1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "uniformblockbuilder_p.h" |
5 | #include <QString> |
6 | #include <Qt3DRender/private/nodemanagers_p.h> |
7 | #include <Qt3DRender/private/managers_p.h> |
8 | #include <Qt3DRender/private/stringtoint_p.h> |
9 | #include <Qt3DCore/private/vector_helper_p.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | using namespace Qt3DCore; |
14 | |
15 | namespace Qt3DRender { |
16 | namespace Render { |
17 | |
18 | namespace { |
19 | |
20 | const QString blockArray = QStringLiteral("[%1]" ); |
21 | const int qNodeIdTypeId = qMetaTypeId<QNodeId>(); |
22 | |
23 | } |
24 | |
25 | UniformBlockValueBuilder::UniformBlockValueBuilder( |
26 | const std::vector<int> &uniformNamesIds, |
27 | ShaderDataManager *shaderDataManager, |
28 | TextureManager *textureManager, |
29 | const Matrix4x4 &matrix) |
30 | : m_uniformNamesIds(uniformNamesIds) |
31 | , m_shaderDataManager(shaderDataManager) |
32 | , m_textureManager(textureManager) |
33 | , m_viewMatrix(matrix) |
34 | { |
35 | } |
36 | |
37 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
38 | const QString &blockName, |
39 | const int propertyInBlockNameId, |
40 | const int propertyNameId, |
41 | const ShaderData::PropertyValue *value) |
42 | { |
43 | // In the end, values are either scalar or a scalar array |
44 | // Composed elements (structs, structs array) are simplified into simple scalars |
45 | if (value->isArray) { // Array |
46 | const QVariantList list = value->value.value<QVariantList>(); |
47 | if (value->isNode) { // Array of struct qmlPropertyName[i].structMember |
48 | for (int i = 0; i < list.size(); ++i) { |
49 | const QVariant variantElement = list.at(i); |
50 | if (list.at(i).userType() == qNodeIdTypeId) { |
51 | const auto nodeId = variantElement.value<QNodeId>(); |
52 | ShaderData *subShaderData = m_shaderDataManager->lookupResource(id: nodeId); |
53 | if (subShaderData) { |
54 | buildActiveUniformNameValueMapStructHelper(rShaderData: subShaderData, |
55 | blockName: blockName + QLatin1Char('.') + StringToInt::lookupString(idx: propertyNameId) + blockArray.arg(a: i)); |
56 | } |
57 | // Note: we only handle ShaderData as nested container nodes here |
58 | } |
59 | } |
60 | } else { // Array of scalar/vec qmlPropertyName[0] |
61 | if (Qt3DCore::contains(destination: m_uniformNamesIds, element: propertyInBlockNameId)) { |
62 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, value: value->value); |
63 | } |
64 | } |
65 | } else if (value->isNode) { // Struct qmlPropertyName.structMember |
66 | const auto nodeId = value->value.value<QNodeId>(); |
67 | ShaderData *rSubShaderData = m_shaderDataManager->lookupResource(id: nodeId); |
68 | if (rSubShaderData) { |
69 | buildActiveUniformNameValueMapStructHelper(rShaderData: rSubShaderData, |
70 | blockName, |
71 | qmlPropertyName: StringToInt::lookupString(idx: propertyNameId)); |
72 | } else if (m_textureManager->contains(id: nodeId)) { |
73 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, value: value->value); |
74 | } |
75 | } else { // Scalar / Vec |
76 | if (Qt3DCore::contains(destination: m_uniformNamesIds, element: propertyInBlockNameId)) { |
77 | // If the property needs to be transformed, we transform it here as |
78 | // the shaderdata cannot hold transformed properties for multiple |
79 | // thread contexts at once |
80 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, |
81 | value: currentShaderData->getTransformedProperty(v: value, viewMatrix: m_viewMatrix)); |
82 | } |
83 | } |
84 | } |
85 | |
86 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, |
87 | const QString &blockName, |
88 | const QString &qmlPropertyName) |
89 | { |
90 | QString fullBlockName; |
91 | fullBlockName.reserve(asize: blockName.size() + 1 + qmlPropertyName.size()); |
92 | fullBlockName.append(s: blockName); |
93 | if (!qmlPropertyName.isEmpty()) { |
94 | fullBlockName.append(s: QLatin1String("." )); |
95 | fullBlockName.append(s: qmlPropertyName); |
96 | } |
97 | |
98 | // Retrieve set of {NameId -> PropertyValue} for Block |
99 | const int fullBlockNameId = StringToInt::lookupId(str: fullBlockName); |
100 | if (!rShaderData->hasPropertyValuesForBlock(blockNameId: fullBlockNameId)) |
101 | rShaderData->generatePropertyValuesForBlock(blockName: fullBlockName); |
102 | const ShaderData::PropertyValuesForBlock &propertiesForBlock = rShaderData->propertyValuesForBlock(blockNameId: fullBlockNameId); |
103 | |
104 | for (const auto &nameIdPropertyPair : propertiesForBlock) { |
105 | buildActiveUniformNameValueMapHelper(currentShaderData: rShaderData, |
106 | blockName: fullBlockName, |
107 | // Block.Property Name |
108 | propertyInBlockNameId: std::get<0>(t: nameIdPropertyPair), |
109 | // Property Name |
110 | propertyNameId: std::get<1>(t: nameIdPropertyPair), |
111 | // PropertyValue |
112 | value: std::get<2>(t: nameIdPropertyPair)); |
113 | } |
114 | } |
115 | |
116 | |
117 | } // namespace Render |
118 | } // namespace Qt3DRender |
119 | |
120 | QT_END_NAMESPACE |
121 | |