1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "surface3drenderer_p.h" |
5 | #include "q3dcamera_p.h" |
6 | #include "shaderhelper_p.h" |
7 | #include "texturehelper_p.h" |
8 | #include "utils_p.h" |
9 | |
10 | #include <QtCore/qmath.h> |
11 | |
12 | static const int ID_TO_RGBA_MASK = 0xff; |
13 | |
14 | QT_BEGIN_NAMESPACE |
15 | |
16 | //#define SHOW_DEPTH_TEXTURE_SCENE |
17 | |
18 | const GLfloat sliceZScale = 0.1f; |
19 | const GLfloat sliceUnits = 2.5f; |
20 | const uint greenMultiplier = 256; |
21 | const uint blueMultiplier = 65536; |
22 | const uint alphaMultiplier = 16777216; |
23 | |
24 | Surface3DRenderer::Surface3DRenderer(Surface3DController *controller) |
25 | : Abstract3DRenderer(controller), |
26 | m_cachedIsSlicingActivated(false), |
27 | m_depthShader(0), |
28 | m_backgroundShader(0), |
29 | m_surfaceFlatShader(0), |
30 | m_surfaceSmoothShader(0), |
31 | m_surfaceTexturedSmoothShader(0), |
32 | m_surfaceTexturedFlatShader(0), |
33 | m_surfaceGridShader(0), |
34 | m_surfaceSliceFlatShader(0), |
35 | m_surfaceSliceSmoothShader(0), |
36 | m_selectionShader(0), |
37 | m_heightNormalizer(0.0f), |
38 | m_scaleX(0.0f), |
39 | m_scaleY(0.0f), |
40 | m_scaleZ(0.0f), |
41 | m_depthFrameBuffer(0), |
42 | m_selectionFrameBuffer(0), |
43 | m_selectionDepthBuffer(0), |
44 | m_selectionResultTexture(0), |
45 | m_shadowQualityToShader(33.3f), |
46 | m_flatSupported(true), |
47 | m_selectionActive(false), |
48 | m_shadowQualityMultiplier(3), |
49 | m_selectedPoint(Surface3DController::invalidSelectionPosition()), |
50 | m_selectedSeries(0), |
51 | m_clickedPosition(Surface3DController::invalidSelectionPosition()), |
52 | m_selectionTexturesDirty(false), |
53 | m_noShadowTexture(0) |
54 | { |
55 | // Check if flat feature is supported |
56 | ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
57 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
58 | if (!tester.testCompile()) { |
59 | m_flatSupported = false; |
60 | connect(sender: this, signal: &Surface3DRenderer::flatShadingSupportedChanged, |
61 | context: controller, slot: &Surface3DController::handleFlatShadingSupportedChange); |
62 | emit flatShadingSupportedChanged(supported: m_flatSupported); |
63 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
64 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
65 | } |
66 | |
67 | initializeOpenGL(); |
68 | } |
69 | |
70 | Surface3DRenderer::~Surface3DRenderer() |
71 | { |
72 | contextCleanup(); |
73 | delete m_depthShader; |
74 | delete m_backgroundShader; |
75 | delete m_selectionShader; |
76 | delete m_surfaceFlatShader; |
77 | delete m_surfaceSmoothShader; |
78 | delete m_surfaceTexturedSmoothShader; |
79 | delete m_surfaceTexturedFlatShader; |
80 | delete m_surfaceGridShader; |
81 | delete m_surfaceSliceFlatShader; |
82 | delete m_surfaceSliceSmoothShader; |
83 | } |
84 | |
85 | void Surface3DRenderer::contextCleanup() |
86 | { |
87 | if (QOpenGLContext::currentContext()) { |
88 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_depthFrameBuffer); |
89 | m_textureHelper->glDeleteRenderbuffers(n: 1, renderbuffers: &m_selectionDepthBuffer); |
90 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_selectionFrameBuffer); |
91 | |
92 | m_textureHelper->deleteTexture(texture: &m_noShadowTexture); |
93 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
94 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
95 | } |
96 | } |
97 | |
98 | void Surface3DRenderer::initializeOpenGL() |
99 | { |
100 | Abstract3DRenderer::initializeOpenGL(); |
101 | |
102 | // Initialize shaders |
103 | initSurfaceShaders(); |
104 | |
105 | if (!m_isOpenGLES) { |
106 | initDepthShader(); // For shadows |
107 | loadGridLineMesh(); |
108 | } |
109 | |
110 | // Init selection shader |
111 | initSelectionShaders(); |
112 | |
113 | // Resize in case we've missed resize events |
114 | // Resize calls initSelectionBuffer and initDepthBuffer, so they don't need to be called here |
115 | handleResize(); |
116 | |
117 | // Load background mesh (we need to be initialized first) |
118 | loadBackgroundMesh(); |
119 | |
120 | // Create texture for no shadows |
121 | QImage image(2, 2, QImage::Format_RGB32); |
122 | image.fill(color: Qt::white); |
123 | m_noShadowTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: true, smoothScale: false, clampY: true); |
124 | } |
125 | |
126 | void Surface3DRenderer::fixCameraTarget(QVector3D &target) |
127 | { |
128 | target.setX(target.x() * m_scaleX); |
129 | target.setY(target.y() * m_scaleY); |
130 | target.setZ(target.z() * -m_scaleZ); |
131 | } |
132 | |
133 | void Surface3DRenderer::getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) |
134 | { |
135 | // The inputs are the item bounds in OpenGL coordinates. |
136 | // The outputs limit these bounds to visible ranges, normalized to range [-1, 1] |
137 | // Volume shader flips the Y and Z axes, so we need to set negatives of actual values to those |
138 | float itemRangeX = (maxBounds.x() - minBounds.x()); |
139 | float itemRangeY = (maxBounds.y() - minBounds.y()); |
140 | float itemRangeZ = (maxBounds.z() - minBounds.z()); |
141 | |
142 | if (minBounds.x() < -m_scaleX) |
143 | minBounds.setX(-1.0f + (2.0f * qAbs(t: minBounds.x() + m_scaleX) / itemRangeX)); |
144 | else |
145 | minBounds.setX(-1.0f); |
146 | |
147 | if (minBounds.y() < -m_scaleY) |
148 | minBounds.setY(-(-1.0f + (2.0f * qAbs(t: minBounds.y() + m_scaleY) / itemRangeY))); |
149 | else |
150 | minBounds.setY(1.0f); |
151 | |
152 | if (minBounds.z() < -m_scaleZ) |
153 | minBounds.setZ(-(-1.0f + (2.0f * qAbs(t: minBounds.z() + m_scaleZ) / itemRangeZ))); |
154 | else |
155 | minBounds.setZ(1.0f); |
156 | |
157 | if (maxBounds.x() > m_scaleX) |
158 | maxBounds.setX(1.0f - (2.0f * qAbs(t: maxBounds.x() - m_scaleX) / itemRangeX)); |
159 | else |
160 | maxBounds.setX(1.0f); |
161 | |
162 | if (maxBounds.y() > m_scaleY) |
163 | maxBounds.setY(-(1.0f - (2.0f * qAbs(t: maxBounds.y() - m_scaleY) / itemRangeY))); |
164 | else |
165 | maxBounds.setY(-1.0f); |
166 | |
167 | if (maxBounds.z() > m_scaleZ) |
168 | maxBounds.setZ(-(1.0f - (2.0f * qAbs(t: maxBounds.z() - m_scaleZ) / itemRangeZ))); |
169 | else |
170 | maxBounds.setZ(-1.0f); |
171 | } |
172 | |
173 | void Surface3DRenderer::updateData() |
174 | { |
175 | calculateSceneScalingFactors(); |
176 | |
177 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
178 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
179 | if (cache->isVisible() && cache->dataDirty()) { |
180 | const QSurface3DSeries *currentSeries = cache->series(); |
181 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
182 | const QSurfaceDataArray &array = *dataProxy->array(); |
183 | QSurfaceDataArray &dataArray = cache->dataArray(); |
184 | QRect sampleSpace; |
185 | |
186 | // Need minimum of 2x2 array to draw a surface |
187 | if (array.size() >= 2 && array.at(i: 0)->size() >= 2) |
188 | sampleSpace = calculateSampleRect(array); |
189 | |
190 | bool dimensionsChanged = false; |
191 | if (cache->sampleSpace() != sampleSpace) { |
192 | if (sampleSpace.width() >= 2) |
193 | m_selectionTexturesDirty = true; |
194 | |
195 | dimensionsChanged = true; |
196 | cache->setSampleSpace(sampleSpace); |
197 | |
198 | for (int i = 0; i < dataArray.size(); i++) |
199 | delete dataArray.at(i); |
200 | dataArray.clear(); |
201 | } |
202 | |
203 | if (sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
204 | if (dimensionsChanged) { |
205 | dataArray.reserve(asize: sampleSpace.height()); |
206 | for (int i = 0; i < sampleSpace.height(); i++) |
207 | dataArray << new QSurfaceDataRow(sampleSpace.width()); |
208 | } |
209 | for (int i = 0; i < sampleSpace.height(); i++) { |
210 | for (int j = 0; j < sampleSpace.width(); j++) { |
211 | (*(dataArray.at(i)))[j] = array.at(i: i + sampleSpace.y())->at( |
212 | i: j + sampleSpace.x()); |
213 | } |
214 | } |
215 | |
216 | checkFlatSupport(cache); |
217 | updateObjects(cache, dimensionChanged: dimensionsChanged); |
218 | cache->setFlatStatusDirty(false); |
219 | } else { |
220 | cache->surfaceObject()->clear(); |
221 | } |
222 | cache->setDataDirty(false); |
223 | } |
224 | } |
225 | |
226 | if (m_selectionTexturesDirty && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
227 | updateSelectionTextures(); |
228 | |
229 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
230 | } |
231 | |
232 | void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList) |
233 | { |
234 | Abstract3DRenderer::updateSeries(seriesList); |
235 | |
236 | bool noSelection = true; |
237 | foreach (QAbstract3DSeries *series, seriesList) { |
238 | QSurface3DSeries *surfaceSeries = static_cast<QSurface3DSeries *>(series); |
239 | SurfaceSeriesRenderCache *cache = |
240 | static_cast<SurfaceSeriesRenderCache *>( m_renderCacheList.value(key: series)); |
241 | if (noSelection |
242 | && surfaceSeries->selectedPoint() != QSurface3DSeries::invalidSelectionPosition()) { |
243 | if (selectionLabel() != cache->itemLabel()) |
244 | m_selectionLabelDirty = true; |
245 | noSelection = false; |
246 | } |
247 | |
248 | if (cache->isFlatStatusDirty() && cache->sampleSpace().width()) { |
249 | checkFlatSupport(cache); |
250 | updateObjects(cache, dimensionChanged: true); |
251 | cache->setFlatStatusDirty(false); |
252 | } |
253 | } |
254 | |
255 | if (noSelection && !selectionLabel().isEmpty()) { |
256 | m_selectionLabelDirty = true; |
257 | updateSelectedPoint(position: Surface3DController::invalidSelectionPosition(), series: 0); |
258 | } |
259 | |
260 | // Selection pointer issues |
261 | if (m_selectedSeries) { |
262 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
263 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
264 | QVector4D highlightColor = |
265 | Utils::vectorFromColor(color: cache->series()->singleHighlightColor()); |
266 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
267 | if (slicePointer) { |
268 | slicePointer->setHighlightColor(highlightColor); |
269 | slicePointer->setPointerObject(cache->object()); |
270 | slicePointer->setRotation(cache->meshRotation()); |
271 | } |
272 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
273 | if (mainPointer) { |
274 | mainPointer->setHighlightColor(highlightColor); |
275 | mainPointer->setPointerObject(cache->object()); |
276 | mainPointer->setRotation(cache->meshRotation()); |
277 | } |
278 | } |
279 | } |
280 | } |
281 | |
282 | void Surface3DRenderer::updateSurfaceTextures(QList<QSurface3DSeries *> seriesList) |
283 | { |
284 | foreach (QSurface3DSeries *series, seriesList) { |
285 | SurfaceSeriesRenderCache *cache = |
286 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(key: series)); |
287 | if (cache) { |
288 | GLuint oldTexture = cache->surfaceTexture(); |
289 | m_textureHelper->deleteTexture(texture: &oldTexture); |
290 | cache->setSurfaceTexture(0); |
291 | |
292 | const QSurface3DSeries *currentSeries = cache->series(); |
293 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
294 | const QSurfaceDataArray &array = *dataProxy->array(); |
295 | |
296 | if (!series->texture().isNull()) { |
297 | GLuint texId = m_textureHelper->create2DTexture(image: series->texture(), |
298 | useTrilinearFiltering: true, convert: true, smoothScale: true, clampY: true); |
299 | glBindTexture(GL_TEXTURE_2D, texture: texId); |
300 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
301 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
302 | cache->setSurfaceTexture(texId); |
303 | |
304 | if (cache->isFlatShadingEnabled()) |
305 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: cache->dataArray()); |
306 | else |
307 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: cache->dataArray()); |
308 | } |
309 | } |
310 | } |
311 | } |
312 | |
313 | SeriesRenderCache *Surface3DRenderer::createNewCache(QAbstract3DSeries *series) |
314 | { |
315 | m_selectionTexturesDirty = true; |
316 | return new SurfaceSeriesRenderCache(series, this); |
317 | } |
318 | |
319 | void Surface3DRenderer::cleanCache(SeriesRenderCache *cache) |
320 | { |
321 | Abstract3DRenderer::cleanCache(cache); |
322 | m_selectionTexturesDirty = true; |
323 | } |
324 | |
325 | void Surface3DRenderer::updateRows(const QList<Surface3DController::ChangeRow> &rows) |
326 | { |
327 | foreach (Surface3DController::ChangeRow item, rows) { |
328 | SurfaceSeriesRenderCache *cache = |
329 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(key: item.series)); |
330 | QSurfaceDataArray &dstArray = cache->dataArray(); |
331 | const QRect &sampleSpace = cache->sampleSpace(); |
332 | |
333 | const QSurfaceDataArray *srcArray = 0; |
334 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
335 | if (dataProxy) |
336 | srcArray = dataProxy->array(); |
337 | |
338 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
339 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
340 | bool updateBuffers = false; |
341 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
342 | int row = item.row; |
343 | if (row >= sampleSpace.y() && row <= sampleSpaceTop) { |
344 | updateBuffers = true; |
345 | for (int j = 0; j < sampleSpace.width(); j++) { |
346 | (*(dstArray.at(i: row - sampleSpace.y())))[j] = |
347 | srcArray->at(i: row)->at(i: j + sampleSpace.x()); |
348 | } |
349 | |
350 | if (cache->isFlatShadingEnabled()) { |
351 | cache->surfaceObject()->updateCoarseRow(dataArray: dstArray, rowIndex: row - sampleSpace.y(), |
352 | polar: m_polarGraph); |
353 | } else { |
354 | cache->surfaceObject()->updateSmoothRow(dataArray: dstArray, startRow: row - sampleSpace.y(), |
355 | polar: m_polarGraph); |
356 | } |
357 | } |
358 | if (updateBuffers) |
359 | cache->surfaceObject()->uploadBuffers(); |
360 | } |
361 | } |
362 | |
363 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
364 | } |
365 | |
366 | void Surface3DRenderer::updateItems(const QList<Surface3DController::ChangeItem> &points) |
367 | { |
368 | foreach (Surface3DController::ChangeItem item, points) { |
369 | SurfaceSeriesRenderCache *cache = |
370 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(key: item.series)); |
371 | QSurfaceDataArray &dstArray = cache->dataArray(); |
372 | const QRect &sampleSpace = cache->sampleSpace(); |
373 | |
374 | const QSurfaceDataArray *srcArray = 0; |
375 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
376 | if (dataProxy) |
377 | srcArray = dataProxy->array(); |
378 | |
379 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
380 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
381 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
382 | int sampleSpaceRight = sampleSpace.x() + sampleSpace.width(); |
383 | bool updateBuffers = false; |
384 | // Note: Point is (row, column), samplespace is (columns x rows) |
385 | QPoint point = item.point; |
386 | |
387 | if (point.x() <= sampleSpaceTop && point.x() >= sampleSpace.y() && |
388 | point.y() <= sampleSpaceRight && point.y() >= sampleSpace.x()) { |
389 | updateBuffers = true; |
390 | int x = point.y() - sampleSpace.x(); |
391 | int y = point.x() - sampleSpace.y(); |
392 | (*(dstArray.at(i: y)))[x] = srcArray->at(i: point.x())->at(i: point.y()); |
393 | |
394 | if (cache->isFlatShadingEnabled()) |
395 | cache->surfaceObject()->updateCoarseItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
396 | else |
397 | cache->surfaceObject()->updateSmoothItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
398 | } |
399 | if (updateBuffers) |
400 | cache->surfaceObject()->uploadBuffers(); |
401 | } |
402 | |
403 | } |
404 | |
405 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
406 | } |
407 | |
408 | void Surface3DRenderer::updateSliceDataModel(const QPoint &point) |
409 | { |
410 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) |
411 | static_cast<SurfaceSeriesRenderCache *>(baseCache)->sliceSurfaceObject()->clear(); |
412 | |
413 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
414 | // Find axis coordinates for the selected point |
415 | SeriesRenderCache *selectedCache = |
416 | m_renderCacheList.value(key: const_cast<QSurface3DSeries *>(m_selectedSeries)); |
417 | QSurfaceDataArray &dataArray = |
418 | static_cast<SurfaceSeriesRenderCache *>(selectedCache)->dataArray(); |
419 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
420 | QPointF coords(item.x(), item.z()); |
421 | |
422 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
423 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
424 | if (cache->series() != m_selectedSeries) { |
425 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
426 | updateSliceObject(cache, point: mappedPoint); |
427 | } else { |
428 | updateSliceObject(cache, point); |
429 | } |
430 | } |
431 | } else { |
432 | if (m_selectedSeries) { |
433 | SurfaceSeriesRenderCache *cache = |
434 | static_cast<SurfaceSeriesRenderCache *>( |
435 | m_renderCacheList.value(key: m_selectedSeries)); |
436 | if (cache) |
437 | updateSliceObject(cache: static_cast<SurfaceSeriesRenderCache *>(cache), point); |
438 | } |
439 | } |
440 | } |
441 | |
442 | QPoint Surface3DRenderer::mapCoordsToSampleSpace(SurfaceSeriesRenderCache *cache, |
443 | const QPointF &coords) |
444 | { |
445 | QPoint point(-1, -1); |
446 | |
447 | QSurfaceDataArray &dataArray = cache->dataArray(); |
448 | int top = dataArray.size() - 1; |
449 | int right = dataArray.at(i: top)->size() - 1; |
450 | QSurfaceDataItem itemBottomLeft = dataArray.at(i: 0)->at(i: 0); |
451 | QSurfaceDataItem itemTopRight = dataArray.at(i: top)->at(i: right); |
452 | |
453 | if (itemBottomLeft.x() <= coords.x() && itemTopRight.x() >= coords.x()) { |
454 | float modelX = coords.x() - itemBottomLeft.x(); |
455 | float spanX = itemTopRight.x() - itemBottomLeft.x(); |
456 | float stepX = spanX / float(right); |
457 | int sampleX = int((modelX + (stepX / 2.0f)) / stepX); |
458 | |
459 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sampleX); |
460 | if (!::qFuzzyCompare(p1: float(coords.x()), p2: item.x())) { |
461 | int direction = 1; |
462 | if (item.x() > coords.x()) |
463 | direction = -1; |
464 | |
465 | findMatchingColumn(x: coords.x(), sample&: sampleX, direction, dataArray); |
466 | } |
467 | |
468 | if (sampleX >= 0 && sampleX <= right) |
469 | point.setY(sampleX); |
470 | } |
471 | |
472 | if (itemBottomLeft.z() <= coords.y() && itemTopRight.z() >= coords.y()) { |
473 | float modelY = coords.y() - itemBottomLeft.z(); |
474 | float spanY = itemTopRight.z() - itemBottomLeft.z(); |
475 | float stepY = spanY / float(top); |
476 | int sampleY = int((modelY + (stepY / 2.0f)) / stepY); |
477 | |
478 | QSurfaceDataItem item = dataArray.at(i: sampleY)->at(i: 0); |
479 | if (!::qFuzzyCompare(p1: float(coords.y()), p2: item.z())) { |
480 | int direction = 1; |
481 | if (item.z() > coords.y()) |
482 | direction = -1; |
483 | |
484 | findMatchingRow(z: coords.y(), sample&: sampleY, direction, dataArray); |
485 | } |
486 | |
487 | if (sampleY >= 0 && sampleY <= top) |
488 | point.setX(sampleY); |
489 | } |
490 | |
491 | return point; |
492 | } |
493 | |
494 | void Surface3DRenderer::findMatchingRow(float z, int &sample, int direction, |
495 | QSurfaceDataArray &dataArray) |
496 | { |
497 | int maxZ = dataArray.size() - 1; |
498 | QSurfaceDataItem item = dataArray.at(i: sample)->at(i: 0); |
499 | float distance = qAbs(t: z - item.z()); |
500 | int newSample = sample + direction; |
501 | while (newSample >= 0 && newSample <= maxZ) { |
502 | item = dataArray.at(i: newSample)->at(i: 0); |
503 | float newDist = qAbs(t: z - item.z()); |
504 | if (newDist < distance) { |
505 | sample = newSample; |
506 | distance = newDist; |
507 | } else { |
508 | break; |
509 | } |
510 | newSample = sample + direction; |
511 | } |
512 | } |
513 | |
514 | void Surface3DRenderer::findMatchingColumn(float x, int &sample, int direction, |
515 | QSurfaceDataArray &dataArray) |
516 | { |
517 | int maxX = dataArray.at(i: 0)->size() - 1; |
518 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sample); |
519 | float distance = qAbs(t: x - item.x()); |
520 | int newSample = sample + direction; |
521 | while (newSample >= 0 && newSample <= maxX) { |
522 | item = dataArray.at(i: 0)->at(i: newSample); |
523 | float newDist = qAbs(t: x - item.x()); |
524 | if (newDist < distance) { |
525 | sample = newSample; |
526 | distance = newDist; |
527 | } else { |
528 | break; |
529 | } |
530 | newSample = sample + direction; |
531 | } |
532 | } |
533 | |
534 | void Surface3DRenderer::updateSliceObject(SurfaceSeriesRenderCache *cache, const QPoint &point) |
535 | { |
536 | int column = point.y(); |
537 | int row = point.x(); |
538 | |
539 | if ((m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) && row == -1) || |
540 | (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn) && column == -1)) { |
541 | cache->sliceSurfaceObject()->clear(); |
542 | return; |
543 | } |
544 | |
545 | QSurfaceDataArray &sliceDataArray = cache->sliceDataArray(); |
546 | for (int i = 0; i < sliceDataArray.size(); i++) |
547 | delete sliceDataArray.at(i); |
548 | sliceDataArray.clear(); |
549 | sliceDataArray.reserve(asize: 2); |
550 | |
551 | QSurfaceDataRow *sliceRow; |
552 | QSurfaceDataArray &dataArray = cache->dataArray(); |
553 | float adjust = (0.025f * m_heightNormalizer) / 2.0f; |
554 | float doubleAdjust = 2.0f * adjust; |
555 | bool flipZX = false; |
556 | float zBack; |
557 | float zFront; |
558 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
559 | QSurfaceDataRow *src = dataArray.at(i: row); |
560 | sliceRow = new QSurfaceDataRow(src->size()); |
561 | zBack = m_axisCacheZ.min(); |
562 | zFront = m_axisCacheZ.max(); |
563 | for (int i = 0; i < sliceRow->size(); i++) |
564 | (*sliceRow)[i].setPosition(QVector3D(src->at(i).x(), src->at(i).y() + adjust, zFront)); |
565 | } else { |
566 | flipZX = true; |
567 | const QRect &sampleSpace = cache->sampleSpace(); |
568 | sliceRow = new QSurfaceDataRow(sampleSpace.height()); |
569 | zBack = m_axisCacheX.min(); |
570 | zFront = m_axisCacheX.max(); |
571 | for (int i = 0; i < sampleSpace.height(); i++) { |
572 | (*sliceRow)[i].setPosition(QVector3D(dataArray.at(i)->at(i: column).z(), |
573 | dataArray.at(i)->at(i: column).y() + adjust, |
574 | zFront)); |
575 | } |
576 | } |
577 | sliceDataArray << sliceRow; |
578 | |
579 | // Make a duplicate, so that we get a little bit depth |
580 | QSurfaceDataRow *duplicateRow = new QSurfaceDataRow(*sliceRow); |
581 | for (int i = 0; i < sliceRow->size(); i++) { |
582 | (*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(), |
583 | sliceRow->at(i).y() - doubleAdjust, |
584 | zBack)); |
585 | } |
586 | sliceDataArray << duplicateRow; |
587 | |
588 | QRect sliceRect(0, 0, sliceRow->size(), 2); |
589 | if (sliceRow->size() > 0) { |
590 | if (cache->isFlatShadingEnabled()) { |
591 | cache->sliceSurfaceObject()->setUpData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, flipXZ: flipZX); |
592 | } else { |
593 | cache->sliceSurfaceObject()->setUpSmoothData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, |
594 | flipXZ: flipZX); |
595 | } |
596 | } |
597 | } |
598 | |
599 | inline static float getDataValue(const QSurfaceDataArray &array, bool searchRow, int index) |
600 | { |
601 | if (searchRow) |
602 | return array.at(i: 0)->at(i: index).x(); |
603 | else |
604 | return array.at(i: index)->at(i: 0).z(); |
605 | } |
606 | |
607 | inline static int binarySearchArray(const QSurfaceDataArray &array, int maxIdx, float limitValue, |
608 | bool searchRow, bool lowBound, bool ascending) |
609 | { |
610 | int min = 0; |
611 | int max = maxIdx; |
612 | int mid = 0; |
613 | int retVal; |
614 | while (max >= min) { |
615 | mid = (min + max) / 2; |
616 | float arrayValue = getDataValue(array, searchRow, index: mid); |
617 | if (arrayValue == limitValue) |
618 | return mid; |
619 | if (ascending) { |
620 | if (arrayValue < limitValue) |
621 | min = mid + 1; |
622 | else |
623 | max = mid - 1; |
624 | } else { |
625 | if (arrayValue > limitValue) |
626 | min = mid + 1; |
627 | else |
628 | max = mid - 1; |
629 | } |
630 | } |
631 | |
632 | // Exact match not found, return closest depending on bound. |
633 | // The boundary is between last mid and min/max. |
634 | if (lowBound == ascending) { |
635 | if (mid > max) |
636 | retVal = mid; |
637 | else |
638 | retVal = min; |
639 | } else { |
640 | if (mid > max) |
641 | retVal = max; |
642 | else |
643 | retVal = mid; |
644 | } |
645 | if (retVal < 0 || retVal > maxIdx) { |
646 | retVal = -1; |
647 | } else if (lowBound) { |
648 | if (getDataValue(array, searchRow, index: retVal) < limitValue) |
649 | retVal = -1; |
650 | } else { |
651 | if (getDataValue(array, searchRow, index: retVal) > limitValue) |
652 | retVal = -1; |
653 | } |
654 | return retVal; |
655 | } |
656 | |
657 | QRect Surface3DRenderer::calculateSampleRect(const QSurfaceDataArray &array) |
658 | { |
659 | QRect sampleSpace; |
660 | |
661 | const int maxRow = array.size() - 1; |
662 | const int maxColumn = array.at(i: 0)->size() - 1; |
663 | |
664 | // We assume data is ordered sequentially in rows for X-value and in columns for Z-value. |
665 | // Determine if data is ascending or descending in each case. |
666 | const bool ascendingX = array.at(i: 0)->at(i: 0).x() < array.at(i: 0)->at(i: maxColumn).x(); |
667 | const bool ascendingZ = array.at(i: 0)->at(i: 0).z() < array.at(i: maxRow)->at(i: 0).z(); |
668 | |
669 | int idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.min(), searchRow: true, lowBound: true, ascending: ascendingX); |
670 | if (idx != -1) { |
671 | if (ascendingX) |
672 | sampleSpace.setLeft(idx); |
673 | else |
674 | sampleSpace.setRight(idx); |
675 | } else { |
676 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
677 | return sampleSpace; |
678 | } |
679 | |
680 | idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.max(), searchRow: true, lowBound: false, ascending: ascendingX); |
681 | if (idx != -1) { |
682 | if (ascendingX) |
683 | sampleSpace.setRight(idx); |
684 | else |
685 | sampleSpace.setLeft(idx); |
686 | } else { |
687 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
688 | return sampleSpace; |
689 | } |
690 | |
691 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.min(), searchRow: false, lowBound: true, ascending: ascendingZ); |
692 | if (idx != -1) { |
693 | if (ascendingZ) |
694 | sampleSpace.setTop(idx); |
695 | else |
696 | sampleSpace.setBottom(idx); |
697 | } else { |
698 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
699 | return sampleSpace; |
700 | } |
701 | |
702 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.max(), searchRow: false, lowBound: false, ascending: ascendingZ); |
703 | if (idx != -1) { |
704 | if (ascendingZ) |
705 | sampleSpace.setBottom(idx); |
706 | else |
707 | sampleSpace.setTop(idx); |
708 | } else { |
709 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
710 | return sampleSpace; |
711 | } |
712 | |
713 | return sampleSpace; |
714 | } |
715 | |
716 | void Surface3DRenderer::updateScene(Q3DScene *scene) |
717 | { |
718 | Abstract3DRenderer::updateScene(scene); |
719 | |
720 | if (m_selectionActive |
721 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
722 | m_selectionDirty = true; // Ball may need repositioning if scene changes |
723 | } |
724 | |
725 | updateSlicingActive(isSlicing: scene->isSlicingActive()); |
726 | } |
727 | |
728 | void Surface3DRenderer::render(GLuint defaultFboHandle) |
729 | { |
730 | // Handle GL state setup for FBO buffers and clearing of the render surface |
731 | Abstract3DRenderer::render(defaultFboHandle); |
732 | |
733 | if (m_axisCacheX.positionsDirty()) |
734 | m_axisCacheX.updateAllPositions(); |
735 | if (m_axisCacheY.positionsDirty()) |
736 | m_axisCacheY.updateAllPositions(); |
737 | if (m_axisCacheZ.positionsDirty()) |
738 | m_axisCacheZ.updateAllPositions(); |
739 | |
740 | drawScene(defaultFboHandle); |
741 | if (m_cachedIsSlicingActivated) |
742 | drawSlicedScene(); |
743 | |
744 | // Render selection label |
745 | if (m_selectionActive |
746 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
747 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
748 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
749 | if (cache->slicePointerActive() && cache->renderable() && |
750 | m_cachedIsSlicingActivated ) { |
751 | cache->sliceSelectionPointer()->renderSelectionLabel(defaultFboHandle); |
752 | } |
753 | if (cache->mainPointerActive() && cache->renderable()) { |
754 | cache->mainSelectionPointer()->renderSelectionLabel(defaultFboHandle, |
755 | useOrtho: m_useOrthoProjection); |
756 | } |
757 | } |
758 | } |
759 | } |
760 | |
761 | void Surface3DRenderer::drawSlicedScene() |
762 | { |
763 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) |
764 | == m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
765 | qWarning(msg: "Invalid selection mode. Either QAbstract3DGraph::SelectionRow or" |
766 | " QAbstract3DGraph::SelectionColumn must be set before calling" |
767 | " setSlicingActive(true)." ); |
768 | return; |
769 | } |
770 | |
771 | QVector3D lightPos; |
772 | |
773 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
774 | |
775 | // Specify viewport |
776 | glViewport(x: m_secondarySubViewport.x(), |
777 | y: m_secondarySubViewport.y(), |
778 | width: m_secondarySubViewport.width(), |
779 | height: m_secondarySubViewport.height()); |
780 | |
781 | // Set up projection matrix |
782 | QMatrix4x4 projectionMatrix; |
783 | |
784 | GLfloat aspect = (GLfloat)m_secondarySubViewport.width() |
785 | / (GLfloat)m_secondarySubViewport.height(); |
786 | GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; |
787 | projectionMatrix.ortho(left: -sliceUnitsScaled * aspect, right: sliceUnitsScaled * aspect, |
788 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
789 | nearPlane: -1.0f, farPlane: 4.0f); |
790 | |
791 | // Set view matrix |
792 | QMatrix4x4 viewMatrix; |
793 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
794 | |
795 | // Set light position |
796 | lightPos = QVector3D(0.0f, 0.0f, 2.0f); |
797 | |
798 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
799 | |
800 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
801 | |
802 | bool rowMode = m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow); |
803 | AxisRenderCache &sliceCache = rowMode ? m_axisCacheX : m_axisCacheZ; |
804 | |
805 | GLfloat scaleXBackground = 0.0f; |
806 | if (rowMode) { |
807 | // Don't use the regular margin for polar, as the graph is not going to be to scale anyway, |
808 | // and polar graphs often have quite a bit of margin, resulting in ugly slices. |
809 | if (m_polarGraph) |
810 | scaleXBackground = m_scaleX + 0.1f; |
811 | else |
812 | scaleXBackground = m_scaleXWithBackground; |
813 | } else { |
814 | if (m_polarGraph) |
815 | scaleXBackground = m_scaleZ + 0.1f; |
816 | else |
817 | scaleXBackground = m_scaleZWithBackground; |
818 | } |
819 | |
820 | // Disable culling to avoid ugly conditionals with reversed axes and data |
821 | glDisable(GL_CULL_FACE); |
822 | |
823 | if (!m_renderCacheList.isEmpty()) { |
824 | bool drawGrid = false; |
825 | |
826 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
827 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
828 | if (cache->sliceSurfaceObject()->indexCount() && cache->renderable()) { |
829 | if (!drawGrid && cache->surfaceGridVisible()) { |
830 | glEnable(GL_POLYGON_OFFSET_FILL); |
831 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
832 | drawGrid = true; |
833 | } |
834 | |
835 | QMatrix4x4 MVPMatrix; |
836 | QMatrix4x4 modelMatrix; |
837 | QMatrix4x4 itModelMatrix; |
838 | |
839 | QVector3D scaling(1.0f, 1.0f, sliceZScale); |
840 | modelMatrix.scale(vector: scaling); |
841 | itModelMatrix.scale(vector: scaling); |
842 | |
843 | MVPMatrix = projectionViewMatrix * modelMatrix; |
844 | cache->setMVPMatrix(MVPMatrix); |
845 | |
846 | if (cache->surfaceVisible()) { |
847 | ShaderHelper *surfaceShader = m_surfaceSliceSmoothShader; |
848 | if (cache->isFlatShadingEnabled()) |
849 | surfaceShader = m_surfaceSliceFlatShader; |
850 | |
851 | surfaceShader->bind(); |
852 | |
853 | GLuint colorTexture = cache->baseUniformTexture(); |
854 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
855 | colorTexture = cache->baseUniformTexture(); |
856 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.0f); |
857 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), value: 0.0f); |
858 | } else { |
859 | colorTexture = cache->baseGradientTexture(); |
860 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
861 | float objMin = cache->surfaceObject()->minYValue(); |
862 | float objMax = cache->surfaceObject()->maxYValue(); |
863 | float objRange = objMax - objMin; |
864 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), |
865 | value: -(objMin / objRange)); |
866 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
867 | value: 1.0f / objRange); |
868 | } else { |
869 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.5f); |
870 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
871 | value: 1.0f / (m_scaleY * 2.0f)); |
872 | } |
873 | } |
874 | |
875 | // Set shader bindings |
876 | surfaceShader->setUniformValue(uniform: surfaceShader->lightP(), value: lightPos); |
877 | surfaceShader->setUniformValue(uniform: surfaceShader->view(), value: viewMatrix); |
878 | surfaceShader->setUniformValue(uniform: surfaceShader->model(), value: modelMatrix); |
879 | surfaceShader->setUniformValue(uniform: surfaceShader->nModel(), |
880 | value: itModelMatrix.inverted().transposed()); |
881 | surfaceShader->setUniformValue(uniform: surfaceShader->MVP(), value: MVPMatrix); |
882 | surfaceShader->setUniformValue(uniform: surfaceShader->lightS(), value: 0.0f); |
883 | surfaceShader->setUniformValue(uniform: surfaceShader->ambientS(), |
884 | value: m_cachedTheme->ambientLightStrength() |
885 | + m_cachedTheme->lightStrength() / 10.0f); |
886 | surfaceShader->setUniformValue(uniform: surfaceShader->lightColor(), value: lightColor); |
887 | |
888 | m_drawer->drawObject(shader: surfaceShader, object: cache->sliceSurfaceObject(), textureId: colorTexture); |
889 | } |
890 | } |
891 | } |
892 | |
893 | // Draw surface grid |
894 | if (drawGrid) { |
895 | glDisable(GL_POLYGON_OFFSET_FILL); |
896 | m_surfaceGridShader->bind(); |
897 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
898 | value: Utils::vectorFromColor(color: m_cachedTheme->gridLineColor())); |
899 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
900 | SurfaceSeriesRenderCache *cache = |
901 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
902 | if (cache->sliceSurfaceObject()->indexCount() && cache->isVisible() && |
903 | cache->surfaceGridVisible()) { |
904 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
905 | value: cache->MVPMatrix()); |
906 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->sliceSurfaceObject()); |
907 | } |
908 | } |
909 | } |
910 | } |
911 | |
912 | glEnable(GL_CULL_FACE); |
913 | glCullFace(GL_BACK); |
914 | |
915 | // Grid lines |
916 | if (m_cachedTheme->isGridEnabled()) { |
917 | ShaderHelper *lineShader; |
918 | if (m_isOpenGLES) |
919 | lineShader = m_selectionShader; // Plain color shader for GL_LINES |
920 | else |
921 | lineShader = m_backgroundShader; |
922 | |
923 | // Bind line shader |
924 | lineShader->bind(); |
925 | |
926 | // Set unchanging shader bindings |
927 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
928 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
929 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
930 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
931 | lineShader->setUniformValue(uniform: lineShader->ambientS(), |
932 | value: m_cachedTheme->ambientLightStrength() |
933 | + m_cachedTheme->lightStrength() / 10.0f); |
934 | lineShader->setUniformValue(uniform: lineShader->lightS(), value: 0.0f); |
935 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
936 | |
937 | // Horizontal lines |
938 | int gridLineCount = m_axisCacheY.gridLineCount(); |
939 | if (m_axisCacheY.segmentCount() > 0) { |
940 | QVector3D gridLineScaleX(scaleXBackground, gridLineWidth, gridLineWidth); |
941 | |
942 | for (int line = 0; line < gridLineCount; line++) { |
943 | QMatrix4x4 modelMatrix; |
944 | QMatrix4x4 MVPMatrix; |
945 | QMatrix4x4 itModelMatrix; |
946 | |
947 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: -1.0f); |
948 | |
949 | modelMatrix.scale(vector: gridLineScaleX); |
950 | itModelMatrix.scale(vector: gridLineScaleX); |
951 | |
952 | MVPMatrix = projectionViewMatrix * modelMatrix; |
953 | |
954 | // Set the rest of the shader bindings |
955 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
956 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
957 | value: itModelMatrix.inverted().transposed()); |
958 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
959 | |
960 | // Draw the object |
961 | if (m_isOpenGLES) |
962 | m_drawer->drawLine(shader: lineShader); |
963 | else |
964 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
965 | } |
966 | } |
967 | |
968 | // Vertical lines |
969 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
970 | |
971 | gridLineCount = sliceCache.gridLineCount(); |
972 | for (int line = 0; line < gridLineCount; line++) { |
973 | QMatrix4x4 modelMatrix; |
974 | QMatrix4x4 MVPMatrix; |
975 | QMatrix4x4 itModelMatrix; |
976 | |
977 | modelMatrix.translate(x: sliceCache.gridLinePosition(index: line), y: 0.0f, z: -1.0f); |
978 | modelMatrix.scale(vector: gridLineScaleY); |
979 | itModelMatrix.scale(vector: gridLineScaleY); |
980 | |
981 | if (m_isOpenGLES) { |
982 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
983 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
984 | } |
985 | |
986 | MVPMatrix = projectionViewMatrix * modelMatrix; |
987 | |
988 | // Set the rest of the shader bindings |
989 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
990 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
991 | value: itModelMatrix.inverted().transposed()); |
992 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
993 | |
994 | // Draw the object |
995 | if (m_isOpenGLES) |
996 | m_drawer->drawLine(shader: lineShader); |
997 | else |
998 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
999 | } |
1000 | } |
1001 | |
1002 | // Draw labels |
1003 | m_labelShader->bind(); |
1004 | glDisable(GL_DEPTH_TEST); |
1005 | glEnable(GL_BLEND); |
1006 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1007 | |
1008 | // Y Labels to back wall |
1009 | int labelNbr = 0; |
1010 | |
1011 | QVector3D positionComp(0.0f, 0.0f, 0.0f); |
1012 | QVector3D labelTrans = QVector3D(scaleXBackground + labelMargin, 0.0f, 0.0f); |
1013 | int labelCount = m_axisCacheY.labelCount(); |
1014 | for (int label = 0; label < labelCount; label++) { |
1015 | if (m_axisCacheY.labelItems().size() > labelNbr) { |
1016 | labelTrans.setY(m_axisCacheY.labelPosition(index: label)); |
1017 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: labelNbr); |
1018 | |
1019 | // Draw the label here |
1020 | m_dummyRenderItem.setTranslation(labelTrans); |
1021 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1022 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, |
1023 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, useDepth: true, rotateAlong: true, |
1024 | position: Drawer::LabelMid, alignment: Qt::AlignLeft, isSlicing: true); |
1025 | } |
1026 | labelNbr++; |
1027 | } |
1028 | |
1029 | // X Labels to ground |
1030 | int countLabelItems = sliceCache.labelItems().size(); |
1031 | |
1032 | QVector3D rotation(0.0f, 0.0f, -45.0f); |
1033 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
1034 | |
1035 | labelNbr = 0; |
1036 | positionComp.setY(-0.1f); |
1037 | labelTrans.setY(-m_scaleYWithBackground); |
1038 | labelCount = sliceCache.labelCount(); |
1039 | for (int label = 0; label < labelCount; label++) { |
1040 | if (countLabelItems > labelNbr) { |
1041 | // Draw the label here |
1042 | if (rowMode) |
1043 | labelTrans.setX(sliceCache.labelPosition(index: label)); |
1044 | else |
1045 | labelTrans.setX(-sliceCache.labelPosition(index: label)); |
1046 | |
1047 | m_dummyRenderItem.setTranslation(labelTrans); |
1048 | |
1049 | LabelItem *axisLabelItem; |
1050 | axisLabelItem = sliceCache.labelItems().at(i: labelNbr); |
1051 | |
1052 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: *axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1053 | positionComp, rotation: totalRotation, itemHeight: 0, mode: QAbstract3DGraph::SelectionRow, |
1054 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
1055 | useDepth: false, rotateAlong: false, position: Drawer::LabelBelow, |
1056 | alignment: Qt::AlignLeft | Qt::AlignTop, isSlicing: true); |
1057 | } |
1058 | labelNbr++; |
1059 | } |
1060 | |
1061 | // Draw labels for axes |
1062 | AbstractRenderItem *dummyItem(0); |
1063 | positionComp.setY(m_autoScaleAdjustment); |
1064 | m_drawer->drawLabel(item: *dummyItem, labelItem: sliceCache.titleItem(), viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1065 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, shader: m_labelShader, |
1066 | object: m_labelObj, camera: activeCamera, useDepth: false, rotateAlong: false, position: Drawer::LabelBottom, |
1067 | alignment: Qt::AlignCenter, isSlicing: true); |
1068 | |
1069 | // Y-axis label |
1070 | rotation = QVector3D(0.0f, 0.0f, 90.0f); |
1071 | totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
1072 | labelTrans = QVector3D(-scaleXBackground - labelMargin, 0.0f, 0.0f); |
1073 | m_dummyRenderItem.setTranslation(labelTrans); |
1074 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: m_axisCacheY.titleItem(), viewmatrix: viewMatrix, |
1075 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: totalRotation, itemHeight: 0, |
1076 | mode: m_cachedSelectionMode, shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
1077 | useDepth: false, rotateAlong: false, position: Drawer::LabelMid, alignment: Qt::AlignBottom); |
1078 | |
1079 | glEnable(GL_DEPTH_TEST); |
1080 | glDisable(GL_BLEND); |
1081 | |
1082 | // Release shader |
1083 | glUseProgram(program: 0); |
1084 | } |
1085 | |
1086 | void Surface3DRenderer::drawScene(GLuint defaultFboHandle) |
1087 | { |
1088 | bool noShadows = true; |
1089 | |
1090 | GLfloat backgroundRotation = 0; |
1091 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
1092 | |
1093 | glViewport(x: m_primarySubViewport.x(), |
1094 | y: m_primarySubViewport.y(), |
1095 | width: m_primarySubViewport.width(), |
1096 | height: m_primarySubViewport.height()); |
1097 | |
1098 | // Set up projection matrix |
1099 | QMatrix4x4 projectionMatrix; |
1100 | GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() |
1101 | / (GLfloat)m_primarySubViewport.height(); |
1102 | if (m_useOrthoProjection) { |
1103 | GLfloat orthoRatio = 2.0f; |
1104 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
1105 | bottom: -orthoRatio, top: orthoRatio, |
1106 | nearPlane: 0.0f, farPlane: 100.0f); |
1107 | } else { |
1108 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
1109 | } |
1110 | |
1111 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
1112 | |
1113 | // Calculate view matrix |
1114 | QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix(); |
1115 | |
1116 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
1117 | |
1118 | // Calculate flipping indicators |
1119 | if (viewMatrix.row(index: 0).x() > 0) |
1120 | m_zFlipped = false; |
1121 | else |
1122 | m_zFlipped = true; |
1123 | if (viewMatrix.row(index: 0).z() <= 0) |
1124 | m_xFlipped = false; |
1125 | else |
1126 | m_xFlipped = true; |
1127 | |
1128 | m_yFlippedForGrid = m_yFlipped; |
1129 | if (m_flipHorizontalGrid) { |
1130 | if (!m_useOrthoProjection) { |
1131 | // Need to determine if camera is below graph top |
1132 | float distanceToCenter = activeCamera->position().length() |
1133 | / activeCamera->zoomLevel() / m_autoScaleAdjustment * 100.0f; |
1134 | qreal cameraAngle = qDegreesToRadians(degrees: qreal(activeCamera->yRotation())); |
1135 | float cameraYPos = float(qSin(v: cameraAngle)) * distanceToCenter; |
1136 | m_yFlippedForGrid = cameraYPos < (m_scaleYWithBackground - m_oldCameraTarget.y()); |
1137 | } else if (m_useOrthoProjection && activeCamera->yRotation() == 0.0f) { |
1138 | // With ortho we only need to flip at angle zero, to fix label autorotation angles |
1139 | m_yFlippedForGrid = !m_yFlipped; |
1140 | } |
1141 | } |
1142 | |
1143 | // calculate background rotation based on view matrix rotation |
1144 | if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() <= 0) |
1145 | backgroundRotation = 270.0f; |
1146 | else if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() > 0) |
1147 | backgroundRotation = 180.0f; |
1148 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() > 0) |
1149 | backgroundRotation = 90.0f; |
1150 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() <= 0) |
1151 | backgroundRotation = 0.0f; |
1152 | |
1153 | QVector3D lightPos = m_cachedScene->activeLight()->position(); |
1154 | |
1155 | QMatrix4x4 depthViewMatrix; |
1156 | QMatrix4x4 depthProjectionMatrix; |
1157 | QMatrix4x4 depthProjectionViewMatrix; |
1158 | |
1159 | // Draw depth buffer |
1160 | GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f; |
1161 | if (!m_isOpenGLES && m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && |
1162 | (!m_renderCacheList.isEmpty() || !m_customRenderCache.isEmpty())) { |
1163 | // Render scene into a depth texture for using with shadow mapping |
1164 | // Enable drawing to depth framebuffer |
1165 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_depthFrameBuffer); |
1166 | |
1167 | // Attach texture to depth attachment |
1168 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, |
1169 | texture: m_depthTexture, level: 0); |
1170 | glClear(GL_DEPTH_BUFFER_BIT); |
1171 | |
1172 | // Bind depth shader |
1173 | m_depthShader->bind(); |
1174 | |
1175 | // Set viewport for depth map rendering. Must match texture size. Larger values give smoother shadows. |
1176 | glViewport(x: 0, y: 0, |
1177 | width: m_primarySubViewport.width() * m_shadowQualityMultiplier, |
1178 | height: m_primarySubViewport.height() * m_shadowQualityMultiplier); |
1179 | |
1180 | // Get the depth view matrix |
1181 | // It may be possible to hack lightPos here if we want to make some tweaks to shadow |
1182 | QVector3D depthLightPos = activeCamera->d_ptr->calculatePositionRelativeToCamera( |
1183 | relativePosition: zeroVector, fixedRotation: 0.0f, distanceModifier: 4.0f / m_autoScaleAdjustment); |
1184 | depthViewMatrix.lookAt(eye: depthLightPos, center: zeroVector, up: upVector); |
1185 | |
1186 | // Set the depth projection matrix |
1187 | depthProjectionMatrix.perspective(verticalAngle: 10.0f, aspectRatio: (GLfloat)m_primarySubViewport.width() |
1188 | / (GLfloat)m_primarySubViewport.height(), nearPlane: 3.0f, farPlane: 100.0f); |
1189 | depthProjectionViewMatrix = depthProjectionMatrix * depthViewMatrix; |
1190 | |
1191 | // Surface is not closed, so don't cull anything |
1192 | glDisable(GL_CULL_FACE); |
1193 | |
1194 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1195 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1196 | SurfaceObject *object = cache->surfaceObject(); |
1197 | if (object->indexCount() && cache->surfaceVisible() && cache->isVisible() |
1198 | && cache->sampleSpace().width() >= 2 && cache->sampleSpace().height() >= 2) { |
1199 | // No translation nor scaling for surfaces, therefore no modelMatrix |
1200 | // Use directly projectionViewMatrix |
1201 | m_depthShader->setUniformValue(uniform: m_depthShader->MVP(), value: depthProjectionViewMatrix); |
1202 | |
1203 | // 1st attribute buffer : vertices |
1204 | glEnableVertexAttribArray(index: m_depthShader->posAtt()); |
1205 | glBindBuffer(GL_ARRAY_BUFFER, buffer: object->vertexBuf()); |
1206 | glVertexAttribPointer(indx: m_depthShader->posAtt(), size: 3, GL_FLOAT, GL_FALSE, stride: 0, |
1207 | ptr: (void *)0); |
1208 | |
1209 | // Index buffer |
1210 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: object->elementBuf()); |
1211 | |
1212 | // Draw the triangles |
1213 | glDrawElements(GL_TRIANGLES, count: object->indexCount(), GL_UNSIGNED_INT, indices: (void *)0); |
1214 | } |
1215 | } |
1216 | |
1217 | // Free buffers |
1218 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
1219 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
1220 | |
1221 | glDisableVertexAttribArray(index: m_depthShader->posAtt()); |
1222 | |
1223 | glEnable(GL_CULL_FACE); |
1224 | glCullFace(GL_FRONT); |
1225 | |
1226 | Abstract3DRenderer::drawCustomItems(state: RenderingDepth, regularShader: m_depthShader, viewMatrix, |
1227 | projectionViewMatrix, |
1228 | depthProjectionViewMatrix, depthTexture: m_depthTexture, |
1229 | shadowQuality: m_shadowQualityToShader); |
1230 | |
1231 | // Disable drawing to depth framebuffer (= enable drawing to screen) |
1232 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
1233 | |
1234 | // Revert to original viewport |
1235 | glViewport(x: m_primarySubViewport.x(), |
1236 | y: m_primarySubViewport.y(), |
1237 | width: m_primarySubViewport.width(), |
1238 | height: m_primarySubViewport.height()); |
1239 | |
1240 | // Reset culling to normal |
1241 | glEnable(GL_CULL_FACE); |
1242 | glCullFace(GL_BACK); |
1243 | } |
1244 | |
1245 | // Do position mapping when necessary |
1246 | if (m_graphPositionQueryPending) { |
1247 | QVector3D graphDimensions(m_scaleX, m_scaleY, m_scaleZ); |
1248 | queriedGraphPosition(projectionViewMatrix, scaling: graphDimensions, defaultFboHandle); |
1249 | emit needRender(); |
1250 | } |
1251 | |
1252 | // Draw selection buffer |
1253 | if (!m_cachedIsSlicingActivated && (!m_renderCacheList.isEmpty() |
1254 | || !m_customRenderCache.isEmpty()) |
1255 | && m_selectionState == SelectOnScene |
1256 | && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone |
1257 | && m_selectionResultTexture) { |
1258 | m_selectionShader->bind(); |
1259 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_selectionFrameBuffer); |
1260 | glViewport(x: 0, |
1261 | y: 0, |
1262 | width: m_primarySubViewport.width(), |
1263 | height: m_primarySubViewport.height()); |
1264 | |
1265 | glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used |
1266 | glClearColor(red: 0.0f, green: 0.0f, blue: 0.0f, alpha: 0.0f); |
1267 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer |
1268 | glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled |
1269 | |
1270 | glDisable(GL_CULL_FACE); |
1271 | |
1272 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1273 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1274 | if (cache->surfaceObject()->indexCount() && cache->renderable()) { |
1275 | m_selectionShader->setUniformValue(uniform: m_selectionShader->MVP(), value: projectionViewMatrix); |
1276 | |
1277 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
1278 | |
1279 | m_drawer->drawObject(shader: m_selectionShader, object: cache->surfaceObject(), |
1280 | textureId: cache->selectionTexture()); |
1281 | } |
1282 | } |
1283 | m_surfaceGridShader->bind(); |
1284 | Abstract3DRenderer::drawCustomItems(state: RenderingSelection, regularShader: m_surfaceGridShader, |
1285 | viewMatrix, |
1286 | projectionViewMatrix, depthProjectionViewMatrix, |
1287 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
1288 | drawLabels(drawSelection: true, activeCamera, viewMatrix, projectionMatrix); |
1289 | |
1290 | glEnable(GL_DITHER); |
1291 | |
1292 | QVector4D clickedColor = Utils::getSelection(mousepos: m_inputPosition, height: m_viewport.height()); |
1293 | |
1294 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
1295 | |
1296 | // Put the RGBA value back to uint |
1297 | uint selectionId = uint(clickedColor.x()) |
1298 | + uint(clickedColor.y()) * greenMultiplier |
1299 | + uint(clickedColor.z()) * blueMultiplier |
1300 | + uint(clickedColor.w()) * alphaMultiplier; |
1301 | |
1302 | m_clickedPosition = selectionIdToSurfacePoint(id: selectionId); |
1303 | m_clickResolved = true; |
1304 | |
1305 | emit needRender(); |
1306 | |
1307 | // Revert to original viewport |
1308 | glViewport(x: m_primarySubViewport.x(), |
1309 | y: m_primarySubViewport.y(), |
1310 | width: m_primarySubViewport.width(), |
1311 | height: m_primarySubViewport.height()); |
1312 | } |
1313 | |
1314 | // Selection handling |
1315 | if (m_selectionDirty || m_selectionLabelDirty) { |
1316 | QPoint visiblePoint = Surface3DController::invalidSelectionPosition(); |
1317 | if (m_selectedSeries) { |
1318 | SurfaceSeriesRenderCache *cache = |
1319 | static_cast<SurfaceSeriesRenderCache *>( |
1320 | m_renderCacheList.value(key: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
1321 | if (cache && m_selectedPoint != Surface3DController::invalidSelectionPosition()) { |
1322 | const QRect &sampleSpace = cache->sampleSpace(); |
1323 | int x = m_selectedPoint.x() - sampleSpace.y(); |
1324 | int y = m_selectedPoint.y() - sampleSpace.x(); |
1325 | if (x >= 0 && y >= 0 && x < sampleSpace.height() && y < sampleSpace.width() |
1326 | && cache->dataArray().size()) { |
1327 | visiblePoint = QPoint(x, y); |
1328 | } |
1329 | } |
1330 | } |
1331 | |
1332 | if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone |
1333 | || visiblePoint == Surface3DController::invalidSelectionPosition()) { |
1334 | m_selectionActive = false; |
1335 | } else { |
1336 | if (m_cachedIsSlicingActivated) |
1337 | updateSliceDataModel(point: visiblePoint); |
1338 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) |
1339 | surfacePointSelected(point: visiblePoint); |
1340 | m_selectionActive = true; |
1341 | } |
1342 | |
1343 | m_selectionDirty = false; |
1344 | } |
1345 | |
1346 | // Draw the surface |
1347 | if (!m_renderCacheList.isEmpty()) { |
1348 | // For surface we can see glimpses from underneath |
1349 | glDisable(GL_CULL_FACE); |
1350 | |
1351 | bool drawGrid = false; |
1352 | |
1353 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1354 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1355 | QMatrix4x4 modelMatrix; |
1356 | QMatrix4x4 MVPMatrix; |
1357 | QMatrix4x4 itModelMatrix; |
1358 | |
1359 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
1360 | MVPMatrix = depthProjectionViewMatrix; |
1361 | #else |
1362 | MVPMatrix = projectionViewMatrix; |
1363 | #endif |
1364 | cache->setMVPMatrix(MVPMatrix); |
1365 | |
1366 | const QRect &sampleSpace = cache->sampleSpace(); |
1367 | if (cache->surfaceObject()->indexCount() && cache->isVisible() && |
1368 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
1369 | noShadows = false; |
1370 | if (!drawGrid && cache->surfaceGridVisible()) { |
1371 | glEnable(GL_POLYGON_OFFSET_FILL); |
1372 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
1373 | drawGrid = true; |
1374 | } |
1375 | |
1376 | if (cache->surfaceVisible()) { |
1377 | ShaderHelper *shader = m_surfaceFlatShader; |
1378 | if (cache->surfaceTexture()) |
1379 | shader = m_surfaceTexturedFlatShader; |
1380 | if (!cache->isFlatShadingEnabled()) { |
1381 | shader = m_surfaceSmoothShader; |
1382 | if (cache->surfaceTexture()) |
1383 | shader = m_surfaceTexturedSmoothShader; |
1384 | } |
1385 | shader->bind(); |
1386 | |
1387 | // Set shader bindings |
1388 | shader->setUniformValue(uniform: shader->lightP(), value: lightPos); |
1389 | shader->setUniformValue(uniform: shader->view(), value: viewMatrix); |
1390 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
1391 | shader->setUniformValue(uniform: shader->nModel(), |
1392 | value: itModelMatrix.inverted().transposed()); |
1393 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
1394 | shader->setUniformValue(uniform: shader->ambientS(), |
1395 | value: m_cachedTheme->ambientLightStrength()); |
1396 | shader->setUniformValue(uniform: shader->lightColor(), value: lightColor); |
1397 | |
1398 | // Set the surface texturing |
1399 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
1400 | GLuint texture; |
1401 | if (cache->surfaceTexture()) { |
1402 | texture = cache->surfaceTexture(); |
1403 | cache->surfaceObject()->activateSurfaceTexture(value: true); |
1404 | } else { |
1405 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
1406 | texture = cache->baseUniformTexture(); |
1407 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.0f); |
1408 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 0.0f); |
1409 | } else { |
1410 | texture = cache->baseGradientTexture(); |
1411 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
1412 | float objMin = cache->surfaceObject()->minYValue(); |
1413 | float objMax = cache->surfaceObject()->maxYValue(); |
1414 | float objRange = objMax - objMin; |
1415 | shader->setUniformValue(uniform: shader->gradientMin(), value: -(objMin / objRange)); |
1416 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 1.0f / objRange); |
1417 | } else { |
1418 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.5f); |
1419 | shader->setUniformValue(uniform: shader->gradientHeight(), |
1420 | value: 1.0f / (m_scaleY * 2.0f)); |
1421 | } |
1422 | } |
1423 | } |
1424 | |
1425 | if (!m_isOpenGLES && |
1426 | m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1427 | // Set shadow shader bindings |
1428 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1429 | shader->setUniformValue(uniform: shader->shadowQ(), value: m_shadowQualityToShader); |
1430 | shader->setUniformValue(uniform: shader->depth(), value: depthMVPMatrix); |
1431 | shader->setUniformValue(uniform: shader->lightS(), value: adjustedLightStrength); |
1432 | |
1433 | // Draw the objects |
1434 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture, |
1435 | depthTextureId: m_depthTexture); |
1436 | } else { |
1437 | // Set shadowless shader bindings |
1438 | shader->setUniformValue(uniform: shader->lightS(), value: m_cachedTheme->lightStrength()); |
1439 | // Draw the objects |
1440 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture); |
1441 | } |
1442 | } |
1443 | } |
1444 | } |
1445 | glEnable(GL_CULL_FACE); |
1446 | |
1447 | // Draw surface grid |
1448 | if (drawGrid) { |
1449 | glDisable(GL_POLYGON_OFFSET_FILL); |
1450 | m_surfaceGridShader->bind(); |
1451 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
1452 | value: Utils::vectorFromColor( |
1453 | color: m_cachedTheme->gridLineColor())); |
1454 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1455 | SurfaceSeriesRenderCache *cache = |
1456 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1457 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
1458 | value: cache->MVPMatrix()); |
1459 | |
1460 | const QRect &sampleSpace = cache->sampleSpace(); |
1461 | if (cache->surfaceObject()->indexCount() && cache->surfaceGridVisible() |
1462 | && cache->isVisible() && sampleSpace.width() >= 2 |
1463 | && sampleSpace.height() >= 2) { |
1464 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->surfaceObject()); |
1465 | } |
1466 | } |
1467 | } |
1468 | } |
1469 | |
1470 | // Render selection ball |
1471 | if (m_selectionActive |
1472 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
1473 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
1474 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1475 | if (cache->slicePointerActive() && cache->renderable() && |
1476 | m_cachedIsSlicingActivated ) { |
1477 | cache->sliceSelectionPointer()->renderSelectionPointer(defaultFboHandle); |
1478 | } |
1479 | if (cache->mainPointerActive() && cache->renderable()) { |
1480 | cache->mainSelectionPointer()->renderSelectionPointer(defaultFboHandle, |
1481 | useOrtho: m_useOrthoProjection); |
1482 | } |
1483 | } |
1484 | } |
1485 | |
1486 | // Bind background shader |
1487 | m_backgroundShader->bind(); |
1488 | glCullFace(GL_BACK); |
1489 | |
1490 | // Draw background |
1491 | if (m_cachedTheme->isBackgroundEnabled() && m_backgroundObj) { |
1492 | QMatrix4x4 modelMatrix; |
1493 | QMatrix4x4 MVPMatrix; |
1494 | QMatrix4x4 itModelMatrix; |
1495 | |
1496 | QVector3D bgScale(m_scaleXWithBackground, m_scaleYWithBackground, m_scaleZWithBackground); |
1497 | modelMatrix.scale(vector: bgScale); |
1498 | |
1499 | // If we're viewing from below, background object must be flipped |
1500 | if (m_yFlipped) { |
1501 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1502 | modelMatrix.rotate(angle: 270.0f - backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
1503 | } else { |
1504 | modelMatrix.rotate(angle: backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
1505 | } |
1506 | |
1507 | itModelMatrix = modelMatrix; // Only scaling and rotations, can be used directly |
1508 | |
1509 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
1510 | MVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1511 | #else |
1512 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1513 | #endif |
1514 | |
1515 | bool blendEnabled = false; |
1516 | QVector4D backgroundColor = Utils::vectorFromColor(color: m_cachedTheme->backgroundColor()); |
1517 | if (backgroundColor.w() < 1.0f) { |
1518 | blendEnabled = true; |
1519 | glEnable(GL_BLEND); |
1520 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1521 | } |
1522 | |
1523 | // Set shader bindings |
1524 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightP(), value: lightPos); |
1525 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->view(), value: viewMatrix); |
1526 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->model(), value: modelMatrix); |
1527 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->nModel(), |
1528 | value: itModelMatrix.inverted().transposed()); |
1529 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->MVP(), value: MVPMatrix); |
1530 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->color(), value: backgroundColor); |
1531 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->ambientS(), |
1532 | value: m_cachedTheme->ambientLightStrength() * 2.0f); |
1533 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightColor(), value: lightColor); |
1534 | |
1535 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
1536 | // Set shadow shader bindings |
1537 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1538 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->shadowQ(), |
1539 | value: m_shadowQualityToShader); |
1540 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->depth(), value: depthMVPMatrix); |
1541 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
1542 | value: adjustedLightStrength); |
1543 | // Draw the object |
1544 | if (noShadows && m_customRenderCache.isEmpty()) |
1545 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_noShadowTexture); |
1546 | else |
1547 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_depthTexture); |
1548 | } else { |
1549 | // Set shadowless shader bindings |
1550 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
1551 | value: m_cachedTheme->lightStrength()); |
1552 | |
1553 | // Draw the object |
1554 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj); |
1555 | } |
1556 | |
1557 | if (blendEnabled) |
1558 | glDisable(GL_BLEND); |
1559 | } |
1560 | |
1561 | // Draw grid lines |
1562 | QVector3D gridLineScaleX(m_scaleXWithBackground, gridLineWidth, gridLineWidth); |
1563 | QVector3D gridLineScaleZ(gridLineWidth, gridLineWidth, m_scaleZWithBackground); |
1564 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
1565 | |
1566 | if (m_cachedTheme->isGridEnabled()) { |
1567 | ShaderHelper *lineShader; |
1568 | if (m_isOpenGLES) |
1569 | lineShader = m_surfaceGridShader; // Plain color shader for GL_LINES |
1570 | else |
1571 | lineShader = m_backgroundShader; |
1572 | |
1573 | // Bind line shader |
1574 | lineShader->bind(); |
1575 | |
1576 | // Set unchanging shader bindings |
1577 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
1578 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
1579 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
1580 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
1581 | lineShader->setUniformValue(uniform: lineShader->ambientS(), value: m_cachedTheme->ambientLightStrength()); |
1582 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
1583 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
1584 | // Set shadowed shader bindings |
1585 | lineShader->setUniformValue(uniform: lineShader->shadowQ(), value: m_shadowQualityToShader); |
1586 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
1587 | value: m_cachedTheme->lightStrength() / 20.0f); |
1588 | } else { |
1589 | // Set shadowless shader bindings |
1590 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
1591 | value: m_cachedTheme->lightStrength() / 2.5f); |
1592 | } |
1593 | |
1594 | QQuaternion lineYRotation; |
1595 | QQuaternion lineXRotation; |
1596 | |
1597 | if (m_xFlipped) |
1598 | lineYRotation = m_yRightAngleRotationNeg; |
1599 | else |
1600 | lineYRotation = m_yRightAngleRotation; |
1601 | |
1602 | if (m_yFlippedForGrid) |
1603 | lineXRotation = m_xRightAngleRotation; |
1604 | else |
1605 | lineXRotation = m_xRightAngleRotationNeg; |
1606 | |
1607 | float yFloorLinePosition = -m_scaleYWithBackground + gridLineOffset; |
1608 | if (m_yFlipped != m_flipHorizontalGrid) |
1609 | yFloorLinePosition = -yFloorLinePosition; |
1610 | |
1611 | // Rows (= Z) |
1612 | if (m_axisCacheZ.segmentCount() > 0) { |
1613 | int gridLineCount = m_axisCacheZ.gridLineCount(); |
1614 | // Floor lines |
1615 | if (m_polarGraph) { |
1616 | drawRadialGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
1617 | depthMatrix: depthProjectionViewMatrix); |
1618 | } else { |
1619 | for (int line = 0; line < gridLineCount; line++) { |
1620 | QMatrix4x4 modelMatrix; |
1621 | QMatrix4x4 MVPMatrix; |
1622 | QMatrix4x4 itModelMatrix; |
1623 | |
1624 | modelMatrix.translate(x: 0.0f, y: yFloorLinePosition, |
1625 | z: m_axisCacheZ.gridLinePosition(index: line)); |
1626 | |
1627 | modelMatrix.scale(vector: gridLineScaleX); |
1628 | itModelMatrix.scale(vector: gridLineScaleX); |
1629 | |
1630 | modelMatrix.rotate(quaternion: lineXRotation); |
1631 | itModelMatrix.rotate(quaternion: lineXRotation); |
1632 | |
1633 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1634 | |
1635 | // Set the rest of the shader bindings |
1636 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1637 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1638 | value: itModelMatrix.inverted().transposed()); |
1639 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1640 | |
1641 | if (!m_isOpenGLES) { |
1642 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1643 | // Set shadow shader bindings |
1644 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1645 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1646 | // Draw the object |
1647 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1648 | } else { |
1649 | // Draw the object |
1650 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1651 | } |
1652 | } else { |
1653 | m_drawer->drawLine(shader: lineShader); |
1654 | } |
1655 | } |
1656 | // Side wall lines |
1657 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
1658 | |
1659 | if (!m_xFlipped) |
1660 | lineXTrans = -lineXTrans; |
1661 | |
1662 | for (int line = 0; line < gridLineCount; line++) { |
1663 | QMatrix4x4 modelMatrix; |
1664 | QMatrix4x4 MVPMatrix; |
1665 | QMatrix4x4 itModelMatrix; |
1666 | |
1667 | modelMatrix.translate(x: lineXTrans, y: 0.0f, z: m_axisCacheZ.gridLinePosition(index: line)); |
1668 | |
1669 | modelMatrix.scale(vector: gridLineScaleY); |
1670 | itModelMatrix.scale(vector: gridLineScaleY); |
1671 | |
1672 | if (m_isOpenGLES) { |
1673 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1674 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1675 | } else { |
1676 | modelMatrix.rotate(quaternion: lineYRotation); |
1677 | itModelMatrix.rotate(quaternion: lineYRotation); |
1678 | } |
1679 | |
1680 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1681 | |
1682 | // Set the rest of the shader bindings |
1683 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1684 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1685 | value: itModelMatrix.inverted().transposed()); |
1686 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1687 | |
1688 | if (!m_isOpenGLES) { |
1689 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1690 | // Set shadow shader bindings |
1691 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1692 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1693 | // Draw the object |
1694 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1695 | } else { |
1696 | // Draw the object |
1697 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1698 | } |
1699 | } else { |
1700 | m_drawer->drawLine(shader: lineShader); |
1701 | } |
1702 | } |
1703 | } |
1704 | } |
1705 | |
1706 | // Columns (= X) |
1707 | if (m_axisCacheX.segmentCount() > 0) { |
1708 | if (m_isOpenGLES) |
1709 | lineXRotation = m_yRightAngleRotation; |
1710 | |
1711 | // Floor lines |
1712 | int gridLineCount = m_axisCacheX.gridLineCount(); |
1713 | |
1714 | if (m_polarGraph) { |
1715 | drawAngularGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
1716 | depthMatrix: depthProjectionViewMatrix); |
1717 | } else { |
1718 | for (int line = 0; line < gridLineCount; line++) { |
1719 | QMatrix4x4 modelMatrix; |
1720 | QMatrix4x4 MVPMatrix; |
1721 | QMatrix4x4 itModelMatrix; |
1722 | |
1723 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: yFloorLinePosition, |
1724 | z: 0.0f); |
1725 | |
1726 | modelMatrix.scale(vector: gridLineScaleZ); |
1727 | itModelMatrix.scale(vector: gridLineScaleZ); |
1728 | |
1729 | modelMatrix.rotate(quaternion: lineXRotation); |
1730 | itModelMatrix.rotate(quaternion: lineXRotation); |
1731 | |
1732 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1733 | |
1734 | // Set the rest of the shader bindings |
1735 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1736 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1737 | value: itModelMatrix.inverted().transposed()); |
1738 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1739 | |
1740 | if (!m_isOpenGLES) { |
1741 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1742 | // Set shadow shader bindings |
1743 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1744 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1745 | // Draw the object |
1746 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1747 | } else { |
1748 | // Draw the object |
1749 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1750 | } |
1751 | } else { |
1752 | m_drawer->drawLine(shader: lineShader); |
1753 | } |
1754 | } |
1755 | |
1756 | // Back wall lines |
1757 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
1758 | |
1759 | if (!m_zFlipped) |
1760 | lineZTrans = -lineZTrans; |
1761 | |
1762 | for (int line = 0; line < gridLineCount; line++) { |
1763 | QMatrix4x4 modelMatrix; |
1764 | QMatrix4x4 MVPMatrix; |
1765 | QMatrix4x4 itModelMatrix; |
1766 | |
1767 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: 0.0f, z: lineZTrans); |
1768 | |
1769 | modelMatrix.scale(vector: gridLineScaleY); |
1770 | itModelMatrix.scale(vector: gridLineScaleY); |
1771 | |
1772 | if (m_isOpenGLES) { |
1773 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1774 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1775 | } else if (m_zFlipped) { |
1776 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1777 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
1778 | } |
1779 | |
1780 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1781 | |
1782 | // Set the rest of the shader bindings |
1783 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1784 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1785 | value: itModelMatrix.inverted().transposed()); |
1786 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1787 | |
1788 | if (!m_isOpenGLES) { |
1789 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1790 | // Set shadow shader bindings |
1791 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1792 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1793 | // Draw the object |
1794 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1795 | } else { |
1796 | // Draw the object |
1797 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1798 | } |
1799 | } else { |
1800 | m_drawer->drawLine(shader: lineShader); |
1801 | } |
1802 | } |
1803 | } |
1804 | } |
1805 | |
1806 | // Horizontal wall lines |
1807 | if (m_axisCacheY.segmentCount() > 0) { |
1808 | // Back wall |
1809 | int gridLineCount = m_axisCacheY.gridLineCount(); |
1810 | |
1811 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
1812 | |
1813 | if (!m_zFlipped) |
1814 | lineZTrans = -lineZTrans; |
1815 | |
1816 | for (int line = 0; line < gridLineCount; line++) { |
1817 | QMatrix4x4 modelMatrix; |
1818 | QMatrix4x4 MVPMatrix; |
1819 | QMatrix4x4 itModelMatrix; |
1820 | |
1821 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: lineZTrans); |
1822 | |
1823 | modelMatrix.scale(vector: gridLineScaleX); |
1824 | itModelMatrix.scale(vector: gridLineScaleX); |
1825 | |
1826 | if (m_zFlipped) { |
1827 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1828 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
1829 | } |
1830 | |
1831 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1832 | |
1833 | // Set the rest of the shader bindings |
1834 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1835 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1836 | value: itModelMatrix.inverted().transposed()); |
1837 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1838 | |
1839 | if (!m_isOpenGLES) { |
1840 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1841 | // Set shadow shader bindings |
1842 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1843 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1844 | // Draw the object |
1845 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1846 | } else { |
1847 | // Draw the object |
1848 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1849 | } |
1850 | } else { |
1851 | m_drawer->drawLine(shader: lineShader); |
1852 | } |
1853 | } |
1854 | |
1855 | // Side wall |
1856 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
1857 | |
1858 | if (!m_xFlipped) |
1859 | lineXTrans = -lineXTrans; |
1860 | |
1861 | for (int line = 0; line < gridLineCount; line++) { |
1862 | QMatrix4x4 modelMatrix; |
1863 | QMatrix4x4 MVPMatrix; |
1864 | QMatrix4x4 itModelMatrix; |
1865 | |
1866 | modelMatrix.translate(x: lineXTrans, y: m_axisCacheY.gridLinePosition(index: line), z: 0.0f); |
1867 | |
1868 | modelMatrix.scale(vector: gridLineScaleZ); |
1869 | itModelMatrix.scale(vector: gridLineScaleZ); |
1870 | |
1871 | modelMatrix.rotate(quaternion: lineYRotation); |
1872 | itModelMatrix.rotate(quaternion: lineYRotation); |
1873 | |
1874 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1875 | |
1876 | // Set the rest of the shader bindings |
1877 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1878 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1879 | value: itModelMatrix.inverted().transposed()); |
1880 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1881 | |
1882 | if (!m_isOpenGLES) { |
1883 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1884 | // Set shadow shader bindings |
1885 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1886 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1887 | // Draw the object |
1888 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1889 | } else { |
1890 | // Draw the object |
1891 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1892 | } |
1893 | } else { |
1894 | m_drawer->drawLine(shader: lineShader); |
1895 | } |
1896 | } |
1897 | } |
1898 | } |
1899 | |
1900 | Abstract3DRenderer::drawCustomItems(state: RenderingNormal, regularShader: m_customItemShader, viewMatrix, |
1901 | projectionViewMatrix, depthProjectionViewMatrix, |
1902 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
1903 | |
1904 | drawLabels(drawSelection: false, activeCamera, viewMatrix, projectionMatrix); |
1905 | |
1906 | // Release shader |
1907 | glUseProgram(program: 0); |
1908 | } |
1909 | |
1910 | void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
1911 | const QMatrix4x4 &viewMatrix, |
1912 | const QMatrix4x4 &projectionMatrix) |
1913 | { |
1914 | ShaderHelper *shader = 0; |
1915 | GLfloat alphaForValueSelection = labelValueAlpha / 255.0f; |
1916 | GLfloat alphaForRowSelection = labelRowAlpha / 255.0f; |
1917 | GLfloat alphaForColumnSelection = labelColumnAlpha / 255.0f; |
1918 | if (drawSelection) { |
1919 | shader = m_surfaceGridShader; |
1920 | } else { |
1921 | shader = m_labelShader; |
1922 | shader->bind(); |
1923 | |
1924 | glEnable(GL_BLEND); |
1925 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1926 | } |
1927 | |
1928 | glEnable(GL_POLYGON_OFFSET_FILL); |
1929 | |
1930 | float labelAutoAngle = m_axisCacheZ.labelAutoRotation(); |
1931 | float labelAngleFraction = labelAutoAngle / 90.0f; |
1932 | float fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
1933 | float fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
1934 | float labelsMaxWidth = 0.0f; |
1935 | |
1936 | int startIndex; |
1937 | int endIndex; |
1938 | int indexStep; |
1939 | |
1940 | // Z Labels |
1941 | QVector3D positionZComp(0.0f, 0.0f, 0.0f); |
1942 | if (m_axisCacheZ.segmentCount() > 0) { |
1943 | int labelCount = m_axisCacheZ.labelCount(); |
1944 | float labelXTrans = m_scaleXWithBackground + labelMargin; |
1945 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
1946 | if (m_polarGraph) { |
1947 | labelXTrans *= m_radialLabelOffset; |
1948 | // YTrans up only if over background |
1949 | if (m_radialLabelOffset < 1.0f) |
1950 | labelYTrans += gridLineOffset + gridLineWidth; |
1951 | } |
1952 | Qt::Alignment alignment = (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
1953 | QVector3D labelRotation; |
1954 | if (m_xFlipped) |
1955 | labelXTrans = -labelXTrans; |
1956 | if (m_yFlipped) |
1957 | labelYTrans = -labelYTrans; |
1958 | if (labelAutoAngle == 0.0f) { |
1959 | if (m_zFlipped) |
1960 | labelRotation.setY(180.0f); |
1961 | if (m_yFlippedForGrid) { |
1962 | if (m_zFlipped) |
1963 | labelRotation.setY(180.0f); |
1964 | else |
1965 | labelRotation.setY(0.0f); |
1966 | labelRotation.setX(90.0f); |
1967 | } else { |
1968 | labelRotation.setX(-90.0f); |
1969 | } |
1970 | } else { |
1971 | if (m_zFlipped) |
1972 | labelRotation.setY(180.0f); |
1973 | if (m_yFlippedForGrid) { |
1974 | if (m_zFlipped) { |
1975 | if (m_xFlipped) { |
1976 | labelRotation.setX(90.0f - (labelAutoAngle - fractionCamX) |
1977 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
1978 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
1979 | } else { |
1980 | labelRotation.setX(90.0f + (labelAutoAngle + fractionCamX) |
1981 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
1982 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
1983 | } |
1984 | } else { |
1985 | if (m_xFlipped) { |
1986 | labelRotation.setX(90.0f + (labelAutoAngle - fractionCamX) |
1987 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
1988 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
1989 | } else { |
1990 | labelRotation.setX(90.0f - (labelAutoAngle + fractionCamX) |
1991 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
1992 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
1993 | } |
1994 | } |
1995 | } else { |
1996 | if (m_zFlipped) { |
1997 | if (m_xFlipped) { |
1998 | labelRotation.setX(-90.0f + (labelAutoAngle - fractionCamX) |
1999 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2000 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2001 | } else { |
2002 | labelRotation.setX(-90.0f - (labelAutoAngle + fractionCamX) |
2003 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2004 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2005 | } |
2006 | } else { |
2007 | if (m_xFlipped) { |
2008 | labelRotation.setX(-90.0f - (labelAutoAngle - fractionCamX) |
2009 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2010 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2011 | } else { |
2012 | labelRotation.setX(-90.0f + (labelAutoAngle + fractionCamX) |
2013 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2014 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2015 | } |
2016 | } |
2017 | } |
2018 | } |
2019 | |
2020 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
2021 | |
2022 | QVector3D labelTrans = QVector3D(labelXTrans, |
2023 | labelYTrans, |
2024 | 0.0f); |
2025 | |
2026 | if (m_zFlipped) { |
2027 | startIndex = 0; |
2028 | endIndex = labelCount; |
2029 | indexStep = 1; |
2030 | } else { |
2031 | startIndex = labelCount - 1; |
2032 | endIndex = -1; |
2033 | indexStep = -1; |
2034 | } |
2035 | float offsetValue = 0.0f; |
2036 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2037 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2038 | const LabelItem &axisLabelItem = *m_axisCacheZ.labelItems().at(i: label); |
2039 | // Draw the label here |
2040 | if (m_polarGraph) { |
2041 | float direction = m_zFlipped ? -1.0f : 1.0f; |
2042 | labelTrans.setZ((m_axisCacheZ.formatter()->labelPositions().at(i: label) |
2043 | * -m_polarRadius |
2044 | + m_drawer->scaledFontSize() + gridLineWidth) * direction); |
2045 | } else { |
2046 | labelTrans.setZ(m_axisCacheZ.labelPosition(index: label)); |
2047 | } |
2048 | if (label == 0 || label == (labelCount - 1)) { |
2049 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
2050 | // with labels of the other axes. |
2051 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2052 | float labelOverlap = qAbs(t: labelTrans.z()) |
2053 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2054 | - m_scaleZWithBackground + labelMargin; |
2055 | // No need to adjust quite as much on the front edges |
2056 | if (label != startIndex) |
2057 | labelOverlap /= 2.0f; |
2058 | if (labelOverlap > 0.0f) { |
2059 | if (label == 0) |
2060 | labelTrans.setZ(labelTrans.z() - labelOverlap); |
2061 | else |
2062 | labelTrans.setZ(labelTrans.z() + labelOverlap); |
2063 | } |
2064 | } |
2065 | m_dummyRenderItem.setTranslation(labelTrans); |
2066 | |
2067 | if (drawSelection) { |
2068 | QVector4D labelColor = QVector4D(label / 255.0f, 0.0f, 0.0f, |
2069 | alphaForRowSelection); |
2070 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2071 | } |
2072 | |
2073 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2074 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2075 | shader, object: m_labelObj, camera: activeCamera, |
2076 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
2077 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2078 | } |
2079 | if (!drawSelection && m_axisCacheZ.isTitleVisible()) { |
2080 | if (m_polarGraph) { |
2081 | float titleZ = -m_polarRadius / 2.0f; |
2082 | if (m_zFlipped) |
2083 | titleZ = -titleZ; |
2084 | labelTrans.setZ(titleZ); |
2085 | } else { |
2086 | labelTrans.setZ(0.0f); |
2087 | } |
2088 | drawAxisTitleZ(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
2089 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader); |
2090 | } |
2091 | } |
2092 | // X Labels |
2093 | if (m_axisCacheX.segmentCount() > 0) { |
2094 | labelsMaxWidth = 0.0f; |
2095 | labelAutoAngle = m_axisCacheX.labelAutoRotation(); |
2096 | labelAngleFraction = labelAutoAngle / 90.0f; |
2097 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
2098 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
2099 | int labelCount = m_axisCacheX.labelCount(); |
2100 | |
2101 | float labelZTrans = 0.0f; |
2102 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
2103 | if (m_polarGraph) |
2104 | labelYTrans += gridLineOffset + gridLineWidth; |
2105 | else |
2106 | labelZTrans = m_scaleZWithBackground + labelMargin; |
2107 | |
2108 | Qt::Alignment alignment = (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2109 | QVector3D labelRotation; |
2110 | if (m_zFlipped) |
2111 | labelZTrans = -labelZTrans; |
2112 | if (m_yFlipped) |
2113 | labelYTrans = -labelYTrans; |
2114 | if (labelAutoAngle == 0.0f) { |
2115 | labelRotation = QVector3D(-90.0f, 90.0f, 0.0f); |
2116 | if (m_xFlipped) |
2117 | labelRotation.setY(-90.0f); |
2118 | if (m_yFlippedForGrid) { |
2119 | if (m_xFlipped) |
2120 | labelRotation.setY(-90.0f); |
2121 | else |
2122 | labelRotation.setY(90.0f); |
2123 | labelRotation.setX(90.0f); |
2124 | } |
2125 | } else { |
2126 | if (m_xFlipped) |
2127 | labelRotation.setY(-90.0f); |
2128 | else |
2129 | labelRotation.setY(90.0f); |
2130 | if (m_yFlippedForGrid) { |
2131 | if (m_zFlipped) { |
2132 | if (m_xFlipped) { |
2133 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle - fractionCamX) |
2134 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2135 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2136 | } else { |
2137 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle + fractionCamX) |
2138 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2139 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2140 | } |
2141 | } else { |
2142 | if (m_xFlipped) { |
2143 | labelRotation.setX(90.0f + fractionCamX |
2144 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
2145 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2146 | } else { |
2147 | labelRotation.setX(90.0f - fractionCamX |
2148 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
2149 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2150 | } |
2151 | } |
2152 | } else { |
2153 | if (m_zFlipped) { |
2154 | if (m_xFlipped) { |
2155 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle - fractionCamX) |
2156 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2157 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2158 | } else { |
2159 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle + fractionCamX) |
2160 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2161 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2162 | } |
2163 | } else { |
2164 | if (m_xFlipped) { |
2165 | labelRotation.setX(-90.0f - fractionCamX |
2166 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2167 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2168 | } else { |
2169 | labelRotation.setX(-90.0f + fractionCamX |
2170 | * -(labelAutoAngle - fractionCamY) / labelAutoAngle); |
2171 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2172 | } |
2173 | } |
2174 | } |
2175 | } |
2176 | |
2177 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
2178 | if (m_polarGraph) { |
2179 | if ((!m_yFlippedForGrid && (m_zFlipped != m_xFlipped)) |
2180 | || (m_yFlippedForGrid && (m_zFlipped == m_xFlipped))) { |
2181 | totalRotation *= m_zRightAngleRotation; |
2182 | } else { |
2183 | totalRotation *= m_zRightAngleRotationNeg; |
2184 | } |
2185 | } |
2186 | |
2187 | QVector3D labelTrans = QVector3D(0.0f, |
2188 | labelYTrans, |
2189 | labelZTrans); |
2190 | |
2191 | if (m_xFlipped) { |
2192 | startIndex = labelCount - 1; |
2193 | endIndex = -1; |
2194 | indexStep = -1; |
2195 | } else { |
2196 | startIndex = 0; |
2197 | endIndex = labelCount; |
2198 | indexStep = 1; |
2199 | } |
2200 | float offsetValue = 0.0f; |
2201 | bool showLastLabel = false; |
2202 | QList<float> &labelPositions = m_axisCacheX.formatter()->labelPositions(); |
2203 | int lastLabelPosIndex = labelPositions.size() - 1; |
2204 | if (labelPositions.size() |
2205 | && (labelPositions.at(i: lastLabelPosIndex) != 1.0f || labelPositions.at(i: 0) != 0.0f)) { |
2206 | // Avoid overlapping first and last label if they would get on same position |
2207 | showLastLabel = true; |
2208 | } |
2209 | |
2210 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2211 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2212 | // Draw the label here |
2213 | if (m_polarGraph) { |
2214 | // Calculate angular position |
2215 | if (label == lastLabelPosIndex && !showLastLabel) |
2216 | continue; |
2217 | float labelPosition = labelPositions.at(i: label); |
2218 | qreal angle = labelPosition * M_PI * 2.0; |
2219 | labelTrans.setX((m_polarRadius + labelMargin) * float(qSin(v: angle))); |
2220 | labelTrans.setZ(-(m_polarRadius + labelMargin) * float(qCos(v: angle))); |
2221 | // Alignment depends on label angular position, as well as flips |
2222 | Qt::AlignmentFlag vAlignment = Qt::AlignCenter; |
2223 | Qt::AlignmentFlag hAlignment = Qt::AlignCenter; |
2224 | const float centerMargin = 0.005f; |
2225 | if (labelPosition < 0.25f - centerMargin || labelPosition > 0.75f + centerMargin) |
2226 | vAlignment = m_zFlipped ? Qt::AlignTop : Qt::AlignBottom; |
2227 | else if (labelPosition > 0.25f + centerMargin && labelPosition < 0.75f - centerMargin) |
2228 | vAlignment = m_zFlipped ? Qt::AlignBottom : Qt::AlignTop; |
2229 | |
2230 | if (labelPosition < 0.50f - centerMargin && labelPosition > centerMargin) |
2231 | hAlignment = m_zFlipped ? Qt::AlignRight : Qt::AlignLeft; |
2232 | else if (labelPosition < 1.0f - centerMargin && labelPosition > 0.5f + centerMargin) |
2233 | hAlignment = m_zFlipped ? Qt::AlignLeft : Qt::AlignRight; |
2234 | if (m_yFlippedForGrid && vAlignment != Qt::AlignCenter) |
2235 | vAlignment = (vAlignment == Qt::AlignTop) ? Qt::AlignBottom : Qt::AlignTop; |
2236 | alignment = vAlignment | hAlignment; |
2237 | } else { |
2238 | labelTrans.setX(m_axisCacheX.labelPosition(index: label)); |
2239 | } |
2240 | const LabelItem &axisLabelItem = *m_axisCacheX.labelItems().at(i: label); |
2241 | if (label == 0 || label == (labelCount - 1)) { |
2242 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
2243 | // with labels of the other axes. |
2244 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2245 | float labelOverlap = qAbs(t: labelTrans.x()) |
2246 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2247 | - m_scaleXWithBackground + labelMargin; |
2248 | // No need to adjust quite as much on the front edges |
2249 | if (label != startIndex) |
2250 | labelOverlap /= 2.0f; |
2251 | if (labelOverlap > 0.0f) { |
2252 | if (label == 0) |
2253 | labelTrans.setX(labelTrans.x() + labelOverlap); |
2254 | else |
2255 | labelTrans.setX(labelTrans.x() - labelOverlap); |
2256 | } |
2257 | } |
2258 | m_dummyRenderItem.setTranslation(labelTrans); |
2259 | |
2260 | if (drawSelection) { |
2261 | QVector4D labelColor = QVector4D(0.0f, label / 255.0f, 0.0f, |
2262 | alphaForColumnSelection); |
2263 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2264 | } |
2265 | |
2266 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2267 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2268 | shader, object: m_labelObj, camera: activeCamera, |
2269 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
2270 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2271 | } |
2272 | if (!drawSelection && m_axisCacheX.isTitleVisible()) { |
2273 | labelTrans.setX(0.0f); |
2274 | bool radial = false; |
2275 | if (m_polarGraph) { |
2276 | if (m_xFlipped == m_zFlipped) |
2277 | totalRotation *= m_zRightAngleRotation; |
2278 | else |
2279 | totalRotation *= m_zRightAngleRotationNeg; |
2280 | if (m_yFlippedForGrid) |
2281 | totalRotation *= QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: -180.0f); |
2282 | labelTrans.setZ(-m_polarRadius); |
2283 | radial = true; |
2284 | } |
2285 | drawAxisTitleX(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
2286 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader, |
2287 | radial); |
2288 | } |
2289 | } |
2290 | // Y Labels |
2291 | if (m_axisCacheY.segmentCount() > 0) { |
2292 | labelsMaxWidth = 0.0f; |
2293 | labelAutoAngle = m_axisCacheY.labelAutoRotation(); |
2294 | labelAngleFraction = labelAutoAngle / 90.0f; |
2295 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
2296 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
2297 | int labelCount = m_axisCacheY.labelCount(); |
2298 | |
2299 | float labelXTrans = m_scaleXWithBackground; |
2300 | float labelZTrans = m_scaleZWithBackground; |
2301 | |
2302 | // Back & side wall |
2303 | float labelMarginXTrans = labelMargin; |
2304 | float labelMarginZTrans = labelMargin; |
2305 | QVector3D backLabelRotation(0.0f, -90.0f, 0.0f); |
2306 | QVector3D sideLabelRotation(0.0f, 0.0f, 0.0f); |
2307 | Qt::AlignmentFlag backAlignment = |
2308 | (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2309 | Qt::AlignmentFlag sideAlignment = |
2310 | (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2311 | if (!m_xFlipped) { |
2312 | labelXTrans = -labelXTrans; |
2313 | labelMarginXTrans = -labelMargin; |
2314 | } |
2315 | if (m_zFlipped) { |
2316 | labelZTrans = -labelZTrans; |
2317 | labelMarginZTrans = -labelMargin; |
2318 | } |
2319 | if (labelAutoAngle == 0.0f) { |
2320 | if (!m_xFlipped) |
2321 | backLabelRotation.setY(90.0f); |
2322 | if (m_zFlipped) |
2323 | sideLabelRotation.setY(180.f); |
2324 | } else { |
2325 | // Orient side labels somewhat towards the camera |
2326 | if (m_xFlipped) { |
2327 | if (m_zFlipped) |
2328 | sideLabelRotation.setY(180.0f + (2.0f * labelAutoAngle) - fractionCamX); |
2329 | else |
2330 | sideLabelRotation.setY(-fractionCamX); |
2331 | backLabelRotation.setY(-90.0f + labelAutoAngle - fractionCamX); |
2332 | } else { |
2333 | if (m_zFlipped) |
2334 | sideLabelRotation.setY(180.0f - (2.0f * labelAutoAngle) - fractionCamX); |
2335 | else |
2336 | sideLabelRotation.setY(-fractionCamX); |
2337 | backLabelRotation.setY(90.0f - labelAutoAngle - fractionCamX); |
2338 | } |
2339 | } |
2340 | sideLabelRotation.setX(-fractionCamY); |
2341 | backLabelRotation.setX(-fractionCamY); |
2342 | |
2343 | QQuaternion totalSideRotation = Utils::calculateRotation(xyzRotations: sideLabelRotation); |
2344 | QQuaternion totalBackRotation = Utils::calculateRotation(xyzRotations: backLabelRotation); |
2345 | |
2346 | QVector3D labelTransBack = QVector3D(labelXTrans, 0.0f, labelZTrans + labelMarginZTrans); |
2347 | QVector3D labelTransSide(-labelXTrans - labelMarginXTrans, 0.0f, -labelZTrans); |
2348 | |
2349 | if (m_yFlipped) { |
2350 | startIndex = labelCount - 1; |
2351 | endIndex = -1; |
2352 | indexStep = -1; |
2353 | } else { |
2354 | startIndex = 0; |
2355 | endIndex = labelCount; |
2356 | indexStep = 1; |
2357 | } |
2358 | float offsetValue = 0.0f; |
2359 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2360 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: label); |
2361 | float labelYTrans = m_axisCacheY.labelPosition(index: label); |
2362 | |
2363 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2364 | |
2365 | if (drawSelection) { |
2366 | QVector4D labelColor = QVector4D(0.0f, 0.0f, label / 255.0f, |
2367 | alphaForValueSelection); |
2368 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2369 | } |
2370 | |
2371 | if (label == startIndex) { |
2372 | // If the margin is small, adjust the position of the edge label to avoid |
2373 | // overlapping with labels of the other axes. |
2374 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2375 | float labelOverlap = qAbs(t: labelYTrans) |
2376 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2377 | - m_scaleYWithBackground + labelMargin; |
2378 | if (labelOverlap > 0.0f) { |
2379 | if (label == 0) |
2380 | labelYTrans += labelOverlap; |
2381 | else |
2382 | labelYTrans -= labelOverlap; |
2383 | } |
2384 | } |
2385 | |
2386 | // Back wall |
2387 | labelTransBack.setY(labelYTrans); |
2388 | m_dummyRenderItem.setTranslation(labelTransBack); |
2389 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2390 | positionComp: positionZComp, rotation: totalBackRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2391 | shader, object: m_labelObj, camera: activeCamera, |
2392 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: backAlignment, isSlicing: false, |
2393 | isSelecting: drawSelection); |
2394 | |
2395 | // Side wall |
2396 | labelTransSide.setY(labelYTrans); |
2397 | m_dummyRenderItem.setTranslation(labelTransSide); |
2398 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2399 | positionComp: positionZComp, rotation: totalSideRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2400 | shader, object: m_labelObj, camera: activeCamera, |
2401 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: sideAlignment, isSlicing: false, |
2402 | isSelecting: drawSelection); |
2403 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2404 | } |
2405 | if (!drawSelection && m_axisCacheY.isTitleVisible()) { |
2406 | labelTransSide.setY(0.0f); |
2407 | labelTransBack.setY(0.0f); |
2408 | drawAxisTitleY(sideLabelRotation, backLabelRotation, sideLabelTrans: labelTransSide, backLabelTrans: labelTransBack, |
2409 | totalSideRotation, totalBackRotation, dummyItem&: m_dummyRenderItem, activeCamera, |
2410 | labelsMaxWidth, viewMatrix, projectionMatrix, |
2411 | shader); |
2412 | } |
2413 | } |
2414 | glDisable(GL_POLYGON_OFFSET_FILL); |
2415 | |
2416 | if (!drawSelection) |
2417 | glDisable(GL_BLEND); |
2418 | } |
2419 | |
2420 | void Surface3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode) |
2421 | { |
2422 | Abstract3DRenderer::updateSelectionMode(newMode: mode); |
2423 | |
2424 | if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
2425 | updateSelectionTextures(); |
2426 | } |
2427 | |
2428 | void Surface3DRenderer::updateSelectionTextures() |
2429 | { |
2430 | uint lastSelectionId = 1; |
2431 | |
2432 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2433 | SurfaceSeriesRenderCache *cache = |
2434 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2435 | GLuint texture = cache->selectionTexture(); |
2436 | m_textureHelper->deleteTexture(texture: &texture); |
2437 | createSelectionTexture(cache, lastSelectionId); |
2438 | } |
2439 | m_selectionTexturesDirty = false; |
2440 | } |
2441 | |
2442 | void Surface3DRenderer::createSelectionTexture(SurfaceSeriesRenderCache *cache, |
2443 | uint &lastSelectionId) |
2444 | { |
2445 | // Create the selection ID image. Each grid corner gets 1 pixel area of |
2446 | // ID color so that each vertex (data point) has 2x2 pixel area of ID color, |
2447 | // except the vertices on the edges. |
2448 | const QRect &sampleSpace = cache->sampleSpace(); |
2449 | int idImageWidth = (sampleSpace.width() - 1) * 2; |
2450 | int idImageHeight = (sampleSpace.height() - 1) * 2; |
2451 | |
2452 | if (idImageHeight <= 0 || idImageWidth <= 0) { |
2453 | cache->setSelectionIdRange(start: ~0U, end: ~0U); |
2454 | cache->setSelectionTexture(0); |
2455 | return; |
2456 | } |
2457 | |
2458 | int stride = idImageWidth * 4 * sizeof(uchar); // 4 = number of color components (rgba) |
2459 | |
2460 | uint idStart = lastSelectionId; |
2461 | uchar *bits = new uchar[idImageWidth * idImageHeight * 4 * sizeof(uchar)]; |
2462 | for (int i = 0; i < idImageHeight; i += 2) { |
2463 | for (int j = 0; j < idImageWidth; j += 2) { |
2464 | int p = (i * idImageWidth + j) * 4; |
2465 | uchar r, g, b, a; |
2466 | idToRGBA(id: lastSelectionId, r: &r, g: &g, b: &b, a: &a); |
2467 | fillIdCorner(p: &bits[p], r, g, b, a); |
2468 | |
2469 | idToRGBA(id: lastSelectionId + 1, r: &r, g: &g, b: &b, a: &a); |
2470 | fillIdCorner(p: &bits[p + 4], r, g, b, a); |
2471 | |
2472 | idToRGBA(id: lastSelectionId + sampleSpace.width(), r: &r, g: &g, b: &b, a: &a); |
2473 | fillIdCorner(p: &bits[p + stride], r, g, b, a); |
2474 | |
2475 | idToRGBA(id: lastSelectionId + sampleSpace.width() + 1, r: &r, g: &g, b: &b, a: &a); |
2476 | fillIdCorner(p: &bits[p + stride + 4], r, g, b, a); |
2477 | |
2478 | lastSelectionId++; |
2479 | } |
2480 | lastSelectionId++; |
2481 | } |
2482 | lastSelectionId += sampleSpace.width(); |
2483 | cache->setSelectionIdRange(start: idStart, end: lastSelectionId - 1); |
2484 | |
2485 | // Move the ID image (bits) to the texture |
2486 | QImage image = QImage(bits, idImageWidth, idImageHeight, QImage::Format_RGB32); |
2487 | GLuint selectionTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: false, smoothScale: false); |
2488 | cache->setSelectionTexture(selectionTexture); |
2489 | |
2490 | // Release the temp bits allocation |
2491 | delete[] bits; |
2492 | } |
2493 | |
2494 | void Surface3DRenderer::initSelectionBuffer() |
2495 | { |
2496 | // Create the result selection texture and buffers |
2497 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
2498 | |
2499 | m_selectionResultTexture = m_textureHelper->createSelectionTexture(size: m_primarySubViewport.size(), |
2500 | frameBuffer&: m_selectionFrameBuffer, |
2501 | depthBuffer&: m_selectionDepthBuffer); |
2502 | } |
2503 | |
2504 | void Surface3DRenderer::fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a) |
2505 | { |
2506 | p[0] = r; |
2507 | p[1] = g; |
2508 | p[2] = b; |
2509 | p[3] = a; |
2510 | } |
2511 | |
2512 | void Surface3DRenderer::idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a) |
2513 | { |
2514 | *r = id & ID_TO_RGBA_MASK; |
2515 | *g = (id >> 8) & ID_TO_RGBA_MASK; |
2516 | *b = (id >> 16) & ID_TO_RGBA_MASK; |
2517 | *a = (id >> 24) & ID_TO_RGBA_MASK; |
2518 | } |
2519 | |
2520 | void Surface3DRenderer::calculateSceneScalingFactors() |
2521 | { |
2522 | // Margin for background (the default 0.10 makes it 10% larger to avoid |
2523 | // selection ball being drawn inside background) |
2524 | if (m_requestedMargin < 0.0f) { |
2525 | m_hBackgroundMargin = 0.1f; |
2526 | m_vBackgroundMargin = 0.1f; |
2527 | } else { |
2528 | m_hBackgroundMargin = m_requestedMargin; |
2529 | m_vBackgroundMargin = m_requestedMargin; |
2530 | } |
2531 | if (m_polarGraph) { |
2532 | float polarMargin = calculatePolarBackgroundMargin(); |
2533 | m_hBackgroundMargin = qMax(a: m_hBackgroundMargin, b: polarMargin); |
2534 | } |
2535 | |
2536 | // Calculate scene scaling and translation factors |
2537 | m_heightNormalizer = GLfloat(m_axisCacheY.max() - m_axisCacheY.min()); |
2538 | |
2539 | float horizontalAspectRatio; |
2540 | if (m_polarGraph) |
2541 | horizontalAspectRatio = 1.0f; |
2542 | else |
2543 | horizontalAspectRatio = m_graphHorizontalAspectRatio; |
2544 | |
2545 | QSizeF areaSize; |
2546 | if (horizontalAspectRatio == 0.0f) { |
2547 | areaSize.setHeight(m_axisCacheZ.max() - m_axisCacheZ.min()); |
2548 | areaSize.setWidth(m_axisCacheX.max() - m_axisCacheX.min()); |
2549 | } else { |
2550 | areaSize.setHeight(1.0f); |
2551 | areaSize.setWidth(horizontalAspectRatio); |
2552 | } |
2553 | |
2554 | float horizontalMaxDimension; |
2555 | if (m_graphAspectRatio > 2.0f) { |
2556 | horizontalMaxDimension = 2.0f; |
2557 | m_scaleY = 2.0f / m_graphAspectRatio; |
2558 | } else { |
2559 | horizontalMaxDimension = m_graphAspectRatio; |
2560 | m_scaleY = 1.0f; |
2561 | } |
2562 | if (m_polarGraph) |
2563 | m_polarRadius = horizontalMaxDimension; |
2564 | |
2565 | float scaleFactor = qMax(a: areaSize.width(), b: areaSize.height()); |
2566 | m_scaleX = horizontalMaxDimension * areaSize.width() / scaleFactor; |
2567 | m_scaleZ = horizontalMaxDimension * areaSize.height() / scaleFactor; |
2568 | |
2569 | m_scaleXWithBackground = m_scaleX + m_hBackgroundMargin; |
2570 | m_scaleYWithBackground = m_scaleY + m_vBackgroundMargin; |
2571 | m_scaleZWithBackground = m_scaleZ + m_hBackgroundMargin; |
2572 | |
2573 | m_axisCacheX.setScale(m_scaleX * 2.0f); |
2574 | m_axisCacheY.setScale(m_scaleY * 2.0f); |
2575 | m_axisCacheZ.setScale(-m_scaleZ * 2.0f); |
2576 | m_axisCacheX.setTranslate(-m_scaleX); |
2577 | m_axisCacheY.setTranslate(-m_scaleY); |
2578 | m_axisCacheZ.setTranslate(m_scaleZ); |
2579 | |
2580 | updateCameraViewport(); |
2581 | updateCustomItemPositions(); |
2582 | } |
2583 | |
2584 | void Surface3DRenderer::checkFlatSupport(SurfaceSeriesRenderCache *cache) |
2585 | { |
2586 | bool flatEnable = cache->isFlatShadingEnabled(); |
2587 | if (flatEnable && !m_flatSupported) { |
2588 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
2589 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
2590 | cache->setFlatShadingEnabled(false); |
2591 | cache->setFlatChangeAllowed(false); |
2592 | } |
2593 | } |
2594 | |
2595 | void Surface3DRenderer::updateObjects(SurfaceSeriesRenderCache *cache, bool dimensionChanged) |
2596 | { |
2597 | QSurfaceDataArray &dataArray = cache->dataArray(); |
2598 | const QRect &sampleSpace = cache->sampleSpace(); |
2599 | |
2600 | const QSurface3DSeries *currentSeries = cache->series(); |
2601 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
2602 | const QSurfaceDataArray &array = *dataProxy->array(); |
2603 | |
2604 | if (cache->isFlatShadingEnabled()) { |
2605 | cache->surfaceObject()->setUpData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, polar: m_polarGraph); |
2606 | if (cache->surfaceTexture()) |
2607 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: dataArray); |
2608 | } else { |
2609 | cache->surfaceObject()->setUpSmoothData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, |
2610 | polar: m_polarGraph); |
2611 | if (cache->surfaceTexture()) |
2612 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: dataArray); |
2613 | } |
2614 | } |
2615 | |
2616 | void Surface3DRenderer::updateSelectedPoint(const QPoint &position, QSurface3DSeries *series) |
2617 | { |
2618 | m_selectedPoint = position; |
2619 | m_selectedSeries = series; |
2620 | m_selectionDirty = true; |
2621 | } |
2622 | |
2623 | void Surface3DRenderer::updateFlipHorizontalGrid(bool flip) |
2624 | { |
2625 | m_flipHorizontalGrid = flip; |
2626 | } |
2627 | |
2628 | void Surface3DRenderer::resetClickedStatus() |
2629 | { |
2630 | m_clickedPosition = Surface3DController::invalidSelectionPosition(); |
2631 | m_clickedSeries = 0; |
2632 | } |
2633 | |
2634 | void Surface3DRenderer::loadBackgroundMesh() |
2635 | { |
2636 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_backgroundObj, |
2637 | QStringLiteral(":/defaultMeshes/background" )); |
2638 | } |
2639 | |
2640 | void Surface3DRenderer::surfacePointSelected(const QPoint &point) |
2641 | { |
2642 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2643 | SurfaceSeriesRenderCache *cache = |
2644 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2645 | cache->setSlicePointerActivity(false); |
2646 | cache->setMainPointerActivity(false); |
2647 | } |
2648 | |
2649 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
2650 | // Find axis coordinates for the selected point |
2651 | SurfaceSeriesRenderCache *selectedCache = |
2652 | static_cast<SurfaceSeriesRenderCache *>( |
2653 | m_renderCacheList.value(key: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
2654 | QSurfaceDataArray &dataArray = selectedCache->dataArray(); |
2655 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
2656 | QPointF coords(item.x(), item.z()); |
2657 | |
2658 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2659 | SurfaceSeriesRenderCache *cache = |
2660 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2661 | if (cache->series() != m_selectedSeries) { |
2662 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
2663 | updateSelectionPoint(cache, point: mappedPoint, label: false); |
2664 | } else { |
2665 | updateSelectionPoint(cache, point, label: true); |
2666 | } |
2667 | } |
2668 | } else { |
2669 | if (m_selectedSeries) { |
2670 | SurfaceSeriesRenderCache *cache = |
2671 | static_cast<SurfaceSeriesRenderCache *>( |
2672 | m_renderCacheList.value(key: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
2673 | if (cache) |
2674 | updateSelectionPoint(cache, point, label: true); |
2675 | } |
2676 | } |
2677 | } |
2678 | |
2679 | void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, const QPoint &point, |
2680 | bool label) |
2681 | { |
2682 | int row = point.x(); |
2683 | int column = point.y(); |
2684 | |
2685 | if (column < 0 || row < 0) |
2686 | return; |
2687 | |
2688 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
2689 | if (!slicePointer && m_cachedIsSlicingActivated) { |
2690 | slicePointer = new SelectionPointer(m_drawer); |
2691 | cache->setSliceSelectionPointer(slicePointer); |
2692 | } |
2693 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
2694 | if (!mainPointer) { |
2695 | mainPointer = new SelectionPointer(m_drawer); |
2696 | cache->setMainSelectionPointer(mainPointer); |
2697 | } |
2698 | |
2699 | QString selectionLabel; |
2700 | if (label) { |
2701 | m_selectionLabelDirty = false; |
2702 | selectionLabel = cache->itemLabel(); |
2703 | } |
2704 | |
2705 | if (m_cachedIsSlicingActivated) { |
2706 | QVector3D subPosFront; |
2707 | QVector3D subPosBack; |
2708 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
2709 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column, row: 0); |
2710 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column, row: 1); |
2711 | } else if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
2712 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column: row, row: 0); |
2713 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column: row, row: 1); |
2714 | } |
2715 | slicePointer->updateBoundingRect(rect: m_secondarySubViewport); |
2716 | slicePointer->updateSliceData(sliceActivated: true, autoScaleAdjustment: m_autoScaleAdjustment); |
2717 | slicePointer->setPosition((subPosFront + subPosBack) / 2.0f); |
2718 | slicePointer->setLabel(label: selectionLabel); |
2719 | slicePointer->setPointerObject(cache->object()); |
2720 | slicePointer->setLabelObject(m_labelObj); |
2721 | slicePointer->setHighlightColor(cache->singleHighlightColor()); |
2722 | slicePointer->updateScene(scene: m_cachedScene); |
2723 | slicePointer->setRotation(cache->meshRotation()); |
2724 | cache->setSlicePointerActivity(true); |
2725 | } |
2726 | |
2727 | QVector3D mainPos; |
2728 | mainPos = cache->surfaceObject()->vertexAt(column, row); |
2729 | mainPointer->updateBoundingRect(rect: m_primarySubViewport); |
2730 | mainPointer->updateSliceData(sliceActivated: false, autoScaleAdjustment: m_autoScaleAdjustment); |
2731 | mainPointer->setPosition(mainPos); |
2732 | mainPointer->setLabel(label: selectionLabel); |
2733 | mainPointer->setPointerObject(cache->object()); |
2734 | mainPointer->setLabelObject(m_labelObj); |
2735 | mainPointer->setHighlightColor(cache->singleHighlightColor()); |
2736 | mainPointer->updateScene(scene: m_cachedScene); |
2737 | mainPointer->setRotation(cache->meshRotation()); |
2738 | cache->setMainPointerActivity(true); |
2739 | } |
2740 | |
2741 | // Maps selection Id to surface point in data array |
2742 | QPoint Surface3DRenderer::selectionIdToSurfacePoint(uint id) |
2743 | { |
2744 | m_clickedType = QAbstract3DGraph::ElementNone; |
2745 | m_selectedLabelIndex = -1; |
2746 | m_selectedCustomItemIndex = -1; |
2747 | // Check for label and custom item selection |
2748 | if (id / alphaMultiplier == labelRowAlpha) { |
2749 | m_selectedLabelIndex = id - (alphaMultiplier * uint(labelRowAlpha)); |
2750 | m_clickedType = QAbstract3DGraph::ElementAxisZLabel; |
2751 | return Surface3DController::invalidSelectionPosition(); |
2752 | } else if (id / alphaMultiplier == labelColumnAlpha) { |
2753 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelColumnAlpha))) / greenMultiplier; |
2754 | m_clickedType = QAbstract3DGraph::ElementAxisXLabel; |
2755 | return Surface3DController::invalidSelectionPosition(); |
2756 | } else if (id / alphaMultiplier == labelValueAlpha) { |
2757 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelValueAlpha))) / blueMultiplier; |
2758 | m_clickedType = QAbstract3DGraph::ElementAxisYLabel; |
2759 | return Surface3DController::invalidSelectionPosition(); |
2760 | } else if (id / alphaMultiplier == customItemAlpha) { |
2761 | // Custom item selection |
2762 | m_clickedType = QAbstract3DGraph::ElementCustomItem; |
2763 | m_selectedCustomItemIndex = id - (alphaMultiplier * uint(customItemAlpha)); |
2764 | return Surface3DController::invalidSelectionPosition(); |
2765 | } |
2766 | |
2767 | // Not a label selection |
2768 | SurfaceSeriesRenderCache *selectedCache = 0; |
2769 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2770 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2771 | if (cache->isWithinIdRange(selection: id)) { |
2772 | selectedCache = cache; |
2773 | break; |
2774 | } |
2775 | } |
2776 | if (!selectedCache) { |
2777 | m_clickedSeries = 0; |
2778 | return Surface3DController::invalidSelectionPosition(); |
2779 | } |
2780 | |
2781 | uint idInSeries = id - selectedCache->selectionIdStart() + 1; |
2782 | const QRect &sampleSpace = selectedCache->sampleSpace(); |
2783 | int column = ((idInSeries - 1) % sampleSpace.width()) + sampleSpace.x(); |
2784 | int row = ((idInSeries - 1) / sampleSpace.width()) + sampleSpace.y(); |
2785 | |
2786 | m_clickedSeries = selectedCache->series(); |
2787 | m_clickedType = QAbstract3DGraph::ElementSeries; |
2788 | return QPoint(row, column); |
2789 | } |
2790 | |
2791 | void Surface3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) |
2792 | { |
2793 | m_cachedShadowQuality = quality; |
2794 | |
2795 | switch (quality) { |
2796 | case QAbstract3DGraph::ShadowQualityLow: |
2797 | m_shadowQualityToShader = 33.3f; |
2798 | m_shadowQualityMultiplier = 1; |
2799 | break; |
2800 | case QAbstract3DGraph::ShadowQualityMedium: |
2801 | m_shadowQualityToShader = 100.0f; |
2802 | m_shadowQualityMultiplier = 3; |
2803 | break; |
2804 | case QAbstract3DGraph::ShadowQualityHigh: |
2805 | m_shadowQualityToShader = 200.0f; |
2806 | m_shadowQualityMultiplier = 5; |
2807 | break; |
2808 | case QAbstract3DGraph::ShadowQualitySoftLow: |
2809 | m_shadowQualityToShader = 5.0f; |
2810 | m_shadowQualityMultiplier = 1; |
2811 | break; |
2812 | case QAbstract3DGraph::ShadowQualitySoftMedium: |
2813 | m_shadowQualityToShader = 10.0f; |
2814 | m_shadowQualityMultiplier = 3; |
2815 | break; |
2816 | case QAbstract3DGraph::ShadowQualitySoftHigh: |
2817 | m_shadowQualityToShader = 15.0f; |
2818 | m_shadowQualityMultiplier = 4; |
2819 | break; |
2820 | default: |
2821 | m_shadowQualityToShader = 0.0f; |
2822 | m_shadowQualityMultiplier = 1; |
2823 | break; |
2824 | } |
2825 | |
2826 | handleShadowQualityChange(); |
2827 | |
2828 | updateDepthBuffer(); |
2829 | } |
2830 | |
2831 | void Surface3DRenderer::updateTextures() |
2832 | { |
2833 | Abstract3DRenderer::updateTextures(); |
2834 | |
2835 | if (m_polarGraph) |
2836 | calculateSceneScalingFactors(); |
2837 | } |
2838 | |
2839 | void Surface3DRenderer::updateSlicingActive(bool isSlicing) |
2840 | { |
2841 | if (m_cachedIsSlicingActivated == isSlicing) |
2842 | return; |
2843 | |
2844 | m_cachedIsSlicingActivated = isSlicing; |
2845 | |
2846 | if (!m_cachedIsSlicingActivated) { |
2847 | // We need to re-init selection buffer in case there has been a resize |
2848 | initSelectionBuffer(); |
2849 | initCursorPositionBuffer(); |
2850 | } |
2851 | |
2852 | updateDepthBuffer(); // Re-init depth buffer as well |
2853 | |
2854 | m_selectionDirty = true; |
2855 | |
2856 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2857 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2858 | if (cache->mainSelectionPointer()) |
2859 | cache->mainSelectionPointer()->updateBoundingRect(rect: m_primarySubViewport); |
2860 | } |
2861 | } |
2862 | |
2863 | void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) |
2864 | { |
2865 | Q_UNUSED(vertexShader); |
2866 | Q_UNUSED(fragmentShader); |
2867 | |
2868 | delete m_surfaceFlatShader; |
2869 | delete m_surfaceSmoothShader; |
2870 | delete m_surfaceTexturedSmoothShader; |
2871 | delete m_surfaceTexturedFlatShader; |
2872 | delete m_surfaceSliceFlatShader; |
2873 | delete m_surfaceSliceSmoothShader; |
2874 | |
2875 | if (!m_isOpenGLES) { |
2876 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
2877 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
2878 | QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex" )); |
2879 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
2880 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadow" )); |
2881 | } else { |
2882 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2883 | QStringLiteral(":/shaders/fragmentSurface" )); |
2884 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2885 | QStringLiteral(":/shaders/fragmentTexture" )); |
2886 | } |
2887 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2888 | QStringLiteral(":/shaders/fragmentSurface" )); |
2889 | if (m_flatSupported) { |
2890 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
2891 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
2892 | QStringLiteral(":/shaders/fragmentSurfaceShadowFlat" )); |
2893 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
2894 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadowFlat" )); |
2895 | } else { |
2896 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2897 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
2898 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2899 | QStringLiteral(":/shaders/fragmentSurfaceTexturedFlat" )); |
2900 | } |
2901 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2902 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
2903 | } else { |
2904 | m_surfaceFlatShader = 0; |
2905 | m_surfaceSliceFlatShader = 0; |
2906 | m_surfaceTexturedFlatShader = 0; |
2907 | } |
2908 | } else { |
2909 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2910 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2911 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2912 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2913 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2914 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
2915 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2916 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
2917 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2918 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2919 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2920 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2921 | } |
2922 | |
2923 | m_surfaceSmoothShader->initialize(); |
2924 | m_surfaceSliceSmoothShader->initialize(); |
2925 | m_surfaceTexturedSmoothShader->initialize(); |
2926 | if (m_flatSupported) { |
2927 | m_surfaceFlatShader->initialize(); |
2928 | m_surfaceSliceFlatShader->initialize(); |
2929 | m_surfaceTexturedFlatShader->initialize(); |
2930 | } |
2931 | } |
2932 | |
2933 | void Surface3DRenderer::initBackgroundShaders(const QString &vertexShader, |
2934 | const QString &fragmentShader) |
2935 | { |
2936 | if (m_backgroundShader) |
2937 | delete m_backgroundShader; |
2938 | m_backgroundShader = new ShaderHelper(this, vertexShader, fragmentShader); |
2939 | m_backgroundShader->initialize(); |
2940 | } |
2941 | |
2942 | void Surface3DRenderer::initSelectionShaders() |
2943 | { |
2944 | if (m_selectionShader) |
2945 | delete m_selectionShader; |
2946 | m_selectionShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), |
2947 | QStringLiteral(":/shaders/fragmentLabel" )); |
2948 | m_selectionShader->initialize(); |
2949 | } |
2950 | |
2951 | void Surface3DRenderer::initSurfaceShaders() |
2952 | { |
2953 | // Gridline shader |
2954 | if (m_surfaceGridShader) |
2955 | delete m_surfaceGridShader; |
2956 | m_surfaceGridShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexPlainColor" ), |
2957 | QStringLiteral(":/shaders/fragmentPlainColor" )); |
2958 | m_surfaceGridShader->initialize(); |
2959 | |
2960 | // Triggers surface shader selection by shadow setting |
2961 | handleShadowQualityChange(); |
2962 | } |
2963 | |
2964 | void Surface3DRenderer::initDepthShader() |
2965 | { |
2966 | if (!m_isOpenGLES) { |
2967 | delete m_depthShader; |
2968 | m_depthShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexDepth" ), |
2969 | QStringLiteral(":/shaders/fragmentDepth" )); |
2970 | m_depthShader->initialize(); |
2971 | } |
2972 | } |
2973 | |
2974 | void Surface3DRenderer::updateDepthBuffer() |
2975 | { |
2976 | if (!m_isOpenGLES) { |
2977 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
2978 | |
2979 | if (m_primarySubViewport.size().isEmpty()) |
2980 | return; |
2981 | |
2982 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
2983 | m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(size: m_primarySubViewport.size(), |
2984 | frameBuffer&: m_depthFrameBuffer, |
2985 | textureSize: m_shadowQualityMultiplier); |
2986 | if (!m_depthTexture) |
2987 | lowerShadowQuality(); |
2988 | } |
2989 | } |
2990 | } |
2991 | |
2992 | QVector3D Surface3DRenderer::convertPositionToTranslation(const QVector3D &position, |
2993 | bool isAbsolute) |
2994 | { |
2995 | float xTrans = 0.0f; |
2996 | float yTrans = 0.0f; |
2997 | float zTrans = 0.0f; |
2998 | if (!isAbsolute) { |
2999 | if (m_polarGraph) { |
3000 | calculatePolarXZ(dataPos: position, x&: xTrans, z&: zTrans); |
3001 | } else { |
3002 | xTrans = m_axisCacheX.positionAt(value: position.x()); |
3003 | zTrans = m_axisCacheZ.positionAt(value: position.z()); |
3004 | } |
3005 | yTrans = m_axisCacheY.positionAt(value: position.y()); |
3006 | } else { |
3007 | xTrans = position.x() * m_scaleX; |
3008 | yTrans = position.y() * m_scaleY; |
3009 | zTrans = position.z() * -m_scaleZ; |
3010 | } |
3011 | return QVector3D(xTrans, yTrans, zTrans); |
3012 | } |
3013 | |
3014 | void Surface3DRenderer::updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
3015 | const QStringList &labels) |
3016 | { |
3017 | Abstract3DRenderer::updateAxisLabels(orientation, labels); |
3018 | |
3019 | // Angular axis label dimensions affect the chart dimensions |
3020 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
3021 | calculateSceneScalingFactors(); |
3022 | } |
3023 | |
3024 | void Surface3DRenderer::updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, bool visible) |
3025 | { |
3026 | Abstract3DRenderer::updateAxisTitleVisibility(orientation, visible); |
3027 | |
3028 | // Angular axis title existence affects the chart dimensions |
3029 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
3030 | calculateSceneScalingFactors(); |
3031 | } |
3032 | |
3033 | void Surface3DRenderer::updateMargin(float margin) |
3034 | { |
3035 | Abstract3DRenderer::updateMargin(margin); |
3036 | calculateSceneScalingFactors(); |
3037 | } |
3038 | |
3039 | QT_END_NAMESPACE |
3040 | |