| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QOPENGLPAINTENGINE_P_H |
| 5 | #define QOPENGLPAINTENGINE_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QDebug> |
| 19 | |
| 20 | #include <qopenglpaintdevice.h> |
| 21 | |
| 22 | #include <private/qpaintengineex_p.h> |
| 23 | #include <private/qopenglengineshadermanager_p.h> |
| 24 | #include <private/qopengl2pexvertexarray_p.h> |
| 25 | #include <private/qfontengine_p.h> |
| 26 | #include <private/qdatabuffer_p.h> |
| 27 | #include <private/qtriangulatingstroker_p.h> |
| 28 | |
| 29 | #include <private/qopenglextensions_p.h> |
| 30 | |
| 31 | #include <QOpenGLVertexArrayObject> |
| 32 | #include <QOpenGLBuffer> |
| 33 | |
| 34 | enum EngineMode { |
| 35 | ImageDrawingMode, |
| 36 | TextDrawingMode, |
| 37 | BrushDrawingMode, |
| 38 | ImageArrayDrawingMode, |
| 39 | ImageOpacityArrayDrawingMode |
| 40 | }; |
| 41 | |
| 42 | QT_BEGIN_NAMESPACE |
| 43 | |
| 44 | #define GL_STENCIL_HIGH_BIT GLuint(0x80) |
| 45 | #define QT_UNKNOWN_TEXTURE_UNIT GLuint(-1) |
| 46 | #define QT_DEFAULT_TEXTURE_UNIT GLuint(0) |
| 47 | #define QT_BRUSH_TEXTURE_UNIT GLuint(0) |
| 48 | #define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit |
| 49 | #define QT_MASK_TEXTURE_UNIT GLuint(1) |
| 50 | #define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) |
| 51 | |
| 52 | class QOpenGL2PaintEngineExPrivate; |
| 53 | |
| 54 | class QOpenGL2PaintEngineState : public QPainterState |
| 55 | { |
| 56 | public: |
| 57 | QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other); |
| 58 | QOpenGL2PaintEngineState(); |
| 59 | ~QOpenGL2PaintEngineState(); |
| 60 | |
| 61 | uint isNew : 1; |
| 62 | uint needsClipBufferClear : 1; |
| 63 | uint clipTestEnabled : 1; |
| 64 | uint canRestoreClip : 1; |
| 65 | uint matrixChanged : 1; |
| 66 | uint compositionModeChanged : 1; |
| 67 | uint opacityChanged : 1; |
| 68 | uint renderHintsChanged : 1; |
| 69 | uint clipChanged : 1; |
| 70 | uint currentClip : 8; |
| 71 | |
| 72 | QRect rectangleClip; |
| 73 | }; |
| 74 | |
| 75 | class Q_OPENGL_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx |
| 76 | { |
| 77 | Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx) |
| 78 | public: |
| 79 | QOpenGL2PaintEngineEx(); |
| 80 | ~QOpenGL2PaintEngineEx(); |
| 81 | |
| 82 | bool begin(QPaintDevice *device) override; |
| 83 | void ensureActive(); |
| 84 | bool end() override; |
| 85 | |
| 86 | virtual void clipEnabledChanged() override; |
| 87 | virtual void penChanged() override; |
| 88 | virtual void brushChanged() override; |
| 89 | virtual void brushOriginChanged() override; |
| 90 | virtual void opacityChanged() override; |
| 91 | virtual void compositionModeChanged() override; |
| 92 | virtual void renderHintsChanged() override; |
| 93 | virtual void transformChanged() override; |
| 94 | |
| 95 | virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override; |
| 96 | virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
| 97 | QPainter::PixmapFragmentHints hints) override; |
| 98 | virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, |
| 99 | Qt::ImageConversionFlags flags = Qt::AutoColor) override; |
| 100 | virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override; |
| 101 | virtual void fill(const QVectorPath &path, const QBrush &brush) override; |
| 102 | virtual void stroke(const QVectorPath &path, const QPen &pen) override; |
| 103 | virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override; |
| 104 | |
| 105 | virtual void drawStaticTextItem(QStaticTextItem *textItem) override; |
| 106 | |
| 107 | bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); |
| 108 | |
| 109 | Type type() const override { return OpenGL2; } |
| 110 | |
| 111 | virtual void setState(QPainterState *s) override; |
| 112 | virtual QPainterState *createState(QPainterState *orig) const override; |
| 113 | inline QOpenGL2PaintEngineState *state() { |
| 114 | return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
| 115 | } |
| 116 | inline const QOpenGL2PaintEngineState *state() const { |
| 117 | return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
| 118 | } |
| 119 | |
| 120 | void beginNativePainting() override; |
| 121 | void endNativePainting() override; |
| 122 | |
| 123 | void invalidateState(); |
| 124 | |
| 125 | void setRenderTextActive(bool); |
| 126 | |
| 127 | bool isNativePaintingActive() const; |
| 128 | bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; } |
| 129 | bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override; |
| 130 | |
| 131 | private: |
| 132 | Q_DISABLE_COPY_MOVE(QOpenGL2PaintEngineEx) |
| 133 | |
| 134 | friend class QOpenGLEngineShaderManager; |
| 135 | }; |
| 136 | |
| 137 | // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's |
| 138 | // all the GL2 engine uses: |
| 139 | #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 |
| 140 | |
| 141 | class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate |
| 142 | { |
| 143 | Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx) |
| 144 | public: |
| 145 | enum StencilFillMode { |
| 146 | OddEvenFillMode, |
| 147 | WindingFillMode, |
| 148 | TriStripStrokeFillMode |
| 149 | }; |
| 150 | |
| 151 | QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) : |
| 152 | q(q_ptr), |
| 153 | shaderManager(nullptr), |
| 154 | width(0), height(0), |
| 155 | ctx(nullptr), |
| 156 | useSystemClip(true), |
| 157 | elementIndicesVBOId(0), |
| 158 | opacityArray(0), |
| 159 | snapToPixelGrid(false), |
| 160 | nativePaintingActive(false), |
| 161 | inverseScale(1), |
| 162 | lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT), |
| 163 | vertexBuffer(QOpenGLBuffer::VertexBuffer), |
| 164 | texCoordBuffer(QOpenGLBuffer::VertexBuffer), |
| 165 | opacityBuffer(QOpenGLBuffer::VertexBuffer), |
| 166 | indexBuffer(QOpenGLBuffer::IndexBuffer) |
| 167 | { } |
| 168 | |
| 169 | ~QOpenGL2PaintEngineExPrivate(); |
| 170 | |
| 171 | void updateBrushTexture(); |
| 172 | void updateBrushUniforms(); |
| 173 | void updateMatrix(); |
| 174 | void updateCompositionMode(); |
| 175 | |
| 176 | enum TextureUpdateMode { UpdateIfNeeded, ForceUpdate }; |
| 177 | template<typename T> |
| 178 | void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded); |
| 179 | template<typename T> |
| 180 | GLuint bindTexture(const T &texture, bool *newTextureCreated); |
| 181 | void activateTextureUnit(GLenum textureUnit); |
| 182 | |
| 183 | void resetGLState(); |
| 184 | |
| 185 | // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, |
| 186 | // however writeClip can also be thought of as en entry point as it does similar things. |
| 187 | void fill(const QVectorPath &path); |
| 188 | void stroke(const QVectorPath &path, const QPen &pen); |
| 189 | void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); |
| 190 | void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
| 191 | QPainter::PixmapFragmentHints hints); |
| 192 | void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem); |
| 193 | |
| 194 | // Calls glVertexAttributePointer if the pointer has changed |
| 195 | inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count); |
| 196 | inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count); |
| 197 | |
| 198 | // draws whatever is in the vertex array: |
| 199 | void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); |
| 200 | void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) { |
| 201 | drawVertexArrays(data: (const float *) vertexArray.data(), stops: vertexArray.stops(), stopCount: vertexArray.stopCount(), primitive); |
| 202 | } |
| 203 | |
| 204 | // Composites the bounding rect onto dest buffer: |
| 205 | void composite(const QOpenGLRect& boundingRect); |
| 206 | |
| 207 | // Calls drawVertexArrays to render into stencil buffer: |
| 208 | void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode); |
| 209 | void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) { |
| 210 | fillStencilWithVertexArray(data: (const float *) vertexArray.data(), count: 0, stops: vertexArray.stops(), stopCount: vertexArray.stopCount(), |
| 211 | bounds: vertexArray.boundingRect(), |
| 212 | mode: useWindingFill ? WindingFillMode : OddEvenFillMode); |
| 213 | } |
| 214 | |
| 215 | void setBrush(const QBrush& brush); |
| 216 | void transferMode(EngineMode newMode); |
| 217 | bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed |
| 218 | bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); |
| 219 | inline void useSimpleShader(); |
| 220 | inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) { |
| 221 | return shaderManager->getUniformLocation(id: uniform); |
| 222 | } |
| 223 | |
| 224 | void clearClip(uint value); |
| 225 | void writeClip(const QVectorPath &path, uint value); |
| 226 | void resetClipIfNeeded(); |
| 227 | |
| 228 | void updateClipScissorTest(); |
| 229 | void setScissor(const QRect &rect); |
| 230 | void regenerateClip(); |
| 231 | void systemStateChanged() override; |
| 232 | |
| 233 | void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); |
| 234 | void syncGlState(); |
| 235 | |
| 236 | static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } |
| 237 | static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); } |
| 238 | static void cleanupVectorPath(QPaintEngineEx *engine, void *data); |
| 239 | |
| 240 | QOpenGLExtensions funcs; |
| 241 | |
| 242 | QOpenGL2PaintEngineEx* q; |
| 243 | QOpenGLEngineShaderManager* shaderManager; |
| 244 | QOpenGLPaintDevice* device; |
| 245 | int width, height; |
| 246 | QPointer<QOpenGLContext> ctx; |
| 247 | EngineMode mode; |
| 248 | QFontEngine::GlyphFormat glyphCacheFormat; |
| 249 | |
| 250 | bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; |
| 251 | |
| 252 | // Dirty flags |
| 253 | bool matrixDirty; // Implies matrix uniforms are also dirty |
| 254 | bool compositionModeDirty; |
| 255 | bool brushTextureDirty; |
| 256 | bool brushUniformsDirty; |
| 257 | bool opacityUniformDirty; |
| 258 | bool matrixUniformDirty; |
| 259 | |
| 260 | bool stencilClean; // Has the stencil not been used for clipping so far? |
| 261 | bool useSystemClip; |
| 262 | QRegion dirtyStencilRegion; |
| 263 | QRect currentScissorBounds; |
| 264 | uint maxClip; |
| 265 | |
| 266 | QBrush currentBrush; // May not be the state's brush! |
| 267 | const QBrush noBrush; |
| 268 | |
| 269 | QImage currentBrushImage; |
| 270 | |
| 271 | QOpenGL2PEXVertexArray vertexCoordinateArray; |
| 272 | QOpenGL2PEXVertexArray textureCoordinateArray; |
| 273 | QList<GLushort> elementIndices; |
| 274 | GLuint elementIndicesVBOId; |
| 275 | QDataBuffer<GLfloat> opacityArray; |
| 276 | GLfloat staticVertexCoordinateArray[8]; |
| 277 | GLfloat staticTextureCoordinateArray[8]; |
| 278 | |
| 279 | bool snapToPixelGrid; |
| 280 | bool nativePaintingActive; |
| 281 | GLfloat pmvMatrix[3][3]; |
| 282 | GLfloat inverseScale; |
| 283 | |
| 284 | GLenum lastTextureUnitUsed; |
| 285 | GLuint lastTextureUsed; |
| 286 | |
| 287 | QOpenGLVertexArrayObject vao; |
| 288 | QOpenGLBuffer vertexBuffer; |
| 289 | QOpenGLBuffer texCoordBuffer; |
| 290 | QOpenGLBuffer opacityBuffer; |
| 291 | QOpenGLBuffer indexBuffer; |
| 292 | |
| 293 | bool needsSync; |
| 294 | bool multisamplingAlwaysEnabled; |
| 295 | |
| 296 | QTriangulatingStroker stroker; |
| 297 | QDashedStrokeProcessor dasher; |
| 298 | |
| 299 | QVarLengthArray<GLuint, 8> unusedVBOSToClean; |
| 300 | QVarLengthArray<GLuint, 8> unusedIBOSToClean; |
| 301 | |
| 302 | const GLfloat *vertexAttribPointers[3]; |
| 303 | }; |
| 304 | |
| 305 | |
| 306 | void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count) |
| 307 | { |
| 308 | Q_ASSERT(arrayIndex < 3); |
| 309 | |
| 310 | if (arrayIndex == QT_VERTEX_COORDS_ATTR) { |
| 311 | vertexBuffer.bind(); |
| 312 | vertexBuffer.allocate(data, count: count * sizeof(float)); |
| 313 | } |
| 314 | if (arrayIndex == QT_TEXTURE_COORDS_ATTR) { |
| 315 | texCoordBuffer.bind(); |
| 316 | texCoordBuffer.allocate(data, count: count * sizeof(float)); |
| 317 | } |
| 318 | if (arrayIndex == QT_OPACITY_ATTR) { |
| 319 | opacityBuffer.bind(); |
| 320 | opacityBuffer.allocate(data, count: count * sizeof(float)); |
| 321 | |
| 322 | funcs.glVertexAttribPointer(indx: arrayIndex, size: 1, GL_FLOAT, GL_FALSE, stride: 0, ptr: nullptr); |
| 323 | } else { |
| 324 | funcs.glVertexAttribPointer(indx: arrayIndex, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: nullptr); |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count) |
| 329 | { |
| 330 | Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT); |
| 331 | indexBuffer.bind(); |
| 332 | indexBuffer.allocate( |
| 333 | data, |
| 334 | count: count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32))); |
| 335 | return true; |
| 336 | } |
| 337 | |
| 338 | QT_END_NAMESPACE |
| 339 | |
| 340 | #endif |
| 341 | |