1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_RENDER_SKELETON_H |
5 | #define QT3DRENDER_RENDER_SKELETON_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <Qt3DRender/private/backendnode_p.h> |
19 | #include <Qt3DRender/private/skeletondata_p.h> |
20 | #include <Qt3DRender/private/handle_types_p.h> |
21 | #include <Qt3DCore/qskeletonloader.h> |
22 | |
23 | #include <QtGui/qmatrix4x4.h> |
24 | #include <QDebug> |
25 | |
26 | #if defined(QT_BUILD_INTERNAL) |
27 | class tst_Skeleton; |
28 | #endif |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | namespace Qt3DCore { |
33 | class QJoint; |
34 | } |
35 | |
36 | namespace Qt3DRender { |
37 | namespace Render { |
38 | |
39 | class JointManager; |
40 | class SkeletonManager; |
41 | |
42 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Skeleton : public BackendNode |
43 | { |
44 | public: |
45 | enum SkeletonDataType { |
46 | Unknown, |
47 | File, |
48 | Data |
49 | }; |
50 | |
51 | Skeleton(); |
52 | |
53 | void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; } |
54 | SkeletonManager *skeletonManager() const { return m_skeletonManager; } |
55 | |
56 | void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; } |
57 | JointManager *jointManager() const { return m_jointManager; } |
58 | |
59 | void cleanup(); |
60 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
61 | void setStatus(Qt3DCore::QSkeletonLoader::Status status); |
62 | Qt3DCore::QSkeletonLoader::Status status() const { return m_status; } |
63 | |
64 | QUrl source() const { return m_source; } |
65 | SkeletonDataType dataType() const { return m_dataType; } |
66 | bool createJoints() const { return m_createJoints; } |
67 | |
68 | void setName(const QString &name) { m_name = name; } |
69 | QString name() const { return m_name; } |
70 | |
71 | qsizetype jointCount() const { return m_skeletonData.joints.size(); } |
72 | QVector<JointInfo> joints() const { return m_skeletonData.joints; } |
73 | QVector<QString> jointNames() const { return m_skeletonData.jointNames; } |
74 | QVector<Qt3DCore::Sqt> localPoses() const { return m_skeletonData.localPoses; } |
75 | |
76 | Qt3DCore::QNodeId rootJointId() const { return m_rootJointId; } |
77 | |
78 | // Called from jobs |
79 | void setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose); |
80 | QVector<QMatrix4x4> calculateSkinningMatrixPalette(); |
81 | |
82 | void clearData(); |
83 | void setSkeletonData(const SkeletonData &data); |
84 | const SkeletonData &skeletonData() const { return m_skeletonData; } |
85 | SkeletonData skeletonData() { return m_skeletonData; } |
86 | |
87 | // Allow unit tests to set the data type |
88 | #if defined(QT_BUILD_INTERNAL) |
89 | public: |
90 | void setDataType(SkeletonDataType dataType) { m_dataType = dataType; } |
91 | #endif |
92 | |
93 | private: |
94 | QVector<QMatrix4x4> m_skinningPalette; |
95 | |
96 | // QSkeletonLoader Properties |
97 | QUrl m_source; |
98 | Qt3DCore::QSkeletonLoader::Status m_status; |
99 | bool m_createJoints; |
100 | |
101 | // QSkeleton properties |
102 | Qt3DCore::QNodeId m_rootJointId; |
103 | |
104 | SkeletonDataType m_dataType; |
105 | |
106 | QString m_name; |
107 | SkeletonData m_skeletonData; |
108 | SkeletonManager *m_skeletonManager; |
109 | JointManager *m_jointManager; |
110 | HSkeleton m_skeletonHandle; // Our own handle to set on joints |
111 | |
112 | #if defined(QT_BUILD_INTERNAL) |
113 | friend class ::tst_Skeleton; |
114 | #endif |
115 | }; |
116 | |
117 | #ifndef QT_NO_DEBUG_STREAM |
118 | inline QDebug operator<<(QDebug dbg, const Skeleton &skeleton) |
119 | { |
120 | QDebugStateSaver saver(dbg); |
121 | dbg << "QNodeId ="<< skeleton.peerId() << Qt::endl |
122 | << "Name ="<< skeleton.name() << Qt::endl; |
123 | return dbg; |
124 | } |
125 | #endif |
126 | |
127 | class SkeletonFunctor : public Qt3DCore::QBackendNodeMapper |
128 | { |
129 | public: |
130 | explicit SkeletonFunctor(AbstractRenderer *renderer, |
131 | SkeletonManager *skeletonManager, |
132 | JointManager *jointManager); |
133 | Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; |
134 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
135 | void destroy(Qt3DCore::QNodeId id) const final; |
136 | |
137 | private: |
138 | AbstractRenderer *m_renderer; |
139 | SkeletonManager *m_skeletonManager; |
140 | JointManager *m_jointManager; |
141 | }; |
142 | |
143 | } // namespace Render |
144 | } // namespace Qt3DRender |
145 | |
146 | |
147 | QT_END_NAMESPACE |
148 | |
149 | #endif // QT3DRENDER_RENDER_SKELETON_H |
150 |