| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qrhigles2_p.h" |
| 5 | #include <QOffscreenSurface> |
| 6 | #include <QOpenGLContext> |
| 7 | #include <QtCore/qmap.h> |
| 8 | #include <QtGui/private/qopenglextensions_p.h> |
| 9 | #include <QtGui/private/qopenglprogrambinarycache_p.h> |
| 10 | #include <QtGui/private/qwindow_p.h> |
| 11 | #include <qpa/qplatformopenglcontext.h> |
| 12 | #include <qmath.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | /* |
| 17 | OpenGL backend. Binding vertex attribute locations and decomposing uniform |
| 18 | buffers into uniforms are handled transparently to the application via the |
| 19 | reflection data (QShaderDescription). Real uniform buffers are never used, |
| 20 | regardless of the GLSL version. Textures and buffers feature no special |
| 21 | logic, it's all just glTexSubImage2D and glBufferSubData (with "dynamic" |
| 22 | buffers set to GL_DYNAMIC_DRAW). The swapchain and the associated |
| 23 | renderbuffer for depth-stencil will be dummies since we have no control over |
| 24 | the underlying buffers here. While the baseline here is plain GLES 2.0, some |
| 25 | modern GL(ES) features like multisample renderbuffers, blits, and compute are |
| 26 | used when available. Also functional with core profile contexts. |
| 27 | */ |
| 28 | |
| 29 | /*! |
| 30 | \class QRhiGles2InitParams |
| 31 | \inmodule QtGuiPrivate |
| 32 | \inheaderfile rhi/qrhi.h |
| 33 | \since 6.6 |
| 34 | \brief OpenGL specific initialization parameters. |
| 35 | |
| 36 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 37 | for details. |
| 38 | |
| 39 | An OpenGL-based QRhi needs an already created QSurface that can be used in |
| 40 | combination with QOpenGLContext. Most commonly, this is a QOffscreenSurface |
| 41 | in practice. Additionally, while optional, it is recommended that the QWindow |
| 42 | the first QRhiSwapChain will target is passed in as well. |
| 43 | |
| 44 | \badcode |
| 45 | QOffscreenSurface *fallbackSurface = QRhiGles2InitParams::newFallbackSurface(); |
| 46 | QRhiGles2InitParams params; |
| 47 | params.fallbackSurface = fallbackSurface; |
| 48 | params.window = window; |
| 49 | rhi = QRhi::create(QRhi::OpenGLES2, ¶ms); |
| 50 | \endcode |
| 51 | |
| 52 | By default QRhi creates a QOpenGLContext on its own. This approach works |
| 53 | well in most cases, included threaded scenarios, where there is a dedicated |
| 54 | QRhi for each rendering thread. As there will be a QOpenGLContext for each |
| 55 | QRhi, the OpenGL context requirements (a context can only be current on one |
| 56 | thread) are satisfied. The implicitly created context is destroyed |
| 57 | automatically together with the QRhi. |
| 58 | |
| 59 | The QSurfaceFormat for the context is specified in \c format. The |
| 60 | constructor sets this to QSurfaceFormat::defaultFormat() so applications |
| 61 | that call QSurfaceFormat::setDefaultFormat() with the appropriate settings |
| 62 | before the constructor runs will not need to change value of \c format. |
| 63 | |
| 64 | \note Remember to set the depth and stencil buffer sizes to 24 and 8 when |
| 65 | the renderer relies on depth or stencil testing, either in the global |
| 66 | default QSurfaceFormat, or, alternatively, separately in all the involved |
| 67 | QSurfaceFormat instances: in \c format, the format argument passed to |
| 68 | newFallbackSurface(), and on any QWindow that is used with the QRhi. |
| 69 | |
| 70 | A QSurface has to be specified in \c fallbackSurface. In order to prevent |
| 71 | mistakes in threaded situations, this is never created automatically by the |
| 72 | QRhi because, like QWindow, instances of QSurface subclasses can often be |
| 73 | created on the gui/main thread only. |
| 74 | |
| 75 | As a convenience, applications can use newFallbackSurface() which creates |
| 76 | and returns a QOffscreenSurface that is compatible with the QOpenGLContext |
| 77 | that is going to be created by the QRhi afterwards. Note that the ownership |
| 78 | of the returned QOffscreenSurface is transferred to the caller and the QRhi |
| 79 | will not destroy it. |
| 80 | |
| 81 | \note With the OpenGL backend, QRhiSwapChain can only target QWindow |
| 82 | instances that have their surface type set to QSurface::OpenGLSurface or |
| 83 | QSurface::RasterGLSurface. |
| 84 | |
| 85 | \note \c window is optional. It is recommended to specify it whenever |
| 86 | possible, in order to avoid problems on multi-adapter and multi-screen |
| 87 | systems. When \c window is not set, the very first |
| 88 | QOpenGLContext::makeCurrent() happens with \c fallbackSurface which may be |
| 89 | an invisible window on some platforms (for example, Windows) and that may |
| 90 | trigger unexpected problems in some cases. |
| 91 | |
| 92 | In case resource sharing with an existing QOpenGLContext is desired, \c |
| 93 | shareContext can be set to an existing QOpenGLContext. Alternatively, |
| 94 | Qt::AA_ShareOpenGLContexts is honored as well, when enabled. |
| 95 | |
| 96 | \section2 Working with existing OpenGL contexts |
| 97 | |
| 98 | When interoperating with another graphics engine, it may be necessary to |
| 99 | get a QRhi instance that uses the same OpenGL context. This can be achieved |
| 100 | by passing a pointer to a QRhiGles2NativeHandles to QRhi::create(). The |
| 101 | \c{QRhiGles2NativeHandles::context} must be set to a non-null value then. |
| 102 | |
| 103 | An alternative approach is to create a QOpenGLContext that |
| 104 | \l{QOpenGLContext::setShareContext()}{shares resources} with the other |
| 105 | engine's context and passing in that context via QRhiGles2NativeHandles. |
| 106 | |
| 107 | The QRhi does not take ownership of the QOpenGLContext passed in via |
| 108 | QRhiGles2NativeHandles. |
| 109 | */ |
| 110 | |
| 111 | /*! |
| 112 | \variable QRhiGles2InitParams::format |
| 113 | |
| 114 | The QSurfaceFormat, initialized to QSurfaceFormat::defaultFormat() by default. |
| 115 | */ |
| 116 | |
| 117 | /*! |
| 118 | \variable QRhiGles2InitParams::fallbackSurface |
| 119 | |
| 120 | A QSurface compatible with \l format. Typically a QOffscreenSurface. |
| 121 | Providing this is mandatory. Be aware of the threading implications: a |
| 122 | QOffscreenSurface, like QWindow, must only ever be created and destroyed on |
| 123 | the main (gui) thread, even if the QRhi is created and operates on another |
| 124 | thread. |
| 125 | */ |
| 126 | |
| 127 | /*! |
| 128 | \variable QRhiGles2InitParams::window |
| 129 | |
| 130 | Optional, but setting it is recommended when targeting a QWindow with the |
| 131 | QRhi. |
| 132 | */ |
| 133 | |
| 134 | /*! |
| 135 | \variable QRhiGles2InitParams::shareContext |
| 136 | |
| 137 | Optional, the QOpenGLContext to share resource with. QRhi creates its own |
| 138 | context, and setting this member to a valid QOpenGLContext leads to calling |
| 139 | \l{QOpenGLContext::setShareContext()}{setShareContext()} with it. |
| 140 | */ |
| 141 | |
| 142 | /*! |
| 143 | \class QRhiGles2NativeHandles |
| 144 | \inmodule QtGuiPrivate |
| 145 | \inheaderfile rhi/qrhi.h |
| 146 | \since 6.6 |
| 147 | \brief Holds the OpenGL context used by the QRhi. |
| 148 | |
| 149 | \note This is a RHI API with limited compatibility guarantees, see \l QRhi |
| 150 | for details. |
| 151 | */ |
| 152 | |
| 153 | /*! |
| 154 | \variable QRhiGles2NativeHandles::context |
| 155 | */ |
| 156 | |
| 157 | #ifndef GL_BGRA |
| 158 | #define GL_BGRA 0x80E1 |
| 159 | #endif |
| 160 | |
| 161 | #ifndef GL_R8 |
| 162 | #define GL_R8 0x8229 |
| 163 | #endif |
| 164 | |
| 165 | #ifndef GL_RG8 |
| 166 | #define GL_RG8 0x822B |
| 167 | #endif |
| 168 | |
| 169 | #ifndef GL_RG |
| 170 | #define GL_RG 0x8227 |
| 171 | #endif |
| 172 | |
| 173 | #ifndef GL_R16 |
| 174 | #define GL_R16 0x822A |
| 175 | #endif |
| 176 | |
| 177 | #ifndef GL_RG16 |
| 178 | #define GL_RG16 0x822C |
| 179 | #endif |
| 180 | |
| 181 | #ifndef GL_RED |
| 182 | #define GL_RED 0x1903 |
| 183 | #endif |
| 184 | |
| 185 | #ifndef GL_RGBA8 |
| 186 | #define GL_RGBA8 0x8058 |
| 187 | #endif |
| 188 | |
| 189 | #ifndef GL_RGBA32F |
| 190 | #define GL_RGBA32F 0x8814 |
| 191 | #endif |
| 192 | |
| 193 | #ifndef GL_RGBA16F |
| 194 | #define GL_RGBA16F 0x881A |
| 195 | #endif |
| 196 | |
| 197 | #ifndef GL_R16F |
| 198 | #define GL_R16F 0x822D |
| 199 | #endif |
| 200 | |
| 201 | #ifndef GL_R32F |
| 202 | #define GL_R32F 0x822E |
| 203 | #endif |
| 204 | |
| 205 | #ifndef GL_HALF_FLOAT |
| 206 | #define GL_HALF_FLOAT 0x140B |
| 207 | #endif |
| 208 | |
| 209 | #ifndef GL_DEPTH_COMPONENT16 |
| 210 | #define GL_DEPTH_COMPONENT16 0x81A5 |
| 211 | #endif |
| 212 | |
| 213 | #ifndef GL_DEPTH_COMPONENT24 |
| 214 | #define GL_DEPTH_COMPONENT24 0x81A6 |
| 215 | #endif |
| 216 | |
| 217 | #ifndef GL_DEPTH_COMPONENT32F |
| 218 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
| 219 | #endif |
| 220 | |
| 221 | #ifndef GL_UNSIGNED_INT_24_8 |
| 222 | #define GL_UNSIGNED_INT_24_8 0x84FA |
| 223 | #endif |
| 224 | |
| 225 | #ifndef GL_STENCIL_INDEX |
| 226 | #define GL_STENCIL_INDEX 0x1901 |
| 227 | #endif |
| 228 | |
| 229 | #ifndef GL_STENCIL_INDEX8 |
| 230 | #define GL_STENCIL_INDEX8 0x8D48 |
| 231 | #endif |
| 232 | |
| 233 | #ifndef GL_DEPTH24_STENCIL8 |
| 234 | #define GL_DEPTH24_STENCIL8 0x88F0 |
| 235 | #endif |
| 236 | |
| 237 | #ifndef GL_DEPTH_STENCIL_ATTACHMENT |
| 238 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| 239 | #endif |
| 240 | |
| 241 | #ifndef GL_DEPTH_STENCIL |
| 242 | #define GL_DEPTH_STENCIL 0x84F9 |
| 243 | #endif |
| 244 | |
| 245 | #ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX |
| 246 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| 247 | #endif |
| 248 | |
| 249 | #ifndef GL_FRAMEBUFFER_SRGB |
| 250 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
| 251 | #endif |
| 252 | |
| 253 | #ifndef GL_READ_FRAMEBUFFER |
| 254 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 255 | #endif |
| 256 | |
| 257 | #ifndef GL_DRAW_FRAMEBUFFER |
| 258 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 259 | #endif |
| 260 | |
| 261 | #ifndef GL_MAX_DRAW_BUFFERS |
| 262 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
| 263 | #endif |
| 264 | |
| 265 | #ifndef GL_TEXTURE_COMPARE_MODE |
| 266 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
| 267 | #endif |
| 268 | |
| 269 | #ifndef GL_COMPARE_REF_TO_TEXTURE |
| 270 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| 271 | #endif |
| 272 | |
| 273 | #ifndef GL_TEXTURE_COMPARE_FUNC |
| 274 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| 275 | #endif |
| 276 | |
| 277 | #ifndef GL_MAX_SAMPLES |
| 278 | #define GL_MAX_SAMPLES 0x8D57 |
| 279 | #endif |
| 280 | |
| 281 | #ifndef GL_SHADER_STORAGE_BUFFER |
| 282 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| 283 | #endif |
| 284 | |
| 285 | #ifndef GL_READ_ONLY |
| 286 | #define GL_READ_ONLY 0x88B8 |
| 287 | #endif |
| 288 | |
| 289 | #ifndef GL_WRITE_ONLY |
| 290 | #define GL_WRITE_ONLY 0x88B9 |
| 291 | #endif |
| 292 | |
| 293 | #ifndef GL_READ_WRITE |
| 294 | #define GL_READ_WRITE 0x88BA |
| 295 | #endif |
| 296 | |
| 297 | #ifndef GL_COMPUTE_SHADER |
| 298 | #define GL_COMPUTE_SHADER 0x91B9 |
| 299 | #endif |
| 300 | |
| 301 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
| 302 | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| 303 | #endif |
| 304 | |
| 305 | #ifndef GL_ELEMENT_ARRAY_BARRIER_BIT |
| 306 | #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| 307 | #endif |
| 308 | |
| 309 | #ifndef GL_UNIFORM_BARRIER_BIT |
| 310 | #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| 311 | #endif |
| 312 | |
| 313 | #ifndef GL_BUFFER_UPDATE_BARRIER_BIT |
| 314 | #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| 315 | #endif |
| 316 | |
| 317 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
| 318 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| 319 | #endif |
| 320 | |
| 321 | #ifndef GL_TEXTURE_FETCH_BARRIER_BIT |
| 322 | #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| 323 | #endif |
| 324 | |
| 325 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
| 326 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| 327 | #endif |
| 328 | |
| 329 | #ifndef GL_PIXEL_BUFFER_BARRIER_BIT |
| 330 | #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| 331 | #endif |
| 332 | |
| 333 | #ifndef GL_TEXTURE_UPDATE_BARRIER_BIT |
| 334 | #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| 335 | #endif |
| 336 | |
| 337 | #ifndef GL_FRAMEBUFFER_BARRIER_BIT |
| 338 | #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| 339 | #endif |
| 340 | |
| 341 | #ifndef GL_ALL_BARRIER_BITS |
| 342 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| 343 | #endif |
| 344 | |
| 345 | #ifndef GL_VERTEX_PROGRAM_POINT_SIZE |
| 346 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| 347 | #endif |
| 348 | |
| 349 | #ifndef GL_POINT_SPRITE |
| 350 | #define GL_POINT_SPRITE 0x8861 |
| 351 | #endif |
| 352 | |
| 353 | #ifndef GL_MAP_READ_BIT |
| 354 | #define GL_MAP_READ_BIT 0x0001 |
| 355 | #endif |
| 356 | |
| 357 | #ifndef GL_MAP_WRITE_BIT |
| 358 | #define GL_MAP_WRITE_BIT 0x0002 |
| 359 | #endif |
| 360 | |
| 361 | #ifndef GL_MAP_INVALIDATE_BUFFER_BIT |
| 362 | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| 363 | #endif |
| 364 | |
| 365 | #ifndef GL_TEXTURE_2D_MULTISAMPLE |
| 366 | #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| 367 | #endif |
| 368 | |
| 369 | #ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
| 370 | #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
| 371 | #endif |
| 372 | |
| 373 | #ifndef GL_TEXTURE_EXTERNAL_OES |
| 374 | #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| 375 | #endif |
| 376 | |
| 377 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS |
| 378 | #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
| 379 | #endif |
| 380 | |
| 381 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_COUNT |
| 382 | #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| 383 | #endif |
| 384 | |
| 385 | #ifndef GL_MAX_COMPUTE_WORK_GROUP_SIZE |
| 386 | #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| 387 | #endif |
| 388 | |
| 389 | #ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS |
| 390 | #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
| 391 | #endif |
| 392 | |
| 393 | #ifndef GL_CONTEXT_LOST |
| 394 | #define GL_CONTEXT_LOST 0x0507 |
| 395 | #endif |
| 396 | |
| 397 | #ifndef GL_PROGRAM_BINARY_LENGTH |
| 398 | #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| 399 | #endif |
| 400 | |
| 401 | #ifndef GL_NUM_PROGRAM_BINARY_FORMATS |
| 402 | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| 403 | #endif |
| 404 | |
| 405 | #ifndef GL_UNPACK_ROW_LENGTH |
| 406 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 407 | #endif |
| 408 | |
| 409 | #ifndef GL_TEXTURE_3D |
| 410 | #define GL_TEXTURE_3D 0x806F |
| 411 | #endif |
| 412 | |
| 413 | #ifndef GL_TEXTURE_WRAP_R |
| 414 | #define GL_TEXTURE_WRAP_R 0x8072 |
| 415 | #endif |
| 416 | |
| 417 | #ifndef GL_TEXTURE_RECTANGLE |
| 418 | #define GL_TEXTURE_RECTANGLE 0x84F5 |
| 419 | #endif |
| 420 | |
| 421 | #ifndef GL_TEXTURE_2D_ARRAY |
| 422 | #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| 423 | #endif |
| 424 | |
| 425 | #ifndef GL_MAX_ARRAY_TEXTURE_LAYERS |
| 426 | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| 427 | #endif |
| 428 | |
| 429 | #ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS |
| 430 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| 431 | #endif |
| 432 | |
| 433 | #ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
| 434 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| 435 | #endif |
| 436 | |
| 437 | #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS |
| 438 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 439 | #endif |
| 440 | |
| 441 | #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS |
| 442 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 443 | #endif |
| 444 | |
| 445 | #ifndef GL_RGB10_A2 |
| 446 | #define GL_RGB10_A2 0x8059 |
| 447 | #endif |
| 448 | |
| 449 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
| 450 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 451 | #endif |
| 452 | |
| 453 | #ifndef GL_MAX_VARYING_COMPONENTS |
| 454 | #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| 455 | #endif |
| 456 | |
| 457 | #ifndef GL_MAX_VARYING_FLOATS |
| 458 | #define GL_MAX_VARYING_FLOATS 0x8B4B |
| 459 | #endif |
| 460 | |
| 461 | #ifndef GL_MAX_VARYING_VECTORS |
| 462 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 463 | #endif |
| 464 | |
| 465 | #ifndef GL_TESS_CONTROL_SHADER |
| 466 | #define GL_TESS_CONTROL_SHADER 0x8E88 |
| 467 | #endif |
| 468 | |
| 469 | #ifndef GL_TESS_EVALUATION_SHADER |
| 470 | #define GL_TESS_EVALUATION_SHADER 0x8E87 |
| 471 | #endif |
| 472 | |
| 473 | #ifndef GL_PATCH_VERTICES |
| 474 | #define GL_PATCH_VERTICES 0x8E72 |
| 475 | #endif |
| 476 | |
| 477 | #ifndef GL_LINE |
| 478 | #define GL_LINE 0x1B01 |
| 479 | #endif |
| 480 | |
| 481 | #ifndef GL_FILL |
| 482 | #define GL_FILL 0x1B02 |
| 483 | #endif |
| 484 | |
| 485 | #ifndef GL_PATCHES |
| 486 | #define GL_PATCHES 0x000E |
| 487 | #endif |
| 488 | |
| 489 | #ifndef GL_GEOMETRY_SHADER |
| 490 | #define GL_GEOMETRY_SHADER 0x8DD9 |
| 491 | #endif |
| 492 | |
| 493 | #ifndef GL_BACK_LEFT |
| 494 | #define GL_BACK_LEFT 0x0402 |
| 495 | #endif |
| 496 | |
| 497 | #ifndef GL_BACK_RIGHT |
| 498 | #define GL_BACK_RIGHT 0x0403 |
| 499 | #endif |
| 500 | |
| 501 | #ifndef GL_TEXTURE_1D |
| 502 | # define GL_TEXTURE_1D 0x0DE0 |
| 503 | #endif |
| 504 | |
| 505 | #ifndef GL_TEXTURE_1D_ARRAY |
| 506 | # define GL_TEXTURE_1D_ARRAY 0x8C18 |
| 507 | #endif |
| 508 | |
| 509 | #ifndef GL_HALF_FLOAT |
| 510 | #define GL_HALF_FLOAT 0x140B |
| 511 | #endif |
| 512 | |
| 513 | #ifndef GL_MAX_VERTEX_OUTPUT_COMPONENTS |
| 514 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| 515 | #endif |
| 516 | |
| 517 | #ifndef GL_TIMESTAMP |
| 518 | #define GL_TIMESTAMP 0x8E28 |
| 519 | #endif |
| 520 | |
| 521 | #ifndef GL_QUERY_RESULT |
| 522 | #define GL_QUERY_RESULT 0x8866 |
| 523 | #endif |
| 524 | |
| 525 | #ifndef GL_QUERY_RESULT_AVAILABLE |
| 526 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| 527 | #endif |
| 528 | |
| 529 | #ifndef GL_BUFFER |
| 530 | #define GL_BUFFER 0x82E0 |
| 531 | #endif |
| 532 | |
| 533 | #ifndef GL_PROGRAM |
| 534 | #define GL_PROGRAM 0x82E2 |
| 535 | #endif |
| 536 | |
| 537 | /*! |
| 538 | Constructs a new QRhiGles2InitParams. |
| 539 | |
| 540 | \l format is set to QSurfaceFormat::defaultFormat(). |
| 541 | */ |
| 542 | QRhiGles2InitParams::QRhiGles2InitParams() |
| 543 | { |
| 544 | format = QSurfaceFormat::defaultFormat(); |
| 545 | } |
| 546 | |
| 547 | /*! |
| 548 | \return a new QOffscreenSurface that can be used with a QRhi by passing it |
| 549 | via a QRhiGles2InitParams. |
| 550 | |
| 551 | When \a format is not specified, its default value is the global default |
| 552 | format settable via QSurfaceFormat::setDefaultFormat(). |
| 553 | |
| 554 | \a format is adjusted as appropriate in order to avoid having problems |
| 555 | afterwards due to an incompatible context and surface. |
| 556 | |
| 557 | \note This function must only be called on the gui/main thread. |
| 558 | |
| 559 | \note It is the application's responsibility to destroy the returned |
| 560 | QOffscreenSurface on the gui/main thread once the associated QRhi has been |
| 561 | destroyed. The QRhi will not destroy the QOffscreenSurface. |
| 562 | */ |
| 563 | QOffscreenSurface *QRhiGles2InitParams::newFallbackSurface(const QSurfaceFormat &format) |
| 564 | { |
| 565 | QSurfaceFormat fmt = format; |
| 566 | |
| 567 | // To resolve all fields in the format as much as possible, create a context. |
| 568 | // This may be heavy, but allows avoiding BAD_MATCH on some systems. |
| 569 | QOpenGLContext tempContext; |
| 570 | tempContext.setFormat(fmt); |
| 571 | if (tempContext.create()) |
| 572 | fmt = tempContext.format(); |
| 573 | else |
| 574 | qWarning(msg: "QRhiGles2: Failed to create temporary context" ); |
| 575 | |
| 576 | QOffscreenSurface *s = new QOffscreenSurface; |
| 577 | s->setFormat(fmt); |
| 578 | s->create(); |
| 579 | |
| 580 | return s; |
| 581 | } |
| 582 | |
| 583 | QRhiGles2::QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice) |
| 584 | : ofr(this) |
| 585 | { |
| 586 | requestedFormat = params->format; |
| 587 | fallbackSurface = params->fallbackSurface; |
| 588 | maybeWindow = params->window; // may be null |
| 589 | maybeShareContext = params->shareContext; // may be null |
| 590 | |
| 591 | importedContext = importDevice != nullptr; |
| 592 | if (importedContext) { |
| 593 | ctx = importDevice->context; |
| 594 | if (!ctx) { |
| 595 | qWarning(msg: "No OpenGL context given, cannot import" ); |
| 596 | importedContext = false; |
| 597 | } |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | static inline QSurface *currentSurfaceForCurrentContext(QOpenGLContext *ctx) |
| 602 | { |
| 603 | if (QOpenGLContext::currentContext() != ctx) |
| 604 | return nullptr; |
| 605 | |
| 606 | QSurface *currentSurface = ctx->surface(); |
| 607 | if (!currentSurface) |
| 608 | return nullptr; |
| 609 | |
| 610 | if (currentSurface->surfaceClass() == QSurface::Window && !currentSurface->surfaceHandle()) |
| 611 | return nullptr; |
| 612 | |
| 613 | return currentSurface; |
| 614 | } |
| 615 | |
| 616 | QSurface *QRhiGles2::evaluateFallbackSurface() const |
| 617 | { |
| 618 | // With Apple's deprecated OpenGL support we need to minimize the usage of |
| 619 | // QOffscreenSurface since delicate problems can pop up with |
| 620 | // NSOpenGLContext and drawables. |
| 621 | #if defined(Q_OS_MACOS) |
| 622 | return maybeWindow && maybeWindow->handle() ? static_cast<QSurface *>(maybeWindow) : fallbackSurface; |
| 623 | #else |
| 624 | return fallbackSurface; |
| 625 | #endif |
| 626 | } |
| 627 | |
| 628 | bool QRhiGles2::ensureContext(QSurface *surface) const |
| 629 | { |
| 630 | if (!surface) { |
| 631 | // null means any surface is good because not going to render |
| 632 | if (currentSurfaceForCurrentContext(ctx)) |
| 633 | return true; |
| 634 | // if the context is not already current with a valid surface, use our |
| 635 | // fallback surface, but platform specific quirks may apply |
| 636 | surface = evaluateFallbackSurface(); |
| 637 | } else if (surface->surfaceClass() == QSurface::Window && !surface->surfaceHandle()) { |
| 638 | // the window is not usable anymore (no native window underneath), behave as if offscreen |
| 639 | surface = evaluateFallbackSurface(); |
| 640 | } else if (!needsMakeCurrentDueToSwap && currentSurfaceForCurrentContext(ctx) == surface) { |
| 641 | // bail out if the makeCurrent is not necessary |
| 642 | return true; |
| 643 | } |
| 644 | needsMakeCurrentDueToSwap = false; |
| 645 | |
| 646 | if (!ctx->makeCurrent(surface)) { |
| 647 | if (ctx->isValid()) { |
| 648 | qWarning(msg: "QRhiGles2: Failed to make context current. Expect bad things to happen." ); |
| 649 | } else { |
| 650 | qWarning(msg: "QRhiGles2: Context is lost." ); |
| 651 | contextLost = true; |
| 652 | } |
| 653 | return false; |
| 654 | } |
| 655 | |
| 656 | return true; |
| 657 | } |
| 658 | |
| 659 | static inline GLenum toGlCompressedTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags) |
| 660 | { |
| 661 | const bool srgb = flags.testFlag(flag: QRhiTexture::sRGB); |
| 662 | switch (format) { |
| 663 | case QRhiTexture::BC1: |
| 664 | return srgb ? 0x8C4C : 0x83F0; |
| 665 | case QRhiTexture::BC2: |
| 666 | return srgb ? 0x8C4E : 0x83F2; |
| 667 | case QRhiTexture::BC3: |
| 668 | return srgb ? 0x8C4F : 0x83F3; |
| 669 | |
| 670 | case QRhiTexture::ETC2_RGB8: |
| 671 | return srgb ? 0x9275 : 0x9274; |
| 672 | case QRhiTexture::ETC2_RGB8A1: |
| 673 | return srgb ? 0x9277 : 0x9276; |
| 674 | case QRhiTexture::ETC2_RGBA8: |
| 675 | return srgb ? 0x9279 : 0x9278; |
| 676 | |
| 677 | case QRhiTexture::ASTC_4x4: |
| 678 | return srgb ? 0x93D0 : 0x93B0; |
| 679 | case QRhiTexture::ASTC_5x4: |
| 680 | return srgb ? 0x93D1 : 0x93B1; |
| 681 | case QRhiTexture::ASTC_5x5: |
| 682 | return srgb ? 0x93D2 : 0x93B2; |
| 683 | case QRhiTexture::ASTC_6x5: |
| 684 | return srgb ? 0x93D3 : 0x93B3; |
| 685 | case QRhiTexture::ASTC_6x6: |
| 686 | return srgb ? 0x93D4 : 0x93B4; |
| 687 | case QRhiTexture::ASTC_8x5: |
| 688 | return srgb ? 0x93D5 : 0x93B5; |
| 689 | case QRhiTexture::ASTC_8x6: |
| 690 | return srgb ? 0x93D6 : 0x93B6; |
| 691 | case QRhiTexture::ASTC_8x8: |
| 692 | return srgb ? 0x93D7 : 0x93B7; |
| 693 | case QRhiTexture::ASTC_10x5: |
| 694 | return srgb ? 0x93D8 : 0x93B8; |
| 695 | case QRhiTexture::ASTC_10x6: |
| 696 | return srgb ? 0x93D9 : 0x93B9; |
| 697 | case QRhiTexture::ASTC_10x8: |
| 698 | return srgb ? 0x93DA : 0x93BA; |
| 699 | case QRhiTexture::ASTC_10x10: |
| 700 | return srgb ? 0x93DB : 0x93BB; |
| 701 | case QRhiTexture::ASTC_12x10: |
| 702 | return srgb ? 0x93DC : 0x93BC; |
| 703 | case QRhiTexture::ASTC_12x12: |
| 704 | return srgb ? 0x93DD : 0x93BD; |
| 705 | |
| 706 | default: |
| 707 | return 0; // this is reachable, just return an invalid format |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | bool QRhiGles2::create(QRhi::Flags flags) |
| 712 | { |
| 713 | Q_ASSERT(fallbackSurface); |
| 714 | rhiFlags = flags; |
| 715 | |
| 716 | if (!importedContext) { |
| 717 | ctx = new QOpenGLContext; |
| 718 | ctx->setFormat(requestedFormat); |
| 719 | if (maybeShareContext) { |
| 720 | ctx->setShareContext(maybeShareContext); |
| 721 | ctx->setScreen(maybeShareContext->screen()); |
| 722 | } else if (QOpenGLContext *shareContext = qt_gl_global_share_context()) { |
| 723 | ctx->setShareContext(shareContext); |
| 724 | ctx->setScreen(shareContext->screen()); |
| 725 | } else if (maybeWindow) { |
| 726 | ctx->setScreen(maybeWindow->screen()); |
| 727 | } |
| 728 | if (!ctx->create()) { |
| 729 | qWarning(msg: "QRhiGles2: Failed to create context" ); |
| 730 | delete ctx; |
| 731 | ctx = nullptr; |
| 732 | return false; |
| 733 | } |
| 734 | qCDebug(QRHI_LOG_INFO) << "Created OpenGL context" << ctx->format(); |
| 735 | } |
| 736 | |
| 737 | if (!ensureContext(surface: maybeWindow ? maybeWindow : fallbackSurface)) // see 'window' discussion in QRhiGles2InitParams comments |
| 738 | return false; |
| 739 | |
| 740 | f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions()); |
| 741 | const QSurfaceFormat actualFormat = ctx->format(); |
| 742 | caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES; |
| 743 | |
| 744 | if (!caps.gles) { |
| 745 | glPolygonMode = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum)>( |
| 746 | ctx->getProcAddress(QByteArrayLiteral("glPolygonMode" ))); |
| 747 | |
| 748 | glTexImage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)( |
| 749 | GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>( |
| 750 | ctx->getProcAddress(QByteArrayLiteral("glTexImage1D" ))); |
| 751 | |
| 752 | glTexStorage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei)>( |
| 753 | ctx->getProcAddress(QByteArrayLiteral("glTexStorage1D" ))); |
| 754 | |
| 755 | glTexSubImage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)( |
| 756 | GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)>( |
| 757 | ctx->getProcAddress(QByteArrayLiteral("glTexSubImage1D" ))); |
| 758 | |
| 759 | glCopyTexSubImage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, |
| 760 | GLint, GLsizei)>( |
| 761 | ctx->getProcAddress(QByteArrayLiteral("glCopyTexSubImage1D" ))); |
| 762 | |
| 763 | glCompressedTexImage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)( |
| 764 | GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)>( |
| 765 | ctx->getProcAddress(QByteArrayLiteral("glCompressedTexImage1D" ))); |
| 766 | |
| 767 | glCompressedTexSubImage1D = reinterpret_cast<void(QOPENGLF_APIENTRYP)( |
| 768 | GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)>( |
| 769 | ctx->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D" ))); |
| 770 | |
| 771 | glFramebufferTexture1D = |
| 772 | reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)>( |
| 773 | ctx->getProcAddress(QByteArrayLiteral("glFramebufferTexture1D" ))); |
| 774 | } |
| 775 | |
| 776 | const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR)); |
| 777 | const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER)); |
| 778 | const char *version = reinterpret_cast<const char *>(f->glGetString(GL_VERSION)); |
| 779 | if (vendor && renderer && version) |
| 780 | qCDebug(QRHI_LOG_INFO, "OpenGL VENDOR: %s RENDERER: %s VERSION: %s" , vendor, renderer, version); |
| 781 | |
| 782 | if (vendor) { |
| 783 | driverInfoStruct.deviceName += QByteArray(vendor); |
| 784 | driverInfoStruct.deviceName += ' '; |
| 785 | } |
| 786 | if (renderer) { |
| 787 | driverInfoStruct.deviceName += QByteArray(renderer); |
| 788 | driverInfoStruct.deviceName += ' '; |
| 789 | } |
| 790 | if (version) |
| 791 | driverInfoStruct.deviceName += QByteArray(version); |
| 792 | |
| 793 | caps.ctxMajor = actualFormat.majorVersion(); |
| 794 | caps.ctxMinor = actualFormat.minorVersion(); |
| 795 | |
| 796 | GLint n = 0; |
| 797 | f->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, params: &n); |
| 798 | if (n > 0) { |
| 799 | QVarLengthArray<GLint, 16> compressedTextureFormats(n); |
| 800 | f->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, params: compressedTextureFormats.data()); |
| 801 | for (GLint format : compressedTextureFormats) |
| 802 | supportedCompressedFormats.insert(value: format); |
| 803 | |
| 804 | } |
| 805 | // The above looks nice, if only it worked always. With GLES the list we |
| 806 | // query is likely the full list of compressed formats (mostly anything |
| 807 | // that can be decoded). With OpenGL however the list is not required to |
| 808 | // include all formats due to the way the spec is worded. For instance, we |
| 809 | // cannot rely on ASTC formats being present in the list on non-ES. Some |
| 810 | // drivers do include them (Intel, NVIDIA), some don't (Mesa). On the other |
| 811 | // hand, relying on extension strings only is not ok: for example, Intel |
| 812 | // reports GL_KHR_texture_compression_astc_ldr whereas NVIDIA doesn't. So |
| 813 | // the only reasonable thing to do is to query the list always and then see |
| 814 | // if there is something we can add - if not already in there. |
| 815 | std::array<QRhiTexture::Flags, 2> textureVariantFlags; |
| 816 | textureVariantFlags[0] = {}; |
| 817 | textureVariantFlags[1] = QRhiTexture::sRGB; |
| 818 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::DDSTextureCompression)) { |
| 819 | for (QRhiTexture::Flags f : textureVariantFlags) { |
| 820 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::BC1, flags: f)); |
| 821 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::BC2, flags: f)); |
| 822 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::BC3, flags: f)); |
| 823 | } |
| 824 | } |
| 825 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::ETC2TextureCompression)) { |
| 826 | for (QRhiTexture::Flags f : textureVariantFlags) { |
| 827 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ETC2_RGB8, flags: f)); |
| 828 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ETC2_RGB8A1, flags: f)); |
| 829 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ETC2_RGBA8, flags: f)); |
| 830 | } |
| 831 | } |
| 832 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::ASTCTextureCompression)) { |
| 833 | for (QRhiTexture::Flags f : textureVariantFlags) { |
| 834 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_4x4, flags: f)); |
| 835 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_5x4, flags: f)); |
| 836 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_5x5, flags: f)); |
| 837 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_6x5, flags: f)); |
| 838 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_6x6, flags: f)); |
| 839 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_8x5, flags: f)); |
| 840 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_8x6, flags: f)); |
| 841 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_8x8, flags: f)); |
| 842 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_10x5, flags: f)); |
| 843 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_10x8, flags: f)); |
| 844 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_10x10, flags: f)); |
| 845 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_12x10, flags: f)); |
| 846 | supportedCompressedFormats.insert(value: toGlCompressedTextureFormat(format: QRhiTexture::ASTC_12x12, flags: f)); |
| 847 | } |
| 848 | } |
| 849 | |
| 850 | f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, params: &caps.maxTextureSize); |
| 851 | |
| 852 | if (!caps.gles || caps.ctxMajor >= 3) { |
| 853 | // non-ES or ES 3.0+ |
| 854 | f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, params: &caps.maxDrawBuffers); |
| 855 | caps.hasDrawBuffersFunc = true; |
| 856 | f->glGetIntegerv(GL_MAX_SAMPLES, params: &caps.maxSamples); |
| 857 | caps.maxSamples = qMax(a: 1, b: caps.maxSamples); |
| 858 | } else { |
| 859 | // ES 2.0 / WebGL 1 |
| 860 | caps.maxDrawBuffers = 1; |
| 861 | caps.hasDrawBuffersFunc = false; |
| 862 | // This does not mean MSAA is not supported, just that we cannot query |
| 863 | // the supported sample counts. Assume that 4x is always supported. |
| 864 | caps.maxSamples = 4; |
| 865 | } |
| 866 | |
| 867 | caps.msaaRenderBuffer = f->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample) |
| 868 | && f->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit); |
| 869 | |
| 870 | caps.npotTextureFull = f->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextures) |
| 871 | && f->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextureRepeat); |
| 872 | |
| 873 | if (caps.gles) |
| 874 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3; // ES 3.0 |
| 875 | else |
| 876 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
| 877 | |
| 878 | if (caps.fixedIndexPrimitiveRestart) { |
| 879 | #ifdef Q_OS_WASM |
| 880 | // WebGL 2 behaves as if GL_PRIMITIVE_RESTART_FIXED_INDEX was always |
| 881 | // enabled (i.e. matching D3D/Metal), and the value cannot be passed to |
| 882 | // glEnable, so skip the call. |
| 883 | #else |
| 884 | f->glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| 885 | #endif |
| 886 | } |
| 887 | |
| 888 | caps.bgraExternalFormat = f->hasOpenGLExtension(extension: QOpenGLExtensions::BGRATextureFormat); |
| 889 | caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles; |
| 890 | caps.r8Format = f->hasOpenGLFeature(feature: QOpenGLFunctions::TextureRGFormats); |
| 891 | caps.r16Format = f->hasOpenGLExtension(extension: QOpenGLExtensions::Sized16Formats); |
| 892 | caps.floatFormats = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
| 893 | caps.rgb10Formats = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
| 894 | caps.depthTexture = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
| 895 | caps.packedDepthStencil = f->hasOpenGLExtension(extension: QOpenGLExtensions::PackedDepthStencil); |
| 896 | #ifdef Q_OS_WASM |
| 897 | caps.needsDepthStencilCombinedAttach = true; |
| 898 | #else |
| 899 | caps.needsDepthStencilCombinedAttach = false; |
| 900 | #endif |
| 901 | |
| 902 | // QOpenGLExtensions::SRGBFrameBuffer is not useful here. We need to know if |
| 903 | // controlling the sRGB-on-shader-write state is supported, not that if the |
| 904 | // default framebuffer is sRGB-capable. And there are two different |
| 905 | // extensions for desktop and ES. |
| 906 | caps.srgbWriteControl = ctx->hasExtension(extension: "GL_EXT_framebuffer_sRGB" ) || ctx->hasExtension(extension: "GL_EXT_sRGB_write_control" ); |
| 907 | |
| 908 | caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile; |
| 909 | |
| 910 | if (caps.gles) |
| 911 | caps.uniformBuffers = caps.ctxMajor >= 3; // ES 3.0 |
| 912 | else |
| 913 | caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // 3.1 |
| 914 | |
| 915 | caps.elementIndexUint = f->hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint); |
| 916 | caps.depth24 = f->hasOpenGLExtension(extension: QOpenGLExtensions::Depth24); |
| 917 | caps.rgba8Format = f->hasOpenGLExtension(extension: QOpenGLExtensions::Sized8Formats); |
| 918 | |
| 919 | if (caps.gles) |
| 920 | caps.instancing = caps.ctxMajor >= 3; // ES 3.0 |
| 921 | else |
| 922 | caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3); // 3.3 |
| 923 | |
| 924 | caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // 3.2 or ES 3.2 |
| 925 | |
| 926 | if (caps.gles) |
| 927 | caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // ES 3.1 |
| 928 | else |
| 929 | caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
| 930 | |
| 931 | if (caps.compute) { |
| 932 | f->glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, params: &caps.maxThreadsPerThreadGroup); |
| 933 | GLint tgPerDim[3]; |
| 934 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, index: 0, data: &tgPerDim[0]); |
| 935 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, index: 1, data: &tgPerDim[1]); |
| 936 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, index: 2, data: &tgPerDim[2]); |
| 937 | caps.maxThreadGroupsPerDimension = qMin(a: tgPerDim[0], b: qMin(a: tgPerDim[1], b: tgPerDim[2])); |
| 938 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, index: 0, data: &caps.maxThreadGroupsX); |
| 939 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, index: 1, data: &caps.maxThreadGroupsY); |
| 940 | f->glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, index: 2, data: &caps.maxThreadGroupsZ); |
| 941 | } |
| 942 | |
| 943 | if (caps.gles) |
| 944 | caps.textureCompareMode = caps.ctxMajor >= 3; // ES 3.0 |
| 945 | else |
| 946 | caps.textureCompareMode = true; |
| 947 | |
| 948 | // proper as in ES 3.0 (glMapBufferRange), not the old glMapBuffer |
| 949 | // extension(s) (which is not in ES 3.0...messy) |
| 950 | caps.properMapBuffer = f->hasOpenGLExtension(extension: QOpenGLExtensions::MapBufferRange); |
| 951 | |
| 952 | if (caps.gles) |
| 953 | caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3; // ES 3.0 |
| 954 | else |
| 955 | caps.nonBaseLevelFramebufferTexture = true; |
| 956 | |
| 957 | caps.texelFetch = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
| 958 | caps.intAttributes = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
| 959 | caps.screenSpaceDerivatives = f->hasOpenGLExtension(extension: QOpenGLExtensions::StandardDerivatives); |
| 960 | |
| 961 | if (caps.gles) |
| 962 | caps.multisampledTexture = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // ES 3.1 |
| 963 | else |
| 964 | caps.multisampledTexture = caps.ctxMajor >= 3; // 3.0 |
| 965 | |
| 966 | // Program binary support: only the core stuff, do not bother with the old |
| 967 | // extensions like GL_OES_get_program_binary |
| 968 | if (caps.gles) |
| 969 | caps.programBinary = caps.ctxMajor >= 3; // ES 3.0 |
| 970 | else |
| 971 | caps.programBinary = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 1); // 4.1 |
| 972 | |
| 973 | if (caps.programBinary) { |
| 974 | GLint fmtCount = 0; |
| 975 | f->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, params: &fmtCount); |
| 976 | if (fmtCount < 1) |
| 977 | caps.programBinary = false; |
| 978 | } |
| 979 | |
| 980 | caps.texture3D = caps.ctxMajor >= 3; // 3.0 |
| 981 | |
| 982 | if (caps.gles) |
| 983 | caps.texture1D = false; // ES |
| 984 | else |
| 985 | caps.texture1D = glTexImage1D && (caps.ctxMajor >= 2); // 2.0 |
| 986 | |
| 987 | if (caps.gles) |
| 988 | caps.tessellation = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // ES 3.2 |
| 989 | else |
| 990 | caps.tessellation = caps.ctxMajor >= 4; // 4.0 |
| 991 | |
| 992 | if (caps.gles) |
| 993 | caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // ES 3.2 |
| 994 | else |
| 995 | caps.geometryShader = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // 3.2 |
| 996 | |
| 997 | if (caps.ctxMajor >= 3) { // 3.0 or ES 3.0 |
| 998 | GLint maxArraySize = 0; |
| 999 | f->glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, params: &maxArraySize); |
| 1000 | caps.maxTextureArraySize = maxArraySize; |
| 1001 | } else { |
| 1002 | caps.maxTextureArraySize = 0; |
| 1003 | } |
| 1004 | |
| 1005 | // The ES 2.0 spec only has MAX_xxxx_VECTORS. ES 3.0 and up has both |
| 1006 | // *VECTORS and *COMPONENTS. OpenGL 2.0-4.0 only has MAX_xxxx_COMPONENTS. |
| 1007 | // 4.1 and above has both. What a mess. |
| 1008 | if (caps.gles) { |
| 1009 | GLint maxVertexUniformVectors = 0; |
| 1010 | f->glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, params: &maxVertexUniformVectors); |
| 1011 | GLint maxFragmentUniformVectors = 0; |
| 1012 | f->glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, params: &maxFragmentUniformVectors); |
| 1013 | caps.maxUniformVectors = qMin(a: maxVertexUniformVectors, b: maxFragmentUniformVectors); |
| 1014 | } else { |
| 1015 | GLint maxVertexUniformComponents = 0; |
| 1016 | f->glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, params: &maxVertexUniformComponents); |
| 1017 | GLint maxFragmentUniformComponents = 0; |
| 1018 | f->glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, params: &maxFragmentUniformComponents); |
| 1019 | caps.maxUniformVectors = qMin(a: maxVertexUniformComponents, b: maxFragmentUniformComponents) / 4; |
| 1020 | } |
| 1021 | |
| 1022 | f->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &caps.maxVertexInputs); |
| 1023 | |
| 1024 | if (caps.gles) { |
| 1025 | f->glGetIntegerv(GL_MAX_VARYING_VECTORS, params: &caps.maxVertexOutputs); |
| 1026 | } else if (caps.ctxMajor >= 3) { |
| 1027 | GLint components = 0; |
| 1028 | f->glGetIntegerv(pname: caps.coreProfile ? GL_MAX_VERTEX_OUTPUT_COMPONENTS : GL_MAX_VARYING_COMPONENTS, params: &components); |
| 1029 | caps.maxVertexOutputs = components / 4; |
| 1030 | } else { |
| 1031 | // OpenGL before 3.0 only has this, and not the same as |
| 1032 | // MAX_VARYING_COMPONENTS strictly speaking, but will do. |
| 1033 | GLint components = 0; |
| 1034 | f->glGetIntegerv(GL_MAX_VARYING_FLOATS, params: &components); |
| 1035 | if (components > 0) |
| 1036 | caps.maxVertexOutputs = components / 4; |
| 1037 | } |
| 1038 | |
| 1039 | if (!caps.gles) { |
| 1040 | f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 1041 | if (!caps.coreProfile) |
| 1042 | f->glEnable(GL_POINT_SPRITE); |
| 1043 | } // else (with gles) these are always on |
| 1044 | |
| 1045 | // Match D3D and others when it comes to seamless cubemap filtering. |
| 1046 | // ES 3.0+ has this always enabled. (hopefully) |
| 1047 | // ES 2.0 and GL < 3.2 will not have it. |
| 1048 | if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2))) |
| 1049 | f->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| 1050 | |
| 1051 | caps.halfAttributes = f->hasOpenGLExtension(extension: QOpenGLExtensions::HalfFloatVertex); |
| 1052 | |
| 1053 | // We always require GL_OVR_multiview2 for symmetry with other backends. |
| 1054 | caps.multiView = f->hasOpenGLExtension(extension: QOpenGLExtensions::MultiView) |
| 1055 | && f->hasOpenGLExtension(extension: QOpenGLExtensions::MultiViewExtended); |
| 1056 | if (caps.multiView) { |
| 1057 | glFramebufferTextureMultiviewOVR = |
| 1058 | reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>( |
| 1059 | ctx->getProcAddress(QByteArrayLiteral("glFramebufferTextureMultiviewOVR" ))); |
| 1060 | } |
| 1061 | |
| 1062 | // Only do timestamp queries on OpenGL 3.3+. |
| 1063 | caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3)); |
| 1064 | if (caps.timestamps) { |
| 1065 | glQueryCounter = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLuint, GLenum)>( |
| 1066 | ctx->getProcAddress(QByteArrayLiteral("glQueryCounter" ))); |
| 1067 | glGetQueryObjectui64v = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>( |
| 1068 | ctx->getProcAddress(QByteArrayLiteral("glGetQueryObjectui64v" ))); |
| 1069 | if (!glQueryCounter || !glGetQueryObjectui64v) |
| 1070 | caps.timestamps = false; |
| 1071 | } |
| 1072 | |
| 1073 | // glObjectLabel is available on OpenGL ES 3.2+ and OpenGL 4.3+ |
| 1074 | if (caps.gles) |
| 1075 | caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); |
| 1076 | else |
| 1077 | caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); |
| 1078 | if (caps.objectLabel) { |
| 1079 | glObjectLabel = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei, const GLchar *)>( |
| 1080 | ctx->getProcAddress(QByteArrayLiteral("glObjectLabel" ))); |
| 1081 | } |
| 1082 | |
| 1083 | if (caps.gles) { |
| 1084 | // This is the third way to get multisample rendering with GLES. (1. is |
| 1085 | // multisample render buffer -> resolve to texture; 2. is multisample |
| 1086 | // texture with GLES 3.1; 3. is this, avoiding the explicit multisample |
| 1087 | // buffer and should be more efficient with tiled architectures. |
| 1088 | // Interesting also because 2. does not seem to work in practice on |
| 1089 | // devices such as the Quest 3) |
| 1090 | caps.glesMultisampleRenderToTexture = ctx->hasExtension(extension: "GL_EXT_multisampled_render_to_texture" ); |
| 1091 | if (caps.glesMultisampleRenderToTexture) { |
| 1092 | glFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>( |
| 1093 | ctx->getProcAddress(QByteArrayLiteral("glFramebufferTexture2DMultisampleEXT" ))); |
| 1094 | } |
| 1095 | caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension(extension: "GL_OVR_multiview_multisampled_render_to_texture" ); |
| 1096 | if (caps.glesMultiviewMultisampleRenderToTexture) { |
| 1097 | glFramebufferTextureMultisampleMultiviewOVR = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>( |
| 1098 | ctx->getProcAddress(QByteArrayLiteral("glFramebufferTextureMultisampleMultiviewOVR" ))); |
| 1099 | } |
| 1100 | } else { |
| 1101 | caps.glesMultisampleRenderToTexture = false; |
| 1102 | caps.glesMultiviewMultisampleRenderToTexture = false; |
| 1103 | } |
| 1104 | |
| 1105 | caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3; |
| 1106 | |
| 1107 | nativeHandlesStruct.context = ctx; |
| 1108 | |
| 1109 | contextLost = false; |
| 1110 | |
| 1111 | return true; |
| 1112 | } |
| 1113 | |
| 1114 | void QRhiGles2::destroy() |
| 1115 | { |
| 1116 | if (!f) |
| 1117 | return; |
| 1118 | |
| 1119 | ensureContext(); |
| 1120 | executeDeferredReleases(); |
| 1121 | |
| 1122 | if (ofr.tsQueries[0]) { |
| 1123 | f->glDeleteQueries(n: 2, ids: ofr.tsQueries); |
| 1124 | ofr.tsQueries[0] = ofr.tsQueries[1] = 0; |
| 1125 | } |
| 1126 | |
| 1127 | if (vao) { |
| 1128 | f->glDeleteVertexArrays(n: 1, arrays: &vao); |
| 1129 | vao = 0; |
| 1130 | } |
| 1131 | |
| 1132 | for (uint shader : m_shaderCache) |
| 1133 | f->glDeleteShader(shader); |
| 1134 | m_shaderCache.clear(); |
| 1135 | |
| 1136 | if (!importedContext) { |
| 1137 | delete ctx; |
| 1138 | ctx = nullptr; |
| 1139 | } |
| 1140 | |
| 1141 | f = nullptr; |
| 1142 | } |
| 1143 | |
| 1144 | void QRhiGles2::executeDeferredReleases() |
| 1145 | { |
| 1146 | for (int i = releaseQueue.size() - 1; i >= 0; --i) { |
| 1147 | const QRhiGles2::DeferredReleaseEntry &e(releaseQueue[i]); |
| 1148 | switch (e.type) { |
| 1149 | case QRhiGles2::DeferredReleaseEntry::Buffer: |
| 1150 | f->glDeleteBuffers(n: 1, buffers: &e.buffer.buffer); |
| 1151 | break; |
| 1152 | case QRhiGles2::DeferredReleaseEntry::Pipeline: |
| 1153 | f->glDeleteProgram(program: e.pipeline.program); |
| 1154 | break; |
| 1155 | case QRhiGles2::DeferredReleaseEntry::Texture: |
| 1156 | f->glDeleteTextures(n: 1, textures: &e.texture.texture); |
| 1157 | break; |
| 1158 | case QRhiGles2::DeferredReleaseEntry::RenderBuffer: |
| 1159 | f->glDeleteRenderbuffers(n: 1, renderbuffers: &e.renderbuffer.renderbuffer); |
| 1160 | f->glDeleteRenderbuffers(n: 1, renderbuffers: &e.renderbuffer.renderbuffer2); |
| 1161 | break; |
| 1162 | case QRhiGles2::DeferredReleaseEntry::TextureRenderTarget: |
| 1163 | f->glDeleteFramebuffers(n: 1, framebuffers: &e.textureRenderTarget.framebuffer); |
| 1164 | f->glDeleteTextures(n: 1, textures: &e.textureRenderTarget.nonMsaaThrowawayDepthTexture); |
| 1165 | break; |
| 1166 | default: |
| 1167 | Q_UNREACHABLE(); |
| 1168 | break; |
| 1169 | } |
| 1170 | releaseQueue.removeAt(i); |
| 1171 | } |
| 1172 | } |
| 1173 | |
| 1174 | QList<int> QRhiGles2::supportedSampleCounts() const |
| 1175 | { |
| 1176 | if (supportedSampleCountList.isEmpty()) { |
| 1177 | // 1, 2, 4, 8, ... |
| 1178 | for (int i = 1; i <= caps.maxSamples; i *= 2) |
| 1179 | supportedSampleCountList.append(t: i); |
| 1180 | } |
| 1181 | return supportedSampleCountList; |
| 1182 | } |
| 1183 | |
| 1184 | QRhiSwapChain *QRhiGles2::createSwapChain() |
| 1185 | { |
| 1186 | return new QGles2SwapChain(this); |
| 1187 | } |
| 1188 | |
| 1189 | QRhiBuffer *QRhiGles2::createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, quint32 size) |
| 1190 | { |
| 1191 | return new QGles2Buffer(this, type, usage, size); |
| 1192 | } |
| 1193 | |
| 1194 | int QRhiGles2::ubufAlignment() const |
| 1195 | { |
| 1196 | // No real uniform buffers are used so no need to pretend there is any |
| 1197 | // alignment requirement. |
| 1198 | return 1; |
| 1199 | } |
| 1200 | |
| 1201 | bool QRhiGles2::isYUpInFramebuffer() const |
| 1202 | { |
| 1203 | return true; |
| 1204 | } |
| 1205 | |
| 1206 | bool QRhiGles2::isYUpInNDC() const |
| 1207 | { |
| 1208 | return true; |
| 1209 | } |
| 1210 | |
| 1211 | bool QRhiGles2::isClipDepthZeroToOne() const |
| 1212 | { |
| 1213 | return false; |
| 1214 | } |
| 1215 | |
| 1216 | QMatrix4x4 QRhiGles2::clipSpaceCorrMatrix() const |
| 1217 | { |
| 1218 | return QMatrix4x4(); // identity |
| 1219 | } |
| 1220 | |
| 1221 | static inline void toGlTextureFormat(QRhiTexture::Format format, const QRhiGles2::Caps &caps, |
| 1222 | GLenum *glintformat, GLenum *glsizedintformat, |
| 1223 | GLenum *glformat, GLenum *gltype) |
| 1224 | { |
| 1225 | switch (format) { |
| 1226 | case QRhiTexture::RGBA8: |
| 1227 | *glintformat = GL_RGBA; |
| 1228 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
| 1229 | *glformat = GL_RGBA; |
| 1230 | *gltype = GL_UNSIGNED_BYTE; |
| 1231 | break; |
| 1232 | case QRhiTexture::BGRA8: |
| 1233 | *glintformat = caps.bgraInternalFormat ? GL_BGRA : GL_RGBA; |
| 1234 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
| 1235 | *glformat = GL_BGRA; |
| 1236 | *gltype = GL_UNSIGNED_BYTE; |
| 1237 | break; |
| 1238 | case QRhiTexture::R16: |
| 1239 | *glintformat = GL_R16; |
| 1240 | *glsizedintformat = *glintformat; |
| 1241 | *glformat = GL_RED; |
| 1242 | *gltype = GL_UNSIGNED_SHORT; |
| 1243 | break; |
| 1244 | case QRhiTexture::RG16: |
| 1245 | *glintformat = GL_RG16; |
| 1246 | *glsizedintformat = *glintformat; |
| 1247 | *glformat = GL_RG; |
| 1248 | *gltype = GL_UNSIGNED_SHORT; |
| 1249 | break; |
| 1250 | case QRhiTexture::R8: |
| 1251 | *glintformat = GL_R8; |
| 1252 | *glsizedintformat = *glintformat; |
| 1253 | *glformat = GL_RED; |
| 1254 | *gltype = GL_UNSIGNED_BYTE; |
| 1255 | break; |
| 1256 | case QRhiTexture::RG8: |
| 1257 | *glintformat = GL_RG8; |
| 1258 | *glsizedintformat = *glintformat; |
| 1259 | *glformat = GL_RG; |
| 1260 | *gltype = GL_UNSIGNED_BYTE; |
| 1261 | break; |
| 1262 | case QRhiTexture::RED_OR_ALPHA8: |
| 1263 | *glintformat = caps.coreProfile ? GL_R8 : GL_ALPHA; |
| 1264 | *glsizedintformat = *glintformat; |
| 1265 | *glformat = caps.coreProfile ? GL_RED : GL_ALPHA; |
| 1266 | *gltype = GL_UNSIGNED_BYTE; |
| 1267 | break; |
| 1268 | case QRhiTexture::RGBA16F: |
| 1269 | *glintformat = GL_RGBA16F; |
| 1270 | *glsizedintformat = *glintformat; |
| 1271 | *glformat = GL_RGBA; |
| 1272 | *gltype = GL_HALF_FLOAT; |
| 1273 | break; |
| 1274 | case QRhiTexture::RGBA32F: |
| 1275 | *glintformat = GL_RGBA32F; |
| 1276 | *glsizedintformat = *glintformat; |
| 1277 | *glformat = GL_RGBA; |
| 1278 | *gltype = GL_FLOAT; |
| 1279 | break; |
| 1280 | case QRhiTexture::R16F: |
| 1281 | *glintformat = GL_R16F; |
| 1282 | *glsizedintformat = *glintformat; |
| 1283 | *glformat = GL_RED; |
| 1284 | *gltype = GL_HALF_FLOAT; |
| 1285 | break; |
| 1286 | case QRhiTexture::R32F: |
| 1287 | *glintformat = GL_R32F; |
| 1288 | *glsizedintformat = *glintformat; |
| 1289 | *glformat = GL_RED; |
| 1290 | *gltype = GL_FLOAT; |
| 1291 | break; |
| 1292 | case QRhiTexture::RGB10A2: |
| 1293 | *glintformat = GL_RGB10_A2; |
| 1294 | *glsizedintformat = *glintformat; |
| 1295 | *glformat = GL_RGBA; |
| 1296 | *gltype = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 1297 | break; |
| 1298 | case QRhiTexture::D16: |
| 1299 | *glintformat = GL_DEPTH_COMPONENT16; |
| 1300 | *glsizedintformat = *glintformat; |
| 1301 | *glformat = GL_DEPTH_COMPONENT; |
| 1302 | *gltype = GL_UNSIGNED_SHORT; |
| 1303 | break; |
| 1304 | case QRhiTexture::D24: |
| 1305 | *glintformat = GL_DEPTH_COMPONENT24; |
| 1306 | *glsizedintformat = *glintformat; |
| 1307 | *glformat = GL_DEPTH_COMPONENT; |
| 1308 | *gltype = GL_UNSIGNED_INT; |
| 1309 | break; |
| 1310 | case QRhiTexture::D24S8: |
| 1311 | *glintformat = GL_DEPTH24_STENCIL8; |
| 1312 | *glsizedintformat = *glintformat; |
| 1313 | *glformat = GL_DEPTH_STENCIL; |
| 1314 | *gltype = GL_UNSIGNED_INT_24_8; |
| 1315 | break; |
| 1316 | case QRhiTexture::D32F: |
| 1317 | *glintformat = GL_DEPTH_COMPONENT32F; |
| 1318 | *glsizedintformat = *glintformat; |
| 1319 | *glformat = GL_DEPTH_COMPONENT; |
| 1320 | *gltype = GL_FLOAT; |
| 1321 | break; |
| 1322 | default: |
| 1323 | Q_UNREACHABLE(); |
| 1324 | *glintformat = GL_RGBA; |
| 1325 | *glsizedintformat = caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
| 1326 | *glformat = GL_RGBA; |
| 1327 | *gltype = GL_UNSIGNED_BYTE; |
| 1328 | break; |
| 1329 | } |
| 1330 | } |
| 1331 | |
| 1332 | bool QRhiGles2::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const |
| 1333 | { |
| 1334 | if (isCompressedFormat(format)) |
| 1335 | return supportedCompressedFormats.contains(value: GLint(toGlCompressedTextureFormat(format, flags))); |
| 1336 | |
| 1337 | switch (format) { |
| 1338 | case QRhiTexture::D16: |
| 1339 | case QRhiTexture::D32F: |
| 1340 | return caps.depthTexture; |
| 1341 | |
| 1342 | case QRhiTexture::D24: |
| 1343 | return caps.depth24; |
| 1344 | |
| 1345 | case QRhiTexture::D24S8: |
| 1346 | return caps.depth24 && caps.packedDepthStencil; |
| 1347 | |
| 1348 | case QRhiTexture::BGRA8: |
| 1349 | return caps.bgraExternalFormat; |
| 1350 | |
| 1351 | case QRhiTexture::R8: |
| 1352 | return caps.r8Format; |
| 1353 | |
| 1354 | case QRhiTexture::RG8: |
| 1355 | return caps.r8Format; |
| 1356 | |
| 1357 | case QRhiTexture::R16: |
| 1358 | return caps.r16Format; |
| 1359 | |
| 1360 | case QRhiTexture::RG16: |
| 1361 | return caps.r16Format; |
| 1362 | |
| 1363 | case QRhiTexture::RGBA16F: |
| 1364 | case QRhiTexture::RGBA32F: |
| 1365 | return caps.floatFormats; |
| 1366 | |
| 1367 | case QRhiTexture::R16F: |
| 1368 | case QRhiTexture::R32F: |
| 1369 | return caps.floatFormats; |
| 1370 | |
| 1371 | case QRhiTexture::RGB10A2: |
| 1372 | return caps.rgb10Formats; |
| 1373 | |
| 1374 | default: |
| 1375 | break; |
| 1376 | } |
| 1377 | |
| 1378 | return true; |
| 1379 | } |
| 1380 | |
| 1381 | bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const |
| 1382 | { |
| 1383 | switch (feature) { |
| 1384 | case QRhi::MultisampleTexture: |
| 1385 | return caps.multisampledTexture; |
| 1386 | case QRhi::MultisampleRenderBuffer: |
| 1387 | return caps.msaaRenderBuffer; |
| 1388 | case QRhi::DebugMarkers: |
| 1389 | return false; |
| 1390 | case QRhi::Timestamps: |
| 1391 | return caps.timestamps; |
| 1392 | case QRhi::Instancing: |
| 1393 | return caps.instancing; |
| 1394 | case QRhi::CustomInstanceStepRate: |
| 1395 | return false; |
| 1396 | case QRhi::PrimitiveRestart: |
| 1397 | return caps.fixedIndexPrimitiveRestart; |
| 1398 | case QRhi::NonDynamicUniformBuffers: |
| 1399 | return true; |
| 1400 | case QRhi::NonFourAlignedEffectiveIndexBufferOffset: |
| 1401 | return true; |
| 1402 | case QRhi::NPOTTextureRepeat: |
| 1403 | return caps.npotTextureFull; |
| 1404 | case QRhi::RedOrAlpha8IsRed: |
| 1405 | return caps.coreProfile; |
| 1406 | case QRhi::ElementIndexUint: |
| 1407 | return caps.elementIndexUint; |
| 1408 | case QRhi::Compute: |
| 1409 | return caps.compute; |
| 1410 | case QRhi::WideLines: |
| 1411 | return !caps.coreProfile; |
| 1412 | case QRhi::VertexShaderPointSize: |
| 1413 | return true; |
| 1414 | case QRhi::BaseVertex: |
| 1415 | return caps.baseVertex; |
| 1416 | case QRhi::BaseInstance: |
| 1417 | return false; // not in ES 3.2, so won't bother |
| 1418 | case QRhi::TriangleFanTopology: |
| 1419 | return true; |
| 1420 | case QRhi::ReadBackNonUniformBuffer: |
| 1421 | return !caps.gles || caps.properMapBuffer; |
| 1422 | case QRhi::ReadBackNonBaseMipLevel: |
| 1423 | return caps.nonBaseLevelFramebufferTexture; |
| 1424 | case QRhi::TexelFetch: |
| 1425 | return caps.texelFetch; |
| 1426 | case QRhi::RenderToNonBaseMipLevel: |
| 1427 | return caps.nonBaseLevelFramebufferTexture; |
| 1428 | case QRhi::IntAttributes: |
| 1429 | return caps.intAttributes; |
| 1430 | case QRhi::ScreenSpaceDerivatives: |
| 1431 | return caps.screenSpaceDerivatives; |
| 1432 | case QRhi::ReadBackAnyTextureFormat: |
| 1433 | return false; |
| 1434 | case QRhi::PipelineCacheDataLoadSave: |
| 1435 | return caps.programBinary; |
| 1436 | case QRhi::ImageDataStride: |
| 1437 | return caps.unpackRowLength; |
| 1438 | case QRhi::RenderBufferImport: |
| 1439 | return true; |
| 1440 | case QRhi::ThreeDimensionalTextures: |
| 1441 | return caps.texture3D; |
| 1442 | case QRhi::RenderTo3DTextureSlice: |
| 1443 | return caps.texture3D; |
| 1444 | case QRhi::TextureArrays: |
| 1445 | return caps.maxTextureArraySize > 0; |
| 1446 | case QRhi::Tessellation: |
| 1447 | return caps.tessellation; |
| 1448 | case QRhi::GeometryShader: |
| 1449 | return caps.geometryShader; |
| 1450 | case QRhi::TextureArrayRange: |
| 1451 | return false; |
| 1452 | case QRhi::NonFillPolygonMode: |
| 1453 | return !caps.gles; |
| 1454 | case QRhi::OneDimensionalTextures: |
| 1455 | return caps.texture1D; |
| 1456 | case QRhi::OneDimensionalTextureMipmaps: |
| 1457 | return caps.texture1D; |
| 1458 | case QRhi::HalfAttributes: |
| 1459 | return caps.halfAttributes; |
| 1460 | case QRhi::RenderToOneDimensionalTexture: |
| 1461 | return caps.texture1D; |
| 1462 | case QRhi::ThreeDimensionalTextureMipmaps: |
| 1463 | return caps.texture3D; |
| 1464 | case QRhi::MultiView: |
| 1465 | return caps.multiView && caps.maxTextureArraySize > 0; |
| 1466 | case QRhi::TextureViewFormat: |
| 1467 | return false; |
| 1468 | case QRhi::ResolveDepthStencil: |
| 1469 | return true; |
| 1470 | default: |
| 1471 | Q_UNREACHABLE_RETURN(false); |
| 1472 | } |
| 1473 | } |
| 1474 | |
| 1475 | int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const |
| 1476 | { |
| 1477 | switch (limit) { |
| 1478 | case QRhi::TextureSizeMin: |
| 1479 | return 1; |
| 1480 | case QRhi::TextureSizeMax: |
| 1481 | return caps.maxTextureSize; |
| 1482 | case QRhi::MaxColorAttachments: |
| 1483 | return caps.maxDrawBuffers; |
| 1484 | case QRhi::FramesInFlight: |
| 1485 | // From our perspective. What the GL impl does internally is another |
| 1486 | // question, but that's out of our hands and does not concern us here. |
| 1487 | return 1; |
| 1488 | case QRhi::MaxAsyncReadbackFrames: |
| 1489 | return 1; |
| 1490 | case QRhi::MaxThreadGroupsPerDimension: |
| 1491 | return caps.maxThreadGroupsPerDimension; |
| 1492 | case QRhi::MaxThreadsPerThreadGroup: |
| 1493 | return caps.maxThreadsPerThreadGroup; |
| 1494 | case QRhi::MaxThreadGroupX: |
| 1495 | return caps.maxThreadGroupsX; |
| 1496 | case QRhi::MaxThreadGroupY: |
| 1497 | return caps.maxThreadGroupsY; |
| 1498 | case QRhi::MaxThreadGroupZ: |
| 1499 | return caps.maxThreadGroupsZ; |
| 1500 | case QRhi::TextureArraySizeMax: |
| 1501 | return 2048; |
| 1502 | case QRhi::MaxUniformBufferRange: |
| 1503 | return int(qMin<qint64>(INT_MAX, b: caps.maxUniformVectors * qint64(16))); |
| 1504 | case QRhi::MaxVertexInputs: |
| 1505 | return caps.maxVertexInputs; |
| 1506 | case QRhi::MaxVertexOutputs: |
| 1507 | return caps.maxVertexOutputs; |
| 1508 | default: |
| 1509 | Q_UNREACHABLE_RETURN(0); |
| 1510 | } |
| 1511 | } |
| 1512 | |
| 1513 | const QRhiNativeHandles *QRhiGles2::nativeHandles() |
| 1514 | { |
| 1515 | return &nativeHandlesStruct; |
| 1516 | } |
| 1517 | |
| 1518 | QRhiDriverInfo QRhiGles2::driverInfo() const |
| 1519 | { |
| 1520 | return driverInfoStruct; |
| 1521 | } |
| 1522 | |
| 1523 | QRhiStats QRhiGles2::statistics() |
| 1524 | { |
| 1525 | QRhiStats result; |
| 1526 | result.totalPipelineCreationTime = totalPipelineCreationTime(); |
| 1527 | return result; |
| 1528 | } |
| 1529 | |
| 1530 | bool QRhiGles2::makeThreadLocalNativeContextCurrent() |
| 1531 | { |
| 1532 | if (inFrame && !ofr.active) |
| 1533 | return ensureContext(surface: currentSwapChain->surface); |
| 1534 | else |
| 1535 | return ensureContext(); |
| 1536 | } |
| 1537 | |
| 1538 | void QRhiGles2::releaseCachedResources() |
| 1539 | { |
| 1540 | if (!ensureContext()) |
| 1541 | return; |
| 1542 | |
| 1543 | for (uint shader : m_shaderCache) |
| 1544 | f->glDeleteShader(shader); |
| 1545 | |
| 1546 | m_shaderCache.clear(); |
| 1547 | |
| 1548 | m_pipelineCache.clear(); |
| 1549 | } |
| 1550 | |
| 1551 | bool QRhiGles2::isDeviceLost() const |
| 1552 | { |
| 1553 | return contextLost; |
| 1554 | } |
| 1555 | |
| 1556 | struct |
| 1557 | { |
| 1558 | quint32 ; |
| 1559 | quint32 ; |
| 1560 | quint32 ; |
| 1561 | quint32 ; |
| 1562 | char [240]; |
| 1563 | }; |
| 1564 | |
| 1565 | QByteArray QRhiGles2::pipelineCacheData() |
| 1566 | { |
| 1567 | Q_STATIC_ASSERT(sizeof(QGles2PipelineCacheDataHeader) == 256); |
| 1568 | |
| 1569 | if (m_pipelineCache.isEmpty()) |
| 1570 | return QByteArray(); |
| 1571 | |
| 1572 | QGles2PipelineCacheDataHeader ; |
| 1573 | memset(s: &header, c: 0, n: sizeof(header)); |
| 1574 | header.rhiId = pipelineCacheRhiId(); |
| 1575 | header.arch = quint32(sizeof(void*)); |
| 1576 | header.programBinaryCount = m_pipelineCache.size(); |
| 1577 | const size_t driverStrLen = qMin(a: sizeof(header.driver) - 1, b: size_t(driverInfoStruct.deviceName.size())); |
| 1578 | if (driverStrLen) |
| 1579 | memcpy(dest: header.driver, src: driverInfoStruct.deviceName.constData(), n: driverStrLen); |
| 1580 | header.driver[driverStrLen] = '\0'; |
| 1581 | |
| 1582 | const size_t dataOffset = sizeof(header); |
| 1583 | size_t dataSize = 0; |
| 1584 | for (auto it = m_pipelineCache.cbegin(), end = m_pipelineCache.cend(); it != end; ++it) { |
| 1585 | dataSize += sizeof(quint32) + it.key().size() |
| 1586 | + sizeof(quint32) + it->data.size() |
| 1587 | + sizeof(quint32); |
| 1588 | } |
| 1589 | |
| 1590 | QByteArray buf(dataOffset + dataSize, Qt::Uninitialized); |
| 1591 | char *p = buf.data() + dataOffset; |
| 1592 | for (auto it = m_pipelineCache.cbegin(), end = m_pipelineCache.cend(); it != end; ++it) { |
| 1593 | const QByteArray key = it.key(); |
| 1594 | const QByteArray data = it->data; |
| 1595 | const quint32 format = it->format; |
| 1596 | |
| 1597 | quint32 i = key.size(); |
| 1598 | memcpy(dest: p, src: &i, n: 4); |
| 1599 | p += 4; |
| 1600 | memcpy(dest: p, src: key.constData(), n: key.size()); |
| 1601 | p += key.size(); |
| 1602 | |
| 1603 | i = data.size(); |
| 1604 | memcpy(dest: p, src: &i, n: 4); |
| 1605 | p += 4; |
| 1606 | memcpy(dest: p, src: data.constData(), n: data.size()); |
| 1607 | p += data.size(); |
| 1608 | |
| 1609 | memcpy(dest: p, src: &format, n: 4); |
| 1610 | p += 4; |
| 1611 | } |
| 1612 | Q_ASSERT(p == buf.data() + dataOffset + dataSize); |
| 1613 | |
| 1614 | header.dataSize = quint32(dataSize); |
| 1615 | memcpy(dest: buf.data(), src: &header, n: sizeof(header)); |
| 1616 | |
| 1617 | return buf; |
| 1618 | } |
| 1619 | |
| 1620 | void QRhiGles2::setPipelineCacheData(const QByteArray &data) |
| 1621 | { |
| 1622 | if (data.isEmpty()) |
| 1623 | return; |
| 1624 | |
| 1625 | const size_t = sizeof(QGles2PipelineCacheDataHeader); |
| 1626 | if (data.size() < qsizetype(headerSize)) { |
| 1627 | qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Invalid blob size (header incomplete)" ); |
| 1628 | return; |
| 1629 | } |
| 1630 | const size_t dataOffset = headerSize; |
| 1631 | QGles2PipelineCacheDataHeader ; |
| 1632 | memcpy(dest: &header, src: data.constData(), n: headerSize); |
| 1633 | |
| 1634 | const quint32 rhiId = pipelineCacheRhiId(); |
| 1635 | if (header.rhiId != rhiId) { |
| 1636 | qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: The data is for a different QRhi version or backend (%u, %u)" , |
| 1637 | rhiId, header.rhiId); |
| 1638 | return; |
| 1639 | } |
| 1640 | const quint32 arch = quint32(sizeof(void*)); |
| 1641 | if (header.arch != arch) { |
| 1642 | qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Architecture does not match (%u, %u)" , |
| 1643 | arch, header.arch); |
| 1644 | return; |
| 1645 | } |
| 1646 | if (header.programBinaryCount == 0) |
| 1647 | return; |
| 1648 | |
| 1649 | const size_t driverStrLen = qMin(a: sizeof(header.driver) - 1, b: size_t(driverInfoStruct.deviceName.size())); |
| 1650 | if (strncmp(s1: header.driver, s2: driverInfoStruct.deviceName.constData(), n: driverStrLen)) { |
| 1651 | qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: OpenGL vendor/renderer/version does not match" ); |
| 1652 | return; |
| 1653 | } |
| 1654 | |
| 1655 | if (data.size() < qsizetype(dataOffset + header.dataSize)) { |
| 1656 | qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Invalid blob size (data incomplete)" ); |
| 1657 | return; |
| 1658 | } |
| 1659 | |
| 1660 | m_pipelineCache.clear(); |
| 1661 | |
| 1662 | const char *p = data.constData() + dataOffset; |
| 1663 | for (quint32 i = 0; i < header.programBinaryCount; ++i) { |
| 1664 | quint32 len = 0; |
| 1665 | memcpy(dest: &len, src: p, n: 4); |
| 1666 | p += 4; |
| 1667 | QByteArray key(len, Qt::Uninitialized); |
| 1668 | memcpy(dest: key.data(), src: p, n: len); |
| 1669 | p += len; |
| 1670 | |
| 1671 | memcpy(dest: &len, src: p, n: 4); |
| 1672 | p += 4; |
| 1673 | QByteArray data(len, Qt::Uninitialized); |
| 1674 | memcpy(dest: data.data(), src: p, n: len); |
| 1675 | p += len; |
| 1676 | |
| 1677 | quint32 format; |
| 1678 | memcpy(dest: &format, src: p, n: 4); |
| 1679 | p += 4; |
| 1680 | |
| 1681 | m_pipelineCache.insert(key, value: { .format: format, .data: data }); |
| 1682 | } |
| 1683 | |
| 1684 | qCDebug(QRHI_LOG_INFO, "Seeded pipeline cache with %d program binaries" , int(m_pipelineCache.size())); |
| 1685 | } |
| 1686 | |
| 1687 | QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, |
| 1688 | int sampleCount, QRhiRenderBuffer::Flags flags, |
| 1689 | QRhiTexture::Format backingFormatHint) |
| 1690 | { |
| 1691 | return new QGles2RenderBuffer(this, type, pixelSize, sampleCount, flags, backingFormatHint); |
| 1692 | } |
| 1693 | |
| 1694 | QRhiTexture *QRhiGles2::createTexture(QRhiTexture::Format format, |
| 1695 | const QSize &pixelSize, int depth, int arraySize, |
| 1696 | int sampleCount, QRhiTexture::Flags flags) |
| 1697 | { |
| 1698 | return new QGles2Texture(this, format, pixelSize, depth, arraySize, sampleCount, flags); |
| 1699 | } |
| 1700 | |
| 1701 | QRhiSampler *QRhiGles2::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, |
| 1702 | QRhiSampler::Filter mipmapMode, |
| 1703 | QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) |
| 1704 | { |
| 1705 | return new QGles2Sampler(this, magFilter, minFilter, mipmapMode, u, v, w); |
| 1706 | } |
| 1707 | |
| 1708 | QRhiTextureRenderTarget *QRhiGles2::createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, |
| 1709 | QRhiTextureRenderTarget::Flags flags) |
| 1710 | { |
| 1711 | return new QGles2TextureRenderTarget(this, desc, flags); |
| 1712 | } |
| 1713 | |
| 1714 | QRhiGraphicsPipeline *QRhiGles2::createGraphicsPipeline() |
| 1715 | { |
| 1716 | return new QGles2GraphicsPipeline(this); |
| 1717 | } |
| 1718 | |
| 1719 | QRhiShaderResourceBindings *QRhiGles2::createShaderResourceBindings() |
| 1720 | { |
| 1721 | return new QGles2ShaderResourceBindings(this); |
| 1722 | } |
| 1723 | |
| 1724 | QRhiComputePipeline *QRhiGles2::createComputePipeline() |
| 1725 | { |
| 1726 | return new QGles2ComputePipeline(this); |
| 1727 | } |
| 1728 | |
| 1729 | void QRhiGles2::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) |
| 1730 | { |
| 1731 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1732 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1733 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps); |
| 1734 | const bool pipelineChanged = cbD->currentGraphicsPipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
| 1735 | |
| 1736 | if (pipelineChanged) { |
| 1737 | cbD->currentGraphicsPipeline = ps; |
| 1738 | cbD->currentComputePipeline = nullptr; |
| 1739 | cbD->currentPipelineGeneration = psD->generation; |
| 1740 | |
| 1741 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1742 | cmd.cmd = QGles2CommandBuffer::Command::BindGraphicsPipeline; |
| 1743 | cmd.args.bindGraphicsPipeline.ps = ps; |
| 1744 | } |
| 1745 | } |
| 1746 | |
| 1747 | void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, |
| 1748 | int dynamicOffsetCount, |
| 1749 | const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) |
| 1750 | { |
| 1751 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1752 | Q_ASSERT(cbD->recordingPass != QGles2CommandBuffer::NoPass); |
| 1753 | QGles2GraphicsPipeline *gfxPsD = QRHI_RES(QGles2GraphicsPipeline, cbD->currentGraphicsPipeline); |
| 1754 | QGles2ComputePipeline *compPsD = QRHI_RES(QGles2ComputePipeline, cbD->currentComputePipeline); |
| 1755 | |
| 1756 | if (!srb) { |
| 1757 | if (gfxPsD) |
| 1758 | srb = gfxPsD->m_shaderResourceBindings; |
| 1759 | else |
| 1760 | srb = compPsD->m_shaderResourceBindings; |
| 1761 | } |
| 1762 | |
| 1763 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
| 1764 | if (cbD->passNeedsResourceTracking) { |
| 1765 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
| 1766 | for (int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) { |
| 1767 | const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(binding: srbD->m_bindings.at(idx: i)); |
| 1768 | switch (b->type) { |
| 1769 | case QRhiShaderResourceBinding::UniformBuffer: |
| 1770 | // no BufUniformRead / AccessUniform because no real uniform buffers are used |
| 1771 | break; |
| 1772 | case QRhiShaderResourceBinding::SampledTexture: |
| 1773 | case QRhiShaderResourceBinding::Texture: |
| 1774 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
| 1775 | trackedRegisterTexture(passResTracker: &passResTracker, |
| 1776 | QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex), |
| 1777 | access: QRhiPassResourceTracker::TexSample, |
| 1778 | stage: QRhiPassResourceTracker::toPassTrackerTextureStage(stages: b->stage)); |
| 1779 | } |
| 1780 | break; |
| 1781 | case QRhiShaderResourceBinding::ImageLoad: |
| 1782 | case QRhiShaderResourceBinding::ImageStore: |
| 1783 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 1784 | { |
| 1785 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
| 1786 | QRhiPassResourceTracker::TextureAccess access; |
| 1787 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
| 1788 | access = QRhiPassResourceTracker::TexStorageLoad; |
| 1789 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
| 1790 | access = QRhiPassResourceTracker::TexStorageStore; |
| 1791 | else |
| 1792 | access = QRhiPassResourceTracker::TexStorageLoadStore; |
| 1793 | trackedRegisterTexture(passResTracker: &passResTracker, texD, access, |
| 1794 | stage: QRhiPassResourceTracker::toPassTrackerTextureStage(stages: b->stage)); |
| 1795 | } |
| 1796 | break; |
| 1797 | case QRhiShaderResourceBinding::BufferLoad: |
| 1798 | case QRhiShaderResourceBinding::BufferStore: |
| 1799 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 1800 | { |
| 1801 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
| 1802 | QRhiPassResourceTracker::BufferAccess access; |
| 1803 | if (b->type == QRhiShaderResourceBinding::BufferLoad) |
| 1804 | access = QRhiPassResourceTracker::BufStorageLoad; |
| 1805 | else if (b->type == QRhiShaderResourceBinding::BufferStore) |
| 1806 | access = QRhiPassResourceTracker::BufStorageStore; |
| 1807 | else |
| 1808 | access = QRhiPassResourceTracker::BufStorageLoadStore; |
| 1809 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD, access, |
| 1810 | stage: QRhiPassResourceTracker::toPassTrackerBufferStage(stages: b->stage)); |
| 1811 | } |
| 1812 | break; |
| 1813 | default: |
| 1814 | break; |
| 1815 | } |
| 1816 | } |
| 1817 | } |
| 1818 | |
| 1819 | bool srbChanged = gfxPsD ? (cbD->currentGraphicsSrb != srb) : (cbD->currentComputeSrb != srb); |
| 1820 | |
| 1821 | // The Command::BindShaderResources command generated below is what will |
| 1822 | // cause uniforms to be set (glUniformNxx). This needs some special |
| 1823 | // handling here in this backend without real uniform buffers, because, |
| 1824 | // like in other backends, we optimize out the setShaderResources when the |
| 1825 | // srb that was set before is attempted to be set again on the command |
| 1826 | // buffer, but that is incorrect if the same srb is now used with another |
| 1827 | // pipeline. (because that could mean a glUseProgram not followed by |
| 1828 | // up-to-date glUniform calls, i.e. with GL we have a strong dependency |
| 1829 | // between the pipeline (== program) and the srb, unlike other APIs) This |
| 1830 | // is the reason there is a second level of srb(+generation) tracking in |
| 1831 | // the pipeline objects. |
| 1832 | if (gfxPsD && (gfxPsD->currentSrb != srb || gfxPsD->currentSrbGeneration != srbD->generation)) { |
| 1833 | srbChanged = true; |
| 1834 | gfxPsD->currentSrb = srb; |
| 1835 | gfxPsD->currentSrbGeneration = srbD->generation; |
| 1836 | } else if (compPsD && (compPsD->currentSrb != srb || compPsD->currentSrbGeneration != srbD->generation)) { |
| 1837 | srbChanged = true; |
| 1838 | compPsD->currentSrb = srb; |
| 1839 | compPsD->currentSrbGeneration = srbD->generation; |
| 1840 | } |
| 1841 | |
| 1842 | if (srbChanged || cbD->currentSrbGeneration != srbD->generation || srbD->hasDynamicOffset) { |
| 1843 | if (gfxPsD) { |
| 1844 | cbD->currentGraphicsSrb = srb; |
| 1845 | cbD->currentComputeSrb = nullptr; |
| 1846 | } else { |
| 1847 | cbD->currentGraphicsSrb = nullptr; |
| 1848 | cbD->currentComputeSrb = srb; |
| 1849 | } |
| 1850 | cbD->currentSrbGeneration = srbD->generation; |
| 1851 | |
| 1852 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1853 | cmd.cmd = QGles2CommandBuffer::Command::BindShaderResources; |
| 1854 | cmd.args.bindShaderResources.maybeGraphicsPs = gfxPsD; |
| 1855 | cmd.args.bindShaderResources.maybeComputePs = compPsD; |
| 1856 | cmd.args.bindShaderResources.srb = srb; |
| 1857 | cmd.args.bindShaderResources.dynamicOffsetCount = 0; |
| 1858 | if (srbD->hasDynamicOffset) { |
| 1859 | if (dynamicOffsetCount < QGles2CommandBuffer::MAX_DYNAMIC_OFFSET_COUNT) { |
| 1860 | cmd.args.bindShaderResources.dynamicOffsetCount = dynamicOffsetCount; |
| 1861 | uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs; |
| 1862 | for (int i = 0; i < dynamicOffsetCount; ++i) { |
| 1863 | const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]); |
| 1864 | *p++ = uint(dynOfs.first); |
| 1865 | *p++ = dynOfs.second; |
| 1866 | } |
| 1867 | } else { |
| 1868 | qWarning(msg: "Too many dynamic offsets (%d, max is %d)" , |
| 1869 | dynamicOffsetCount, QGles2CommandBuffer::MAX_DYNAMIC_OFFSET_COUNT); |
| 1870 | } |
| 1871 | } |
| 1872 | } |
| 1873 | } |
| 1874 | |
| 1875 | void QRhiGles2::setVertexInput(QRhiCommandBuffer *cb, |
| 1876 | int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, |
| 1877 | QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) |
| 1878 | { |
| 1879 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1880 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1881 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
| 1882 | |
| 1883 | for (int i = 0; i < bindingCount; ++i) { |
| 1884 | QRhiBuffer *buf = bindings[i].first; |
| 1885 | quint32 ofs = bindings[i].second; |
| 1886 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, buf); |
| 1887 | Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::VertexBuffer)); |
| 1888 | |
| 1889 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1890 | cmd.cmd = QGles2CommandBuffer::Command::BindVertexBuffer; |
| 1891 | cmd.args.bindVertexBuffer.ps = cbD->currentGraphicsPipeline; |
| 1892 | cmd.args.bindVertexBuffer.buffer = bufD->buffer; |
| 1893 | cmd.args.bindVertexBuffer.offset = ofs; |
| 1894 | cmd.args.bindVertexBuffer.binding = startBinding + i; |
| 1895 | |
| 1896 | if (cbD->passNeedsResourceTracking) { |
| 1897 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD, access: QRhiPassResourceTracker::BufVertexInput, |
| 1898 | stage: QRhiPassResourceTracker::BufVertexInputStage); |
| 1899 | } |
| 1900 | } |
| 1901 | |
| 1902 | if (indexBuf) { |
| 1903 | QGles2Buffer *ibufD = QRHI_RES(QGles2Buffer, indexBuf); |
| 1904 | Q_ASSERT(ibufD->m_usage.testFlag(QRhiBuffer::IndexBuffer)); |
| 1905 | |
| 1906 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1907 | cmd.cmd = QGles2CommandBuffer::Command::BindIndexBuffer; |
| 1908 | cmd.args.bindIndexBuffer.buffer = ibufD->buffer; |
| 1909 | cmd.args.bindIndexBuffer.offset = indexOffset; |
| 1910 | cmd.args.bindIndexBuffer.type = indexFormat == QRhiCommandBuffer::IndexUInt16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; |
| 1911 | |
| 1912 | if (cbD->passNeedsResourceTracking) { |
| 1913 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD: ibufD, access: QRhiPassResourceTracker::BufIndexRead, |
| 1914 | stage: QRhiPassResourceTracker::BufVertexInputStage); |
| 1915 | } |
| 1916 | } |
| 1917 | } |
| 1918 | |
| 1919 | void QRhiGles2::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) |
| 1920 | { |
| 1921 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1922 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1923 | |
| 1924 | const std::array<float, 4> r = viewport.viewport(); |
| 1925 | // A negative width or height is an error. A negative x or y is not. |
| 1926 | if (r[2] < 0.0f || r[3] < 0.0f) |
| 1927 | return; |
| 1928 | |
| 1929 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1930 | cmd.cmd = QGles2CommandBuffer::Command::Viewport; |
| 1931 | cmd.args.viewport.x = r[0]; |
| 1932 | cmd.args.viewport.y = r[1]; |
| 1933 | cmd.args.viewport.w = r[2]; |
| 1934 | cmd.args.viewport.h = r[3]; |
| 1935 | cmd.args.viewport.d0 = viewport.minDepth(); |
| 1936 | cmd.args.viewport.d1 = viewport.maxDepth(); |
| 1937 | } |
| 1938 | |
| 1939 | void QRhiGles2::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) |
| 1940 | { |
| 1941 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1942 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1943 | |
| 1944 | const std::array<int, 4> r = scissor.scissor(); |
| 1945 | // A negative width or height is an error. A negative x or y is not. |
| 1946 | if (r[2] < 0 || r[3] < 0) |
| 1947 | return; |
| 1948 | |
| 1949 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1950 | cmd.cmd = QGles2CommandBuffer::Command::Scissor; |
| 1951 | cmd.args.scissor.x = r[0]; |
| 1952 | cmd.args.scissor.y = r[1]; |
| 1953 | cmd.args.scissor.w = r[2]; |
| 1954 | cmd.args.scissor.h = r[3]; |
| 1955 | } |
| 1956 | |
| 1957 | void QRhiGles2::setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) |
| 1958 | { |
| 1959 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1960 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1961 | |
| 1962 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1963 | cmd.cmd = QGles2CommandBuffer::Command::BlendConstants; |
| 1964 | cmd.args.blendConstants.r = float(c.redF()); |
| 1965 | cmd.args.blendConstants.g = float(c.greenF()); |
| 1966 | cmd.args.blendConstants.b = float(c.blueF()); |
| 1967 | cmd.args.blendConstants.a = float(c.alphaF()); |
| 1968 | } |
| 1969 | |
| 1970 | void QRhiGles2::setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) |
| 1971 | { |
| 1972 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1973 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1974 | |
| 1975 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1976 | cmd.cmd = QGles2CommandBuffer::Command::StencilRef; |
| 1977 | cmd.args.stencilRef.ref = refValue; |
| 1978 | cmd.args.stencilRef.ps = cbD->currentGraphicsPipeline; |
| 1979 | } |
| 1980 | |
| 1981 | void QRhiGles2::draw(QRhiCommandBuffer *cb, quint32 vertexCount, |
| 1982 | quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) |
| 1983 | { |
| 1984 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 1985 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 1986 | |
| 1987 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 1988 | cmd.cmd = QGles2CommandBuffer::Command::Draw; |
| 1989 | cmd.args.draw.ps = cbD->currentGraphicsPipeline; |
| 1990 | cmd.args.draw.vertexCount = vertexCount; |
| 1991 | cmd.args.draw.firstVertex = firstVertex; |
| 1992 | cmd.args.draw.instanceCount = instanceCount; |
| 1993 | cmd.args.draw.baseInstance = firstInstance; |
| 1994 | } |
| 1995 | |
| 1996 | void QRhiGles2::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, |
| 1997 | quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) |
| 1998 | { |
| 1999 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2000 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 2001 | |
| 2002 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2003 | cmd.cmd = QGles2CommandBuffer::Command::DrawIndexed; |
| 2004 | cmd.args.drawIndexed.ps = cbD->currentGraphicsPipeline; |
| 2005 | cmd.args.drawIndexed.indexCount = indexCount; |
| 2006 | cmd.args.drawIndexed.firstIndex = firstIndex; |
| 2007 | cmd.args.drawIndexed.instanceCount = instanceCount; |
| 2008 | cmd.args.drawIndexed.baseInstance = firstInstance; |
| 2009 | cmd.args.drawIndexed.baseVertex = vertexOffset; |
| 2010 | } |
| 2011 | |
| 2012 | void QRhiGles2::debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) |
| 2013 | { |
| 2014 | if (!debugMarkers) |
| 2015 | return; |
| 2016 | |
| 2017 | Q_UNUSED(cb); |
| 2018 | Q_UNUSED(name); |
| 2019 | } |
| 2020 | |
| 2021 | void QRhiGles2::debugMarkEnd(QRhiCommandBuffer *cb) |
| 2022 | { |
| 2023 | if (!debugMarkers) |
| 2024 | return; |
| 2025 | |
| 2026 | Q_UNUSED(cb); |
| 2027 | } |
| 2028 | |
| 2029 | void QRhiGles2::debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) |
| 2030 | { |
| 2031 | if (!debugMarkers) |
| 2032 | return; |
| 2033 | |
| 2034 | Q_UNUSED(cb); |
| 2035 | Q_UNUSED(msg); |
| 2036 | } |
| 2037 | |
| 2038 | const QRhiNativeHandles *QRhiGles2::nativeHandles(QRhiCommandBuffer *cb) |
| 2039 | { |
| 2040 | Q_UNUSED(cb); |
| 2041 | return nullptr; |
| 2042 | } |
| 2043 | |
| 2044 | static inline void addBoundaryCommand(QGles2CommandBuffer *cbD, QGles2CommandBuffer::Command::Cmd type, GLuint tsQuery = 0) |
| 2045 | { |
| 2046 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2047 | cmd.cmd = type; |
| 2048 | if (type == QGles2CommandBuffer::Command::BeginFrame) |
| 2049 | cmd.args.beginFrame.timestampQuery = tsQuery; |
| 2050 | else if (type == QGles2CommandBuffer::Command::EndFrame) |
| 2051 | cmd.args.endFrame.timestampQuery = tsQuery; |
| 2052 | } |
| 2053 | |
| 2054 | void QRhiGles2::beginExternal(QRhiCommandBuffer *cb) |
| 2055 | { |
| 2056 | if (ofr.active) { |
| 2057 | Q_ASSERT(!currentSwapChain); |
| 2058 | if (!ensureContext()) |
| 2059 | return; |
| 2060 | } else { |
| 2061 | Q_ASSERT(currentSwapChain); |
| 2062 | if (!ensureContext(surface: currentSwapChain->surface)) |
| 2063 | return; |
| 2064 | } |
| 2065 | |
| 2066 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2067 | |
| 2068 | if (cbD->recordingPass == QGles2CommandBuffer::ComputePass |
| 2069 | && !cbD->computePassState.writtenResources.isEmpty()) |
| 2070 | { |
| 2071 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2072 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
| 2073 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
| 2074 | } |
| 2075 | |
| 2076 | executeCommandBuffer(cb: cbD); |
| 2077 | |
| 2078 | cbD->resetCommands(); |
| 2079 | |
| 2080 | if (vao) { |
| 2081 | f->glBindVertexArray(array: 0); |
| 2082 | } else { |
| 2083 | f->glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 2084 | f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 2085 | if (caps.compute) |
| 2086 | f->glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer: 0); |
| 2087 | } |
| 2088 | } |
| 2089 | |
| 2090 | void QRhiGles2::endExternal(QRhiCommandBuffer *cb) |
| 2091 | { |
| 2092 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2093 | Q_ASSERT(cbD->commands.isEmpty() && cbD->currentPassResTrackerIndex == -1); |
| 2094 | |
| 2095 | cbD->resetCachedState(); |
| 2096 | |
| 2097 | if (cbD->recordingPass != QGles2CommandBuffer::NoPass) { |
| 2098 | // Commands that come after this point need a resource tracker and also |
| 2099 | // a BarriersForPass command enqueued. (the ones we had from |
| 2100 | // beginPass() are now gone since beginExternal() processed all that |
| 2101 | // due to calling executeCommandBuffer()). |
| 2102 | enqueueBarriersForPass(cbD); |
| 2103 | } |
| 2104 | |
| 2105 | addBoundaryCommand(cbD, type: QGles2CommandBuffer::Command::ResetFrame); |
| 2106 | |
| 2107 | if (cbD->currentTarget) |
| 2108 | enqueueBindFramebuffer(rt: cbD->currentTarget, cbD); |
| 2109 | } |
| 2110 | |
| 2111 | double QRhiGles2::lastCompletedGpuTime(QRhiCommandBuffer *cb) |
| 2112 | { |
| 2113 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2114 | return cbD->lastGpuTime; |
| 2115 | } |
| 2116 | |
| 2117 | QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags) |
| 2118 | { |
| 2119 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
| 2120 | if (!ensureContext(surface: swapChainD->surface)) |
| 2121 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2122 | |
| 2123 | ctx->handle()->beginFrame(); |
| 2124 | |
| 2125 | currentSwapChain = swapChainD; |
| 2126 | |
| 2127 | executeDeferredReleases(); |
| 2128 | swapChainD->cb.resetState(); |
| 2129 | |
| 2130 | if (swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex]) { |
| 2131 | double elapsedSec = 0; |
| 2132 | if (swapChainD->timestamps.tryQueryTimestamps(pairIndex: swapChainD->currentTimestampPairIndex, rhiD: this, elapsedSec: &elapsedSec)) |
| 2133 | swapChainD->cb.lastGpuTime = elapsedSec; |
| 2134 | } |
| 2135 | |
| 2136 | GLuint tsStart = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2]; |
| 2137 | GLuint tsEnd = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2 + 1]; |
| 2138 | const bool recordTimestamps = tsStart && tsEnd && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex]; |
| 2139 | |
| 2140 | addBoundaryCommand(cbD: &swapChainD->cb, type: QGles2CommandBuffer::Command::BeginFrame, tsQuery: recordTimestamps ? tsStart : 0); |
| 2141 | |
| 2142 | return QRhi::FrameOpSuccess; |
| 2143 | } |
| 2144 | |
| 2145 | QRhi::FrameOpResult QRhiGles2::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) |
| 2146 | { |
| 2147 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
| 2148 | Q_ASSERT(currentSwapChain == swapChainD); |
| 2149 | |
| 2150 | GLuint tsStart = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2]; |
| 2151 | GLuint tsEnd = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2 + 1]; |
| 2152 | const bool recordTimestamps = tsStart && tsEnd && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex]; |
| 2153 | if (recordTimestamps) { |
| 2154 | swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex] = true; |
| 2155 | swapChainD->currentTimestampPairIndex = (swapChainD->currentTimestampPairIndex + 1) % QGles2SwapChainTimestamps::TIMESTAMP_PAIRS; |
| 2156 | } |
| 2157 | |
| 2158 | addBoundaryCommand(cbD: &swapChainD->cb, type: QGles2CommandBuffer::Command::EndFrame, tsQuery: recordTimestamps ? tsEnd : 0); |
| 2159 | |
| 2160 | if (!ensureContext(surface: swapChainD->surface)) |
| 2161 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2162 | |
| 2163 | executeCommandBuffer(cb: &swapChainD->cb); |
| 2164 | |
| 2165 | if (swapChainD->surface && !flags.testFlag(flag: QRhi::SkipPresent)) { |
| 2166 | ctx->swapBuffers(surface: swapChainD->surface); |
| 2167 | needsMakeCurrentDueToSwap = true; |
| 2168 | } else { |
| 2169 | f->glFlush(); |
| 2170 | } |
| 2171 | |
| 2172 | swapChainD->frameCount += 1; |
| 2173 | currentSwapChain = nullptr; |
| 2174 | |
| 2175 | ctx->handle()->endFrame(); |
| 2176 | |
| 2177 | return QRhi::FrameOpSuccess; |
| 2178 | } |
| 2179 | |
| 2180 | QRhi::FrameOpResult QRhiGles2::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags) |
| 2181 | { |
| 2182 | if (!ensureContext()) |
| 2183 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2184 | |
| 2185 | ofr.active = true; |
| 2186 | |
| 2187 | executeDeferredReleases(); |
| 2188 | ofr.cbWrapper.resetState(); |
| 2189 | |
| 2190 | if (rhiFlags.testFlag(flag: QRhi::EnableTimestamps) && caps.timestamps) { |
| 2191 | if (!ofr.tsQueries[0]) |
| 2192 | f->glGenQueries(n: 2, ids: ofr.tsQueries); |
| 2193 | } |
| 2194 | |
| 2195 | addBoundaryCommand(cbD: &ofr.cbWrapper, type: QGles2CommandBuffer::Command::BeginFrame, tsQuery: ofr.tsQueries[0]); |
| 2196 | *cb = &ofr.cbWrapper; |
| 2197 | |
| 2198 | return QRhi::FrameOpSuccess; |
| 2199 | } |
| 2200 | |
| 2201 | QRhi::FrameOpResult QRhiGles2::endOffscreenFrame(QRhi::EndFrameFlags flags) |
| 2202 | { |
| 2203 | Q_UNUSED(flags); |
| 2204 | Q_ASSERT(ofr.active); |
| 2205 | ofr.active = false; |
| 2206 | |
| 2207 | addBoundaryCommand(cbD: &ofr.cbWrapper, type: QGles2CommandBuffer::Command::EndFrame, tsQuery: ofr.tsQueries[1]); |
| 2208 | |
| 2209 | if (!ensureContext()) |
| 2210 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2211 | |
| 2212 | executeCommandBuffer(cb: &ofr.cbWrapper); |
| 2213 | |
| 2214 | // Just as endFrame() does a flush when skipping the swapBuffers(), do it |
| 2215 | // here as well. This has the added benefit of playing nice when rendering |
| 2216 | // to a texture from a context and then consuming that texture from |
| 2217 | // another, sharing context. |
| 2218 | f->glFlush(); |
| 2219 | |
| 2220 | if (ofr.tsQueries[0]) { |
| 2221 | quint64 timestamps[2]; |
| 2222 | glGetQueryObjectui64v(ofr.tsQueries[1], GL_QUERY_RESULT, ×tamps[1]); |
| 2223 | glGetQueryObjectui64v(ofr.tsQueries[0], GL_QUERY_RESULT, ×tamps[0]); |
| 2224 | if (timestamps[1] >= timestamps[0]) { |
| 2225 | const quint64 nanoseconds = timestamps[1] - timestamps[0]; |
| 2226 | ofr.cbWrapper.lastGpuTime = nanoseconds / 1000000000.0; // seconds |
| 2227 | } |
| 2228 | } |
| 2229 | |
| 2230 | return QRhi::FrameOpSuccess; |
| 2231 | } |
| 2232 | |
| 2233 | QRhi::FrameOpResult QRhiGles2::finish() |
| 2234 | { |
| 2235 | if (inFrame) { |
| 2236 | if (ofr.active) { |
| 2237 | Q_ASSERT(!currentSwapChain); |
| 2238 | Q_ASSERT(ofr.cbWrapper.recordingPass == QGles2CommandBuffer::NoPass); |
| 2239 | if (!ensureContext()) |
| 2240 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2241 | executeCommandBuffer(cb: &ofr.cbWrapper); |
| 2242 | ofr.cbWrapper.resetCommands(); |
| 2243 | } else { |
| 2244 | Q_ASSERT(currentSwapChain); |
| 2245 | Q_ASSERT(currentSwapChain->cb.recordingPass == QGles2CommandBuffer::NoPass); |
| 2246 | if (!ensureContext(surface: currentSwapChain->surface)) |
| 2247 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
| 2248 | executeCommandBuffer(cb: ¤tSwapChain->cb); |
| 2249 | currentSwapChain->cb.resetCommands(); |
| 2250 | } |
| 2251 | // Do an actual glFinish(). May seem superfluous, but this is what |
| 2252 | // matches most other backends e.g. Vulkan/Metal that do a heavyweight |
| 2253 | // wait-for-idle blocking in their finish(). More importantly, this |
| 2254 | // allows clients simply call finish() in threaded or shared context |
| 2255 | // situations where one explicitly needs to do a glFlush or Finish. |
| 2256 | f->glFinish(); |
| 2257 | } |
| 2258 | return QRhi::FrameOpSuccess; |
| 2259 | } |
| 2260 | |
| 2261 | static bool bufferAccessIsWrite(QGles2Buffer::Access access) |
| 2262 | { |
| 2263 | return access == QGles2Buffer::AccessStorageWrite |
| 2264 | || access == QGles2Buffer::AccessStorageReadWrite |
| 2265 | || access == QGles2Buffer::AccessUpdate; |
| 2266 | } |
| 2267 | |
| 2268 | static bool textureAccessIsWrite(QGles2Texture::Access access) |
| 2269 | { |
| 2270 | return access == QGles2Texture::AccessStorageWrite |
| 2271 | || access == QGles2Texture::AccessStorageReadWrite |
| 2272 | || access == QGles2Texture::AccessUpdate |
| 2273 | || access == QGles2Texture::AccessFramebuffer; |
| 2274 | } |
| 2275 | |
| 2276 | static inline GLbitfield barriersForBuffer() |
| 2277 | { |
| 2278 | return GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
| 2279 | | GL_ELEMENT_ARRAY_BARRIER_BIT |
| 2280 | | GL_UNIFORM_BARRIER_BIT |
| 2281 | | GL_BUFFER_UPDATE_BARRIER_BIT |
| 2282 | | GL_SHADER_STORAGE_BARRIER_BIT; |
| 2283 | } |
| 2284 | |
| 2285 | static inline GLbitfield barriersForTexture() |
| 2286 | { |
| 2287 | return GL_TEXTURE_FETCH_BARRIER_BIT |
| 2288 | | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
| 2289 | | GL_PIXEL_BUFFER_BARRIER_BIT |
| 2290 | | GL_TEXTURE_UPDATE_BARRIER_BIT |
| 2291 | | GL_FRAMEBUFFER_BARRIER_BIT; |
| 2292 | } |
| 2293 | |
| 2294 | void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access) |
| 2295 | { |
| 2296 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
| 2297 | if (!bufD->m_usage.testFlag(flag: QRhiBuffer::StorageBuffer)) |
| 2298 | return; |
| 2299 | |
| 2300 | const QGles2Buffer::Access prevAccess = bufD->usageState.access; |
| 2301 | if (access == prevAccess) |
| 2302 | return; |
| 2303 | |
| 2304 | if (bufferAccessIsWrite(access: prevAccess)) { |
| 2305 | // Generating the minimal barrier set is way too complicated to do |
| 2306 | // correctly (prevAccess is overwritten so we won't have proper |
| 2307 | // tracking across multiple passes) so setting all barrier bits will do |
| 2308 | // for now. |
| 2309 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2310 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
| 2311 | cmd.args.barrier.barriers = barriersForBuffer(); |
| 2312 | } |
| 2313 | |
| 2314 | bufD->usageState.access = access; |
| 2315 | } |
| 2316 | |
| 2317 | void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Texture::Access access) |
| 2318 | { |
| 2319 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
| 2320 | if (!texD->m_flags.testFlag(flag: QRhiTexture::UsedWithLoadStore)) |
| 2321 | return; |
| 2322 | |
| 2323 | const QGles2Texture::Access prevAccess = texD->usageState.access; |
| 2324 | if (access == prevAccess) |
| 2325 | return; |
| 2326 | |
| 2327 | if (textureAccessIsWrite(access: prevAccess)) { |
| 2328 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2329 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
| 2330 | cmd.args.barrier.barriers = barriersForTexture(); |
| 2331 | } |
| 2332 | |
| 2333 | texD->usageState.access = access; |
| 2334 | } |
| 2335 | |
| 2336 | void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cbD, |
| 2337 | int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc) |
| 2338 | { |
| 2339 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessUpdate); |
| 2340 | const bool isCompressed = isCompressedFormat(format: texD->m_format); |
| 2341 | const bool isCubeMap = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap); |
| 2342 | const bool is3D = texD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional); |
| 2343 | const bool is1D = texD->m_flags.testFlag(flag: QRhiTexture::OneDimensional); |
| 2344 | const bool isArray = texD->m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 2345 | const GLenum faceTargetBase = isCubeMap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
| 2346 | const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u); |
| 2347 | const QPoint dp = subresDesc.destinationTopLeft(); |
| 2348 | const QByteArray rawData = subresDesc.data(); |
| 2349 | |
| 2350 | auto setCmdByNotCompressedData = [&](const void* data, QSize size, quint32 dataStride) |
| 2351 | { |
| 2352 | quint32 bytesPerLine = 0; |
| 2353 | quint32 bytesPerPixel = 0; |
| 2354 | textureFormatInfo(format: texD->m_format, size, bpl: &bytesPerLine, byteSize: nullptr, bytesPerPixel: &bytesPerPixel); |
| 2355 | |
| 2356 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2357 | cmd.cmd = QGles2CommandBuffer::Command::SubImage; |
| 2358 | cmd.args.subImage.target = texD->target; |
| 2359 | cmd.args.subImage.texture = texD->texture; |
| 2360 | cmd.args.subImage.faceTarget = effectiveTarget; |
| 2361 | cmd.args.subImage.level = level; |
| 2362 | cmd.args.subImage.dx = dp.x(); |
| 2363 | cmd.args.subImage.dy = is1D && isArray ? layer : dp.y(); |
| 2364 | cmd.args.subImage.dz = is3D || isArray ? layer : 0; |
| 2365 | cmd.args.subImage.w = size.width(); |
| 2366 | cmd.args.subImage.h = size.height(); |
| 2367 | cmd.args.subImage.glformat = texD->glformat; |
| 2368 | cmd.args.subImage.gltype = texD->gltype; |
| 2369 | |
| 2370 | if (dataStride == 0) |
| 2371 | dataStride = bytesPerLine; |
| 2372 | |
| 2373 | cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4; |
| 2374 | cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0; |
| 2375 | |
| 2376 | cmd.args.subImage.data = data; |
| 2377 | }; |
| 2378 | |
| 2379 | if (!subresDesc.image().isNull()) { |
| 2380 | QImage img = subresDesc.image(); |
| 2381 | QSize size = img.size(); |
| 2382 | if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) { |
| 2383 | const QPoint sp = subresDesc.sourceTopLeft(); |
| 2384 | if (!subresDesc.sourceSize().isEmpty()) |
| 2385 | size = subresDesc.sourceSize(); |
| 2386 | |
| 2387 | if (caps.unpackRowLength) { |
| 2388 | cbD->retainImage(image: img); |
| 2389 | // create a non-owning wrapper for the subimage |
| 2390 | const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(a: 1, b: img.depth() / 8)); |
| 2391 | img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format()); |
| 2392 | } else { |
| 2393 | img = img.copy(x: sp.x(), y: sp.y(), w: size.width(), h: size.height()); |
| 2394 | } |
| 2395 | } |
| 2396 | |
| 2397 | setCmdByNotCompressedData(cbD->retainImage(image: img), size, img.bytesPerLine()); |
| 2398 | } else if (!rawData.isEmpty() && isCompressed) { |
| 2399 | const int depth = qMax(a: 1, b: texD->m_depth); |
| 2400 | const int arraySize = qMax(a: 0, b: texD->m_arraySize); |
| 2401 | if ((texD->flags().testFlag(flag: QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray) |
| 2402 | && !texD->zeroInitialized) |
| 2403 | { |
| 2404 | // Create on first upload since glCompressedTexImage2D cannot take |
| 2405 | // nullptr data. We have a rule in the QRhi docs that the first |
| 2406 | // upload for a compressed texture must cover the entire image, but |
| 2407 | // that is clearly not ideal when building a texture atlas, or when |
| 2408 | // having a 3D texture with per-slice data. |
| 2409 | quint32 byteSize = 0; |
| 2410 | compressedFormatInfo(format: texD->m_format, size: texD->m_pixelSize, bpl: nullptr, byteSize: &byteSize, blockDim: nullptr); |
| 2411 | if (is3D) |
| 2412 | byteSize *= depth; |
| 2413 | if (isArray) |
| 2414 | byteSize *= arraySize; |
| 2415 | QByteArray zeroBuf(byteSize, 0); |
| 2416 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2417 | cmd.cmd = QGles2CommandBuffer::Command::CompressedImage; |
| 2418 | cmd.args.compressedImage.target = texD->target; |
| 2419 | cmd.args.compressedImage.texture = texD->texture; |
| 2420 | cmd.args.compressedImage.faceTarget = effectiveTarget; |
| 2421 | cmd.args.compressedImage.level = level; |
| 2422 | cmd.args.compressedImage.glintformat = texD->glintformat; |
| 2423 | cmd.args.compressedImage.w = texD->m_pixelSize.width(); |
| 2424 | cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height(); |
| 2425 | cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0); |
| 2426 | cmd.args.compressedImage.size = byteSize; |
| 2427 | cmd.args.compressedImage.data = cbD->retainData(data: zeroBuf); |
| 2428 | texD->zeroInitialized = true; |
| 2429 | } |
| 2430 | |
| 2431 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(mipLevel: level, baseLevelSize: texD->m_pixelSize) |
| 2432 | : subresDesc.sourceSize(); |
| 2433 | if (texD->specified || texD->zeroInitialized) { |
| 2434 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2435 | cmd.cmd = QGles2CommandBuffer::Command::CompressedSubImage; |
| 2436 | cmd.args.compressedSubImage.target = texD->target; |
| 2437 | cmd.args.compressedSubImage.texture = texD->texture; |
| 2438 | cmd.args.compressedSubImage.faceTarget = effectiveTarget; |
| 2439 | cmd.args.compressedSubImage.level = level; |
| 2440 | cmd.args.compressedSubImage.dx = dp.x(); |
| 2441 | cmd.args.compressedSubImage.dy = is1D && isArray ? layer : dp.y(); |
| 2442 | cmd.args.compressedSubImage.dz = is3D || isArray ? layer : 0; |
| 2443 | cmd.args.compressedSubImage.w = size.width(); |
| 2444 | cmd.args.compressedSubImage.h = size.height(); |
| 2445 | cmd.args.compressedSubImage.glintformat = texD->glintformat; |
| 2446 | cmd.args.compressedSubImage.size = rawData.size(); |
| 2447 | cmd.args.compressedSubImage.data = cbD->retainData(data: rawData); |
| 2448 | } else { |
| 2449 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2450 | cmd.cmd = QGles2CommandBuffer::Command::CompressedImage; |
| 2451 | cmd.args.compressedImage.target = texD->target; |
| 2452 | cmd.args.compressedImage.texture = texD->texture; |
| 2453 | cmd.args.compressedImage.faceTarget = effectiveTarget; |
| 2454 | cmd.args.compressedImage.level = level; |
| 2455 | cmd.args.compressedImage.glintformat = texD->glintformat; |
| 2456 | cmd.args.compressedImage.w = size.width(); |
| 2457 | cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height(); |
| 2458 | cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0); |
| 2459 | cmd.args.compressedImage.size = rawData.size(); |
| 2460 | cmd.args.compressedImage.data = cbD->retainData(data: rawData); |
| 2461 | } |
| 2462 | } else if (!rawData.isEmpty()) { |
| 2463 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(mipLevel: level, baseLevelSize: texD->m_pixelSize) |
| 2464 | : subresDesc.sourceSize(); |
| 2465 | |
| 2466 | setCmdByNotCompressedData(cbD->retainData(data: rawData), size, subresDesc.dataStride()); |
| 2467 | } else { |
| 2468 | qWarning(msg: "Invalid texture upload for %p layer=%d mip=%d" , texD, layer, level); |
| 2469 | } |
| 2470 | } |
| 2471 | |
| 2472 | void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
| 2473 | { |
| 2474 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2475 | QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(b: resourceUpdates); |
| 2476 | |
| 2477 | for (int opIdx = 0; opIdx < ud->activeBufferOpCount; ++opIdx) { |
| 2478 | const QRhiResourceUpdateBatchPrivate::BufferOp &u(ud->bufferOps[opIdx]); |
| 2479 | if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::DynamicUpdate) { |
| 2480 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
| 2481 | Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic); |
| 2482 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
| 2483 | memcpy(dest: bufD->data.data() + u.offset, src: u.data.constData(), n: size_t(u.data.size())); |
| 2484 | } else { |
| 2485 | trackedBufferBarrier(cbD, bufD, access: QGles2Buffer::AccessUpdate); |
| 2486 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2487 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
| 2488 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
| 2489 | cmd.args.bufferSubData.buffer = bufD->buffer; |
| 2490 | cmd.args.bufferSubData.offset = u.offset; |
| 2491 | cmd.args.bufferSubData.size = u.data.size(); |
| 2492 | cmd.args.bufferSubData.data = cbD->retainBufferData(data: u.data); |
| 2493 | } |
| 2494 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::StaticUpload) { |
| 2495 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
| 2496 | Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic); |
| 2497 | Q_ASSERT(u.offset + u.data.size() <= bufD->m_size); |
| 2498 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
| 2499 | memcpy(dest: bufD->data.data() + u.offset, src: u.data.constData(), n: size_t(u.data.size())); |
| 2500 | } else { |
| 2501 | trackedBufferBarrier(cbD, bufD, access: QGles2Buffer::AccessUpdate); |
| 2502 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2503 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
| 2504 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
| 2505 | cmd.args.bufferSubData.buffer = bufD->buffer; |
| 2506 | cmd.args.bufferSubData.offset = u.offset; |
| 2507 | cmd.args.bufferSubData.size = u.data.size(); |
| 2508 | cmd.args.bufferSubData.data = cbD->retainBufferData(data: u.data); |
| 2509 | } |
| 2510 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::Read) { |
| 2511 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
| 2512 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
| 2513 | u.result->data.resize(size: u.readSize); |
| 2514 | memcpy(dest: u.result->data.data(), src: bufD->data.constData() + u.offset, n: size_t(u.readSize)); |
| 2515 | if (u.result->completed) |
| 2516 | u.result->completed(); |
| 2517 | } else { |
| 2518 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2519 | cmd.cmd = QGles2CommandBuffer::Command::GetBufferSubData; |
| 2520 | cmd.args.getBufferSubData.result = u.result; |
| 2521 | cmd.args.getBufferSubData.target = bufD->targetForDataOps; |
| 2522 | cmd.args.getBufferSubData.buffer = bufD->buffer; |
| 2523 | cmd.args.getBufferSubData.offset = u.offset; |
| 2524 | cmd.args.getBufferSubData.size = u.readSize; |
| 2525 | } |
| 2526 | } |
| 2527 | } |
| 2528 | |
| 2529 | for (int opIdx = 0; opIdx < ud->activeTextureOpCount; ++opIdx) { |
| 2530 | const QRhiResourceUpdateBatchPrivate::TextureOp &u(ud->textureOps[opIdx]); |
| 2531 | if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Upload) { |
| 2532 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
| 2533 | for (int layer = 0, maxLayer = u.subresDesc.size(); layer < maxLayer; ++layer) { |
| 2534 | for (int level = 0; level < QRhi::MAX_MIP_LEVELS; ++level) { |
| 2535 | for (const QRhiTextureSubresourceUploadDescription &subresDesc : std::as_const(t: u.subresDesc[layer][level])) |
| 2536 | enqueueSubresUpload(texD, cbD, layer, level, subresDesc); |
| 2537 | } |
| 2538 | } |
| 2539 | texD->specified = true; |
| 2540 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Copy) { |
| 2541 | Q_ASSERT(u.src && u.dst); |
| 2542 | QGles2Texture *srcD = QRHI_RES(QGles2Texture, u.src); |
| 2543 | QGles2Texture *dstD = QRHI_RES(QGles2Texture, u.dst); |
| 2544 | |
| 2545 | trackedImageBarrier(cbD, texD: srcD, access: QGles2Texture::AccessRead); |
| 2546 | trackedImageBarrier(cbD, texD: dstD, access: QGles2Texture::AccessUpdate); |
| 2547 | |
| 2548 | const QSize mipSize = q->sizeForMipLevel(mipLevel: u.desc.sourceLevel(), baseLevelSize: srcD->m_pixelSize); |
| 2549 | const QSize copySize = u.desc.pixelSize().isEmpty() ? mipSize : u.desc.pixelSize(); |
| 2550 | // do not translate coordinates, even if sp is bottom-left from gl's pov |
| 2551 | const QPoint sp = u.desc.sourceTopLeft(); |
| 2552 | const QPoint dp = u.desc.destinationTopLeft(); |
| 2553 | |
| 2554 | const GLenum srcFaceTargetBase = srcD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
| 2555 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : srcD->target; |
| 2556 | const GLenum dstFaceTargetBase = dstD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
| 2557 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : dstD->target; |
| 2558 | |
| 2559 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2560 | cmd.cmd = QGles2CommandBuffer::Command::CopyTex; |
| 2561 | |
| 2562 | const bool srcHasZ = srcD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) || srcD->m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 2563 | const bool dstHasZ = dstD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) || dstD->m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 2564 | const bool dstIs1dArray = dstD->m_flags.testFlag(flag: QRhiTexture::OneDimensional) |
| 2565 | && dstD->m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 2566 | |
| 2567 | cmd.args.copyTex.srcTarget = srcD->target; |
| 2568 | cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + (srcHasZ ? 0u : uint(u.desc.sourceLayer())); |
| 2569 | cmd.args.copyTex.srcTexture = srcD->texture; |
| 2570 | cmd.args.copyTex.srcLevel = u.desc.sourceLevel(); |
| 2571 | cmd.args.copyTex.srcX = sp.x(); |
| 2572 | cmd.args.copyTex.srcY = sp.y(); |
| 2573 | cmd.args.copyTex.srcZ = srcHasZ ? u.desc.sourceLayer() : 0; |
| 2574 | |
| 2575 | cmd.args.copyTex.dstTarget = dstD->target; |
| 2576 | cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + (dstHasZ ? 0u : uint(u.desc.destinationLayer())); |
| 2577 | cmd.args.copyTex.dstTexture = dstD->texture; |
| 2578 | cmd.args.copyTex.dstLevel = u.desc.destinationLevel(); |
| 2579 | cmd.args.copyTex.dstX = dp.x(); |
| 2580 | cmd.args.copyTex.dstY = dstIs1dArray ? u.desc.destinationLayer() : dp.y(); |
| 2581 | cmd.args.copyTex.dstZ = dstHasZ ? u.desc.destinationLayer() : 0; |
| 2582 | |
| 2583 | cmd.args.copyTex.w = copySize.width(); |
| 2584 | cmd.args.copyTex.h = copySize.height(); |
| 2585 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Read) { |
| 2586 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2587 | cmd.cmd = QGles2CommandBuffer::Command::ReadPixels; |
| 2588 | cmd.args.readPixels.result = u.result; |
| 2589 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.rb.texture()); |
| 2590 | if (texD) |
| 2591 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessRead); |
| 2592 | cmd.args.readPixels.texture = texD ? texD->texture : 0; |
| 2593 | cmd.args.readPixels.slice3D = -1; |
| 2594 | if (texD) { |
| 2595 | const QSize readImageSize = q->sizeForMipLevel(mipLevel: u.rb.level(), baseLevelSize: texD->m_pixelSize); |
| 2596 | cmd.args.readPixels.w = readImageSize.width(); |
| 2597 | cmd.args.readPixels.h = readImageSize.height(); |
| 2598 | cmd.args.readPixels.format = texD->m_format; |
| 2599 | if (texD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) |
| 2600 | || texD->m_flags.testFlag(flag: QRhiTexture::TextureArray)) |
| 2601 | { |
| 2602 | cmd.args.readPixels.readTarget = texD->target; |
| 2603 | cmd.args.readPixels.slice3D = u.rb.layer(); |
| 2604 | } else { |
| 2605 | const GLenum faceTargetBase = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
| 2606 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
| 2607 | cmd.args.readPixels.readTarget = faceTargetBase + uint(u.rb.layer()); |
| 2608 | } |
| 2609 | cmd.args.readPixels.level = u.rb.level(); |
| 2610 | } |
| 2611 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::GenMips) { |
| 2612 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
| 2613 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessFramebuffer); |
| 2614 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 2615 | cmd.cmd = QGles2CommandBuffer::Command::GenMip; |
| 2616 | cmd.args.genMip.target = texD->target; |
| 2617 | cmd.args.genMip.texture = texD->texture; |
| 2618 | } |
| 2619 | } |
| 2620 | |
| 2621 | ud->free(); |
| 2622 | } |
| 2623 | |
| 2624 | static inline GLenum toGlTopology(QRhiGraphicsPipeline::Topology t) |
| 2625 | { |
| 2626 | switch (t) { |
| 2627 | case QRhiGraphicsPipeline::Triangles: |
| 2628 | return GL_TRIANGLES; |
| 2629 | case QRhiGraphicsPipeline::TriangleStrip: |
| 2630 | return GL_TRIANGLE_STRIP; |
| 2631 | case QRhiGraphicsPipeline::TriangleFan: |
| 2632 | return GL_TRIANGLE_FAN; |
| 2633 | case QRhiGraphicsPipeline::Lines: |
| 2634 | return GL_LINES; |
| 2635 | case QRhiGraphicsPipeline::LineStrip: |
| 2636 | return GL_LINE_STRIP; |
| 2637 | case QRhiGraphicsPipeline::Points: |
| 2638 | return GL_POINTS; |
| 2639 | case QRhiGraphicsPipeline::Patches: |
| 2640 | return GL_PATCHES; |
| 2641 | default: |
| 2642 | Q_UNREACHABLE_RETURN(GL_TRIANGLES); |
| 2643 | } |
| 2644 | } |
| 2645 | |
| 2646 | static inline GLenum toGlCullMode(QRhiGraphicsPipeline::CullMode c) |
| 2647 | { |
| 2648 | switch (c) { |
| 2649 | case QRhiGraphicsPipeline::Front: |
| 2650 | return GL_FRONT; |
| 2651 | case QRhiGraphicsPipeline::Back: |
| 2652 | return GL_BACK; |
| 2653 | default: |
| 2654 | Q_UNREACHABLE_RETURN(GL_BACK); |
| 2655 | } |
| 2656 | } |
| 2657 | |
| 2658 | static inline GLenum toGlFrontFace(QRhiGraphicsPipeline::FrontFace f) |
| 2659 | { |
| 2660 | switch (f) { |
| 2661 | case QRhiGraphicsPipeline::CCW: |
| 2662 | return GL_CCW; |
| 2663 | case QRhiGraphicsPipeline::CW: |
| 2664 | return GL_CW; |
| 2665 | default: |
| 2666 | Q_UNREACHABLE_RETURN(GL_CCW); |
| 2667 | } |
| 2668 | } |
| 2669 | |
| 2670 | static inline GLenum toGlBlendFactor(QRhiGraphicsPipeline::BlendFactor f) |
| 2671 | { |
| 2672 | switch (f) { |
| 2673 | case QRhiGraphicsPipeline::Zero: |
| 2674 | return GL_ZERO; |
| 2675 | case QRhiGraphicsPipeline::One: |
| 2676 | return GL_ONE; |
| 2677 | case QRhiGraphicsPipeline::SrcColor: |
| 2678 | return GL_SRC_COLOR; |
| 2679 | case QRhiGraphicsPipeline::OneMinusSrcColor: |
| 2680 | return GL_ONE_MINUS_SRC_COLOR; |
| 2681 | case QRhiGraphicsPipeline::DstColor: |
| 2682 | return GL_DST_COLOR; |
| 2683 | case QRhiGraphicsPipeline::OneMinusDstColor: |
| 2684 | return GL_ONE_MINUS_DST_COLOR; |
| 2685 | case QRhiGraphicsPipeline::SrcAlpha: |
| 2686 | return GL_SRC_ALPHA; |
| 2687 | case QRhiGraphicsPipeline::OneMinusSrcAlpha: |
| 2688 | return GL_ONE_MINUS_SRC_ALPHA; |
| 2689 | case QRhiGraphicsPipeline::DstAlpha: |
| 2690 | return GL_DST_ALPHA; |
| 2691 | case QRhiGraphicsPipeline::OneMinusDstAlpha: |
| 2692 | return GL_ONE_MINUS_DST_ALPHA; |
| 2693 | case QRhiGraphicsPipeline::ConstantColor: |
| 2694 | return GL_CONSTANT_COLOR; |
| 2695 | case QRhiGraphicsPipeline::OneMinusConstantColor: |
| 2696 | return GL_ONE_MINUS_CONSTANT_COLOR; |
| 2697 | case QRhiGraphicsPipeline::ConstantAlpha: |
| 2698 | return GL_CONSTANT_ALPHA; |
| 2699 | case QRhiGraphicsPipeline::OneMinusConstantAlpha: |
| 2700 | return GL_ONE_MINUS_CONSTANT_ALPHA; |
| 2701 | case QRhiGraphicsPipeline::SrcAlphaSaturate: |
| 2702 | return GL_SRC_ALPHA_SATURATE; |
| 2703 | case QRhiGraphicsPipeline::Src1Color: |
| 2704 | case QRhiGraphicsPipeline::OneMinusSrc1Color: |
| 2705 | case QRhiGraphicsPipeline::Src1Alpha: |
| 2706 | case QRhiGraphicsPipeline::OneMinusSrc1Alpha: |
| 2707 | qWarning(msg: "Unsupported blend factor %d" , f); |
| 2708 | return GL_ZERO; |
| 2709 | default: |
| 2710 | Q_UNREACHABLE_RETURN(GL_ZERO); |
| 2711 | } |
| 2712 | } |
| 2713 | |
| 2714 | static inline GLenum toGlBlendOp(QRhiGraphicsPipeline::BlendOp op) |
| 2715 | { |
| 2716 | switch (op) { |
| 2717 | case QRhiGraphicsPipeline::Add: |
| 2718 | return GL_FUNC_ADD; |
| 2719 | case QRhiGraphicsPipeline::Subtract: |
| 2720 | return GL_FUNC_SUBTRACT; |
| 2721 | case QRhiGraphicsPipeline::ReverseSubtract: |
| 2722 | return GL_FUNC_REVERSE_SUBTRACT; |
| 2723 | case QRhiGraphicsPipeline::Min: |
| 2724 | return GL_MIN; |
| 2725 | case QRhiGraphicsPipeline::Max: |
| 2726 | return GL_MAX; |
| 2727 | default: |
| 2728 | Q_UNREACHABLE_RETURN(GL_FUNC_ADD); |
| 2729 | } |
| 2730 | } |
| 2731 | |
| 2732 | static inline GLenum toGlCompareOp(QRhiGraphicsPipeline::CompareOp op) |
| 2733 | { |
| 2734 | switch (op) { |
| 2735 | case QRhiGraphicsPipeline::Never: |
| 2736 | return GL_NEVER; |
| 2737 | case QRhiGraphicsPipeline::Less: |
| 2738 | return GL_LESS; |
| 2739 | case QRhiGraphicsPipeline::Equal: |
| 2740 | return GL_EQUAL; |
| 2741 | case QRhiGraphicsPipeline::LessOrEqual: |
| 2742 | return GL_LEQUAL; |
| 2743 | case QRhiGraphicsPipeline::Greater: |
| 2744 | return GL_GREATER; |
| 2745 | case QRhiGraphicsPipeline::NotEqual: |
| 2746 | return GL_NOTEQUAL; |
| 2747 | case QRhiGraphicsPipeline::GreaterOrEqual: |
| 2748 | return GL_GEQUAL; |
| 2749 | case QRhiGraphicsPipeline::Always: |
| 2750 | return GL_ALWAYS; |
| 2751 | default: |
| 2752 | Q_UNREACHABLE_RETURN(GL_ALWAYS); |
| 2753 | } |
| 2754 | } |
| 2755 | |
| 2756 | static inline GLenum toGlStencilOp(QRhiGraphicsPipeline::StencilOp op) |
| 2757 | { |
| 2758 | switch (op) { |
| 2759 | case QRhiGraphicsPipeline::StencilZero: |
| 2760 | return GL_ZERO; |
| 2761 | case QRhiGraphicsPipeline::Keep: |
| 2762 | return GL_KEEP; |
| 2763 | case QRhiGraphicsPipeline::Replace: |
| 2764 | return GL_REPLACE; |
| 2765 | case QRhiGraphicsPipeline::IncrementAndClamp: |
| 2766 | return GL_INCR; |
| 2767 | case QRhiGraphicsPipeline::DecrementAndClamp: |
| 2768 | return GL_DECR; |
| 2769 | case QRhiGraphicsPipeline::Invert: |
| 2770 | return GL_INVERT; |
| 2771 | case QRhiGraphicsPipeline::IncrementAndWrap: |
| 2772 | return GL_INCR_WRAP; |
| 2773 | case QRhiGraphicsPipeline::DecrementAndWrap: |
| 2774 | return GL_DECR_WRAP; |
| 2775 | default: |
| 2776 | Q_UNREACHABLE_RETURN(GL_KEEP); |
| 2777 | } |
| 2778 | } |
| 2779 | |
| 2780 | static inline GLenum toGlPolygonMode(QRhiGraphicsPipeline::PolygonMode mode) |
| 2781 | { |
| 2782 | switch (mode) { |
| 2783 | case QRhiGraphicsPipeline::PolygonMode::Fill: |
| 2784 | return GL_FILL; |
| 2785 | case QRhiGraphicsPipeline::PolygonMode::Line: |
| 2786 | return GL_LINE; |
| 2787 | default: |
| 2788 | Q_UNREACHABLE_RETURN(GL_FILL); |
| 2789 | } |
| 2790 | } |
| 2791 | |
| 2792 | static inline GLenum toGlMinFilter(QRhiSampler::Filter f, QRhiSampler::Filter m) |
| 2793 | { |
| 2794 | switch (f) { |
| 2795 | case QRhiSampler::Nearest: |
| 2796 | if (m == QRhiSampler::None) |
| 2797 | return GL_NEAREST; |
| 2798 | else |
| 2799 | return m == QRhiSampler::Nearest ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR; |
| 2800 | case QRhiSampler::Linear: |
| 2801 | if (m == QRhiSampler::None) |
| 2802 | return GL_LINEAR; |
| 2803 | else |
| 2804 | return m == QRhiSampler::Nearest ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR; |
| 2805 | default: |
| 2806 | Q_UNREACHABLE_RETURN(GL_LINEAR); |
| 2807 | } |
| 2808 | } |
| 2809 | |
| 2810 | static inline GLenum toGlMagFilter(QRhiSampler::Filter f) |
| 2811 | { |
| 2812 | switch (f) { |
| 2813 | case QRhiSampler::Nearest: |
| 2814 | return GL_NEAREST; |
| 2815 | case QRhiSampler::Linear: |
| 2816 | return GL_LINEAR; |
| 2817 | default: |
| 2818 | Q_UNREACHABLE_RETURN(GL_LINEAR); |
| 2819 | } |
| 2820 | } |
| 2821 | |
| 2822 | static inline GLenum toGlWrapMode(QRhiSampler::AddressMode m) |
| 2823 | { |
| 2824 | switch (m) { |
| 2825 | case QRhiSampler::Repeat: |
| 2826 | return GL_REPEAT; |
| 2827 | case QRhiSampler::ClampToEdge: |
| 2828 | return GL_CLAMP_TO_EDGE; |
| 2829 | case QRhiSampler::Mirror: |
| 2830 | return GL_MIRRORED_REPEAT; |
| 2831 | default: |
| 2832 | Q_UNREACHABLE_RETURN(GL_CLAMP_TO_EDGE); |
| 2833 | } |
| 2834 | } |
| 2835 | |
| 2836 | static inline GLenum toGlTextureCompareFunc(QRhiSampler::CompareOp op) |
| 2837 | { |
| 2838 | switch (op) { |
| 2839 | case QRhiSampler::Never: |
| 2840 | return GL_NEVER; |
| 2841 | case QRhiSampler::Less: |
| 2842 | return GL_LESS; |
| 2843 | case QRhiSampler::Equal: |
| 2844 | return GL_EQUAL; |
| 2845 | case QRhiSampler::LessOrEqual: |
| 2846 | return GL_LEQUAL; |
| 2847 | case QRhiSampler::Greater: |
| 2848 | return GL_GREATER; |
| 2849 | case QRhiSampler::NotEqual: |
| 2850 | return GL_NOTEQUAL; |
| 2851 | case QRhiSampler::GreaterOrEqual: |
| 2852 | return GL_GEQUAL; |
| 2853 | case QRhiSampler::Always: |
| 2854 | return GL_ALWAYS; |
| 2855 | default: |
| 2856 | Q_UNREACHABLE_RETURN(GL_NEVER); |
| 2857 | } |
| 2858 | } |
| 2859 | |
| 2860 | static inline QGles2Buffer::Access toGlAccess(QRhiPassResourceTracker::BufferAccess access) |
| 2861 | { |
| 2862 | switch (access) { |
| 2863 | case QRhiPassResourceTracker::BufVertexInput: |
| 2864 | return QGles2Buffer::AccessVertex; |
| 2865 | case QRhiPassResourceTracker::BufIndexRead: |
| 2866 | return QGles2Buffer::AccessIndex; |
| 2867 | case QRhiPassResourceTracker::BufUniformRead: |
| 2868 | return QGles2Buffer::AccessUniform; |
| 2869 | case QRhiPassResourceTracker::BufStorageLoad: |
| 2870 | return QGles2Buffer::AccessStorageRead; |
| 2871 | case QRhiPassResourceTracker::BufStorageStore: |
| 2872 | return QGles2Buffer::AccessStorageWrite; |
| 2873 | case QRhiPassResourceTracker::BufStorageLoadStore: |
| 2874 | return QGles2Buffer::AccessStorageReadWrite; |
| 2875 | default: |
| 2876 | Q_UNREACHABLE(); |
| 2877 | break; |
| 2878 | } |
| 2879 | return QGles2Buffer::AccessNone; |
| 2880 | } |
| 2881 | |
| 2882 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Buffer::UsageState &bufUsage) |
| 2883 | { |
| 2884 | QRhiPassResourceTracker::UsageState u; |
| 2885 | u.layout = 0; // N/A |
| 2886 | u.access = bufUsage.access; |
| 2887 | u.stage = 0; // N/A |
| 2888 | return u; |
| 2889 | } |
| 2890 | |
| 2891 | static inline QGles2Texture::Access toGlAccess(QRhiPassResourceTracker::TextureAccess access) |
| 2892 | { |
| 2893 | switch (access) { |
| 2894 | case QRhiPassResourceTracker::TexSample: |
| 2895 | return QGles2Texture::AccessSample; |
| 2896 | case QRhiPassResourceTracker::TexColorOutput: |
| 2897 | return QGles2Texture::AccessFramebuffer; |
| 2898 | case QRhiPassResourceTracker::TexDepthOutput: |
| 2899 | return QGles2Texture::AccessFramebuffer; |
| 2900 | case QRhiPassResourceTracker::TexStorageLoad: |
| 2901 | return QGles2Texture::AccessStorageRead; |
| 2902 | case QRhiPassResourceTracker::TexStorageStore: |
| 2903 | return QGles2Texture::AccessStorageWrite; |
| 2904 | case QRhiPassResourceTracker::TexStorageLoadStore: |
| 2905 | return QGles2Texture::AccessStorageReadWrite; |
| 2906 | default: |
| 2907 | Q_UNREACHABLE(); |
| 2908 | break; |
| 2909 | } |
| 2910 | return QGles2Texture::AccessNone; |
| 2911 | } |
| 2912 | |
| 2913 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Texture::UsageState &texUsage) |
| 2914 | { |
| 2915 | QRhiPassResourceTracker::UsageState u; |
| 2916 | u.layout = 0; // N/A |
| 2917 | u.access = texUsage.access; |
| 2918 | u.stage = 0; // N/A |
| 2919 | return u; |
| 2920 | } |
| 2921 | |
| 2922 | void QRhiGles2::trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker, |
| 2923 | QGles2Buffer *bufD, |
| 2924 | QRhiPassResourceTracker::BufferAccess access, |
| 2925 | QRhiPassResourceTracker::BufferStage stage) |
| 2926 | { |
| 2927 | QGles2Buffer::UsageState &u(bufD->usageState); |
| 2928 | passResTracker->registerBuffer(buf: bufD, slot: 0, access: &access, stage: &stage, state: toPassTrackerUsageState(bufUsage: u)); |
| 2929 | u.access = toGlAccess(access); |
| 2930 | } |
| 2931 | |
| 2932 | void QRhiGles2::trackedRegisterTexture(QRhiPassResourceTracker *passResTracker, |
| 2933 | QGles2Texture *texD, |
| 2934 | QRhiPassResourceTracker::TextureAccess access, |
| 2935 | QRhiPassResourceTracker::TextureStage stage) |
| 2936 | { |
| 2937 | QGles2Texture::UsageState &u(texD->usageState); |
| 2938 | passResTracker->registerTexture(tex: texD, access: &access, stage: &stage, state: toPassTrackerUsageState(texUsage: u)); |
| 2939 | u.access = toGlAccess(access); |
| 2940 | } |
| 2941 | |
| 2942 | struct CommandBufferExecTrackedState |
| 2943 | { |
| 2944 | GLenum indexType = GL_UNSIGNED_SHORT; |
| 2945 | quint32 indexStride = sizeof(quint16); |
| 2946 | quint32 indexOffset = 0; |
| 2947 | GLuint currentArrayBuffer = 0; |
| 2948 | GLuint currentElementArrayBuffer = 0; |
| 2949 | struct { |
| 2950 | QRhiGraphicsPipeline *ps = nullptr; |
| 2951 | GLuint buffer = 0; |
| 2952 | quint32 offset = 0; |
| 2953 | int binding = 0; |
| 2954 | } lastBindVertexBuffer; |
| 2955 | static const int TRACKED_ATTRIB_COUNT = 16; |
| 2956 | bool enabledAttribArrays[TRACKED_ATTRIB_COUNT] = {}; |
| 2957 | bool nonzeroAttribDivisor[TRACKED_ATTRIB_COUNT] = {}; |
| 2958 | bool instancedAttributesUsed = false; |
| 2959 | int maxUntrackedInstancedAttribute = 0; |
| 2960 | }; |
| 2961 | |
| 2962 | // Helper that must be used in executeCommandBuffer() whenever changing the |
| 2963 | // ARRAY or ELEMENT_ARRAY buffer binding outside of Command::BindVertexBuffer |
| 2964 | // and Command::BindIndexBuffer. |
| 2965 | static inline void bindVertexIndexBufferWithStateReset(CommandBufferExecTrackedState *state, |
| 2966 | QOpenGLExtensions *f, |
| 2967 | GLenum target, |
| 2968 | GLuint buffer) |
| 2969 | { |
| 2970 | state->currentArrayBuffer = 0; |
| 2971 | state->currentElementArrayBuffer = 0; |
| 2972 | state->lastBindVertexBuffer.buffer = 0; |
| 2973 | f->glBindBuffer(target, buffer); |
| 2974 | } |
| 2975 | |
| 2976 | void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb) |
| 2977 | { |
| 2978 | CommandBufferExecTrackedState state; |
| 2979 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 2980 | |
| 2981 | for (auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) { |
| 2982 | const QGles2CommandBuffer::Command &cmd(*it); |
| 2983 | switch (cmd.cmd) { |
| 2984 | case QGles2CommandBuffer::Command::BeginFrame: |
| 2985 | if (cmd.args.beginFrame.timestampQuery) |
| 2986 | glQueryCounter(cmd.args.beginFrame.timestampQuery, GL_TIMESTAMP); |
| 2987 | if (caps.coreProfile) { |
| 2988 | if (!vao) |
| 2989 | f->glGenVertexArrays(n: 1, arrays: &vao); |
| 2990 | f->glBindVertexArray(array: vao); |
| 2991 | } |
| 2992 | break; |
| 2993 | case QGles2CommandBuffer::Command::EndFrame: |
| 2994 | if (state.instancedAttributesUsed) { |
| 2995 | for (int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) { |
| 2996 | if (state.nonzeroAttribDivisor[i]) |
| 2997 | f->glVertexAttribDivisor(index: GLuint(i), divisor: 0); |
| 2998 | } |
| 2999 | for (int i = CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; i <= state.maxUntrackedInstancedAttribute; ++i) |
| 3000 | f->glVertexAttribDivisor(index: GLuint(i), divisor: 0); |
| 3001 | state.instancedAttributesUsed = false; |
| 3002 | } |
| 3003 | #ifdef Q_OS_WASM |
| 3004 | for (int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) { |
| 3005 | if (state.enabledAttribArrays[i]) { |
| 3006 | f->glDisableVertexAttribArray(GLuint(i)); |
| 3007 | state.enabledAttribArrays[i] = false; |
| 3008 | } |
| 3009 | } |
| 3010 | #endif |
| 3011 | if (vao) |
| 3012 | f->glBindVertexArray(array: 0); |
| 3013 | if (cmd.args.endFrame.timestampQuery) |
| 3014 | glQueryCounter(cmd.args.endFrame.timestampQuery, GL_TIMESTAMP); |
| 3015 | break; |
| 3016 | case QGles2CommandBuffer::Command::ResetFrame: |
| 3017 | if (vao) |
| 3018 | f->glBindVertexArray(array: vao); |
| 3019 | break; |
| 3020 | case QGles2CommandBuffer::Command::Viewport: |
| 3021 | f->glViewport(x: GLint(cmd.args.viewport.x), y: GLint(cmd.args.viewport.y), width: GLsizei(cmd.args.viewport.w), height: GLsizei(cmd.args.viewport.h)); |
| 3022 | f->glDepthRangef(zNear: cmd.args.viewport.d0, zFar: cmd.args.viewport.d1); |
| 3023 | break; |
| 3024 | case QGles2CommandBuffer::Command::Scissor: |
| 3025 | f->glScissor(x: cmd.args.scissor.x, y: cmd.args.scissor.y, width: cmd.args.scissor.w, height: cmd.args.scissor.h); |
| 3026 | break; |
| 3027 | case QGles2CommandBuffer::Command::BlendConstants: |
| 3028 | f->glBlendColor(red: cmd.args.blendConstants.r, green: cmd.args.blendConstants.g, blue: cmd.args.blendConstants.b, alpha: cmd.args.blendConstants.a); |
| 3029 | break; |
| 3030 | case QGles2CommandBuffer::Command::StencilRef: |
| 3031 | { |
| 3032 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.stencilRef.ps); |
| 3033 | if (psD) { |
| 3034 | const GLint ref = GLint(cmd.args.stencilRef.ref); |
| 3035 | f->glStencilFuncSeparate(GL_FRONT, func: toGlCompareOp(op: psD->m_stencilFront.compareOp), ref, mask: psD->m_stencilReadMask); |
| 3036 | f->glStencilFuncSeparate(GL_BACK, func: toGlCompareOp(op: psD->m_stencilBack.compareOp), ref, mask: psD->m_stencilReadMask); |
| 3037 | cbD->graphicsPassState.dynamic.stencilRef = ref; |
| 3038 | } else { |
| 3039 | qWarning(msg: "No graphics pipeline active for setStencilRef; ignored" ); |
| 3040 | } |
| 3041 | } |
| 3042 | break; |
| 3043 | case QGles2CommandBuffer::Command::BindVertexBuffer: |
| 3044 | { |
| 3045 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindVertexBuffer.ps); |
| 3046 | if (psD) { |
| 3047 | if (state.lastBindVertexBuffer.ps == psD |
| 3048 | && state.lastBindVertexBuffer.buffer == cmd.args.bindVertexBuffer.buffer |
| 3049 | && state.lastBindVertexBuffer.offset == cmd.args.bindVertexBuffer.offset |
| 3050 | && state.lastBindVertexBuffer.binding == cmd.args.bindVertexBuffer.binding) |
| 3051 | { |
| 3052 | // The pipeline and so the vertex input layout is |
| 3053 | // immutable, no point in issuing the exact same set of |
| 3054 | // glVertexAttribPointer again and again for the same buffer. |
| 3055 | break; |
| 3056 | } |
| 3057 | state.lastBindVertexBuffer.ps = psD; |
| 3058 | state.lastBindVertexBuffer.buffer = cmd.args.bindVertexBuffer.buffer; |
| 3059 | state.lastBindVertexBuffer.offset = cmd.args.bindVertexBuffer.offset; |
| 3060 | state.lastBindVertexBuffer.binding = cmd.args.bindVertexBuffer.binding; |
| 3061 | |
| 3062 | if (cmd.args.bindVertexBuffer.buffer != state.currentArrayBuffer) { |
| 3063 | state.currentArrayBuffer = cmd.args.bindVertexBuffer.buffer; |
| 3064 | // we do not support more than one vertex buffer |
| 3065 | f->glBindBuffer(GL_ARRAY_BUFFER, buffer: state.currentArrayBuffer); |
| 3066 | } |
| 3067 | for (auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes(); |
| 3068 | it != itEnd; ++it) |
| 3069 | { |
| 3070 | const int bindingIdx = it->binding(); |
| 3071 | if (bindingIdx != cmd.args.bindVertexBuffer.binding) |
| 3072 | continue; |
| 3073 | |
| 3074 | const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(index: bindingIdx); |
| 3075 | const int stride = int(inputBinding->stride()); |
| 3076 | int size = 1; |
| 3077 | GLenum type = GL_FLOAT; |
| 3078 | bool normalize = false; |
| 3079 | switch (it->format()) { |
| 3080 | case QRhiVertexInputAttribute::Float4: |
| 3081 | type = GL_FLOAT; |
| 3082 | size = 4; |
| 3083 | break; |
| 3084 | case QRhiVertexInputAttribute::Float3: |
| 3085 | type = GL_FLOAT; |
| 3086 | size = 3; |
| 3087 | break; |
| 3088 | case QRhiVertexInputAttribute::Float2: |
| 3089 | type = GL_FLOAT; |
| 3090 | size = 2; |
| 3091 | break; |
| 3092 | case QRhiVertexInputAttribute::Float: |
| 3093 | type = GL_FLOAT; |
| 3094 | size = 1; |
| 3095 | break; |
| 3096 | case QRhiVertexInputAttribute::UNormByte4: |
| 3097 | type = GL_UNSIGNED_BYTE; |
| 3098 | normalize = true; |
| 3099 | size = 4; |
| 3100 | break; |
| 3101 | case QRhiVertexInputAttribute::UNormByte2: |
| 3102 | type = GL_UNSIGNED_BYTE; |
| 3103 | normalize = true; |
| 3104 | size = 2; |
| 3105 | break; |
| 3106 | case QRhiVertexInputAttribute::UNormByte: |
| 3107 | type = GL_UNSIGNED_BYTE; |
| 3108 | normalize = true; |
| 3109 | size = 1; |
| 3110 | break; |
| 3111 | case QRhiVertexInputAttribute::UInt4: |
| 3112 | type = GL_UNSIGNED_INT; |
| 3113 | size = 4; |
| 3114 | break; |
| 3115 | case QRhiVertexInputAttribute::UInt3: |
| 3116 | type = GL_UNSIGNED_INT; |
| 3117 | size = 3; |
| 3118 | break; |
| 3119 | case QRhiVertexInputAttribute::UInt2: |
| 3120 | type = GL_UNSIGNED_INT; |
| 3121 | size = 2; |
| 3122 | break; |
| 3123 | case QRhiVertexInputAttribute::UInt: |
| 3124 | type = GL_UNSIGNED_INT; |
| 3125 | size = 1; |
| 3126 | break; |
| 3127 | case QRhiVertexInputAttribute::SInt4: |
| 3128 | type = GL_INT; |
| 3129 | size = 4; |
| 3130 | break; |
| 3131 | case QRhiVertexInputAttribute::SInt3: |
| 3132 | type = GL_INT; |
| 3133 | size = 3; |
| 3134 | break; |
| 3135 | case QRhiVertexInputAttribute::SInt2: |
| 3136 | type = GL_INT; |
| 3137 | size = 2; |
| 3138 | break; |
| 3139 | case QRhiVertexInputAttribute::SInt: |
| 3140 | type = GL_INT; |
| 3141 | size = 1; |
| 3142 | break; |
| 3143 | case QRhiVertexInputAttribute::Half4: |
| 3144 | type = GL_HALF_FLOAT; |
| 3145 | size = 4; |
| 3146 | break; |
| 3147 | case QRhiVertexInputAttribute::Half3: |
| 3148 | type = GL_HALF_FLOAT; |
| 3149 | size = 3; |
| 3150 | break; |
| 3151 | case QRhiVertexInputAttribute::Half2: |
| 3152 | type = GL_HALF_FLOAT; |
| 3153 | size = 2; |
| 3154 | break; |
| 3155 | case QRhiVertexInputAttribute::Half: |
| 3156 | type = GL_HALF_FLOAT; |
| 3157 | size = 1; |
| 3158 | break; |
| 3159 | case QRhiVertexInputAttribute::UShort4: |
| 3160 | type = GL_UNSIGNED_SHORT; |
| 3161 | size = 4; |
| 3162 | break; |
| 3163 | case QRhiVertexInputAttribute::UShort3: |
| 3164 | type = GL_UNSIGNED_SHORT; |
| 3165 | size = 3; |
| 3166 | break; |
| 3167 | case QRhiVertexInputAttribute::UShort2: |
| 3168 | type = GL_UNSIGNED_SHORT; |
| 3169 | size = 2; |
| 3170 | break; |
| 3171 | case QRhiVertexInputAttribute::UShort: |
| 3172 | type = GL_UNSIGNED_SHORT; |
| 3173 | size = 1; |
| 3174 | break; |
| 3175 | case QRhiVertexInputAttribute::SShort4: |
| 3176 | type = GL_SHORT; |
| 3177 | size = 4; |
| 3178 | break; |
| 3179 | case QRhiVertexInputAttribute::SShort3: |
| 3180 | type = GL_SHORT; |
| 3181 | size = 3; |
| 3182 | break; |
| 3183 | case QRhiVertexInputAttribute::SShort2: |
| 3184 | type = GL_SHORT; |
| 3185 | size = 2; |
| 3186 | break; |
| 3187 | case QRhiVertexInputAttribute::SShort: |
| 3188 | type = GL_SHORT; |
| 3189 | size = 1; |
| 3190 | break; |
| 3191 | default: |
| 3192 | break; |
| 3193 | } |
| 3194 | |
| 3195 | const int locationIdx = it->location(); |
| 3196 | quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset; |
| 3197 | if (type == GL_UNSIGNED_INT || type == GL_INT) { |
| 3198 | if (caps.intAttributes) { |
| 3199 | f->glVertexAttribIPointer(index: GLuint(locationIdx), size, type, stride, |
| 3200 | pointer: reinterpret_cast<const GLvoid *>(quintptr(ofs))); |
| 3201 | } else { |
| 3202 | qWarning(msg: "Current RHI backend does not support IntAttributes. Check supported features." ); |
| 3203 | // This is a trick to disable this attribute |
| 3204 | if (locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT) |
| 3205 | state.enabledAttribArrays[locationIdx] = true; |
| 3206 | } |
| 3207 | } else { |
| 3208 | f->glVertexAttribPointer(indx: GLuint(locationIdx), size, type, normalized: normalize, stride, |
| 3209 | ptr: reinterpret_cast<const GLvoid *>(quintptr(ofs))); |
| 3210 | } |
| 3211 | if (locationIdx >= CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT || !state.enabledAttribArrays[locationIdx]) { |
| 3212 | if (locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT) |
| 3213 | state.enabledAttribArrays[locationIdx] = true; |
| 3214 | f->glEnableVertexAttribArray(index: GLuint(locationIdx)); |
| 3215 | } |
| 3216 | if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) { |
| 3217 | f->glVertexAttribDivisor(index: GLuint(locationIdx), divisor: inputBinding->instanceStepRate()); |
| 3218 | if (Q_LIKELY(locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT)) |
| 3219 | state.nonzeroAttribDivisor[locationIdx] = true; |
| 3220 | else |
| 3221 | state.maxUntrackedInstancedAttribute = qMax(a: state.maxUntrackedInstancedAttribute, b: locationIdx); |
| 3222 | state.instancedAttributesUsed = true; |
| 3223 | } else if ((locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT |
| 3224 | && state.nonzeroAttribDivisor[locationIdx]) |
| 3225 | || Q_UNLIKELY(locationIdx >= CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT |
| 3226 | && locationIdx <= state.maxUntrackedInstancedAttribute)) |
| 3227 | { |
| 3228 | f->glVertexAttribDivisor(index: GLuint(locationIdx), divisor: 0); |
| 3229 | if (locationIdx < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT) |
| 3230 | state.nonzeroAttribDivisor[locationIdx] = false; |
| 3231 | } |
| 3232 | } |
| 3233 | } else { |
| 3234 | qWarning(msg: "No graphics pipeline active for setVertexInput; ignored" ); |
| 3235 | } |
| 3236 | } |
| 3237 | break; |
| 3238 | case QGles2CommandBuffer::Command::BindIndexBuffer: |
| 3239 | state.indexType = cmd.args.bindIndexBuffer.type; |
| 3240 | state.indexStride = state.indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32); |
| 3241 | state.indexOffset = cmd.args.bindIndexBuffer.offset; |
| 3242 | if (state.currentElementArrayBuffer != cmd.args.bindIndexBuffer.buffer) { |
| 3243 | state.currentElementArrayBuffer = cmd.args.bindIndexBuffer.buffer; |
| 3244 | f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: state.currentElementArrayBuffer); |
| 3245 | } |
| 3246 | break; |
| 3247 | case QGles2CommandBuffer::Command::Draw: |
| 3248 | { |
| 3249 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.draw.ps); |
| 3250 | if (psD) { |
| 3251 | if (cmd.args.draw.instanceCount == 1 || !caps.instancing) { |
| 3252 | f->glDrawArrays(mode: psD->drawMode, first: GLint(cmd.args.draw.firstVertex), count: GLsizei(cmd.args.draw.vertexCount)); |
| 3253 | } else { |
| 3254 | f->glDrawArraysInstanced(mode: psD->drawMode, first: GLint(cmd.args.draw.firstVertex), count: GLsizei(cmd.args.draw.vertexCount), |
| 3255 | instancecount: GLsizei(cmd.args.draw.instanceCount)); |
| 3256 | } |
| 3257 | } else { |
| 3258 | qWarning(msg: "No graphics pipeline active for draw; ignored" ); |
| 3259 | } |
| 3260 | } |
| 3261 | break; |
| 3262 | case QGles2CommandBuffer::Command::DrawIndexed: |
| 3263 | { |
| 3264 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.drawIndexed.ps); |
| 3265 | if (psD) { |
| 3266 | const GLvoid *ofs = reinterpret_cast<const GLvoid *>( |
| 3267 | quintptr(cmd.args.drawIndexed.firstIndex * state.indexStride + state.indexOffset)); |
| 3268 | if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) { |
| 3269 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
| 3270 | f->glDrawElementsBaseVertex(mode: psD->drawMode, |
| 3271 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
| 3272 | type: state.indexType, |
| 3273 | indices: ofs, |
| 3274 | basevertex: cmd.args.drawIndexed.baseVertex); |
| 3275 | } else { |
| 3276 | f->glDrawElements(mode: psD->drawMode, |
| 3277 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
| 3278 | type: state.indexType, |
| 3279 | indices: ofs); |
| 3280 | } |
| 3281 | } else { |
| 3282 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
| 3283 | f->glDrawElementsInstancedBaseVertex(mode: psD->drawMode, |
| 3284 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
| 3285 | type: state.indexType, |
| 3286 | indices: ofs, |
| 3287 | instancecount: GLsizei(cmd.args.drawIndexed.instanceCount), |
| 3288 | basevertex: cmd.args.drawIndexed.baseVertex); |
| 3289 | } else { |
| 3290 | f->glDrawElementsInstanced(mode: psD->drawMode, |
| 3291 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
| 3292 | type: state.indexType, |
| 3293 | indices: ofs, |
| 3294 | instancecount: GLsizei(cmd.args.drawIndexed.instanceCount)); |
| 3295 | } |
| 3296 | } |
| 3297 | } else { |
| 3298 | qWarning(msg: "No graphics pipeline active for drawIndexed; ignored" ); |
| 3299 | } |
| 3300 | } |
| 3301 | break; |
| 3302 | case QGles2CommandBuffer::Command::BindGraphicsPipeline: |
| 3303 | executeBindGraphicsPipeline(cbD, QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindGraphicsPipeline.ps)); |
| 3304 | break; |
| 3305 | case QGles2CommandBuffer::Command::BindShaderResources: |
| 3306 | bindShaderResources(cbD, |
| 3307 | maybeGraphicsPs: cmd.args.bindShaderResources.maybeGraphicsPs, |
| 3308 | maybeComputePs: cmd.args.bindShaderResources.maybeComputePs, |
| 3309 | srb: cmd.args.bindShaderResources.srb, |
| 3310 | dynOfsPairs: cmd.args.bindShaderResources.dynamicOffsetPairs, |
| 3311 | dynOfsCount: cmd.args.bindShaderResources.dynamicOffsetCount); |
| 3312 | break; |
| 3313 | case QGles2CommandBuffer::Command::BindFramebuffer: |
| 3314 | { |
| 3315 | QVarLengthArray<GLenum, 8> bufs; |
| 3316 | GLuint fbo = cmd.args.bindFramebuffer.fbo; |
| 3317 | if (!fbo) |
| 3318 | fbo = ctx->defaultFramebufferObject(); |
| 3319 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
| 3320 | if (fbo) { |
| 3321 | const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount; |
| 3322 | bufs.append(t: colorAttCount > 0 ? GL_COLOR_ATTACHMENT0 : GL_NONE); |
| 3323 | if (caps.maxDrawBuffers > 1) { |
| 3324 | for (int i = 1; i < colorAttCount; ++i) |
| 3325 | bufs.append(GL_COLOR_ATTACHMENT0 + uint(i)); |
| 3326 | } |
| 3327 | } else { |
| 3328 | if (cmd.args.bindFramebuffer.stereo && cmd.args.bindFramebuffer.stereoTarget == QRhiSwapChain::RightBuffer) |
| 3329 | bufs.append(GL_BACK_RIGHT); |
| 3330 | else |
| 3331 | bufs.append(t: caps.gles ? GL_BACK : GL_BACK_LEFT); |
| 3332 | } |
| 3333 | if (caps.hasDrawBuffersFunc) |
| 3334 | f->glDrawBuffers(n: bufs.count(), bufs: bufs.constData()); |
| 3335 | if (caps.srgbWriteControl) { |
| 3336 | if (cmd.args.bindFramebuffer.srgb) |
| 3337 | f->glEnable(GL_FRAMEBUFFER_SRGB); |
| 3338 | else |
| 3339 | f->glDisable(GL_FRAMEBUFFER_SRGB); |
| 3340 | } |
| 3341 | } |
| 3342 | break; |
| 3343 | case QGles2CommandBuffer::Command::Clear: |
| 3344 | f->glDisable(GL_SCISSOR_TEST); |
| 3345 | if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) { |
| 3346 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 3347 | f->glClearColor(red: cmd.args.clear.c[0], green: cmd.args.clear.c[1], blue: cmd.args.clear.c[2], alpha: cmd.args.clear.c[3]); |
| 3348 | } |
| 3349 | if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) { |
| 3350 | f->glDepthMask(GL_TRUE); |
| 3351 | f->glClearDepthf(depth: cmd.args.clear.d); |
| 3352 | } |
| 3353 | if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) { |
| 3354 | f->glStencilMask(mask: 0xFF); |
| 3355 | f->glClearStencil(s: GLint(cmd.args.clear.s)); |
| 3356 | } |
| 3357 | f->glClear(mask: cmd.args.clear.mask); |
| 3358 | cbD->graphicsPassState.reset(); // altered depth/color write, invalidate in order to avoid confusing the state tracking |
| 3359 | break; |
| 3360 | case QGles2CommandBuffer::Command::BufferSubData: |
| 3361 | bindVertexIndexBufferWithStateReset(state: &state, f, target: cmd.args.bufferSubData.target, buffer: cmd.args.bufferSubData.buffer); |
| 3362 | f->glBufferSubData(target: cmd.args.bufferSubData.target, offset: cmd.args.bufferSubData.offset, size: cmd.args.bufferSubData.size, |
| 3363 | data: cmd.args.bufferSubData.data); |
| 3364 | break; |
| 3365 | case QGles2CommandBuffer::Command::GetBufferSubData: |
| 3366 | { |
| 3367 | QRhiReadbackResult *result = cmd.args.getBufferSubData.result; |
| 3368 | bindVertexIndexBufferWithStateReset(state: &state, f, target: cmd.args.getBufferSubData.target, buffer: cmd.args.getBufferSubData.buffer); |
| 3369 | if (caps.gles) { |
| 3370 | if (caps.properMapBuffer) { |
| 3371 | void *p = f->glMapBufferRange(target: cmd.args.getBufferSubData.target, |
| 3372 | offset: cmd.args.getBufferSubData.offset, |
| 3373 | length: cmd.args.getBufferSubData.size, |
| 3374 | GL_MAP_READ_BIT); |
| 3375 | if (p) { |
| 3376 | result->data.resize(size: cmd.args.getBufferSubData.size); |
| 3377 | memcpy(dest: result->data.data(), src: p, n: size_t(cmd.args.getBufferSubData.size)); |
| 3378 | f->glUnmapBuffer(target: cmd.args.getBufferSubData.target); |
| 3379 | } |
| 3380 | } |
| 3381 | } else { |
| 3382 | result->data.resize(size: cmd.args.getBufferSubData.size); |
| 3383 | f->glGetBufferSubData(target: cmd.args.getBufferSubData.target, |
| 3384 | offset: cmd.args.getBufferSubData.offset, |
| 3385 | size: cmd.args.getBufferSubData.size, |
| 3386 | data: result->data.data()); |
| 3387 | } |
| 3388 | if (result->completed) |
| 3389 | result->completed(); |
| 3390 | } |
| 3391 | break; |
| 3392 | case QGles2CommandBuffer::Command::CopyTex: |
| 3393 | { |
| 3394 | GLuint fbo; |
| 3395 | f->glGenFramebuffers(n: 1, framebuffers: &fbo); |
| 3396 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
| 3397 | if (cmd.args.copyTex.srcTarget == GL_TEXTURE_3D |
| 3398 | || cmd.args.copyTex.srcTarget == GL_TEXTURE_2D_ARRAY |
| 3399 | || cmd.args.copyTex.srcTarget == GL_TEXTURE_1D_ARRAY) { |
| 3400 | f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: cmd.args.copyTex.srcTexture, |
| 3401 | level: cmd.args.copyTex.srcLevel, layer: cmd.args.copyTex.srcZ); |
| 3402 | } else if (cmd.args.copyTex.srcTarget == GL_TEXTURE_1D) { |
| 3403 | glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3404 | cmd.args.copyTex.srcTarget, cmd.args.copyTex.srcTexture, |
| 3405 | cmd.args.copyTex.srcLevel); |
| 3406 | } else { |
| 3407 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3408 | textarget: cmd.args.copyTex.srcFaceTarget, texture: cmd.args.copyTex.srcTexture, level: cmd.args.copyTex.srcLevel); |
| 3409 | } |
| 3410 | f->glBindTexture(target: cmd.args.copyTex.dstTarget, texture: cmd.args.copyTex.dstTexture); |
| 3411 | if (cmd.args.copyTex.dstTarget == GL_TEXTURE_3D || cmd.args.copyTex.dstTarget == GL_TEXTURE_2D_ARRAY) { |
| 3412 | f->glCopyTexSubImage3D(target: cmd.args.copyTex.dstTarget, level: cmd.args.copyTex.dstLevel, |
| 3413 | xoffset: cmd.args.copyTex.dstX, yoffset: cmd.args.copyTex.dstY, zoffset: cmd.args.copyTex.dstZ, |
| 3414 | x: cmd.args.copyTex.srcX, y: cmd.args.copyTex.srcY, |
| 3415 | width: cmd.args.copyTex.w, height: cmd.args.copyTex.h); |
| 3416 | } else if (cmd.args.copyTex.dstTarget == GL_TEXTURE_1D) { |
| 3417 | glCopyTexSubImage1D(cmd.args.copyTex.dstTarget, cmd.args.copyTex.dstLevel, |
| 3418 | cmd.args.copyTex.dstX, cmd.args.copyTex.srcX, |
| 3419 | cmd.args.copyTex.srcY, cmd.args.copyTex.w); |
| 3420 | } else { |
| 3421 | f->glCopyTexSubImage2D(target: cmd.args.copyTex.dstFaceTarget, level: cmd.args.copyTex.dstLevel, |
| 3422 | xoffset: cmd.args.copyTex.dstX, yoffset: cmd.args.copyTex.dstY, |
| 3423 | x: cmd.args.copyTex.srcX, y: cmd.args.copyTex.srcY, |
| 3424 | width: cmd.args.copyTex.w, height: cmd.args.copyTex.h); |
| 3425 | } |
| 3426 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
| 3427 | f->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
| 3428 | } |
| 3429 | break; |
| 3430 | case QGles2CommandBuffer::Command::ReadPixels: |
| 3431 | { |
| 3432 | QRhiReadbackResult *result = cmd.args.readPixels.result; |
| 3433 | GLuint tex = cmd.args.readPixels.texture; |
| 3434 | GLuint fbo = 0; |
| 3435 | int mipLevel = 0; |
| 3436 | if (tex) { |
| 3437 | result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h); |
| 3438 | result->format = cmd.args.readPixels.format; |
| 3439 | mipLevel = cmd.args.readPixels.level; |
| 3440 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
| 3441 | f->glGenFramebuffers(n: 1, framebuffers: &fbo); |
| 3442 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
| 3443 | if (cmd.args.readPixels.slice3D >= 0) { |
| 3444 | f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3445 | texture: tex, level: mipLevel, layer: cmd.args.readPixels.slice3D); |
| 3446 | } else if (cmd.args.readPixels.readTarget == GL_TEXTURE_1D) { |
| 3447 | glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3448 | cmd.args.readPixels.readTarget, tex, mipLevel); |
| 3449 | } else { |
| 3450 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3451 | textarget: cmd.args.readPixels.readTarget, texture: tex, level: mipLevel); |
| 3452 | } |
| 3453 | } |
| 3454 | } else { |
| 3455 | result->pixelSize = currentSwapChain->pixelSize; |
| 3456 | result->format = QRhiTexture::RGBA8; |
| 3457 | // readPixels handles multisample resolving implicitly |
| 3458 | } |
| 3459 | const int w = result->pixelSize.width(); |
| 3460 | const int h = result->pixelSize.height(); |
| 3461 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
| 3462 | // With GLES, GL_RGBA is the only mandated readback format, so stick with it. |
| 3463 | // (and that's why we return false for the ReadBackAnyTextureFormat feature) |
| 3464 | if (result->format == QRhiTexture::R8 || result->format == QRhiTexture::RED_OR_ALPHA8) { |
| 3465 | result->data.resize(size: w * h); |
| 3466 | QByteArray tmpBuf; |
| 3467 | tmpBuf.resize(size: w * h * 4); |
| 3468 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RGBA, GL_UNSIGNED_BYTE, pixels: tmpBuf.data()); |
| 3469 | const quint8 *srcBase = reinterpret_cast<const quint8 *>(tmpBuf.constData()); |
| 3470 | quint8 *dstBase = reinterpret_cast<quint8 *>(result->data.data()); |
| 3471 | const int componentIndex = isFeatureSupported(feature: QRhi::RedOrAlpha8IsRed) ? 0 : 3; |
| 3472 | for (int y = 0; y < h; ++y) { |
| 3473 | const quint8 *src = srcBase + y * w * 4; |
| 3474 | quint8 *dst = dstBase + y * w; |
| 3475 | int count = w; |
| 3476 | while (count-- > 0) { |
| 3477 | *dst++ = src[componentIndex]; |
| 3478 | src += 4; |
| 3479 | } |
| 3480 | } |
| 3481 | } else { |
| 3482 | switch (result->format) { |
| 3483 | // For floating point formats try it because this can be |
| 3484 | // relevant for some use cases; if it works, then fine, if |
| 3485 | // not, there's nothing we can do. |
| 3486 | case QRhiTexture::RGBA16F: |
| 3487 | result->data.resize(size: w * h * 8); |
| 3488 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RGBA, GL_HALF_FLOAT, pixels: result->data.data()); |
| 3489 | break; |
| 3490 | case QRhiTexture::R16F: |
| 3491 | result->data.resize(size: w * h * 2); |
| 3492 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RED, GL_HALF_FLOAT, pixels: result->data.data()); |
| 3493 | break; |
| 3494 | case QRhiTexture::R32F: |
| 3495 | result->data.resize(size: w * h * 4); |
| 3496 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RED, GL_FLOAT, pixels: result->data.data()); |
| 3497 | break; |
| 3498 | case QRhiTexture::RGBA32F: |
| 3499 | result->data.resize(size: w * h * 16); |
| 3500 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RGBA, GL_FLOAT, pixels: result->data.data()); |
| 3501 | break; |
| 3502 | case QRhiTexture::RGB10A2: |
| 3503 | result->data.resize(size: w * h * 4); |
| 3504 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, pixels: result->data.data()); |
| 3505 | break; |
| 3506 | default: |
| 3507 | result->data.resize(size: w * h * 4); |
| 3508 | f->glReadPixels(x: 0, y: 0, width: w, height: h, GL_RGBA, GL_UNSIGNED_BYTE, pixels: result->data.data()); |
| 3509 | break; |
| 3510 | } |
| 3511 | } |
| 3512 | } else { |
| 3513 | result->data.resize(size: w * h * 4); |
| 3514 | result->data.fill(c: '\0'); |
| 3515 | } |
| 3516 | if (fbo) { |
| 3517 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
| 3518 | f->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
| 3519 | } |
| 3520 | if (result->completed) |
| 3521 | result->completed(); |
| 3522 | } |
| 3523 | break; |
| 3524 | case QGles2CommandBuffer::Command::SubImage: |
| 3525 | f->glBindTexture(target: cmd.args.subImage.target, texture: cmd.args.subImage.texture); |
| 3526 | if (cmd.args.subImage.rowStartAlign != 4) |
| 3527 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, param: cmd.args.subImage.rowStartAlign); |
| 3528 | if (cmd.args.subImage.rowLength != 0) |
| 3529 | f->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: cmd.args.subImage.rowLength); |
| 3530 | if (cmd.args.subImage.target == GL_TEXTURE_3D || cmd.args.subImage.target == GL_TEXTURE_2D_ARRAY) { |
| 3531 | f->glTexSubImage3D(target: cmd.args.subImage.target, level: cmd.args.subImage.level, |
| 3532 | xoffset: cmd.args.subImage.dx, yoffset: cmd.args.subImage.dy, zoffset: cmd.args.subImage.dz, |
| 3533 | width: cmd.args.subImage.w, height: cmd.args.subImage.h, depth: 1, |
| 3534 | format: cmd.args.subImage.glformat, type: cmd.args.subImage.gltype, |
| 3535 | pixels: cmd.args.subImage.data); |
| 3536 | } else if (cmd.args.subImage.target == GL_TEXTURE_1D) { |
| 3537 | glTexSubImage1D(cmd.args.subImage.target, cmd.args.subImage.level, |
| 3538 | cmd.args.subImage.dx, cmd.args.subImage.w, |
| 3539 | cmd.args.subImage.glformat, cmd.args.subImage.gltype, |
| 3540 | cmd.args.subImage.data); |
| 3541 | } else { |
| 3542 | f->glTexSubImage2D(target: cmd.args.subImage.faceTarget, level: cmd.args.subImage.level, |
| 3543 | xoffset: cmd.args.subImage.dx, yoffset: cmd.args.subImage.dy, |
| 3544 | width: cmd.args.subImage.w, height: cmd.args.subImage.h, |
| 3545 | format: cmd.args.subImage.glformat, type: cmd.args.subImage.gltype, |
| 3546 | pixels: cmd.args.subImage.data); |
| 3547 | } |
| 3548 | if (cmd.args.subImage.rowStartAlign != 4) |
| 3549 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, param: 4); |
| 3550 | if (cmd.args.subImage.rowLength != 0) |
| 3551 | f->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
| 3552 | break; |
| 3553 | case QGles2CommandBuffer::Command::CompressedImage: |
| 3554 | f->glBindTexture(target: cmd.args.compressedImage.target, texture: cmd.args.compressedImage.texture); |
| 3555 | if (cmd.args.compressedImage.target == GL_TEXTURE_3D || cmd.args.compressedImage.target == GL_TEXTURE_2D_ARRAY) { |
| 3556 | f->glCompressedTexImage3D(target: cmd.args.compressedImage.target, level: cmd.args.compressedImage.level, |
| 3557 | internalformat: cmd.args.compressedImage.glintformat, |
| 3558 | width: cmd.args.compressedImage.w, height: cmd.args.compressedImage.h, depth: cmd.args.compressedImage.depth, |
| 3559 | border: 0, imageSize: cmd.args.compressedImage.size, data: cmd.args.compressedImage.data); |
| 3560 | } else if (cmd.args.compressedImage.target == GL_TEXTURE_1D) { |
| 3561 | glCompressedTexImage1D( |
| 3562 | cmd.args.compressedImage.target, cmd.args.compressedImage.level, |
| 3563 | cmd.args.compressedImage.glintformat, cmd.args.compressedImage.w, 0, |
| 3564 | cmd.args.compressedImage.size, cmd.args.compressedImage.data); |
| 3565 | } else { |
| 3566 | f->glCompressedTexImage2D(target: cmd.args.compressedImage.faceTarget, level: cmd.args.compressedImage.level, |
| 3567 | internalformat: cmd.args.compressedImage.glintformat, |
| 3568 | width: cmd.args.compressedImage.w, height: cmd.args.compressedImage.h, |
| 3569 | border: 0, imageSize: cmd.args.compressedImage.size, data: cmd.args.compressedImage.data); |
| 3570 | } |
| 3571 | break; |
| 3572 | case QGles2CommandBuffer::Command::CompressedSubImage: |
| 3573 | f->glBindTexture(target: cmd.args.compressedSubImage.target, texture: cmd.args.compressedSubImage.texture); |
| 3574 | if (cmd.args.compressedSubImage.target == GL_TEXTURE_3D || cmd.args.compressedSubImage.target == GL_TEXTURE_2D_ARRAY) { |
| 3575 | f->glCompressedTexSubImage3D(target: cmd.args.compressedSubImage.target, level: cmd.args.compressedSubImage.level, |
| 3576 | xoffset: cmd.args.compressedSubImage.dx, yoffset: cmd.args.compressedSubImage.dy, zoffset: cmd.args.compressedSubImage.dz, |
| 3577 | width: cmd.args.compressedSubImage.w, height: cmd.args.compressedSubImage.h, depth: 1, |
| 3578 | format: cmd.args.compressedSubImage.glintformat, |
| 3579 | imageSize: cmd.args.compressedSubImage.size, data: cmd.args.compressedSubImage.data); |
| 3580 | } else if (cmd.args.compressedImage.target == GL_TEXTURE_1D) { |
| 3581 | glCompressedTexSubImage1D( |
| 3582 | cmd.args.compressedSubImage.target, cmd.args.compressedSubImage.level, |
| 3583 | cmd.args.compressedSubImage.dx, cmd.args.compressedSubImage.w, |
| 3584 | cmd.args.compressedSubImage.glintformat, cmd.args.compressedSubImage.size, |
| 3585 | cmd.args.compressedSubImage.data); |
| 3586 | } else { |
| 3587 | f->glCompressedTexSubImage2D(target: cmd.args.compressedSubImage.faceTarget, level: cmd.args.compressedSubImage.level, |
| 3588 | xoffset: cmd.args.compressedSubImage.dx, yoffset: cmd.args.compressedSubImage.dy, |
| 3589 | width: cmd.args.compressedSubImage.w, height: cmd.args.compressedSubImage.h, |
| 3590 | format: cmd.args.compressedSubImage.glintformat, |
| 3591 | imageSize: cmd.args.compressedSubImage.size, data: cmd.args.compressedSubImage.data); |
| 3592 | } |
| 3593 | break; |
| 3594 | case QGles2CommandBuffer::Command::BlitFromRenderbuffer: |
| 3595 | { |
| 3596 | // Altering the scissor state, so reset the stored state, although |
| 3597 | // not strictly required as long as blit is done in endPass() only. |
| 3598 | cbD->graphicsPassState.reset(); |
| 3599 | f->glDisable(GL_SCISSOR_TEST); |
| 3600 | GLuint fbo[2]; |
| 3601 | f->glGenFramebuffers(n: 2, framebuffers: fbo); |
| 3602 | f->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbo[0]); |
| 3603 | const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil; |
| 3604 | if (ds) { |
| 3605 | f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 3606 | GL_RENDERBUFFER, renderbuffer: cmd.args.blitFromRenderbuffer.renderbuffer); |
| 3607 | f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 3608 | GL_RENDERBUFFER, renderbuffer: cmd.args.blitFromRenderbuffer.renderbuffer); |
| 3609 | } else { |
| 3610 | f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3611 | GL_RENDERBUFFER, renderbuffer: cmd.args.blitFromRenderbuffer.renderbuffer); |
| 3612 | } |
| 3613 | f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbo[1]); |
| 3614 | if (cmd.args.blitFromRenderbuffer.target == GL_TEXTURE_3D || cmd.args.blitFromRenderbuffer.target == GL_TEXTURE_2D_ARRAY) { |
| 3615 | if (ds) { |
| 3616 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 3617 | texture: cmd.args.blitFromRenderbuffer.dstTexture, |
| 3618 | level: cmd.args.blitFromRenderbuffer.dstLevel, |
| 3619 | layer: cmd.args.blitFromRenderbuffer.dstLayer); |
| 3620 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 3621 | texture: cmd.args.blitFromRenderbuffer.dstTexture, |
| 3622 | level: cmd.args.blitFromRenderbuffer.dstLevel, |
| 3623 | layer: cmd.args.blitFromRenderbuffer.dstLayer); |
| 3624 | } else { |
| 3625 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3626 | texture: cmd.args.blitFromRenderbuffer.dstTexture, |
| 3627 | level: cmd.args.blitFromRenderbuffer.dstLevel, |
| 3628 | layer: cmd.args.blitFromRenderbuffer.dstLayer); |
| 3629 | } |
| 3630 | } else { |
| 3631 | if (ds) { |
| 3632 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textarget: cmd.args.blitFromRenderbuffer.target, |
| 3633 | texture: cmd.args.blitFromRenderbuffer.dstTexture, level: cmd.args.blitFromRenderbuffer.dstLevel); |
| 3634 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textarget: cmd.args.blitFromRenderbuffer.target, |
| 3635 | texture: cmd.args.blitFromRenderbuffer.dstTexture, level: cmd.args.blitFromRenderbuffer.dstLevel); |
| 3636 | } else { |
| 3637 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textarget: cmd.args.blitFromRenderbuffer.target, |
| 3638 | texture: cmd.args.blitFromRenderbuffer.dstTexture, level: cmd.args.blitFromRenderbuffer.dstLevel); |
| 3639 | } |
| 3640 | } |
| 3641 | f->glBlitFramebuffer(srcX0: 0, srcY0: 0, srcX1: cmd.args.blitFromRenderbuffer.w, srcY1: cmd.args.blitFromRenderbuffer.h, |
| 3642 | dstX0: 0, dstY0: 0, dstX1: cmd.args.blitFromRenderbuffer.w, dstY1: cmd.args.blitFromRenderbuffer.h, |
| 3643 | mask: ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT, |
| 3644 | GL_NEAREST); // Qt 5 used Nearest when resolving samples, stick to that |
| 3645 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
| 3646 | f->glDeleteFramebuffers(n: 2, framebuffers: fbo); |
| 3647 | } |
| 3648 | break; |
| 3649 | case QGles2CommandBuffer::Command::BlitFromTexture: |
| 3650 | { |
| 3651 | // Altering the scissor state, so reset the stored state, although |
| 3652 | // not strictly required as long as blit is done in endPass() only. |
| 3653 | cbD->graphicsPassState.reset(); |
| 3654 | f->glDisable(GL_SCISSOR_TEST); |
| 3655 | GLuint fbo[2]; |
| 3656 | f->glGenFramebuffers(n: 2, framebuffers: fbo); |
| 3657 | f->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbo[0]); |
| 3658 | const bool ds = cmd.args.blitFromTexture.isDepthStencil; |
| 3659 | if (cmd.args.blitFromTexture.srcTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { |
| 3660 | if (ds) { |
| 3661 | f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 3662 | texture: cmd.args.blitFromTexture.srcTexture, |
| 3663 | level: cmd.args.blitFromTexture.srcLevel, |
| 3664 | layer: cmd.args.blitFromTexture.srcLayer); |
| 3665 | f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 3666 | texture: cmd.args.blitFromTexture.srcTexture, |
| 3667 | level: cmd.args.blitFromTexture.srcLevel, |
| 3668 | layer: cmd.args.blitFromTexture.srcLayer); |
| 3669 | } else { |
| 3670 | f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3671 | texture: cmd.args.blitFromTexture.srcTexture, |
| 3672 | level: cmd.args.blitFromTexture.srcLevel, |
| 3673 | layer: cmd.args.blitFromTexture.srcLayer); |
| 3674 | } |
| 3675 | } else { |
| 3676 | if (ds) { |
| 3677 | f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textarget: cmd.args.blitFromTexture.srcTarget, |
| 3678 | texture: cmd.args.blitFromTexture.srcTexture, level: cmd.args.blitFromTexture.srcLevel); |
| 3679 | f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textarget: cmd.args.blitFromTexture.srcTarget, |
| 3680 | texture: cmd.args.blitFromTexture.srcTexture, level: cmd.args.blitFromTexture.srcLevel); |
| 3681 | } else { |
| 3682 | f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textarget: cmd.args.blitFromTexture.srcTarget, |
| 3683 | texture: cmd.args.blitFromTexture.srcTexture, level: cmd.args.blitFromTexture.srcLevel); |
| 3684 | } |
| 3685 | } |
| 3686 | f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbo[1]); |
| 3687 | if (cmd.args.blitFromTexture.dstTarget == GL_TEXTURE_3D || cmd.args.blitFromTexture.dstTarget == GL_TEXTURE_2D_ARRAY) { |
| 3688 | if (ds) { |
| 3689 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 3690 | texture: cmd.args.blitFromTexture.dstTexture, |
| 3691 | level: cmd.args.blitFromTexture.dstLevel, |
| 3692 | layer: cmd.args.blitFromTexture.dstLayer); |
| 3693 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 3694 | texture: cmd.args.blitFromTexture.dstTexture, |
| 3695 | level: cmd.args.blitFromTexture.dstLevel, |
| 3696 | layer: cmd.args.blitFromTexture.dstLayer); |
| 3697 | } else { |
| 3698 | f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 3699 | texture: cmd.args.blitFromTexture.dstTexture, |
| 3700 | level: cmd.args.blitFromTexture.dstLevel, |
| 3701 | layer: cmd.args.blitFromTexture.dstLayer); |
| 3702 | } |
| 3703 | } else { |
| 3704 | if (ds) { |
| 3705 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textarget: cmd.args.blitFromTexture.dstTarget, |
| 3706 | texture: cmd.args.blitFromTexture.dstTexture, level: cmd.args.blitFromTexture.dstLevel); |
| 3707 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textarget: cmd.args.blitFromTexture.dstTarget, |
| 3708 | texture: cmd.args.blitFromTexture.dstTexture, level: cmd.args.blitFromTexture.dstLevel); |
| 3709 | } else { |
| 3710 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textarget: cmd.args.blitFromTexture.dstTarget, |
| 3711 | texture: cmd.args.blitFromTexture.dstTexture, level: cmd.args.blitFromTexture.dstLevel); |
| 3712 | } |
| 3713 | } |
| 3714 | f->glBlitFramebuffer(srcX0: 0, srcY0: 0, srcX1: cmd.args.blitFromTexture.w, srcY1: cmd.args.blitFromTexture.h, |
| 3715 | dstX0: 0, dstY0: 0, dstX1: cmd.args.blitFromTexture.w, dstY1: cmd.args.blitFromTexture.h, |
| 3716 | mask: ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT, |
| 3717 | GL_NEAREST); // Qt 5 used Nearest when resolving samples, stick to that |
| 3718 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
| 3719 | f->glDeleteFramebuffers(n: 2, framebuffers: fbo); |
| 3720 | } |
| 3721 | break; |
| 3722 | case QGles2CommandBuffer::Command::GenMip: |
| 3723 | f->glBindTexture(target: cmd.args.genMip.target, texture: cmd.args.genMip.texture); |
| 3724 | f->glGenerateMipmap(target: cmd.args.genMip.target); |
| 3725 | break; |
| 3726 | case QGles2CommandBuffer::Command::BindComputePipeline: |
| 3727 | { |
| 3728 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, cmd.args.bindComputePipeline.ps); |
| 3729 | f->glUseProgram(program: psD->program); |
| 3730 | } |
| 3731 | break; |
| 3732 | case QGles2CommandBuffer::Command::Dispatch: |
| 3733 | f->glDispatchCompute(num_groups_x: cmd.args.dispatch.x, num_groups_y: cmd.args.dispatch.y, num_groups_z: cmd.args.dispatch.z); |
| 3734 | break; |
| 3735 | case QGles2CommandBuffer::Command::BarriersForPass: |
| 3736 | { |
| 3737 | if (!caps.compute) |
| 3738 | break; |
| 3739 | GLbitfield barriers = 0; |
| 3740 | QRhiPassResourceTracker &tracker(cbD->passResTrackers[cmd.args.barriersForPass.trackerIndex]); |
| 3741 | // we only care about after-write, not any other accesses, and |
| 3742 | // cannot tell if something was written in a shader several passes |
| 3743 | // ago: now the previously written resource may be used with an |
| 3744 | // access that was not in the previous passes, result in a missing |
| 3745 | // barrier in theory. Hence setting all barrier bits whenever |
| 3746 | // something previously written is used for the first time in a |
| 3747 | // subsequent pass. |
| 3748 | for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) { |
| 3749 | QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access); |
| 3750 | if (bufferAccessIsWrite(access: accessBeforePass)) |
| 3751 | barriers |= barriersForBuffer(); |
| 3752 | } |
| 3753 | for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) { |
| 3754 | QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access); |
| 3755 | if (textureAccessIsWrite(access: accessBeforePass)) |
| 3756 | barriers |= barriersForTexture(); |
| 3757 | } |
| 3758 | if (barriers) |
| 3759 | f->glMemoryBarrier(barriers); |
| 3760 | } |
| 3761 | break; |
| 3762 | case QGles2CommandBuffer::Command::Barrier: |
| 3763 | if (caps.compute) |
| 3764 | f->glMemoryBarrier(barriers: cmd.args.barrier.barriers); |
| 3765 | break; |
| 3766 | case QGles2CommandBuffer::Command::InvalidateFramebuffer: |
| 3767 | if (caps.gles && caps.ctxMajor >= 3) { |
| 3768 | f->glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, |
| 3769 | numAttachments: cmd.args.invalidateFramebuffer.attCount, |
| 3770 | attachments: cmd.args.invalidateFramebuffer.att); |
| 3771 | } |
| 3772 | break; |
| 3773 | default: |
| 3774 | break; |
| 3775 | } |
| 3776 | } |
| 3777 | if (state.instancedAttributesUsed) { |
| 3778 | for (int i = 0; i < CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; ++i) { |
| 3779 | if (state.nonzeroAttribDivisor[i]) |
| 3780 | f->glVertexAttribDivisor(index: GLuint(i), divisor: 0); |
| 3781 | } |
| 3782 | for (int i = CommandBufferExecTrackedState::TRACKED_ATTRIB_COUNT; i <= state.maxUntrackedInstancedAttribute; ++i) |
| 3783 | f->glVertexAttribDivisor(index: GLuint(i), divisor: 0); |
| 3784 | } |
| 3785 | } |
| 3786 | |
| 3787 | void QRhiGles2::executeBindGraphicsPipeline(QGles2CommandBuffer *cbD, QGles2GraphicsPipeline *psD) |
| 3788 | { |
| 3789 | QGles2CommandBuffer::GraphicsPassState &state(cbD->graphicsPassState); |
| 3790 | const bool forceUpdate = !state.valid; |
| 3791 | state.valid = true; |
| 3792 | |
| 3793 | const bool scissor = psD->m_flags.testFlag(flag: QRhiGraphicsPipeline::UsesScissor); |
| 3794 | if (forceUpdate || scissor != state.scissor) { |
| 3795 | state.scissor = scissor; |
| 3796 | if (scissor) |
| 3797 | f->glEnable(GL_SCISSOR_TEST); |
| 3798 | else |
| 3799 | f->glDisable(GL_SCISSOR_TEST); |
| 3800 | } |
| 3801 | |
| 3802 | const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None; |
| 3803 | const GLenum cullMode = cullFace ? toGlCullMode(c: psD->m_cullMode) : GL_NONE; |
| 3804 | if (forceUpdate || cullFace != state.cullFace || cullMode != state.cullMode) { |
| 3805 | state.cullFace = cullFace; |
| 3806 | state.cullMode = cullMode; |
| 3807 | if (cullFace) { |
| 3808 | f->glEnable(GL_CULL_FACE); |
| 3809 | f->glCullFace(mode: cullMode); |
| 3810 | } else { |
| 3811 | f->glDisable(GL_CULL_FACE); |
| 3812 | } |
| 3813 | } |
| 3814 | |
| 3815 | const GLenum frontFace = toGlFrontFace(f: psD->m_frontFace); |
| 3816 | if (forceUpdate || frontFace != state.frontFace) { |
| 3817 | state.frontFace = frontFace; |
| 3818 | f->glFrontFace(mode: frontFace); |
| 3819 | } |
| 3820 | |
| 3821 | const GLenum polygonMode = toGlPolygonMode(mode: psD->m_polygonMode); |
| 3822 | if (glPolygonMode && (forceUpdate || polygonMode != state.polygonMode)) { |
| 3823 | state.polygonMode = polygonMode; |
| 3824 | glPolygonMode(GL_FRONT_AND_BACK, polygonMode); |
| 3825 | } |
| 3826 | |
| 3827 | if (!psD->m_targetBlends.isEmpty()) { |
| 3828 | // We do not have MRT support here, meaning all targets use the blend |
| 3829 | // params from the first one. This is technically incorrect, even if |
| 3830 | // nothing in Qt relies on it. However, considering that |
| 3831 | // glBlendFuncSeparatei is only available in GL 4.0+ and GLES 3.2+, we |
| 3832 | // may just live with this for now because no point in bothering if it |
| 3833 | // won't be usable on many GLES (3.1 or 3.0) systems. |
| 3834 | const QRhiGraphicsPipeline::TargetBlend &targetBlend(psD->m_targetBlends.first()); |
| 3835 | |
| 3836 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { |
| 3837 | .r: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::R), |
| 3838 | .g: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::G), |
| 3839 | .b: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::B), |
| 3840 | .a: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::A) |
| 3841 | }; |
| 3842 | if (forceUpdate || colorMask != state.colorMask) { |
| 3843 | state.colorMask = colorMask; |
| 3844 | f->glColorMask(red: colorMask.r, green: colorMask.g, blue: colorMask.b, alpha: colorMask.a); |
| 3845 | } |
| 3846 | |
| 3847 | const bool blendEnabled = targetBlend.enable; |
| 3848 | const QGles2CommandBuffer::GraphicsPassState::Blend blend = { |
| 3849 | .srcColor: toGlBlendFactor(f: targetBlend.srcColor), |
| 3850 | .dstColor: toGlBlendFactor(f: targetBlend.dstColor), |
| 3851 | .srcAlpha: toGlBlendFactor(f: targetBlend.srcAlpha), |
| 3852 | .dstAlpha: toGlBlendFactor(f: targetBlend.dstAlpha), |
| 3853 | .opColor: toGlBlendOp(op: targetBlend.opColor), |
| 3854 | .opAlpha: toGlBlendOp(op: targetBlend.opAlpha) |
| 3855 | }; |
| 3856 | if (forceUpdate || blendEnabled != state.blendEnabled || (blendEnabled && blend != state.blend)) { |
| 3857 | state.blendEnabled = blendEnabled; |
| 3858 | if (blendEnabled) { |
| 3859 | state.blend = blend; |
| 3860 | f->glEnable(GL_BLEND); |
| 3861 | f->glBlendFuncSeparate(srcRGB: blend.srcColor, dstRGB: blend.dstColor, srcAlpha: blend.srcAlpha, dstAlpha: blend.dstAlpha); |
| 3862 | f->glBlendEquationSeparate(modeRGB: blend.opColor, modeAlpha: blend.opAlpha); |
| 3863 | } else { |
| 3864 | f->glDisable(GL_BLEND); |
| 3865 | } |
| 3866 | } |
| 3867 | } else { |
| 3868 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { .r: true, .g: true, .b: true, .a: true }; |
| 3869 | if (forceUpdate || colorMask != state.colorMask) { |
| 3870 | state.colorMask = colorMask; |
| 3871 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 3872 | } |
| 3873 | const bool blendEnabled = false; |
| 3874 | if (forceUpdate || blendEnabled != state.blendEnabled) { |
| 3875 | state.blendEnabled = blendEnabled; |
| 3876 | f->glDisable(GL_BLEND); |
| 3877 | } |
| 3878 | } |
| 3879 | |
| 3880 | const bool depthTest = psD->m_depthTest; |
| 3881 | if (forceUpdate || depthTest != state.depthTest) { |
| 3882 | state.depthTest = depthTest; |
| 3883 | if (depthTest) |
| 3884 | f->glEnable(GL_DEPTH_TEST); |
| 3885 | else |
| 3886 | f->glDisable(GL_DEPTH_TEST); |
| 3887 | } |
| 3888 | |
| 3889 | const bool depthWrite = psD->m_depthWrite; |
| 3890 | if (forceUpdate || depthWrite != state.depthWrite) { |
| 3891 | state.depthWrite = depthWrite; |
| 3892 | f->glDepthMask(flag: depthWrite); |
| 3893 | } |
| 3894 | |
| 3895 | const GLenum depthFunc = toGlCompareOp(op: psD->m_depthOp); |
| 3896 | if (forceUpdate || depthFunc != state.depthFunc) { |
| 3897 | state.depthFunc = depthFunc; |
| 3898 | f->glDepthFunc(func: depthFunc); |
| 3899 | } |
| 3900 | |
| 3901 | const bool stencilTest = psD->m_stencilTest; |
| 3902 | const GLuint stencilReadMask = psD->m_stencilReadMask; |
| 3903 | const GLuint stencilWriteMask = psD->m_stencilWriteMask; |
| 3904 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilFront = { |
| 3905 | .func: toGlCompareOp(op: psD->m_stencilFront.compareOp), |
| 3906 | .failOp: toGlStencilOp(op: psD->m_stencilFront.failOp), |
| 3907 | .zfailOp: toGlStencilOp(op: psD->m_stencilFront.depthFailOp), |
| 3908 | .zpassOp: toGlStencilOp(op: psD->m_stencilFront.passOp) |
| 3909 | }; |
| 3910 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilBack = { |
| 3911 | .func: toGlCompareOp(op: psD->m_stencilBack.compareOp), |
| 3912 | .failOp: toGlStencilOp(op: psD->m_stencilBack.failOp), |
| 3913 | .zfailOp: toGlStencilOp(op: psD->m_stencilBack.depthFailOp), |
| 3914 | .zpassOp: toGlStencilOp(op: psD->m_stencilBack.passOp) |
| 3915 | }; |
| 3916 | if (forceUpdate || stencilTest != state.stencilTest |
| 3917 | || (stencilTest |
| 3918 | && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask |
| 3919 | || stencilFront != state.stencil[0] || stencilBack != state.stencil[1]))) |
| 3920 | { |
| 3921 | state.stencilTest = stencilTest; |
| 3922 | if (stencilTest) { |
| 3923 | state.stencilReadMask = stencilReadMask; |
| 3924 | state.stencilWriteMask = stencilWriteMask; |
| 3925 | state.stencil[0] = stencilFront; |
| 3926 | state.stencil[1] = stencilBack; |
| 3927 | |
| 3928 | f->glEnable(GL_STENCIL_TEST); |
| 3929 | |
| 3930 | f->glStencilFuncSeparate(GL_FRONT, func: stencilFront.func, ref: state.dynamic.stencilRef, mask: stencilReadMask); |
| 3931 | f->glStencilOpSeparate(GL_FRONT, fail: stencilFront.failOp, zfail: stencilFront.zfailOp, zpass: stencilFront.zpassOp); |
| 3932 | f->glStencilMaskSeparate(GL_FRONT, mask: stencilWriteMask); |
| 3933 | |
| 3934 | f->glStencilFuncSeparate(GL_BACK, func: stencilBack.func, ref: state.dynamic.stencilRef, mask: stencilReadMask); |
| 3935 | f->glStencilOpSeparate(GL_BACK, fail: stencilBack.failOp, zfail: stencilBack.zfailOp, zpass: stencilBack.zpassOp); |
| 3936 | f->glStencilMaskSeparate(GL_BACK, mask: stencilWriteMask); |
| 3937 | } else { |
| 3938 | f->glDisable(GL_STENCIL_TEST); |
| 3939 | } |
| 3940 | } |
| 3941 | |
| 3942 | const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(f: psD->m_slopeScaledDepthBias); |
| 3943 | const float polyOffsetFactor = psD->m_slopeScaledDepthBias; |
| 3944 | const float polyOffsetUnits = psD->m_depthBias; |
| 3945 | if (forceUpdate || state.polyOffsetFill != polyOffsetFill |
| 3946 | || polyOffsetFactor != state.polyOffsetFactor || polyOffsetUnits != state.polyOffsetUnits) |
| 3947 | { |
| 3948 | state.polyOffsetFill = polyOffsetFill; |
| 3949 | state.polyOffsetFactor = polyOffsetFactor; |
| 3950 | state.polyOffsetUnits = polyOffsetUnits; |
| 3951 | if (polyOffsetFill) { |
| 3952 | f->glPolygonOffset(factor: polyOffsetFactor, units: polyOffsetUnits); |
| 3953 | f->glEnable(GL_POLYGON_OFFSET_FILL); |
| 3954 | } else { |
| 3955 | f->glDisable(GL_POLYGON_OFFSET_FILL); |
| 3956 | } |
| 3957 | } |
| 3958 | |
| 3959 | if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) { |
| 3960 | const float lineWidth = psD->m_lineWidth; |
| 3961 | if (forceUpdate || lineWidth != state.lineWidth) { |
| 3962 | state.lineWidth = lineWidth; |
| 3963 | f->glLineWidth(width: lineWidth); |
| 3964 | } |
| 3965 | } |
| 3966 | |
| 3967 | if (psD->m_topology == QRhiGraphicsPipeline::Patches) { |
| 3968 | const int cpCount = psD->m_patchControlPointCount; |
| 3969 | if (forceUpdate || cpCount != state.cpCount) { |
| 3970 | state.cpCount = cpCount; |
| 3971 | f->glPatchParameteri(GL_PATCH_VERTICES, value: qMax(a: 1, b: cpCount)); |
| 3972 | } |
| 3973 | } |
| 3974 | |
| 3975 | f->glUseProgram(program: psD->program); |
| 3976 | } |
| 3977 | |
| 3978 | template <typename T> |
| 3979 | static inline void qrhi_std140_to_packed(T *dst, int vecSize, int elemCount, const void *src) |
| 3980 | { |
| 3981 | const T *p = reinterpret_cast<const T *>(src); |
| 3982 | for (int i = 0; i < elemCount; ++i) { |
| 3983 | for (int j = 0; j < vecSize; ++j) |
| 3984 | dst[vecSize * i + j] = *p++; |
| 3985 | p += 4 - vecSize; |
| 3986 | } |
| 3987 | } |
| 3988 | |
| 3989 | void QRhiGles2::bindCombinedSampler(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Sampler *samplerD, |
| 3990 | void *ps, uint psGeneration, int glslLocation, |
| 3991 | int *texUnit, bool *activeTexUnitAltered) |
| 3992 | { |
| 3993 | const bool samplerStateValid = texD->samplerState == samplerD->d; |
| 3994 | const bool cachedStateInRange = *texUnit < 16; |
| 3995 | bool updateTextureBinding = true; |
| 3996 | if (samplerStateValid && cachedStateInRange) { |
| 3997 | // If we already encountered the same texture with |
| 3998 | // the same pipeline for this texture unit in the |
| 3999 | // current pass, then the shader program already |
| 4000 | // has the uniform set. As in a 3D scene one model |
| 4001 | // often has more than one associated texture map, |
| 4002 | // the savings here can become significant, |
| 4003 | // depending on the scene. |
| 4004 | if (cbD->textureUnitState[*texUnit].ps == ps |
| 4005 | && cbD->textureUnitState[*texUnit].psGeneration == psGeneration |
| 4006 | && cbD->textureUnitState[*texUnit].texture == texD->texture) |
| 4007 | { |
| 4008 | updateTextureBinding = false; |
| 4009 | } |
| 4010 | } |
| 4011 | if (updateTextureBinding) { |
| 4012 | f->glActiveTexture(GL_TEXTURE0 + uint(*texUnit)); |
| 4013 | *activeTexUnitAltered = true; |
| 4014 | f->glBindTexture(target: texD->target, texture: texD->texture); |
| 4015 | f->glUniform1i(location: glslLocation, x: *texUnit); |
| 4016 | if (cachedStateInRange) { |
| 4017 | cbD->textureUnitState[*texUnit].ps = ps; |
| 4018 | cbD->textureUnitState[*texUnit].psGeneration = psGeneration; |
| 4019 | cbD->textureUnitState[*texUnit].texture = texD->texture; |
| 4020 | } |
| 4021 | } |
| 4022 | ++(*texUnit); |
| 4023 | if (!samplerStateValid) { |
| 4024 | f->glTexParameteri(target: texD->target, GL_TEXTURE_MIN_FILTER, param: GLint(samplerD->d.glminfilter)); |
| 4025 | f->glTexParameteri(target: texD->target, GL_TEXTURE_MAG_FILTER, param: GLint(samplerD->d.glmagfilter)); |
| 4026 | f->glTexParameteri(target: texD->target, GL_TEXTURE_WRAP_S, param: GLint(samplerD->d.glwraps)); |
| 4027 | f->glTexParameteri(target: texD->target, GL_TEXTURE_WRAP_T, param: GLint(samplerD->d.glwrapt)); |
| 4028 | if (caps.texture3D && texD->target == GL_TEXTURE_3D) |
| 4029 | f->glTexParameteri(target: texD->target, GL_TEXTURE_WRAP_R, param: GLint(samplerD->d.glwrapr)); |
| 4030 | if (caps.textureCompareMode) { |
| 4031 | if (samplerD->d.gltexcomparefunc != GL_NEVER) { |
| 4032 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 4033 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_FUNC, param: GLint(samplerD->d.gltexcomparefunc)); |
| 4034 | } else { |
| 4035 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
| 4036 | } |
| 4037 | } |
| 4038 | texD->samplerState = samplerD->d; |
| 4039 | } |
| 4040 | } |
| 4041 | |
| 4042 | void QRhiGles2::bindShaderResources(QGles2CommandBuffer *cbD, |
| 4043 | QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs, |
| 4044 | QRhiShaderResourceBindings *srb, |
| 4045 | const uint *dynOfsPairs, int dynOfsCount) |
| 4046 | { |
| 4047 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
| 4048 | int texUnit = 1; // start from unit 1, keep 0 for resource mgmt stuff to avoid clashes |
| 4049 | bool activeTexUnitAltered = false; |
| 4050 | QGles2UniformDescriptionVector &uniforms(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniforms |
| 4051 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniforms); |
| 4052 | QGles2UniformState *uniformState = maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniformState |
| 4053 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniformState; |
| 4054 | m_scratch.separateTextureBindings.clear(); |
| 4055 | m_scratch.separateSamplerBindings.clear(); |
| 4056 | |
| 4057 | for (int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) { |
| 4058 | const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(binding: srbD->m_bindings.at(idx: i)); |
| 4059 | |
| 4060 | switch (b->type) { |
| 4061 | case QRhiShaderResourceBinding::UniformBuffer: |
| 4062 | { |
| 4063 | int viewOffset = b->u.ubuf.offset; |
| 4064 | for (int j = 0; j < dynOfsCount; ++j) { |
| 4065 | if (dynOfsPairs[2 * j] == uint(b->binding)) { |
| 4066 | viewOffset = int(dynOfsPairs[2 * j + 1]); |
| 4067 | break; |
| 4068 | } |
| 4069 | } |
| 4070 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.ubuf.buf); |
| 4071 | const char *bufView = bufD->data.constData() + viewOffset; |
| 4072 | for (const QGles2UniformDescription &uniform : std::as_const(t&: uniforms)) { |
| 4073 | if (uniform.binding == b->binding) { |
| 4074 | // in a uniform buffer everything is at least 4 byte aligned |
| 4075 | // so this should not cause unaligned reads |
| 4076 | const void *src = bufView + uniform.offset; |
| 4077 | |
| 4078 | #ifndef QT_NO_DEBUG |
| 4079 | if (uniform.arrayDim > 0 |
| 4080 | && uniform.type != QShaderDescription::Float |
| 4081 | && uniform.type != QShaderDescription::Vec2 |
| 4082 | && uniform.type != QShaderDescription::Vec3 |
| 4083 | && uniform.type != QShaderDescription::Vec4 |
| 4084 | && uniform.type != QShaderDescription::Int |
| 4085 | && uniform.type != QShaderDescription::Int2 |
| 4086 | && uniform.type != QShaderDescription::Int3 |
| 4087 | && uniform.type != QShaderDescription::Int4 |
| 4088 | && uniform.type != QShaderDescription::Mat3 |
| 4089 | && uniform.type != QShaderDescription::Mat4) |
| 4090 | { |
| 4091 | qWarning(msg: "Uniform with buffer binding %d, buffer offset %d, type %d is an array, " |
| 4092 | "but arrays are only supported for float, vec2, vec3, vec4, int, " |
| 4093 | "ivec2, ivec3, ivec4, mat3 and mat4. " |
| 4094 | "Only the first element will be set." , |
| 4095 | uniform.binding, uniform.offset, uniform.type); |
| 4096 | } |
| 4097 | #endif |
| 4098 | |
| 4099 | // Our input is an std140 layout uniform block. See |
| 4100 | // "Standard Uniform Block Layout" in section 7.6.2.2 of |
| 4101 | // the OpenGL spec. This has some peculiar alignment |
| 4102 | // requirements, which is not what glUniform* wants. Hence |
| 4103 | // the unpacking/repacking for arrays and certain types. |
| 4104 | |
| 4105 | switch (uniform.type) { |
| 4106 | case QShaderDescription::Float: |
| 4107 | { |
| 4108 | const int elemCount = uniform.arrayDim; |
| 4109 | if (elemCount < 1) { |
| 4110 | const float v = *reinterpret_cast<const float *>(src); |
| 4111 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
| 4112 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
| 4113 | if (thisUniformState.componentCount != 1 || thisUniformState.v[0] != v) { |
| 4114 | thisUniformState.componentCount = 1; |
| 4115 | thisUniformState.v[0] = v; |
| 4116 | f->glUniform1f(location: uniform.glslLocation, x: v); |
| 4117 | } |
| 4118 | } else { |
| 4119 | f->glUniform1f(location: uniform.glslLocation, x: v); |
| 4120 | } |
| 4121 | } else { |
| 4122 | // input is 16 bytes per element as per std140, have to convert to packed |
| 4123 | m_scratch.packedArray.resize(sz: elemCount); |
| 4124 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->f, vecSize: 1, elemCount, src); |
| 4125 | f->glUniform1fv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->f); |
| 4126 | } |
| 4127 | } |
| 4128 | break; |
| 4129 | case QShaderDescription::Vec2: |
| 4130 | { |
| 4131 | const int elemCount = uniform.arrayDim; |
| 4132 | if (elemCount < 1) { |
| 4133 | const float *v = reinterpret_cast<const float *>(src); |
| 4134 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
| 4135 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
| 4136 | if (thisUniformState.componentCount != 2 |
| 4137 | || thisUniformState.v[0] != v[0] |
| 4138 | || thisUniformState.v[1] != v[1]) |
| 4139 | { |
| 4140 | thisUniformState.componentCount = 2; |
| 4141 | thisUniformState.v[0] = v[0]; |
| 4142 | thisUniformState.v[1] = v[1]; |
| 4143 | f->glUniform2fv(location: uniform.glslLocation, count: 1, v); |
| 4144 | } |
| 4145 | } else { |
| 4146 | f->glUniform2fv(location: uniform.glslLocation, count: 1, v); |
| 4147 | } |
| 4148 | } else { |
| 4149 | m_scratch.packedArray.resize(sz: elemCount * 2); |
| 4150 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->f, vecSize: 2, elemCount, src); |
| 4151 | f->glUniform2fv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->f); |
| 4152 | } |
| 4153 | } |
| 4154 | break; |
| 4155 | case QShaderDescription::Vec3: |
| 4156 | { |
| 4157 | const int elemCount = uniform.arrayDim; |
| 4158 | if (elemCount < 1) { |
| 4159 | const float *v = reinterpret_cast<const float *>(src); |
| 4160 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
| 4161 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
| 4162 | if (thisUniformState.componentCount != 3 |
| 4163 | || thisUniformState.v[0] != v[0] |
| 4164 | || thisUniformState.v[1] != v[1] |
| 4165 | || thisUniformState.v[2] != v[2]) |
| 4166 | { |
| 4167 | thisUniformState.componentCount = 3; |
| 4168 | thisUniformState.v[0] = v[0]; |
| 4169 | thisUniformState.v[1] = v[1]; |
| 4170 | thisUniformState.v[2] = v[2]; |
| 4171 | f->glUniform3fv(location: uniform.glslLocation, count: 1, v); |
| 4172 | } |
| 4173 | } else { |
| 4174 | f->glUniform3fv(location: uniform.glslLocation, count: 1, v); |
| 4175 | } |
| 4176 | } else { |
| 4177 | m_scratch.packedArray.resize(sz: elemCount * 3); |
| 4178 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->f, vecSize: 3, elemCount, src); |
| 4179 | f->glUniform3fv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->f); |
| 4180 | } |
| 4181 | } |
| 4182 | break; |
| 4183 | case QShaderDescription::Vec4: |
| 4184 | { |
| 4185 | const int elemCount = uniform.arrayDim; |
| 4186 | if (elemCount < 1) { |
| 4187 | const float *v = reinterpret_cast<const float *>(src); |
| 4188 | if (uniform.glslLocation <= QGles2UniformState::MAX_TRACKED_LOCATION) { |
| 4189 | QGles2UniformState &thisUniformState(uniformState[uniform.glslLocation]); |
| 4190 | if (thisUniformState.componentCount != 4 |
| 4191 | || thisUniformState.v[0] != v[0] |
| 4192 | || thisUniformState.v[1] != v[1] |
| 4193 | || thisUniformState.v[2] != v[2] |
| 4194 | || thisUniformState.v[3] != v[3]) |
| 4195 | { |
| 4196 | thisUniformState.componentCount = 4; |
| 4197 | thisUniformState.v[0] = v[0]; |
| 4198 | thisUniformState.v[1] = v[1]; |
| 4199 | thisUniformState.v[2] = v[2]; |
| 4200 | thisUniformState.v[3] = v[3]; |
| 4201 | f->glUniform4fv(location: uniform.glslLocation, count: 1, v); |
| 4202 | } |
| 4203 | } else { |
| 4204 | f->glUniform4fv(location: uniform.glslLocation, count: 1, v); |
| 4205 | } |
| 4206 | } else { |
| 4207 | f->glUniform4fv(location: uniform.glslLocation, count: elemCount, v: reinterpret_cast<const float *>(src)); |
| 4208 | } |
| 4209 | } |
| 4210 | break; |
| 4211 | case QShaderDescription::Mat2: |
| 4212 | f->glUniformMatrix2fv(location: uniform.glslLocation, count: 1, GL_FALSE, value: reinterpret_cast<const float *>(src)); |
| 4213 | break; |
| 4214 | case QShaderDescription::Mat3: |
| 4215 | { |
| 4216 | const int elemCount = uniform.arrayDim; |
| 4217 | if (elemCount < 1) { |
| 4218 | // 4 floats per column (or row, if row-major) |
| 4219 | float mat[9]; |
| 4220 | const float *srcMat = reinterpret_cast<const float *>(src); |
| 4221 | memcpy(dest: mat, src: srcMat, n: 3 * sizeof(float)); |
| 4222 | memcpy(dest: mat + 3, src: srcMat + 4, n: 3 * sizeof(float)); |
| 4223 | memcpy(dest: mat + 6, src: srcMat + 8, n: 3 * sizeof(float)); |
| 4224 | f->glUniformMatrix3fv(location: uniform.glslLocation, count: 1, GL_FALSE, value: mat); |
| 4225 | } else { |
| 4226 | m_scratch.packedArray.resize(sz: elemCount * 9); |
| 4227 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->f, vecSize: 3, elemCount: elemCount * 3, src); |
| 4228 | f->glUniformMatrix3fv(location: uniform.glslLocation, count: elemCount, GL_FALSE, value: &m_scratch.packedArray.constData()->f); |
| 4229 | } |
| 4230 | } |
| 4231 | break; |
| 4232 | case QShaderDescription::Mat4: |
| 4233 | f->glUniformMatrix4fv(location: uniform.glslLocation, count: qMax(a: 1, b: uniform.arrayDim), GL_FALSE, value: reinterpret_cast<const float *>(src)); |
| 4234 | break; |
| 4235 | case QShaderDescription::Int: |
| 4236 | { |
| 4237 | const int elemCount = uniform.arrayDim; |
| 4238 | if (elemCount < 1) { |
| 4239 | f->glUniform1i(location: uniform.glslLocation, x: *reinterpret_cast<const qint32 *>(src)); |
| 4240 | } else { |
| 4241 | m_scratch.packedArray.resize(sz: elemCount); |
| 4242 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->i, vecSize: 1, elemCount, src); |
| 4243 | f->glUniform1iv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->i); |
| 4244 | } |
| 4245 | } |
| 4246 | break; |
| 4247 | case QShaderDescription::Int2: |
| 4248 | { |
| 4249 | const int elemCount = uniform.arrayDim; |
| 4250 | if (elemCount < 1) { |
| 4251 | f->glUniform2iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
| 4252 | } else { |
| 4253 | m_scratch.packedArray.resize(sz: elemCount * 2); |
| 4254 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->i, vecSize: 2, elemCount, src); |
| 4255 | f->glUniform2iv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->i); |
| 4256 | } |
| 4257 | } |
| 4258 | break; |
| 4259 | case QShaderDescription::Int3: |
| 4260 | { |
| 4261 | const int elemCount = uniform.arrayDim; |
| 4262 | if (elemCount < 1) { |
| 4263 | f->glUniform3iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
| 4264 | } else { |
| 4265 | m_scratch.packedArray.resize(sz: elemCount * 3); |
| 4266 | qrhi_std140_to_packed(dst: &m_scratch.packedArray.data()->i, vecSize: 3, elemCount, src); |
| 4267 | f->glUniform3iv(location: uniform.glslLocation, count: elemCount, v: &m_scratch.packedArray.constData()->i); |
| 4268 | } |
| 4269 | } |
| 4270 | break; |
| 4271 | case QShaderDescription::Int4: |
| 4272 | f->glUniform4iv(location: uniform.glslLocation, count: qMax(a: 1, b: uniform.arrayDim), v: reinterpret_cast<const qint32 *>(src)); |
| 4273 | break; |
| 4274 | case QShaderDescription::Uint: |
| 4275 | f->glUniform1ui(location: uniform.glslLocation, v0: *reinterpret_cast<const quint32 *>(src)); |
| 4276 | break; |
| 4277 | case QShaderDescription::Uint2: |
| 4278 | f->glUniform2uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
| 4279 | break; |
| 4280 | case QShaderDescription::Uint3: |
| 4281 | f->glUniform3uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
| 4282 | break; |
| 4283 | case QShaderDescription::Uint4: |
| 4284 | f->glUniform4uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
| 4285 | break; |
| 4286 | case QShaderDescription::Bool: // a glsl bool is 4 bytes, like (u)int |
| 4287 | f->glUniform1i(location: uniform.glslLocation, x: *reinterpret_cast<const qint32 *>(src)); |
| 4288 | break; |
| 4289 | case QShaderDescription::Bool2: |
| 4290 | f->glUniform2iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
| 4291 | break; |
| 4292 | case QShaderDescription::Bool3: |
| 4293 | f->glUniform3iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
| 4294 | break; |
| 4295 | case QShaderDescription::Bool4: |
| 4296 | f->glUniform4iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
| 4297 | break; |
| 4298 | default: |
| 4299 | qWarning(msg: "Uniform with buffer binding %d, buffer offset %d has unsupported type %d" , |
| 4300 | uniform.binding, uniform.offset, uniform.type); |
| 4301 | break; |
| 4302 | } |
| 4303 | } |
| 4304 | } |
| 4305 | } |
| 4306 | break; |
| 4307 | case QRhiShaderResourceBinding::SampledTexture: |
| 4308 | { |
| 4309 | const QGles2SamplerDescriptionVector &samplers(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->samplers |
| 4310 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->samplers); |
| 4311 | void *ps; |
| 4312 | uint psGeneration; |
| 4313 | if (maybeGraphicsPs) { |
| 4314 | ps = maybeGraphicsPs; |
| 4315 | psGeneration = QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->generation; |
| 4316 | } else { |
| 4317 | ps = maybeComputePs; |
| 4318 | psGeneration = QRHI_RES(QGles2ComputePipeline, maybeComputePs)->generation; |
| 4319 | } |
| 4320 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
| 4321 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex); |
| 4322 | QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.texSamplers[elem].sampler); |
| 4323 | for (const QGles2SamplerDescription &shaderSampler : samplers) { |
| 4324 | if (shaderSampler.combinedBinding == b->binding) { |
| 4325 | const int loc = shaderSampler.glslLocation + elem; |
| 4326 | bindCombinedSampler(cbD, texD, samplerD, ps, psGeneration, glslLocation: loc, texUnit: &texUnit, activeTexUnitAltered: &activeTexUnitAltered); |
| 4327 | break; |
| 4328 | } |
| 4329 | } |
| 4330 | } |
| 4331 | } |
| 4332 | break; |
| 4333 | case QRhiShaderResourceBinding::Texture: |
| 4334 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
| 4335 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex); |
| 4336 | m_scratch.separateTextureBindings.append(t: { .texture: texD, .binding: b->binding, .elem: elem }); |
| 4337 | } |
| 4338 | break; |
| 4339 | case QRhiShaderResourceBinding::Sampler: |
| 4340 | { |
| 4341 | QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.texSamplers[0].sampler); |
| 4342 | m_scratch.separateSamplerBindings.append(t: { .sampler: samplerD, .binding: b->binding }); |
| 4343 | } |
| 4344 | break; |
| 4345 | case QRhiShaderResourceBinding::ImageLoad: |
| 4346 | case QRhiShaderResourceBinding::ImageStore: |
| 4347 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 4348 | { |
| 4349 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
| 4350 | Q_ASSERT(texD->m_flags.testFlag(QRhiTexture::UsedWithLoadStore)); |
| 4351 | const bool layered = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap); |
| 4352 | GLenum access = GL_READ_WRITE; |
| 4353 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
| 4354 | access = GL_READ_ONLY; |
| 4355 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
| 4356 | access = GL_WRITE_ONLY; |
| 4357 | f->glBindImageTexture(unit: GLuint(b->binding), texture: texD->texture, |
| 4358 | level: b->u.simage.level, layered, layer: 0, |
| 4359 | access, format: texD->glsizedintformat); |
| 4360 | } |
| 4361 | break; |
| 4362 | case QRhiShaderResourceBinding::BufferLoad: |
| 4363 | case QRhiShaderResourceBinding::BufferStore: |
| 4364 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 4365 | { |
| 4366 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
| 4367 | Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::StorageBuffer)); |
| 4368 | if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0) |
| 4369 | f->glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index: GLuint(b->binding), buffer: bufD->buffer); |
| 4370 | else |
| 4371 | f->glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index: GLuint(b->binding), buffer: bufD->buffer, |
| 4372 | offset: b->u.sbuf.offset, size: b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size); |
| 4373 | } |
| 4374 | break; |
| 4375 | default: |
| 4376 | Q_UNREACHABLE(); |
| 4377 | break; |
| 4378 | } |
| 4379 | } |
| 4380 | |
| 4381 | if (!m_scratch.separateTextureBindings.isEmpty() || !m_scratch.separateSamplerBindings.isEmpty()) { |
| 4382 | const QGles2SamplerDescriptionVector &samplers(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->samplers |
| 4383 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->samplers); |
| 4384 | void *ps; |
| 4385 | uint psGeneration; |
| 4386 | if (maybeGraphicsPs) { |
| 4387 | ps = maybeGraphicsPs; |
| 4388 | psGeneration = QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->generation; |
| 4389 | } else { |
| 4390 | ps = maybeComputePs; |
| 4391 | psGeneration = QRHI_RES(QGles2ComputePipeline, maybeComputePs)->generation; |
| 4392 | } |
| 4393 | for (const QGles2SamplerDescription &shaderSampler : samplers) { |
| 4394 | if (shaderSampler.combinedBinding >= 0) |
| 4395 | continue; |
| 4396 | for (const Scratch::SeparateSampler &sepSampler : std::as_const(t&: m_scratch.separateSamplerBindings)) { |
| 4397 | if (sepSampler.binding != shaderSampler.sbinding) |
| 4398 | continue; |
| 4399 | for (const Scratch::SeparateTexture &sepTex : std::as_const(t&: m_scratch.separateTextureBindings)) { |
| 4400 | if (sepTex.binding != shaderSampler.tbinding) |
| 4401 | continue; |
| 4402 | const int loc = shaderSampler.glslLocation + sepTex.elem; |
| 4403 | bindCombinedSampler(cbD, texD: sepTex.texture, samplerD: sepSampler.sampler, ps, psGeneration, |
| 4404 | glslLocation: loc, texUnit: &texUnit, activeTexUnitAltered: &activeTexUnitAltered); |
| 4405 | } |
| 4406 | } |
| 4407 | } |
| 4408 | } |
| 4409 | |
| 4410 | if (activeTexUnitAltered) |
| 4411 | f->glActiveTexture(GL_TEXTURE0); |
| 4412 | } |
| 4413 | |
| 4414 | void QRhiGles2::resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
| 4415 | { |
| 4416 | Q_ASSERT(QRHI_RES(QGles2CommandBuffer, cb)->recordingPass == QGles2CommandBuffer::NoPass); |
| 4417 | |
| 4418 | enqueueResourceUpdates(cb, resourceUpdates); |
| 4419 | } |
| 4420 | |
| 4421 | QGles2RenderTargetData *QRhiGles2::enqueueBindFramebuffer(QRhiRenderTarget *rt, QGles2CommandBuffer *cbD, |
| 4422 | bool *wantsColorClear, bool *wantsDsClear) |
| 4423 | { |
| 4424 | QGles2RenderTargetData *rtD = nullptr; |
| 4425 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
| 4426 | |
| 4427 | QGles2CommandBuffer::Command &fbCmd(cbD->commands.get()); |
| 4428 | fbCmd.cmd = QGles2CommandBuffer::Command::BindFramebuffer; |
| 4429 | |
| 4430 | static const bool doClearBuffers = qEnvironmentVariableIntValue(varName: "QT_GL_NO_CLEAR_BUFFERS" ) == 0; |
| 4431 | static const bool doClearColorBuffer = qEnvironmentVariableIntValue(varName: "QT_GL_NO_CLEAR_COLOR_BUFFER" ) == 0; |
| 4432 | |
| 4433 | switch (rt->resourceType()) { |
| 4434 | case QRhiResource::SwapChainRenderTarget: |
| 4435 | rtD = &QRHI_RES(QGles2SwapChainRenderTarget, rt)->d; |
| 4436 | if (wantsColorClear) |
| 4437 | *wantsColorClear = doClearBuffers && doClearColorBuffer; |
| 4438 | if (wantsDsClear) |
| 4439 | *wantsDsClear = doClearBuffers; |
| 4440 | fbCmd.args.bindFramebuffer.fbo = 0; |
| 4441 | fbCmd.args.bindFramebuffer.colorAttCount = 1; |
| 4442 | fbCmd.args.bindFramebuffer.stereo = rtD->stereoTarget.has_value(); |
| 4443 | if (fbCmd.args.bindFramebuffer.stereo) |
| 4444 | fbCmd.args.bindFramebuffer.stereoTarget = rtD->stereoTarget.value(); |
| 4445 | break; |
| 4446 | case QRhiResource::TextureRenderTarget: |
| 4447 | { |
| 4448 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, rt); |
| 4449 | rtD = &rtTex->d; |
| 4450 | if (wantsColorClear) |
| 4451 | *wantsColorClear = !rtTex->m_flags.testFlag(flag: QRhiTextureRenderTarget::PreserveColorContents); |
| 4452 | if (wantsDsClear) |
| 4453 | *wantsDsClear = !rtTex->m_flags.testFlag(flag: QRhiTextureRenderTarget::PreserveDepthStencilContents); |
| 4454 | fbCmd.args.bindFramebuffer.fbo = rtTex->framebuffer; |
| 4455 | fbCmd.args.bindFramebuffer.colorAttCount = rtD->colorAttCount; |
| 4456 | fbCmd.args.bindFramebuffer.stereo = false; |
| 4457 | |
| 4458 | for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments(); |
| 4459 | it != itEnd; ++it) |
| 4460 | { |
| 4461 | const QRhiColorAttachment &colorAtt(*it); |
| 4462 | QGles2Texture *texD = QRHI_RES(QGles2Texture, colorAtt.texture()); |
| 4463 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
| 4464 | if (texD && cbD->passNeedsResourceTracking) { |
| 4465 | trackedRegisterTexture(passResTracker: &passResTracker, texD, |
| 4466 | access: QRhiPassResourceTracker::TexColorOutput, |
| 4467 | stage: QRhiPassResourceTracker::TexColorOutputStage); |
| 4468 | } |
| 4469 | if (resolveTexD && cbD->passNeedsResourceTracking) { |
| 4470 | trackedRegisterTexture(passResTracker: &passResTracker, texD: resolveTexD, |
| 4471 | access: QRhiPassResourceTracker::TexColorOutput, |
| 4472 | stage: QRhiPassResourceTracker::TexColorOutputStage); |
| 4473 | } |
| 4474 | // renderbuffers cannot be written in shaders (no image store) so |
| 4475 | // they do not matter here |
| 4476 | } |
| 4477 | if (rtTex->m_desc.depthTexture() && cbD->passNeedsResourceTracking) { |
| 4478 | trackedRegisterTexture(passResTracker: &passResTracker, QRHI_RES(QGles2Texture, rtTex->m_desc.depthTexture()), |
| 4479 | access: QRhiPassResourceTracker::TexDepthOutput, |
| 4480 | stage: QRhiPassResourceTracker::TexDepthOutputStage); |
| 4481 | } |
| 4482 | } |
| 4483 | break; |
| 4484 | default: |
| 4485 | Q_UNREACHABLE(); |
| 4486 | break; |
| 4487 | } |
| 4488 | |
| 4489 | fbCmd.args.bindFramebuffer.srgb = rtD->srgbUpdateAndBlend; |
| 4490 | |
| 4491 | return rtD; |
| 4492 | } |
| 4493 | |
| 4494 | void QRhiGles2::enqueueBarriersForPass(QGles2CommandBuffer *cbD) |
| 4495 | { |
| 4496 | cbD->passResTrackers.append(t: QRhiPassResourceTracker()); |
| 4497 | cbD->currentPassResTrackerIndex = cbD->passResTrackers.size() - 1; |
| 4498 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4499 | cmd.cmd = QGles2CommandBuffer::Command::BarriersForPass; |
| 4500 | cmd.args.barriersForPass.trackerIndex = cbD->currentPassResTrackerIndex; |
| 4501 | } |
| 4502 | |
| 4503 | void QRhiGles2::beginPass(QRhiCommandBuffer *cb, |
| 4504 | QRhiRenderTarget *rt, |
| 4505 | const QColor &colorClearValue, |
| 4506 | const QRhiDepthStencilClearValue &depthStencilClearValue, |
| 4507 | QRhiResourceUpdateBatch *resourceUpdates, |
| 4508 | QRhiCommandBuffer::BeginPassFlags flags) |
| 4509 | { |
| 4510 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4511 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
| 4512 | |
| 4513 | if (resourceUpdates) |
| 4514 | enqueueResourceUpdates(cb, resourceUpdates); |
| 4515 | |
| 4516 | // Get a new resource tracker. Then add a command that will generate |
| 4517 | // glMemoryBarrier() calls based on that tracker when submitted. |
| 4518 | enqueueBarriersForPass(cbD); |
| 4519 | |
| 4520 | if (rt->resourceType() == QRhiRenderTarget::TextureRenderTarget) { |
| 4521 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, rt); |
| 4522 | if (!QRhiRenderTargetAttachmentTracker::isUpToDate<QGles2Texture, QGles2RenderBuffer>(desc: rtTex->description(), currentResIdList: rtTex->d.currentResIdList)) |
| 4523 | rtTex->create(); |
| 4524 | } |
| 4525 | |
| 4526 | bool wantsColorClear, wantsDsClear; |
| 4527 | QGles2RenderTargetData *rtD = enqueueBindFramebuffer(rt, cbD, wantsColorClear: &wantsColorClear, wantsDsClear: &wantsDsClear); |
| 4528 | |
| 4529 | QGles2CommandBuffer::Command &clearCmd(cbD->commands.get()); |
| 4530 | clearCmd.cmd = QGles2CommandBuffer::Command::Clear; |
| 4531 | clearCmd.args.clear.mask = 0; |
| 4532 | if (rtD->colorAttCount && wantsColorClear) |
| 4533 | clearCmd.args.clear.mask |= GL_COLOR_BUFFER_BIT; |
| 4534 | if (rtD->dsAttCount && wantsDsClear) |
| 4535 | clearCmd.args.clear.mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
| 4536 | clearCmd.args.clear.c[0] = float(colorClearValue.redF()); |
| 4537 | clearCmd.args.clear.c[1] = float(colorClearValue.greenF()); |
| 4538 | clearCmd.args.clear.c[2] = float(colorClearValue.blueF()); |
| 4539 | clearCmd.args.clear.c[3] = float(colorClearValue.alphaF()); |
| 4540 | clearCmd.args.clear.d = depthStencilClearValue.depthClearValue(); |
| 4541 | clearCmd.args.clear.s = depthStencilClearValue.stencilClearValue(); |
| 4542 | |
| 4543 | cbD->recordingPass = QGles2CommandBuffer::RenderPass; |
| 4544 | cbD->passNeedsResourceTracking = !flags.testFlag(flag: QRhiCommandBuffer::DoNotTrackResourcesForCompute); |
| 4545 | cbD->currentTarget = rt; |
| 4546 | |
| 4547 | cbD->resetCachedState(); |
| 4548 | } |
| 4549 | |
| 4550 | void QRhiGles2::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
| 4551 | { |
| 4552 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4553 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
| 4554 | |
| 4555 | if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) { |
| 4556 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, cbD->currentTarget); |
| 4557 | for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments(); |
| 4558 | it != itEnd; ++it) |
| 4559 | { |
| 4560 | const QRhiColorAttachment &colorAtt(*it); |
| 4561 | if (!colorAtt.resolveTexture()) |
| 4562 | continue; |
| 4563 | |
| 4564 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
| 4565 | const QSize size = resolveTexD->pixelSize(); |
| 4566 | if (colorAtt.renderBuffer()) { |
| 4567 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, colorAtt.renderBuffer()); |
| 4568 | if (rbD->pixelSize() != size) { |
| 4569 | qWarning(msg: "Resolve source (%dx%d) and target (%dx%d) size does not match" , |
| 4570 | rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height()); |
| 4571 | } |
| 4572 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4573 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer; |
| 4574 | cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer; |
| 4575 | cmd.args.blitFromRenderbuffer.w = size.width(); |
| 4576 | cmd.args.blitFromRenderbuffer.h = size.height(); |
| 4577 | if (resolveTexD->m_flags.testFlag(flag: QRhiTexture::CubeMap)) |
| 4578 | cmd.args.blitFromRenderbuffer.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(colorAtt.resolveLayer()); |
| 4579 | else |
| 4580 | cmd.args.blitFromRenderbuffer.target = resolveTexD->target; |
| 4581 | cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture; |
| 4582 | cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel(); |
| 4583 | const bool hasZ = resolveTexD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) |
| 4584 | || resolveTexD->m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 4585 | cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0; |
| 4586 | cmd.args.blitFromRenderbuffer.isDepthStencil = false; |
| 4587 | } else if (caps.glesMultisampleRenderToTexture) { |
| 4588 | // Nothing to do, resolving into colorAtt.resolveTexture() is automatic, |
| 4589 | // colorAtt.texture() is in fact not used for anything. |
| 4590 | } else { |
| 4591 | Q_ASSERT(colorAtt.texture()); |
| 4592 | QGles2Texture *texD = QRHI_RES(QGles2Texture, colorAtt.texture()); |
| 4593 | if (texD->pixelSize() != size) { |
| 4594 | qWarning(msg: "Resolve source (%dx%d) and target (%dx%d) size does not match" , |
| 4595 | texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height()); |
| 4596 | } |
| 4597 | const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1; |
| 4598 | for (int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) { |
| 4599 | const int srcLayer = colorAtt.layer() + resolveIdx; |
| 4600 | const int dstLayer = colorAtt.resolveLayer() + resolveIdx; |
| 4601 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4602 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromTexture; |
| 4603 | if (texD->m_flags.testFlag(flag: QRhiTexture::CubeMap)) |
| 4604 | cmd.args.blitFromTexture.srcTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(srcLayer); |
| 4605 | else |
| 4606 | cmd.args.blitFromTexture.srcTarget = texD->target; |
| 4607 | cmd.args.blitFromTexture.srcTexture = texD->texture; |
| 4608 | cmd.args.blitFromTexture.srcLevel = colorAtt.level(); |
| 4609 | cmd.args.blitFromTexture.srcLayer = 0; |
| 4610 | if (texD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(flag: QRhiTexture::TextureArray)) |
| 4611 | cmd.args.blitFromTexture.srcLayer = srcLayer; |
| 4612 | cmd.args.blitFromTexture.w = size.width(); |
| 4613 | cmd.args.blitFromTexture.h = size.height(); |
| 4614 | if (resolveTexD->m_flags.testFlag(flag: QRhiTexture::CubeMap)) |
| 4615 | cmd.args.blitFromTexture.dstTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(dstLayer); |
| 4616 | else |
| 4617 | cmd.args.blitFromTexture.dstTarget = resolveTexD->target; |
| 4618 | cmd.args.blitFromTexture.dstTexture = resolveTexD->texture; |
| 4619 | cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel(); |
| 4620 | cmd.args.blitFromTexture.dstLayer = 0; |
| 4621 | if (resolveTexD->m_flags.testFlag(flag: QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(flag: QRhiTexture::TextureArray)) |
| 4622 | cmd.args.blitFromTexture.dstLayer = dstLayer; |
| 4623 | cmd.args.blitFromTexture.isDepthStencil = false; |
| 4624 | } |
| 4625 | } |
| 4626 | } |
| 4627 | |
| 4628 | if (rtTex->m_desc.depthResolveTexture()) { |
| 4629 | QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, rtTex->m_desc.depthResolveTexture()); |
| 4630 | const QSize size = depthResolveTexD->pixelSize(); |
| 4631 | if (rtTex->m_desc.depthStencilBuffer()) { |
| 4632 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, rtTex->m_desc.depthStencilBuffer()); |
| 4633 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4634 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer; |
| 4635 | cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer; |
| 4636 | cmd.args.blitFromRenderbuffer.w = size.width(); |
| 4637 | cmd.args.blitFromRenderbuffer.h = size.height(); |
| 4638 | cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target; |
| 4639 | cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture; |
| 4640 | cmd.args.blitFromRenderbuffer.dstLevel = 0; |
| 4641 | cmd.args.blitFromRenderbuffer.dstLayer = 0; |
| 4642 | cmd.args.blitFromRenderbuffer.isDepthStencil = true; |
| 4643 | } else if (caps.glesMultisampleRenderToTexture) { |
| 4644 | // Nothing to do, resolving into depthResolveTexture() is automatic. |
| 4645 | } else { |
| 4646 | QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, rtTex->m_desc.depthTexture()); |
| 4647 | const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1; |
| 4648 | for (int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) { |
| 4649 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4650 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromTexture; |
| 4651 | cmd.args.blitFromTexture.srcTarget = depthTexD->target; |
| 4652 | cmd.args.blitFromTexture.srcTexture = depthTexD->texture; |
| 4653 | cmd.args.blitFromTexture.srcLevel = 0; |
| 4654 | cmd.args.blitFromTexture.srcLayer = resolveIdx; |
| 4655 | cmd.args.blitFromTexture.w = size.width(); |
| 4656 | cmd.args.blitFromTexture.h = size.height(); |
| 4657 | cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target; |
| 4658 | cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture; |
| 4659 | cmd.args.blitFromTexture.dstLevel = 0; |
| 4660 | cmd.args.blitFromTexture.dstLayer = resolveIdx; |
| 4661 | cmd.args.blitFromTexture.isDepthStencil = true; |
| 4662 | } |
| 4663 | } |
| 4664 | } |
| 4665 | |
| 4666 | const bool mayDiscardDepthStencil = |
| 4667 | (rtTex->m_desc.depthStencilBuffer() |
| 4668 | || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(flag: QRhiTextureRenderTarget::DoNotStoreDepthStencilContents))) |
| 4669 | && !rtTex->m_desc.depthResolveTexture(); |
| 4670 | if (mayDiscardDepthStencil) { |
| 4671 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4672 | cmd.cmd = QGles2CommandBuffer::Command::InvalidateFramebuffer; |
| 4673 | if (caps.needsDepthStencilCombinedAttach) { |
| 4674 | cmd.args.invalidateFramebuffer.attCount = 1; |
| 4675 | cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_STENCIL_ATTACHMENT; |
| 4676 | } else { |
| 4677 | cmd.args.invalidateFramebuffer.attCount = 2; |
| 4678 | cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT; |
| 4679 | cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT; |
| 4680 | } |
| 4681 | } |
| 4682 | } |
| 4683 | |
| 4684 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
| 4685 | cbD->currentTarget = nullptr; |
| 4686 | |
| 4687 | if (resourceUpdates) |
| 4688 | enqueueResourceUpdates(cb, resourceUpdates); |
| 4689 | } |
| 4690 | |
| 4691 | void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, |
| 4692 | QRhiResourceUpdateBatch *resourceUpdates, |
| 4693 | QRhiCommandBuffer::BeginPassFlags) |
| 4694 | { |
| 4695 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4696 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
| 4697 | |
| 4698 | if (resourceUpdates) |
| 4699 | enqueueResourceUpdates(cb, resourceUpdates); |
| 4700 | |
| 4701 | enqueueBarriersForPass(cbD); |
| 4702 | |
| 4703 | cbD->recordingPass = QGles2CommandBuffer::ComputePass; |
| 4704 | |
| 4705 | cbD->resetCachedState(); |
| 4706 | } |
| 4707 | |
| 4708 | void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
| 4709 | { |
| 4710 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4711 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
| 4712 | |
| 4713 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
| 4714 | |
| 4715 | if (resourceUpdates) |
| 4716 | enqueueResourceUpdates(cb, resourceUpdates); |
| 4717 | } |
| 4718 | |
| 4719 | void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) |
| 4720 | { |
| 4721 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4722 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
| 4723 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, ps); |
| 4724 | const bool pipelineChanged = cbD->currentComputePipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
| 4725 | |
| 4726 | if (pipelineChanged) { |
| 4727 | cbD->currentGraphicsPipeline = nullptr; |
| 4728 | cbD->currentComputePipeline = ps; |
| 4729 | cbD->currentPipelineGeneration = psD->generation; |
| 4730 | |
| 4731 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4732 | cmd.cmd = QGles2CommandBuffer::Command::BindComputePipeline; |
| 4733 | cmd.args.bindComputePipeline.ps = ps; |
| 4734 | } |
| 4735 | } |
| 4736 | |
| 4737 | template<typename T> |
| 4738 | inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource, |
| 4739 | QRhiShaderResourceBinding::Type bindingType, |
| 4740 | int loadTypeVal, int storeTypeVal, int loadStoreTypeVal) |
| 4741 | { |
| 4742 | int access = 0; |
| 4743 | if (bindingType == loadTypeVal) { |
| 4744 | access = QGles2CommandBuffer::ComputePassState::Read; |
| 4745 | } else { |
| 4746 | access = QGles2CommandBuffer::ComputePassState::Write; |
| 4747 | if (bindingType == loadStoreTypeVal) |
| 4748 | access |= QGles2CommandBuffer::ComputePassState::Read; |
| 4749 | } |
| 4750 | auto it = writtenResources->find(resource); |
| 4751 | if (it != writtenResources->end()) |
| 4752 | it->first |= access; |
| 4753 | else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal) |
| 4754 | writtenResources->insert(resource, { access, true }); |
| 4755 | } |
| 4756 | |
| 4757 | void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z) |
| 4758 | { |
| 4759 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
| 4760 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
| 4761 | |
| 4762 | if (cbD->currentComputeSrb) { |
| 4763 | GLbitfield barriers = 0; |
| 4764 | |
| 4765 | // The key in the writtenResources map indicates that the resource was |
| 4766 | // written in a previous dispatch, whereas the value accumulates the |
| 4767 | // access mask in the current one. |
| 4768 | for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources) |
| 4769 | accessAndIsNewFlag = { 0, false }; |
| 4770 | |
| 4771 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb); |
| 4772 | const int bindingCount = srbD->m_bindings.size(); |
| 4773 | for (int i = 0; i < bindingCount; ++i) { |
| 4774 | const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(binding: srbD->m_bindings.at(idx: i)); |
| 4775 | switch (b->type) { |
| 4776 | case QRhiShaderResourceBinding::ImageLoad: |
| 4777 | case QRhiShaderResourceBinding::ImageStore: |
| 4778 | case QRhiShaderResourceBinding::ImageLoadStore: |
| 4779 | qrhigl_accumulateComputeResource(writtenResources: &cbD->computePassState.writtenResources, |
| 4780 | resource: b->u.simage.tex, |
| 4781 | bindingType: b->type, |
| 4782 | loadTypeVal: QRhiShaderResourceBinding::ImageLoad, |
| 4783 | storeTypeVal: QRhiShaderResourceBinding::ImageStore, |
| 4784 | loadStoreTypeVal: QRhiShaderResourceBinding::ImageLoadStore); |
| 4785 | break; |
| 4786 | case QRhiShaderResourceBinding::BufferLoad: |
| 4787 | case QRhiShaderResourceBinding::BufferStore: |
| 4788 | case QRhiShaderResourceBinding::BufferLoadStore: |
| 4789 | qrhigl_accumulateComputeResource(writtenResources: &cbD->computePassState.writtenResources, |
| 4790 | resource: b->u.sbuf.buf, |
| 4791 | bindingType: b->type, |
| 4792 | loadTypeVal: QRhiShaderResourceBinding::BufferLoad, |
| 4793 | storeTypeVal: QRhiShaderResourceBinding::BufferStore, |
| 4794 | loadStoreTypeVal: QRhiShaderResourceBinding::BufferLoadStore); |
| 4795 | break; |
| 4796 | default: |
| 4797 | break; |
| 4798 | } |
| 4799 | } |
| 4800 | |
| 4801 | for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) { |
| 4802 | const int accessInThisDispatch = it->first; |
| 4803 | const bool isNewInThisDispatch = it->second; |
| 4804 | if (accessInThisDispatch && !isNewInThisDispatch) { |
| 4805 | if (it.key()->resourceType() == QRhiResource::Texture) |
| 4806 | barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
| 4807 | else |
| 4808 | barriers |= GL_SHADER_STORAGE_BARRIER_BIT; |
| 4809 | } |
| 4810 | // Anything that was previously written, but is only read now, can be |
| 4811 | // removed from the written list (because that previous write got a |
| 4812 | // corresponding barrier now). |
| 4813 | if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read) |
| 4814 | it = cbD->computePassState.writtenResources.erase(it); |
| 4815 | else |
| 4816 | ++it; |
| 4817 | } |
| 4818 | |
| 4819 | if (barriers) { |
| 4820 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4821 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
| 4822 | cmd.args.barrier.barriers = barriers; |
| 4823 | } |
| 4824 | } |
| 4825 | |
| 4826 | QGles2CommandBuffer::Command &cmd(cbD->commands.get()); |
| 4827 | cmd.cmd = QGles2CommandBuffer::Command::Dispatch; |
| 4828 | cmd.args.dispatch.x = GLuint(x); |
| 4829 | cmd.args.dispatch.y = GLuint(y); |
| 4830 | cmd.args.dispatch.z = GLuint(z); |
| 4831 | } |
| 4832 | |
| 4833 | static inline GLenum toGlShaderType(QRhiShaderStage::Type type) |
| 4834 | { |
| 4835 | switch (type) { |
| 4836 | case QRhiShaderStage::Vertex: |
| 4837 | return GL_VERTEX_SHADER; |
| 4838 | case QRhiShaderStage::TessellationControl: |
| 4839 | return GL_TESS_CONTROL_SHADER; |
| 4840 | case QRhiShaderStage::TessellationEvaluation: |
| 4841 | return GL_TESS_EVALUATION_SHADER; |
| 4842 | case QRhiShaderStage::Geometry: |
| 4843 | return GL_GEOMETRY_SHADER; |
| 4844 | case QRhiShaderStage::Fragment: |
| 4845 | return GL_FRAGMENT_SHADER; |
| 4846 | case QRhiShaderStage::Compute: |
| 4847 | return GL_COMPUTE_SHADER; |
| 4848 | default: |
| 4849 | Q_UNREACHABLE_RETURN(GL_VERTEX_SHADER); |
| 4850 | } |
| 4851 | } |
| 4852 | |
| 4853 | QByteArray QRhiGles2::shaderSource(const QRhiShaderStage &shaderStage, QShaderVersion *shaderVersion) |
| 4854 | { |
| 4855 | const QShader bakedShader = shaderStage.shader(); |
| 4856 | QList<int> versionsToTry; |
| 4857 | QByteArray source; |
| 4858 | if (caps.gles) { |
| 4859 | if (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)) { |
| 4860 | versionsToTry << 320 << 310 << 300 << 100; |
| 4861 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 1) { |
| 4862 | versionsToTry << 310 << 300 << 100; |
| 4863 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 0) { |
| 4864 | versionsToTry << 300 << 100; |
| 4865 | } else { |
| 4866 | versionsToTry << 100; |
| 4867 | } |
| 4868 | for (int v : versionsToTry) { |
| 4869 | QShaderVersion ver(v, QShaderVersion::GlslEs); |
| 4870 | source = bakedShader.shader(key: { QShader::GlslShader, ver, shaderStage.shaderVariant() }).shader(); |
| 4871 | if (!source.isEmpty()) { |
| 4872 | if (shaderVersion) |
| 4873 | *shaderVersion = ver; |
| 4874 | break; |
| 4875 | } |
| 4876 | } |
| 4877 | } else { |
| 4878 | if (caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 6)) { |
| 4879 | versionsToTry << 460 << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
| 4880 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 5) { |
| 4881 | versionsToTry << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
| 4882 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 4) { |
| 4883 | versionsToTry << 440 << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
| 4884 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 3) { |
| 4885 | versionsToTry << 430 << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
| 4886 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 2) { |
| 4887 | versionsToTry << 420 << 410 << 400 << 330 << 150 << 140 << 130; |
| 4888 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 1) { |
| 4889 | versionsToTry << 410 << 400 << 330 << 150 << 140 << 130; |
| 4890 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 0) { |
| 4891 | versionsToTry << 400 << 330 << 150 << 140 << 130; |
| 4892 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 3) { |
| 4893 | versionsToTry << 330 << 150 << 140 << 130; |
| 4894 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 2) { |
| 4895 | versionsToTry << 150 << 140 << 130; |
| 4896 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 1) { |
| 4897 | versionsToTry << 140 << 130; |
| 4898 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 0) { |
| 4899 | versionsToTry << 130; |
| 4900 | } |
| 4901 | if (!caps.coreProfile) |
| 4902 | versionsToTry << 120; |
| 4903 | for (int v : versionsToTry) { |
| 4904 | source = bakedShader.shader(key: { QShader::GlslShader, v, shaderStage.shaderVariant() }).shader(); |
| 4905 | if (!source.isEmpty()) { |
| 4906 | if (shaderVersion) |
| 4907 | *shaderVersion = v; |
| 4908 | break; |
| 4909 | } |
| 4910 | } |
| 4911 | } |
| 4912 | if (source.isEmpty()) { |
| 4913 | qWarning() << "No GLSL shader code found (versions tried: " << versionsToTry |
| 4914 | << ") in baked shader" << bakedShader; |
| 4915 | } |
| 4916 | return source; |
| 4917 | } |
| 4918 | |
| 4919 | bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage, QShaderVersion *shaderVersion) |
| 4920 | { |
| 4921 | const QByteArray source = shaderSource(shaderStage, shaderVersion); |
| 4922 | if (source.isEmpty()) |
| 4923 | return false; |
| 4924 | |
| 4925 | GLuint shader; |
| 4926 | auto cacheIt = m_shaderCache.constFind(key: shaderStage); |
| 4927 | if (cacheIt != m_shaderCache.constEnd()) { |
| 4928 | shader = *cacheIt; |
| 4929 | } else { |
| 4930 | shader = f->glCreateShader(type: toGlShaderType(type: shaderStage.type())); |
| 4931 | const char *srcStr = source.constData(); |
| 4932 | const GLint srcLength = source.size(); |
| 4933 | f->glShaderSource(shader, count: 1, string: &srcStr, length: &srcLength); |
| 4934 | f->glCompileShader(shader); |
| 4935 | GLint compiled = 0; |
| 4936 | f->glGetShaderiv(shader, GL_COMPILE_STATUS, params: &compiled); |
| 4937 | if (!compiled) { |
| 4938 | GLint infoLogLength = 0; |
| 4939 | f->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, params: &infoLogLength); |
| 4940 | QByteArray log; |
| 4941 | if (infoLogLength > 1) { |
| 4942 | GLsizei length = 0; |
| 4943 | log.resize(size: infoLogLength); |
| 4944 | f->glGetShaderInfoLog(shader, bufsize: infoLogLength, length: &length, infolog: log.data()); |
| 4945 | } |
| 4946 | qWarning(msg: "Failed to compile shader: %s\nSource was:\n%s" , log.constData(), source.constData()); |
| 4947 | return false; |
| 4948 | } |
| 4949 | if (m_shaderCache.size() >= MAX_SHADER_CACHE_ENTRIES) { |
| 4950 | // Use the simplest strategy: too many cached shaders -> drop them all. |
| 4951 | for (uint shader : m_shaderCache) |
| 4952 | f->glDeleteShader(shader); // does not actually get released yet when attached to a not-yet-released program |
| 4953 | m_shaderCache.clear(); |
| 4954 | } |
| 4955 | m_shaderCache.insert(key: shaderStage, value: shader); |
| 4956 | } |
| 4957 | |
| 4958 | f->glAttachShader(program, shader); |
| 4959 | |
| 4960 | return true; |
| 4961 | } |
| 4962 | |
| 4963 | bool QRhiGles2::linkProgram(GLuint program) |
| 4964 | { |
| 4965 | f->glLinkProgram(program); |
| 4966 | GLint linked = 0; |
| 4967 | f->glGetProgramiv(program, GL_LINK_STATUS, params: &linked); |
| 4968 | if (!linked) { |
| 4969 | GLint infoLogLength = 0; |
| 4970 | f->glGetProgramiv(program, GL_INFO_LOG_LENGTH, params: &infoLogLength); |
| 4971 | QByteArray log; |
| 4972 | if (infoLogLength > 1) { |
| 4973 | GLsizei length = 0; |
| 4974 | log.resize(size: infoLogLength); |
| 4975 | f->glGetProgramInfoLog(program, bufsize: infoLogLength, length: &length, infolog: log.data()); |
| 4976 | } |
| 4977 | qWarning(msg: "Failed to link shader program: %s" , log.constData()); |
| 4978 | return false; |
| 4979 | } |
| 4980 | return true; |
| 4981 | } |
| 4982 | |
| 4983 | void QRhiGles2::registerUniformIfActive(const QShaderDescription::BlockVariable &var, |
| 4984 | const QByteArray &namePrefix, |
| 4985 | int binding, |
| 4986 | int baseOffset, |
| 4987 | GLuint program, |
| 4988 | ActiveUniformLocationTracker *activeUniformLocations, |
| 4989 | QGles2UniformDescriptionVector *dst) |
| 4990 | { |
| 4991 | if (var.type == QShaderDescription::Struct) { |
| 4992 | qWarning(msg: "Nested structs are not supported at the moment. '%s' ignored." , |
| 4993 | var.name.constData()); |
| 4994 | return; |
| 4995 | } |
| 4996 | QGles2UniformDescription uniform; |
| 4997 | uniform.type = var.type; |
| 4998 | const QByteArray name = namePrefix + var.name; |
| 4999 | // Here we expect that the OpenGL implementation has proper active uniform |
| 5000 | // handling, meaning that a uniform that is declared but not accessed |
| 5001 | // elsewhere in the code is reported as -1 when querying the location. If |
| 5002 | // that is not the case, it won't break anything, but we'll generate |
| 5003 | // unnecessary glUniform* calls then. |
| 5004 | uniform.glslLocation = f->glGetUniformLocation(program, name: name.constData()); |
| 5005 | if (uniform.glslLocation >= 0 && !activeUniformLocations->hasSeen(s: uniform.glslLocation)) { |
| 5006 | if (var.arrayDims.size() > 1) { |
| 5007 | qWarning(msg: "Array '%s' has more than one dimension. This is not supported." , |
| 5008 | var.name.constData()); |
| 5009 | return; |
| 5010 | } |
| 5011 | uniform.binding = binding; |
| 5012 | uniform.offset = uint(baseOffset + var.offset); |
| 5013 | uniform.size = var.size; |
| 5014 | uniform.arrayDim = var.arrayDims.isEmpty() ? 0 : var.arrayDims.first(); |
| 5015 | dst->append(t: uniform); |
| 5016 | } |
| 5017 | } |
| 5018 | |
| 5019 | void QRhiGles2::gatherUniforms(GLuint program, |
| 5020 | const QShaderDescription::UniformBlock &ub, |
| 5021 | ActiveUniformLocationTracker *activeUniformLocations, |
| 5022 | QGles2UniformDescriptionVector *dst) |
| 5023 | { |
| 5024 | QByteArray prefix = ub.structName + '.'; |
| 5025 | for (const QShaderDescription::BlockVariable &blockMember : ub.members) { |
| 5026 | if (blockMember.type == QShaderDescription::Struct) { |
| 5027 | QByteArray structPrefix = prefix + blockMember.name; |
| 5028 | |
| 5029 | const int baseOffset = blockMember.offset; |
| 5030 | if (blockMember.arrayDims.isEmpty()) { |
| 5031 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
| 5032 | registerUniformIfActive(var: structMember, namePrefix: structPrefix + "." , binding: ub.binding, |
| 5033 | baseOffset, program, activeUniformLocations, dst); |
| 5034 | } else { |
| 5035 | if (blockMember.arrayDims.size() > 1) { |
| 5036 | qWarning(msg: "Array of struct '%s' has more than one dimension. Only the first " |
| 5037 | "dimension is used." , |
| 5038 | blockMember.name.constData()); |
| 5039 | } |
| 5040 | const int dim = blockMember.arrayDims.first(); |
| 5041 | const int elemSize = blockMember.size / dim; |
| 5042 | int elemOffset = baseOffset; |
| 5043 | for (int di = 0; di < dim; ++di) { |
| 5044 | const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.'; |
| 5045 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
| 5046 | registerUniformIfActive(var: structMember, namePrefix: arrayPrefix, binding: ub.binding, baseOffset: elemOffset, program, activeUniformLocations, dst); |
| 5047 | elemOffset += elemSize; |
| 5048 | } |
| 5049 | } |
| 5050 | } else { |
| 5051 | registerUniformIfActive(var: blockMember, namePrefix: prefix, binding: ub.binding, baseOffset: 0, program, activeUniformLocations, dst); |
| 5052 | } |
| 5053 | } |
| 5054 | } |
| 5055 | |
| 5056 | void QRhiGles2::gatherSamplers(GLuint program, |
| 5057 | const QShaderDescription::InOutVariable &v, |
| 5058 | QGles2SamplerDescriptionVector *dst) |
| 5059 | { |
| 5060 | QGles2SamplerDescription sampler; |
| 5061 | sampler.glslLocation = f->glGetUniformLocation(program, name: v.name.constData()); |
| 5062 | if (sampler.glslLocation >= 0) { |
| 5063 | sampler.combinedBinding = v.binding; |
| 5064 | sampler.tbinding = -1; |
| 5065 | sampler.sbinding = -1; |
| 5066 | dst->append(t: sampler); |
| 5067 | } |
| 5068 | } |
| 5069 | |
| 5070 | void QRhiGles2::gatherGeneratedSamplers(GLuint program, |
| 5071 | const QShader::SeparateToCombinedImageSamplerMapping &mapping, |
| 5072 | QGles2SamplerDescriptionVector *dst) |
| 5073 | { |
| 5074 | QGles2SamplerDescription sampler; |
| 5075 | sampler.glslLocation = f->glGetUniformLocation(program, name: mapping.combinedSamplerName.constData()); |
| 5076 | if (sampler.glslLocation >= 0) { |
| 5077 | sampler.combinedBinding = -1; |
| 5078 | sampler.tbinding = mapping.textureBinding; |
| 5079 | sampler.sbinding = mapping.samplerBinding; |
| 5080 | dst->append(t: sampler); |
| 5081 | } |
| 5082 | } |
| 5083 | |
| 5084 | void QRhiGles2::sanityCheckVertexFragmentInterface(const QShaderDescription &vsDesc, const QShaderDescription &fsDesc) |
| 5085 | { |
| 5086 | if (!vsDesc.isValid() || !fsDesc.isValid()) |
| 5087 | return; |
| 5088 | |
| 5089 | // Print a warning if the fragment shader input for a given location uses a |
| 5090 | // name that does not match the vertex shader output at the same location. |
| 5091 | // This is not an error with any other API and not with GLSL >= 330 either, |
| 5092 | // but matters for older GLSL code that has no location qualifiers. |
| 5093 | for (const QShaderDescription::InOutVariable &outVar : vsDesc.outputVariables()) { |
| 5094 | for (const QShaderDescription::InOutVariable &inVar : fsDesc.inputVariables()) { |
| 5095 | if (inVar.location == outVar.location) { |
| 5096 | if (inVar.name != outVar.name) { |
| 5097 | qWarning(msg: "Vertex output name '%s' does not match fragment input '%s'. " |
| 5098 | "This should be avoided because it causes problems with older GLSL versions." , |
| 5099 | outVar.name.constData(), inVar.name.constData()); |
| 5100 | } |
| 5101 | break; |
| 5102 | } |
| 5103 | } |
| 5104 | } |
| 5105 | } |
| 5106 | |
| 5107 | bool QRhiGles2::isProgramBinaryDiskCacheEnabled() const |
| 5108 | { |
| 5109 | static QOpenGLProgramBinarySupportCheckWrapper checker; |
| 5110 | return checker.get(context: ctx)->isSupported(); |
| 5111 | } |
| 5112 | |
| 5113 | Q_GLOBAL_STATIC(QOpenGLProgramBinaryCache, qrhi_programBinaryCache); |
| 5114 | |
| 5115 | static inline QShader::Stage toShaderStage(QRhiShaderStage::Type type) |
| 5116 | { |
| 5117 | switch (type) { |
| 5118 | case QRhiShaderStage::Vertex: |
| 5119 | return QShader::VertexStage; |
| 5120 | case QRhiShaderStage::TessellationControl: |
| 5121 | return QShader::TessellationControlStage; |
| 5122 | case QRhiShaderStage::TessellationEvaluation: |
| 5123 | return QShader::TessellationEvaluationStage; |
| 5124 | case QRhiShaderStage::Geometry: |
| 5125 | return QShader::GeometryStage; |
| 5126 | case QRhiShaderStage::Fragment: |
| 5127 | return QShader::FragmentStage; |
| 5128 | case QRhiShaderStage::Compute: |
| 5129 | return QShader::ComputeStage; |
| 5130 | default: |
| 5131 | Q_UNREACHABLE_RETURN(QShader::VertexStage); |
| 5132 | } |
| 5133 | } |
| 5134 | |
| 5135 | QRhiGles2::ProgramCacheResult QRhiGles2::tryLoadFromDiskOrPipelineCache(const QRhiShaderStage *stages, |
| 5136 | int stageCount, |
| 5137 | GLuint program, |
| 5138 | const QVector<QShaderDescription::InOutVariable> &inputVars, |
| 5139 | QByteArray *cacheKey) |
| 5140 | { |
| 5141 | Q_ASSERT(cacheKey); |
| 5142 | |
| 5143 | // the traditional QOpenGL disk cache since Qt 5.9 |
| 5144 | const bool legacyDiskCacheEnabled = isProgramBinaryDiskCacheEnabled(); |
| 5145 | |
| 5146 | // QRhi's own (set)PipelineCacheData() |
| 5147 | const bool pipelineCacheEnabled = caps.programBinary && !m_pipelineCache.isEmpty(); |
| 5148 | |
| 5149 | // calculating the cache key based on the source code is common for both types of caches |
| 5150 | if (legacyDiskCacheEnabled || pipelineCacheEnabled) { |
| 5151 | QOpenGLProgramBinaryCache::ProgramDesc binaryProgram; |
| 5152 | for (int i = 0; i < stageCount; ++i) { |
| 5153 | const QRhiShaderStage &stage(stages[i]); |
| 5154 | QByteArray source = shaderSource(shaderStage: stage, shaderVersion: nullptr); |
| 5155 | if (source.isEmpty()) |
| 5156 | return QRhiGles2::ProgramCacheError; |
| 5157 | |
| 5158 | if (stage.type() == QRhiShaderStage::Vertex) { |
| 5159 | // Now add something to the key that indicates the vertex input locations. |
| 5160 | // A GLSL shader lower than 330 (150, 140, ...) will not have location |
| 5161 | // qualifiers. This means that the shader source code is the same |
| 5162 | // regardless of what locations inputVars contains. This becomes a problem |
| 5163 | // because we'll glBindAttribLocation the shader based on inputVars, but |
| 5164 | // that's only when compiling/linking when there was no cache hit. Picking |
| 5165 | // from the cache afterwards should take the input locations into account |
| 5166 | // since if inputVars has now different locations for the attributes, then |
| 5167 | // it is not ok to reuse a program binary that used different attribute |
| 5168 | // locations. For a lot of clients this would not be an issue since they |
| 5169 | // typically hardcode and use the same vertex locations on every run. Some |
| 5170 | // systems that dynamically generate shaders may end up with a non-stable |
| 5171 | // order (and so location numbers), however. This is sub-optimal because |
| 5172 | // it makes caching inefficient, and said clients should be fixed, but in |
| 5173 | // any case this should not break rendering. Hence including the locations |
| 5174 | // in the cache key. |
| 5175 | QMap<QByteArray, int> inputLocations; // sorted by key when iterating |
| 5176 | for (const QShaderDescription::InOutVariable &var : inputVars) |
| 5177 | inputLocations.insert(key: var.name, value: var.location); |
| 5178 | source += QByteArrayLiteral("\n // " ); // just to be nice; treated as an arbitrary string regardless |
| 5179 | for (auto it = inputLocations.cbegin(), end = inputLocations.cend(); it != end; ++it) { |
| 5180 | source += it.key(); |
| 5181 | source += QByteArray::number(it.value()); |
| 5182 | } |
| 5183 | source += QByteArrayLiteral("\n" ); |
| 5184 | } |
| 5185 | |
| 5186 | binaryProgram.shaders.append(t: QOpenGLProgramBinaryCache::ShaderDesc(toShaderStage(type: stage.type()), source)); |
| 5187 | } |
| 5188 | |
| 5189 | *cacheKey = binaryProgram.cacheKey(); |
| 5190 | |
| 5191 | // Try our pipeline cache simulation first, if it got seeded with |
| 5192 | // setPipelineCacheData and there's a hit, then no need to go to the |
| 5193 | // filesystem at all. |
| 5194 | if (pipelineCacheEnabled) { |
| 5195 | auto it = m_pipelineCache.constFind(key: *cacheKey); |
| 5196 | if (it != m_pipelineCache.constEnd()) { |
| 5197 | GLenum err; |
| 5198 | for ( ; ; ) { |
| 5199 | err = f->glGetError(); |
| 5200 | if (err == GL_NO_ERROR || err == GL_CONTEXT_LOST) |
| 5201 | break; |
| 5202 | } |
| 5203 | f->glProgramBinary(program, binaryFormat: it->format, binary: it->data.constData(), length: it->data.size()); |
| 5204 | err = f->glGetError(); |
| 5205 | if (err == GL_NO_ERROR) { |
| 5206 | GLint linkStatus = 0; |
| 5207 | f->glGetProgramiv(program, GL_LINK_STATUS, params: &linkStatus); |
| 5208 | if (linkStatus == GL_TRUE) |
| 5209 | return QRhiGles2::ProgramCacheHit; |
| 5210 | } |
| 5211 | } |
| 5212 | } |
| 5213 | |
| 5214 | if (legacyDiskCacheEnabled && qrhi_programBinaryCache()->load(cacheKey: *cacheKey, programId: program)) { |
| 5215 | // use the logging category QOpenGLShaderProgram would |
| 5216 | qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache, program %u, key %s" , |
| 5217 | program, cacheKey->constData()); |
| 5218 | return QRhiGles2::ProgramCacheHit; |
| 5219 | } |
| 5220 | } |
| 5221 | |
| 5222 | return QRhiGles2::ProgramCacheMiss; |
| 5223 | } |
| 5224 | |
| 5225 | void QRhiGles2::trySaveToDiskCache(GLuint program, const QByteArray &cacheKey) |
| 5226 | { |
| 5227 | // This is only for the traditional QOpenGL disk cache since Qt 5.9. |
| 5228 | |
| 5229 | if (isProgramBinaryDiskCacheEnabled()) { |
| 5230 | // use the logging category QOpenGLShaderProgram would |
| 5231 | qCDebug(lcOpenGLProgramDiskCache, "Saving program binary, program %u, key %s" , |
| 5232 | program, cacheKey.constData()); |
| 5233 | qrhi_programBinaryCache()->save(cacheKey, programId: program); |
| 5234 | } |
| 5235 | } |
| 5236 | |
| 5237 | void QRhiGles2::trySaveToPipelineCache(GLuint program, const QByteArray &cacheKey, bool force) |
| 5238 | { |
| 5239 | // This handles our own simulated "pipeline cache". (specific to QRhi, not |
| 5240 | // shared with legacy QOpenGL* stuff) |
| 5241 | |
| 5242 | if (caps.programBinary && (force || !m_pipelineCache.contains(key: cacheKey))) { |
| 5243 | GLint blobSize = 0; |
| 5244 | f->glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, params: &blobSize); |
| 5245 | QByteArray blob(blobSize, Qt::Uninitialized); |
| 5246 | GLint outSize = 0; |
| 5247 | GLenum binaryFormat = 0; |
| 5248 | f->glGetProgramBinary(program, bufSize: blobSize, length: &outSize, binaryFormat: &binaryFormat, binary: blob.data()); |
| 5249 | if (blobSize == outSize) |
| 5250 | m_pipelineCache.insert(key: cacheKey, value: { .format: binaryFormat, .data: blob }); |
| 5251 | } |
| 5252 | } |
| 5253 | |
| 5254 | QGles2Buffer::QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, quint32 size) |
| 5255 | : QRhiBuffer(rhi, type, usage, size) |
| 5256 | { |
| 5257 | } |
| 5258 | |
| 5259 | QGles2Buffer::~QGles2Buffer() |
| 5260 | { |
| 5261 | destroy(); |
| 5262 | } |
| 5263 | |
| 5264 | void QGles2Buffer::destroy() |
| 5265 | { |
| 5266 | data.clear(); |
| 5267 | if (!buffer) |
| 5268 | return; |
| 5269 | |
| 5270 | QRhiGles2::DeferredReleaseEntry e; |
| 5271 | e.type = QRhiGles2::DeferredReleaseEntry::Buffer; |
| 5272 | |
| 5273 | e.buffer.buffer = buffer; |
| 5274 | buffer = 0; |
| 5275 | |
| 5276 | QRHI_RES_RHI(QRhiGles2); |
| 5277 | if (rhiD) { |
| 5278 | rhiD->releaseQueue.append(t: e); |
| 5279 | rhiD->unregisterResource(res: this); |
| 5280 | } |
| 5281 | } |
| 5282 | |
| 5283 | bool QGles2Buffer::create() |
| 5284 | { |
| 5285 | if (buffer) |
| 5286 | destroy(); |
| 5287 | |
| 5288 | QRHI_RES_RHI(QRhiGles2); |
| 5289 | |
| 5290 | nonZeroSize = m_size <= 0 ? 256 : m_size; |
| 5291 | |
| 5292 | if (m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
| 5293 | if (int(m_usage) != QRhiBuffer::UniformBuffer) { |
| 5294 | qWarning(msg: "Uniform buffer: multiple usages specified, this is not supported by the OpenGL backend" ); |
| 5295 | return false; |
| 5296 | } |
| 5297 | data.resize(size: nonZeroSize); |
| 5298 | return true; |
| 5299 | } |
| 5300 | |
| 5301 | if (!rhiD->ensureContext()) |
| 5302 | return false; |
| 5303 | |
| 5304 | targetForDataOps = GL_ARRAY_BUFFER; |
| 5305 | if (m_usage.testFlag(flag: QRhiBuffer::IndexBuffer)) |
| 5306 | targetForDataOps = GL_ELEMENT_ARRAY_BUFFER; |
| 5307 | else if (m_usage.testFlag(flag: QRhiBuffer::StorageBuffer)) |
| 5308 | targetForDataOps = GL_SHADER_STORAGE_BUFFER; |
| 5309 | |
| 5310 | rhiD->f->glGenBuffers(n: 1, buffers: &buffer); |
| 5311 | rhiD->f->glBindBuffer(target: targetForDataOps, buffer); |
| 5312 | rhiD->f->glBufferData(target: targetForDataOps, size: nonZeroSize, data: nullptr, usage: m_type == Dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
| 5313 | |
| 5314 | if (rhiD->glObjectLabel) |
| 5315 | rhiD->glObjectLabel(GL_BUFFER, buffer, -1, m_objectName.constData()); |
| 5316 | |
| 5317 | usageState.access = AccessNone; |
| 5318 | |
| 5319 | rhiD->registerResource(res: this); |
| 5320 | return true; |
| 5321 | } |
| 5322 | |
| 5323 | QRhiBuffer::NativeBuffer QGles2Buffer::nativeBuffer() |
| 5324 | { |
| 5325 | if (m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) |
| 5326 | return { .objects: {}, .slotCount: 0 }; |
| 5327 | |
| 5328 | return { .objects: { &buffer }, .slotCount: 1 }; |
| 5329 | } |
| 5330 | |
| 5331 | char *QGles2Buffer::beginFullDynamicBufferUpdateForCurrentFrame() |
| 5332 | { |
| 5333 | Q_ASSERT(m_type == Dynamic); |
| 5334 | if (!m_usage.testFlag(flag: UniformBuffer)) { |
| 5335 | QRHI_RES_RHI(QRhiGles2); |
| 5336 | rhiD->f->glBindBuffer(target: targetForDataOps, buffer); |
| 5337 | if (rhiD->caps.properMapBuffer) { |
| 5338 | return static_cast<char *>(rhiD->f->glMapBufferRange(target: targetForDataOps, offset: 0, length: nonZeroSize, |
| 5339 | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); |
| 5340 | } else { |
| 5341 | // Need some storage for the data, use the otherwise unused 'data' member. |
| 5342 | if (data.isEmpty()) |
| 5343 | data.resize(size: nonZeroSize); |
| 5344 | } |
| 5345 | } |
| 5346 | return data.data(); |
| 5347 | } |
| 5348 | |
| 5349 | void QGles2Buffer::endFullDynamicBufferUpdateForCurrentFrame() |
| 5350 | { |
| 5351 | if (!m_usage.testFlag(flag: UniformBuffer)) { |
| 5352 | QRHI_RES_RHI(QRhiGles2); |
| 5353 | rhiD->f->glBindBuffer(target: targetForDataOps, buffer); |
| 5354 | if (rhiD->caps.properMapBuffer) |
| 5355 | rhiD->f->glUnmapBuffer(target: targetForDataOps); |
| 5356 | else |
| 5357 | rhiD->f->glBufferSubData(target: targetForDataOps, offset: 0, size: nonZeroSize, data: data.data()); |
| 5358 | } |
| 5359 | } |
| 5360 | |
| 5361 | void QGles2Buffer::fullDynamicBufferUpdateForCurrentFrame(const void *bufferData, quint32 size) |
| 5362 | { |
| 5363 | const quint32 copySize = size > 0 ? size : m_size; |
| 5364 | if (!m_usage.testFlag(flag: UniformBuffer)) { |
| 5365 | QRHI_RES_RHI(QRhiGles2); |
| 5366 | rhiD->f->glBindBuffer(target: targetForDataOps, buffer); |
| 5367 | rhiD->f->glBufferSubData(target: targetForDataOps, offset: 0, size: copySize, data: bufferData); |
| 5368 | } else { |
| 5369 | memcpy(dest: data.data(), src: bufferData, n: copySize); |
| 5370 | } |
| 5371 | } |
| 5372 | |
| 5373 | QGles2RenderBuffer::QGles2RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, |
| 5374 | int sampleCount, QRhiRenderBuffer::Flags flags, |
| 5375 | QRhiTexture::Format backingFormatHint) |
| 5376 | : QRhiRenderBuffer(rhi, type, pixelSize, sampleCount, flags, backingFormatHint) |
| 5377 | { |
| 5378 | } |
| 5379 | |
| 5380 | QGles2RenderBuffer::~QGles2RenderBuffer() |
| 5381 | { |
| 5382 | destroy(); |
| 5383 | } |
| 5384 | |
| 5385 | void QGles2RenderBuffer::destroy() |
| 5386 | { |
| 5387 | if (!renderbuffer) |
| 5388 | return; |
| 5389 | |
| 5390 | QRhiGles2::DeferredReleaseEntry e; |
| 5391 | e.type = QRhiGles2::DeferredReleaseEntry::RenderBuffer; |
| 5392 | |
| 5393 | e.renderbuffer.renderbuffer = renderbuffer; |
| 5394 | e.renderbuffer.renderbuffer2 = stencilRenderbuffer; |
| 5395 | |
| 5396 | renderbuffer = 0; |
| 5397 | stencilRenderbuffer = 0; |
| 5398 | |
| 5399 | QRHI_RES_RHI(QRhiGles2); |
| 5400 | if (rhiD) { |
| 5401 | if (owns) |
| 5402 | rhiD->releaseQueue.append(t: e); |
| 5403 | rhiD->unregisterResource(res: this); |
| 5404 | } |
| 5405 | } |
| 5406 | |
| 5407 | bool QGles2RenderBuffer::create() |
| 5408 | { |
| 5409 | if (renderbuffer) |
| 5410 | destroy(); |
| 5411 | |
| 5412 | QRHI_RES_RHI(QRhiGles2); |
| 5413 | samples = rhiD->effectiveSampleCount(sampleCount: m_sampleCount); |
| 5414 | |
| 5415 | if (m_flags.testFlag(flag: UsedWithSwapChainOnly)) { |
| 5416 | if (m_type == DepthStencil) |
| 5417 | return true; |
| 5418 | |
| 5419 | qWarning(msg: "RenderBuffer: UsedWithSwapChainOnly is meaningless in combination with Color" ); |
| 5420 | } |
| 5421 | |
| 5422 | if (!rhiD->ensureContext()) |
| 5423 | return false; |
| 5424 | |
| 5425 | rhiD->f->glGenRenderbuffers(n: 1, renderbuffers: &renderbuffer); |
| 5426 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
| 5427 | |
| 5428 | const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize; |
| 5429 | |
| 5430 | switch (m_type) { |
| 5431 | case QRhiRenderBuffer::DepthStencil: |
| 5432 | if (rhiD->caps.msaaRenderBuffer && samples > 1) { |
| 5433 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, |
| 5434 | width: size.width(), height: size.height()); |
| 5435 | stencilRenderbuffer = 0; |
| 5436 | } else if (rhiD->caps.packedDepthStencil || rhiD->caps.needsDepthStencilCombinedAttach) { |
| 5437 | const GLenum storage = rhiD->caps.needsDepthStencilCombinedAttach ? GL_DEPTH_STENCIL : GL_DEPTH24_STENCIL8; |
| 5438 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: storage, |
| 5439 | width: size.width(), height: size.height()); |
| 5440 | stencilRenderbuffer = 0; |
| 5441 | } else { |
| 5442 | GLenum depthStorage = GL_DEPTH_COMPONENT; |
| 5443 | if (rhiD->caps.gles) { |
| 5444 | if (rhiD->caps.depth24) |
| 5445 | depthStorage = GL_DEPTH_COMPONENT24; |
| 5446 | else |
| 5447 | depthStorage = GL_DEPTH_COMPONENT16; // plain ES 2.0 only has this |
| 5448 | } |
| 5449 | const GLenum stencilStorage = rhiD->caps.gles ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX; |
| 5450 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: depthStorage, |
| 5451 | width: size.width(), height: size.height()); |
| 5452 | rhiD->f->glGenRenderbuffers(n: 1, renderbuffers: &stencilRenderbuffer); |
| 5453 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: stencilRenderbuffer); |
| 5454 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: stencilStorage, |
| 5455 | width: size.width(), height: size.height()); |
| 5456 | } |
| 5457 | break; |
| 5458 | case QRhiRenderBuffer::Color: |
| 5459 | { |
| 5460 | GLenum internalFormat = GL_RGBA4; // ES 2.0 |
| 5461 | if (rhiD->caps.rgba8Format) { |
| 5462 | internalFormat = GL_RGBA8; |
| 5463 | if (m_backingFormatHint != QRhiTexture::UnknownFormat) { |
| 5464 | GLenum glintformat, glformat, gltype; |
| 5465 | // only care about the sized internal format, the rest is not used here |
| 5466 | toGlTextureFormat(format: m_backingFormatHint, caps: rhiD->caps, |
| 5467 | glintformat: &glintformat, glsizedintformat: &internalFormat, glformat: &glformat, gltype: &gltype); |
| 5468 | } |
| 5469 | } |
| 5470 | if (rhiD->caps.msaaRenderBuffer && samples > 1) { |
| 5471 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat: internalFormat, |
| 5472 | width: size.width(), height: size.height()); |
| 5473 | } else { |
| 5474 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: internalFormat, |
| 5475 | width: size.width(), height: size.height()); |
| 5476 | } |
| 5477 | } |
| 5478 | break; |
| 5479 | default: |
| 5480 | Q_UNREACHABLE(); |
| 5481 | break; |
| 5482 | } |
| 5483 | |
| 5484 | if (rhiD->glObjectLabel) |
| 5485 | rhiD->glObjectLabel(GL_RENDERBUFFER, renderbuffer, -1, m_objectName.constData()); |
| 5486 | |
| 5487 | owns = true; |
| 5488 | generation += 1; |
| 5489 | rhiD->registerResource(res: this); |
| 5490 | return true; |
| 5491 | } |
| 5492 | |
| 5493 | bool QGles2RenderBuffer::createFrom(NativeRenderBuffer src) |
| 5494 | { |
| 5495 | if (!src.object) |
| 5496 | return false; |
| 5497 | |
| 5498 | if (renderbuffer) |
| 5499 | destroy(); |
| 5500 | |
| 5501 | QRHI_RES_RHI(QRhiGles2); |
| 5502 | samples = rhiD->effectiveSampleCount(sampleCount: m_sampleCount); |
| 5503 | |
| 5504 | if (m_flags.testFlag(flag: UsedWithSwapChainOnly)) |
| 5505 | qWarning(msg: "RenderBuffer: UsedWithSwapChainOnly is meaningless when importing an existing native object" ); |
| 5506 | |
| 5507 | if (!rhiD->ensureContext()) |
| 5508 | return false; |
| 5509 | |
| 5510 | renderbuffer = src.object; |
| 5511 | |
| 5512 | owns = false; |
| 5513 | generation += 1; |
| 5514 | rhiD->registerResource(res: this); |
| 5515 | return true; |
| 5516 | } |
| 5517 | |
| 5518 | QRhiTexture::Format QGles2RenderBuffer::backingFormat() const |
| 5519 | { |
| 5520 | if (m_backingFormatHint != QRhiTexture::UnknownFormat) |
| 5521 | return m_backingFormatHint; |
| 5522 | else |
| 5523 | return m_type == Color ? QRhiTexture::RGBA8 : QRhiTexture::UnknownFormat; |
| 5524 | } |
| 5525 | |
| 5526 | QGles2Texture::QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, int depth, |
| 5527 | int arraySize, int sampleCount, Flags flags) |
| 5528 | : QRhiTexture(rhi, format, pixelSize, depth, arraySize, sampleCount, flags) |
| 5529 | { |
| 5530 | } |
| 5531 | |
| 5532 | QGles2Texture::~QGles2Texture() |
| 5533 | { |
| 5534 | destroy(); |
| 5535 | } |
| 5536 | |
| 5537 | void QGles2Texture::destroy() |
| 5538 | { |
| 5539 | if (!texture) |
| 5540 | return; |
| 5541 | |
| 5542 | QRhiGles2::DeferredReleaseEntry e; |
| 5543 | e.type = QRhiGles2::DeferredReleaseEntry::Texture; |
| 5544 | |
| 5545 | e.texture.texture = texture; |
| 5546 | |
| 5547 | texture = 0; |
| 5548 | specified = false; |
| 5549 | zeroInitialized = false; |
| 5550 | |
| 5551 | QRHI_RES_RHI(QRhiGles2); |
| 5552 | if (rhiD) { |
| 5553 | if (owns) |
| 5554 | rhiD->releaseQueue.append(t: e); |
| 5555 | rhiD->unregisterResource(res: this); |
| 5556 | } |
| 5557 | } |
| 5558 | |
| 5559 | bool QGles2Texture::prepareCreate(QSize *adjustedSize) |
| 5560 | { |
| 5561 | if (texture) |
| 5562 | destroy(); |
| 5563 | |
| 5564 | QRHI_RES_RHI(QRhiGles2); |
| 5565 | if (!rhiD->ensureContext()) |
| 5566 | return false; |
| 5567 | |
| 5568 | const bool isCube = m_flags.testFlag(flag: CubeMap); |
| 5569 | const bool isArray = m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 5570 | const bool is3D = m_flags.testFlag(flag: ThreeDimensional); |
| 5571 | const bool hasMipMaps = m_flags.testFlag(flag: MipMapped); |
| 5572 | const bool isCompressed = rhiD->isCompressedFormat(format: m_format); |
| 5573 | const bool is1D = m_flags.testFlag(flag: OneDimensional); |
| 5574 | |
| 5575 | const QSize size = is1D ? QSize(qMax(a: 1, b: m_pixelSize.width()), 1) |
| 5576 | : (m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize); |
| 5577 | |
| 5578 | if (is3D && !rhiD->caps.texture3D) { |
| 5579 | qWarning(msg: "3D textures are not supported" ); |
| 5580 | return false; |
| 5581 | } |
| 5582 | if (isCube && is3D) { |
| 5583 | qWarning(msg: "Texture cannot be both cube and 3D" ); |
| 5584 | return false; |
| 5585 | } |
| 5586 | if (isArray && is3D) { |
| 5587 | qWarning(msg: "Texture cannot be both array and 3D" ); |
| 5588 | return false; |
| 5589 | } |
| 5590 | if (is1D && !rhiD->caps.texture1D) { |
| 5591 | qWarning(msg: "1D textures are not supported" ); |
| 5592 | return false; |
| 5593 | } |
| 5594 | if (is1D && is3D) { |
| 5595 | qWarning(msg: "Texture cannot be both 1D and 3D" ); |
| 5596 | return false; |
| 5597 | } |
| 5598 | if (is1D && isCube) { |
| 5599 | qWarning(msg: "Texture cannot be both 1D and cube" ); |
| 5600 | return false; |
| 5601 | } |
| 5602 | |
| 5603 | if (m_depth > 1 && !is3D) { |
| 5604 | qWarning(msg: "Texture cannot have a depth of %d when it is not 3D" , m_depth); |
| 5605 | return false; |
| 5606 | } |
| 5607 | if (m_arraySize > 0 && !isArray) { |
| 5608 | qWarning(msg: "Texture cannot have an array size of %d when it is not an array" , m_arraySize); |
| 5609 | return false; |
| 5610 | } |
| 5611 | if (m_arraySize < 1 && isArray) { |
| 5612 | qWarning(msg: "Texture is an array but array size is %d" , m_arraySize); |
| 5613 | return false; |
| 5614 | } |
| 5615 | |
| 5616 | target = isCube ? GL_TEXTURE_CUBE_MAP |
| 5617 | : m_sampleCount > 1 ? (isArray ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_MULTISAMPLE) |
| 5618 | : (is3D ? GL_TEXTURE_3D |
| 5619 | : (is1D ? (isArray ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D) |
| 5620 | : (isArray ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D))); |
| 5621 | |
| 5622 | if (m_flags.testFlag(flag: ExternalOES)) |
| 5623 | target = GL_TEXTURE_EXTERNAL_OES; |
| 5624 | else if (m_flags.testFlag(flag: TextureRectangleGL)) |
| 5625 | target = GL_TEXTURE_RECTANGLE; |
| 5626 | |
| 5627 | mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1; |
| 5628 | gltype = GL_UNSIGNED_BYTE; |
| 5629 | |
| 5630 | if (isCompressed) { |
| 5631 | if (m_flags.testFlag(flag: UsedWithLoadStore)) { |
| 5632 | qWarning(msg: "Compressed texture cannot be used with image load/store" ); |
| 5633 | return false; |
| 5634 | } |
| 5635 | glintformat = toGlCompressedTextureFormat(format: m_format, flags: m_flags); |
| 5636 | if (!glintformat) { |
| 5637 | qWarning(msg: "Compressed format %d not mappable to GL compressed format" , m_format); |
| 5638 | return false; |
| 5639 | } |
| 5640 | glsizedintformat = glintformat; |
| 5641 | glformat = GL_RGBA; |
| 5642 | } else { |
| 5643 | toGlTextureFormat(format: m_format, caps: rhiD->caps, |
| 5644 | glintformat: &glintformat, glsizedintformat: &glsizedintformat, glformat: &glformat, gltype: &gltype); |
| 5645 | } |
| 5646 | |
| 5647 | samplerState = QGles2SamplerData(); |
| 5648 | |
| 5649 | usageState.access = AccessNone; |
| 5650 | |
| 5651 | if (adjustedSize) |
| 5652 | *adjustedSize = size; |
| 5653 | |
| 5654 | return true; |
| 5655 | } |
| 5656 | |
| 5657 | bool QGles2Texture::create() |
| 5658 | { |
| 5659 | QSize size; |
| 5660 | if (!prepareCreate(adjustedSize: &size)) |
| 5661 | return false; |
| 5662 | |
| 5663 | QRHI_RES_RHI(QRhiGles2); |
| 5664 | rhiD->f->glGenTextures(n: 1, textures: &texture); |
| 5665 | |
| 5666 | const bool isCube = m_flags.testFlag(flag: CubeMap); |
| 5667 | const bool isArray = m_flags.testFlag(flag: QRhiTexture::TextureArray); |
| 5668 | const bool is3D = m_flags.testFlag(flag: ThreeDimensional); |
| 5669 | const bool hasMipMaps = m_flags.testFlag(flag: MipMapped); |
| 5670 | const bool isCompressed = rhiD->isCompressedFormat(format: m_format); |
| 5671 | const bool is1D = m_flags.testFlag(flag: OneDimensional); |
| 5672 | |
| 5673 | if (!isCompressed) { |
| 5674 | rhiD->f->glBindTexture(target, texture); |
| 5675 | if (!m_flags.testFlag(flag: UsedWithLoadStore)) { |
| 5676 | if (is1D) { |
| 5677 | for (int level = 0; level < mipLevelCount; ++level) { |
| 5678 | const QSize mipSize = rhiD->q->sizeForMipLevel(mipLevel: level, baseLevelSize: size); |
| 5679 | if (isArray) |
| 5680 | rhiD->f->glTexImage2D(target, level, internalformat: GLint(glintformat), width: mipSize.width(), |
| 5681 | height: qMax(a: 0, b: m_arraySize), border: 0, format: glformat, type: gltype, pixels: nullptr); |
| 5682 | else |
| 5683 | rhiD->glTexImage1D(target, level, GLint(glintformat), mipSize.width(), 0, |
| 5684 | glformat, gltype, nullptr); |
| 5685 | } |
| 5686 | } else if (is3D || isArray) { |
| 5687 | const int layerCount = is3D ? qMax(a: 1, b: m_depth) : qMax(a: 0, b: m_arraySize); |
| 5688 | if (hasMipMaps) { |
| 5689 | for (int level = 0; level != mipLevelCount; ++level) { |
| 5690 | const QSize mipSize = rhiD->q->sizeForMipLevel(mipLevel: level, baseLevelSize: size); |
| 5691 | rhiD->f->glTexImage3D(target, level, internalformat: GLint(glintformat), width: mipSize.width(), height: mipSize.height(), depth: layerCount, |
| 5692 | border: 0, format: glformat, type: gltype, pixels: nullptr); |
| 5693 | } |
| 5694 | } else { |
| 5695 | rhiD->f->glTexImage3D(target, level: 0, internalformat: GLint(glintformat), width: size.width(), height: size.height(), depth: layerCount, |
| 5696 | border: 0, format: glformat, type: gltype, pixels: nullptr); |
| 5697 | } |
| 5698 | } else if (hasMipMaps || isCube) { |
| 5699 | const GLenum faceTargetBase = isCube ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target; |
| 5700 | for (int layer = 0, layerCount = isCube ? 6 : 1; layer != layerCount; ++layer) { |
| 5701 | for (int level = 0; level != mipLevelCount; ++level) { |
| 5702 | const QSize mipSize = rhiD->q->sizeForMipLevel(mipLevel: level, baseLevelSize: size); |
| 5703 | rhiD->f->glTexImage2D(target: faceTargetBase + uint(layer), level, internalformat: GLint(glintformat), |
| 5704 | width: mipSize.width(), height: mipSize.height(), border: 0, |
| 5705 | format: glformat, type: gltype, pixels: nullptr); |
| 5706 | } |
| 5707 | } |
| 5708 | } else { |
| 5709 | // 2D texture. For multisample textures the GLES 3.1 |
| 5710 | // glStorage2DMultisample must be used for portability. |
| 5711 | if (m_sampleCount > 1 && rhiD->caps.multisampledTexture) { |
| 5712 | // internal format must be sized |
| 5713 | rhiD->f->glTexStorage2DMultisample(target, samples: m_sampleCount, internalformat: glsizedintformat, |
| 5714 | width: size.width(), height: size.height(), GL_TRUE); |
| 5715 | } else { |
| 5716 | rhiD->f->glTexImage2D(target, level: 0, internalformat: GLint(glintformat), width: size.width(), height: size.height(), |
| 5717 | border: 0, format: glformat, type: gltype, pixels: nullptr); |
| 5718 | } |
| 5719 | } |
| 5720 | } else { |
| 5721 | // Must be specified with immutable storage functions otherwise |
| 5722 | // bindImageTexture may fail. Also, the internal format must be a |
| 5723 | // sized format here. |
| 5724 | if (is1D && !isArray) |
| 5725 | rhiD->glTexStorage1D(target, mipLevelCount, glsizedintformat, size.width()); |
| 5726 | else if (!is1D && (is3D || isArray)) |
| 5727 | rhiD->f->glTexStorage3D(target, levels: mipLevelCount, internalformat: glsizedintformat, width: size.width(), height: size.height(), |
| 5728 | depth: is3D ? qMax(a: 1, b: m_depth) : qMax(a: 0, b: m_arraySize)); |
| 5729 | else if (m_sampleCount > 1) |
| 5730 | rhiD->f->glTexStorage2DMultisample(target, samples: m_sampleCount, internalformat: glsizedintformat, |
| 5731 | width: size.width(), height: size.height(), GL_TRUE); |
| 5732 | else |
| 5733 | rhiD->f->glTexStorage2D(target, levels: mipLevelCount, internalformat: glsizedintformat, width: size.width(), |
| 5734 | height: is1D ? qMax(a: 0, b: m_arraySize) : size.height()); |
| 5735 | } |
| 5736 | // Make sure the min filter is set to something non-mipmap-based already |
| 5737 | // here, given the ridiculous default of GL. It is changed based on |
| 5738 | // the sampler later, but there could be cases when one pulls the native |
| 5739 | // object out via nativeTexture() right away. |
| 5740 | rhiD->f->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5741 | specified = true; |
| 5742 | } else { |
| 5743 | // Cannot use glCompressedTexImage2D without valid data, so defer. |
| 5744 | // Compressed textures will not be used as render targets so this is |
| 5745 | // not an issue. |
| 5746 | specified = false; |
| 5747 | } |
| 5748 | |
| 5749 | if (rhiD->glObjectLabel) |
| 5750 | rhiD->glObjectLabel(GL_TEXTURE, texture, -1, m_objectName.constData()); |
| 5751 | |
| 5752 | owns = true; |
| 5753 | |
| 5754 | generation += 1; |
| 5755 | rhiD->registerResource(res: this); |
| 5756 | return true; |
| 5757 | } |
| 5758 | |
| 5759 | bool QGles2Texture::createFrom(QRhiTexture::NativeTexture src) |
| 5760 | { |
| 5761 | const uint textureId = uint(src.object); |
| 5762 | if (textureId == 0) |
| 5763 | return false; |
| 5764 | |
| 5765 | if (!prepareCreate()) |
| 5766 | return false; |
| 5767 | |
| 5768 | texture = textureId; |
| 5769 | specified = true; |
| 5770 | zeroInitialized = true; |
| 5771 | |
| 5772 | owns = false; |
| 5773 | |
| 5774 | generation += 1; |
| 5775 | QRHI_RES_RHI(QRhiGles2); |
| 5776 | rhiD->registerResource(res: this); |
| 5777 | return true; |
| 5778 | } |
| 5779 | |
| 5780 | QRhiTexture::NativeTexture QGles2Texture::nativeTexture() |
| 5781 | { |
| 5782 | return {.object: texture, .layout: 0}; |
| 5783 | } |
| 5784 | |
| 5785 | QGles2Sampler::QGles2Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, |
| 5786 | AddressMode u, AddressMode v, AddressMode w) |
| 5787 | : QRhiSampler(rhi, magFilter, minFilter, mipmapMode, u, v, w) |
| 5788 | { |
| 5789 | } |
| 5790 | |
| 5791 | QGles2Sampler::~QGles2Sampler() |
| 5792 | { |
| 5793 | destroy(); |
| 5794 | } |
| 5795 | |
| 5796 | void QGles2Sampler::destroy() |
| 5797 | { |
| 5798 | QRHI_RES_RHI(QRhiGles2); |
| 5799 | if (rhiD) |
| 5800 | rhiD->unregisterResource(res: this); |
| 5801 | } |
| 5802 | |
| 5803 | bool QGles2Sampler::create() |
| 5804 | { |
| 5805 | d.glminfilter = toGlMinFilter(f: m_minFilter, m: m_mipmapMode); |
| 5806 | d.glmagfilter = toGlMagFilter(f: m_magFilter); |
| 5807 | d.glwraps = toGlWrapMode(m: m_addressU); |
| 5808 | d.glwrapt = toGlWrapMode(m: m_addressV); |
| 5809 | d.glwrapr = toGlWrapMode(m: m_addressW); |
| 5810 | d.gltexcomparefunc = toGlTextureCompareFunc(op: m_compareOp); |
| 5811 | |
| 5812 | generation += 1; |
| 5813 | QRHI_RES_RHI(QRhiGles2); |
| 5814 | rhiD->registerResource(res: this, ownsNativeResources: false); |
| 5815 | return true; |
| 5816 | } |
| 5817 | |
| 5818 | // dummy, no Vulkan-style RenderPass+Framebuffer concept here |
| 5819 | QGles2RenderPassDescriptor::QGles2RenderPassDescriptor(QRhiImplementation *rhi) |
| 5820 | : QRhiRenderPassDescriptor(rhi) |
| 5821 | { |
| 5822 | } |
| 5823 | |
| 5824 | QGles2RenderPassDescriptor::~QGles2RenderPassDescriptor() |
| 5825 | { |
| 5826 | destroy(); |
| 5827 | } |
| 5828 | |
| 5829 | void QGles2RenderPassDescriptor::destroy() |
| 5830 | { |
| 5831 | QRHI_RES_RHI(QRhiGles2); |
| 5832 | if (rhiD) |
| 5833 | rhiD->unregisterResource(res: this); |
| 5834 | } |
| 5835 | |
| 5836 | bool QGles2RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const |
| 5837 | { |
| 5838 | Q_UNUSED(other); |
| 5839 | return true; |
| 5840 | } |
| 5841 | |
| 5842 | QRhiRenderPassDescriptor *QGles2RenderPassDescriptor::newCompatibleRenderPassDescriptor() const |
| 5843 | { |
| 5844 | QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi); |
| 5845 | QRHI_RES_RHI(QRhiGles2); |
| 5846 | rhiD->registerResource(res: rpD, ownsNativeResources: false); |
| 5847 | return rpD; |
| 5848 | } |
| 5849 | |
| 5850 | QVector<quint32> QGles2RenderPassDescriptor::serializedFormat() const |
| 5851 | { |
| 5852 | return {}; |
| 5853 | } |
| 5854 | |
| 5855 | QGles2SwapChainRenderTarget::QGles2SwapChainRenderTarget(QRhiImplementation *rhi, QRhiSwapChain *swapchain) |
| 5856 | : QRhiSwapChainRenderTarget(rhi, swapchain), |
| 5857 | d(rhi) |
| 5858 | { |
| 5859 | } |
| 5860 | |
| 5861 | QGles2SwapChainRenderTarget::~QGles2SwapChainRenderTarget() |
| 5862 | { |
| 5863 | destroy(); |
| 5864 | } |
| 5865 | |
| 5866 | void QGles2SwapChainRenderTarget::destroy() |
| 5867 | { |
| 5868 | // nothing to do here |
| 5869 | } |
| 5870 | |
| 5871 | QSize QGles2SwapChainRenderTarget::pixelSize() const |
| 5872 | { |
| 5873 | return d.pixelSize; |
| 5874 | } |
| 5875 | |
| 5876 | float QGles2SwapChainRenderTarget::devicePixelRatio() const |
| 5877 | { |
| 5878 | return d.dpr; |
| 5879 | } |
| 5880 | |
| 5881 | int QGles2SwapChainRenderTarget::sampleCount() const |
| 5882 | { |
| 5883 | return d.sampleCount; |
| 5884 | } |
| 5885 | |
| 5886 | QGles2TextureRenderTarget::QGles2TextureRenderTarget(QRhiImplementation *rhi, |
| 5887 | const QRhiTextureRenderTargetDescription &desc, |
| 5888 | Flags flags) |
| 5889 | : QRhiTextureRenderTarget(rhi, desc, flags), |
| 5890 | d(rhi) |
| 5891 | { |
| 5892 | } |
| 5893 | |
| 5894 | QGles2TextureRenderTarget::~QGles2TextureRenderTarget() |
| 5895 | { |
| 5896 | destroy(); |
| 5897 | } |
| 5898 | |
| 5899 | void QGles2TextureRenderTarget::destroy() |
| 5900 | { |
| 5901 | if (!framebuffer) |
| 5902 | return; |
| 5903 | |
| 5904 | QRhiGles2::DeferredReleaseEntry e; |
| 5905 | e.type = QRhiGles2::DeferredReleaseEntry::TextureRenderTarget; |
| 5906 | |
| 5907 | e.textureRenderTarget.framebuffer = framebuffer; |
| 5908 | e.textureRenderTarget.nonMsaaThrowawayDepthTexture = nonMsaaThrowawayDepthTexture; |
| 5909 | |
| 5910 | framebuffer = 0; |
| 5911 | nonMsaaThrowawayDepthTexture = 0; |
| 5912 | |
| 5913 | QRHI_RES_RHI(QRhiGles2); |
| 5914 | if (rhiD) { |
| 5915 | rhiD->releaseQueue.append(t: e); |
| 5916 | rhiD->unregisterResource(res: this); |
| 5917 | } |
| 5918 | } |
| 5919 | |
| 5920 | QRhiRenderPassDescriptor *QGles2TextureRenderTarget::newCompatibleRenderPassDescriptor() |
| 5921 | { |
| 5922 | QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi); |
| 5923 | QRHI_RES_RHI(QRhiGles2); |
| 5924 | rhiD->registerResource(res: rpD, ownsNativeResources: false); |
| 5925 | return rpD; |
| 5926 | } |
| 5927 | |
| 5928 | bool QGles2TextureRenderTarget::create() |
| 5929 | { |
| 5930 | QRHI_RES_RHI(QRhiGles2); |
| 5931 | |
| 5932 | if (framebuffer) |
| 5933 | destroy(); |
| 5934 | |
| 5935 | const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0; |
| 5936 | Q_ASSERT(hasColorAttachments || m_desc.depthTexture()); |
| 5937 | Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture()); |
| 5938 | const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture(); |
| 5939 | |
| 5940 | if (hasColorAttachments) { |
| 5941 | const int count = int(m_desc.colorAttachmentCount()); |
| 5942 | if (count > rhiD->caps.maxDrawBuffers) { |
| 5943 | qWarning(msg: "QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)" , |
| 5944 | count, rhiD->caps.maxDrawBuffers); |
| 5945 | } |
| 5946 | } |
| 5947 | if (m_desc.depthTexture() && !rhiD->caps.depthTexture) |
| 5948 | qWarning(msg: "QGles2TextureRenderTarget: Depth texture is not supported and will be ignored" ); |
| 5949 | |
| 5950 | if (!rhiD->ensureContext()) |
| 5951 | return false; |
| 5952 | |
| 5953 | rhiD->f->glGenFramebuffers(n: 1, framebuffers: &framebuffer); |
| 5954 | rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 5955 | |
| 5956 | d.colorAttCount = 0; |
| 5957 | int attIndex = 0; |
| 5958 | int multiViewCount = 0; |
| 5959 | for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) { |
| 5960 | d.colorAttCount += 1; |
| 5961 | const QRhiColorAttachment &colorAtt(*it); |
| 5962 | QRhiTexture *texture = colorAtt.texture(); |
| 5963 | QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer(); |
| 5964 | Q_ASSERT(texture || renderBuffer); |
| 5965 | if (texture) { |
| 5966 | QGles2Texture *texD = QRHI_RES(QGles2Texture, texture); |
| 5967 | Q_ASSERT(texD->texture && texD->specified); |
| 5968 | if (texD->flags().testFlag(flag: QRhiTexture::ThreeDimensional) || texD->flags().testFlag(flag: QRhiTexture::TextureArray)) { |
| 5969 | if (colorAtt.multiViewCount() < 2) { |
| 5970 | rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texture: texD->texture, |
| 5971 | level: colorAtt.level(), layer: colorAtt.layer()); |
| 5972 | } else { |
| 5973 | multiViewCount = colorAtt.multiViewCount(); |
| 5974 | if (texD->sampleCount() > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) { |
| 5975 | // Special path for GLES and GL_OVR_multiview_multisampled_render_to_texture: |
| 5976 | // ignore the color attachment's (multisample) texture |
| 5977 | // array and give the resolve texture array to GL. (no |
| 5978 | // explicit resolving is needed by us later on) |
| 5979 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
| 5980 | rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, |
| 5981 | GL_COLOR_ATTACHMENT0 + uint(attIndex), |
| 5982 | resolveTexD->texture, |
| 5983 | colorAtt.resolveLevel(), |
| 5984 | texD->sampleCount(), |
| 5985 | colorAtt.resolveLayer(), |
| 5986 | multiViewCount); |
| 5987 | } else { |
| 5988 | rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, |
| 5989 | GL_COLOR_ATTACHMENT0 + uint(attIndex), |
| 5990 | texD->texture, |
| 5991 | colorAtt.level(), |
| 5992 | colorAtt.layer(), |
| 5993 | multiViewCount); |
| 5994 | } |
| 5995 | } |
| 5996 | } else if (texD->flags().testFlag(flag: QRhiTexture::OneDimensional)) { |
| 5997 | rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), |
| 5998 | texD->target + uint(colorAtt.layer()), texD->texture, |
| 5999 | colorAtt.level()); |
| 6000 | } else { |
| 6001 | if (texD->sampleCount() > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) { |
| 6002 | // Special path for GLES and GL_EXT_multisampled_render_to_texture: |
| 6003 | // ignore the color attachment's (multisample) texture and |
| 6004 | // give the resolve texture to GL. (no explicit resolving is |
| 6005 | // needed by us later on) |
| 6006 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
| 6007 | const GLenum faceTargetBase = resolveTexD->flags().testFlag(flag: QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : resolveTexD->target; |
| 6008 | rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()), |
| 6009 | resolveTexD->texture, colorAtt.level(), texD->sampleCount()); |
| 6010 | } else { |
| 6011 | const GLenum faceTargetBase = texD->flags().testFlag(flag: QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
| 6012 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), textarget: faceTargetBase + uint(colorAtt.layer()), |
| 6013 | texture: texD->texture, level: colorAtt.level()); |
| 6014 | } |
| 6015 | } |
| 6016 | if (attIndex == 0) { |
| 6017 | d.pixelSize = rhiD->q->sizeForMipLevel(mipLevel: colorAtt.level(), baseLevelSize: texD->pixelSize()); |
| 6018 | d.sampleCount = texD->sampleCount(); |
| 6019 | } |
| 6020 | } else if (renderBuffer) { |
| 6021 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, renderBuffer); |
| 6022 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, renderbuffer: rbD->renderbuffer); |
| 6023 | if (attIndex == 0) { |
| 6024 | d.pixelSize = rbD->pixelSize(); |
| 6025 | d.sampleCount = rbD->samples; |
| 6026 | } |
| 6027 | } |
| 6028 | } |
| 6029 | |
| 6030 | if (hasDepthStencil) { |
| 6031 | if (m_desc.depthStencilBuffer()) { |
| 6032 | QGles2RenderBuffer *depthRbD = QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer()); |
| 6033 | if (rhiD->caps.needsDepthStencilCombinedAttach) { |
| 6034 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 6035 | renderbuffer: depthRbD->renderbuffer); |
| 6036 | } else { |
| 6037 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
| 6038 | renderbuffer: depthRbD->renderbuffer); |
| 6039 | if (depthRbD->stencilRenderbuffer) { |
| 6040 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 6041 | renderbuffer: depthRbD->stencilRenderbuffer); |
| 6042 | } else { |
| 6043 | // packed depth-stencil |
| 6044 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 6045 | renderbuffer: depthRbD->renderbuffer); |
| 6046 | } |
| 6047 | } |
| 6048 | if (d.colorAttCount == 0) { |
| 6049 | d.pixelSize = depthRbD->pixelSize(); |
| 6050 | d.sampleCount = depthRbD->samples; |
| 6051 | } |
| 6052 | } else { |
| 6053 | QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, m_desc.depthTexture()); |
| 6054 | if (multiViewCount < 2) { |
| 6055 | if (depthTexD->sampleCount() > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) { |
| 6056 | // Special path for GLES and |
| 6057 | // GL_EXT_multisampled_render_to_texture, for depth-stencil. |
| 6058 | // Relevant only when depthResolveTexture is set. |
| 6059 | QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, m_desc.depthResolveTexture()); |
| 6060 | rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target, |
| 6061 | depthResolveTexD->texture, 0, depthTexD->sampleCount()); |
| 6062 | if (rhiD->isStencilSupportingFormat(format: depthResolveTexD->format())) { |
| 6063 | rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target, |
| 6064 | depthResolveTexD->texture, 0, depthTexD->sampleCount()); |
| 6065 | } |
| 6066 | } else { |
| 6067 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textarget: depthTexD->target, |
| 6068 | texture: depthTexD->texture, level: 0); |
| 6069 | if (rhiD->isStencilSupportingFormat(format: depthTexD->format())) { |
| 6070 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textarget: depthTexD->target, |
| 6071 | texture: depthTexD->texture, level: 0); |
| 6072 | } |
| 6073 | } |
| 6074 | } else { |
| 6075 | if (depthTexD->sampleCount() > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) { |
| 6076 | // And so it turns out |
| 6077 | // https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt |
| 6078 | // does not work with multisample 2D texture arrays. (at least |
| 6079 | // that's what Issue 30 in the extension spec seems to imply) |
| 6080 | // |
| 6081 | // There is https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multiview_texture_multisample.txt |
| 6082 | // that seems to resolve that, but that does not seem to |
| 6083 | // work (or not available) on GLES devices such as the Quest 3. |
| 6084 | // |
| 6085 | // So instead, on GLES we can use the |
| 6086 | // multisample-multiview-auto-resolving version (which in |
| 6087 | // turn is not supported on desktop GL e.g. by NVIDIA), too |
| 6088 | // bad we have a multisample depth texture array here as |
| 6089 | // every other API out there requires that. So, in absence |
| 6090 | // of a depthResolveTexture, create a temporary one ignoring |
| 6091 | // what the user has already created. |
| 6092 | // |
| 6093 | if (!m_flags.testFlag(flag: DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) { |
| 6094 | qWarning(msg: "Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set." |
| 6095 | " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create" |
| 6096 | " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture." ); |
| 6097 | } |
| 6098 | if (m_desc.depthResolveTexture()) { |
| 6099 | QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, m_desc.depthResolveTexture()); |
| 6100 | rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, |
| 6101 | GL_DEPTH_ATTACHMENT, |
| 6102 | depthResolveTexD->texture, |
| 6103 | 0, |
| 6104 | depthTexD->sampleCount(), |
| 6105 | 0, |
| 6106 | multiViewCount); |
| 6107 | if (rhiD->isStencilSupportingFormat(format: depthResolveTexD->format())) { |
| 6108 | rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, |
| 6109 | GL_STENCIL_ATTACHMENT, |
| 6110 | depthResolveTexD->texture, |
| 6111 | 0, |
| 6112 | depthTexD->sampleCount(), |
| 6113 | 0, |
| 6114 | multiViewCount); |
| 6115 | } |
| 6116 | } else { |
| 6117 | if (!nonMsaaThrowawayDepthTexture) { |
| 6118 | rhiD->f->glGenTextures(n: 1, textures: &nonMsaaThrowawayDepthTexture); |
| 6119 | rhiD->f->glBindTexture(GL_TEXTURE_2D_ARRAY, texture: nonMsaaThrowawayDepthTexture); |
| 6120 | rhiD->f->glTexStorage3D(GL_TEXTURE_2D_ARRAY, levels: 1, GL_DEPTH24_STENCIL8, |
| 6121 | width: depthTexD->pixelSize().width(), height: depthTexD->pixelSize().height(), depth: multiViewCount); |
| 6122 | } |
| 6123 | rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, |
| 6124 | GL_DEPTH_ATTACHMENT, |
| 6125 | nonMsaaThrowawayDepthTexture, |
| 6126 | 0, |
| 6127 | depthTexD->sampleCount(), |
| 6128 | 0, |
| 6129 | multiViewCount); |
| 6130 | rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, |
| 6131 | GL_STENCIL_ATTACHMENT, |
| 6132 | nonMsaaThrowawayDepthTexture, |
| 6133 | 0, |
| 6134 | depthTexD->sampleCount(), |
| 6135 | 0, |
| 6136 | multiViewCount); |
| 6137 | } |
| 6138 | } else { |
| 6139 | // The depth texture here must be an array with at least |
| 6140 | // multiViewCount elements, and the format should be D24 or D32F |
| 6141 | // for depth only, or D24S8 for depth and stencil. |
| 6142 | rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture, |
| 6143 | 0, 0, multiViewCount); |
| 6144 | if (rhiD->isStencilSupportingFormat(format: depthTexD->format())) { |
| 6145 | rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture, |
| 6146 | 0, 0, multiViewCount); |
| 6147 | } |
| 6148 | } |
| 6149 | } |
| 6150 | if (d.colorAttCount == 0) { |
| 6151 | d.pixelSize = depthTexD->pixelSize(); |
| 6152 | d.sampleCount = depthTexD->sampleCount(); |
| 6153 | } |
| 6154 | } |
| 6155 | d.dsAttCount = 1; |
| 6156 | } else { |
| 6157 | d.dsAttCount = 0; |
| 6158 | } |
| 6159 | |
| 6160 | d.dpr = 1; |
| 6161 | d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
| 6162 | |
| 6163 | GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 6164 | if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) { |
| 6165 | qWarning(msg: "Framebuffer incomplete: 0x%x" , status); |
| 6166 | return false; |
| 6167 | } |
| 6168 | |
| 6169 | if (rhiD->glObjectLabel) |
| 6170 | rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData()); |
| 6171 | |
| 6172 | QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(desc: m_desc, dst: &d.currentResIdList); |
| 6173 | |
| 6174 | rhiD->registerResource(res: this); |
| 6175 | return true; |
| 6176 | } |
| 6177 | |
| 6178 | QSize QGles2TextureRenderTarget::pixelSize() const |
| 6179 | { |
| 6180 | if (!QRhiRenderTargetAttachmentTracker::isUpToDate<QGles2Texture, QGles2RenderBuffer>(desc: m_desc, currentResIdList: d.currentResIdList)) |
| 6181 | const_cast<QGles2TextureRenderTarget *>(this)->create(); |
| 6182 | |
| 6183 | return d.pixelSize; |
| 6184 | } |
| 6185 | |
| 6186 | float QGles2TextureRenderTarget::devicePixelRatio() const |
| 6187 | { |
| 6188 | return d.dpr; |
| 6189 | } |
| 6190 | |
| 6191 | int QGles2TextureRenderTarget::sampleCount() const |
| 6192 | { |
| 6193 | return d.sampleCount; |
| 6194 | } |
| 6195 | |
| 6196 | QGles2ShaderResourceBindings::QGles2ShaderResourceBindings(QRhiImplementation *rhi) |
| 6197 | : QRhiShaderResourceBindings(rhi) |
| 6198 | { |
| 6199 | } |
| 6200 | |
| 6201 | QGles2ShaderResourceBindings::~QGles2ShaderResourceBindings() |
| 6202 | { |
| 6203 | destroy(); |
| 6204 | } |
| 6205 | |
| 6206 | void QGles2ShaderResourceBindings::destroy() |
| 6207 | { |
| 6208 | QRHI_RES_RHI(QRhiGles2); |
| 6209 | if (rhiD) |
| 6210 | rhiD->unregisterResource(res: this); |
| 6211 | } |
| 6212 | |
| 6213 | bool QGles2ShaderResourceBindings::create() |
| 6214 | { |
| 6215 | QRHI_RES_RHI(QRhiGles2); |
| 6216 | if (!rhiD->sanityCheckShaderResourceBindings(srb: this)) |
| 6217 | return false; |
| 6218 | |
| 6219 | hasDynamicOffset = false; |
| 6220 | for (int i = 0, ie = m_bindings.size(); i != ie; ++i) { |
| 6221 | const QRhiShaderResourceBinding::Data *b = QRhiImplementation::shaderResourceBindingData(binding: m_bindings.at(idx: i)); |
| 6222 | if (b->type == QRhiShaderResourceBinding::UniformBuffer) { |
| 6223 | if (b->u.ubuf.hasDynamicOffset) { |
| 6224 | hasDynamicOffset = true; |
| 6225 | break; |
| 6226 | } |
| 6227 | } |
| 6228 | } |
| 6229 | |
| 6230 | rhiD->updateLayoutDesc(srb: this); |
| 6231 | |
| 6232 | generation += 1; |
| 6233 | rhiD->registerResource(res: this, ownsNativeResources: false); |
| 6234 | return true; |
| 6235 | } |
| 6236 | |
| 6237 | void QGles2ShaderResourceBindings::updateResources(UpdateFlags flags) |
| 6238 | { |
| 6239 | Q_UNUSED(flags); |
| 6240 | generation += 1; |
| 6241 | } |
| 6242 | |
| 6243 | QGles2GraphicsPipeline::QGles2GraphicsPipeline(QRhiImplementation *rhi) |
| 6244 | : QRhiGraphicsPipeline(rhi) |
| 6245 | { |
| 6246 | } |
| 6247 | |
| 6248 | QGles2GraphicsPipeline::~QGles2GraphicsPipeline() |
| 6249 | { |
| 6250 | destroy(); |
| 6251 | } |
| 6252 | |
| 6253 | void QGles2GraphicsPipeline::destroy() |
| 6254 | { |
| 6255 | if (!program) |
| 6256 | return; |
| 6257 | |
| 6258 | QRhiGles2::DeferredReleaseEntry e; |
| 6259 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
| 6260 | |
| 6261 | e.pipeline.program = program; |
| 6262 | |
| 6263 | program = 0; |
| 6264 | uniforms.clear(); |
| 6265 | samplers.clear(); |
| 6266 | |
| 6267 | QRHI_RES_RHI(QRhiGles2); |
| 6268 | if (rhiD) { |
| 6269 | rhiD->releaseQueue.append(t: e); |
| 6270 | rhiD->unregisterResource(res: this); |
| 6271 | } |
| 6272 | } |
| 6273 | |
| 6274 | static inline bool isGraphicsStage(const QRhiShaderStage &shaderStage) |
| 6275 | { |
| 6276 | const QRhiShaderStage::Type t = shaderStage.type(); |
| 6277 | return t == QRhiShaderStage::Vertex |
| 6278 | || t == QRhiShaderStage::TessellationControl |
| 6279 | || t == QRhiShaderStage::TessellationEvaluation |
| 6280 | || t == QRhiShaderStage::Geometry |
| 6281 | || t == QRhiShaderStage::Fragment; |
| 6282 | } |
| 6283 | |
| 6284 | bool QGles2GraphicsPipeline::create() |
| 6285 | { |
| 6286 | QRHI_RES_RHI(QRhiGles2); |
| 6287 | |
| 6288 | if (program) |
| 6289 | destroy(); |
| 6290 | |
| 6291 | if (!rhiD->ensureContext()) |
| 6292 | return false; |
| 6293 | |
| 6294 | rhiD->pipelineCreationStart(); |
| 6295 | if (!rhiD->sanityCheckGraphicsPipeline(ps: this)) |
| 6296 | return false; |
| 6297 | |
| 6298 | drawMode = toGlTopology(t: m_topology); |
| 6299 | |
| 6300 | program = rhiD->f->glCreateProgram(); |
| 6301 | |
| 6302 | enum { |
| 6303 | VtxIdx = 0, |
| 6304 | TCIdx, |
| 6305 | TEIdx, |
| 6306 | GeomIdx, |
| 6307 | FragIdx, |
| 6308 | LastIdx |
| 6309 | }; |
| 6310 | const auto descIdxForStage = [](const QRhiShaderStage &shaderStage) { |
| 6311 | switch (shaderStage.type()) { |
| 6312 | case QRhiShaderStage::Vertex: |
| 6313 | return VtxIdx; |
| 6314 | case QRhiShaderStage::TessellationControl: |
| 6315 | return TCIdx; |
| 6316 | case QRhiShaderStage::TessellationEvaluation: |
| 6317 | return TEIdx; |
| 6318 | case QRhiShaderStage::Geometry: |
| 6319 | return GeomIdx; |
| 6320 | case QRhiShaderStage::Fragment: |
| 6321 | return FragIdx; |
| 6322 | default: |
| 6323 | break; |
| 6324 | } |
| 6325 | Q_UNREACHABLE_RETURN(VtxIdx); |
| 6326 | }; |
| 6327 | QShaderDescription desc[LastIdx]; |
| 6328 | QShader::SeparateToCombinedImageSamplerMappingList samplerMappingList[LastIdx]; |
| 6329 | bool vertexFragmentOnly = true; |
| 6330 | for (const QRhiShaderStage &shaderStage : std::as_const(t&: m_shaderStages)) { |
| 6331 | if (isGraphicsStage(shaderStage)) { |
| 6332 | const int idx = descIdxForStage(shaderStage); |
| 6333 | if (idx != VtxIdx && idx != FragIdx) |
| 6334 | vertexFragmentOnly = false; |
| 6335 | QShader shader = shaderStage.shader(); |
| 6336 | QShaderVersion shaderVersion; |
| 6337 | desc[idx] = shader.description(); |
| 6338 | if (!rhiD->shaderSource(shaderStage, shaderVersion: &shaderVersion).isEmpty()) { |
| 6339 | samplerMappingList[idx] = shader.separateToCombinedImageSamplerMappingList( |
| 6340 | key: { QShader::GlslShader, shaderVersion, shaderStage.shaderVariant() }); |
| 6341 | } |
| 6342 | } |
| 6343 | } |
| 6344 | |
| 6345 | QByteArray cacheKey; |
| 6346 | QRhiGles2::ProgramCacheResult cacheResult = rhiD->tryLoadFromDiskOrPipelineCache(stages: m_shaderStages.constData(), |
| 6347 | stageCount: m_shaderStages.size(), |
| 6348 | program, |
| 6349 | inputVars: desc[VtxIdx].inputVariables(), |
| 6350 | cacheKey: &cacheKey); |
| 6351 | if (cacheResult == QRhiGles2::ProgramCacheError) |
| 6352 | return false; |
| 6353 | |
| 6354 | if (cacheResult == QRhiGles2::ProgramCacheMiss) { |
| 6355 | for (const QRhiShaderStage &shaderStage : std::as_const(t&: m_shaderStages)) { |
| 6356 | if (isGraphicsStage(shaderStage)) { |
| 6357 | if (!rhiD->compileShader(program, shaderStage, shaderVersion: nullptr)) |
| 6358 | return false; |
| 6359 | } |
| 6360 | } |
| 6361 | |
| 6362 | // important when GLSL <= 150 is used that does not have location qualifiers |
| 6363 | for (const QShaderDescription::InOutVariable &inVar : desc[VtxIdx].inputVariables()) |
| 6364 | rhiD->f->glBindAttribLocation(program, index: GLuint(inVar.location), name: inVar.name); |
| 6365 | |
| 6366 | if (vertexFragmentOnly) |
| 6367 | rhiD->sanityCheckVertexFragmentInterface(vsDesc: desc[VtxIdx], fsDesc: desc[FragIdx]); |
| 6368 | |
| 6369 | if (!rhiD->linkProgram(program)) |
| 6370 | return false; |
| 6371 | |
| 6372 | if (rhiD->rhiFlags.testFlag(flag: QRhi::EnablePipelineCacheDataSave)) { |
| 6373 | // force replacing existing cache entry (if there is one, then |
| 6374 | // something is wrong with it, as there was no hit) |
| 6375 | rhiD->trySaveToPipelineCache(program, cacheKey, force: true); |
| 6376 | } |
| 6377 | // legacy QOpenGLShaderProgram style behavior: do this always, even |
| 6378 | // though it is superfluous with the "pipeline cache" enabled. Continue |
| 6379 | // storing to the Qt 5 style individual-file disk cache, because there |
| 6380 | // is no guarantee one retrieves the "pipeline cache" blob and writes it |
| 6381 | // out. Classic example: if Qt Quick only retrieves and stores the |
| 6382 | // combined cache contents when exiting, applications that never exit |
| 6383 | // cleanly (because they are killed, Ctrl+C'd, etc.) never store any |
| 6384 | // program binaries! Therefore, to maintain Qt 5 behavioral |
| 6385 | // compatibility, continue writing out the individual files no matter |
| 6386 | // what. |
| 6387 | rhiD->trySaveToDiskCache(program, cacheKey); |
| 6388 | } else { |
| 6389 | Q_ASSERT(cacheResult == QRhiGles2::ProgramCacheHit); |
| 6390 | if (rhiD->rhiFlags.testFlag(flag: QRhi::EnablePipelineCacheDataSave)) { |
| 6391 | // just so that it ends up in the pipeline cache also when the hit was |
| 6392 | // from the disk cache |
| 6393 | rhiD->trySaveToPipelineCache(program, cacheKey); |
| 6394 | } |
| 6395 | } |
| 6396 | |
| 6397 | // Use the same work area for the vertex & fragment stages, thus ensuring |
| 6398 | // that we will not do superfluous glUniform calls for uniforms that are |
| 6399 | // present in both shaders. |
| 6400 | QRhiGles2::ActiveUniformLocationTracker activeUniformLocations; |
| 6401 | |
| 6402 | for (const QRhiShaderStage &shaderStage : std::as_const(t&: m_shaderStages)) { |
| 6403 | if (isGraphicsStage(shaderStage)) { |
| 6404 | const int idx = descIdxForStage(shaderStage); |
| 6405 | for (const QShaderDescription::UniformBlock &ub : desc[idx].uniformBlocks()) |
| 6406 | rhiD->gatherUniforms(program, ub, activeUniformLocations: &activeUniformLocations, dst: &uniforms); |
| 6407 | for (const QShaderDescription::InOutVariable &v : desc[idx].combinedImageSamplers()) |
| 6408 | rhiD->gatherSamplers(program, v, dst: &samplers); |
| 6409 | for (const QShader::SeparateToCombinedImageSamplerMapping &mapping : samplerMappingList[idx]) |
| 6410 | rhiD->gatherGeneratedSamplers(program, mapping, dst: &samplers); |
| 6411 | } |
| 6412 | } |
| 6413 | |
| 6414 | std::sort(first: uniforms.begin(), last: uniforms.end(), |
| 6415 | comp: [](const QGles2UniformDescription &a, const QGles2UniformDescription &b) |
| 6416 | { |
| 6417 | return a.offset < b.offset; |
| 6418 | }); |
| 6419 | |
| 6420 | memset(s: uniformState, c: 0, n: sizeof(uniformState)); |
| 6421 | |
| 6422 | currentSrb = nullptr; |
| 6423 | currentSrbGeneration = 0; |
| 6424 | |
| 6425 | if (rhiD->glObjectLabel) |
| 6426 | rhiD->glObjectLabel(GL_PROGRAM, program, -1, m_objectName.constData()); |
| 6427 | |
| 6428 | rhiD->pipelineCreationEnd(); |
| 6429 | generation += 1; |
| 6430 | rhiD->registerResource(res: this); |
| 6431 | return true; |
| 6432 | } |
| 6433 | |
| 6434 | QGles2ComputePipeline::QGles2ComputePipeline(QRhiImplementation *rhi) |
| 6435 | : QRhiComputePipeline(rhi) |
| 6436 | { |
| 6437 | } |
| 6438 | |
| 6439 | QGles2ComputePipeline::~QGles2ComputePipeline() |
| 6440 | { |
| 6441 | destroy(); |
| 6442 | } |
| 6443 | |
| 6444 | void QGles2ComputePipeline::destroy() |
| 6445 | { |
| 6446 | if (!program) |
| 6447 | return; |
| 6448 | |
| 6449 | QRhiGles2::DeferredReleaseEntry e; |
| 6450 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
| 6451 | |
| 6452 | e.pipeline.program = program; |
| 6453 | |
| 6454 | program = 0; |
| 6455 | uniforms.clear(); |
| 6456 | samplers.clear(); |
| 6457 | |
| 6458 | QRHI_RES_RHI(QRhiGles2); |
| 6459 | if (rhiD) { |
| 6460 | rhiD->releaseQueue.append(t: e); |
| 6461 | rhiD->unregisterResource(res: this); |
| 6462 | } |
| 6463 | } |
| 6464 | |
| 6465 | bool QGles2ComputePipeline::create() |
| 6466 | { |
| 6467 | QRHI_RES_RHI(QRhiGles2); |
| 6468 | |
| 6469 | if (program) |
| 6470 | destroy(); |
| 6471 | |
| 6472 | if (!rhiD->ensureContext()) |
| 6473 | return false; |
| 6474 | |
| 6475 | rhiD->pipelineCreationStart(); |
| 6476 | |
| 6477 | const QShaderDescription csDesc = m_shaderStage.shader().description(); |
| 6478 | QShader::SeparateToCombinedImageSamplerMappingList csSamplerMappingList; |
| 6479 | QShaderVersion shaderVersion; |
| 6480 | if (!rhiD->shaderSource(shaderStage: m_shaderStage, shaderVersion: &shaderVersion).isEmpty()) { |
| 6481 | csSamplerMappingList = m_shaderStage.shader().separateToCombinedImageSamplerMappingList( |
| 6482 | key: { QShader::GlslShader, shaderVersion, m_shaderStage.shaderVariant() }); |
| 6483 | } |
| 6484 | |
| 6485 | program = rhiD->f->glCreateProgram(); |
| 6486 | |
| 6487 | QByteArray cacheKey; |
| 6488 | QRhiGles2::ProgramCacheResult cacheResult = rhiD->tryLoadFromDiskOrPipelineCache(stages: &m_shaderStage, stageCount: 1, program, inputVars: {}, cacheKey: &cacheKey); |
| 6489 | if (cacheResult == QRhiGles2::ProgramCacheError) |
| 6490 | return false; |
| 6491 | |
| 6492 | if (cacheResult == QRhiGles2::ProgramCacheMiss) { |
| 6493 | if (!rhiD->compileShader(program, shaderStage: m_shaderStage, shaderVersion: nullptr)) |
| 6494 | return false; |
| 6495 | |
| 6496 | if (!rhiD->linkProgram(program)) |
| 6497 | return false; |
| 6498 | |
| 6499 | if (rhiD->rhiFlags.testFlag(flag: QRhi::EnablePipelineCacheDataSave)) { |
| 6500 | // force replacing existing cache entry (if there is one, then |
| 6501 | // something is wrong with it, as there was no hit) |
| 6502 | rhiD->trySaveToPipelineCache(program, cacheKey, force: true); |
| 6503 | } |
| 6504 | // legacy QOpenGLShaderProgram style behavior |
| 6505 | rhiD->trySaveToDiskCache(program, cacheKey); |
| 6506 | } else { |
| 6507 | Q_ASSERT(cacheResult == QRhiGles2::ProgramCacheHit); |
| 6508 | if (rhiD->rhiFlags.testFlag(flag: QRhi::EnablePipelineCacheDataSave)) { |
| 6509 | // just so that it ends up in the pipeline cache also when the hit was |
| 6510 | // from the disk cache |
| 6511 | rhiD->trySaveToPipelineCache(program, cacheKey); |
| 6512 | } |
| 6513 | } |
| 6514 | |
| 6515 | QRhiGles2::ActiveUniformLocationTracker activeUniformLocations; |
| 6516 | for (const QShaderDescription::UniformBlock &ub : csDesc.uniformBlocks()) |
| 6517 | rhiD->gatherUniforms(program, ub, activeUniformLocations: &activeUniformLocations, dst: &uniforms); |
| 6518 | for (const QShaderDescription::InOutVariable &v : csDesc.combinedImageSamplers()) |
| 6519 | rhiD->gatherSamplers(program, v, dst: &samplers); |
| 6520 | for (const QShader::SeparateToCombinedImageSamplerMapping &mapping : csSamplerMappingList) |
| 6521 | rhiD->gatherGeneratedSamplers(program, mapping, dst: &samplers); |
| 6522 | |
| 6523 | // storage images and buffers need no special steps here |
| 6524 | |
| 6525 | memset(s: uniformState, c: 0, n: sizeof(uniformState)); |
| 6526 | |
| 6527 | currentSrb = nullptr; |
| 6528 | currentSrbGeneration = 0; |
| 6529 | |
| 6530 | rhiD->pipelineCreationEnd(); |
| 6531 | generation += 1; |
| 6532 | rhiD->registerResource(res: this); |
| 6533 | return true; |
| 6534 | } |
| 6535 | |
| 6536 | QGles2CommandBuffer::QGles2CommandBuffer(QRhiImplementation *rhi) |
| 6537 | : QRhiCommandBuffer(rhi) |
| 6538 | { |
| 6539 | resetState(); |
| 6540 | } |
| 6541 | |
| 6542 | QGles2CommandBuffer::~QGles2CommandBuffer() |
| 6543 | { |
| 6544 | destroy(); |
| 6545 | } |
| 6546 | |
| 6547 | void QGles2CommandBuffer::destroy() |
| 6548 | { |
| 6549 | // nothing to do here |
| 6550 | } |
| 6551 | |
| 6552 | QGles2SwapChain::QGles2SwapChain(QRhiImplementation *rhi) |
| 6553 | : QRhiSwapChain(rhi), |
| 6554 | rt(rhi, this), |
| 6555 | rtLeft(rhi, this), |
| 6556 | rtRight(rhi, this), |
| 6557 | cb(rhi) |
| 6558 | { |
| 6559 | } |
| 6560 | |
| 6561 | QGles2SwapChain::~QGles2SwapChain() |
| 6562 | { |
| 6563 | destroy(); |
| 6564 | } |
| 6565 | |
| 6566 | void QGles2SwapChain::destroy() |
| 6567 | { |
| 6568 | QRHI_RES_RHI(QRhiGles2); |
| 6569 | if (rhiD) |
| 6570 | rhiD->unregisterResource(res: this); |
| 6571 | } |
| 6572 | |
| 6573 | QRhiCommandBuffer *QGles2SwapChain::currentFrameCommandBuffer() |
| 6574 | { |
| 6575 | return &cb; |
| 6576 | } |
| 6577 | |
| 6578 | QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget() |
| 6579 | { |
| 6580 | return &rt; |
| 6581 | } |
| 6582 | |
| 6583 | QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer) |
| 6584 | { |
| 6585 | if (targetBuffer == LeftBuffer) |
| 6586 | return rtLeft.d.isValid() ? &rtLeft : &rt; |
| 6587 | else if (targetBuffer == RightBuffer) |
| 6588 | return rtRight.d.isValid() ? &rtRight : &rt; |
| 6589 | else |
| 6590 | Q_UNREACHABLE_RETURN(nullptr); |
| 6591 | } |
| 6592 | |
| 6593 | QSize QGles2SwapChain::surfacePixelSize() |
| 6594 | { |
| 6595 | Q_ASSERT(m_window); |
| 6596 | if (QPlatformWindow *platformWindow = m_window->handle()) |
| 6597 | // Prefer using QPlatformWindow geometry and DPR in order to avoid |
| 6598 | // errors due to rounded QWindow geometry. |
| 6599 | return platformWindow->geometry().size() * platformWindow->devicePixelRatio(); |
| 6600 | else |
| 6601 | return m_window->size() * m_window->devicePixelRatio(); |
| 6602 | } |
| 6603 | |
| 6604 | bool QGles2SwapChain::isFormatSupported(Format f) |
| 6605 | { |
| 6606 | return f == SDR; |
| 6607 | } |
| 6608 | |
| 6609 | QRhiRenderPassDescriptor *QGles2SwapChain::newCompatibleRenderPassDescriptor() |
| 6610 | { |
| 6611 | QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi); |
| 6612 | QRHI_RES_RHI(QRhiGles2); |
| 6613 | rhiD->registerResource(res: rpD, ownsNativeResources: false); |
| 6614 | return rpD; |
| 6615 | } |
| 6616 | |
| 6617 | void QGles2SwapChain::initSwapChainRenderTarget(QGles2SwapChainRenderTarget *rt) |
| 6618 | { |
| 6619 | rt->setRenderPassDescriptor(m_renderPassDesc); // for the public getter in QRhiRenderTarget |
| 6620 | rt->d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
| 6621 | rt->d.pixelSize = pixelSize; |
| 6622 | rt->d.dpr = float(m_window->devicePixelRatio()); |
| 6623 | rt->d.sampleCount = qBound(min: 1, val: m_sampleCount, max: 64); |
| 6624 | rt->d.colorAttCount = 1; |
| 6625 | rt->d.dsAttCount = m_depthStencil ? 1 : 0; |
| 6626 | rt->d.srgbUpdateAndBlend = m_flags.testFlag(flag: QRhiSwapChain::sRGB); |
| 6627 | } |
| 6628 | |
| 6629 | bool QGles2SwapChain::createOrResize() |
| 6630 | { |
| 6631 | // can be called multiple times due to window resizes |
| 6632 | const bool needsRegistration = !surface || surface != m_window; |
| 6633 | if (surface && surface != m_window) |
| 6634 | destroy(); |
| 6635 | |
| 6636 | surface = m_window; |
| 6637 | m_currentPixelSize = surfacePixelSize(); |
| 6638 | pixelSize = m_currentPixelSize; |
| 6639 | |
| 6640 | if (m_depthStencil && m_depthStencil->flags().testFlag(flag: QRhiRenderBuffer::UsedWithSwapChainOnly) |
| 6641 | && m_depthStencil->pixelSize() != pixelSize) |
| 6642 | { |
| 6643 | m_depthStencil->setPixelSize(pixelSize); |
| 6644 | m_depthStencil->create(); |
| 6645 | } |
| 6646 | |
| 6647 | initSwapChainRenderTarget(rt: &rt); |
| 6648 | |
| 6649 | if (m_window->format().stereo()) { |
| 6650 | initSwapChainRenderTarget(rt: &rtLeft); |
| 6651 | rtLeft.d.stereoTarget = QRhiSwapChain::LeftBuffer; |
| 6652 | initSwapChainRenderTarget(rt: &rtRight); |
| 6653 | rtRight.d.stereoTarget = QRhiSwapChain::RightBuffer; |
| 6654 | } |
| 6655 | |
| 6656 | frameCount = 0; |
| 6657 | |
| 6658 | QRHI_RES_RHI(QRhiGles2); |
| 6659 | if (rhiD->rhiFlags.testFlag(flag: QRhi::EnableTimestamps) && rhiD->caps.timestamps) |
| 6660 | timestamps.prepare(rhiD); |
| 6661 | |
| 6662 | // The only reason to register this fairly fake gl swapchain |
| 6663 | // object with no native resources underneath is to be able to |
| 6664 | // implement a safe destroy(). |
| 6665 | if (needsRegistration) |
| 6666 | rhiD->registerResource(res: this, ownsNativeResources: false); |
| 6667 | |
| 6668 | return true; |
| 6669 | } |
| 6670 | |
| 6671 | void QGles2SwapChainTimestamps::prepare(QRhiGles2 *rhiD) |
| 6672 | { |
| 6673 | if (!query[0]) |
| 6674 | rhiD->f->glGenQueries(n: TIMESTAMP_PAIRS * 2, ids: query); |
| 6675 | } |
| 6676 | |
| 6677 | void QGles2SwapChainTimestamps::destroy(QRhiGles2 *rhiD) |
| 6678 | { |
| 6679 | rhiD->f->glDeleteQueries(n: TIMESTAMP_PAIRS * 2, ids: query); |
| 6680 | memset(s: active, c: 0, n: sizeof(active)); |
| 6681 | memset(s: query, c: 0, n: sizeof(query)); |
| 6682 | } |
| 6683 | |
| 6684 | bool QGles2SwapChainTimestamps::tryQueryTimestamps(int pairIndex, QRhiGles2 *rhiD, double *elapsedSec) |
| 6685 | { |
| 6686 | if (!active[pairIndex]) |
| 6687 | return false; |
| 6688 | |
| 6689 | GLuint tsStart = query[pairIndex * 2]; |
| 6690 | GLuint tsEnd = query[pairIndex * 2 + 1]; |
| 6691 | |
| 6692 | GLuint ready = GL_FALSE; |
| 6693 | rhiD->f->glGetQueryObjectuiv(id: tsEnd, GL_QUERY_RESULT_AVAILABLE, params: &ready); |
| 6694 | |
| 6695 | if (!ready) |
| 6696 | return false; |
| 6697 | |
| 6698 | bool result = false; |
| 6699 | quint64 timestamps[2]; |
| 6700 | rhiD->glGetQueryObjectui64v(tsStart, GL_QUERY_RESULT, ×tamps[0]); |
| 6701 | rhiD->glGetQueryObjectui64v(tsEnd, GL_QUERY_RESULT, ×tamps[1]); |
| 6702 | |
| 6703 | if (timestamps[1] >= timestamps[0]) { |
| 6704 | const quint64 nanoseconds = timestamps[1] - timestamps[0]; |
| 6705 | *elapsedSec = nanoseconds / 1000000000.0; |
| 6706 | result = true; |
| 6707 | } |
| 6708 | |
| 6709 | active[pairIndex] = false; |
| 6710 | return result; |
| 6711 | } |
| 6712 | |
| 6713 | QT_END_NAMESPACE |
| 6714 | |