| 1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "uniformblockbuilder_p.h" |
| 5 | #include <QString> |
| 6 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 7 | #include <Qt3DRender/private/managers_p.h> |
| 8 | #include <Qt3DRender/private/stringtoint_p.h> |
| 9 | #include <Qt3DCore/private/vector_helper_p.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | namespace Qt3DRender { |
| 14 | namespace Render { |
| 15 | |
| 16 | using namespace Qt3DCore; |
| 17 | |
| 18 | namespace { |
| 19 | |
| 20 | const QString blockArray = QStringLiteral("[%1]" ); |
| 21 | |
| 22 | } |
| 23 | |
| 24 | UniformBlockValueBuilder::UniformBlockValueBuilder( |
| 25 | const std::vector<int> &uniformNamesIds, |
| 26 | ShaderDataManager *shaderDataManager, |
| 27 | TextureManager *textureManager, |
| 28 | const Matrix4x4 &matrix) |
| 29 | : m_uniformNamesIds(uniformNamesIds) |
| 30 | , m_shaderDataManager(shaderDataManager) |
| 31 | , m_textureManager(textureManager) |
| 32 | , m_viewMatrix(matrix) |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
| 37 | const QString &blockName, |
| 38 | const int propertyInBlockNameId, |
| 39 | const int propertyNameId, |
| 40 | const ShaderData::PropertyValue *value) |
| 41 | { |
| 42 | // In the end, values are either scalar or a scalar array |
| 43 | // Composed elements (structs, structs array) are simplified into simple scalars |
| 44 | if (value->isArray) { // Array |
| 45 | const QVariantList list = value->value.value<QVariantList>(); |
| 46 | if (value->isNode) { // Array of struct qmlPropertyName[i].structMember |
| 47 | for (int i = 0; i < list.size(); ++i) { |
| 48 | const QVariant variantElement = list.at(i); |
| 49 | if (const auto nodeId = get_if<QNodeId>(v: &variantElement)) { |
| 50 | if (ShaderData *subShaderData = m_shaderDataManager->lookupResource(id: *nodeId)) { |
| 51 | buildActiveUniformNameValueMapStructHelper(rShaderData: subShaderData, |
| 52 | blockName: blockName + QLatin1Char('.') + StringToInt::lookupString(idx: propertyNameId) + blockArray.arg(a: i)); |
| 53 | } |
| 54 | // Note: we only handle ShaderData as nested container nodes here |
| 55 | } |
| 56 | } |
| 57 | } else { // Array of scalar/vec qmlPropertyName[0] |
| 58 | if (Qt3DCore::contains(destination: m_uniformNamesIds, element: propertyInBlockNameId)) { |
| 59 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, value: value->value); |
| 60 | } |
| 61 | } |
| 62 | } else if (value->isNode) { // Struct qmlPropertyName.structMember |
| 63 | const auto nodeId = value->value.value<QNodeId>(); |
| 64 | ShaderData *rSubShaderData = m_shaderDataManager->lookupResource(id: nodeId); |
| 65 | if (rSubShaderData) { |
| 66 | buildActiveUniformNameValueMapStructHelper(rShaderData: rSubShaderData, |
| 67 | blockName, |
| 68 | qmlPropertyName: StringToInt::lookupString(idx: propertyNameId)); |
| 69 | } else if (m_textureManager->contains(id: nodeId)) { |
| 70 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, value: value->value); |
| 71 | } |
| 72 | } else { // Scalar / Vec |
| 73 | if (Qt3DCore::contains(destination: m_uniformNamesIds, element: propertyInBlockNameId)) { |
| 74 | // If the property needs to be transformed, we transform it here as |
| 75 | // the shaderdata cannot hold transformed properties for multiple |
| 76 | // thread contexts at once |
| 77 | activeUniformNamesToValue.insert(key: propertyInBlockNameId, |
| 78 | value: currentShaderData->getTransformedProperty(v: value, viewMatrix: m_viewMatrix)); |
| 79 | } |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | void UniformBlockValueBuilder::buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, |
| 84 | const QString &blockName, |
| 85 | const QString &qmlPropertyName) |
| 86 | { |
| 87 | QString fullBlockName; |
| 88 | fullBlockName.reserve(asize: blockName.size() + 1 + qmlPropertyName.size()); |
| 89 | fullBlockName.append(s: blockName); |
| 90 | if (!qmlPropertyName.isEmpty()) { |
| 91 | fullBlockName.append(s: QLatin1String("." )); |
| 92 | fullBlockName.append(s: qmlPropertyName); |
| 93 | } |
| 94 | |
| 95 | // Retrieve set of {NameId -> PropertyValue} for Block |
| 96 | const int fullBlockNameId = StringToInt::lookupId(str: fullBlockName); |
| 97 | rShaderData->generatePropertyValuesForBlockIfNeeded(blockName: fullBlockName); |
| 98 | const ShaderData::PropertyValuesForBlock &propertiesForBlock = rShaderData->propertyValuesForBlock(blockNameId: fullBlockNameId); |
| 99 | |
| 100 | for (const auto &nameIdPropertyPair : propertiesForBlock) { |
| 101 | buildActiveUniformNameValueMapHelper(currentShaderData: rShaderData, |
| 102 | blockName: fullBlockName, |
| 103 | // Block.Property Name |
| 104 | propertyInBlockNameId: std::get<0>(t: nameIdPropertyPair), |
| 105 | // Property Name |
| 106 | propertyNameId: std::get<1>(t: nameIdPropertyPair), |
| 107 | // PropertyValue |
| 108 | value: std::get<2>(t: nameIdPropertyPair)); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | |
| 113 | } // namespace Render |
| 114 | } // namespace Qt3DRender |
| 115 | |
| 116 | QT_END_NAMESPACE |
| 117 | |