1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QOPENGLPAINTENGINE_P_H |
5 | #define QOPENGLPAINTENGINE_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QDebug> |
19 | |
20 | #include <qopenglpaintdevice.h> |
21 | |
22 | #include <private/qpaintengineex_p.h> |
23 | #include <private/qopenglengineshadermanager_p.h> |
24 | #include <private/qopengl2pexvertexarray_p.h> |
25 | #include <private/qfontengine_p.h> |
26 | #include <private/qdatabuffer_p.h> |
27 | #include <private/qtriangulatingstroker_p.h> |
28 | |
29 | #include <private/qopenglextensions_p.h> |
30 | |
31 | #include <QOpenGLVertexArrayObject> |
32 | #include <QOpenGLBuffer> |
33 | |
34 | enum EngineMode { |
35 | ImageDrawingMode, |
36 | TextDrawingMode, |
37 | BrushDrawingMode, |
38 | ImageArrayDrawingMode, |
39 | ImageOpacityArrayDrawingMode |
40 | }; |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | #define GL_STENCIL_HIGH_BIT GLuint(0x80) |
45 | #define QT_UNKNOWN_TEXTURE_UNIT GLuint(-1) |
46 | #define QT_DEFAULT_TEXTURE_UNIT GLuint(0) |
47 | #define QT_BRUSH_TEXTURE_UNIT GLuint(0) |
48 | #define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit |
49 | #define QT_MASK_TEXTURE_UNIT GLuint(1) |
50 | #define QT_BACKGROUND_TEXTURE_UNIT GLuint(2) |
51 | |
52 | class QOpenGL2PaintEngineExPrivate; |
53 | |
54 | class QOpenGL2PaintEngineState : public QPainterState |
55 | { |
56 | public: |
57 | QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other); |
58 | QOpenGL2PaintEngineState(); |
59 | ~QOpenGL2PaintEngineState(); |
60 | |
61 | uint isNew : 1; |
62 | uint needsClipBufferClear : 1; |
63 | uint clipTestEnabled : 1; |
64 | uint canRestoreClip : 1; |
65 | uint matrixChanged : 1; |
66 | uint compositionModeChanged : 1; |
67 | uint opacityChanged : 1; |
68 | uint renderHintsChanged : 1; |
69 | uint clipChanged : 1; |
70 | uint currentClip : 8; |
71 | |
72 | QRect rectangleClip; |
73 | }; |
74 | |
75 | class Q_OPENGL_EXPORT QOpenGL2PaintEngineEx : public QPaintEngineEx |
76 | { |
77 | Q_DECLARE_PRIVATE(QOpenGL2PaintEngineEx) |
78 | public: |
79 | QOpenGL2PaintEngineEx(); |
80 | ~QOpenGL2PaintEngineEx(); |
81 | |
82 | bool begin(QPaintDevice *device) override; |
83 | void ensureActive(); |
84 | bool end() override; |
85 | |
86 | virtual void clipEnabledChanged() override; |
87 | virtual void penChanged() override; |
88 | virtual void brushChanged() override; |
89 | virtual void brushOriginChanged() override; |
90 | virtual void opacityChanged() override; |
91 | virtual void compositionModeChanged() override; |
92 | virtual void renderHintsChanged() override; |
93 | virtual void transformChanged() override; |
94 | |
95 | virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override; |
96 | virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
97 | QPainter::PixmapFragmentHints hints) override; |
98 | virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, |
99 | Qt::ImageConversionFlags flags = Qt::AutoColor) override; |
100 | virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override; |
101 | virtual void fill(const QVectorPath &path, const QBrush &brush) override; |
102 | virtual void stroke(const QVectorPath &path, const QPen &pen) override; |
103 | virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override; |
104 | |
105 | virtual void drawStaticTextItem(QStaticTextItem *textItem) override; |
106 | |
107 | bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr); |
108 | |
109 | Type type() const override { return OpenGL2; } |
110 | |
111 | virtual void setState(QPainterState *s) override; |
112 | virtual QPainterState *createState(QPainterState *orig) const override; |
113 | inline QOpenGL2PaintEngineState *state() { |
114 | return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
115 | } |
116 | inline const QOpenGL2PaintEngineState *state() const { |
117 | return static_cast<const QOpenGL2PaintEngineState *>(QPaintEngineEx::state()); |
118 | } |
119 | |
120 | void beginNativePainting() override; |
121 | void endNativePainting() override; |
122 | |
123 | void invalidateState(); |
124 | |
125 | void setRenderTextActive(bool); |
126 | |
127 | bool isNativePaintingActive() const; |
128 | bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; } |
129 | bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override; |
130 | |
131 | private: |
132 | Q_DISABLE_COPY_MOVE(QOpenGL2PaintEngineEx) |
133 | |
134 | friend class QOpenGLEngineShaderManager; |
135 | }; |
136 | |
137 | // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's |
138 | // all the GL2 engine uses: |
139 | #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 |
140 | |
141 | class QOpenGL2PaintEngineExPrivate : public QPaintEngineExPrivate |
142 | { |
143 | Q_DECLARE_PUBLIC(QOpenGL2PaintEngineEx) |
144 | public: |
145 | enum StencilFillMode { |
146 | OddEvenFillMode, |
147 | WindingFillMode, |
148 | TriStripStrokeFillMode |
149 | }; |
150 | |
151 | QOpenGL2PaintEngineExPrivate(QOpenGL2PaintEngineEx *q_ptr) : |
152 | q(q_ptr), |
153 | shaderManager(nullptr), |
154 | width(0), height(0), |
155 | ctx(nullptr), |
156 | useSystemClip(true), |
157 | elementIndicesVBOId(0), |
158 | opacityArray(0), |
159 | snapToPixelGrid(false), |
160 | nativePaintingActive(false), |
161 | inverseScale(1), |
162 | lastTextureUnitUsed(QT_UNKNOWN_TEXTURE_UNIT), |
163 | vertexBuffer(QOpenGLBuffer::VertexBuffer), |
164 | texCoordBuffer(QOpenGLBuffer::VertexBuffer), |
165 | opacityBuffer(QOpenGLBuffer::VertexBuffer), |
166 | indexBuffer(QOpenGLBuffer::IndexBuffer) |
167 | { } |
168 | |
169 | ~QOpenGL2PaintEngineExPrivate(); |
170 | |
171 | void updateBrushTexture(); |
172 | void updateBrushUniforms(); |
173 | void updateMatrix(); |
174 | void updateCompositionMode(); |
175 | |
176 | enum TextureUpdateMode { UpdateIfNeeded, ForceUpdate }; |
177 | template<typename T> |
178 | void updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode = UpdateIfNeeded); |
179 | template<typename T> |
180 | GLuint bindTexture(const T &texture, bool *newTextureCreated); |
181 | void activateTextureUnit(GLenum textureUnit); |
182 | |
183 | void resetGLState(); |
184 | |
185 | // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points, |
186 | // however writeClip can also be thought of as en entry point as it does similar things. |
187 | void fill(const QVectorPath &path); |
188 | void stroke(const QVectorPath &path, const QPen &pen); |
189 | void drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); |
190 | void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
191 | QPainter::PixmapFragmentHints hints); |
192 | void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem); |
193 | |
194 | // Calls glVertexAttributePointer if the pointer has changed |
195 | inline void uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count); |
196 | inline bool uploadIndexData(const void *data, GLenum indexValueType, GLuint count); |
197 | |
198 | // draws whatever is in the vertex array: |
199 | void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); |
200 | void drawVertexArrays(QOpenGL2PEXVertexArray &vertexArray, GLenum primitive) { |
201 | drawVertexArrays(data: (const float *) vertexArray.data(), stops: vertexArray.stops(), stopCount: vertexArray.stopCount(), primitive); |
202 | } |
203 | |
204 | // Composites the bounding rect onto dest buffer: |
205 | void composite(const QOpenGLRect& boundingRect); |
206 | |
207 | // Calls drawVertexArrays to render into stencil buffer: |
208 | void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QOpenGLRect &bounds, StencilFillMode mode); |
209 | void fillStencilWithVertexArray(QOpenGL2PEXVertexArray& vertexArray, bool useWindingFill) { |
210 | fillStencilWithVertexArray(data: (const float *) vertexArray.data(), count: 0, stops: vertexArray.stops(), stopCount: vertexArray.stopCount(), |
211 | bounds: vertexArray.boundingRect(), |
212 | mode: useWindingFill ? WindingFillMode : OddEvenFillMode); |
213 | } |
214 | |
215 | void setBrush(const QBrush& brush); |
216 | void transferMode(EngineMode newMode); |
217 | bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed |
218 | bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache); |
219 | inline void useSimpleShader(); |
220 | inline GLuint location(const QOpenGLEngineShaderManager::Uniform uniform) { |
221 | return shaderManager->getUniformLocation(id: uniform); |
222 | } |
223 | |
224 | void clearClip(uint value); |
225 | void writeClip(const QVectorPath &path, uint value); |
226 | void resetClipIfNeeded(); |
227 | |
228 | void updateClipScissorTest(); |
229 | void setScissor(const QRect &rect); |
230 | void regenerateClip(); |
231 | void systemStateChanged() override; |
232 | |
233 | void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); |
234 | void syncGlState(); |
235 | |
236 | static QOpenGLEngineShaderManager* shaderManagerForEngine(QOpenGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } |
237 | static QOpenGL2PaintEngineExPrivate *getData(QOpenGL2PaintEngineEx *engine) { return engine->d_func(); } |
238 | static void cleanupVectorPath(QPaintEngineEx *engine, void *data); |
239 | |
240 | QOpenGLExtensions funcs; |
241 | |
242 | QOpenGL2PaintEngineEx* q; |
243 | QOpenGLEngineShaderManager* shaderManager; |
244 | QOpenGLPaintDevice* device; |
245 | int width, height; |
246 | QOpenGLContext *ctx; |
247 | EngineMode mode; |
248 | QFontEngine::GlyphFormat glyphCacheFormat; |
249 | |
250 | bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; |
251 | |
252 | // Dirty flags |
253 | bool matrixDirty; // Implies matrix uniforms are also dirty |
254 | bool compositionModeDirty; |
255 | bool brushTextureDirty; |
256 | bool brushUniformsDirty; |
257 | bool opacityUniformDirty; |
258 | bool matrixUniformDirty; |
259 | |
260 | bool stencilClean; // Has the stencil not been used for clipping so far? |
261 | bool useSystemClip; |
262 | QRegion dirtyStencilRegion; |
263 | QRect currentScissorBounds; |
264 | uint maxClip; |
265 | |
266 | QBrush currentBrush; // May not be the state's brush! |
267 | const QBrush noBrush; |
268 | |
269 | QImage currentBrushImage; |
270 | |
271 | QOpenGL2PEXVertexArray vertexCoordinateArray; |
272 | QOpenGL2PEXVertexArray textureCoordinateArray; |
273 | QList<GLushort> elementIndices; |
274 | GLuint elementIndicesVBOId; |
275 | QDataBuffer<GLfloat> opacityArray; |
276 | GLfloat staticVertexCoordinateArray[8]; |
277 | GLfloat staticTextureCoordinateArray[8]; |
278 | |
279 | bool snapToPixelGrid; |
280 | bool nativePaintingActive; |
281 | GLfloat pmvMatrix[3][3]; |
282 | GLfloat inverseScale; |
283 | |
284 | GLenum lastTextureUnitUsed; |
285 | GLuint lastTextureUsed; |
286 | |
287 | QOpenGLVertexArrayObject vao; |
288 | QOpenGLBuffer vertexBuffer; |
289 | QOpenGLBuffer texCoordBuffer; |
290 | QOpenGLBuffer opacityBuffer; |
291 | QOpenGLBuffer indexBuffer; |
292 | |
293 | bool needsSync; |
294 | bool multisamplingAlwaysEnabled; |
295 | |
296 | QTriangulatingStroker stroker; |
297 | QDashedStrokeProcessor dasher; |
298 | |
299 | QVarLengthArray<GLuint, 8> unusedVBOSToClean; |
300 | QVarLengthArray<GLuint, 8> unusedIBOSToClean; |
301 | |
302 | const GLfloat *vertexAttribPointers[3]; |
303 | }; |
304 | |
305 | |
306 | void QOpenGL2PaintEngineExPrivate::uploadData(unsigned int arrayIndex, const GLfloat *data, GLuint count) |
307 | { |
308 | Q_ASSERT(arrayIndex < 3); |
309 | |
310 | if (arrayIndex == QT_VERTEX_COORDS_ATTR) { |
311 | vertexBuffer.bind(); |
312 | vertexBuffer.allocate(data, count: count * sizeof(float)); |
313 | } |
314 | if (arrayIndex == QT_TEXTURE_COORDS_ATTR) { |
315 | texCoordBuffer.bind(); |
316 | texCoordBuffer.allocate(data, count: count * sizeof(float)); |
317 | } |
318 | if (arrayIndex == QT_OPACITY_ATTR) { |
319 | opacityBuffer.bind(); |
320 | opacityBuffer.allocate(data, count: count * sizeof(float)); |
321 | |
322 | funcs.glVertexAttribPointer(indx: arrayIndex, size: 1, GL_FLOAT, GL_FALSE, stride: 0, ptr: nullptr); |
323 | } else { |
324 | funcs.glVertexAttribPointer(indx: arrayIndex, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: nullptr); |
325 | } |
326 | } |
327 | |
328 | bool QOpenGL2PaintEngineExPrivate::uploadIndexData(const void *data, GLenum indexValueType, GLuint count) |
329 | { |
330 | Q_ASSERT(indexValueType == GL_UNSIGNED_SHORT || indexValueType == GL_UNSIGNED_INT); |
331 | indexBuffer.bind(); |
332 | indexBuffer.allocate( |
333 | data, |
334 | count: count * (indexValueType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32))); |
335 | return true; |
336 | } |
337 | |
338 | QT_END_NAMESPACE |
339 | |
340 | #endif |
341 | |