| 1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_RENDERSYNCJOBS_H |
| 5 | #define QT3DRENDER_RENDER_RENDERSYNCJOBS_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <Qt3DCore/qaspectjob.h> |
| 19 | #include <Qt3DRender/private/renderviewinitializerjob_p.h> |
| 20 | #include <Qt3DRender/private/frustumcullingjob_p.h> |
| 21 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
| 22 | #include <Qt3DRender/private/filterproximitydistancejob_p.h> |
| 23 | #include <Qt3DRender/private/materialparametergathererjob_p.h> |
| 24 | #include <Qt3DRender/private/renderviewcommandbuilderjob_p.h> |
| 25 | #include <Qt3DRender/private/renderviewcommandupdaterjob_p.h> |
| 26 | #include <Qt3DRender/private/renderercache_p.h> |
| 27 | |
| 28 | QT_BEGIN_NAMESPACE |
| 29 | |
| 30 | namespace Qt3DRender { |
| 31 | |
| 32 | namespace Render { |
| 33 | |
| 34 | enum RebuildFlag { |
| 35 | FullCommandRebuild = 1 << 0, |
| 36 | LayerCacheRebuild = 1 << 1, |
| 37 | MaterialCacheRebuild = 1 << 2, |
| 38 | LightCacheRebuild = 1 << 3 |
| 39 | }; |
| 40 | Q_DECLARE_FLAGS(RebuildFlagSet, RebuildFlag) |
| 41 | Q_DECLARE_OPERATORS_FOR_FLAGS(RebuildFlagSet) |
| 42 | |
| 43 | #define RenderViewInitializerJobPtrAlias RenderViewInitializerJobPtr<RenderView, Renderer> |
| 44 | #define RenderViewCommandBuilderJobPtrAlias RenderViewCommandBuilderJobPtr<RenderView, RenderCommand> |
| 45 | #define RenderViewCommandUpdaterJobPtrAlias RenderViewCommandUpdaterJobPtr<RenderView, RenderCommand> |
| 46 | |
| 47 | template<class RenderView, class Renderer, class RenderCommand> |
| 48 | class SyncPreCommandBuilding |
| 49 | { |
| 50 | public: |
| 51 | explicit SyncPreCommandBuilding(RenderViewInitializerJobPtrAlias renderViewInitializerJob, |
| 52 | const std::vector<RenderViewCommandBuilderJobPtrAlias> &renderViewCommandBuilderJobs, |
| 53 | Renderer *renderer, |
| 54 | FrameGraphNode *leafNode) |
| 55 | : m_renderViewInitializer(renderViewInitializerJob) |
| 56 | , m_renderViewCommandBuilderJobs(renderViewCommandBuilderJobs) |
| 57 | , m_renderer(renderer) |
| 58 | , m_leafNode(leafNode) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | void operator()() |
| 63 | { |
| 64 | // Split commands to build among jobs |
| 65 | |
| 66 | // Rebuild RenderCommands for all entities in RV (ignoring filtering) |
| 67 | auto *cache = m_renderer->cache(); |
| 68 | QMutexLocker lock(cache->mutex()); |
| 69 | |
| 70 | Q_ASSERT(cache->leafNodeCache.contains(m_leafNode)); |
| 71 | // The cache leaf should already have been created so we don't need to protect the access |
| 72 | const auto &dataCacheForLeaf = cache->leafNodeCache[m_leafNode]; |
| 73 | RenderView *rv = m_renderViewInitializer->renderView(); |
| 74 | const auto &entities = !rv->isCompute() ? cache->renderableEntities : cache->computeEntities; |
| 75 | |
| 76 | rv->setMaterialParameterTable(dataCacheForLeaf.materialParameterGatherer); |
| 77 | |
| 78 | // Split among the ideal number of command builders |
| 79 | const int jobCount = int(m_renderViewCommandBuilderJobs.size()); |
| 80 | const int entityCount = int(entities.size()); |
| 81 | const int idealPacketSize = std::min(a: std::max(a: 10, b: entityCount / jobCount), b: entityCount); |
| 82 | // Try to split work into an ideal number of workers |
| 83 | const int m = findIdealNumberOfWorkers(elementCount: entityCount, packetSize: idealPacketSize, maxJobCount: jobCount); |
| 84 | |
| 85 | const Entity **entitiesPtr = const_cast<const Entity **>(entities.data()); |
| 86 | for (int i = 0; i < m; ++i) { |
| 87 | const auto &renderViewCommandBuilder = m_renderViewCommandBuilderJobs[i]; |
| 88 | const int count = (i == m - 1) ? entityCount - (i * idealPacketSize) : idealPacketSize; |
| 89 | renderViewCommandBuilder->setEntities(entitiesPtr, i * idealPacketSize, count); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | private: |
| 94 | RenderViewInitializerJobPtrAlias m_renderViewInitializer; |
| 95 | std::vector<RenderViewCommandBuilderJobPtrAlias> m_renderViewCommandBuilderJobs; |
| 96 | Renderer *m_renderer; |
| 97 | FrameGraphNode *m_leafNode; |
| 98 | }; |
| 99 | |
| 100 | template<class RenderView, class Renderer, class RenderCommand> |
| 101 | class SyncRenderViewPostCommandUpdate |
| 102 | { |
| 103 | public: |
| 104 | explicit SyncRenderViewPostCommandUpdate(const RenderViewInitializerJobPtrAlias &renderViewJob, |
| 105 | const std::vector<RenderViewCommandUpdaterJobPtrAlias> &renderViewCommandUpdateJobs, |
| 106 | Renderer *renderer) |
| 107 | : m_renderViewJob(renderViewJob) |
| 108 | , m_renderViewCommandUpdaterJobs(renderViewCommandUpdateJobs) |
| 109 | , m_renderer(renderer) |
| 110 | { |
| 111 | } |
| 112 | |
| 113 | void operator()() |
| 114 | { |
| 115 | // Append all the commands and sort them |
| 116 | RenderView *rv = m_renderViewJob->renderView(); |
| 117 | |
| 118 | if (!rv->noDraw()) { |
| 119 | // Sort command on RenderView |
| 120 | rv->sort(); |
| 121 | } |
| 122 | // Enqueue our fully populated RenderView with the RenderThread |
| 123 | m_renderer->enqueueRenderView(rv, m_renderViewJob->submitOrderIndex()); |
| 124 | } |
| 125 | |
| 126 | private: |
| 127 | RenderViewInitializerJobPtrAlias m_renderViewJob; |
| 128 | std::vector<RenderViewCommandUpdaterJobPtrAlias> m_renderViewCommandUpdaterJobs; |
| 129 | Renderer *m_renderer; |
| 130 | }; |
| 131 | |
| 132 | template<class RenderView, class Renderer> |
| 133 | class SyncPreFrustumCulling |
| 134 | { |
| 135 | public: |
| 136 | explicit SyncPreFrustumCulling(const RenderViewInitializerJobPtrAlias &renderViewJob, |
| 137 | const FrustumCullingJobPtr &frustumCulling) |
| 138 | : m_renderViewJob(renderViewJob) |
| 139 | , m_frustumCullingJob(frustumCulling) |
| 140 | {} |
| 141 | |
| 142 | void operator()() |
| 143 | { |
| 144 | RenderView *rv = m_renderViewJob->renderView(); |
| 145 | |
| 146 | // Update matrices now that all transforms have been updated |
| 147 | rv->updateMatrices(); |
| 148 | |
| 149 | // Frustum culling |
| 150 | m_frustumCullingJob->setViewProjection(rv->viewProjectionMatrix()); |
| 151 | } |
| 152 | |
| 153 | private: |
| 154 | RenderViewInitializerJobPtrAlias m_renderViewJob; |
| 155 | FrustumCullingJobPtr m_frustumCullingJob; |
| 156 | }; |
| 157 | |
| 158 | template<class RenderView, class Renderer, class RenderCommand> |
| 159 | class SyncRenderViewPostInitialization |
| 160 | { |
| 161 | public: |
| 162 | explicit SyncRenderViewPostInitialization(const RenderViewInitializerJobPtrAlias &renderViewJob, |
| 163 | const FrustumCullingJobPtr &frustumCullingJob, |
| 164 | const FilterLayerEntityJobPtr &filterEntityByLayerJob, |
| 165 | const FilterProximityDistanceJobPtr &filterProximityJob, |
| 166 | const std::vector<MaterialParameterGathererJobPtr> &materialGathererJobs, |
| 167 | const std::vector<RenderViewCommandUpdaterJobPtrAlias> &renderViewCommandUpdaterJobs, |
| 168 | const std::vector<RenderViewCommandBuilderJobPtrAlias> &renderViewCommandBuilderJobs) |
| 169 | : m_renderViewJob(renderViewJob) |
| 170 | , m_frustumCullingJob(frustumCullingJob) |
| 171 | , m_filterEntityByLayerJob(filterEntityByLayerJob) |
| 172 | , m_filterProximityJob(filterProximityJob) |
| 173 | , m_materialGathererJobs(materialGathererJobs) |
| 174 | , m_renderViewCommandUpdaterJobs(renderViewCommandUpdaterJobs) |
| 175 | , m_renderViewCommandBuilderJobs(renderViewCommandBuilderJobs) |
| 176 | {} |
| 177 | |
| 178 | void operator()() |
| 179 | { |
| 180 | RenderView *rv = m_renderViewJob->renderView(); |
| 181 | |
| 182 | // Layer filtering |
| 183 | if (!m_filterEntityByLayerJob.isNull()) |
| 184 | m_filterEntityByLayerJob->setLayerFilters(rv->layerFilters()); |
| 185 | |
| 186 | // Proximity filtering |
| 187 | m_filterProximityJob->setProximityFilterIds(rv->proximityFilterIds()); |
| 188 | |
| 189 | // Material Parameter building |
| 190 | for (const auto &materialGatherer : m_materialGathererJobs) { |
| 191 | materialGatherer->setRenderPassFilter(const_cast<RenderPassFilter *>(rv->renderPassFilter())); |
| 192 | materialGatherer->setTechniqueFilter(const_cast<TechniqueFilter *>(rv->techniqueFilter())); |
| 193 | } |
| 194 | |
| 195 | // Command builders and updates |
| 196 | for (const auto &renderViewCommandUpdater : m_renderViewCommandUpdaterJobs) |
| 197 | renderViewCommandUpdater->setRenderView(rv); |
| 198 | for (const auto &renderViewCommandBuilder : m_renderViewCommandBuilderJobs) |
| 199 | renderViewCommandBuilder->setRenderView(rv); |
| 200 | |
| 201 | // Set whether frustum culling is enabled or not |
| 202 | m_frustumCullingJob->setActive(rv->frustumCulling()); |
| 203 | } |
| 204 | |
| 205 | private: |
| 206 | RenderViewInitializerJobPtrAlias m_renderViewJob; |
| 207 | FrustumCullingJobPtr m_frustumCullingJob; |
| 208 | FilterLayerEntityJobPtr m_filterEntityByLayerJob; |
| 209 | FilterProximityDistanceJobPtr m_filterProximityJob; |
| 210 | std::vector<MaterialParameterGathererJobPtr> m_materialGathererJobs; |
| 211 | std::vector<RenderViewCommandUpdaterJobPtrAlias> m_renderViewCommandUpdaterJobs; |
| 212 | std::vector<RenderViewCommandBuilderJobPtrAlias> m_renderViewCommandBuilderJobs; |
| 213 | }; |
| 214 | |
| 215 | template<class RenderView, class Renderer, class RenderCommand> |
| 216 | class SyncRenderViewPreCommandUpdate |
| 217 | { |
| 218 | public: |
| 219 | explicit SyncRenderViewPreCommandUpdate(const RenderViewInitializerJobPtrAlias &renderViewJob, |
| 220 | const FrustumCullingJobPtr &frustumCullingJob, |
| 221 | const FilterProximityDistanceJobPtr &filterProximityJob, |
| 222 | const std::vector<MaterialParameterGathererJobPtr> &materialGathererJobs, |
| 223 | const std::vector<RenderViewCommandUpdaterJobPtrAlias> &renderViewCommandUpdaterJobs, |
| 224 | const std::vector<RenderViewCommandBuilderJobPtrAlias> &renderViewCommandBuilderJobs, |
| 225 | Renderer *renderer, |
| 226 | FrameGraphNode *leafNode, |
| 227 | RebuildFlagSet rebuildFlags) |
| 228 | : m_renderViewJob(renderViewJob) |
| 229 | , m_frustumCullingJob(frustumCullingJob) |
| 230 | , m_filterProximityJob(filterProximityJob) |
| 231 | , m_materialGathererJobs(materialGathererJobs) |
| 232 | , m_renderViewCommandUpdaterJobs(renderViewCommandUpdaterJobs) |
| 233 | , m_renderViewCommandBuilderJobs(renderViewCommandBuilderJobs) |
| 234 | , m_renderer(renderer) |
| 235 | , m_leafNode(leafNode) |
| 236 | , m_rebuildFlags(rebuildFlags) |
| 237 | {} |
| 238 | |
| 239 | void operator()() |
| 240 | { |
| 241 | // Set the result of previous job computations |
| 242 | // for final RenderCommand building |
| 243 | RenderView *rv = m_renderViewJob->renderView(); |
| 244 | |
| 245 | if (!rv->noDraw()) { |
| 246 | ///////// CACHE LOCKED //////////// |
| 247 | // Retrieve Data from Cache |
| 248 | auto *cache = m_renderer->cache(); |
| 249 | QMutexLocker lock(cache->mutex()); |
| 250 | Q_ASSERT(cache->leafNodeCache.contains(m_leafNode)); |
| 251 | |
| 252 | // We don't need to protect the cache access as |
| 253 | // 1) The cache leaf is created |
| 254 | // 2) We are only reading conccurently the cache values that are shared across all RV |
| 255 | // 3) Each instance of this job is reading and writing in its own cache leaf so there's |
| 256 | // no conflict |
| 257 | |
| 258 | const bool isDraw = !rv->isCompute(); |
| 259 | auto &cacheForLeaf = cache->leafNodeCache[m_leafNode]; |
| 260 | |
| 261 | const bool fullRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::FullCommandRebuild); |
| 262 | const bool layerFilteringRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::LayerCacheRebuild); |
| 263 | const bool lightsCacheRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::LightCacheRebuild); |
| 264 | const bool cameraDirty = cacheForLeaf.viewProjectionMatrix != rv->viewProjectionMatrix(); |
| 265 | const bool hasProximityFilter = !rv->proximityFilterIds().empty(); |
| 266 | bool commandFilteringRequired = |
| 267 | fullRebuild || |
| 268 | layerFilteringRebuild || |
| 269 | lightsCacheRebuild || |
| 270 | cameraDirty || |
| 271 | hasProximityFilter; |
| 272 | |
| 273 | // If we have no filteredRenderCommandDataViews then we should have fullRebuild set to true |
| 274 | // otherwise something is wrong |
| 275 | Q_ASSERT(fullRebuild || cacheForLeaf.filteredRenderCommandDataViews); |
| 276 | |
| 277 | // Rebuild RenderCommands if required |
| 278 | // This should happen fairly infrequently (FrameGraph Change, Geometry/Material change) |
| 279 | // and allow to skip that step most of the time |
| 280 | if (fullRebuild) { |
| 281 | EntityRenderCommandData<RenderCommand> commandData; |
| 282 | // Reduction |
| 283 | { |
| 284 | int totalCommandCount = 0; |
| 285 | for (const RenderViewCommandBuilderJobPtrAlias &renderViewCommandBuilder : std::as_const(m_renderViewCommandBuilderJobs)) |
| 286 | totalCommandCount += int(renderViewCommandBuilder->commandData().size()); |
| 287 | commandData.reserve(totalCommandCount); |
| 288 | for (const RenderViewCommandBuilderJobPtrAlias &renderViewCommandBuilder : std::as_const(m_renderViewCommandBuilderJobs)) |
| 289 | commandData += std::move(renderViewCommandBuilder->commandData()); |
| 290 | } |
| 291 | |
| 292 | // Store new cache |
| 293 | auto dataView = EntityRenderCommandDataViewPtr<RenderCommand>::create(); |
| 294 | dataView->data = std::move(commandData); |
| 295 | // Store the update dataView |
| 296 | cacheForLeaf.filteredRenderCommandDataViews = dataView; |
| 297 | } |
| 298 | |
| 299 | |
| 300 | // Should be fairly infrequent |
| 301 | if (layerFilteringRebuild || fullRebuild) { |
| 302 | // Filter out renderable entities that weren't selected by the layer filters and store that in cache |
| 303 | cacheForLeaf.layeredFilteredRenderables = entitiesInSubset( |
| 304 | isDraw ? cache->renderableEntities : cache->computeEntities, |
| 305 | cacheForLeaf.filterEntitiesByLayer); |
| 306 | // Set default value for filteredAndCulledRenderables |
| 307 | if (isDraw) |
| 308 | cacheForLeaf.filteredAndCulledRenderables = cacheForLeaf.layeredFilteredRenderables; |
| 309 | } |
| 310 | |
| 311 | // Should be fairly infrequent |
| 312 | if (lightsCacheRebuild) { |
| 313 | // Filter out light sources that weren't selected by the |
| 314 | // layer filters and store that in cache |
| 315 | const std::vector<Entity *> &layeredFilteredEntities = cacheForLeaf.filterEntitiesByLayer; |
| 316 | std::vector<LightSource> filteredLightSources = cache->gatheredLights; |
| 317 | |
| 318 | auto it = filteredLightSources.begin(); |
| 319 | |
| 320 | while (it != filteredLightSources.end()) { |
| 321 | if (!std::binary_search(first: layeredFilteredEntities.begin(), |
| 322 | last: layeredFilteredEntities.end(), |
| 323 | val: it->entity)) |
| 324 | it = filteredLightSources.erase(position: it); |
| 325 | else |
| 326 | ++it; |
| 327 | } |
| 328 | cacheForLeaf.layeredFilteredLightSources = std::move(filteredLightSources); |
| 329 | } |
| 330 | |
| 331 | // This is likely very frequent |
| 332 | if (cameraDirty) { |
| 333 | // Record the updated viewProjectionMatrix in the cache to allow check to be performed |
| 334 | // next frame |
| 335 | cacheForLeaf.viewProjectionMatrix = rv->viewProjectionMatrix(); |
| 336 | } |
| 337 | |
| 338 | // Filter out frustum culled entity for drawable entities and store in cache |
| 339 | // We need to check this regardless of whether the camera has moved since |
| 340 | // entities in the scene themselves could have moved |
| 341 | if (isDraw && rv->frustumCulling()) { |
| 342 | const std::vector<Entity *> &subset = entitiesInSubset( |
| 343 | cacheForLeaf.layeredFilteredRenderables, |
| 344 | m_frustumCullingJob->visibleEntities()); |
| 345 | // Force command filtering if what we contain in cache and what we filtered differ |
| 346 | commandFilteringRequired |= (subset != cacheForLeaf.filteredAndCulledRenderables); |
| 347 | cacheForLeaf.filteredAndCulledRenderables = subset; |
| 348 | } |
| 349 | |
| 350 | rv->setMaterialParameterTable(cacheForLeaf.materialParameterGatherer); |
| 351 | rv->setEnvironmentLight(cache->environmentLight); |
| 352 | |
| 353 | // Set the light sources, with layer filters applied. |
| 354 | rv->setLightSources(cacheForLeaf.layeredFilteredLightSources); |
| 355 | |
| 356 | std::vector<Entity *> renderableEntities = isDraw ? cacheForLeaf.filteredAndCulledRenderables : cacheForLeaf.layeredFilteredRenderables; |
| 357 | |
| 358 | // TO DO: Find a way to do that only if proximity entities has changed |
| 359 | if (isDraw) { |
| 360 | // Filter out entities which didn't satisfy proximity filtering |
| 361 | if (hasProximityFilter) |
| 362 | renderableEntities = entitiesInSubset(entities: renderableEntities, |
| 363 | subset: m_filterProximityJob->filteredEntities()); |
| 364 | } |
| 365 | |
| 366 | EntityRenderCommandDataViewPtr<RenderCommand> filteredCommandData = cacheForLeaf.filteredRenderCommandDataViews; |
| 367 | |
| 368 | // Set RenderCommandDataView on RV (will be used later on to sort commands ...) |
| 369 | rv->setRenderCommandDataView(filteredCommandData); |
| 370 | |
| 371 | // Filter out Render commands for which the Entity wasn't selected because |
| 372 | // of frustum, proximity or layer filtering |
| 373 | if (commandFilteringRequired) { |
| 374 | const std::vector<const Entity *> &entities = filteredCommandData->data.entities; |
| 375 | // Because cacheForLeaf.renderableEntities or computeEntities are sorted |
| 376 | // What we get out of EntityRenderCommandData is also sorted by Entity |
| 377 | auto eIt = renderableEntities.cbegin(); |
| 378 | const auto eEnd = renderableEntities.cend(); |
| 379 | size_t cIt = 0; |
| 380 | const size_t cEnd = entities.size(); |
| 381 | |
| 382 | std::vector<size_t> filteredCommandIndices; |
| 383 | filteredCommandIndices.reserve(n: renderableEntities.size()); |
| 384 | |
| 385 | while (eIt != eEnd) { |
| 386 | const Entity *targetEntity = *eIt; |
| 387 | // Advance until we have commands whose Entity has a lower address |
| 388 | // than the selected filtered entity |
| 389 | while (cIt != cEnd && entities[cIt] < targetEntity) |
| 390 | ++cIt; |
| 391 | |
| 392 | // Push pointers to command data for all commands that match the |
| 393 | // entity |
| 394 | while (cIt != cEnd && entities[cIt] == targetEntity) { |
| 395 | filteredCommandIndices.push_back(x: cIt); |
| 396 | ++cIt; |
| 397 | } |
| 398 | ++eIt; |
| 399 | } |
| 400 | |
| 401 | // Store result in cache |
| 402 | cacheForLeaf.filteredRenderCommandDataViews->indices = std::move(filteredCommandIndices); |
| 403 | } |
| 404 | |
| 405 | // Split among the number of command updaters |
| 406 | const int jobCount = int(m_renderViewCommandUpdaterJobs.size()); |
| 407 | const int commandCount = int(filteredCommandData->size()); |
| 408 | const int idealPacketSize = std::min(a: std::max(a: 10, b: commandCount), b: commandCount); |
| 409 | const int m = findIdealNumberOfWorkers(elementCount: commandCount, packetSize: idealPacketSize, maxJobCount: jobCount); |
| 410 | |
| 411 | for (int i = 0; i < m; ++i) { |
| 412 | // TO DO: Based on whether we had to update the commands |
| 413 | // we should be able to know what needs to be recomputed |
| 414 | // -> lights/standard uniforms ... might no have to be set over and over again |
| 415 | // if they are identical |
| 416 | const RenderViewCommandUpdaterJobPtrAlias &renderViewCommandUpdater = m_renderViewCommandUpdaterJobs.at(i); |
| 417 | const size_t count = (i == m - 1) ? commandCount - (i * idealPacketSize) : idealPacketSize; |
| 418 | renderViewCommandUpdater->setRenderablesSubView({filteredCommandData, size_t(i * idealPacketSize), count}); |
| 419 | } |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | private: |
| 424 | RenderViewInitializerJobPtrAlias m_renderViewJob; |
| 425 | FrustumCullingJobPtr m_frustumCullingJob; |
| 426 | FilterProximityDistanceJobPtr m_filterProximityJob; |
| 427 | std::vector<MaterialParameterGathererJobPtr> m_materialGathererJobs; |
| 428 | std::vector<RenderViewCommandUpdaterJobPtrAlias> m_renderViewCommandUpdaterJobs; |
| 429 | std::vector<RenderViewCommandBuilderJobPtrAlias> m_renderViewCommandBuilderJobs; |
| 430 | Renderer *m_renderer; |
| 431 | FrameGraphNode *m_leafNode; |
| 432 | RebuildFlagSet m_rebuildFlags; |
| 433 | }; |
| 434 | |
| 435 | template<class Renderer> |
| 436 | class SyncFilterEntityByLayer |
| 437 | { |
| 438 | public: |
| 439 | explicit SyncFilterEntityByLayer(const FilterLayerEntityJobPtr &filterEntityByLayerJob, |
| 440 | Renderer *renderer, |
| 441 | FrameGraphNode *leafNode) |
| 442 | : m_filterEntityByLayerJob(filterEntityByLayerJob) |
| 443 | , m_renderer(renderer) |
| 444 | , m_leafNode(leafNode) |
| 445 | { |
| 446 | } |
| 447 | |
| 448 | void operator()() |
| 449 | { |
| 450 | QMutexLocker lock(m_renderer->cache()->mutex()); |
| 451 | Q_ASSERT(m_renderer->cache()->leafNodeCache.contains(m_leafNode)); |
| 452 | // The cache leaf should already have been created so we don't need to protect the access |
| 453 | auto &dataCacheForLeaf = m_renderer->cache()->leafNodeCache[m_leafNode]; |
| 454 | // Save the filtered by layer subset into the cache |
| 455 | dataCacheForLeaf.filterEntitiesByLayer = std::move(m_filterEntityByLayerJob->filteredEntities()); |
| 456 | } |
| 457 | |
| 458 | private: |
| 459 | FilterLayerEntityJobPtr m_filterEntityByLayerJob; |
| 460 | Renderer *m_renderer; |
| 461 | FrameGraphNode *m_leafNode; |
| 462 | }; |
| 463 | |
| 464 | template<class Renderer> |
| 465 | class SyncMaterialParameterGatherer |
| 466 | { |
| 467 | public: |
| 468 | explicit SyncMaterialParameterGatherer(const std::vector<MaterialParameterGathererJobPtr> &materialParameterGathererJobs, |
| 469 | Renderer *renderer, |
| 470 | FrameGraphNode *leafNode) |
| 471 | : m_materialParameterGathererJobs(materialParameterGathererJobs) |
| 472 | , m_renderer(renderer) |
| 473 | , m_leafNode(leafNode) |
| 474 | { |
| 475 | } |
| 476 | |
| 477 | void operator()() |
| 478 | { |
| 479 | // The cache leaf was created by SyncRenderViewPostInitialization on which we depend |
| 480 | // so we don't need to protect the access |
| 481 | QMutexLocker lock(m_renderer->cache()->mutex()); |
| 482 | auto &dataCacheForLeaf = m_renderer->cache()->leafNodeCache[m_leafNode]; |
| 483 | dataCacheForLeaf.materialParameterGatherer.clear(); |
| 484 | |
| 485 | for (const auto &materialGatherer : m_materialParameterGathererJobs) { |
| 486 | const MaterialParameterGathererData &source = materialGatherer->materialToPassAndParameter(); |
| 487 | for (auto it = std::begin(cont: source); it != std::end(cont: source); ++it) { |
| 488 | Q_ASSERT(!dataCacheForLeaf.materialParameterGatherer.contains(it.key())); |
| 489 | dataCacheForLeaf.materialParameterGatherer.insert(it.key(), it.value()); |
| 490 | } |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | private: |
| 495 | std::vector<MaterialParameterGathererJobPtr> m_materialParameterGathererJobs; |
| 496 | Renderer *m_renderer; |
| 497 | FrameGraphNode *m_leafNode; |
| 498 | }; |
| 499 | |
| 500 | } // Render |
| 501 | |
| 502 | } // Qt3DRender |
| 503 | |
| 504 | QT_END_NAMESPACE |
| 505 | |
| 506 | #endif // RENDERSYNCJOBS_H |
| 507 | |