1// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "transform_p.h"
5
6#include <Qt3DCore/private/qchangearbiter_p.h>
7#include <Qt3DCore/qtransform.h>
8#include <Qt3DCore/private/qtransform_p.h>
9#include <Qt3DRender/qcamera.h>
10
11QT_BEGIN_NAMESPACE
12
13
14namespace Qt3DRender {
15namespace Render {
16
17using namespace Qt3DCore;
18
19Transform::Transform()
20 : BackendNode(ReadWrite)
21 , m_rotation()
22 , m_scale(1.0f, 1.0f, 1.0f)
23 , m_translation()
24{
25}
26
27void Transform::cleanup()
28{
29 m_rotation = QQuaternion();
30 m_scale = QVector3D();
31 m_translation = QVector3D();
32 m_transformMatrix = Matrix4x4();
33 QBackendNode::setEnabled(false);
34}
35
36Matrix4x4 Transform::transformMatrix() const
37{
38 return m_transformMatrix;
39}
40
41QVector3D Transform::scale() const
42{
43 return m_scale;
44}
45
46QQuaternion Transform::rotation() const
47{
48 return m_rotation;
49}
50
51QVector3D Transform::translation() const
52{
53 return m_translation;
54}
55
56void Transform::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
57{
58 const Qt3DCore::QTransform *transform = qobject_cast<const Qt3DCore::QTransform *>(object: frontEnd);
59 if (!transform)
60 return;
61
62 bool dirty = m_rotation != transform->rotation();
63 m_rotation = transform->rotation();
64 dirty |= m_scale != transform->scale3D();
65 m_scale = transform->scale3D();
66 dirty |= m_translation != transform->translation();
67 m_translation = transform->translation();
68
69 if (dirty || firstTime) {
70 auto camera = qobject_cast<const Qt3DRender::QCamera *>(object: transform->parentNode());
71 if (camera) {
72 m_viewMatrix = Matrix4x4(camera->viewMatrix());
73 m_hasViewMatrix = true;
74 } else {
75 m_hasViewMatrix = false;
76 }
77 updateMatrix();
78 markDirty(changes: AbstractRenderer::TransformDirty);
79 }
80
81 if (transform->isEnabled() != isEnabled())
82 markDirty(changes: AbstractRenderer::TransformDirty);
83
84 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
85}
86
87void Transform::updateMatrix()
88{
89 QMatrix4x4 m;
90 m.translate(vector: m_translation);
91 m.rotate(quaternion: m_rotation);
92 m.scale(vector: m_scale);
93 m_transformMatrix = Matrix4x4(m);
94}
95
96} // namespace Render
97} // namespace Qt3DRender
98
99QT_END_NAMESPACE
100

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source code of qt3d/src/render/backend/transform.cpp