| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "scene3dsgmaterialshader_p.h" |
| 5 | |
| 6 | #include <qopenglcontext.h> |
| 7 | #include <qopenglfunctions.h> |
| 8 | #include <QtGui/qsurfaceformat.h> |
| 9 | |
| 10 | #include <scene3dsgmaterial_p.h> |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | namespace { |
| 15 | |
| 16 | inline bool isPowerOfTwo(int x) |
| 17 | { |
| 18 | // Assumption: x >= 1 |
| 19 | return x == (x & -x); |
| 20 | } |
| 21 | |
| 22 | } |
| 23 | |
| 24 | namespace Qt3DRender { |
| 25 | |
| 26 | /*! |
| 27 | \class Qt3DCore::SCene3DMaterialShader |
| 28 | \internal |
| 29 | |
| 30 | \brief The Qt3DRender::Scene3DSGMaterialShader class is a custom |
| 31 | QSGMaterialShader subclass instantiated by a Qt3DRender::Scene3DSGMateria1 |
| 32 | |
| 33 | The Qt3DRender::Scene3DSGMaterialShader provides a shader that renders a texture |
| 34 | using premultiplied alpha. |
| 35 | */ |
| 36 | |
| 37 | QSGMaterialType Scene3DSGMaterialShader::type; |
| 38 | |
| 39 | Scene3DSGMaterialShader::Scene3DSGMaterialShader() |
| 40 | : QSGMaterialShader() |
| 41 | { |
| 42 | // Generated with qsb, we target all GL version Qt3D can handle |
| 43 | // qsb -b --glsl "460,450,440,430,420,410,400,330,150,130,120,320 es,300 es,100 es" --hlsl 50 --msl 12 -o scene3dmaterial.vert.qsb scene3dmaterial.vert |
| 44 | // qsb --glsl "460,450,440,430,420,410,400,330,150,130,120,320 es,300 es,100 es" --hlsl 50 --msl 12 -o scene3dmaterial.frag.qsb scene3dmaterial.frag |
| 45 | setShaderFileName(stage: VertexStage, filename: QLatin1String(":/shaders/scene3dmaterial.vert.qsb" )); |
| 46 | setShaderFileName(stage: FragmentStage, filename: QLatin1String(":/shaders/scene3dmaterial.frag.qsb" )); |
| 47 | } |
| 48 | |
| 49 | bool Scene3DSGMaterialShader::updateUniformData(QSGMaterialShader::RenderState &state, |
| 50 | QSGMaterial *newMaterial, |
| 51 | QSGMaterial *oldMaterial) |
| 52 | { |
| 53 | // layout(std140, binding = 0) uniform buf { |
| 54 | // mat4 qt_Matrix; // offset 0, sizeof(float) * 16 |
| 55 | // float qt_Opacity; // offset sizeof(float) * 16, sizeof(float) |
| 56 | // bool visible; // offset sizeof(float) * 17, sizeof(float) |
| 57 | // }; |
| 58 | |
| 59 | QByteArray *buf = state.uniformData(); |
| 60 | Q_ASSERT(buf->size() >= int(18 * sizeof(float))); |
| 61 | Scene3DSGMaterial *tx = static_cast<Scene3DSGMaterial *>(newMaterial); |
| 62 | Scene3DSGMaterial *oldTx = static_cast<Scene3DSGMaterial *>(oldMaterial); |
| 63 | |
| 64 | bool updateMade = false; |
| 65 | |
| 66 | if (state.isMatrixDirty()) { |
| 67 | const QMatrix4x4 &m = state.combinedMatrix(); |
| 68 | memcpy(dest: buf->data(), src: m.constData(), n: 16 * sizeof(float)); |
| 69 | updateMade = true; |
| 70 | } |
| 71 | |
| 72 | if (state.isOpacityDirty()) { |
| 73 | const float opacity = state.opacity(); |
| 74 | memcpy(dest: buf->data() + 16 * sizeof(float), src: &opacity, n: sizeof(float)); |
| 75 | updateMade = true; |
| 76 | } |
| 77 | |
| 78 | if (oldTx == nullptr || oldTx->visible() != tx->visible()) { |
| 79 | const float value = tx->visible() ? 1.0f : -1.0f; |
| 80 | memcpy(dest: buf->data() + 17 * sizeof(float), src: &value, n: sizeof(float)); |
| 81 | updateMade = true; |
| 82 | } |
| 83 | |
| 84 | return updateMade; |
| 85 | } |
| 86 | |
| 87 | void Scene3DSGMaterialShader::updateSampledImage(QSGMaterialShader::RenderState &state, |
| 88 | int binding, |
| 89 | QSGTexture **texture, |
| 90 | QSGMaterial *newMaterial, |
| 91 | QSGMaterial *oldMaterial) |
| 92 | { |
| 93 | Q_UNUSED(state); |
| 94 | Q_UNUSED(binding); |
| 95 | Scene3DSGMaterial *tx = static_cast<Scene3DSGMaterial *>(newMaterial); |
| 96 | Scene3DSGMaterial *oldTx = static_cast<Scene3DSGMaterial *>(oldMaterial); |
| 97 | QSGTexture *t = tx->texture(); |
| 98 | |
| 99 | if (t != nullptr) { |
| 100 | // TODO QT6 FIXME |
| 101 | // bool npotSupported = const_cast<QOpenGLContext *>(state.context()) |
| 102 | // ->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat); |
| 103 | bool npotSupported = true; |
| 104 | if (!npotSupported) { |
| 105 | const QSize size = t->textureSize(); |
| 106 | const bool isNpot = !isPowerOfTwo(x: size.width()) || !isPowerOfTwo(x: size.height()); |
| 107 | if (isNpot) { |
| 108 | t->setHorizontalWrapMode(QSGTexture::ClampToEdge); |
| 109 | t->setVerticalWrapMode(QSGTexture::ClampToEdge); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | if (oldTx == nullptr || oldTx->texture() != t) |
| 114 | *texture = t; |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | } // namespace Qt3DRender |
| 119 | |
| 120 | QT_END_NAMESPACE |
| 121 | |