| 1 | // Copyright (C) 2016 Paul Lemire |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "lightsource_p.h" |
| 5 | #include <Qt3DRender/private/entity_p.h> |
| 6 | #include <Qt3DRender/private/light_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DRender { |
| 11 | |
| 12 | namespace Render { |
| 13 | |
| 14 | LightSource::LightSource() : entity(nullptr) |
| 15 | { |
| 16 | } |
| 17 | |
| 18 | LightSource::LightSource(const Entity *entity, const std::vector<Light *> &lights) |
| 19 | : entity(entity) |
| 20 | , lights(lights) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | } // Render |
| 25 | |
| 26 | } // Qt3DRender |
| 27 | |
| 28 | QT_END_NAMESPACE |
| 29 |
