1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
2 | // Copyright (C) 2016 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | /*************************************************************************** |
5 | ** This file was generated by glgen version 0.1 |
6 | ** Command line was: glgen |
7 | ** |
8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
9 | ** |
10 | ** This is an auto-generated file. |
11 | ** Do not edit! All changes made to it will be lost. |
12 | ** |
13 | ****************************************************************************/ |
14 | |
15 | #ifndef QOPENGLVERSIONFUNCTIONS_2_1_H |
16 | #define QOPENGLVERSIONFUNCTIONS_2_1_H |
17 | |
18 | #include <QtOpenGL/qtopenglglobal.h> |
19 | |
20 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
21 | |
22 | #include <QtOpenGL/QOpenGLVersionProfile> |
23 | #include <QtOpenGL/QOpenGLVersionFunctions> |
24 | #include <QtGui/qopenglcontext.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | class Q_OPENGL_EXPORT QOpenGLFunctions_2_1 : public QAbstractOpenGLFunctions |
29 | { |
30 | public: |
31 | QOpenGLFunctions_2_1(); |
32 | ~QOpenGLFunctions_2_1(); |
33 | |
34 | bool initializeOpenGLFunctions() override; |
35 | |
36 | // OpenGL 1.0 core functions |
37 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
38 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
39 | GLboolean glIsEnabled(GLenum cap); |
40 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
41 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
42 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
43 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
44 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
45 | const GLubyte * glGetString(GLenum name); |
46 | void glGetIntegerv(GLenum pname, GLint *params); |
47 | void glGetFloatv(GLenum pname, GLfloat *params); |
48 | GLenum glGetError(); |
49 | void glGetDoublev(GLenum pname, GLdouble *params); |
50 | void glGetBooleanv(GLenum pname, GLboolean *params); |
51 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
52 | void glReadBuffer(GLenum mode); |
53 | void glPixelStorei(GLenum pname, GLint param); |
54 | void glPixelStoref(GLenum pname, GLfloat param); |
55 | void glDepthFunc(GLenum func); |
56 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
57 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
58 | void glLogicOp(GLenum opcode); |
59 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
60 | void glFlush(); |
61 | void glFinish(); |
62 | void glEnable(GLenum cap); |
63 | void glDisable(GLenum cap); |
64 | void glDepthMask(GLboolean flag); |
65 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
66 | void glStencilMask(GLuint mask); |
67 | void glClearDepth(GLdouble depth); |
68 | void glClearStencil(GLint s); |
69 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
70 | void glClear(GLbitfield mask); |
71 | void glDrawBuffer(GLenum mode); |
72 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
73 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
74 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
75 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
76 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
77 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
78 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
79 | void glPolygonMode(GLenum face, GLenum mode); |
80 | void glPointSize(GLfloat size); |
81 | void glLineWidth(GLfloat width); |
82 | void glHint(GLenum target, GLenum mode); |
83 | void glFrontFace(GLenum mode); |
84 | void glCullFace(GLenum mode); |
85 | |
86 | // OpenGL 1.1 core functions |
87 | void glIndexubv(const GLubyte *c); |
88 | void glIndexub(GLubyte c); |
89 | GLboolean glIsTexture(GLuint texture); |
90 | void glGenTextures(GLsizei n, GLuint *textures); |
91 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
92 | void glBindTexture(GLenum target, GLuint texture); |
93 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
94 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
95 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
96 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
97 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
98 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
99 | void glPolygonOffset(GLfloat factor, GLfloat units); |
100 | void glGetPointerv(GLenum pname, GLvoid* *params); |
101 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
102 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
103 | |
104 | // OpenGL 1.2 core functions |
105 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
106 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
109 | void glBlendEquation(GLenum mode); |
110 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
111 | |
112 | // OpenGL 1.3 core functions |
113 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
114 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
115 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
116 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
117 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
118 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
119 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
120 | void glSampleCoverage(GLfloat value, GLboolean invert); |
121 | void glActiveTexture(GLenum texture); |
122 | |
123 | // OpenGL 1.4 core functions |
124 | void glPointParameteriv(GLenum pname, const GLint *params); |
125 | void glPointParameteri(GLenum pname, GLint param); |
126 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
127 | void glPointParameterf(GLenum pname, GLfloat param); |
128 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
129 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
130 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
131 | |
132 | // OpenGL 1.5 core functions |
133 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
134 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
135 | GLboolean glUnmapBuffer(GLenum target); |
136 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
137 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
138 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
139 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
140 | GLboolean glIsBuffer(GLuint buffer); |
141 | void glGenBuffers(GLsizei n, GLuint *buffers); |
142 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
143 | void glBindBuffer(GLenum target, GLuint buffer); |
144 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
145 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
146 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
147 | void glEndQuery(GLenum target); |
148 | void glBeginQuery(GLenum target, GLuint id); |
149 | GLboolean glIsQuery(GLuint id); |
150 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
151 | void glGenQueries(GLsizei n, GLuint *ids); |
152 | |
153 | // OpenGL 2.0 core functions |
154 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
155 | void glValidateProgram(GLuint program); |
156 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
157 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
158 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
159 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
160 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
161 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
162 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
163 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
164 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
165 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
166 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
167 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
168 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
169 | void glUniform2i(GLint location, GLint v0, GLint v1); |
170 | void glUniform1i(GLint location, GLint v0); |
171 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
172 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
173 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
174 | void glUniform1f(GLint location, GLfloat v0); |
175 | void glUseProgram(GLuint program); |
176 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
177 | void glLinkProgram(GLuint program); |
178 | GLboolean glIsShader(GLuint shader); |
179 | GLboolean glIsProgram(GLuint program); |
180 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
181 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
182 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
183 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
184 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
185 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
186 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
187 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
188 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
189 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
190 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
191 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
192 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
193 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
194 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
195 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
196 | void glEnableVertexAttribArray(GLuint index); |
197 | void glDisableVertexAttribArray(GLuint index); |
198 | void glDetachShader(GLuint program, GLuint shader); |
199 | void glDeleteShader(GLuint shader); |
200 | void glDeleteProgram(GLuint program); |
201 | GLuint glCreateShader(GLenum type); |
202 | GLuint glCreateProgram(); |
203 | void glCompileShader(GLuint shader); |
204 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
205 | void glAttachShader(GLuint program, GLuint shader); |
206 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
207 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
208 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
209 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
210 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
211 | |
212 | // OpenGL 2.1 core functions |
213 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
214 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
215 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
216 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
217 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
218 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
219 | |
220 | // OpenGL 1.0 deprecated functions |
221 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
222 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
223 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
224 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
225 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
226 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
227 | void glPushMatrix(); |
228 | void glPopMatrix(); |
229 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
230 | void glMultMatrixd(const GLdouble *m); |
231 | void glMultMatrixf(const GLfloat *m); |
232 | void glMatrixMode(GLenum mode); |
233 | void glLoadMatrixd(const GLdouble *m); |
234 | void glLoadMatrixf(const GLfloat *m); |
235 | void glLoadIdentity(); |
236 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
237 | GLboolean glIsList(GLuint list); |
238 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
239 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
240 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
241 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
242 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
243 | void glGetPolygonStipple(GLubyte *mask); |
244 | void glGetPixelMapusv(GLenum map, GLushort *values); |
245 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
246 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
247 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
248 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
249 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
250 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
251 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
252 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
253 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
254 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
255 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
256 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
257 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
258 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
259 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
260 | void glPixelTransferi(GLenum pname, GLint param); |
261 | void glPixelTransferf(GLenum pname, GLfloat param); |
262 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
263 | void glAlphaFunc(GLenum func, GLfloat ref); |
264 | void glEvalPoint2(GLint i, GLint j); |
265 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
266 | void glEvalPoint1(GLint i); |
267 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
268 | void glEvalCoord2fv(const GLfloat *u); |
269 | void glEvalCoord2f(GLfloat u, GLfloat v); |
270 | void glEvalCoord2dv(const GLdouble *u); |
271 | void glEvalCoord2d(GLdouble u, GLdouble v); |
272 | void glEvalCoord1fv(const GLfloat *u); |
273 | void glEvalCoord1f(GLfloat u); |
274 | void glEvalCoord1dv(const GLdouble *u); |
275 | void glEvalCoord1d(GLdouble u); |
276 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
277 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
278 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
279 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
280 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
281 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
282 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
283 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
284 | void glPushAttrib(GLbitfield mask); |
285 | void glPopAttrib(); |
286 | void glAccum(GLenum op, GLfloat value); |
287 | void glIndexMask(GLuint mask); |
288 | void glClearIndex(GLfloat c); |
289 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
290 | void glPushName(GLuint name); |
291 | void glPopName(); |
292 | void glPassThrough(GLfloat token); |
293 | void glLoadName(GLuint name); |
294 | void glInitNames(); |
295 | GLint glRenderMode(GLenum mode); |
296 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
297 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
298 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
299 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
300 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
301 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
302 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
303 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
304 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
305 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
306 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
307 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
308 | void glShadeModel(GLenum mode); |
309 | void glPolygonStipple(const GLubyte *mask); |
310 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
311 | void glMateriali(GLenum face, GLenum pname, GLint param); |
312 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
313 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
314 | void glLineStipple(GLint factor, GLushort pattern); |
315 | void glLightModeliv(GLenum pname, const GLint *params); |
316 | void glLightModeli(GLenum pname, GLint param); |
317 | void glLightModelfv(GLenum pname, const GLfloat *params); |
318 | void glLightModelf(GLenum pname, GLfloat param); |
319 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
320 | void glLighti(GLenum light, GLenum pname, GLint param); |
321 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
322 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
323 | void glFogiv(GLenum pname, const GLint *params); |
324 | void glFogi(GLenum pname, GLint param); |
325 | void glFogfv(GLenum pname, const GLfloat *params); |
326 | void glFogf(GLenum pname, GLfloat param); |
327 | void glColorMaterial(GLenum face, GLenum mode); |
328 | void glClipPlane(GLenum plane, const GLdouble *equation); |
329 | void glVertex4sv(const GLshort *v); |
330 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
331 | void glVertex4iv(const GLint *v); |
332 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
333 | void glVertex4fv(const GLfloat *v); |
334 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
335 | void glVertex4dv(const GLdouble *v); |
336 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
337 | void glVertex3sv(const GLshort *v); |
338 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
339 | void glVertex3iv(const GLint *v); |
340 | void glVertex3i(GLint x, GLint y, GLint z); |
341 | void glVertex3fv(const GLfloat *v); |
342 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
343 | void glVertex3dv(const GLdouble *v); |
344 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
345 | void glVertex2sv(const GLshort *v); |
346 | void glVertex2s(GLshort x, GLshort y); |
347 | void glVertex2iv(const GLint *v); |
348 | void glVertex2i(GLint x, GLint y); |
349 | void glVertex2fv(const GLfloat *v); |
350 | void glVertex2f(GLfloat x, GLfloat y); |
351 | void glVertex2dv(const GLdouble *v); |
352 | void glVertex2d(GLdouble x, GLdouble y); |
353 | void glTexCoord4sv(const GLshort *v); |
354 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
355 | void glTexCoord4iv(const GLint *v); |
356 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
357 | void glTexCoord4fv(const GLfloat *v); |
358 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
359 | void glTexCoord4dv(const GLdouble *v); |
360 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
361 | void glTexCoord3sv(const GLshort *v); |
362 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
363 | void glTexCoord3iv(const GLint *v); |
364 | void glTexCoord3i(GLint s, GLint t, GLint r); |
365 | void glTexCoord3fv(const GLfloat *v); |
366 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
367 | void glTexCoord3dv(const GLdouble *v); |
368 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
369 | void glTexCoord2sv(const GLshort *v); |
370 | void glTexCoord2s(GLshort s, GLshort t); |
371 | void glTexCoord2iv(const GLint *v); |
372 | void glTexCoord2i(GLint s, GLint t); |
373 | void glTexCoord2fv(const GLfloat *v); |
374 | void glTexCoord2f(GLfloat s, GLfloat t); |
375 | void glTexCoord2dv(const GLdouble *v); |
376 | void glTexCoord2d(GLdouble s, GLdouble t); |
377 | void glTexCoord1sv(const GLshort *v); |
378 | void glTexCoord1s(GLshort s); |
379 | void glTexCoord1iv(const GLint *v); |
380 | void glTexCoord1i(GLint s); |
381 | void glTexCoord1fv(const GLfloat *v); |
382 | void glTexCoord1f(GLfloat s); |
383 | void glTexCoord1dv(const GLdouble *v); |
384 | void glTexCoord1d(GLdouble s); |
385 | void glRectsv(const GLshort *v1, const GLshort *v2); |
386 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
387 | void glRectiv(const GLint *v1, const GLint *v2); |
388 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
389 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
390 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
391 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
392 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
393 | void glRasterPos4sv(const GLshort *v); |
394 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
395 | void glRasterPos4iv(const GLint *v); |
396 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
397 | void glRasterPos4fv(const GLfloat *v); |
398 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
399 | void glRasterPos4dv(const GLdouble *v); |
400 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
401 | void glRasterPos3sv(const GLshort *v); |
402 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
403 | void glRasterPos3iv(const GLint *v); |
404 | void glRasterPos3i(GLint x, GLint y, GLint z); |
405 | void glRasterPos3fv(const GLfloat *v); |
406 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
407 | void glRasterPos3dv(const GLdouble *v); |
408 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
409 | void glRasterPos2sv(const GLshort *v); |
410 | void glRasterPos2s(GLshort x, GLshort y); |
411 | void glRasterPos2iv(const GLint *v); |
412 | void glRasterPos2i(GLint x, GLint y); |
413 | void glRasterPos2fv(const GLfloat *v); |
414 | void glRasterPos2f(GLfloat x, GLfloat y); |
415 | void glRasterPos2dv(const GLdouble *v); |
416 | void glRasterPos2d(GLdouble x, GLdouble y); |
417 | void glNormal3sv(const GLshort *v); |
418 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
419 | void glNormal3iv(const GLint *v); |
420 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
421 | void glNormal3fv(const GLfloat *v); |
422 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
423 | void glNormal3dv(const GLdouble *v); |
424 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
425 | void glNormal3bv(const GLbyte *v); |
426 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
427 | void glIndexsv(const GLshort *c); |
428 | void glIndexs(GLshort c); |
429 | void glIndexiv(const GLint *c); |
430 | void glIndexi(GLint c); |
431 | void glIndexfv(const GLfloat *c); |
432 | void glIndexf(GLfloat c); |
433 | void glIndexdv(const GLdouble *c); |
434 | void glIndexd(GLdouble c); |
435 | void glEnd(); |
436 | void glEdgeFlagv(const GLboolean *flag); |
437 | void glEdgeFlag(GLboolean flag); |
438 | void glColor4usv(const GLushort *v); |
439 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
440 | void glColor4uiv(const GLuint *v); |
441 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
442 | void glColor4ubv(const GLubyte *v); |
443 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
444 | void glColor4sv(const GLshort *v); |
445 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
446 | void glColor4iv(const GLint *v); |
447 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
448 | void glColor4fv(const GLfloat *v); |
449 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
450 | void glColor4dv(const GLdouble *v); |
451 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
452 | void glColor4bv(const GLbyte *v); |
453 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
454 | void glColor3usv(const GLushort *v); |
455 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
456 | void glColor3uiv(const GLuint *v); |
457 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
458 | void glColor3ubv(const GLubyte *v); |
459 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
460 | void glColor3sv(const GLshort *v); |
461 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
462 | void glColor3iv(const GLint *v); |
463 | void glColor3i(GLint red, GLint green, GLint blue); |
464 | void glColor3fv(const GLfloat *v); |
465 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
466 | void glColor3dv(const GLdouble *v); |
467 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
468 | void glColor3bv(const GLbyte *v); |
469 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
470 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
471 | void glBegin(GLenum mode); |
472 | void glListBase(GLuint base); |
473 | GLuint glGenLists(GLsizei range); |
474 | void glDeleteLists(GLuint list, GLsizei range); |
475 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
476 | void glCallList(GLuint list); |
477 | void glEndList(); |
478 | void glNewList(GLuint list, GLenum mode); |
479 | |
480 | // OpenGL 1.1 deprecated functions |
481 | void glPushClientAttrib(GLbitfield mask); |
482 | void glPopClientAttrib(); |
483 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
484 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
485 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
486 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
487 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
488 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
489 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
490 | void glEnableClientState(GLenum array); |
491 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
492 | void glDisableClientState(GLenum array); |
493 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
494 | void glArrayElement(GLint i); |
495 | |
496 | // OpenGL 1.2 deprecated functions |
497 | void glResetMinmax(GLenum target); |
498 | void glResetHistogram(GLenum target); |
499 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
500 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
501 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
502 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
503 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
504 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
505 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
506 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
507 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
508 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
509 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
510 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
511 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
512 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
513 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
514 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
515 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
516 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
517 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
518 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
519 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
520 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
521 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
522 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
523 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
524 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
525 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
526 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
527 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
528 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
529 | |
530 | // OpenGL 1.3 deprecated functions |
531 | void glMultTransposeMatrixd(const GLdouble *m); |
532 | void glMultTransposeMatrixf(const GLfloat *m); |
533 | void glLoadTransposeMatrixd(const GLdouble *m); |
534 | void glLoadTransposeMatrixf(const GLfloat *m); |
535 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
536 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
537 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
538 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
539 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
540 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
541 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
542 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
543 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
544 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
545 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
546 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
547 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
548 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
549 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
550 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
551 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
552 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
553 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
554 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
555 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
556 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
557 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
558 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
559 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
560 | void glMultiTexCoord1s(GLenum target, GLshort s); |
561 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
562 | void glMultiTexCoord1i(GLenum target, GLint s); |
563 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
564 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
565 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
566 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
567 | void glClientActiveTexture(GLenum texture); |
568 | |
569 | // OpenGL 1.4 deprecated functions |
570 | void glWindowPos3sv(const GLshort *v); |
571 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
572 | void glWindowPos3iv(const GLint *v); |
573 | void glWindowPos3i(GLint x, GLint y, GLint z); |
574 | void glWindowPos3fv(const GLfloat *v); |
575 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
576 | void glWindowPos3dv(const GLdouble *v); |
577 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
578 | void glWindowPos2sv(const GLshort *v); |
579 | void glWindowPos2s(GLshort x, GLshort y); |
580 | void glWindowPos2iv(const GLint *v); |
581 | void glWindowPos2i(GLint x, GLint y); |
582 | void glWindowPos2fv(const GLfloat *v); |
583 | void glWindowPos2f(GLfloat x, GLfloat y); |
584 | void glWindowPos2dv(const GLdouble *v); |
585 | void glWindowPos2d(GLdouble x, GLdouble y); |
586 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
587 | void glSecondaryColor3usv(const GLushort *v); |
588 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
589 | void glSecondaryColor3uiv(const GLuint *v); |
590 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
591 | void glSecondaryColor3ubv(const GLubyte *v); |
592 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
593 | void glSecondaryColor3sv(const GLshort *v); |
594 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
595 | void glSecondaryColor3iv(const GLint *v); |
596 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
597 | void glSecondaryColor3fv(const GLfloat *v); |
598 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
599 | void glSecondaryColor3dv(const GLdouble *v); |
600 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
601 | void glSecondaryColor3bv(const GLbyte *v); |
602 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
603 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
604 | void glFogCoorddv(const GLdouble *coord); |
605 | void glFogCoordd(GLdouble coord); |
606 | void glFogCoordfv(const GLfloat *coord); |
607 | void glFogCoordf(GLfloat coord); |
608 | |
609 | // OpenGL 1.5 deprecated functions |
610 | |
611 | // OpenGL 2.0 deprecated functions |
612 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
613 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
614 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
615 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
616 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
617 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
618 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
619 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
620 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
621 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
622 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
623 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
624 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
625 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
626 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
627 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
628 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
629 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
630 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
631 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
632 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
633 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
634 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
635 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
636 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
637 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
638 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
639 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
640 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
641 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
642 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
643 | void glVertexAttrib1s(GLuint index, GLshort x); |
644 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
645 | void glVertexAttrib1f(GLuint index, GLfloat x); |
646 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
647 | void glVertexAttrib1d(GLuint index, GLdouble x); |
648 | |
649 | // OpenGL 2.1 deprecated functions |
650 | |
651 | private: |
652 | friend class QOpenGLVersionFunctionsFactory; |
653 | |
654 | static bool isContextCompatible(QOpenGLContext *context); |
655 | static QOpenGLVersionProfile versionProfile(); |
656 | |
657 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
658 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
659 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
660 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
661 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
662 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
663 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
664 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
665 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
666 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
667 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
668 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
669 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
670 | Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC |
671 | }; |
672 | |
673 | // OpenGL 1.0 core functions |
674 | inline void QOpenGLFunctions_2_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
675 | { |
676 | d_1_0_Core->f.Viewport(x, y, width, height); |
677 | } |
678 | |
679 | inline void QOpenGLFunctions_2_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
680 | { |
681 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
682 | } |
683 | |
684 | inline GLboolean QOpenGLFunctions_2_1::glIsEnabled(GLenum cap) |
685 | { |
686 | return d_1_0_Core->f.IsEnabled(cap); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
690 | { |
691 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
695 | { |
696 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
700 | { |
701 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
705 | { |
706 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_2_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
710 | { |
711 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
712 | } |
713 | |
714 | inline const GLubyte * QOpenGLFunctions_2_1::glGetString(GLenum name) |
715 | { |
716 | return d_1_0_Core->f.GetString(name); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_2_1::glGetIntegerv(GLenum pname, GLint *params) |
720 | { |
721 | d_1_0_Core->f.GetIntegerv(pname, params); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_2_1::glGetFloatv(GLenum pname, GLfloat *params) |
725 | { |
726 | d_1_0_Core->f.GetFloatv(pname, params); |
727 | } |
728 | |
729 | inline GLenum QOpenGLFunctions_2_1::glGetError() |
730 | { |
731 | return d_1_0_Core->f.GetError(); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_2_1::glGetDoublev(GLenum pname, GLdouble *params) |
735 | { |
736 | d_1_0_Core->f.GetDoublev(pname, params); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_2_1::glGetBooleanv(GLenum pname, GLboolean *params) |
740 | { |
741 | d_1_0_Core->f.GetBooleanv(pname, params); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_2_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
745 | { |
746 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
747 | } |
748 | |
749 | inline void QOpenGLFunctions_2_1::glReadBuffer(GLenum mode) |
750 | { |
751 | d_1_0_Core->f.ReadBuffer(mode); |
752 | } |
753 | |
754 | inline void QOpenGLFunctions_2_1::glPixelStorei(GLenum pname, GLint param) |
755 | { |
756 | d_1_0_Core->f.PixelStorei(pname, param); |
757 | } |
758 | |
759 | inline void QOpenGLFunctions_2_1::glPixelStoref(GLenum pname, GLfloat param) |
760 | { |
761 | d_1_0_Core->f.PixelStoref(pname, param); |
762 | } |
763 | |
764 | inline void QOpenGLFunctions_2_1::glDepthFunc(GLenum func) |
765 | { |
766 | d_1_0_Core->f.DepthFunc(func); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_2_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
770 | { |
771 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_2_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
775 | { |
776 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_2_1::glLogicOp(GLenum opcode) |
780 | { |
781 | d_1_0_Core->f.LogicOp(opcode); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_2_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
785 | { |
786 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_2_1::glFlush() |
790 | { |
791 | d_1_0_Core->f.Flush(); |
792 | } |
793 | |
794 | inline void QOpenGLFunctions_2_1::glFinish() |
795 | { |
796 | d_1_0_Core->f.Finish(); |
797 | } |
798 | |
799 | inline void QOpenGLFunctions_2_1::glEnable(GLenum cap) |
800 | { |
801 | d_1_0_Core->f.Enable(cap); |
802 | } |
803 | |
804 | inline void QOpenGLFunctions_2_1::glDisable(GLenum cap) |
805 | { |
806 | d_1_0_Core->f.Disable(cap); |
807 | } |
808 | |
809 | inline void QOpenGLFunctions_2_1::glDepthMask(GLboolean flag) |
810 | { |
811 | d_1_0_Core->f.DepthMask(flag); |
812 | } |
813 | |
814 | inline void QOpenGLFunctions_2_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
815 | { |
816 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
817 | } |
818 | |
819 | inline void QOpenGLFunctions_2_1::glStencilMask(GLuint mask) |
820 | { |
821 | d_1_0_Core->f.StencilMask(mask); |
822 | } |
823 | |
824 | inline void QOpenGLFunctions_2_1::glClearDepth(GLdouble depth) |
825 | { |
826 | d_1_0_Core->f.ClearDepth(depth); |
827 | } |
828 | |
829 | inline void QOpenGLFunctions_2_1::glClearStencil(GLint s) |
830 | { |
831 | d_1_0_Core->f.ClearStencil(s); |
832 | } |
833 | |
834 | inline void QOpenGLFunctions_2_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
835 | { |
836 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
837 | } |
838 | |
839 | inline void QOpenGLFunctions_2_1::glClear(GLbitfield mask) |
840 | { |
841 | d_1_0_Core->f.Clear(mask); |
842 | } |
843 | |
844 | inline void QOpenGLFunctions_2_1::glDrawBuffer(GLenum mode) |
845 | { |
846 | d_1_0_Core->f.DrawBuffer(mode); |
847 | } |
848 | |
849 | inline void QOpenGLFunctions_2_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
850 | { |
851 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
852 | } |
853 | |
854 | inline void QOpenGLFunctions_2_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
855 | { |
856 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
857 | } |
858 | |
859 | inline void QOpenGLFunctions_2_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
860 | { |
861 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
862 | } |
863 | |
864 | inline void QOpenGLFunctions_2_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
865 | { |
866 | d_1_0_Core->f.TexParameteri(target, pname, param); |
867 | } |
868 | |
869 | inline void QOpenGLFunctions_2_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
870 | { |
871 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
872 | } |
873 | |
874 | inline void QOpenGLFunctions_2_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
875 | { |
876 | d_1_0_Core->f.TexParameterf(target, pname, param); |
877 | } |
878 | |
879 | inline void QOpenGLFunctions_2_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
880 | { |
881 | d_1_0_Core->f.Scissor(x, y, width, height); |
882 | } |
883 | |
884 | inline void QOpenGLFunctions_2_1::glPolygonMode(GLenum face, GLenum mode) |
885 | { |
886 | d_1_0_Core->f.PolygonMode(face, mode); |
887 | } |
888 | |
889 | inline void QOpenGLFunctions_2_1::glPointSize(GLfloat size) |
890 | { |
891 | d_1_0_Core->f.PointSize(size); |
892 | } |
893 | |
894 | inline void QOpenGLFunctions_2_1::glLineWidth(GLfloat width) |
895 | { |
896 | d_1_0_Core->f.LineWidth(width); |
897 | } |
898 | |
899 | inline void QOpenGLFunctions_2_1::glHint(GLenum target, GLenum mode) |
900 | { |
901 | d_1_0_Core->f.Hint(target, mode); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_2_1::glFrontFace(GLenum mode) |
905 | { |
906 | d_1_0_Core->f.FrontFace(mode); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode) |
910 | { |
911 | d_1_0_Core->f.CullFace(mode); |
912 | } |
913 | |
914 | |
915 | // OpenGL 1.1 core functions |
916 | inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c) |
917 | { |
918 | d_1_1_Deprecated->f.Indexubv(c); |
919 | } |
920 | |
921 | inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c) |
922 | { |
923 | d_1_1_Deprecated->f.Indexub(c); |
924 | } |
925 | |
926 | inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture) |
927 | { |
928 | return d_1_1_Core->f.IsTexture(texture); |
929 | } |
930 | |
931 | inline void QOpenGLFunctions_2_1::glGenTextures(GLsizei n, GLuint *textures) |
932 | { |
933 | d_1_1_Core->f.GenTextures(n, textures); |
934 | } |
935 | |
936 | inline void QOpenGLFunctions_2_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
937 | { |
938 | d_1_1_Core->f.DeleteTextures(n, textures); |
939 | } |
940 | |
941 | inline void QOpenGLFunctions_2_1::glBindTexture(GLenum target, GLuint texture) |
942 | { |
943 | d_1_1_Core->f.BindTexture(target, texture); |
944 | } |
945 | |
946 | inline void QOpenGLFunctions_2_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
947 | { |
948 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
949 | } |
950 | |
951 | inline void QOpenGLFunctions_2_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
952 | { |
953 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
954 | } |
955 | |
956 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
957 | { |
958 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
959 | } |
960 | |
961 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
962 | { |
963 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
964 | } |
965 | |
966 | inline void QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
967 | { |
968 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
969 | } |
970 | |
971 | inline void QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
972 | { |
973 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
974 | } |
975 | |
976 | inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units) |
977 | { |
978 | d_1_1_Core->f.PolygonOffset(factor, units); |
979 | } |
980 | |
981 | inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params) |
982 | { |
983 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
984 | } |
985 | |
986 | inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
987 | { |
988 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
989 | } |
990 | |
991 | inline void QOpenGLFunctions_2_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
992 | { |
993 | d_1_1_Core->f.DrawArrays(mode, first, count); |
994 | } |
995 | |
996 | |
997 | // OpenGL 1.2 core functions |
998 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
999 | { |
1000 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1001 | } |
1002 | |
1003 | inline void QOpenGLFunctions_2_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1004 | { |
1005 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1006 | } |
1007 | |
1008 | inline void QOpenGLFunctions_2_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1009 | { |
1010 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1011 | } |
1012 | |
1013 | inline void QOpenGLFunctions_2_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1014 | { |
1015 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1016 | } |
1017 | |
1018 | inline void QOpenGLFunctions_2_1::glBlendEquation(GLenum mode) |
1019 | { |
1020 | d_1_2_Core->f.BlendEquation(mode); |
1021 | } |
1022 | |
1023 | inline void QOpenGLFunctions_2_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1024 | { |
1025 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1026 | } |
1027 | |
1028 | |
1029 | // OpenGL 1.3 core functions |
1030 | inline void QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1031 | { |
1032 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1033 | } |
1034 | |
1035 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1036 | { |
1037 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1038 | } |
1039 | |
1040 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1041 | { |
1042 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1043 | } |
1044 | |
1045 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1046 | { |
1047 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1048 | } |
1049 | |
1050 | inline void QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1051 | { |
1052 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1053 | } |
1054 | |
1055 | inline void QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1056 | { |
1057 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1058 | } |
1059 | |
1060 | inline void QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1061 | { |
1062 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1063 | } |
1064 | |
1065 | inline void QOpenGLFunctions_2_1::glSampleCoverage(GLfloat value, GLboolean invert) |
1066 | { |
1067 | d_1_3_Core->f.SampleCoverage(value, invert); |
1068 | } |
1069 | |
1070 | inline void QOpenGLFunctions_2_1::glActiveTexture(GLenum texture) |
1071 | { |
1072 | d_1_3_Core->f.ActiveTexture(texture); |
1073 | } |
1074 | |
1075 | |
1076 | // OpenGL 1.4 core functions |
1077 | inline void QOpenGLFunctions_2_1::glPointParameteriv(GLenum pname, const GLint *params) |
1078 | { |
1079 | d_1_4_Core->f.PointParameteriv(pname, params); |
1080 | } |
1081 | |
1082 | inline void QOpenGLFunctions_2_1::glPointParameteri(GLenum pname, GLint param) |
1083 | { |
1084 | d_1_4_Core->f.PointParameteri(pname, param); |
1085 | } |
1086 | |
1087 | inline void QOpenGLFunctions_2_1::glPointParameterfv(GLenum pname, const GLfloat *params) |
1088 | { |
1089 | d_1_4_Core->f.PointParameterfv(pname, params); |
1090 | } |
1091 | |
1092 | inline void QOpenGLFunctions_2_1::glPointParameterf(GLenum pname, GLfloat param) |
1093 | { |
1094 | d_1_4_Core->f.PointParameterf(pname, param); |
1095 | } |
1096 | |
1097 | inline void QOpenGLFunctions_2_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1098 | { |
1099 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1100 | } |
1101 | |
1102 | inline void QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1103 | { |
1104 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1105 | } |
1106 | |
1107 | inline void QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1108 | { |
1109 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1110 | } |
1111 | |
1112 | |
1113 | // OpenGL 1.5 core functions |
1114 | inline void QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1115 | { |
1116 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1117 | } |
1118 | |
1119 | inline void QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1120 | { |
1121 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1122 | } |
1123 | |
1124 | inline GLboolean QOpenGLFunctions_2_1::glUnmapBuffer(GLenum target) |
1125 | { |
1126 | return d_1_5_Core->f.UnmapBuffer(target); |
1127 | } |
1128 | |
1129 | inline GLvoid* QOpenGLFunctions_2_1::glMapBuffer(GLenum target, GLenum access) |
1130 | { |
1131 | return d_1_5_Core->f.MapBuffer(target, access); |
1132 | } |
1133 | |
1134 | inline void QOpenGLFunctions_2_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1135 | { |
1136 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1137 | } |
1138 | |
1139 | inline void QOpenGLFunctions_2_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1140 | { |
1141 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1142 | } |
1143 | |
1144 | inline void QOpenGLFunctions_2_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1145 | { |
1146 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1147 | } |
1148 | |
1149 | inline GLboolean QOpenGLFunctions_2_1::glIsBuffer(GLuint buffer) |
1150 | { |
1151 | return d_1_5_Core->f.IsBuffer(buffer); |
1152 | } |
1153 | |
1154 | inline void QOpenGLFunctions_2_1::glGenBuffers(GLsizei n, GLuint *buffers) |
1155 | { |
1156 | d_1_5_Core->f.GenBuffers(n, buffers); |
1157 | } |
1158 | |
1159 | inline void QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1160 | { |
1161 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1162 | } |
1163 | |
1164 | inline void QOpenGLFunctions_2_1::glBindBuffer(GLenum target, GLuint buffer) |
1165 | { |
1166 | d_1_5_Core->f.BindBuffer(target, buffer); |
1167 | } |
1168 | |
1169 | inline void QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1170 | { |
1171 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1172 | } |
1173 | |
1174 | inline void QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1175 | { |
1176 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1177 | } |
1178 | |
1179 | inline void QOpenGLFunctions_2_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1180 | { |
1181 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1182 | } |
1183 | |
1184 | inline void QOpenGLFunctions_2_1::glEndQuery(GLenum target) |
1185 | { |
1186 | d_1_5_Core->f.EndQuery(target); |
1187 | } |
1188 | |
1189 | inline void QOpenGLFunctions_2_1::glBeginQuery(GLenum target, GLuint id) |
1190 | { |
1191 | d_1_5_Core->f.BeginQuery(target, id); |
1192 | } |
1193 | |
1194 | inline GLboolean QOpenGLFunctions_2_1::glIsQuery(GLuint id) |
1195 | { |
1196 | return d_1_5_Core->f.IsQuery(id); |
1197 | } |
1198 | |
1199 | inline void QOpenGLFunctions_2_1::glDeleteQueries(GLsizei n, const GLuint *ids) |
1200 | { |
1201 | d_1_5_Core->f.DeleteQueries(n, ids); |
1202 | } |
1203 | |
1204 | inline void QOpenGLFunctions_2_1::glGenQueries(GLsizei n, GLuint *ids) |
1205 | { |
1206 | d_1_5_Core->f.GenQueries(n, ids); |
1207 | } |
1208 | |
1209 | |
1210 | // OpenGL 2.0 core functions |
1211 | inline void QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1212 | { |
1213 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1214 | } |
1215 | |
1216 | inline void QOpenGLFunctions_2_1::glValidateProgram(GLuint program) |
1217 | { |
1218 | d_2_0_Core->f.ValidateProgram(program); |
1219 | } |
1220 | |
1221 | inline void QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1222 | { |
1223 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1227 | { |
1228 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1232 | { |
1233 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1234 | } |
1235 | |
1236 | inline void QOpenGLFunctions_2_1::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1237 | { |
1238 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1239 | } |
1240 | |
1241 | inline void QOpenGLFunctions_2_1::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1242 | { |
1243 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions_2_1::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1247 | { |
1248 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1249 | } |
1250 | |
1251 | inline void QOpenGLFunctions_2_1::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1252 | { |
1253 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1254 | } |
1255 | |
1256 | inline void QOpenGLFunctions_2_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1257 | { |
1258 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1259 | } |
1260 | |
1261 | inline void QOpenGLFunctions_2_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1262 | { |
1263 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1264 | } |
1265 | |
1266 | inline void QOpenGLFunctions_2_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1267 | { |
1268 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1269 | } |
1270 | |
1271 | inline void QOpenGLFunctions_2_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1272 | { |
1273 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1274 | } |
1275 | |
1276 | inline void QOpenGLFunctions_2_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1277 | { |
1278 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1279 | } |
1280 | |
1281 | inline void QOpenGLFunctions_2_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1282 | { |
1283 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1284 | } |
1285 | |
1286 | inline void QOpenGLFunctions_2_1::glUniform2i(GLint location, GLint v0, GLint v1) |
1287 | { |
1288 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1289 | } |
1290 | |
1291 | inline void QOpenGLFunctions_2_1::glUniform1i(GLint location, GLint v0) |
1292 | { |
1293 | d_2_0_Core->f.Uniform1i(location, v0); |
1294 | } |
1295 | |
1296 | inline void QOpenGLFunctions_2_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1297 | { |
1298 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_2_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1302 | { |
1303 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_2_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1307 | { |
1308 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1309 | } |
1310 | |
1311 | inline void QOpenGLFunctions_2_1::glUniform1f(GLint location, GLfloat v0) |
1312 | { |
1313 | d_2_0_Core->f.Uniform1f(location, v0); |
1314 | } |
1315 | |
1316 | inline void QOpenGLFunctions_2_1::glUseProgram(GLuint program) |
1317 | { |
1318 | d_2_0_Core->f.UseProgram(program); |
1319 | } |
1320 | |
1321 | inline void QOpenGLFunctions_2_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1322 | { |
1323 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1324 | } |
1325 | |
1326 | inline void QOpenGLFunctions_2_1::glLinkProgram(GLuint program) |
1327 | { |
1328 | d_2_0_Core->f.LinkProgram(program); |
1329 | } |
1330 | |
1331 | inline GLboolean QOpenGLFunctions_2_1::glIsShader(GLuint shader) |
1332 | { |
1333 | return d_2_0_Core->f.IsShader(shader); |
1334 | } |
1335 | |
1336 | inline GLboolean QOpenGLFunctions_2_1::glIsProgram(GLuint program) |
1337 | { |
1338 | return d_2_0_Core->f.IsProgram(program); |
1339 | } |
1340 | |
1341 | inline void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1342 | { |
1343 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1344 | } |
1345 | |
1346 | inline void QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1347 | { |
1348 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1349 | } |
1350 | |
1351 | inline void QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1352 | { |
1353 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1354 | } |
1355 | |
1356 | inline void QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1357 | { |
1358 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1359 | } |
1360 | |
1361 | inline void QOpenGLFunctions_2_1::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1362 | { |
1363 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1364 | } |
1365 | |
1366 | inline void QOpenGLFunctions_2_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1367 | { |
1368 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1369 | } |
1370 | |
1371 | inline GLint QOpenGLFunctions_2_1::glGetUniformLocation(GLuint program, const GLchar *name) |
1372 | { |
1373 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1374 | } |
1375 | |
1376 | inline void QOpenGLFunctions_2_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1377 | { |
1378 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1379 | } |
1380 | |
1381 | inline void QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1382 | { |
1383 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1384 | } |
1385 | |
1386 | inline void QOpenGLFunctions_2_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1387 | { |
1388 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1389 | } |
1390 | |
1391 | inline void QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1392 | { |
1393 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1394 | } |
1395 | |
1396 | inline void QOpenGLFunctions_2_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1397 | { |
1398 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1399 | } |
1400 | |
1401 | inline GLint QOpenGLFunctions_2_1::glGetAttribLocation(GLuint program, const GLchar *name) |
1402 | { |
1403 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1404 | } |
1405 | |
1406 | inline void QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1407 | { |
1408 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1409 | } |
1410 | |
1411 | inline void QOpenGLFunctions_2_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1412 | { |
1413 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1414 | } |
1415 | |
1416 | inline void QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1417 | { |
1418 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1419 | } |
1420 | |
1421 | inline void QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint index) |
1422 | { |
1423 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1424 | } |
1425 | |
1426 | inline void QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint index) |
1427 | { |
1428 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1429 | } |
1430 | |
1431 | inline void QOpenGLFunctions_2_1::glDetachShader(GLuint program, GLuint shader) |
1432 | { |
1433 | d_2_0_Core->f.DetachShader(program, shader); |
1434 | } |
1435 | |
1436 | inline void QOpenGLFunctions_2_1::glDeleteShader(GLuint shader) |
1437 | { |
1438 | d_2_0_Core->f.DeleteShader(shader); |
1439 | } |
1440 | |
1441 | inline void QOpenGLFunctions_2_1::glDeleteProgram(GLuint program) |
1442 | { |
1443 | d_2_0_Core->f.DeleteProgram(program); |
1444 | } |
1445 | |
1446 | inline GLuint QOpenGLFunctions_2_1::glCreateShader(GLenum type) |
1447 | { |
1448 | return d_2_0_Core->f.CreateShader(type); |
1449 | } |
1450 | |
1451 | inline GLuint QOpenGLFunctions_2_1::glCreateProgram() |
1452 | { |
1453 | return d_2_0_Core->f.CreateProgram(); |
1454 | } |
1455 | |
1456 | inline void QOpenGLFunctions_2_1::glCompileShader(GLuint shader) |
1457 | { |
1458 | d_2_0_Core->f.CompileShader(shader); |
1459 | } |
1460 | |
1461 | inline void QOpenGLFunctions_2_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1462 | { |
1463 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1464 | } |
1465 | |
1466 | inline void QOpenGLFunctions_2_1::glAttachShader(GLuint program, GLuint shader) |
1467 | { |
1468 | d_2_0_Core->f.AttachShader(program, shader); |
1469 | } |
1470 | |
1471 | inline void QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum face, GLuint mask) |
1472 | { |
1473 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1474 | } |
1475 | |
1476 | inline void QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1477 | { |
1478 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1479 | } |
1480 | |
1481 | inline void QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1482 | { |
1483 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1484 | } |
1485 | |
1486 | inline void QOpenGLFunctions_2_1::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1487 | { |
1488 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1489 | } |
1490 | |
1491 | inline void QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1492 | { |
1493 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1494 | } |
1495 | |
1496 | |
1497 | // OpenGL 2.1 core functions |
1498 | inline void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1499 | { |
1500 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1501 | } |
1502 | |
1503 | inline void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1504 | { |
1505 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1506 | } |
1507 | |
1508 | inline void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1509 | { |
1510 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1511 | } |
1512 | |
1513 | inline void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1514 | { |
1515 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1516 | } |
1517 | |
1518 | inline void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1519 | { |
1520 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1521 | } |
1522 | |
1523 | inline void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1524 | { |
1525 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1526 | } |
1527 | |
1528 | |
1529 | // OpenGL 1.0 deprecated functions |
1530 | inline void QOpenGLFunctions_2_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1531 | { |
1532 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions_2_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1536 | { |
1537 | d_1_0_Deprecated->f.Translated(x, y, z); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_2_1::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1541 | { |
1542 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_2_1::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1546 | { |
1547 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_2_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1551 | { |
1552 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1553 | } |
1554 | |
1555 | inline void QOpenGLFunctions_2_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
1556 | { |
1557 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
1558 | } |
1559 | |
1560 | inline void QOpenGLFunctions_2_1::glPushMatrix() |
1561 | { |
1562 | d_1_0_Deprecated->f.PushMatrix(); |
1563 | } |
1564 | |
1565 | inline void QOpenGLFunctions_2_1::glPopMatrix() |
1566 | { |
1567 | d_1_0_Deprecated->f.PopMatrix(); |
1568 | } |
1569 | |
1570 | inline void QOpenGLFunctions_2_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1571 | { |
1572 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
1573 | } |
1574 | |
1575 | inline void QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble *m) |
1576 | { |
1577 | d_1_0_Deprecated->f.MultMatrixd(m); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat *m) |
1581 | { |
1582 | d_1_0_Deprecated->f.MultMatrixf(m); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_2_1::glMatrixMode(GLenum mode) |
1586 | { |
1587 | d_1_0_Deprecated->f.MatrixMode(mode); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble *m) |
1591 | { |
1592 | d_1_0_Deprecated->f.LoadMatrixd(m); |
1593 | } |
1594 | |
1595 | inline void QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat *m) |
1596 | { |
1597 | d_1_0_Deprecated->f.LoadMatrixf(m); |
1598 | } |
1599 | |
1600 | inline void QOpenGLFunctions_2_1::glLoadIdentity() |
1601 | { |
1602 | d_1_0_Deprecated->f.LoadIdentity(); |
1603 | } |
1604 | |
1605 | inline void QOpenGLFunctions_2_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1606 | { |
1607 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1608 | } |
1609 | |
1610 | inline GLboolean QOpenGLFunctions_2_1::glIsList(GLuint list) |
1611 | { |
1612 | return d_1_0_Deprecated->f.IsList(list); |
1613 | } |
1614 | |
1615 | inline void QOpenGLFunctions_2_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1616 | { |
1617 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1618 | } |
1619 | |
1620 | inline void QOpenGLFunctions_2_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1621 | { |
1622 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1623 | } |
1624 | |
1625 | inline void QOpenGLFunctions_2_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1626 | { |
1627 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1628 | } |
1629 | |
1630 | inline void QOpenGLFunctions_2_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1631 | { |
1632 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1633 | } |
1634 | |
1635 | inline void QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1636 | { |
1637 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1638 | } |
1639 | |
1640 | inline void QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte *mask) |
1641 | { |
1642 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1643 | } |
1644 | |
1645 | inline void QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum map, GLushort *values) |
1646 | { |
1647 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1648 | } |
1649 | |
1650 | inline void QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum map, GLuint *values) |
1651 | { |
1652 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1653 | } |
1654 | |
1655 | inline void QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum map, GLfloat *values) |
1656 | { |
1657 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1658 | } |
1659 | |
1660 | inline void QOpenGLFunctions_2_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1661 | { |
1662 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1663 | } |
1664 | |
1665 | inline void QOpenGLFunctions_2_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1666 | { |
1667 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1668 | } |
1669 | |
1670 | inline void QOpenGLFunctions_2_1::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1671 | { |
1672 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1673 | } |
1674 | |
1675 | inline void QOpenGLFunctions_2_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1676 | { |
1677 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1678 | } |
1679 | |
1680 | inline void QOpenGLFunctions_2_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1681 | { |
1682 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1683 | } |
1684 | |
1685 | inline void QOpenGLFunctions_2_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1686 | { |
1687 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1688 | } |
1689 | |
1690 | inline void QOpenGLFunctions_2_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1691 | { |
1692 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1693 | } |
1694 | |
1695 | inline void QOpenGLFunctions_2_1::glGetClipPlane(GLenum plane, GLdouble *equation) |
1696 | { |
1697 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1698 | } |
1699 | |
1700 | inline void QOpenGLFunctions_2_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1701 | { |
1702 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1703 | } |
1704 | |
1705 | inline void QOpenGLFunctions_2_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1706 | { |
1707 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1708 | } |
1709 | |
1710 | inline void QOpenGLFunctions_2_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1711 | { |
1712 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1713 | } |
1714 | |
1715 | inline void QOpenGLFunctions_2_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1716 | { |
1717 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1718 | } |
1719 | |
1720 | inline void QOpenGLFunctions_2_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1721 | { |
1722 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1723 | } |
1724 | |
1725 | inline void QOpenGLFunctions_2_1::glPixelTransferi(GLenum pname, GLint param) |
1726 | { |
1727 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1728 | } |
1729 | |
1730 | inline void QOpenGLFunctions_2_1::glPixelTransferf(GLenum pname, GLfloat param) |
1731 | { |
1732 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1733 | } |
1734 | |
1735 | inline void QOpenGLFunctions_2_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1736 | { |
1737 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1738 | } |
1739 | |
1740 | inline void QOpenGLFunctions_2_1::glAlphaFunc(GLenum func, GLfloat ref) |
1741 | { |
1742 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1743 | } |
1744 | |
1745 | inline void QOpenGLFunctions_2_1::glEvalPoint2(GLint i, GLint j) |
1746 | { |
1747 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1748 | } |
1749 | |
1750 | inline void QOpenGLFunctions_2_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1751 | { |
1752 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1753 | } |
1754 | |
1755 | inline void QOpenGLFunctions_2_1::glEvalPoint1(GLint i) |
1756 | { |
1757 | d_1_0_Deprecated->f.EvalPoint1(i); |
1758 | } |
1759 | |
1760 | inline void QOpenGLFunctions_2_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1761 | { |
1762 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1763 | } |
1764 | |
1765 | inline void QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat *u) |
1766 | { |
1767 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1768 | } |
1769 | |
1770 | inline void QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat u, GLfloat v) |
1771 | { |
1772 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1773 | } |
1774 | |
1775 | inline void QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble *u) |
1776 | { |
1777 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1778 | } |
1779 | |
1780 | inline void QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble u, GLdouble v) |
1781 | { |
1782 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1783 | } |
1784 | |
1785 | inline void QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat *u) |
1786 | { |
1787 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1788 | } |
1789 | |
1790 | inline void QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat u) |
1791 | { |
1792 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1793 | } |
1794 | |
1795 | inline void QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble *u) |
1796 | { |
1797 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1798 | } |
1799 | |
1800 | inline void QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble u) |
1801 | { |
1802 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1803 | } |
1804 | |
1805 | inline void QOpenGLFunctions_2_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1806 | { |
1807 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1808 | } |
1809 | |
1810 | inline void QOpenGLFunctions_2_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1811 | { |
1812 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1813 | } |
1814 | |
1815 | inline void QOpenGLFunctions_2_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1816 | { |
1817 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1818 | } |
1819 | |
1820 | inline void QOpenGLFunctions_2_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1821 | { |
1822 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1823 | } |
1824 | |
1825 | inline void QOpenGLFunctions_2_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1826 | { |
1827 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1828 | } |
1829 | |
1830 | inline void QOpenGLFunctions_2_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1831 | { |
1832 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1833 | } |
1834 | |
1835 | inline void QOpenGLFunctions_2_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1836 | { |
1837 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1838 | } |
1839 | |
1840 | inline void QOpenGLFunctions_2_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1841 | { |
1842 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1843 | } |
1844 | |
1845 | inline void QOpenGLFunctions_2_1::glPushAttrib(GLbitfield mask) |
1846 | { |
1847 | d_1_0_Deprecated->f.PushAttrib(mask); |
1848 | } |
1849 | |
1850 | inline void QOpenGLFunctions_2_1::glPopAttrib() |
1851 | { |
1852 | d_1_0_Deprecated->f.PopAttrib(); |
1853 | } |
1854 | |
1855 | inline void QOpenGLFunctions_2_1::glAccum(GLenum op, GLfloat value) |
1856 | { |
1857 | d_1_0_Deprecated->f.Accum(op, value); |
1858 | } |
1859 | |
1860 | inline void QOpenGLFunctions_2_1::glIndexMask(GLuint mask) |
1861 | { |
1862 | d_1_0_Deprecated->f.IndexMask(mask); |
1863 | } |
1864 | |
1865 | inline void QOpenGLFunctions_2_1::glClearIndex(GLfloat c) |
1866 | { |
1867 | d_1_0_Deprecated->f.ClearIndex(c); |
1868 | } |
1869 | |
1870 | inline void QOpenGLFunctions_2_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1871 | { |
1872 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1873 | } |
1874 | |
1875 | inline void QOpenGLFunctions_2_1::glPushName(GLuint name) |
1876 | { |
1877 | d_1_0_Deprecated->f.PushName(name); |
1878 | } |
1879 | |
1880 | inline void QOpenGLFunctions_2_1::glPopName() |
1881 | { |
1882 | d_1_0_Deprecated->f.PopName(); |
1883 | } |
1884 | |
1885 | inline void QOpenGLFunctions_2_1::glPassThrough(GLfloat token) |
1886 | { |
1887 | d_1_0_Deprecated->f.PassThrough(token); |
1888 | } |
1889 | |
1890 | inline void QOpenGLFunctions_2_1::glLoadName(GLuint name) |
1891 | { |
1892 | d_1_0_Deprecated->f.LoadName(name); |
1893 | } |
1894 | |
1895 | inline void QOpenGLFunctions_2_1::glInitNames() |
1896 | { |
1897 | d_1_0_Deprecated->f.InitNames(); |
1898 | } |
1899 | |
1900 | inline GLint QOpenGLFunctions_2_1::glRenderMode(GLenum mode) |
1901 | { |
1902 | return d_1_0_Deprecated->f.RenderMode(mode); |
1903 | } |
1904 | |
1905 | inline void QOpenGLFunctions_2_1::glSelectBuffer(GLsizei size, GLuint *buffer) |
1906 | { |
1907 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1908 | } |
1909 | |
1910 | inline void QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1911 | { |
1912 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1913 | } |
1914 | |
1915 | inline void QOpenGLFunctions_2_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1916 | { |
1917 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1918 | } |
1919 | |
1920 | inline void QOpenGLFunctions_2_1::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1921 | { |
1922 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1923 | } |
1924 | |
1925 | inline void QOpenGLFunctions_2_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1926 | { |
1927 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1928 | } |
1929 | |
1930 | inline void QOpenGLFunctions_2_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1931 | { |
1932 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1933 | } |
1934 | |
1935 | inline void QOpenGLFunctions_2_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1936 | { |
1937 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1938 | } |
1939 | |
1940 | inline void QOpenGLFunctions_2_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1941 | { |
1942 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1943 | } |
1944 | |
1945 | inline void QOpenGLFunctions_2_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1946 | { |
1947 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1948 | } |
1949 | |
1950 | inline void QOpenGLFunctions_2_1::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1951 | { |
1952 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1953 | } |
1954 | |
1955 | inline void QOpenGLFunctions_2_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1956 | { |
1957 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1958 | } |
1959 | |
1960 | inline void QOpenGLFunctions_2_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1961 | { |
1962 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1963 | } |
1964 | |
1965 | inline void QOpenGLFunctions_2_1::glShadeModel(GLenum mode) |
1966 | { |
1967 | d_1_0_Deprecated->f.ShadeModel(mode); |
1968 | } |
1969 | |
1970 | inline void QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte *mask) |
1971 | { |
1972 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1973 | } |
1974 | |
1975 | inline void QOpenGLFunctions_2_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1976 | { |
1977 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1978 | } |
1979 | |
1980 | inline void QOpenGLFunctions_2_1::glMateriali(GLenum face, GLenum pname, GLint param) |
1981 | { |
1982 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1983 | } |
1984 | |
1985 | inline void QOpenGLFunctions_2_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1986 | { |
1987 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1988 | } |
1989 | |
1990 | inline void QOpenGLFunctions_2_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1991 | { |
1992 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1993 | } |
1994 | |
1995 | inline void QOpenGLFunctions_2_1::glLineStipple(GLint factor, GLushort pattern) |
1996 | { |
1997 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1998 | } |
1999 | |
2000 | inline void QOpenGLFunctions_2_1::glLightModeliv(GLenum pname, const GLint *params) |
2001 | { |
2002 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
2003 | } |
2004 | |
2005 | inline void QOpenGLFunctions_2_1::glLightModeli(GLenum pname, GLint param) |
2006 | { |
2007 | d_1_0_Deprecated->f.LightModeli(pname, param); |
2008 | } |
2009 | |
2010 | inline void QOpenGLFunctions_2_1::glLightModelfv(GLenum pname, const GLfloat *params) |
2011 | { |
2012 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
2013 | } |
2014 | |
2015 | inline void QOpenGLFunctions_2_1::glLightModelf(GLenum pname, GLfloat param) |
2016 | { |
2017 | d_1_0_Deprecated->f.LightModelf(pname, param); |
2018 | } |
2019 | |
2020 | inline void QOpenGLFunctions_2_1::glLightiv(GLenum light, GLenum pname, const GLint *params) |
2021 | { |
2022 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
2023 | } |
2024 | |
2025 | inline void QOpenGLFunctions_2_1::glLighti(GLenum light, GLenum pname, GLint param) |
2026 | { |
2027 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
2028 | } |
2029 | |
2030 | inline void QOpenGLFunctions_2_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
2031 | { |
2032 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
2033 | } |
2034 | |
2035 | inline void QOpenGLFunctions_2_1::glLightf(GLenum light, GLenum pname, GLfloat param) |
2036 | { |
2037 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
2038 | } |
2039 | |
2040 | inline void QOpenGLFunctions_2_1::glFogiv(GLenum pname, const GLint *params) |
2041 | { |
2042 | d_1_0_Deprecated->f.Fogiv(pname, params); |
2043 | } |
2044 | |
2045 | inline void QOpenGLFunctions_2_1::glFogi(GLenum pname, GLint param) |
2046 | { |
2047 | d_1_0_Deprecated->f.Fogi(pname, param); |
2048 | } |
2049 | |
2050 | inline void QOpenGLFunctions_2_1::glFogfv(GLenum pname, const GLfloat *params) |
2051 | { |
2052 | d_1_0_Deprecated->f.Fogfv(pname, params); |
2053 | } |
2054 | |
2055 | inline void QOpenGLFunctions_2_1::glFogf(GLenum pname, GLfloat param) |
2056 | { |
2057 | d_1_0_Deprecated->f.Fogf(pname, param); |
2058 | } |
2059 | |
2060 | inline void QOpenGLFunctions_2_1::glColorMaterial(GLenum face, GLenum mode) |
2061 | { |
2062 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
2063 | } |
2064 | |
2065 | inline void QOpenGLFunctions_2_1::glClipPlane(GLenum plane, const GLdouble *equation) |
2066 | { |
2067 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
2068 | } |
2069 | |
2070 | inline void QOpenGLFunctions_2_1::glVertex4sv(const GLshort *v) |
2071 | { |
2072 | d_1_0_Deprecated->f.Vertex4sv(v); |
2073 | } |
2074 | |
2075 | inline void QOpenGLFunctions_2_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2076 | { |
2077 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
2078 | } |
2079 | |
2080 | inline void QOpenGLFunctions_2_1::glVertex4iv(const GLint *v) |
2081 | { |
2082 | d_1_0_Deprecated->f.Vertex4iv(v); |
2083 | } |
2084 | |
2085 | inline void QOpenGLFunctions_2_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
2086 | { |
2087 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
2088 | } |
2089 | |
2090 | inline void QOpenGLFunctions_2_1::glVertex4fv(const GLfloat *v) |
2091 | { |
2092 | d_1_0_Deprecated->f.Vertex4fv(v); |
2093 | } |
2094 | |
2095 | inline void QOpenGLFunctions_2_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2096 | { |
2097 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
2098 | } |
2099 | |
2100 | inline void QOpenGLFunctions_2_1::glVertex4dv(const GLdouble *v) |
2101 | { |
2102 | d_1_0_Deprecated->f.Vertex4dv(v); |
2103 | } |
2104 | |
2105 | inline void QOpenGLFunctions_2_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2106 | { |
2107 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
2108 | } |
2109 | |
2110 | inline void QOpenGLFunctions_2_1::glVertex3sv(const GLshort *v) |
2111 | { |
2112 | d_1_0_Deprecated->f.Vertex3sv(v); |
2113 | } |
2114 | |
2115 | inline void QOpenGLFunctions_2_1::glVertex3s(GLshort x, GLshort y, GLshort z) |
2116 | { |
2117 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
2118 | } |
2119 | |
2120 | inline void QOpenGLFunctions_2_1::glVertex3iv(const GLint *v) |
2121 | { |
2122 | d_1_0_Deprecated->f.Vertex3iv(v); |
2123 | } |
2124 | |
2125 | inline void QOpenGLFunctions_2_1::glVertex3i(GLint x, GLint y, GLint z) |
2126 | { |
2127 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
2128 | } |
2129 | |
2130 | inline void QOpenGLFunctions_2_1::glVertex3fv(const GLfloat *v) |
2131 | { |
2132 | d_1_0_Deprecated->f.Vertex3fv(v); |
2133 | } |
2134 | |
2135 | inline void QOpenGLFunctions_2_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
2136 | { |
2137 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
2138 | } |
2139 | |
2140 | inline void QOpenGLFunctions_2_1::glVertex3dv(const GLdouble *v) |
2141 | { |
2142 | d_1_0_Deprecated->f.Vertex3dv(v); |
2143 | } |
2144 | |
2145 | inline void QOpenGLFunctions_2_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
2146 | { |
2147 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
2148 | } |
2149 | |
2150 | inline void QOpenGLFunctions_2_1::glVertex2sv(const GLshort *v) |
2151 | { |
2152 | d_1_0_Deprecated->f.Vertex2sv(v); |
2153 | } |
2154 | |
2155 | inline void QOpenGLFunctions_2_1::glVertex2s(GLshort x, GLshort y) |
2156 | { |
2157 | d_1_0_Deprecated->f.Vertex2s(x, y); |
2158 | } |
2159 | |
2160 | inline void QOpenGLFunctions_2_1::glVertex2iv(const GLint *v) |
2161 | { |
2162 | d_1_0_Deprecated->f.Vertex2iv(v); |
2163 | } |
2164 | |
2165 | inline void QOpenGLFunctions_2_1::glVertex2i(GLint x, GLint y) |
2166 | { |
2167 | d_1_0_Deprecated->f.Vertex2i(x, y); |
2168 | } |
2169 | |
2170 | inline void QOpenGLFunctions_2_1::glVertex2fv(const GLfloat *v) |
2171 | { |
2172 | d_1_0_Deprecated->f.Vertex2fv(v); |
2173 | } |
2174 | |
2175 | inline void QOpenGLFunctions_2_1::glVertex2f(GLfloat x, GLfloat y) |
2176 | { |
2177 | d_1_0_Deprecated->f.Vertex2f(x, y); |
2178 | } |
2179 | |
2180 | inline void QOpenGLFunctions_2_1::glVertex2dv(const GLdouble *v) |
2181 | { |
2182 | d_1_0_Deprecated->f.Vertex2dv(v); |
2183 | } |
2184 | |
2185 | inline void QOpenGLFunctions_2_1::glVertex2d(GLdouble x, GLdouble y) |
2186 | { |
2187 | d_1_0_Deprecated->f.Vertex2d(x, y); |
2188 | } |
2189 | |
2190 | inline void QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort *v) |
2191 | { |
2192 | d_1_0_Deprecated->f.TexCoord4sv(v); |
2193 | } |
2194 | |
2195 | inline void QOpenGLFunctions_2_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
2196 | { |
2197 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
2198 | } |
2199 | |
2200 | inline void QOpenGLFunctions_2_1::glTexCoord4iv(const GLint *v) |
2201 | { |
2202 | d_1_0_Deprecated->f.TexCoord4iv(v); |
2203 | } |
2204 | |
2205 | inline void QOpenGLFunctions_2_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
2206 | { |
2207 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
2208 | } |
2209 | |
2210 | inline void QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat *v) |
2211 | { |
2212 | d_1_0_Deprecated->f.TexCoord4fv(v); |
2213 | } |
2214 | |
2215 | inline void QOpenGLFunctions_2_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2216 | { |
2217 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
2218 | } |
2219 | |
2220 | inline void QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble *v) |
2221 | { |
2222 | d_1_0_Deprecated->f.TexCoord4dv(v); |
2223 | } |
2224 | |
2225 | inline void QOpenGLFunctions_2_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2226 | { |
2227 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
2228 | } |
2229 | |
2230 | inline void QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort *v) |
2231 | { |
2232 | d_1_0_Deprecated->f.TexCoord3sv(v); |
2233 | } |
2234 | |
2235 | inline void QOpenGLFunctions_2_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
2236 | { |
2237 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
2238 | } |
2239 | |
2240 | inline void QOpenGLFunctions_2_1::glTexCoord3iv(const GLint *v) |
2241 | { |
2242 | d_1_0_Deprecated->f.TexCoord3iv(v); |
2243 | } |
2244 | |
2245 | inline void QOpenGLFunctions_2_1::glTexCoord3i(GLint s, GLint t, GLint r) |
2246 | { |
2247 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
2248 | } |
2249 | |
2250 | inline void QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat *v) |
2251 | { |
2252 | d_1_0_Deprecated->f.TexCoord3fv(v); |
2253 | } |
2254 | |
2255 | inline void QOpenGLFunctions_2_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
2256 | { |
2257 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
2258 | } |
2259 | |
2260 | inline void QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble *v) |
2261 | { |
2262 | d_1_0_Deprecated->f.TexCoord3dv(v); |
2263 | } |
2264 | |
2265 | inline void QOpenGLFunctions_2_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
2266 | { |
2267 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
2268 | } |
2269 | |
2270 | inline void QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort *v) |
2271 | { |
2272 | d_1_0_Deprecated->f.TexCoord2sv(v); |
2273 | } |
2274 | |
2275 | inline void QOpenGLFunctions_2_1::glTexCoord2s(GLshort s, GLshort t) |
2276 | { |
2277 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
2278 | } |
2279 | |
2280 | inline void QOpenGLFunctions_2_1::glTexCoord2iv(const GLint *v) |
2281 | { |
2282 | d_1_0_Deprecated->f.TexCoord2iv(v); |
2283 | } |
2284 | |
2285 | inline void QOpenGLFunctions_2_1::glTexCoord2i(GLint s, GLint t) |
2286 | { |
2287 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
2288 | } |
2289 | |
2290 | inline void QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat *v) |
2291 | { |
2292 | d_1_0_Deprecated->f.TexCoord2fv(v); |
2293 | } |
2294 | |
2295 | inline void QOpenGLFunctions_2_1::glTexCoord2f(GLfloat s, GLfloat t) |
2296 | { |
2297 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
2298 | } |
2299 | |
2300 | inline void QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble *v) |
2301 | { |
2302 | d_1_0_Deprecated->f.TexCoord2dv(v); |
2303 | } |
2304 | |
2305 | inline void QOpenGLFunctions_2_1::glTexCoord2d(GLdouble s, GLdouble t) |
2306 | { |
2307 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
2308 | } |
2309 | |
2310 | inline void QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort *v) |
2311 | { |
2312 | d_1_0_Deprecated->f.TexCoord1sv(v); |
2313 | } |
2314 | |
2315 | inline void QOpenGLFunctions_2_1::glTexCoord1s(GLshort s) |
2316 | { |
2317 | d_1_0_Deprecated->f.TexCoord1s(s); |
2318 | } |
2319 | |
2320 | inline void QOpenGLFunctions_2_1::glTexCoord1iv(const GLint *v) |
2321 | { |
2322 | d_1_0_Deprecated->f.TexCoord1iv(v); |
2323 | } |
2324 | |
2325 | inline void QOpenGLFunctions_2_1::glTexCoord1i(GLint s) |
2326 | { |
2327 | d_1_0_Deprecated->f.TexCoord1i(s); |
2328 | } |
2329 | |
2330 | inline void QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat *v) |
2331 | { |
2332 | d_1_0_Deprecated->f.TexCoord1fv(v); |
2333 | } |
2334 | |
2335 | inline void QOpenGLFunctions_2_1::glTexCoord1f(GLfloat s) |
2336 | { |
2337 | d_1_0_Deprecated->f.TexCoord1f(s); |
2338 | } |
2339 | |
2340 | inline void QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble *v) |
2341 | { |
2342 | d_1_0_Deprecated->f.TexCoord1dv(v); |
2343 | } |
2344 | |
2345 | inline void QOpenGLFunctions_2_1::glTexCoord1d(GLdouble s) |
2346 | { |
2347 | d_1_0_Deprecated->f.TexCoord1d(s); |
2348 | } |
2349 | |
2350 | inline void QOpenGLFunctions_2_1::glRectsv(const GLshort *v1, const GLshort *v2) |
2351 | { |
2352 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
2353 | } |
2354 | |
2355 | inline void QOpenGLFunctions_2_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
2356 | { |
2357 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
2358 | } |
2359 | |
2360 | inline void QOpenGLFunctions_2_1::glRectiv(const GLint *v1, const GLint *v2) |
2361 | { |
2362 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
2363 | } |
2364 | |
2365 | inline void QOpenGLFunctions_2_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
2366 | { |
2367 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
2368 | } |
2369 | |
2370 | inline void QOpenGLFunctions_2_1::glRectfv(const GLfloat *v1, const GLfloat *v2) |
2371 | { |
2372 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
2373 | } |
2374 | |
2375 | inline void QOpenGLFunctions_2_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
2376 | { |
2377 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
2378 | } |
2379 | |
2380 | inline void QOpenGLFunctions_2_1::glRectdv(const GLdouble *v1, const GLdouble *v2) |
2381 | { |
2382 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
2383 | } |
2384 | |
2385 | inline void QOpenGLFunctions_2_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
2386 | { |
2387 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
2388 | } |
2389 | |
2390 | inline void QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort *v) |
2391 | { |
2392 | d_1_0_Deprecated->f.RasterPos4sv(v); |
2393 | } |
2394 | |
2395 | inline void QOpenGLFunctions_2_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2396 | { |
2397 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
2398 | } |
2399 | |
2400 | inline void QOpenGLFunctions_2_1::glRasterPos4iv(const GLint *v) |
2401 | { |
2402 | d_1_0_Deprecated->f.RasterPos4iv(v); |
2403 | } |
2404 | |
2405 | inline void QOpenGLFunctions_2_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
2406 | { |
2407 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
2408 | } |
2409 | |
2410 | inline void QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat *v) |
2411 | { |
2412 | d_1_0_Deprecated->f.RasterPos4fv(v); |
2413 | } |
2414 | |
2415 | inline void QOpenGLFunctions_2_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2416 | { |
2417 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
2418 | } |
2419 | |
2420 | inline void QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble *v) |
2421 | { |
2422 | d_1_0_Deprecated->f.RasterPos4dv(v); |
2423 | } |
2424 | |
2425 | inline void QOpenGLFunctions_2_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2426 | { |
2427 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
2428 | } |
2429 | |
2430 | inline void QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort *v) |
2431 | { |
2432 | d_1_0_Deprecated->f.RasterPos3sv(v); |
2433 | } |
2434 | |
2435 | inline void QOpenGLFunctions_2_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
2436 | { |
2437 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
2438 | } |
2439 | |
2440 | inline void QOpenGLFunctions_2_1::glRasterPos3iv(const GLint *v) |
2441 | { |
2442 | d_1_0_Deprecated->f.RasterPos3iv(v); |
2443 | } |
2444 | |
2445 | inline void QOpenGLFunctions_2_1::glRasterPos3i(GLint x, GLint y, GLint z) |
2446 | { |
2447 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
2448 | } |
2449 | |
2450 | inline void QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat *v) |
2451 | { |
2452 | d_1_0_Deprecated->f.RasterPos3fv(v); |
2453 | } |
2454 | |
2455 | inline void QOpenGLFunctions_2_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
2456 | { |
2457 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
2458 | } |
2459 | |
2460 | inline void QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble *v) |
2461 | { |
2462 | d_1_0_Deprecated->f.RasterPos3dv(v); |
2463 | } |
2464 | |
2465 | inline void QOpenGLFunctions_2_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
2466 | { |
2467 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
2468 | } |
2469 | |
2470 | inline void QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort *v) |
2471 | { |
2472 | d_1_0_Deprecated->f.RasterPos2sv(v); |
2473 | } |
2474 | |
2475 | inline void QOpenGLFunctions_2_1::glRasterPos2s(GLshort x, GLshort y) |
2476 | { |
2477 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
2478 | } |
2479 | |
2480 | inline void QOpenGLFunctions_2_1::glRasterPos2iv(const GLint *v) |
2481 | { |
2482 | d_1_0_Deprecated->f.RasterPos2iv(v); |
2483 | } |
2484 | |
2485 | inline void QOpenGLFunctions_2_1::glRasterPos2i(GLint x, GLint y) |
2486 | { |
2487 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
2488 | } |
2489 | |
2490 | inline void QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat *v) |
2491 | { |
2492 | d_1_0_Deprecated->f.RasterPos2fv(v); |
2493 | } |
2494 | |
2495 | inline void QOpenGLFunctions_2_1::glRasterPos2f(GLfloat x, GLfloat y) |
2496 | { |
2497 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
2498 | } |
2499 | |
2500 | inline void QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble *v) |
2501 | { |
2502 | d_1_0_Deprecated->f.RasterPos2dv(v); |
2503 | } |
2504 | |
2505 | inline void QOpenGLFunctions_2_1::glRasterPos2d(GLdouble x, GLdouble y) |
2506 | { |
2507 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
2508 | } |
2509 | |
2510 | inline void QOpenGLFunctions_2_1::glNormal3sv(const GLshort *v) |
2511 | { |
2512 | d_1_0_Deprecated->f.Normal3sv(v); |
2513 | } |
2514 | |
2515 | inline void QOpenGLFunctions_2_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
2516 | { |
2517 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
2518 | } |
2519 | |
2520 | inline void QOpenGLFunctions_2_1::glNormal3iv(const GLint *v) |
2521 | { |
2522 | d_1_0_Deprecated->f.Normal3iv(v); |
2523 | } |
2524 | |
2525 | inline void QOpenGLFunctions_2_1::glNormal3i(GLint nx, GLint ny, GLint nz) |
2526 | { |
2527 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
2528 | } |
2529 | |
2530 | inline void QOpenGLFunctions_2_1::glNormal3fv(const GLfloat *v) |
2531 | { |
2532 | d_1_0_Deprecated->f.Normal3fv(v); |
2533 | } |
2534 | |
2535 | inline void QOpenGLFunctions_2_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
2536 | { |
2537 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
2538 | } |
2539 | |
2540 | inline void QOpenGLFunctions_2_1::glNormal3dv(const GLdouble *v) |
2541 | { |
2542 | d_1_0_Deprecated->f.Normal3dv(v); |
2543 | } |
2544 | |
2545 | inline void QOpenGLFunctions_2_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
2546 | { |
2547 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
2548 | } |
2549 | |
2550 | inline void QOpenGLFunctions_2_1::glNormal3bv(const GLbyte *v) |
2551 | { |
2552 | d_1_0_Deprecated->f.Normal3bv(v); |
2553 | } |
2554 | |
2555 | inline void QOpenGLFunctions_2_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
2556 | { |
2557 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
2558 | } |
2559 | |
2560 | inline void QOpenGLFunctions_2_1::glIndexsv(const GLshort *c) |
2561 | { |
2562 | d_1_0_Deprecated->f.Indexsv(c); |
2563 | } |
2564 | |
2565 | inline void QOpenGLFunctions_2_1::glIndexs(GLshort c) |
2566 | { |
2567 | d_1_0_Deprecated->f.Indexs(c); |
2568 | } |
2569 | |
2570 | inline void QOpenGLFunctions_2_1::glIndexiv(const GLint *c) |
2571 | { |
2572 | d_1_0_Deprecated->f.Indexiv(c); |
2573 | } |
2574 | |
2575 | inline void QOpenGLFunctions_2_1::glIndexi(GLint c) |
2576 | { |
2577 | d_1_0_Deprecated->f.Indexi(c); |
2578 | } |
2579 | |
2580 | inline void QOpenGLFunctions_2_1::glIndexfv(const GLfloat *c) |
2581 | { |
2582 | d_1_0_Deprecated->f.Indexfv(c); |
2583 | } |
2584 | |
2585 | inline void QOpenGLFunctions_2_1::glIndexf(GLfloat c) |
2586 | { |
2587 | d_1_0_Deprecated->f.Indexf(c); |
2588 | } |
2589 | |
2590 | inline void QOpenGLFunctions_2_1::glIndexdv(const GLdouble *c) |
2591 | { |
2592 | d_1_0_Deprecated->f.Indexdv(c); |
2593 | } |
2594 | |
2595 | inline void QOpenGLFunctions_2_1::glIndexd(GLdouble c) |
2596 | { |
2597 | d_1_0_Deprecated->f.Indexd(c); |
2598 | } |
2599 | |
2600 | inline void QOpenGLFunctions_2_1::glEnd() |
2601 | { |
2602 | d_1_0_Deprecated->f.End(); |
2603 | } |
2604 | |
2605 | inline void QOpenGLFunctions_2_1::glEdgeFlagv(const GLboolean *flag) |
2606 | { |
2607 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
2608 | } |
2609 | |
2610 | inline void QOpenGLFunctions_2_1::glEdgeFlag(GLboolean flag) |
2611 | { |
2612 | d_1_0_Deprecated->f.EdgeFlag(flag); |
2613 | } |
2614 | |
2615 | inline void QOpenGLFunctions_2_1::glColor4usv(const GLushort *v) |
2616 | { |
2617 | d_1_0_Deprecated->f.Color4usv(v); |
2618 | } |
2619 | |
2620 | inline void QOpenGLFunctions_2_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
2621 | { |
2622 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
2623 | } |
2624 | |
2625 | inline void QOpenGLFunctions_2_1::glColor4uiv(const GLuint *v) |
2626 | { |
2627 | d_1_0_Deprecated->f.Color4uiv(v); |
2628 | } |
2629 | |
2630 | inline void QOpenGLFunctions_2_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
2631 | { |
2632 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
2633 | } |
2634 | |
2635 | inline void QOpenGLFunctions_2_1::glColor4ubv(const GLubyte *v) |
2636 | { |
2637 | d_1_0_Deprecated->f.Color4ubv(v); |
2638 | } |
2639 | |
2640 | inline void QOpenGLFunctions_2_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
2641 | { |
2642 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
2643 | } |
2644 | |
2645 | inline void QOpenGLFunctions_2_1::glColor4sv(const GLshort *v) |
2646 | { |
2647 | d_1_0_Deprecated->f.Color4sv(v); |
2648 | } |
2649 | |
2650 | inline void QOpenGLFunctions_2_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
2651 | { |
2652 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
2653 | } |
2654 | |
2655 | inline void QOpenGLFunctions_2_1::glColor4iv(const GLint *v) |
2656 | { |
2657 | d_1_0_Deprecated->f.Color4iv(v); |
2658 | } |
2659 | |
2660 | inline void QOpenGLFunctions_2_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
2661 | { |
2662 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
2663 | } |
2664 | |
2665 | inline void QOpenGLFunctions_2_1::glColor4fv(const GLfloat *v) |
2666 | { |
2667 | d_1_0_Deprecated->f.Color4fv(v); |
2668 | } |
2669 | |
2670 | inline void QOpenGLFunctions_2_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2671 | { |
2672 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
2673 | } |
2674 | |
2675 | inline void QOpenGLFunctions_2_1::glColor4dv(const GLdouble *v) |
2676 | { |
2677 | d_1_0_Deprecated->f.Color4dv(v); |
2678 | } |
2679 | |
2680 | inline void QOpenGLFunctions_2_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
2681 | { |
2682 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
2683 | } |
2684 | |
2685 | inline void QOpenGLFunctions_2_1::glColor4bv(const GLbyte *v) |
2686 | { |
2687 | d_1_0_Deprecated->f.Color4bv(v); |
2688 | } |
2689 | |
2690 | inline void QOpenGLFunctions_2_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
2691 | { |
2692 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
2693 | } |
2694 | |
2695 | inline void QOpenGLFunctions_2_1::glColor3usv(const GLushort *v) |
2696 | { |
2697 | d_1_0_Deprecated->f.Color3usv(v); |
2698 | } |
2699 | |
2700 | inline void QOpenGLFunctions_2_1::glColor3us(GLushort red, GLushort green, GLushort blue) |
2701 | { |
2702 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
2703 | } |
2704 | |
2705 | inline void QOpenGLFunctions_2_1::glColor3uiv(const GLuint *v) |
2706 | { |
2707 | d_1_0_Deprecated->f.Color3uiv(v); |
2708 | } |
2709 | |
2710 | inline void QOpenGLFunctions_2_1::glColor3ui(GLuint red, GLuint green, GLuint blue) |
2711 | { |
2712 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
2713 | } |
2714 | |
2715 | inline void QOpenGLFunctions_2_1::glColor3ubv(const GLubyte *v) |
2716 | { |
2717 | d_1_0_Deprecated->f.Color3ubv(v); |
2718 | } |
2719 | |
2720 | inline void QOpenGLFunctions_2_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2721 | { |
2722 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
2723 | } |
2724 | |
2725 | inline void QOpenGLFunctions_2_1::glColor3sv(const GLshort *v) |
2726 | { |
2727 | d_1_0_Deprecated->f.Color3sv(v); |
2728 | } |
2729 | |
2730 | inline void QOpenGLFunctions_2_1::glColor3s(GLshort red, GLshort green, GLshort blue) |
2731 | { |
2732 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
2733 | } |
2734 | |
2735 | inline void QOpenGLFunctions_2_1::glColor3iv(const GLint *v) |
2736 | { |
2737 | d_1_0_Deprecated->f.Color3iv(v); |
2738 | } |
2739 | |
2740 | inline void QOpenGLFunctions_2_1::glColor3i(GLint red, GLint green, GLint blue) |
2741 | { |
2742 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
2743 | } |
2744 | |
2745 | inline void QOpenGLFunctions_2_1::glColor3fv(const GLfloat *v) |
2746 | { |
2747 | d_1_0_Deprecated->f.Color3fv(v); |
2748 | } |
2749 | |
2750 | inline void QOpenGLFunctions_2_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2751 | { |
2752 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
2753 | } |
2754 | |
2755 | inline void QOpenGLFunctions_2_1::glColor3dv(const GLdouble *v) |
2756 | { |
2757 | d_1_0_Deprecated->f.Color3dv(v); |
2758 | } |
2759 | |
2760 | inline void QOpenGLFunctions_2_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2761 | { |
2762 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
2763 | } |
2764 | |
2765 | inline void QOpenGLFunctions_2_1::glColor3bv(const GLbyte *v) |
2766 | { |
2767 | d_1_0_Deprecated->f.Color3bv(v); |
2768 | } |
2769 | |
2770 | inline void QOpenGLFunctions_2_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2771 | { |
2772 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
2773 | } |
2774 | |
2775 | inline void QOpenGLFunctions_2_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
2776 | { |
2777 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2778 | } |
2779 | |
2780 | inline void QOpenGLFunctions_2_1::glBegin(GLenum mode) |
2781 | { |
2782 | d_1_0_Deprecated->f.Begin(mode); |
2783 | } |
2784 | |
2785 | inline void QOpenGLFunctions_2_1::glListBase(GLuint base) |
2786 | { |
2787 | d_1_0_Deprecated->f.ListBase(base); |
2788 | } |
2789 | |
2790 | inline GLuint QOpenGLFunctions_2_1::glGenLists(GLsizei range) |
2791 | { |
2792 | return d_1_0_Deprecated->f.GenLists(range); |
2793 | } |
2794 | |
2795 | inline void QOpenGLFunctions_2_1::glDeleteLists(GLuint list, GLsizei range) |
2796 | { |
2797 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2798 | } |
2799 | |
2800 | inline void QOpenGLFunctions_2_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2801 | { |
2802 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2803 | } |
2804 | |
2805 | inline void QOpenGLFunctions_2_1::glCallList(GLuint list) |
2806 | { |
2807 | d_1_0_Deprecated->f.CallList(list); |
2808 | } |
2809 | |
2810 | inline void QOpenGLFunctions_2_1::glEndList() |
2811 | { |
2812 | d_1_0_Deprecated->f.EndList(); |
2813 | } |
2814 | |
2815 | inline void QOpenGLFunctions_2_1::glNewList(GLuint list, GLenum mode) |
2816 | { |
2817 | d_1_0_Deprecated->f.NewList(list, mode); |
2818 | } |
2819 | |
2820 | |
2821 | // OpenGL 1.1 deprecated functions |
2822 | inline void QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield mask) |
2823 | { |
2824 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2825 | } |
2826 | |
2827 | inline void QOpenGLFunctions_2_1::glPopClientAttrib() |
2828 | { |
2829 | d_1_1_Deprecated->f.PopClientAttrib(); |
2830 | } |
2831 | |
2832 | inline void QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2833 | { |
2834 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2835 | } |
2836 | |
2837 | inline GLboolean QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2838 | { |
2839 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2840 | } |
2841 | |
2842 | inline void QOpenGLFunctions_2_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2843 | { |
2844 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2845 | } |
2846 | |
2847 | inline void QOpenGLFunctions_2_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2848 | { |
2849 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2850 | } |
2851 | |
2852 | inline void QOpenGLFunctions_2_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2853 | { |
2854 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2855 | } |
2856 | |
2857 | inline void QOpenGLFunctions_2_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2858 | { |
2859 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2860 | } |
2861 | |
2862 | inline void QOpenGLFunctions_2_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2863 | { |
2864 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2865 | } |
2866 | |
2867 | inline void QOpenGLFunctions_2_1::glEnableClientState(GLenum array) |
2868 | { |
2869 | d_1_1_Deprecated->f.EnableClientState(array); |
2870 | } |
2871 | |
2872 | inline void QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2873 | { |
2874 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2875 | } |
2876 | |
2877 | inline void QOpenGLFunctions_2_1::glDisableClientState(GLenum array) |
2878 | { |
2879 | d_1_1_Deprecated->f.DisableClientState(array); |
2880 | } |
2881 | |
2882 | inline void QOpenGLFunctions_2_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2883 | { |
2884 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2885 | } |
2886 | |
2887 | inline void QOpenGLFunctions_2_1::glArrayElement(GLint i) |
2888 | { |
2889 | d_1_1_Deprecated->f.ArrayElement(i); |
2890 | } |
2891 | |
2892 | |
2893 | // OpenGL 1.2 deprecated functions |
2894 | inline void QOpenGLFunctions_2_1::glResetMinmax(GLenum target) |
2895 | { |
2896 | d_1_2_Deprecated->f.ResetMinmax(target); |
2897 | } |
2898 | |
2899 | inline void QOpenGLFunctions_2_1::glResetHistogram(GLenum target) |
2900 | { |
2901 | d_1_2_Deprecated->f.ResetHistogram(target); |
2902 | } |
2903 | |
2904 | inline void QOpenGLFunctions_2_1::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
2905 | { |
2906 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
2907 | } |
2908 | |
2909 | inline void QOpenGLFunctions_2_1::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
2910 | { |
2911 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
2912 | } |
2913 | |
2914 | inline void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
2915 | { |
2916 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
2917 | } |
2918 | |
2919 | inline void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2920 | { |
2921 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
2922 | } |
2923 | |
2924 | inline void QOpenGLFunctions_2_1::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2925 | { |
2926 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
2927 | } |
2928 | |
2929 | inline void QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
2930 | { |
2931 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
2932 | } |
2933 | |
2934 | inline void QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2935 | { |
2936 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
2937 | } |
2938 | |
2939 | inline void QOpenGLFunctions_2_1::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2940 | { |
2941 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
2942 | } |
2943 | |
2944 | inline void QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
2945 | { |
2946 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
2947 | } |
2948 | |
2949 | inline void QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
2950 | { |
2951 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
2952 | } |
2953 | |
2954 | inline void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
2955 | { |
2956 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
2957 | } |
2958 | |
2959 | inline void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2960 | { |
2961 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
2962 | } |
2963 | |
2964 | inline void QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
2965 | { |
2966 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
2967 | } |
2968 | |
2969 | inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
2970 | { |
2971 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
2972 | } |
2973 | |
2974 | inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2975 | { |
2976 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
2977 | } |
2978 | |
2979 | inline void QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
2980 | { |
2981 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
2982 | } |
2983 | |
2984 | inline void QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
2985 | { |
2986 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
2987 | } |
2988 | |
2989 | inline void QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2990 | { |
2991 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
2992 | } |
2993 | |
2994 | inline void QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
2995 | { |
2996 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
2997 | } |
2998 | |
2999 | inline void QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
3000 | { |
3001 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
3002 | } |
3003 | |
3004 | inline void QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
3005 | { |
3006 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
3007 | } |
3008 | |
3009 | inline void QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
3010 | { |
3011 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
3012 | } |
3013 | |
3014 | inline void QOpenGLFunctions_2_1::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
3015 | { |
3016 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
3017 | } |
3018 | |
3019 | inline void QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
3020 | { |
3021 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
3022 | } |
3023 | |
3024 | inline void QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3025 | { |
3026 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
3027 | } |
3028 | |
3029 | inline void QOpenGLFunctions_2_1::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
3030 | { |
3031 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
3032 | } |
3033 | |
3034 | inline void QOpenGLFunctions_2_1::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3035 | { |
3036 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
3037 | } |
3038 | |
3039 | inline void QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
3040 | { |
3041 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
3042 | } |
3043 | |
3044 | inline void QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3045 | { |
3046 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
3047 | } |
3048 | |
3049 | inline void QOpenGLFunctions_2_1::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
3050 | { |
3051 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
3052 | } |
3053 | |
3054 | |
3055 | // OpenGL 1.3 deprecated functions |
3056 | inline void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble *m) |
3057 | { |
3058 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
3059 | } |
3060 | |
3061 | inline void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat *m) |
3062 | { |
3063 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
3064 | } |
3065 | |
3066 | inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble *m) |
3067 | { |
3068 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
3069 | } |
3070 | |
3071 | inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat *m) |
3072 | { |
3073 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
3074 | } |
3075 | |
3076 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
3077 | { |
3078 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
3079 | } |
3080 | |
3081 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
3082 | { |
3083 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
3084 | } |
3085 | |
3086 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum target, const GLint *v) |
3087 | { |
3088 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
3089 | } |
3090 | |
3091 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
3092 | { |
3093 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
3094 | } |
3095 | |
3096 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
3097 | { |
3098 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
3099 | } |
3100 | |
3101 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
3102 | { |
3103 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
3104 | } |
3105 | |
3106 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
3107 | { |
3108 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
3109 | } |
3110 | |
3111 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
3112 | { |
3113 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
3114 | } |
3115 | |
3116 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
3117 | { |
3118 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
3119 | } |
3120 | |
3121 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
3122 | { |
3123 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
3124 | } |
3125 | |
3126 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum target, const GLint *v) |
3127 | { |
3128 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
3129 | } |
3130 | |
3131 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
3132 | { |
3133 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
3134 | } |
3135 | |
3136 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
3137 | { |
3138 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
3139 | } |
3140 | |
3141 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
3142 | { |
3143 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
3144 | } |
3145 | |
3146 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
3147 | { |
3148 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
3149 | } |
3150 | |
3151 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
3152 | { |
3153 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
3154 | } |
3155 | |
3156 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
3157 | { |
3158 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
3159 | } |
3160 | |
3161 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
3162 | { |
3163 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
3164 | } |
3165 | |
3166 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum target, const GLint *v) |
3167 | { |
3168 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
3169 | } |
3170 | |
3171 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
3172 | { |
3173 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
3174 | } |
3175 | |
3176 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
3177 | { |
3178 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
3179 | } |
3180 | |
3181 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
3182 | { |
3183 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
3184 | } |
3185 | |
3186 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
3187 | { |
3188 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
3189 | } |
3190 | |
3191 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
3192 | { |
3193 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
3194 | } |
3195 | |
3196 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
3197 | { |
3198 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
3199 | } |
3200 | |
3201 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum target, GLshort s) |
3202 | { |
3203 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
3204 | } |
3205 | |
3206 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum target, const GLint *v) |
3207 | { |
3208 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
3209 | } |
3210 | |
3211 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum target, GLint s) |
3212 | { |
3213 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
3214 | } |
3215 | |
3216 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
3217 | { |
3218 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
3219 | } |
3220 | |
3221 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum target, GLfloat s) |
3222 | { |
3223 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
3224 | } |
3225 | |
3226 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
3227 | { |
3228 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
3229 | } |
3230 | |
3231 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum target, GLdouble s) |
3232 | { |
3233 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
3234 | } |
3235 | |
3236 | inline void QOpenGLFunctions_2_1::glClientActiveTexture(GLenum texture) |
3237 | { |
3238 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
3239 | } |
3240 | |
3241 | |
3242 | // OpenGL 1.4 deprecated functions |
3243 | inline void QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort *v) |
3244 | { |
3245 | d_1_4_Deprecated->f.WindowPos3sv(v); |
3246 | } |
3247 | |
3248 | inline void QOpenGLFunctions_2_1::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
3249 | { |
3250 | d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
3251 | } |
3252 | |
3253 | inline void QOpenGLFunctions_2_1::glWindowPos3iv(const GLint *v) |
3254 | { |
3255 | d_1_4_Deprecated->f.WindowPos3iv(v); |
3256 | } |
3257 | |
3258 | inline void QOpenGLFunctions_2_1::glWindowPos3i(GLint x, GLint y, GLint z) |
3259 | { |
3260 | d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
3261 | } |
3262 | |
3263 | inline void QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat *v) |
3264 | { |
3265 | d_1_4_Deprecated->f.WindowPos3fv(v); |
3266 | } |
3267 | |
3268 | inline void QOpenGLFunctions_2_1::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
3269 | { |
3270 | d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
3271 | } |
3272 | |
3273 | inline void QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble *v) |
3274 | { |
3275 | d_1_4_Deprecated->f.WindowPos3dv(v); |
3276 | } |
3277 | |
3278 | inline void QOpenGLFunctions_2_1::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
3279 | { |
3280 | d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
3281 | } |
3282 | |
3283 | inline void QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort *v) |
3284 | { |
3285 | d_1_4_Deprecated->f.WindowPos2sv(v); |
3286 | } |
3287 | |
3288 | inline void QOpenGLFunctions_2_1::glWindowPos2s(GLshort x, GLshort y) |
3289 | { |
3290 | d_1_4_Deprecated->f.WindowPos2s(x, y); |
3291 | } |
3292 | |
3293 | inline void QOpenGLFunctions_2_1::glWindowPos2iv(const GLint *v) |
3294 | { |
3295 | d_1_4_Deprecated->f.WindowPos2iv(v); |
3296 | } |
3297 | |
3298 | inline void QOpenGLFunctions_2_1::glWindowPos2i(GLint x, GLint y) |
3299 | { |
3300 | d_1_4_Deprecated->f.WindowPos2i(x, y); |
3301 | } |
3302 | |
3303 | inline void QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat *v) |
3304 | { |
3305 | d_1_4_Deprecated->f.WindowPos2fv(v); |
3306 | } |
3307 | |
3308 | inline void QOpenGLFunctions_2_1::glWindowPos2f(GLfloat x, GLfloat y) |
3309 | { |
3310 | d_1_4_Deprecated->f.WindowPos2f(x, y); |
3311 | } |
3312 | |
3313 | inline void QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble *v) |
3314 | { |
3315 | d_1_4_Deprecated->f.WindowPos2dv(v); |
3316 | } |
3317 | |
3318 | inline void QOpenGLFunctions_2_1::glWindowPos2d(GLdouble x, GLdouble y) |
3319 | { |
3320 | d_1_4_Deprecated->f.WindowPos2d(x, y); |
3321 | } |
3322 | |
3323 | inline void QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3324 | { |
3325 | d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
3326 | } |
3327 | |
3328 | inline void QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort *v) |
3329 | { |
3330 | d_1_4_Deprecated->f.SecondaryColor3usv(v); |
3331 | } |
3332 | |
3333 | inline void QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
3334 | { |
3335 | d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
3336 | } |
3337 | |
3338 | inline void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint *v) |
3339 | { |
3340 | d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
3341 | } |
3342 | |
3343 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
3344 | { |
3345 | d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
3346 | } |
3347 | |
3348 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte *v) |
3349 | { |
3350 | d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
3351 | } |
3352 | |
3353 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
3354 | { |
3355 | d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
3356 | } |
3357 | |
3358 | inline void QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort *v) |
3359 | { |
3360 | d_1_4_Deprecated->f.SecondaryColor3sv(v); |
3361 | } |
3362 | |
3363 | inline void QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
3364 | { |
3365 | d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
3366 | } |
3367 | |
3368 | inline void QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint *v) |
3369 | { |
3370 | d_1_4_Deprecated->f.SecondaryColor3iv(v); |
3371 | } |
3372 | |
3373 | inline void QOpenGLFunctions_2_1::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
3374 | { |
3375 | d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
3376 | } |
3377 | |
3378 | inline void QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat *v) |
3379 | { |
3380 | d_1_4_Deprecated->f.SecondaryColor3fv(v); |
3381 | } |
3382 | |
3383 | inline void QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
3384 | { |
3385 | d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
3386 | } |
3387 | |
3388 | inline void QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble *v) |
3389 | { |
3390 | d_1_4_Deprecated->f.SecondaryColor3dv(v); |
3391 | } |
3392 | |
3393 | inline void QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
3394 | { |
3395 | d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
3396 | } |
3397 | |
3398 | inline void QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte *v) |
3399 | { |
3400 | d_1_4_Deprecated->f.SecondaryColor3bv(v); |
3401 | } |
3402 | |
3403 | inline void QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
3404 | { |
3405 | d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
3406 | } |
3407 | |
3408 | inline void QOpenGLFunctions_2_1::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3409 | { |
3410 | d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
3411 | } |
3412 | |
3413 | inline void QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble *coord) |
3414 | { |
3415 | d_1_4_Deprecated->f.FogCoorddv(coord); |
3416 | } |
3417 | |
3418 | inline void QOpenGLFunctions_2_1::glFogCoordd(GLdouble coord) |
3419 | { |
3420 | d_1_4_Deprecated->f.FogCoordd(coord); |
3421 | } |
3422 | |
3423 | inline void QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat *coord) |
3424 | { |
3425 | d_1_4_Deprecated->f.FogCoordfv(coord); |
3426 | } |
3427 | |
3428 | inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord) |
3429 | { |
3430 | d_1_4_Deprecated->f.FogCoordf(coord); |
3431 | } |
3432 | |
3433 | |
3434 | // OpenGL 1.5 deprecated functions |
3435 | |
3436 | // OpenGL 2.0 deprecated functions |
3437 | inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v) |
3438 | { |
3439 | d_2_0_Core->f.VertexAttrib4usv(index, v); |
3440 | } |
3441 | |
3442 | inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
3443 | { |
3444 | d_2_0_Core->f.VertexAttrib4uiv(index, v); |
3445 | } |
3446 | |
3447 | inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
3448 | { |
3449 | d_2_0_Core->f.VertexAttrib4ubv(index, v); |
3450 | } |
3451 | |
3452 | inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v) |
3453 | { |
3454 | d_2_0_Core->f.VertexAttrib4sv(index, v); |
3455 | } |
3456 | |
3457 | inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
3458 | { |
3459 | d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
3460 | } |
3461 | |
3462 | inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v) |
3463 | { |
3464 | d_2_0_Core->f.VertexAttrib4iv(index, v); |
3465 | } |
3466 | |
3467 | inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
3468 | { |
3469 | d_2_0_Core->f.VertexAttrib4fv(index, v); |
3470 | } |
3471 | |
3472 | inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
3473 | { |
3474 | d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
3475 | } |
3476 | |
3477 | inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
3478 | { |
3479 | d_2_0_Core->f.VertexAttrib4dv(index, v); |
3480 | } |
3481 | |
3482 | inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
3483 | { |
3484 | d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
3485 | } |
3486 | |
3487 | inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
3488 | { |
3489 | d_2_0_Core->f.VertexAttrib4bv(index, v); |
3490 | } |
3491 | |
3492 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
3493 | { |
3494 | d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
3495 | } |
3496 | |
3497 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
3498 | { |
3499 | d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
3500 | } |
3501 | |
3502 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
3503 | { |
3504 | d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
3505 | } |
3506 | |
3507 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
3508 | { |
3509 | d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
3510 | } |
3511 | |
3512 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
3513 | { |
3514 | d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
3515 | } |
3516 | |
3517 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v) |
3518 | { |
3519 | d_2_0_Core->f.VertexAttrib4Niv(index, v); |
3520 | } |
3521 | |
3522 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
3523 | { |
3524 | d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
3525 | } |
3526 | |
3527 | inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v) |
3528 | { |
3529 | d_2_0_Core->f.VertexAttrib3sv(index, v); |
3530 | } |
3531 | |
3532 | inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
3533 | { |
3534 | d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
3535 | } |
3536 | |
3537 | inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
3538 | { |
3539 | d_2_0_Core->f.VertexAttrib3fv(index, v); |
3540 | } |
3541 | |
3542 | inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
3543 | { |
3544 | d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
3545 | } |
3546 | |
3547 | inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
3548 | { |
3549 | d_2_0_Core->f.VertexAttrib3dv(index, v); |
3550 | } |
3551 | |
3552 | inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
3553 | { |
3554 | d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
3555 | } |
3556 | |
3557 | inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v) |
3558 | { |
3559 | d_2_0_Core->f.VertexAttrib2sv(index, v); |
3560 | } |
3561 | |
3562 | inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
3563 | { |
3564 | d_2_0_Core->f.VertexAttrib2s(index, x, y); |
3565 | } |
3566 | |
3567 | inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
3568 | { |
3569 | d_2_0_Core->f.VertexAttrib2fv(index, v); |
3570 | } |
3571 | |
3572 | inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
3573 | { |
3574 | d_2_0_Core->f.VertexAttrib2f(index, x, y); |
3575 | } |
3576 | |
3577 | inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
3578 | { |
3579 | d_2_0_Core->f.VertexAttrib2dv(index, v); |
3580 | } |
3581 | |
3582 | inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
3583 | { |
3584 | d_2_0_Core->f.VertexAttrib2d(index, x, y); |
3585 | } |
3586 | |
3587 | inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v) |
3588 | { |
3589 | d_2_0_Core->f.VertexAttrib1sv(index, v); |
3590 | } |
3591 | |
3592 | inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x) |
3593 | { |
3594 | d_2_0_Core->f.VertexAttrib1s(index, x); |
3595 | } |
3596 | |
3597 | inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
3598 | { |
3599 | d_2_0_Core->f.VertexAttrib1fv(index, v); |
3600 | } |
3601 | |
3602 | inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x) |
3603 | { |
3604 | d_2_0_Core->f.VertexAttrib1f(index, x); |
3605 | } |
3606 | |
3607 | inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
3608 | { |
3609 | d_2_0_Core->f.VertexAttrib1dv(index, v); |
3610 | } |
3611 | |
3612 | inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x) |
3613 | { |
3614 | d_2_0_Core->f.VertexAttrib1d(index, x); |
3615 | } |
3616 | |
3617 | |
3618 | // OpenGL 2.1 deprecated functions |
3619 | |
3620 | |
3621 | QT_END_NAMESPACE |
3622 | |
3623 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
3624 | |
3625 | #endif |
3626 | |