1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). |
2 | // Copyright (C) 2020 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #include "qopengltexture.h" |
6 | #include "qopengltexture_p.h" |
7 | #include "qopengltexturehelper_p.h" |
8 | #include "qopenglfunctions.h" |
9 | #include <QtGui/qcolor.h> |
10 | #include <QtGui/qopenglcontext.h> |
11 | #include <QtCore/qdebug.h> |
12 | #include <private/qobject_p.h> |
13 | #include <private/qopenglcontext_p.h> |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | //this is to work around GL_TEXTURE_WRAP_R_OES which also has 0x8072 as value |
18 | #if !defined(GL_TEXTURE_WRAP_R) |
19 | #define GL_TEXTURE_WRAP_R 0x8072 |
20 | #endif |
21 | |
22 | QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget, |
23 | QOpenGLTexture *qq) |
24 | : q_ptr(qq), |
25 | context(nullptr), |
26 | target(textureTarget), |
27 | textureId(0), |
28 | format(QOpenGLTexture::NoFormat), |
29 | formatClass(QOpenGLTexture::NoFormatClass), |
30 | requestedMipLevels(1), |
31 | mipLevels(-1), |
32 | layers(1), |
33 | faces(1), |
34 | samples(0), |
35 | fixedSamplePositions(true), |
36 | baseLevel(0), |
37 | maxLevel(1000), |
38 | depthStencilMode(QOpenGLTexture::DepthMode), |
39 | comparisonFunction(QOpenGLTexture::CompareLessEqual), |
40 | comparisonMode(QOpenGLTexture::CompareNone), |
41 | minFilter(QOpenGLTexture::Nearest), |
42 | magFilter(QOpenGLTexture::Nearest), |
43 | maxAnisotropy(1.0f), |
44 | minLevelOfDetail(-1000.0f), |
45 | maxLevelOfDetail(1000.0f), |
46 | levelOfDetailBias(0.0f), |
47 | textureView(false), |
48 | autoGenerateMipMaps(true), |
49 | storageAllocated(false), |
50 | texFuncs(nullptr), |
51 | functions(nullptr) |
52 | { |
53 | dimensions[0] = dimensions[1] = dimensions[2] = 1; |
54 | |
55 | switch (target) { |
56 | case QOpenGLTexture::Target1D: |
57 | bindingTarget = QOpenGLTexture::BindingTarget1D; |
58 | break; |
59 | case QOpenGLTexture::Target1DArray: |
60 | bindingTarget = QOpenGLTexture::BindingTarget1DArray; |
61 | break; |
62 | case QOpenGLTexture::Target2D: |
63 | bindingTarget = QOpenGLTexture::BindingTarget2D; |
64 | break; |
65 | case QOpenGLTexture::Target2DArray: |
66 | bindingTarget = QOpenGLTexture::BindingTarget2DArray; |
67 | break; |
68 | case QOpenGLTexture::Target3D: |
69 | bindingTarget = QOpenGLTexture::BindingTarget3D; |
70 | break; |
71 | case QOpenGLTexture::TargetCubeMap: |
72 | bindingTarget = QOpenGLTexture::BindingTargetCubeMap; |
73 | faces = 6; |
74 | break; |
75 | case QOpenGLTexture::TargetCubeMapArray: |
76 | bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray; |
77 | faces = 6; |
78 | break; |
79 | case QOpenGLTexture::Target2DMultisample: |
80 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisample; |
81 | break; |
82 | case QOpenGLTexture::Target2DMultisampleArray: |
83 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisampleArray; |
84 | break; |
85 | case QOpenGLTexture::TargetRectangle: |
86 | bindingTarget = QOpenGLTexture::BindingTargetRectangle; |
87 | break; |
88 | case QOpenGLTexture::TargetBuffer: |
89 | bindingTarget = QOpenGLTexture::BindingTargetBuffer; |
90 | break; |
91 | } |
92 | |
93 | swizzleMask[0] = QOpenGLTexture::RedValue; |
94 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
95 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
96 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
97 | |
98 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
99 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
100 | } |
101 | |
102 | QOpenGLTexturePrivate::~QOpenGLTexturePrivate() |
103 | { |
104 | destroy(); |
105 | } |
106 | |
107 | void QOpenGLTexturePrivate::initializeOpenGLFunctions() |
108 | { |
109 | // If we already have a functions object, there is nothing to do |
110 | if (texFuncs) |
111 | return; |
112 | |
113 | // See if the context already has a suitable resource we can use. |
114 | // If not create a functions object and add it to the context in case |
115 | // others wish to use it too |
116 | texFuncs = context->textureFunctions(); |
117 | if (!texFuncs) { |
118 | texFuncs = new QOpenGLTextureHelper(context); |
119 | auto *funcs = texFuncs; // lets us capture by pointer value below |
120 | context->setTextureFunctions(textureFuncs: funcs, destroyCallback: [funcs] { delete funcs; }); |
121 | } |
122 | } |
123 | |
124 | bool QOpenGLTexturePrivate::create() |
125 | { |
126 | if (textureId != 0) |
127 | return true; |
128 | |
129 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
130 | if (!ctx) { |
131 | qWarning(msg: "Requires a valid current OpenGL context.\n" |
132 | "Texture has not been created" ); |
133 | return false; |
134 | } |
135 | context = ctx; |
136 | functions = ctx->functions(); |
137 | |
138 | // Resolve any functions we will need based upon context version and create the texture |
139 | initializeOpenGLFunctions(); |
140 | |
141 | // What features do we have? |
142 | QOpenGLTexture::Feature feature = QOpenGLTexture::ImmutableStorage; |
143 | while (feature != QOpenGLTexture::MaxFeatureFlag) { |
144 | if (QOpenGLTexture::hasFeature(feature)) |
145 | features |= feature; |
146 | feature = static_cast<QOpenGLTexture::Feature>(feature << 1); |
147 | } |
148 | |
149 | functions->glGenTextures(n: 1, textures: &textureId); |
150 | return textureId != 0; |
151 | } |
152 | |
153 | void QOpenGLTexturePrivate::destroy() |
154 | { |
155 | if (!textureId) { |
156 | // not created or already destroyed |
157 | return; |
158 | } |
159 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
160 | if (!currentContext) { |
161 | qWarning(msg: "QOpenGLTexturePrivate::destroy() called without a current context.\n" |
162 | "Texture has not been destroyed" ); |
163 | return; |
164 | } |
165 | if (!QOpenGLContext::areSharing(first: currentContext, second: context)) { |
166 | |
167 | qWarning(msg: "QOpenGLTexturePrivate::destroy() called but texture context %p" |
168 | " is not shared with current context %p.\n" |
169 | "Texture has not been destroyed" , |
170 | static_cast<const void *>(context), |
171 | static_cast<const void *>(currentContext)); |
172 | return; |
173 | } |
174 | |
175 | functions->glDeleteTextures(n: 1, textures: &textureId); |
176 | |
177 | context = nullptr; |
178 | functions = nullptr; |
179 | textureId = 0; |
180 | format = QOpenGLTexture::NoFormat; |
181 | formatClass = QOpenGLTexture::NoFormatClass; |
182 | requestedMipLevels = 1; |
183 | mipLevels = -1; |
184 | layers = 1; |
185 | faces = 1; |
186 | samples = 0; |
187 | fixedSamplePositions = true, |
188 | baseLevel = 0; |
189 | maxLevel = 1000; |
190 | depthStencilMode = QOpenGLTexture::DepthMode; |
191 | minFilter = QOpenGLTexture::Nearest; |
192 | magFilter = QOpenGLTexture::Nearest; |
193 | maxAnisotropy = 1.0f; |
194 | minLevelOfDetail = -1000.0f; |
195 | maxLevelOfDetail = 1000.0f; |
196 | levelOfDetailBias = 0.0f; |
197 | textureView = false; |
198 | autoGenerateMipMaps = true; |
199 | storageAllocated = false; |
200 | texFuncs = nullptr; |
201 | |
202 | swizzleMask[0] = QOpenGLTexture::RedValue; |
203 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
204 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
205 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
206 | |
207 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
208 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
209 | } |
210 | |
211 | void QOpenGLTexturePrivate::bind() |
212 | { |
213 | functions->glBindTexture(target, texture: textureId); |
214 | } |
215 | |
216 | void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset) |
217 | { |
218 | GLint oldTextureUnit = 0; |
219 | if (reset == QOpenGLTexture::ResetTextureUnit) |
220 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
221 | |
222 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
223 | functions->glBindTexture(target, texture: textureId); |
224 | |
225 | if (reset == QOpenGLTexture::ResetTextureUnit) |
226 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
227 | } |
228 | |
229 | void QOpenGLTexturePrivate::release() |
230 | { |
231 | functions->glBindTexture(target, texture: 0); |
232 | } |
233 | |
234 | void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset) |
235 | { |
236 | GLint oldTextureUnit = 0; |
237 | if (reset == QOpenGLTexture::ResetTextureUnit) |
238 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
239 | |
240 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
241 | functions->glBindTexture(target, texture: 0); |
242 | |
243 | if (reset == QOpenGLTexture::ResetTextureUnit) |
244 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
245 | } |
246 | |
247 | bool QOpenGLTexturePrivate::isBound() const |
248 | { |
249 | GLint boundTextureId = 0; |
250 | functions->glGetIntegerv(pname: bindingTarget, params: &boundTextureId); |
251 | return (static_cast<GLuint>(boundTextureId) == textureId); |
252 | } |
253 | |
254 | bool QOpenGLTexturePrivate::isBound(uint unit) const |
255 | { |
256 | GLint oldTextureUnit = 0; |
257 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
258 | |
259 | GLint boundTextureId = 0; |
260 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
261 | functions->glGetIntegerv(pname: bindingTarget, params: &boundTextureId); |
262 | bool result = (static_cast<GLuint>(boundTextureId) == textureId); |
263 | |
264 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
265 | return result; |
266 | } |
267 | |
268 | int QOpenGLTexturePrivate::evaluateMipLevels() const |
269 | { |
270 | switch (target) { |
271 | case QOpenGLTexture::Target1D: |
272 | case QOpenGLTexture::Target1DArray: |
273 | case QOpenGLTexture::Target2D: |
274 | case QOpenGLTexture::Target2DArray: |
275 | case QOpenGLTexture::Target3D: |
276 | case QOpenGLTexture::TargetCubeMap: |
277 | case QOpenGLTexture::TargetCubeMapArray: |
278 | return qMin(a: maximumMipLevelCount(), b: qMax(a: 1, b: requestedMipLevels)); |
279 | |
280 | case QOpenGLTexture::TargetRectangle: |
281 | case QOpenGLTexture::Target2DMultisample: |
282 | case QOpenGLTexture::Target2DMultisampleArray: |
283 | case QOpenGLTexture::TargetBuffer: |
284 | default: |
285 | return 1; |
286 | } |
287 | } |
288 | |
289 | static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat) |
290 | { |
291 | switch (internalFormat) { |
292 | case QOpenGLTexture::NoFormat: |
293 | return false; |
294 | |
295 | case QOpenGLTexture::R8_UNorm: |
296 | case QOpenGLTexture::RG8_UNorm: |
297 | case QOpenGLTexture::RGB8_UNorm: |
298 | case QOpenGLTexture::RGBA8_UNorm: |
299 | case QOpenGLTexture::R16_UNorm: |
300 | case QOpenGLTexture::RG16_UNorm: |
301 | case QOpenGLTexture::RGB16_UNorm: |
302 | case QOpenGLTexture::RGBA16_UNorm: |
303 | case QOpenGLTexture::R8_SNorm: |
304 | case QOpenGLTexture::RG8_SNorm: |
305 | case QOpenGLTexture::RGB8_SNorm: |
306 | case QOpenGLTexture::RGBA8_SNorm: |
307 | case QOpenGLTexture::R16_SNorm: |
308 | case QOpenGLTexture::RG16_SNorm: |
309 | case QOpenGLTexture::RGB16_SNorm: |
310 | case QOpenGLTexture::RGBA16_SNorm: |
311 | case QOpenGLTexture::R8U: |
312 | case QOpenGLTexture::RG8U: |
313 | case QOpenGLTexture::RGB8U: |
314 | case QOpenGLTexture::RGBA8U: |
315 | case QOpenGLTexture::R16U: |
316 | case QOpenGLTexture::RG16U: |
317 | case QOpenGLTexture::RGB16U: |
318 | case QOpenGLTexture::RGBA16U: |
319 | case QOpenGLTexture::R32U: |
320 | case QOpenGLTexture::RG32U: |
321 | case QOpenGLTexture::RGB32U: |
322 | case QOpenGLTexture::RGBA32U: |
323 | case QOpenGLTexture::R8I: |
324 | case QOpenGLTexture::RG8I: |
325 | case QOpenGLTexture::RGB8I: |
326 | case QOpenGLTexture::RGBA8I: |
327 | case QOpenGLTexture::R16I: |
328 | case QOpenGLTexture::RG16I: |
329 | case QOpenGLTexture::RGB16I: |
330 | case QOpenGLTexture::RGBA16I: |
331 | case QOpenGLTexture::R32I: |
332 | case QOpenGLTexture::RG32I: |
333 | case QOpenGLTexture::RGB32I: |
334 | case QOpenGLTexture::RGBA32I: |
335 | case QOpenGLTexture::R16F: |
336 | case QOpenGLTexture::RG16F: |
337 | case QOpenGLTexture::RGB16F: |
338 | case QOpenGLTexture::RGBA16F: |
339 | case QOpenGLTexture::R32F: |
340 | case QOpenGLTexture::RG32F: |
341 | case QOpenGLTexture::RGB32F: |
342 | case QOpenGLTexture::RGBA32F: |
343 | case QOpenGLTexture::RGB9E5: |
344 | case QOpenGLTexture::RG11B10F: |
345 | case QOpenGLTexture::RG3B2: |
346 | case QOpenGLTexture::R5G6B5: |
347 | case QOpenGLTexture::RGB5A1: |
348 | case QOpenGLTexture::RGBA4: |
349 | case QOpenGLTexture::RGB10A2: |
350 | |
351 | case QOpenGLTexture::D16: |
352 | case QOpenGLTexture::D24: |
353 | case QOpenGLTexture::D32: |
354 | case QOpenGLTexture::D32F: |
355 | |
356 | case QOpenGLTexture::D24S8: |
357 | case QOpenGLTexture::D32FS8X24: |
358 | |
359 | case QOpenGLTexture::S8: |
360 | |
361 | case QOpenGLTexture::RGB_DXT1: |
362 | case QOpenGLTexture::RGBA_DXT1: |
363 | case QOpenGLTexture::RGBA_DXT3: |
364 | case QOpenGLTexture::RGBA_DXT5: |
365 | case QOpenGLTexture::R_ATI1N_UNorm: |
366 | case QOpenGLTexture::R_ATI1N_SNorm: |
367 | case QOpenGLTexture::RG_ATI2N_UNorm: |
368 | case QOpenGLTexture::RG_ATI2N_SNorm: |
369 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
370 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
371 | case QOpenGLTexture::RGB_BP_UNorm: |
372 | case QOpenGLTexture::SRGB8: |
373 | case QOpenGLTexture::SRGB8_Alpha8: |
374 | case QOpenGLTexture::SRGB_DXT1: |
375 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
376 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
377 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
378 | case QOpenGLTexture::SRGB_BP_UNorm: |
379 | case QOpenGLTexture::R11_EAC_UNorm: |
380 | case QOpenGLTexture::R11_EAC_SNorm: |
381 | case QOpenGLTexture::RG11_EAC_UNorm: |
382 | case QOpenGLTexture::RG11_EAC_SNorm: |
383 | case QOpenGLTexture::RGB8_ETC2: |
384 | case QOpenGLTexture::SRGB8_ETC2: |
385 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
386 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
387 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
388 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
389 | case QOpenGLTexture::RGBA_ASTC_4x4: |
390 | case QOpenGLTexture::RGBA_ASTC_5x4: |
391 | case QOpenGLTexture::RGBA_ASTC_5x5: |
392 | case QOpenGLTexture::RGBA_ASTC_6x5: |
393 | case QOpenGLTexture::RGBA_ASTC_6x6: |
394 | case QOpenGLTexture::RGBA_ASTC_8x5: |
395 | case QOpenGLTexture::RGBA_ASTC_8x6: |
396 | case QOpenGLTexture::RGBA_ASTC_8x8: |
397 | case QOpenGLTexture::RGBA_ASTC_10x5: |
398 | case QOpenGLTexture::RGBA_ASTC_10x6: |
399 | case QOpenGLTexture::RGBA_ASTC_10x8: |
400 | case QOpenGLTexture::RGBA_ASTC_10x10: |
401 | case QOpenGLTexture::RGBA_ASTC_12x10: |
402 | case QOpenGLTexture::RGBA_ASTC_12x12: |
403 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
404 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
405 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
406 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
407 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
408 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
409 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
410 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
411 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
412 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
413 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
414 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
415 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
416 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
417 | return true; |
418 | |
419 | case QOpenGLTexture::RGB8_ETC1: |
420 | return false; |
421 | |
422 | case QOpenGLTexture::DepthFormat: |
423 | case QOpenGLTexture::AlphaFormat: |
424 | |
425 | case QOpenGLTexture::RGBFormat: |
426 | case QOpenGLTexture::RGBAFormat: |
427 | |
428 | case QOpenGLTexture::LuminanceFormat: |
429 | |
430 | case QOpenGLTexture::LuminanceAlphaFormat: |
431 | return false; |
432 | } |
433 | |
434 | Q_UNREACHABLE_RETURN(false); |
435 | } |
436 | |
437 | static bool isTextureTargetMultisample(QOpenGLTexture::Target target) |
438 | { |
439 | switch (target) { |
440 | case QOpenGLTexture::Target1D: |
441 | case QOpenGLTexture::Target1DArray: |
442 | case QOpenGLTexture::Target2D: |
443 | case QOpenGLTexture::Target2DArray: |
444 | case QOpenGLTexture::Target3D: |
445 | case QOpenGLTexture::TargetCubeMap: |
446 | case QOpenGLTexture::TargetCubeMapArray: |
447 | return false; |
448 | |
449 | case QOpenGLTexture::Target2DMultisample: |
450 | case QOpenGLTexture::Target2DMultisampleArray: |
451 | return true; |
452 | |
453 | case QOpenGLTexture::TargetRectangle: |
454 | case QOpenGLTexture::TargetBuffer: |
455 | return false; |
456 | } |
457 | |
458 | Q_UNREACHABLE_RETURN(false); |
459 | } |
460 | |
461 | bool QOpenGLTexturePrivate::isUsingImmutableStorage() const |
462 | { |
463 | // Use immutable storage whenever possible, falling back to mutable |
464 | // Note that if multisample textures are not supported at all, we'll still fail into |
465 | // the mutable storage allocation |
466 | return isSizedTextureFormat(internalFormat: format) |
467 | && (isTextureTargetMultisample(target) |
468 | ? features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage) |
469 | : features.testFlag(flag: QOpenGLTexture::ImmutableStorage)); |
470 | } |
471 | |
472 | void QOpenGLTexturePrivate::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
473 | { |
474 | // Resolve the actual number of mipmap levels we can use |
475 | mipLevels = evaluateMipLevels(); |
476 | |
477 | if (isUsingImmutableStorage()) |
478 | allocateImmutableStorage(); |
479 | else |
480 | allocateMutableStorage(pixelFormat, pixelType); |
481 | } |
482 | |
483 | static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
484 | { |
485 | switch (internalFormat) { |
486 | case QOpenGLTexture::NoFormat: |
487 | return QOpenGLTexture::NoSourceFormat; |
488 | |
489 | case QOpenGLTexture::R8_UNorm: |
490 | return QOpenGLTexture::Red; |
491 | |
492 | case QOpenGLTexture::RG8_UNorm: |
493 | return QOpenGLTexture::RG; |
494 | |
495 | case QOpenGLTexture::RGB8_UNorm: |
496 | return QOpenGLTexture::RGB; |
497 | |
498 | case QOpenGLTexture::RGBA8_UNorm: |
499 | return QOpenGLTexture::RGBA; |
500 | |
501 | case QOpenGLTexture::R16_UNorm: |
502 | return QOpenGLTexture::Red; |
503 | |
504 | case QOpenGLTexture::RG16_UNorm: |
505 | return QOpenGLTexture::RG; |
506 | |
507 | case QOpenGLTexture::RGB16_UNorm: |
508 | return QOpenGLTexture::RGB; |
509 | |
510 | case QOpenGLTexture::RGBA16_UNorm: |
511 | return QOpenGLTexture::RGBA; |
512 | |
513 | case QOpenGLTexture::R8_SNorm: |
514 | return QOpenGLTexture::Red; |
515 | |
516 | case QOpenGLTexture::RG8_SNorm: |
517 | return QOpenGLTexture::RG; |
518 | |
519 | case QOpenGLTexture::RGB8_SNorm: |
520 | return QOpenGLTexture::RGB; |
521 | |
522 | case QOpenGLTexture::RGBA8_SNorm: |
523 | return QOpenGLTexture::RGBA; |
524 | |
525 | case QOpenGLTexture::R16_SNorm: |
526 | return QOpenGLTexture::Red; |
527 | |
528 | case QOpenGLTexture::RG16_SNorm: |
529 | return QOpenGLTexture::RG; |
530 | |
531 | case QOpenGLTexture::RGB16_SNorm: |
532 | return QOpenGLTexture::RGB; |
533 | |
534 | case QOpenGLTexture::RGBA16_SNorm: |
535 | return QOpenGLTexture::RGBA; |
536 | |
537 | case QOpenGLTexture::R8U: |
538 | return QOpenGLTexture::Red_Integer; |
539 | |
540 | case QOpenGLTexture::RG8U: |
541 | return QOpenGLTexture::RG_Integer; |
542 | |
543 | case QOpenGLTexture::RGB8U: |
544 | return QOpenGLTexture::RGB_Integer; |
545 | |
546 | case QOpenGLTexture::RGBA8U: |
547 | return QOpenGLTexture::RGBA_Integer; |
548 | |
549 | case QOpenGLTexture::R16U: |
550 | return QOpenGLTexture::Red_Integer; |
551 | |
552 | case QOpenGLTexture::RG16U: |
553 | return QOpenGLTexture::RG_Integer; |
554 | |
555 | case QOpenGLTexture::RGB16U: |
556 | return QOpenGLTexture::RGB_Integer; |
557 | |
558 | case QOpenGLTexture::RGBA16U: |
559 | return QOpenGLTexture::RGBA_Integer; |
560 | |
561 | case QOpenGLTexture::R32U: |
562 | return QOpenGLTexture::Red_Integer; |
563 | |
564 | case QOpenGLTexture::RG32U: |
565 | return QOpenGLTexture::RG_Integer; |
566 | |
567 | case QOpenGLTexture::RGB32U: |
568 | return QOpenGLTexture::RGB_Integer; |
569 | |
570 | case QOpenGLTexture::RGBA32U: |
571 | return QOpenGLTexture::RGBA_Integer; |
572 | |
573 | case QOpenGLTexture::R8I: |
574 | return QOpenGLTexture::Red_Integer; |
575 | |
576 | case QOpenGLTexture::RG8I: |
577 | return QOpenGLTexture::RG_Integer; |
578 | |
579 | case QOpenGLTexture::RGB8I: |
580 | return QOpenGLTexture::RGB_Integer; |
581 | |
582 | case QOpenGLTexture::RGBA8I: |
583 | return QOpenGLTexture::RGBA_Integer; |
584 | |
585 | case QOpenGLTexture::R16I: |
586 | return QOpenGLTexture::Red_Integer; |
587 | |
588 | case QOpenGLTexture::RG16I: |
589 | return QOpenGLTexture::RG_Integer; |
590 | |
591 | case QOpenGLTexture::RGB16I: |
592 | return QOpenGLTexture::RGB_Integer; |
593 | |
594 | case QOpenGLTexture::RGBA16I: |
595 | return QOpenGLTexture::RGBA_Integer; |
596 | |
597 | case QOpenGLTexture::R32I: |
598 | return QOpenGLTexture::Red_Integer; |
599 | |
600 | case QOpenGLTexture::RG32I: |
601 | return QOpenGLTexture::RG_Integer; |
602 | |
603 | case QOpenGLTexture::RGB32I: |
604 | return QOpenGLTexture::RGB_Integer; |
605 | |
606 | case QOpenGLTexture::RGBA32I: |
607 | return QOpenGLTexture::RGBA_Integer; |
608 | |
609 | case QOpenGLTexture::R16F: |
610 | return QOpenGLTexture::Red; |
611 | |
612 | case QOpenGLTexture::RG16F: |
613 | return QOpenGLTexture::RG; |
614 | |
615 | case QOpenGLTexture::RGB16F: |
616 | return QOpenGLTexture::RGB; |
617 | |
618 | case QOpenGLTexture::RGBA16F: |
619 | return QOpenGLTexture::RGBA; |
620 | |
621 | case QOpenGLTexture::R32F: |
622 | return QOpenGLTexture::Red; |
623 | |
624 | case QOpenGLTexture::RG32F: |
625 | return QOpenGLTexture::RG; |
626 | |
627 | case QOpenGLTexture::RGB32F: |
628 | return QOpenGLTexture::RGB; |
629 | |
630 | case QOpenGLTexture::RGBA32F: |
631 | return QOpenGLTexture::RGBA; |
632 | |
633 | case QOpenGLTexture::RGB9E5: |
634 | return QOpenGLTexture::RGB; |
635 | |
636 | case QOpenGLTexture::RG11B10F: |
637 | return QOpenGLTexture::RGB; |
638 | |
639 | case QOpenGLTexture::RG3B2: |
640 | return QOpenGLTexture::RGB; |
641 | |
642 | case QOpenGLTexture::R5G6B5: |
643 | return QOpenGLTexture::RGB; |
644 | |
645 | case QOpenGLTexture::RGB5A1: |
646 | return QOpenGLTexture::RGBA; |
647 | |
648 | case QOpenGLTexture::RGBA4: |
649 | return QOpenGLTexture::RGBA; |
650 | |
651 | case QOpenGLTexture::RGB10A2: |
652 | return QOpenGLTexture::RGBA; |
653 | |
654 | case QOpenGLTexture::D16: |
655 | case QOpenGLTexture::D24: |
656 | case QOpenGLTexture::D32: |
657 | case QOpenGLTexture::D32F: |
658 | return QOpenGLTexture::Depth; |
659 | |
660 | case QOpenGLTexture::D24S8: |
661 | case QOpenGLTexture::D32FS8X24: |
662 | return QOpenGLTexture::DepthStencil; |
663 | |
664 | case QOpenGLTexture::S8: |
665 | return QOpenGLTexture::Stencil; |
666 | |
667 | case QOpenGLTexture::RGB_DXT1: |
668 | case QOpenGLTexture::RGBA_DXT1: |
669 | case QOpenGLTexture::RGBA_DXT3: |
670 | case QOpenGLTexture::RGBA_DXT5: |
671 | case QOpenGLTexture::R_ATI1N_UNorm: |
672 | case QOpenGLTexture::R_ATI1N_SNorm: |
673 | case QOpenGLTexture::RG_ATI2N_UNorm: |
674 | case QOpenGLTexture::RG_ATI2N_SNorm: |
675 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
676 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
677 | case QOpenGLTexture::RGB_BP_UNorm: |
678 | case QOpenGLTexture::SRGB8: |
679 | case QOpenGLTexture::SRGB8_Alpha8: |
680 | case QOpenGLTexture::SRGB_DXT1: |
681 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
682 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
683 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
684 | case QOpenGLTexture::SRGB_BP_UNorm: |
685 | case QOpenGLTexture::RGB8_ETC1: |
686 | return QOpenGLTexture::RGBA; |
687 | |
688 | case QOpenGLTexture::R11_EAC_UNorm: |
689 | case QOpenGLTexture::R11_EAC_SNorm: |
690 | return QOpenGLTexture::Red; |
691 | |
692 | case QOpenGLTexture::RG11_EAC_UNorm: |
693 | case QOpenGLTexture::RG11_EAC_SNorm: |
694 | return QOpenGLTexture::RG; |
695 | |
696 | case QOpenGLTexture::RGB8_ETC2: |
697 | case QOpenGLTexture::SRGB8_ETC2: |
698 | return QOpenGLTexture::RGB; |
699 | |
700 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
701 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
702 | return QOpenGLTexture::RGBA; |
703 | |
704 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
705 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
706 | return QOpenGLTexture::RGBA; |
707 | |
708 | case QOpenGLTexture::RGBA_ASTC_4x4: |
709 | case QOpenGLTexture::RGBA_ASTC_5x4: |
710 | case QOpenGLTexture::RGBA_ASTC_5x5: |
711 | case QOpenGLTexture::RGBA_ASTC_6x5: |
712 | case QOpenGLTexture::RGBA_ASTC_6x6: |
713 | case QOpenGLTexture::RGBA_ASTC_8x5: |
714 | case QOpenGLTexture::RGBA_ASTC_8x6: |
715 | case QOpenGLTexture::RGBA_ASTC_8x8: |
716 | case QOpenGLTexture::RGBA_ASTC_10x5: |
717 | case QOpenGLTexture::RGBA_ASTC_10x6: |
718 | case QOpenGLTexture::RGBA_ASTC_10x8: |
719 | case QOpenGLTexture::RGBA_ASTC_10x10: |
720 | case QOpenGLTexture::RGBA_ASTC_12x10: |
721 | case QOpenGLTexture::RGBA_ASTC_12x12: |
722 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
723 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
724 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
725 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
726 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
727 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
728 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
729 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
730 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
731 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
732 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
733 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
734 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
735 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
736 | return QOpenGLTexture::RGBA; |
737 | |
738 | case QOpenGLTexture::DepthFormat: |
739 | return QOpenGLTexture::Depth; |
740 | |
741 | case QOpenGLTexture::AlphaFormat: |
742 | return QOpenGLTexture::Alpha; |
743 | |
744 | case QOpenGLTexture::RGBFormat: |
745 | return QOpenGLTexture::RGB; |
746 | |
747 | case QOpenGLTexture::RGBAFormat: |
748 | return QOpenGLTexture::RGBA; |
749 | |
750 | case QOpenGLTexture::LuminanceFormat: |
751 | return QOpenGLTexture::Luminance; |
752 | |
753 | case QOpenGLTexture::LuminanceAlphaFormat: |
754 | return QOpenGLTexture::LuminanceAlpha; |
755 | } |
756 | |
757 | Q_UNREACHABLE_RETURN(QOpenGLTexture::NoSourceFormat); |
758 | } |
759 | |
760 | static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
761 | { |
762 | switch (internalFormat) { |
763 | case QOpenGLTexture::NoFormat: |
764 | return QOpenGLTexture::NoPixelType; |
765 | |
766 | case QOpenGLTexture::R8_UNorm: |
767 | case QOpenGLTexture::RG8_UNorm: |
768 | case QOpenGLTexture::RGB8_UNorm: |
769 | case QOpenGLTexture::RGBA8_UNorm: |
770 | case QOpenGLTexture::R16_UNorm: |
771 | case QOpenGLTexture::RG16_UNorm: |
772 | case QOpenGLTexture::RGB16_UNorm: |
773 | case QOpenGLTexture::RGBA16_UNorm: |
774 | return QOpenGLTexture::UInt8; |
775 | |
776 | case QOpenGLTexture::R8_SNorm: |
777 | case QOpenGLTexture::RG8_SNorm: |
778 | case QOpenGLTexture::RGB8_SNorm: |
779 | case QOpenGLTexture::RGBA8_SNorm: |
780 | case QOpenGLTexture::R16_SNorm: |
781 | case QOpenGLTexture::RG16_SNorm: |
782 | case QOpenGLTexture::RGB16_SNorm: |
783 | case QOpenGLTexture::RGBA16_SNorm: |
784 | return QOpenGLTexture::Int8; |
785 | |
786 | case QOpenGLTexture::R8U: |
787 | case QOpenGLTexture::RG8U: |
788 | case QOpenGLTexture::RGB8U: |
789 | case QOpenGLTexture::RGBA8U: |
790 | case QOpenGLTexture::R16U: |
791 | case QOpenGLTexture::RG16U: |
792 | case QOpenGLTexture::RGB16U: |
793 | case QOpenGLTexture::RGBA16U: |
794 | case QOpenGLTexture::R32U: |
795 | case QOpenGLTexture::RG32U: |
796 | case QOpenGLTexture::RGB32U: |
797 | case QOpenGLTexture::RGBA32U: |
798 | return QOpenGLTexture::UInt8; |
799 | |
800 | case QOpenGLTexture::R8I: |
801 | case QOpenGLTexture::RG8I: |
802 | case QOpenGLTexture::RGB8I: |
803 | case QOpenGLTexture::RGBA8I: |
804 | case QOpenGLTexture::R16I: |
805 | case QOpenGLTexture::RG16I: |
806 | case QOpenGLTexture::RGB16I: |
807 | case QOpenGLTexture::RGBA16I: |
808 | case QOpenGLTexture::R32I: |
809 | case QOpenGLTexture::RG32I: |
810 | case QOpenGLTexture::RGB32I: |
811 | case QOpenGLTexture::RGBA32I: |
812 | return QOpenGLTexture::Int8; |
813 | |
814 | case QOpenGLTexture::R16F: |
815 | case QOpenGLTexture::RG16F: |
816 | case QOpenGLTexture::RGB16F: |
817 | case QOpenGLTexture::RGBA16F: |
818 | return QOpenGLTexture::Float16; |
819 | |
820 | case QOpenGLTexture::R32F: |
821 | case QOpenGLTexture::RG32F: |
822 | case QOpenGLTexture::RGB32F: |
823 | case QOpenGLTexture::RGBA32F: |
824 | return QOpenGLTexture::Float32; |
825 | |
826 | case QOpenGLTexture::RGB9E5: |
827 | return QOpenGLTexture::UInt16_RGB5A1_Rev; |
828 | |
829 | case QOpenGLTexture::RG11B10F: |
830 | return QOpenGLTexture::UInt32_RG11B10F; |
831 | |
832 | case QOpenGLTexture::RG3B2: |
833 | return QOpenGLTexture::UInt8_RG3B2; |
834 | |
835 | case QOpenGLTexture::R5G6B5: |
836 | return QOpenGLTexture::UInt16_R5G6B5; |
837 | |
838 | case QOpenGLTexture::RGB5A1: |
839 | return QOpenGLTexture::UInt16_RGB5A1; |
840 | |
841 | case QOpenGLTexture::RGBA4: |
842 | return QOpenGLTexture::UInt16_RGBA4; |
843 | |
844 | case QOpenGLTexture::RGB10A2: |
845 | return QOpenGLTexture::UInt32_RGB10A2; |
846 | |
847 | case QOpenGLTexture::D16: |
848 | return QOpenGLTexture::UInt16; |
849 | |
850 | case QOpenGLTexture::D24: |
851 | case QOpenGLTexture::D32: |
852 | return QOpenGLTexture::UInt32; |
853 | |
854 | case QOpenGLTexture::D32F: |
855 | return QOpenGLTexture::Float32; |
856 | |
857 | case QOpenGLTexture::D24S8: |
858 | return QOpenGLTexture::UInt32_D24S8; |
859 | |
860 | case QOpenGLTexture::D32FS8X24: |
861 | return QOpenGLTexture::Float32_D32_UInt32_S8_X24; |
862 | |
863 | case QOpenGLTexture::S8: |
864 | return QOpenGLTexture::UInt8; |
865 | |
866 | case QOpenGLTexture::RGB_DXT1: |
867 | case QOpenGLTexture::RGBA_DXT1: |
868 | case QOpenGLTexture::RGBA_DXT3: |
869 | case QOpenGLTexture::RGBA_DXT5: |
870 | case QOpenGLTexture::R_ATI1N_UNorm: |
871 | case QOpenGLTexture::R_ATI1N_SNorm: |
872 | case QOpenGLTexture::RG_ATI2N_UNorm: |
873 | case QOpenGLTexture::RG_ATI2N_SNorm: |
874 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
875 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
876 | case QOpenGLTexture::RGB_BP_UNorm: |
877 | case QOpenGLTexture::SRGB8: |
878 | case QOpenGLTexture::SRGB8_Alpha8: |
879 | case QOpenGLTexture::SRGB_DXT1: |
880 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
881 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
882 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
883 | case QOpenGLTexture::SRGB_BP_UNorm: |
884 | case QOpenGLTexture::R11_EAC_UNorm: |
885 | case QOpenGLTexture::R11_EAC_SNorm: |
886 | case QOpenGLTexture::RG11_EAC_UNorm: |
887 | case QOpenGLTexture::RG11_EAC_SNorm: |
888 | case QOpenGLTexture::RGB8_ETC2: |
889 | case QOpenGLTexture::SRGB8_ETC2: |
890 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
891 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
892 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
893 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
894 | case QOpenGLTexture::RGB8_ETC1: |
895 | case QOpenGLTexture::RGBA_ASTC_4x4: |
896 | case QOpenGLTexture::RGBA_ASTC_5x4: |
897 | case QOpenGLTexture::RGBA_ASTC_5x5: |
898 | case QOpenGLTexture::RGBA_ASTC_6x5: |
899 | case QOpenGLTexture::RGBA_ASTC_6x6: |
900 | case QOpenGLTexture::RGBA_ASTC_8x5: |
901 | case QOpenGLTexture::RGBA_ASTC_8x6: |
902 | case QOpenGLTexture::RGBA_ASTC_8x8: |
903 | case QOpenGLTexture::RGBA_ASTC_10x5: |
904 | case QOpenGLTexture::RGBA_ASTC_10x6: |
905 | case QOpenGLTexture::RGBA_ASTC_10x8: |
906 | case QOpenGLTexture::RGBA_ASTC_10x10: |
907 | case QOpenGLTexture::RGBA_ASTC_12x10: |
908 | case QOpenGLTexture::RGBA_ASTC_12x12: |
909 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
910 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
911 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
912 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
913 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
914 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
915 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
916 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
917 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
918 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
919 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
920 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
921 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
922 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
923 | return QOpenGLTexture::UInt8; |
924 | |
925 | case QOpenGLTexture::DepthFormat: |
926 | return QOpenGLTexture::UInt32; |
927 | |
928 | case QOpenGLTexture::AlphaFormat: |
929 | case QOpenGLTexture::RGBFormat: |
930 | case QOpenGLTexture::RGBAFormat: |
931 | case QOpenGLTexture::LuminanceFormat: |
932 | case QOpenGLTexture::LuminanceAlphaFormat: |
933 | return QOpenGLTexture::UInt8; |
934 | } |
935 | |
936 | Q_UNREACHABLE_RETURN(QOpenGLTexture::NoPixelType); |
937 | } |
938 | |
939 | static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat) |
940 | { |
941 | switch (internalFormat) { |
942 | case QOpenGLTexture::NoFormat: |
943 | |
944 | case QOpenGLTexture::R8_UNorm: |
945 | case QOpenGLTexture::RG8_UNorm: |
946 | case QOpenGLTexture::RGB8_UNorm: |
947 | case QOpenGLTexture::RGBA8_UNorm: |
948 | case QOpenGLTexture::R16_UNorm: |
949 | case QOpenGLTexture::RG16_UNorm: |
950 | case QOpenGLTexture::RGB16_UNorm: |
951 | case QOpenGLTexture::RGBA16_UNorm: |
952 | case QOpenGLTexture::R8_SNorm: |
953 | case QOpenGLTexture::RG8_SNorm: |
954 | case QOpenGLTexture::RGB8_SNorm: |
955 | case QOpenGLTexture::RGBA8_SNorm: |
956 | case QOpenGLTexture::R16_SNorm: |
957 | case QOpenGLTexture::RG16_SNorm: |
958 | case QOpenGLTexture::RGB16_SNorm: |
959 | case QOpenGLTexture::RGBA16_SNorm: |
960 | case QOpenGLTexture::R8U: |
961 | case QOpenGLTexture::RG8U: |
962 | case QOpenGLTexture::RGB8U: |
963 | case QOpenGLTexture::RGBA8U: |
964 | case QOpenGLTexture::R16U: |
965 | case QOpenGLTexture::RG16U: |
966 | case QOpenGLTexture::RGB16U: |
967 | case QOpenGLTexture::RGBA16U: |
968 | case QOpenGLTexture::R32U: |
969 | case QOpenGLTexture::RG32U: |
970 | case QOpenGLTexture::RGB32U: |
971 | case QOpenGLTexture::RGBA32U: |
972 | case QOpenGLTexture::R8I: |
973 | case QOpenGLTexture::RG8I: |
974 | case QOpenGLTexture::RGB8I: |
975 | case QOpenGLTexture::RGBA8I: |
976 | case QOpenGLTexture::R16I: |
977 | case QOpenGLTexture::RG16I: |
978 | case QOpenGLTexture::RGB16I: |
979 | case QOpenGLTexture::RGBA16I: |
980 | case QOpenGLTexture::R32I: |
981 | case QOpenGLTexture::RG32I: |
982 | case QOpenGLTexture::RGB32I: |
983 | case QOpenGLTexture::RGBA32I: |
984 | case QOpenGLTexture::R16F: |
985 | case QOpenGLTexture::RG16F: |
986 | case QOpenGLTexture::RGB16F: |
987 | case QOpenGLTexture::RGBA16F: |
988 | case QOpenGLTexture::R32F: |
989 | case QOpenGLTexture::RG32F: |
990 | case QOpenGLTexture::RGB32F: |
991 | case QOpenGLTexture::RGBA32F: |
992 | case QOpenGLTexture::RGB9E5: |
993 | case QOpenGLTexture::RG11B10F: |
994 | case QOpenGLTexture::RG3B2: |
995 | case QOpenGLTexture::R5G6B5: |
996 | case QOpenGLTexture::RGB5A1: |
997 | case QOpenGLTexture::RGBA4: |
998 | case QOpenGLTexture::RGB10A2: |
999 | |
1000 | case QOpenGLTexture::D16: |
1001 | case QOpenGLTexture::D24: |
1002 | case QOpenGLTexture::D32: |
1003 | case QOpenGLTexture::D32F: |
1004 | |
1005 | case QOpenGLTexture::D24S8: |
1006 | case QOpenGLTexture::D32FS8X24: |
1007 | |
1008 | case QOpenGLTexture::S8: |
1009 | return false; |
1010 | |
1011 | case QOpenGLTexture::RGB_DXT1: |
1012 | case QOpenGLTexture::RGBA_DXT1: |
1013 | case QOpenGLTexture::RGBA_DXT3: |
1014 | case QOpenGLTexture::RGBA_DXT5: |
1015 | case QOpenGLTexture::R_ATI1N_UNorm: |
1016 | case QOpenGLTexture::R_ATI1N_SNorm: |
1017 | case QOpenGLTexture::RG_ATI2N_UNorm: |
1018 | case QOpenGLTexture::RG_ATI2N_SNorm: |
1019 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
1020 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
1021 | case QOpenGLTexture::RGB_BP_UNorm: |
1022 | case QOpenGLTexture::SRGB8: |
1023 | case QOpenGLTexture::SRGB8_Alpha8: |
1024 | case QOpenGLTexture::SRGB_DXT1: |
1025 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
1026 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
1027 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
1028 | case QOpenGLTexture::SRGB_BP_UNorm: |
1029 | case QOpenGLTexture::R11_EAC_UNorm: |
1030 | case QOpenGLTexture::R11_EAC_SNorm: |
1031 | case QOpenGLTexture::RG11_EAC_UNorm: |
1032 | case QOpenGLTexture::RG11_EAC_SNorm: |
1033 | case QOpenGLTexture::RGB8_ETC2: |
1034 | case QOpenGLTexture::SRGB8_ETC2: |
1035 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
1036 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
1037 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
1038 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
1039 | case QOpenGLTexture::RGB8_ETC1: |
1040 | case QOpenGLTexture::RGBA_ASTC_4x4: |
1041 | case QOpenGLTexture::RGBA_ASTC_5x4: |
1042 | case QOpenGLTexture::RGBA_ASTC_5x5: |
1043 | case QOpenGLTexture::RGBA_ASTC_6x5: |
1044 | case QOpenGLTexture::RGBA_ASTC_6x6: |
1045 | case QOpenGLTexture::RGBA_ASTC_8x5: |
1046 | case QOpenGLTexture::RGBA_ASTC_8x6: |
1047 | case QOpenGLTexture::RGBA_ASTC_8x8: |
1048 | case QOpenGLTexture::RGBA_ASTC_10x5: |
1049 | case QOpenGLTexture::RGBA_ASTC_10x6: |
1050 | case QOpenGLTexture::RGBA_ASTC_10x8: |
1051 | case QOpenGLTexture::RGBA_ASTC_10x10: |
1052 | case QOpenGLTexture::RGBA_ASTC_12x10: |
1053 | case QOpenGLTexture::RGBA_ASTC_12x12: |
1054 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
1055 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
1056 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
1057 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
1058 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
1059 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
1060 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
1061 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
1062 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
1063 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
1064 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
1065 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
1066 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
1067 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
1068 | return true; |
1069 | |
1070 | case QOpenGLTexture::DepthFormat: |
1071 | case QOpenGLTexture::AlphaFormat: |
1072 | case QOpenGLTexture::RGBFormat: |
1073 | case QOpenGLTexture::RGBAFormat: |
1074 | case QOpenGLTexture::LuminanceFormat: |
1075 | case QOpenGLTexture::LuminanceAlphaFormat: |
1076 | return false; |
1077 | } |
1078 | |
1079 | Q_UNREACHABLE_RETURN(false); |
1080 | } |
1081 | |
1082 | void QOpenGLTexturePrivate::allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
1083 | { |
1084 | // There is no way to allocate mutable storage for compressed textures in in |
1085 | // versions older than OpenGL 3.1 and OpenGL ES 3.0, because the older specs |
1086 | // do not mandate accepting null data pointers for glCompressedTexImage*D, |
1087 | // unlike glTexImage*D (which in turn does not accept compressed formats). |
1088 | if (isCompressedFormat(internalFormat: format)) { |
1089 | storageAllocated = true; |
1090 | return; |
1091 | } |
1092 | |
1093 | switch (target) { |
1094 | case QOpenGLTexture::TargetBuffer: |
1095 | // Buffer textures get their storage from an external OpenGL buffer |
1096 | qWarning(msg: "Buffer textures do not allocate storage" ); |
1097 | return; |
1098 | |
1099 | case QOpenGLTexture::Target1D: |
1100 | if (features.testFlag(flag: QOpenGLTexture::Texture1D)) { |
1101 | for (int level = 0; level < mipLevels; ++level) |
1102 | texFuncs->glTextureImage1D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1103 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1104 | border: 0, |
1105 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1106 | } else { |
1107 | qWarning(msg: "1D textures are not supported" ); |
1108 | return; |
1109 | } |
1110 | break; |
1111 | |
1112 | case QOpenGLTexture::Target1DArray: |
1113 | if (features.testFlag(flag: QOpenGLTexture::Texture1D) |
1114 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1115 | for (int level = 0; level < mipLevels; ++level) |
1116 | texFuncs->glTextureImage2D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1117 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1118 | height: layers, |
1119 | border: 0, |
1120 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1121 | } else { |
1122 | qWarning(msg: "1D array textures are not supported" ); |
1123 | return; |
1124 | } |
1125 | break; |
1126 | |
1127 | case QOpenGLTexture::Target2D: |
1128 | case QOpenGLTexture::TargetRectangle: |
1129 | for (int level = 0; level < mipLevels; ++level) |
1130 | texFuncs->glTextureImage2D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1131 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1132 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1133 | border: 0, |
1134 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1135 | break; |
1136 | |
1137 | case QOpenGLTexture::TargetCubeMap: { |
1138 | // Cubemaps are the odd one out. We have to allocate storage for each |
1139 | // face and miplevel using the special cubemap face targets rather than |
1140 | // GL_TARGET_CUBEMAP. |
1141 | const QOpenGLTexture::CubeMapFace faceTargets[] = { |
1142 | QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapNegativeX, |
1143 | QOpenGLTexture::CubeMapPositiveY, QOpenGLTexture::CubeMapNegativeY, |
1144 | QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeZ |
1145 | }; |
1146 | |
1147 | for (int faceTarget = 0; faceTarget < 6; ++faceTarget) { |
1148 | for (int level = 0; level < mipLevels; ++level) { |
1149 | texFuncs->glTextureImage2D(texture: textureId, target: faceTargets[faceTarget], bindingTarget, |
1150 | level, internalFormat: format, |
1151 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1152 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1153 | border: 0, |
1154 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1155 | } |
1156 | } |
1157 | break; |
1158 | } |
1159 | |
1160 | case QOpenGLTexture::Target2DArray: |
1161 | if (features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1162 | for (int level = 0; level < mipLevels; ++level) |
1163 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1164 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1165 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1166 | depth: layers, |
1167 | border: 0, |
1168 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1169 | } else { |
1170 | qWarning(msg: "Array textures are not supported" ); |
1171 | return; |
1172 | } |
1173 | break; |
1174 | |
1175 | case QOpenGLTexture::TargetCubeMapArray: |
1176 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1177 | if (features.testFlag(flag: QOpenGLTexture::TextureCubeMapArrays)) { |
1178 | for (int level = 0; level < mipLevels; ++level) |
1179 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1180 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1181 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1182 | depth: 6 * layers, |
1183 | border: 0, |
1184 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1185 | } else { |
1186 | qWarning(msg: "Cubemap Array textures are not supported" ); |
1187 | return; |
1188 | } |
1189 | break; |
1190 | |
1191 | case QOpenGLTexture::Target3D: |
1192 | if (features.testFlag(flag: QOpenGLTexture::Texture3D)) { |
1193 | for (int level = 0; level < mipLevels; ++level) |
1194 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1195 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1196 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1197 | depth: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[2]), |
1198 | border: 0, |
1199 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1200 | } else { |
1201 | qWarning(msg: "3D textures are not supported" ); |
1202 | return; |
1203 | } |
1204 | break; |
1205 | |
1206 | case QOpenGLTexture::Target2DMultisample: |
1207 | if (features.testFlag(flag: QOpenGLTexture::TextureMultisample)) { |
1208 | texFuncs->glTextureImage2DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1209 | width: dimensions[0], height: dimensions[1], |
1210 | fixedSampleLocations: fixedSamplePositions); |
1211 | } else { |
1212 | qWarning(msg: "Multisample textures are not supported" ); |
1213 | return; |
1214 | } |
1215 | break; |
1216 | |
1217 | case QOpenGLTexture::Target2DMultisampleArray: |
1218 | if (features.testFlag(flag: QOpenGLTexture::TextureMultisample) |
1219 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1220 | texFuncs->glTextureImage3DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1221 | width: dimensions[0], height: dimensions[1], depth: layers, |
1222 | fixedSampleLocations: fixedSamplePositions); |
1223 | } else { |
1224 | qWarning(msg: "Multisample array textures are not supported" ); |
1225 | return; |
1226 | } |
1227 | break; |
1228 | } |
1229 | |
1230 | storageAllocated = true; |
1231 | } |
1232 | |
1233 | void QOpenGLTexturePrivate::allocateImmutableStorage() |
1234 | { |
1235 | switch (target) { |
1236 | case QOpenGLTexture::TargetBuffer: |
1237 | // Buffer textures get their storage from an external OpenGL buffer |
1238 | qWarning(msg: "Buffer textures do not allocate storage" ); |
1239 | return; |
1240 | |
1241 | case QOpenGLTexture::Target1D: |
1242 | if (features.testFlag(flag: QOpenGLTexture::Texture1D)) { |
1243 | texFuncs->glTextureStorage1D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1244 | width: dimensions[0]); |
1245 | } else { |
1246 | qWarning(msg: "1D textures are not supported" ); |
1247 | return; |
1248 | } |
1249 | break; |
1250 | |
1251 | case QOpenGLTexture::Target1DArray: |
1252 | if (features.testFlag(flag: QOpenGLTexture::Texture1D) |
1253 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1254 | texFuncs->glTextureStorage2D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1255 | width: dimensions[0], height: layers); |
1256 | } else { |
1257 | qWarning(msg: "1D array textures are not supported" ); |
1258 | return; |
1259 | } |
1260 | break; |
1261 | |
1262 | case QOpenGLTexture::Target2D: |
1263 | case QOpenGLTexture::TargetCubeMap: |
1264 | case QOpenGLTexture::TargetRectangle: |
1265 | texFuncs->glTextureStorage2D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1266 | width: dimensions[0], height: dimensions[1]); |
1267 | break; |
1268 | |
1269 | case QOpenGLTexture::Target2DArray: |
1270 | if (features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1271 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1272 | width: dimensions[0], height: dimensions[1], depth: layers); |
1273 | } else { |
1274 | qWarning(msg: "Array textures are not supported" ); |
1275 | return; |
1276 | } |
1277 | break; |
1278 | |
1279 | case QOpenGLTexture::TargetCubeMapArray: |
1280 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1281 | if (features.testFlag(flag: QOpenGLTexture::TextureCubeMapArrays)) { |
1282 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1283 | width: dimensions[0], height: dimensions[1], depth: 6 * layers); |
1284 | } else { |
1285 | qWarning(msg: "Cubemap Array textures are not supported" ); |
1286 | return; |
1287 | } |
1288 | break; |
1289 | |
1290 | case QOpenGLTexture::Target3D: |
1291 | if (features.testFlag(flag: QOpenGLTexture::Texture3D)) { |
1292 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1293 | width: dimensions[0], height: dimensions[1], depth: dimensions[2]); |
1294 | } else { |
1295 | qWarning(msg: "3D textures are not supported" ); |
1296 | return; |
1297 | } |
1298 | break; |
1299 | |
1300 | case QOpenGLTexture::Target2DMultisample: |
1301 | if (features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage)) { |
1302 | texFuncs->glTextureStorage2DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1303 | width: dimensions[0], height: dimensions[1], |
1304 | fixedSampleLocations: fixedSamplePositions); |
1305 | } else { |
1306 | qWarning(msg: "Multisample textures are not supported" ); |
1307 | return; |
1308 | } |
1309 | break; |
1310 | |
1311 | case QOpenGLTexture::Target2DMultisampleArray: |
1312 | if (features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage) |
1313 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1314 | texFuncs->glTextureStorage3DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1315 | width: dimensions[0], height: dimensions[1], depth: layers, |
1316 | fixedSampleLocations: fixedSamplePositions); |
1317 | } else { |
1318 | qWarning(msg: "Multisample array textures are not supported" ); |
1319 | return; |
1320 | } |
1321 | break; |
1322 | } |
1323 | |
1324 | storageAllocated = true; |
1325 | } |
1326 | |
1327 | void QOpenGLTexturePrivate::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1328 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1329 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1330 | { |
1331 | switch (target) { |
1332 | case QOpenGLTexture::Target1D: |
1333 | Q_UNUSED(layer); |
1334 | Q_UNUSED(cubeFace); |
1335 | Q_UNUSED(layerCount); |
1336 | texFuncs->glTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1337 | xoffset: 0, width: mipLevelSize( mipLevel, baseLevelSize: dimensions[0] ), |
1338 | format: sourceFormat, type: sourceType, pixels: data, options); |
1339 | break; |
1340 | |
1341 | case QOpenGLTexture::Target1DArray: |
1342 | Q_UNUSED(cubeFace); |
1343 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1344 | xoffset: 0, yoffset: layer, |
1345 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1346 | height: layerCount, |
1347 | format: sourceFormat, type: sourceType, pixels: data, options); |
1348 | break; |
1349 | |
1350 | case QOpenGLTexture::Target2D: |
1351 | Q_UNUSED(layer); |
1352 | Q_UNUSED(cubeFace); |
1353 | Q_UNUSED(layerCount); |
1354 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1355 | xoffset: 0, yoffset: 0, |
1356 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1357 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1358 | format: sourceFormat, type: sourceType, pixels: data, options); |
1359 | break; |
1360 | |
1361 | case QOpenGLTexture::Target2DArray: |
1362 | Q_UNUSED(cubeFace); |
1363 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1364 | xoffset: 0, yoffset: 0, zoffset: layer, |
1365 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1366 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1367 | depth: layerCount, |
1368 | format: sourceFormat, type: sourceType, pixels: data, options); |
1369 | break; |
1370 | |
1371 | case QOpenGLTexture::Target3D: |
1372 | Q_UNUSED(cubeFace); |
1373 | Q_UNUSED(layerCount); |
1374 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1375 | xoffset: 0, yoffset: 0, zoffset: layer, |
1376 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1377 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1378 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1379 | format: sourceFormat, type: sourceType, pixels: data, options); |
1380 | break; |
1381 | |
1382 | case QOpenGLTexture::TargetCubeMap: |
1383 | Q_UNUSED(layer); |
1384 | Q_UNUSED(layerCount); |
1385 | texFuncs->glTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1386 | xoffset: 0, yoffset: 0, |
1387 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1388 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1389 | format: sourceFormat, type: sourceType, pixels: data, options); |
1390 | break; |
1391 | |
1392 | case QOpenGLTexture::TargetCubeMapArray: { |
1393 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1394 | int layerFace = 6 * layer + faceIndex; |
1395 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1396 | xoffset: 0, yoffset: 0, zoffset: layerFace, |
1397 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1398 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1399 | depth: layerCount, |
1400 | format: sourceFormat, type: sourceType, pixels: data, options); |
1401 | break; |
1402 | } |
1403 | |
1404 | case QOpenGLTexture::TargetRectangle: |
1405 | Q_UNUSED(mipLevel); |
1406 | Q_UNUSED(layer); |
1407 | Q_UNUSED(cubeFace); |
1408 | Q_UNUSED(layerCount); |
1409 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: 0, |
1410 | xoffset: 0, yoffset: 0, |
1411 | width: dimensions[0], |
1412 | height: dimensions[1], |
1413 | format: sourceFormat, type: sourceType, pixels: data, options); |
1414 | break; |
1415 | |
1416 | case QOpenGLTexture::Target2DMultisample: |
1417 | case QOpenGLTexture::Target2DMultisampleArray: |
1418 | case QOpenGLTexture::TargetBuffer: |
1419 | // We don't upload pixel data for these targets |
1420 | qWarning(msg: "QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1421 | break; |
1422 | } |
1423 | |
1424 | // If requested perform automatic mip map generation |
1425 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1426 | Q_Q(QOpenGLTexture); |
1427 | q->generateMipMaps(); |
1428 | } |
1429 | } |
1430 | |
1431 | void QOpenGLTexturePrivate::setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, |
1432 | int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1433 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1434 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1435 | { |
1436 | switch (target) { |
1437 | case QOpenGLTexture::Target1D: |
1438 | Q_UNUSED(layer); |
1439 | Q_UNUSED(cubeFace); |
1440 | Q_UNUSED(layerCount); |
1441 | Q_UNUSED(yOffset); |
1442 | Q_UNUSED(zOffset); |
1443 | Q_UNUSED(height); |
1444 | Q_UNUSED(depth); |
1445 | texFuncs->glTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1446 | xoffset: xOffset, width, |
1447 | format: sourceFormat, type: sourceType, pixels: data, options); |
1448 | break; |
1449 | |
1450 | case QOpenGLTexture::Target1DArray: |
1451 | Q_UNUSED(cubeFace); |
1452 | Q_UNUSED(yOffset); |
1453 | Q_UNUSED(zOffset); |
1454 | Q_UNUSED(height); |
1455 | Q_UNUSED(depth); |
1456 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1457 | xoffset: xOffset, yoffset: layer, |
1458 | width, |
1459 | height: layerCount, |
1460 | format: sourceFormat, type: sourceType, pixels: data, options); |
1461 | break; |
1462 | |
1463 | case QOpenGLTexture::Target2D: |
1464 | Q_UNUSED(layer); |
1465 | Q_UNUSED(cubeFace); |
1466 | Q_UNUSED(layerCount); |
1467 | Q_UNUSED(zOffset); |
1468 | Q_UNUSED(depth); |
1469 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1470 | xoffset: xOffset, yoffset: yOffset, |
1471 | width, height, |
1472 | format: sourceFormat, type: sourceType, pixels: data, options); |
1473 | break; |
1474 | |
1475 | case QOpenGLTexture::Target2DArray: |
1476 | Q_UNUSED(cubeFace); |
1477 | Q_UNUSED(zOffset); |
1478 | Q_UNUSED(depth); |
1479 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1480 | xoffset: xOffset, yoffset: yOffset, zoffset: layer, |
1481 | width, height, depth: layerCount, |
1482 | format: sourceFormat, type: sourceType, pixels: data, options); |
1483 | break; |
1484 | |
1485 | case QOpenGLTexture::Target3D: |
1486 | Q_UNUSED(cubeFace); |
1487 | Q_UNUSED(layerCount); |
1488 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1489 | xoffset: xOffset, yoffset: yOffset, zoffset: zOffset, |
1490 | width, height, depth, |
1491 | format: sourceFormat, type: sourceType, pixels: data, options); |
1492 | break; |
1493 | |
1494 | case QOpenGLTexture::TargetCubeMap: |
1495 | Q_UNUSED(layer); |
1496 | Q_UNUSED(layerCount); |
1497 | Q_UNUSED(zOffset); |
1498 | Q_UNUSED(depth); |
1499 | texFuncs->glTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1500 | xoffset: xOffset, yoffset: yOffset, |
1501 | width, height, |
1502 | format: sourceFormat, type: sourceType, pixels: data, options); |
1503 | break; |
1504 | |
1505 | case QOpenGLTexture::TargetCubeMapArray: { |
1506 | Q_UNUSED(zOffset); |
1507 | Q_UNUSED(depth); |
1508 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1509 | int layerFace = 6 * layer + faceIndex; |
1510 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1511 | xoffset: xOffset, yoffset: yOffset, zoffset: layerFace, |
1512 | width, height, |
1513 | depth: layerCount, |
1514 | format: sourceFormat, type: sourceType, pixels: data, options); |
1515 | break; |
1516 | } |
1517 | |
1518 | case QOpenGLTexture::TargetRectangle: |
1519 | Q_UNUSED(mipLevel); |
1520 | Q_UNUSED(layer); |
1521 | Q_UNUSED(cubeFace); |
1522 | Q_UNUSED(layerCount); |
1523 | Q_UNUSED(zOffset); |
1524 | Q_UNUSED(depth); |
1525 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: 0, |
1526 | xoffset: xOffset, yoffset: yOffset, |
1527 | width, height, |
1528 | format: sourceFormat, type: sourceType, pixels: data, options); |
1529 | break; |
1530 | |
1531 | case QOpenGLTexture::Target2DMultisample: |
1532 | case QOpenGLTexture::Target2DMultisampleArray: |
1533 | case QOpenGLTexture::TargetBuffer: |
1534 | // We don't upload pixel data for these targets |
1535 | qWarning(msg: "QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1536 | break; |
1537 | } |
1538 | |
1539 | // If requested perform automatic mip map generation |
1540 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1541 | Q_Q(QOpenGLTexture); |
1542 | q->generateMipMaps(); |
1543 | } |
1544 | } |
1545 | |
1546 | |
1547 | void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, int layerCount, |
1548 | QOpenGLTexture::CubeMapFace cubeFace, |
1549 | int dataSize, const void *data, |
1550 | const QOpenGLPixelTransferOptions * const options) |
1551 | { |
1552 | if (!isCompressedFormat(internalFormat: format)) { |
1553 | qWarning(msg: "Cannot set compressed data for non-compressed format 0x%x" , format); |
1554 | return; |
1555 | } |
1556 | |
1557 | const bool needsFullSpec = !isUsingImmutableStorage(); // was allocateStorage() a no-op? |
1558 | |
1559 | switch (target) { |
1560 | case QOpenGLTexture::Target1D: |
1561 | Q_UNUSED(layer); |
1562 | Q_UNUSED(cubeFace); |
1563 | Q_UNUSED(layerCount); |
1564 | if (needsFullSpec) { |
1565 | texFuncs->glCompressedTextureImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1566 | internalFormat: format, |
1567 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1568 | border: 0, imageSize: dataSize, bits: data, options); |
1569 | } else { |
1570 | texFuncs->glCompressedTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1571 | xoffset: 0, width: mipLevelSize( mipLevel, baseLevelSize: dimensions[0] ), |
1572 | format, imageSize: dataSize, bits: data, options); |
1573 | } |
1574 | break; |
1575 | |
1576 | case QOpenGLTexture::Target1DArray: |
1577 | Q_UNUSED(cubeFace); |
1578 | if (!needsFullSpec) { |
1579 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1580 | xoffset: 0, yoffset: layer, |
1581 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1582 | height: layerCount, |
1583 | format, imageSize: dataSize, bits: data, options); |
1584 | } |
1585 | break; |
1586 | |
1587 | case QOpenGLTexture::Target2D: |
1588 | Q_UNUSED(layer); |
1589 | Q_UNUSED(cubeFace); |
1590 | Q_UNUSED(layerCount); |
1591 | if (needsFullSpec) { |
1592 | texFuncs->glCompressedTextureImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1593 | internalFormat: format, |
1594 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1595 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1596 | border: 0, imageSize: dataSize, bits: data, options); |
1597 | } else { |
1598 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1599 | xoffset: 0, yoffset: 0, |
1600 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1601 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1602 | format, imageSize: dataSize, bits: data, options); |
1603 | } |
1604 | break; |
1605 | |
1606 | case QOpenGLTexture::Target2DArray: |
1607 | Q_UNUSED(cubeFace); |
1608 | if (!needsFullSpec) { |
1609 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1610 | xoffset: 0, yoffset: 0, zoffset: layer, |
1611 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1612 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1613 | depth: layerCount, |
1614 | format, imageSize: dataSize, bits: data, options); |
1615 | } |
1616 | break; |
1617 | |
1618 | case QOpenGLTexture::Target3D: |
1619 | Q_UNUSED(cubeFace); |
1620 | Q_UNUSED(layerCount); |
1621 | if (needsFullSpec) { |
1622 | texFuncs->glCompressedTextureImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1623 | internalFormat: format, |
1624 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1625 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1626 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1627 | border: 0, imageSize: dataSize, bits: data, options); |
1628 | } else { |
1629 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1630 | xoffset: 0, yoffset: 0, zoffset: layer, |
1631 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1632 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1633 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1634 | format, imageSize: dataSize, bits: data, options); |
1635 | } |
1636 | break; |
1637 | |
1638 | case QOpenGLTexture::TargetCubeMap: |
1639 | Q_UNUSED(layer); |
1640 | Q_UNUSED(layerCount); |
1641 | if (needsFullSpec) { |
1642 | texFuncs->glCompressedTextureImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1643 | internalFormat: format, |
1644 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1645 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1646 | border: 0, imageSize: dataSize, bits: data, options); |
1647 | } else { |
1648 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1649 | xoffset: 0, yoffset: 0, |
1650 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1651 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1652 | format, imageSize: dataSize, bits: data, options); |
1653 | } |
1654 | break; |
1655 | |
1656 | case QOpenGLTexture::TargetCubeMapArray: { |
1657 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1658 | int layerFace = 6 * layer + faceIndex; |
1659 | if (!needsFullSpec) { |
1660 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1661 | xoffset: 0, yoffset: 0, zoffset: layerFace, |
1662 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1663 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1664 | depth: layerCount, |
1665 | format, imageSize: dataSize, bits: data, options); |
1666 | } |
1667 | break; |
1668 | } |
1669 | |
1670 | case QOpenGLTexture::TargetRectangle: |
1671 | case QOpenGLTexture::Target2DMultisample: |
1672 | case QOpenGLTexture::Target2DMultisampleArray: |
1673 | case QOpenGLTexture::TargetBuffer: |
1674 | // We don't upload pixel data for these targets |
1675 | qWarning(msg: "QOpenGLTexture::setCompressedData(): Texture target does not support pixel data upload" ); |
1676 | break; |
1677 | } |
1678 | |
1679 | // If requested perform automatic mip map generation |
1680 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1681 | Q_Q(QOpenGLTexture); |
1682 | q->generateMipMaps(); |
1683 | } |
1684 | } |
1685 | |
1686 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode) |
1687 | { |
1688 | switch (target) { |
1689 | case QOpenGLTexture::Target1D: |
1690 | case QOpenGLTexture::Target1DArray: |
1691 | case QOpenGLTexture::TargetBuffer: |
1692 | wrapModes[0] = mode; |
1693 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1694 | break; |
1695 | |
1696 | case QOpenGLTexture::Target2D: |
1697 | case QOpenGLTexture::Target2DArray: |
1698 | case QOpenGLTexture::TargetCubeMap: |
1699 | case QOpenGLTexture::TargetCubeMapArray: |
1700 | case QOpenGLTexture::Target2DMultisample: |
1701 | case QOpenGLTexture::Target2DMultisampleArray: |
1702 | case QOpenGLTexture::TargetRectangle: |
1703 | wrapModes[0] = wrapModes[1] = mode; |
1704 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1705 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1706 | break; |
1707 | |
1708 | case QOpenGLTexture::Target3D: |
1709 | wrapModes[0] = wrapModes[1] = wrapModes[2] = mode; |
1710 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1711 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1712 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, param: mode); |
1713 | break; |
1714 | } |
1715 | } |
1716 | |
1717 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
1718 | { |
1719 | switch (target) { |
1720 | case QOpenGLTexture::Target1D: |
1721 | case QOpenGLTexture::Target1DArray: |
1722 | case QOpenGLTexture::TargetBuffer: |
1723 | switch (direction) { |
1724 | case QOpenGLTexture::DirectionS: |
1725 | wrapModes[0] = mode; |
1726 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1727 | break; |
1728 | |
1729 | case QOpenGLTexture::DirectionT: |
1730 | case QOpenGLTexture::DirectionR: |
1731 | qWarning(msg: "QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1732 | break; |
1733 | } |
1734 | break; |
1735 | |
1736 | case QOpenGLTexture::Target2D: |
1737 | case QOpenGLTexture::Target2DArray: |
1738 | case QOpenGLTexture::TargetCubeMap: |
1739 | case QOpenGLTexture::TargetCubeMapArray: |
1740 | case QOpenGLTexture::Target2DMultisample: |
1741 | case QOpenGLTexture::Target2DMultisampleArray: |
1742 | case QOpenGLTexture::TargetRectangle: |
1743 | switch (direction) { |
1744 | case QOpenGLTexture::DirectionS: |
1745 | wrapModes[0] = mode; |
1746 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1747 | break; |
1748 | |
1749 | case QOpenGLTexture::DirectionT: |
1750 | wrapModes[1] = mode; |
1751 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1752 | break; |
1753 | |
1754 | case QOpenGLTexture::DirectionR: |
1755 | qWarning(msg: "QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1756 | break; |
1757 | } |
1758 | break; |
1759 | |
1760 | case QOpenGLTexture::Target3D: |
1761 | switch (direction) { |
1762 | case QOpenGLTexture::DirectionS: |
1763 | wrapModes[0] = mode; |
1764 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1765 | break; |
1766 | |
1767 | case QOpenGLTexture::DirectionT: |
1768 | wrapModes[1] = mode; |
1769 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1770 | break; |
1771 | |
1772 | case QOpenGLTexture::DirectionR: |
1773 | wrapModes[2] = mode; |
1774 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1775 | break; |
1776 | } |
1777 | break; |
1778 | } |
1779 | } |
1780 | |
1781 | QOpenGLTexture::WrapMode QOpenGLTexturePrivate::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
1782 | { |
1783 | switch (target) { |
1784 | case QOpenGLTexture::Target1D: |
1785 | case QOpenGLTexture::Target1DArray: |
1786 | case QOpenGLTexture::TargetBuffer: |
1787 | switch (direction) { |
1788 | case QOpenGLTexture::DirectionS: |
1789 | return wrapModes[0]; |
1790 | |
1791 | case QOpenGLTexture::DirectionT: |
1792 | case QOpenGLTexture::DirectionR: |
1793 | qWarning(msg: "QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1794 | return QOpenGLTexture::Repeat; |
1795 | } |
1796 | break; |
1797 | |
1798 | case QOpenGLTexture::Target2D: |
1799 | case QOpenGLTexture::Target2DArray: |
1800 | case QOpenGLTexture::TargetCubeMap: |
1801 | case QOpenGLTexture::TargetCubeMapArray: |
1802 | case QOpenGLTexture::Target2DMultisample: |
1803 | case QOpenGLTexture::Target2DMultisampleArray: |
1804 | case QOpenGLTexture::TargetRectangle: |
1805 | switch (direction) { |
1806 | case QOpenGLTexture::DirectionS: |
1807 | return wrapModes[0]; |
1808 | |
1809 | case QOpenGLTexture::DirectionT: |
1810 | return wrapModes[1]; |
1811 | |
1812 | case QOpenGLTexture::DirectionR: |
1813 | qWarning(msg: "QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1814 | return QOpenGLTexture::Repeat; |
1815 | } |
1816 | break; |
1817 | |
1818 | case QOpenGLTexture::Target3D: |
1819 | switch (direction) { |
1820 | case QOpenGLTexture::DirectionS: |
1821 | return wrapModes[0]; |
1822 | |
1823 | case QOpenGLTexture::DirectionT: |
1824 | return wrapModes[1]; |
1825 | |
1826 | case QOpenGLTexture::DirectionR: |
1827 | return wrapModes[2]; |
1828 | } |
1829 | break; |
1830 | } |
1831 | // Should never get here |
1832 | Q_ASSERT(false); |
1833 | return QOpenGLTexture::Repeat; |
1834 | } |
1835 | |
1836 | QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target viewTarget, |
1837 | QOpenGLTexture::TextureFormat viewFormat, |
1838 | int minimumMipmapLevel, int maximumMipmapLevel, |
1839 | int minimumLayer, int maximumLayer) const |
1840 | { |
1841 | // Do sanity checks - see http://www.opengl.org/wiki/GLAPI/glTextureView |
1842 | |
1843 | // Check the targets are compatible |
1844 | bool viewTargetCompatible = false; |
1845 | switch (target) { |
1846 | case QOpenGLTexture::Target1D: |
1847 | case QOpenGLTexture::Target1DArray: |
1848 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target1D |
1849 | || viewTarget == QOpenGLTexture::Target1DArray); |
1850 | break; |
1851 | |
1852 | |
1853 | case QOpenGLTexture::Target2D: |
1854 | case QOpenGLTexture::Target2DArray: |
1855 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2D |
1856 | || viewTarget == QOpenGLTexture::Target2DArray); |
1857 | break; |
1858 | |
1859 | case QOpenGLTexture::Target3D: |
1860 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target3D); |
1861 | break; |
1862 | |
1863 | case QOpenGLTexture::TargetCubeMap: |
1864 | case QOpenGLTexture::TargetCubeMapArray: |
1865 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetCubeMap |
1866 | || viewTarget == QOpenGLTexture::Target2D |
1867 | || viewTarget == QOpenGLTexture::Target2DArray |
1868 | || viewTarget == QOpenGLTexture::TargetCubeMapArray); |
1869 | break; |
1870 | |
1871 | case QOpenGLTexture::Target2DMultisample: |
1872 | case QOpenGLTexture::Target2DMultisampleArray: |
1873 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2DMultisample |
1874 | || viewTarget == QOpenGLTexture::Target2DMultisampleArray); |
1875 | break; |
1876 | |
1877 | case QOpenGLTexture::TargetRectangle: |
1878 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetRectangle); |
1879 | break; |
1880 | |
1881 | case QOpenGLTexture::TargetBuffer: |
1882 | // Cannot be used with texture views |
1883 | break; |
1884 | } |
1885 | |
1886 | if (!viewTargetCompatible) { |
1887 | qWarning(msg: "QOpenGLTexture::createTextureView(): Incompatible source and view targets" ); |
1888 | return nullptr; |
1889 | } |
1890 | |
1891 | // Check the formats are compatible |
1892 | bool viewFormatCompatible = false; |
1893 | switch (formatClass) { |
1894 | case QOpenGLTexture::NoFormatClass: |
1895 | break; |
1896 | |
1897 | case QOpenGLTexture::FormatClass_128Bit: |
1898 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA32F |
1899 | || viewFormat == QOpenGLTexture::RGBA32U |
1900 | || viewFormat == QOpenGLTexture::RGBA32I); |
1901 | break; |
1902 | |
1903 | case QOpenGLTexture::FormatClass_96Bit: |
1904 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB32F |
1905 | || viewFormat == QOpenGLTexture::RGB32U |
1906 | || viewFormat == QOpenGLTexture::RGB32I); |
1907 | break; |
1908 | |
1909 | case QOpenGLTexture::FormatClass_64Bit: |
1910 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA16F |
1911 | || viewFormat == QOpenGLTexture::RG32F |
1912 | || viewFormat == QOpenGLTexture::RGBA16U |
1913 | || viewFormat == QOpenGLTexture::RG32U |
1914 | || viewFormat == QOpenGLTexture::RGBA16I |
1915 | || viewFormat == QOpenGLTexture::RG32I |
1916 | || viewFormat == QOpenGLTexture::RGBA16_UNorm |
1917 | || viewFormat == QOpenGLTexture::RGBA16_SNorm); |
1918 | break; |
1919 | |
1920 | case QOpenGLTexture::FormatClass_48Bit: |
1921 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB16_UNorm |
1922 | || viewFormat == QOpenGLTexture::RGB16_SNorm |
1923 | || viewFormat == QOpenGLTexture::RGB16F |
1924 | || viewFormat == QOpenGLTexture::RGB16U |
1925 | || viewFormat == QOpenGLTexture::RGB16I); |
1926 | break; |
1927 | |
1928 | case QOpenGLTexture::FormatClass_32Bit: |
1929 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG16F |
1930 | || viewFormat == QOpenGLTexture::RG11B10F |
1931 | || viewFormat == QOpenGLTexture::R32F |
1932 | || viewFormat == QOpenGLTexture::RGB10A2 |
1933 | || viewFormat == QOpenGLTexture::RGBA8U |
1934 | || viewFormat == QOpenGLTexture::RG16U |
1935 | || viewFormat == QOpenGLTexture::R32U |
1936 | || viewFormat == QOpenGLTexture::RGBA8I |
1937 | || viewFormat == QOpenGLTexture::RG16I |
1938 | || viewFormat == QOpenGLTexture::R32I |
1939 | || viewFormat == QOpenGLTexture::RGBA8_UNorm |
1940 | || viewFormat == QOpenGLTexture::RG16_UNorm |
1941 | || viewFormat == QOpenGLTexture::RGBA8_SNorm |
1942 | || viewFormat == QOpenGLTexture::RG16_SNorm |
1943 | || viewFormat == QOpenGLTexture::SRGB8_Alpha8 |
1944 | || viewFormat == QOpenGLTexture::RGB9E5); |
1945 | break; |
1946 | |
1947 | case QOpenGLTexture::FormatClass_24Bit: |
1948 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB8_UNorm |
1949 | || viewFormat == QOpenGLTexture::RGB8_SNorm |
1950 | || viewFormat == QOpenGLTexture::SRGB8 |
1951 | || viewFormat == QOpenGLTexture::RGB8U |
1952 | || viewFormat == QOpenGLTexture::RGB8I); |
1953 | break; |
1954 | |
1955 | case QOpenGLTexture::FormatClass_16Bit: |
1956 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R16F |
1957 | || viewFormat == QOpenGLTexture::RG8U |
1958 | || viewFormat == QOpenGLTexture::R16U |
1959 | || viewFormat == QOpenGLTexture::RG8I |
1960 | || viewFormat == QOpenGLTexture::R16I |
1961 | || viewFormat == QOpenGLTexture::RG8_UNorm |
1962 | || viewFormat == QOpenGLTexture::R16_UNorm |
1963 | || viewFormat == QOpenGLTexture::RG8_SNorm |
1964 | || viewFormat == QOpenGLTexture::R16_SNorm); |
1965 | break; |
1966 | |
1967 | case QOpenGLTexture::FormatClass_8Bit: |
1968 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R8U |
1969 | || viewFormat == QOpenGLTexture::R8I |
1970 | || viewFormat == QOpenGLTexture::R8_UNorm |
1971 | || viewFormat == QOpenGLTexture::R8_SNorm); |
1972 | break; |
1973 | |
1974 | case QOpenGLTexture::FormatClass_RGTC1_R: |
1975 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R_ATI1N_UNorm |
1976 | || viewFormat == QOpenGLTexture::R_ATI1N_SNorm); |
1977 | break; |
1978 | |
1979 | case QOpenGLTexture::FormatClass_RGTC2_RG: |
1980 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG_ATI2N_UNorm |
1981 | || viewFormat == QOpenGLTexture::RG_ATI2N_SNorm); |
1982 | break; |
1983 | |
1984 | case QOpenGLTexture::FormatClass_BPTC_Unorm: |
1985 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNorm |
1986 | || viewFormat == QOpenGLTexture::SRGB_BP_UNorm); |
1987 | break; |
1988 | |
1989 | case QOpenGLTexture::FormatClass_BPTC_Float: |
1990 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT |
1991 | || viewFormat == QOpenGLTexture::RGB_BP_SIGNED_FLOAT); |
1992 | break; |
1993 | |
1994 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGB: |
1995 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_DXT1 |
1996 | || viewFormat == QOpenGLTexture::SRGB_DXT1); |
1997 | break; |
1998 | |
1999 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGBA: |
2000 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT1 |
2001 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT1); |
2002 | break; |
2003 | |
2004 | case QOpenGLTexture::FormatClass_S3TC_DXT3_RGBA: |
2005 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT3 |
2006 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT3); |
2007 | break; |
2008 | |
2009 | case QOpenGLTexture::FormatClass_S3TC_DXT5_RGBA: |
2010 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT5 |
2011 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT5); |
2012 | break; |
2013 | |
2014 | case QOpenGLTexture::FormatClass_Unique: |
2015 | viewFormatCompatible = (viewFormat == format); |
2016 | break; |
2017 | } |
2018 | |
2019 | if (!viewFormatCompatible) { |
2020 | qWarning(msg: "QOpenGLTexture::createTextureView(): Incompatible source and view formats" ); |
2021 | return nullptr; |
2022 | } |
2023 | |
2024 | |
2025 | // Create a view |
2026 | QOpenGLTexture *view = new QOpenGLTexture(viewTarget); |
2027 | view->setFormat(viewFormat); |
2028 | view->create(); |
2029 | view->d_ptr->textureView = true; |
2030 | texFuncs->glTextureView(texture: view->textureId(), target: viewTarget, origTexture: textureId, internalFormat: viewFormat, |
2031 | minLevel: minimumMipmapLevel, numLevels: maximumMipmapLevel - minimumMipmapLevel + 1, |
2032 | minLayer: minimumLayer, numLayers: maximumLayer - minimumLayer + 1); |
2033 | return view; |
2034 | } |
2035 | |
2036 | |
2037 | /*! |
2038 | \class QOpenGLTexture |
2039 | \inmodule QtGui |
2040 | \since 5.2 |
2041 | \wrapper |
2042 | \brief The QOpenGLTexture class encapsulates an OpenGL texture object. |
2043 | |
2044 | QOpenGLTexture makes it easy to work with OpenGL textures and the myriad features |
2045 | and targets that they offer depending upon the capabilities of your OpenGL implementation. |
2046 | |
2047 | The typical usage pattern for QOpenGLTexture is |
2048 | \list |
2049 | \li Instantiate the object specifying the texture target type |
2050 | \li Set properties that affect the storage requirements e.g. storage format, dimensions |
2051 | \li Allocate the server-side storage |
2052 | \li Optionally upload pixel data |
2053 | \li Optionally set any additional properties e.g. filtering and border options |
2054 | \li Render with texture or render to texture |
2055 | \endlist |
2056 | |
2057 | In the common case of simply using a QImage as the source of texture pixel data |
2058 | most of the above steps are performed automatically. |
2059 | |
2060 | \code |
2061 | // Prepare texture |
2062 | QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored()); |
2063 | texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); |
2064 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
2065 | ... |
2066 | // Render with texture |
2067 | texture->bind(); |
2068 | glDrawArrays(...); |
2069 | \endcode |
2070 | |
2071 | Note that the QImage is mirrored vertically to account for the fact that |
2072 | OpenGL and QImage use opposite directions for the y axis. Another option |
2073 | would be to transform your texture coordinates. |
2074 | */ |
2075 | |
2076 | /*! |
2077 | \enum QOpenGLTexture::Filter |
2078 | This enum defines the filtering parameters for a QOpenGLTexture object. |
2079 | \value Nearest Equivalent to GL_NEAREST |
2080 | \value Linear Equivalent to GL_LINEAR |
2081 | \value NearestMipMapNearest Equivalent to GL_NEAREST_MIPMAP_NEAREST |
2082 | \value NearestMipMapLinear Equivalent to GL_NEAREST_MIPMAP_LINEAR |
2083 | \value LinearMipMapNearest Equivalent to GL_LINEAR_MIPMAP_NEAREST |
2084 | \value LinearMipMapLinear Equivalent to GL_LINEAR_MIPMAP_LINEAR |
2085 | */ |
2086 | |
2087 | /*! |
2088 | \enum QOpenGLTexture::Target |
2089 | This enum defines the texture target of a QOpenGLTexture object. |
2090 | For more information on creating array textures, see \l{Array Texture}. |
2091 | |
2092 | \value Target1D A 1-dimensional texture. |
2093 | Equivalent to GL_TEXTURE_1D. |
2094 | \value Target1DArray An array of 1-dimensional textures. |
2095 | Equivalent to GL_TEXTURE_1D_ARRAY |
2096 | \value Target2D A 2-dimensional texture. |
2097 | Equivalent to GL_TEXTURE_2D |
2098 | \value Target2DArray An array of 2-dimensional textures. |
2099 | Equivalent to GL_TEXTURE_2D_ARRAY |
2100 | \value Target3D A 3-dimensional texture. |
2101 | Equivalent to GL_TEXTURE_3D |
2102 | \value TargetCubeMap A cubemap texture. |
2103 | Equivalent to GL_TEXTURE_CUBE_MAP |
2104 | \value TargetCubeMapArray An array of cubemap textures. |
2105 | Equivalent to GL_TEXTURE_CUBE_MAP_ARRAY |
2106 | \value Target2DMultisample A 2-dimensional texture with multisample support. |
2107 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE |
2108 | \value Target2DMultisampleArray An array of 2-dimensional textures with multisample support. |
2109 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
2110 | \value TargetRectangle A rectangular 2-dimensional texture. |
2111 | Equivalent to GL_TEXTURE_RECTANGLE |
2112 | \value TargetBuffer A texture with data from an OpenGL buffer object. |
2113 | Equivalent to GL_TEXTURE_BUFFER |
2114 | */ |
2115 | |
2116 | /*! |
2117 | \enum QOpenGLTexture::BindingTarget |
2118 | This enum defines the possible binding targets of texture units. |
2119 | |
2120 | \value BindingTarget1D Equivalent to GL_TEXTURE_BINDING_1D |
2121 | \value BindingTarget1DArray Equivalent to GL_TEXTURE_BINDING_1D_ARRAY |
2122 | \value BindingTarget2D Equivalent to GL_TEXTURE_BINDING_2D |
2123 | \value BindingTarget2DArray Equivalent to GL_TEXTURE_BINDING_2D_ARRAY |
2124 | \value BindingTarget3D Equivalent to GL_TEXTURE_BINDING_3D |
2125 | \value BindingTargetCubeMap Equivalent to GL_TEXTURE_BINDING_CUBE_MAP |
2126 | \value BindingTargetCubeMapArray Equivalent to GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
2127 | \value BindingTarget2DMultisample Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE |
2128 | \value BindingTarget2DMultisampleArray Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
2129 | \value BindingTargetRectangle Equivalent to GL_TEXTURE_BINDING_RECTANGLE |
2130 | \value BindingTargetBuffer Equivalent to GL_TEXTURE_BINDING_BUFFER |
2131 | */ |
2132 | |
2133 | /*! |
2134 | \enum QOpenGLTexture::MipMapGeneration |
2135 | This enum defines the options to control mipmap generation. |
2136 | |
2137 | \value GenerateMipMaps Mipmaps should be generated |
2138 | \value DontGenerateMipMaps Mipmaps should not be generated |
2139 | */ |
2140 | |
2141 | /*! |
2142 | \enum QOpenGLTexture::TextureUnitReset |
2143 | This enum defines options ot control texture unit activation. |
2144 | |
2145 | \value ResetTextureUnit The previous active texture unit will be reset |
2146 | \value DontResetTextureUnit The previous active texture unit will not be rest |
2147 | */ |
2148 | |
2149 | /*! |
2150 | \enum QOpenGLTexture::TextureFormat |
2151 | This enum defines the possible texture formats. Depending upon your OpenGL |
2152 | implementation only a subset of these may be supported. |
2153 | |
2154 | \value NoFormat Equivalent to GL_NONE |
2155 | |
2156 | \value R8_UNorm Equivalent to GL_R8 |
2157 | \value RG8_UNorm Equivalent to GL_RG8 |
2158 | \value RGB8_UNorm Equivalent to GL_RGB8 |
2159 | \value RGBA8_UNorm Equivalent to GL_RGBA8 |
2160 | |
2161 | \value R16_UNorm Equivalent to GL_R16 |
2162 | \value RG16_UNorm Equivalent to GL_RG16 |
2163 | \value RGB16_UNorm Equivalent to GL_RGB16 |
2164 | \value RGBA16_UNorm Equivalent to GL_RGBA16 |
2165 | |
2166 | \value R8_SNorm Equivalent to GL_R8_SNORM |
2167 | \value RG8_SNorm Equivalent to GL_RG8_SNORM |
2168 | \value RGB8_SNorm Equivalent to GL_RGB8_SNORM |
2169 | \value RGBA8_SNorm Equivalent to GL_RGBA8_SNORM |
2170 | |
2171 | \value R16_SNorm Equivalent to GL_R16_SNORM |
2172 | \value RG16_SNorm Equivalent to GL_RG16_SNORM |
2173 | \value RGB16_SNorm Equivalent to GL_RGB16_SNORM |
2174 | \value RGBA16_SNorm Equivalent to GL_RGBA16_SNORM |
2175 | |
2176 | \value R8U Equivalent to GL_R8UI |
2177 | \value RG8U Equivalent to GL_RG8UI |
2178 | \value RGB8U Equivalent to GL_RGB8UI |
2179 | \value RGBA8U Equivalent to GL_RGBA8UI |
2180 | |
2181 | \value R16U Equivalent to GL_R16UI |
2182 | \value RG16U Equivalent to GL_RG16UI |
2183 | \value RGB16U Equivalent to GL_RGB16UI |
2184 | \value RGBA16U Equivalent to GL_RGBA16UI |
2185 | |
2186 | \value R32U Equivalent to GL_R32UI |
2187 | \value RG32U Equivalent to GL_RG32UI |
2188 | \value RGB32U Equivalent to GL_RGB32UI |
2189 | \value RGBA32U Equivalent to GL_RGBA32UI |
2190 | |
2191 | \value R8I Equivalent to GL_R8I |
2192 | \value RG8I Equivalent to GL_RG8I |
2193 | \value RGB8I Equivalent to GL_RGB8I |
2194 | \value RGBA8I Equivalent to GL_RGBA8I |
2195 | |
2196 | \value R16I Equivalent to GL_R16I |
2197 | \value RG16I Equivalent to GL_RG16I |
2198 | \value RGB16I Equivalent to GL_RGB16I |
2199 | \value RGBA16I Equivalent to GL_RGBA16I |
2200 | |
2201 | \value R32I Equivalent to GL_R32I |
2202 | \value RG32I Equivalent to GL_RG32I |
2203 | \value RGB32I Equivalent to GL_RGB32I |
2204 | \value RGBA32I Equivalent to GL_RGBA32I |
2205 | |
2206 | \value R16F Equivalent to GL_R16F |
2207 | \value RG16F Equivalent to GL_RG16F |
2208 | \value RGB16F Equivalent to GL_RGB16F |
2209 | \value RGBA16F Equivalent to GL_RGBA16F |
2210 | |
2211 | \value R32F Equivalent to GL_R32F |
2212 | \value RG32F Equivalent to GL_RG32F |
2213 | \value RGB32F Equivalent to GL_RGB32F |
2214 | \value RGBA32F Equivalent to GL_RGBA32F |
2215 | |
2216 | \value RGB9E5 Equivalent to GL_RGB9_E5 |
2217 | \value RG11B10F Equivalent to GL_R11F_G11F_B10F |
2218 | \value RG3B2 Equivalent to GL_R3_G3_B2 |
2219 | \value R5G6B5 Equivalent to GL_RGB565 |
2220 | \value RGB5A1 Equivalent to GL_RGB5_A1 |
2221 | \value RGBA4 Equivalent to GL_RGBA4 |
2222 | \value RGB10A2 Equivalent to GL_RGB10_A2UI |
2223 | |
2224 | \value D16 Equivalent to GL_DEPTH_COMPONENT16 |
2225 | \value D24 Equivalent to GL_DEPTH_COMPONENT24 |
2226 | \value D24S8 Equivalent to GL_DEPTH24_STENCIL8 |
2227 | \value D32 Equivalent to GL_DEPTH_COMPONENT32 |
2228 | \value D32F Equivalent to GL_DEPTH_COMPONENT32F |
2229 | \value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8 |
2230 | \value S8 Equivalent to GL_STENCIL_INDEX8. Introduced in Qt 5.4 |
2231 | |
2232 | \value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
2233 | \value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
2234 | \value RGBA_DXT3 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
2235 | \value RGBA_DXT5 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
2236 | \value R_ATI1N_UNorm Equivalent to GL_COMPRESSED_RED_RGTC1 |
2237 | \value R_ATI1N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RED_RGTC1 |
2238 | \value RG_ATI2N_UNorm Equivalent to GL_COMPRESSED_RG_RGTC2 |
2239 | \value RG_ATI2N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG_RGTC2 |
2240 | \value RGB_BP_UNSIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
2241 | \value RGB_BP_SIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
2242 | \value RGB_BP_UNorm Equivalent to GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
2243 | \value R11_EAC_UNorm Equivalent to GL_COMPRESSED_R11_EAC |
2244 | \value R11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_R11_EAC |
2245 | \value RG11_EAC_UNorm Equivalent to GL_COMPRESSED_RG11_EAC |
2246 | \value RG11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG11_EAC |
2247 | \value RGB8_ETC2 Equivalent to GL_COMPRESSED_RGB8_ETC2 |
2248 | \value SRGB8_ETC2 Equivalent to GL_COMPRESSED_SRGB8_ETC2 |
2249 | \value RGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2250 | \value SRGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2251 | \value RGBA8_ETC2_EAC Equivalent to GL_COMPRESSED_RGBA8_ETC2_EAC |
2252 | \value SRGB8_Alpha8_ETC2_EAC Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
2253 | \value RGB8_ETC1 Equivalent to GL_ETC1_RGB8_OES |
2254 | \value RGBA_ASTC_4x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
2255 | \value RGBA_ASTC_5x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
2256 | \value RGBA_ASTC_5x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
2257 | \value RGBA_ASTC_6x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
2258 | \value RGBA_ASTC_6x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
2259 | \value RGBA_ASTC_8x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
2260 | \value RGBA_ASTC_8x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
2261 | \value RGBA_ASTC_8x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
2262 | \value RGBA_ASTC_10x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
2263 | \value RGBA_ASTC_10x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
2264 | \value RGBA_ASTC_10x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
2265 | \value RGBA_ASTC_10x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
2266 | \value RGBA_ASTC_12x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
2267 | \value RGBA_ASTC_12x12 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
2268 | \value SRGB8_Alpha8_ASTC_4x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
2269 | \value SRGB8_Alpha8_ASTC_5x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
2270 | \value SRGB8_Alpha8_ASTC_5x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
2271 | \value SRGB8_Alpha8_ASTC_6x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
2272 | \value SRGB8_Alpha8_ASTC_6x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
2273 | \value SRGB8_Alpha8_ASTC_8x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
2274 | \value SRGB8_Alpha8_ASTC_8x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
2275 | \value SRGB8_Alpha8_ASTC_8x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
2276 | \value SRGB8_Alpha8_ASTC_10x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
2277 | \value SRGB8_Alpha8_ASTC_10x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
2278 | \value SRGB8_Alpha8_ASTC_10x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
2279 | \value SRGB8_Alpha8_ASTC_10x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
2280 | \value SRGB8_Alpha8_ASTC_12x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
2281 | \value SRGB8_Alpha8_ASTC_12x12 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
2282 | |
2283 | \value SRGB8 Equivalent to GL_SRGB8 |
2284 | \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8 |
2285 | \value SRGB_DXT1 Equivalent to GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
2286 | \value SRGB_Alpha_DXT1 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
2287 | \value SRGB_Alpha_DXT3 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
2288 | \value SRGB_Alpha_DXT5 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
2289 | \value SRGB_BP_UNorm Equivalent to GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
2290 | |
2291 | \value DepthFormat Equivalent to GL_DEPTH_COMPONENT (only OpenGL ES 3 or ES 2 with OES_depth_texture) |
2292 | \value AlphaFormat Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2293 | \value RGBFormat Equivalent to GL_RGB (OpenGL ES 2 only) |
2294 | \value RGBAFormat Equivalent to GL_RGBA (OpenGL ES 2 only) |
2295 | \value LuminanceFormat Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2296 | \value LuminanceAlphaFormat Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2297 | */ |
2298 | |
2299 | /*! |
2300 | \enum QOpenGLTexture::CubeMapFace |
2301 | This enum defines the possible CubeMap faces. |
2302 | |
2303 | \value CubeMapPositiveX Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_X |
2304 | \value CubeMapNegativeX Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2305 | \value CubeMapPositiveY Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
2306 | \value CubeMapNegativeY Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
2307 | \value CubeMapPositiveZ Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
2308 | \value CubeMapNegativeZ Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
2309 | */ |
2310 | |
2311 | /*! |
2312 | \enum QOpenGLTexture::PixelFormat |
2313 | This enum defines the possible client-side pixel formats for a pixel |
2314 | transfer operation. |
2315 | |
2316 | \value NoSourceFormat Equivalent to GL_NONE |
2317 | \value Red Equivalent to GL_RED |
2318 | \value RG Equivalent to GL_RG |
2319 | \value RGB Equivalent to GL_RGB |
2320 | \value BGR Equivalent to GL_BGR |
2321 | \value RGBA Equivalent to GL_RGBA |
2322 | \value BGRA Equivalent to GL_BGRA |
2323 | \value Red_Integer Equivalent to GL_RED_INTEGER |
2324 | \value RG_Integer Equivalent to GL_RG_INTEGER |
2325 | \value RGB_Integer Equivalent to GL_RGB_INTEGER |
2326 | \value BGR_Integer Equivalent to GL_BGR_INTEGER |
2327 | \value RGBA_Integer Equivalent to GL_RGBA_INTEGER |
2328 | \value BGRA_Integer Equivalent to GL_BGRA_INTEGER |
2329 | \value Stencil Equivalent to GL_STENCIL_INDEX. Introduced in Qt 5.4 |
2330 | \value Depth Equivalent to GL_DEPTH_COMPONENT |
2331 | \value DepthStencil Equivalent to GL_DEPTH_STENCIL |
2332 | \value Alpha Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2333 | \value Luminance Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2334 | \value LuminanceAlpha Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2335 | |
2336 | */ |
2337 | |
2338 | /*! |
2339 | \enum QOpenGLTexture::PixelType |
2340 | This enum defines the possible pixel data types for a pixel transfer operation |
2341 | |
2342 | \value NoPixelType Equivalent to GL_NONE |
2343 | \value Int8 Equivalent to GL_BYTE |
2344 | \value UInt8 Equivalent to GL_UNSIGNED_BYTE |
2345 | \value Int16 Equivalent to GL_SHORT |
2346 | \value UInt16 Equivalent to GL_UNSIGNED_SHORT |
2347 | \value Int32 Equivalent to GL_INT |
2348 | \value UInt32 Equivalent to GL_UNSIGNED_INT |
2349 | \value Float16 Equivalent to GL_HALF_FLOAT |
2350 | \value Float16OES Equivalent to GL_HALF_FLOAT_OES |
2351 | \value Float32 Equivalent to GL_FLOAT |
2352 | \value UInt32_RGB9_E5 Equivalent to GL_UNSIGNED_INT_5_9_9_9_REV |
2353 | \value UInt32_RG11B10F Equivalent to GL_UNSIGNED_INT_10F_11F_11F_REV |
2354 | \value UInt8_RG3B2 Equivalent to GL_UNSIGNED_BYTE_3_3_2 |
2355 | \value UInt8_RG3B2_Rev Equivalent to GL_UNSIGNED_BYTE_2_3_3_REV |
2356 | \value UInt16_RGB5A1 Equivalent to GL_UNSIGNED_SHORT_5_5_5_1 |
2357 | \value UInt16_RGB5A1_Rev Equivalent to GL_UNSIGNED_SHORT_1_5_5_5_REV |
2358 | \value UInt16_R5G6B5 Equivalent to GL_UNSIGNED_SHORT_5_6_5 |
2359 | \value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV |
2360 | \value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4 |
2361 | \value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV |
2362 | \value UInt32_RGBA8 Equivalent to GL_UNSIGNED_INT_8_8_8_8 |
2363 | \value UInt32_RGBA8_Rev Equivalent to GL_UNSIGNED_INT_8_8_8_8_REV |
2364 | \value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2 |
2365 | \value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV |
2366 | \value UInt32_D24S8 Equivalent to GL_UNSIGNED_INT_24_8. Introduced in Qt 5.4 |
2367 | \value Float32_D32_UInt32_S8_X24 Equivalent to GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Introduced in Qt 5.4 |
2368 | */ |
2369 | |
2370 | /*! |
2371 | \enum QOpenGLTexture::Feature |
2372 | This enum defines the OpenGL texture-related features that can be tested for. |
2373 | |
2374 | \value ImmutableStorage Support for immutable texture storage |
2375 | \value ImmutableMultisampleStorage Support for immutable texture storage with |
2376 | multisample targets |
2377 | \value TextureRectangle Support for the GL_TEXTURE_RECTANGLE target |
2378 | \value TextureArrays Support for texture targets with array layers |
2379 | \value Texture3D Support for the 3 dimensional texture target |
2380 | \value TextureMultisample Support for texture targets that have multisample capabilities |
2381 | \value TextureBuffer Support for textures that use OpenGL buffer objects |
2382 | as their data source |
2383 | \value TextureCubeMapArrays Support for cubemap array texture target |
2384 | \value Swizzle Support for texture component swizzle masks |
2385 | \value StencilTexturing Support for stencil texturing (i.e. looking up depth or stencil |
2386 | components of a combined depth/stencil format texture in GLSL shaders). |
2387 | \value AnisotropicFiltering Support for anisotropic texture filtering |
2388 | \value NPOTTextures Basic support for non-power-of-two textures |
2389 | \value NPOTTextureRepeat Full support for non-power-of-two textures including texture |
2390 | repeat modes |
2391 | \value Texture1D Support for the 1 dimensional texture target |
2392 | \value TextureComparisonOperators Support for texture comparison operators |
2393 | \value TextureMipMapLevel Support for setting the base and maximum mipmap levels |
2394 | */ |
2395 | |
2396 | /*! |
2397 | \enum QOpenGLTexture::SwizzleComponent |
2398 | This enum defines the texture color components that can be assigned a swizzle mask. |
2399 | |
2400 | \value SwizzleRed The red component. Equivalent to GL_TEXTURE_SWIZZLE_R |
2401 | \value SwizzleGreen The green component. Equivalent to GL_TEXTURE_SWIZZLE_G |
2402 | \value SwizzleBlue The blue component. Equivalent to GL_TEXTURE_SWIZZLE_B |
2403 | \value SwizzleAlpha The alpha component. Equivalent to GL_TEXTURE_SWIZZLE_A |
2404 | */ |
2405 | |
2406 | /*! |
2407 | \enum QOpenGLTexture::SwizzleValue |
2408 | This enum defines the possible mask values for texture swizzling. |
2409 | |
2410 | \value RedValue Maps the component to the red channel. Equivalent to GL_RED |
2411 | \value GreenValue Maps the component to the green channel. Equivalent to GL_GREEN |
2412 | \value BlueValue Maps the component to the blue channel. Equivalent to GL_BLUE |
2413 | \value AlphaValue Maps the component to the alpha channel. Equivalent to GL_ALPHA |
2414 | \value ZeroValue Maps the component to a fixed value of 0. Equivalent to GL_ZERO |
2415 | \value OneValue Maps the component to a fixed value of 1. Equivalent to GL_ONE |
2416 | */ |
2417 | |
2418 | /*! |
2419 | \enum QOpenGLTexture::WrapMode |
2420 | This enum defines the possible texture coordinate wrapping modes. |
2421 | |
2422 | \value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT |
2423 | \value MirroredRepeat Texture coordinate is reflected about 0 and 1. Equivalent to GL_MIRRORED_REPEAT |
2424 | \value ClampToEdge Clamps the texture coordinates to [0,1]. Equivalent to GL_CLAMP_TO_EDGE |
2425 | \value ClampToBorder As for ClampToEdge but also blends samples at 0 and 1 with a |
2426 | fixed border color. Equivalent to GL_CLAMP_TO_BORDER |
2427 | */ |
2428 | |
2429 | /*! |
2430 | \enum QOpenGLTexture::CoordinateDirection |
2431 | This enum defines the possible texture coordinate directions |
2432 | |
2433 | \value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S |
2434 | \value DirectionT The vertical direction. Equivalent to GL_TEXTURE_WRAP_T |
2435 | \value DirectionR The depth direction. Equivalent to GL_TEXTURE_WRAP_R |
2436 | */ |
2437 | |
2438 | /*! |
2439 | Creates a QOpenGLTexture object that can later be bound to \a target. |
2440 | |
2441 | This does not create the underlying OpenGL texture object. Therefore, |
2442 | construction using this constructor does not require a valid current |
2443 | OpenGL context. |
2444 | */ |
2445 | QOpenGLTexture::QOpenGLTexture(Target target) |
2446 | : d_ptr(new QOpenGLTexturePrivate(target, this)) |
2447 | { |
2448 | } |
2449 | |
2450 | /*! |
2451 | Creates a QOpenGLTexture object that can later be bound to the 2D texture |
2452 | target and contains the pixel data contained in \a image. If you wish |
2453 | to have a chain of mipmaps generated then set \a genMipMaps to \c true (this |
2454 | is the default). |
2455 | |
2456 | This does create the underlying OpenGL texture object. Therefore, |
2457 | construction using this constructor does require a valid current |
2458 | OpenGL context. |
2459 | |
2460 | \note \a image is automatically converted to QImage::Format_RGBA8888 which |
2461 | may have performance implications for large images with a different format. |
2462 | */ |
2463 | QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps) |
2464 | : QOpenGLTexture(QOpenGLTexture::Target2D) |
2465 | { |
2466 | setData(image, genMipMaps); |
2467 | } |
2468 | |
2469 | QOpenGLTexture::~QOpenGLTexture() |
2470 | { |
2471 | } |
2472 | |
2473 | /*! |
2474 | Returns the binding target of this texture. |
2475 | |
2476 | \since 5.4 |
2477 | */ |
2478 | QOpenGLTexture::Target QOpenGLTexture::target() const |
2479 | { |
2480 | Q_D(const QOpenGLTexture); |
2481 | return d->target; |
2482 | } |
2483 | |
2484 | /*! |
2485 | Creates the underlying OpenGL texture object. This requires a current valid |
2486 | OpenGL context. If the texture object already exists, this function does |
2487 | nothing. |
2488 | |
2489 | Once the texture object is created you can obtain the object |
2490 | name from the textureId() function. This may be useful if you wish to make |
2491 | some raw OpenGL calls related to this texture. |
2492 | |
2493 | Normally it should not be necessary to call this function directly as all |
2494 | functions that set properties of the texture object implicitly call create() |
2495 | on your behalf. |
2496 | |
2497 | Returns \c true if the creation succeeded, otherwise returns \c false. |
2498 | |
2499 | \sa destroy(), isCreated(), textureId() |
2500 | */ |
2501 | bool QOpenGLTexture::create() |
2502 | { |
2503 | Q_D(QOpenGLTexture); |
2504 | return d->create(); |
2505 | } |
2506 | |
2507 | /*! |
2508 | Destroys the underlying OpenGL texture object. This requires a current valid |
2509 | OpenGL context. |
2510 | |
2511 | \sa create(), isCreated(), textureId() |
2512 | */ |
2513 | void QOpenGLTexture::destroy() |
2514 | { |
2515 | Q_D(QOpenGLTexture); |
2516 | return d->destroy(); |
2517 | } |
2518 | |
2519 | /*! |
2520 | Returns \c true if the underlying OpenGL texture object has been created. |
2521 | |
2522 | \sa create(), destroy(), textureId() |
2523 | */ |
2524 | bool QOpenGLTexture::isCreated() const |
2525 | { |
2526 | Q_D(const QOpenGLTexture); |
2527 | return d->textureId != 0; |
2528 | } |
2529 | |
2530 | /*! |
2531 | Returns the name of the underlying OpenGL texture object or 0 if it has |
2532 | not yet been created. |
2533 | |
2534 | \sa create(), destroy(), isCreated() |
2535 | */ |
2536 | GLuint QOpenGLTexture::textureId() const |
2537 | { |
2538 | Q_D(const QOpenGLTexture); |
2539 | return d->textureId; |
2540 | } |
2541 | |
2542 | /*! |
2543 | Binds this texture to the currently active texture unit ready for |
2544 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2545 | in order to modify them as the implementation makes use of the |
2546 | EXT_direct_state_access extension where available and simulates it |
2547 | where it is not. |
2548 | |
2549 | \sa release() |
2550 | */ |
2551 | void QOpenGLTexture::bind() |
2552 | { |
2553 | Q_D(QOpenGLTexture); |
2554 | Q_ASSERT(d->textureId); |
2555 | d->bind(); |
2556 | } |
2557 | |
2558 | /*! |
2559 | Binds this texture to texture unit \a unit ready for |
2560 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2561 | in order to modify them as the implementation makes use of the |
2562 | EXT_direct_state_access extension where available and simulates it |
2563 | where it is not. |
2564 | |
2565 | If parameter \a reset is \c true then this function will restore |
2566 | the active unit to the texture unit that was active upon entry. |
2567 | |
2568 | \sa release() |
2569 | */ |
2570 | void QOpenGLTexture::bind(uint unit, TextureUnitReset reset) |
2571 | { |
2572 | Q_D(QOpenGLTexture); |
2573 | Q_ASSERT(d->textureId); |
2574 | d->bind(unit, reset); |
2575 | } |
2576 | |
2577 | /*! |
2578 | Unbinds this texture from the currently active texture unit. |
2579 | |
2580 | \sa bind() |
2581 | */ |
2582 | void QOpenGLTexture::release() |
2583 | { |
2584 | Q_D(QOpenGLTexture); |
2585 | d->release(); |
2586 | } |
2587 | |
2588 | /*! |
2589 | Unbinds this texture from texture unit \a unit. |
2590 | |
2591 | If parameter \a reset is \c true then this function |
2592 | will restore the active unit to the texture unit that was active |
2593 | upon entry. |
2594 | */ |
2595 | void QOpenGLTexture::release(uint unit, TextureUnitReset reset) |
2596 | { |
2597 | Q_D(QOpenGLTexture); |
2598 | d->release(unit, reset); |
2599 | } |
2600 | |
2601 | /*! |
2602 | Returns \c true if this texture is bound to the corresponding target |
2603 | of the currently active texture unit. |
2604 | |
2605 | \sa bind(), release() |
2606 | */ |
2607 | bool QOpenGLTexture::isBound() const |
2608 | { |
2609 | Q_D(const QOpenGLTexture); |
2610 | Q_ASSERT(d->textureId); |
2611 | return d->isBound(); |
2612 | } |
2613 | |
2614 | /*! |
2615 | Returns \c true if this texture is bound to the corresponding target |
2616 | of texture unit \a unit. |
2617 | |
2618 | \sa bind(), release() |
2619 | */ |
2620 | bool QOpenGLTexture::isBound(uint unit) |
2621 | { |
2622 | Q_D(const QOpenGLTexture); |
2623 | Q_ASSERT(d->textureId); |
2624 | return d->isBound(unit); |
2625 | } |
2626 | |
2627 | /*! |
2628 | Returns the textureId of the texture that is bound to the \a target |
2629 | of the currently active texture unit. |
2630 | */ |
2631 | GLuint QOpenGLTexture::boundTextureId(BindingTarget target) |
2632 | { |
2633 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2634 | if (!ctx) { |
2635 | qWarning(msg: "QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2636 | return 0; |
2637 | } |
2638 | |
2639 | GLint textureId = 0; |
2640 | ctx->functions()->glGetIntegerv(pname: target, params: &textureId); |
2641 | return static_cast<GLuint>(textureId); |
2642 | } |
2643 | |
2644 | /*! |
2645 | Returns the textureId of the texture that is bound to the \a target |
2646 | of the texture unit \a unit. |
2647 | */ |
2648 | GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target) |
2649 | { |
2650 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2651 | if (!ctx) { |
2652 | qWarning(msg: "QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2653 | return 0; |
2654 | } |
2655 | |
2656 | QOpenGLFunctions *funcs = ctx->functions(); |
2657 | funcs->initializeOpenGLFunctions(); |
2658 | |
2659 | GLint oldTextureUnit = 0; |
2660 | funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
2661 | |
2662 | funcs->glActiveTexture(texture: unit); |
2663 | GLint textureId = 0; |
2664 | funcs->glGetIntegerv(pname: target, params: &textureId); |
2665 | funcs->glActiveTexture(texture: oldTextureUnit); |
2666 | |
2667 | return static_cast<GLuint>(textureId); |
2668 | } |
2669 | |
2670 | /*! |
2671 | Sets the format of this texture object to \a format. This function |
2672 | must be called before texture storage is allocated. |
2673 | |
2674 | Note that all formats may not be supported. The exact set of supported |
2675 | formats is dependent upon your OpenGL implementation and version. |
2676 | |
2677 | \sa format(), allocateStorage() |
2678 | */ |
2679 | void QOpenGLTexture::setFormat(TextureFormat format) |
2680 | { |
2681 | Q_D(QOpenGLTexture); |
2682 | d->create(); |
2683 | if (isStorageAllocated()) { |
2684 | qWarning(msg: "QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated" ); |
2685 | return; |
2686 | } |
2687 | |
2688 | d->format = format; |
2689 | |
2690 | switch (format) { |
2691 | case NoFormat: |
2692 | d->formatClass = NoFormatClass; |
2693 | break; |
2694 | |
2695 | case RGBA32F: |
2696 | case RGBA32U: |
2697 | case RGBA32I: |
2698 | d->formatClass = FormatClass_128Bit; |
2699 | break; |
2700 | |
2701 | case RGB32F: |
2702 | case RGB32U: |
2703 | case RGB32I: |
2704 | d->formatClass = FormatClass_96Bit; |
2705 | break; |
2706 | |
2707 | case RGBA16F: |
2708 | case RG32F: |
2709 | case RGBA16U: |
2710 | case RG32U: |
2711 | case RGBA16I: |
2712 | case RG32I: |
2713 | case RGBA16_UNorm: |
2714 | case RGBA16_SNorm: |
2715 | d->formatClass = FormatClass_64Bit; |
2716 | break; |
2717 | |
2718 | case RGB16_UNorm: |
2719 | case RGB16_SNorm: |
2720 | case RGB16F: |
2721 | case RGB16U: |
2722 | case RGB16I: |
2723 | d->formatClass = FormatClass_48Bit; |
2724 | break; |
2725 | |
2726 | case RG16F: |
2727 | case RG11B10F: |
2728 | case R32F: |
2729 | case RGB10A2: |
2730 | case RGBA8U: |
2731 | case RG16U: |
2732 | case R32U: |
2733 | case RGBA8I: |
2734 | case RG16I: |
2735 | case R32I: |
2736 | case RGBA8_UNorm: |
2737 | case RG16_UNorm: |
2738 | case RGBA8_SNorm: |
2739 | case RG16_SNorm: |
2740 | case SRGB8_Alpha8: |
2741 | case RGB9E5: |
2742 | d->formatClass = FormatClass_32Bit; |
2743 | break; |
2744 | |
2745 | case RGB8_UNorm: |
2746 | case RGB8_SNorm: |
2747 | case SRGB8: |
2748 | case RGB8U: |
2749 | case RGB8I: |
2750 | d->formatClass = FormatClass_24Bit; |
2751 | break; |
2752 | |
2753 | case R16F: |
2754 | case RG8U: |
2755 | case R16U: |
2756 | case RG8I: |
2757 | case R16I: |
2758 | case RG8_UNorm: |
2759 | case R16_UNorm: |
2760 | case RG8_SNorm: |
2761 | case R16_SNorm: |
2762 | d->formatClass = FormatClass_16Bit; |
2763 | break; |
2764 | |
2765 | case R8U: |
2766 | case R8I: |
2767 | case R8_UNorm: |
2768 | case R8_SNorm: |
2769 | d->formatClass = FormatClass_8Bit; |
2770 | break; |
2771 | |
2772 | case R_ATI1N_UNorm: |
2773 | case R_ATI1N_SNorm: |
2774 | d->formatClass = FormatClass_RGTC1_R; |
2775 | break; |
2776 | |
2777 | case RG_ATI2N_UNorm: |
2778 | case RG_ATI2N_SNorm: |
2779 | d->formatClass = FormatClass_RGTC2_RG; |
2780 | break; |
2781 | |
2782 | case RGB_BP_UNorm: |
2783 | case SRGB_BP_UNorm: |
2784 | d->formatClass = FormatClass_BPTC_Unorm; |
2785 | break; |
2786 | |
2787 | case RGB_BP_UNSIGNED_FLOAT: |
2788 | case RGB_BP_SIGNED_FLOAT: |
2789 | d->formatClass = FormatClass_BPTC_Float; |
2790 | break; |
2791 | |
2792 | case RGB_DXT1: |
2793 | case SRGB_DXT1: |
2794 | d->formatClass = FormatClass_S3TC_DXT1_RGB; |
2795 | break; |
2796 | |
2797 | case RGBA_DXT1: |
2798 | case SRGB_Alpha_DXT1: |
2799 | d->formatClass = FormatClass_S3TC_DXT1_RGBA; |
2800 | break; |
2801 | |
2802 | case RGBA_DXT3: |
2803 | case SRGB_Alpha_DXT3: |
2804 | d->formatClass = FormatClass_S3TC_DXT3_RGBA; |
2805 | break; |
2806 | |
2807 | case RGBA_DXT5: |
2808 | case SRGB_Alpha_DXT5: |
2809 | d->formatClass = FormatClass_S3TC_DXT5_RGBA; |
2810 | break; |
2811 | |
2812 | case QOpenGLTexture::R11_EAC_UNorm: |
2813 | case QOpenGLTexture::R11_EAC_SNorm: |
2814 | case QOpenGLTexture::RG11_EAC_UNorm: |
2815 | case QOpenGLTexture::RG11_EAC_SNorm: |
2816 | case QOpenGLTexture::RGB8_ETC2: |
2817 | case QOpenGLTexture::SRGB8_ETC2: |
2818 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
2819 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
2820 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
2821 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
2822 | case QOpenGLTexture::RGB8_ETC1: |
2823 | case RG3B2: |
2824 | case R5G6B5: |
2825 | case RGB5A1: |
2826 | case RGBA4: |
2827 | case D16: |
2828 | case D24: |
2829 | case D24S8: |
2830 | case D32: |
2831 | case D32F: |
2832 | case D32FS8X24: |
2833 | case S8: |
2834 | case DepthFormat: |
2835 | case AlphaFormat: |
2836 | case RGBFormat: |
2837 | case RGBAFormat: |
2838 | case LuminanceFormat: |
2839 | case LuminanceAlphaFormat: |
2840 | case QOpenGLTexture::RGBA_ASTC_4x4: |
2841 | case QOpenGLTexture::RGBA_ASTC_5x4: |
2842 | case QOpenGLTexture::RGBA_ASTC_5x5: |
2843 | case QOpenGLTexture::RGBA_ASTC_6x5: |
2844 | case QOpenGLTexture::RGBA_ASTC_6x6: |
2845 | case QOpenGLTexture::RGBA_ASTC_8x5: |
2846 | case QOpenGLTexture::RGBA_ASTC_8x6: |
2847 | case QOpenGLTexture::RGBA_ASTC_8x8: |
2848 | case QOpenGLTexture::RGBA_ASTC_10x5: |
2849 | case QOpenGLTexture::RGBA_ASTC_10x6: |
2850 | case QOpenGLTexture::RGBA_ASTC_10x8: |
2851 | case QOpenGLTexture::RGBA_ASTC_10x10: |
2852 | case QOpenGLTexture::RGBA_ASTC_12x10: |
2853 | case QOpenGLTexture::RGBA_ASTC_12x12: |
2854 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
2855 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
2856 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
2857 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
2858 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
2859 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
2860 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
2861 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
2862 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
2863 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
2864 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
2865 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
2866 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
2867 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
2868 | d->formatClass = FormatClass_Unique; |
2869 | break; |
2870 | } |
2871 | } |
2872 | |
2873 | /*! |
2874 | Returns the format of this texture object. |
2875 | |
2876 | \sa setFormat() |
2877 | */ |
2878 | QOpenGLTexture::TextureFormat QOpenGLTexture::format() const |
2879 | { |
2880 | Q_D(const QOpenGLTexture); |
2881 | return d->format; |
2882 | } |
2883 | |
2884 | static bool isNpot(int width, int height = 1, int depth = 1) |
2885 | { |
2886 | return width & (width-1) || height & (height-1) || depth & (depth-1); |
2887 | } |
2888 | |
2889 | /*! |
2890 | Sets the dimensions of this texture object to \a width, |
2891 | \a height, and \a depth. The default for each dimension is 1. |
2892 | The maximum allowable texture size is dependent upon your OpenGL |
2893 | implementation. Allocating storage for a texture less than the |
2894 | maximum size can still fail if your system is low on resources. |
2895 | |
2896 | If a non-power-of-two \a width, \a height or \a depth is provided and your |
2897 | OpenGL implementation doesn't have support for repeating non-power-of-two |
2898 | textures, then the wrap mode is automatically set to ClampToEdge. |
2899 | |
2900 | \sa width(), height(), depth() |
2901 | */ |
2902 | void QOpenGLTexture::setSize(int width, int height, int depth) |
2903 | { |
2904 | Q_D(QOpenGLTexture); |
2905 | d->create(); |
2906 | if (isStorageAllocated()) { |
2907 | qWarning(msg: "Cannot resize a texture that already has storage allocated.\n" |
2908 | "To do so, destroy() the texture and then create() and setSize()" ); |
2909 | return; |
2910 | } |
2911 | |
2912 | if (isNpot(width, height, depth) && !hasFeature(feature: Feature::NPOTTextureRepeat) && d->target != Target::TargetRectangle) |
2913 | d->setWrapMode(WrapMode::ClampToEdge); |
2914 | |
2915 | switch (d->target) { |
2916 | case QOpenGLTexture::Target1D: |
2917 | case QOpenGLTexture::Target1DArray: |
2918 | case QOpenGLTexture::TargetBuffer: |
2919 | d->dimensions[0] = width; |
2920 | Q_UNUSED(height); |
2921 | Q_UNUSED(depth); |
2922 | break; |
2923 | |
2924 | case QOpenGLTexture::Target2D: |
2925 | case QOpenGLTexture::Target2DArray: |
2926 | case QOpenGLTexture::TargetRectangle: |
2927 | case QOpenGLTexture::Target2DMultisample: |
2928 | case QOpenGLTexture::Target2DMultisampleArray: |
2929 | d->dimensions[0] = width; |
2930 | d->dimensions[1] = height; |
2931 | Q_UNUSED(depth); |
2932 | break; |
2933 | |
2934 | case QOpenGLTexture::TargetCubeMap: |
2935 | case QOpenGLTexture::TargetCubeMapArray: |
2936 | if (width != height) |
2937 | qWarning(msg: "QAbstractOpenGLTexture::setSize(): Cube map textures must be square" ); |
2938 | d->dimensions[0] = d->dimensions[1] = width; |
2939 | Q_UNUSED(depth); |
2940 | break; |
2941 | |
2942 | case QOpenGLTexture::Target3D: |
2943 | d->dimensions[0] = width; |
2944 | d->dimensions[1] = height; |
2945 | d->dimensions[2] = depth; |
2946 | break; |
2947 | } |
2948 | } |
2949 | |
2950 | /*! |
2951 | Returns the width of a 1D, 2D or 3D texture. |
2952 | |
2953 | \sa height(), depth(), setSize() |
2954 | */ |
2955 | int QOpenGLTexture::width() const |
2956 | { |
2957 | Q_D(const QOpenGLTexture); |
2958 | return d->dimensions[0]; |
2959 | } |
2960 | |
2961 | /*! |
2962 | Returns the height of a 2D or 3D texture. |
2963 | |
2964 | \sa width(), depth(), setSize() |
2965 | */ |
2966 | int QOpenGLTexture::height() const |
2967 | { |
2968 | Q_D(const QOpenGLTexture); |
2969 | return d->dimensions[1]; |
2970 | } |
2971 | |
2972 | /*! |
2973 | Returns the depth of a 3D texture. |
2974 | |
2975 | \sa width(), height(), setSize() |
2976 | */ |
2977 | int QOpenGLTexture::depth() const |
2978 | { |
2979 | Q_D(const QOpenGLTexture); |
2980 | return d->dimensions[2]; |
2981 | } |
2982 | |
2983 | /*! |
2984 | For texture targets that support mipmaps, this function |
2985 | sets the requested number of mipmap \a levels to allocate storage |
2986 | for. This function should be called before storage is allocated |
2987 | for the texture. |
2988 | |
2989 | If the texture target does not support mipmaps this function |
2990 | has no effect. |
2991 | |
2992 | \sa mipLevels(), maximumMipLevels(), isStorageAllocated() |
2993 | */ |
2994 | void QOpenGLTexture::setMipLevels(int levels) |
2995 | { |
2996 | Q_D(QOpenGLTexture); |
2997 | d->create(); |
2998 | if (isStorageAllocated()) { |
2999 | qWarning(msg: "Cannot set mip levels on a texture that already has storage allocated.\n" |
3000 | "To do so, destroy() the texture and then create() and setMipLevels()" ); |
3001 | return; |
3002 | } |
3003 | |
3004 | switch (d->target) { |
3005 | case QOpenGLTexture::Target1D: |
3006 | case QOpenGLTexture::Target1DArray: |
3007 | case QOpenGLTexture::Target2D: |
3008 | case QOpenGLTexture::Target2DArray: |
3009 | case QOpenGLTexture::TargetCubeMap: |
3010 | case QOpenGLTexture::TargetCubeMapArray: |
3011 | case QOpenGLTexture::Target3D: |
3012 | d->requestedMipLevels = levels; |
3013 | break; |
3014 | |
3015 | case QOpenGLTexture::TargetBuffer: |
3016 | case QOpenGLTexture::TargetRectangle: |
3017 | case QOpenGLTexture::Target2DMultisample: |
3018 | case QOpenGLTexture::Target2DMultisampleArray: |
3019 | qWarning(msg: "QAbstractOpenGLTexture::setMipLevels(): This texture target does not support mipmaps" ); |
3020 | break; |
3021 | } |
3022 | } |
3023 | |
3024 | /*! |
3025 | Returns the number of mipmap levels for this texture. If storage |
3026 | has not yet been allocated for this texture it returns the |
3027 | requested number of mipmap levels. |
3028 | |
3029 | \sa setMipLevels(), maximumMipLevels(), isStorageAllocated() |
3030 | */ |
3031 | int QOpenGLTexture::mipLevels() const |
3032 | { |
3033 | Q_D(const QOpenGLTexture); |
3034 | return isStorageAllocated() ? d->mipLevels : d->requestedMipLevels; |
3035 | } |
3036 | |
3037 | /*! |
3038 | Returns the maximum number of mipmap levels that this texture |
3039 | can have given the current dimensions. |
3040 | |
3041 | \sa setMipLevels(), mipLevels(), setSize() |
3042 | */ |
3043 | int QOpenGLTexture::maximumMipLevels() const |
3044 | { |
3045 | Q_D(const QOpenGLTexture); |
3046 | return d->maximumMipLevelCount(); |
3047 | } |
3048 | |
3049 | /*! |
3050 | Sets the number of array \a layers to allocate storage for. This |
3051 | function should be called before storage is allocated for the texture. |
3052 | |
3053 | For targets that do not support array layers this function has |
3054 | no effect. |
3055 | |
3056 | \sa layers(), isStorageAllocated() |
3057 | */ |
3058 | void QOpenGLTexture::setLayers(int layers) |
3059 | { |
3060 | Q_D(QOpenGLTexture); |
3061 | d->create(); |
3062 | if (isStorageAllocated()) { |
3063 | qWarning(msg: "Cannot set layers on a texture that already has storage allocated.\n" |
3064 | "To do so, destroy() the texture and then create() and setLayers()" ); |
3065 | return; |
3066 | } |
3067 | |
3068 | switch (d->target) { |
3069 | case QOpenGLTexture::Target1DArray: |
3070 | case QOpenGLTexture::Target2DArray: |
3071 | case QOpenGLTexture::TargetCubeMapArray: |
3072 | case QOpenGLTexture::Target2DMultisampleArray: |
3073 | d->layers = layers; |
3074 | break; |
3075 | |
3076 | case QOpenGLTexture::Target1D: |
3077 | case QOpenGLTexture::Target2D: |
3078 | case QOpenGLTexture::Target3D: |
3079 | case QOpenGLTexture::TargetCubeMap: |
3080 | case QOpenGLTexture::TargetBuffer: |
3081 | case QOpenGLTexture::TargetRectangle: |
3082 | case QOpenGLTexture::Target2DMultisample: |
3083 | qWarning(msg: "Texture target does not support array layers" ); |
3084 | break; |
3085 | } |
3086 | } |
3087 | |
3088 | /*! |
3089 | Returns the number of array layers for this texture. If |
3090 | storage has not yet been allocated for this texture then |
3091 | this function returns the requested number of array layers. |
3092 | |
3093 | For texture targets that do not support array layers this |
3094 | will return 1. |
3095 | |
3096 | \sa setLayers(), isStorageAllocated() |
3097 | */ |
3098 | int QOpenGLTexture::layers() const |
3099 | { |
3100 | Q_D(const QOpenGLTexture); |
3101 | return d->layers; |
3102 | } |
3103 | |
3104 | /*! |
3105 | Returns the number of faces for this texture. For cubemap |
3106 | and cubemap array type targets this will be 6. |
3107 | |
3108 | For non-cubemap type targets this will return 1. |
3109 | */ |
3110 | int QOpenGLTexture::faces() const |
3111 | { |
3112 | Q_D(const QOpenGLTexture); |
3113 | return d->faces; |
3114 | } |
3115 | |
3116 | /*! |
3117 | Sets the number of \a samples to allocate storage for when rendering to |
3118 | a multisample capable texture target. This function should |
3119 | be called before storage is allocated for the texture. |
3120 | |
3121 | For targets that do not support multisampling this function has |
3122 | no effect. |
3123 | |
3124 | \sa samples(), isStorageAllocated() |
3125 | */ |
3126 | void QOpenGLTexture::setSamples(int samples) |
3127 | { |
3128 | Q_D(QOpenGLTexture); |
3129 | d->create(); |
3130 | if (isStorageAllocated()) { |
3131 | qWarning(msg: "Cannot set sample count on a texture that already has storage allocated.\n" |
3132 | "To do so, destroy() the texture and then create() and setSamples()" ); |
3133 | return; |
3134 | } |
3135 | |
3136 | switch (d->target) { |
3137 | case QOpenGLTexture::Target2DMultisample: |
3138 | case QOpenGLTexture::Target2DMultisampleArray: |
3139 | d->samples = samples; |
3140 | break; |
3141 | |
3142 | case QOpenGLTexture::Target1D: |
3143 | case QOpenGLTexture::Target2D: |
3144 | case QOpenGLTexture::Target3D: |
3145 | case QOpenGLTexture::Target1DArray: |
3146 | case QOpenGLTexture::Target2DArray: |
3147 | case QOpenGLTexture::TargetCubeMap: |
3148 | case QOpenGLTexture::TargetCubeMapArray: |
3149 | case QOpenGLTexture::TargetBuffer: |
3150 | case QOpenGLTexture::TargetRectangle: |
3151 | |
3152 | qWarning(msg: "Texture target does not support multisampling" ); |
3153 | break; |
3154 | } |
3155 | } |
3156 | |
3157 | /*! |
3158 | Returns the number of multisample sample points for this texture. |
3159 | If storage has not yet been allocated for this texture then |
3160 | this function returns the requested number of samples. |
3161 | |
3162 | For texture targets that do not support multisampling this |
3163 | will return 0. |
3164 | |
3165 | \sa setSamples(), isStorageAllocated() |
3166 | */ |
3167 | int QOpenGLTexture::samples() const |
3168 | { |
3169 | Q_D(const QOpenGLTexture); |
3170 | return d->samples; |
3171 | } |
3172 | |
3173 | /*! |
3174 | Sets whether the sample positions and number of samples used with |
3175 | a multisample capable texture target to \a fixed. If set to \c true |
3176 | the sample positions and number of samples used are the same for |
3177 | all texels in the image and will not depend upon the image size or |
3178 | internal format. This function should be called before storage is allocated |
3179 | for the texture. |
3180 | |
3181 | For targets that do not support multisampling this function has |
3182 | no effect. |
3183 | |
3184 | The default value is \c true. |
3185 | |
3186 | \sa isFixedSamplePositions(), isStorageAllocated() |
3187 | */ |
3188 | void QOpenGLTexture::setFixedSamplePositions(bool fixed) |
3189 | { |
3190 | Q_D(QOpenGLTexture); |
3191 | d->create(); |
3192 | if (isStorageAllocated()) { |
3193 | qWarning(msg: "Cannot set sample positions on a texture that already has storage allocated.\n" |
3194 | "To do so, destroy() the texture and then create() and setFixedSamplePositions()" ); |
3195 | return; |
3196 | } |
3197 | |
3198 | switch (d->target) { |
3199 | case QOpenGLTexture::Target2DMultisample: |
3200 | case QOpenGLTexture::Target2DMultisampleArray: |
3201 | d->fixedSamplePositions = fixed; |
3202 | break; |
3203 | |
3204 | case QOpenGLTexture::Target1D: |
3205 | case QOpenGLTexture::Target2D: |
3206 | case QOpenGLTexture::Target3D: |
3207 | case QOpenGLTexture::Target1DArray: |
3208 | case QOpenGLTexture::Target2DArray: |
3209 | case QOpenGLTexture::TargetCubeMap: |
3210 | case QOpenGLTexture::TargetCubeMapArray: |
3211 | case QOpenGLTexture::TargetBuffer: |
3212 | case QOpenGLTexture::TargetRectangle: |
3213 | |
3214 | qWarning(msg: "Texture target does not support multisampling" ); |
3215 | break; |
3216 | } |
3217 | } |
3218 | |
3219 | /*! |
3220 | Returns whether this texture uses a fixed pattern of multisample |
3221 | samples. If storage has not yet been allocated for this texture then |
3222 | this function returns the requested fixed sample position setting. |
3223 | |
3224 | For texture targets that do not support multisampling this |
3225 | will return \c true. |
3226 | |
3227 | \sa setFixedSamplePositions(), isStorageAllocated() |
3228 | */ |
3229 | bool QOpenGLTexture::isFixedSamplePositions() const |
3230 | { |
3231 | Q_D(const QOpenGLTexture); |
3232 | return d->fixedSamplePositions; |
3233 | } |
3234 | |
3235 | /*! |
3236 | Allocates server-side storage for this texture object taking |
3237 | into account, the format, dimensions, mipmap levels, array |
3238 | layers and cubemap faces. |
3239 | |
3240 | Once storage has been allocated it is no longer possible to change |
3241 | these properties. |
3242 | |
3243 | If supported QOpenGLTexture makes use of immutable texture |
3244 | storage. |
3245 | |
3246 | Once storage has been allocated for the texture then pixel data |
3247 | can be uploaded via one of the setData() overloads. |
3248 | |
3249 | \note If immutable texture storage is not available, |
3250 | then a default pixel format and pixel type will be used to |
3251 | create the mutable storage. You can use the other |
3252 | allocateStorage() overload to specify exactly the pixel format |
3253 | and the pixel type to use when allocating mutable storage; |
3254 | this is particularly useful under certain OpenGL ES implementations |
3255 | (notably, OpenGL ES 2), where the pixel format and the pixel type |
3256 | used at allocation time must perfectly match the format |
3257 | and the type passed to any subsequent setData() call. |
3258 | |
3259 | \sa isStorageAllocated(), setData() |
3260 | */ |
3261 | void QOpenGLTexture::allocateStorage() |
3262 | { |
3263 | Q_D(QOpenGLTexture); |
3264 | if (d->create()) { |
3265 | const QOpenGLTexture::PixelFormat pixelFormat = pixelFormatCompatibleWithInternalFormat(internalFormat: d->format); |
3266 | const QOpenGLTexture::PixelType pixelType = pixelTypeCompatibleWithInternalFormat(internalFormat: d->format); |
3267 | d->allocateStorage(pixelFormat, pixelType); |
3268 | } |
3269 | } |
3270 | |
3271 | /*! |
3272 | \since 5.5 |
3273 | |
3274 | Allocates server-side storage for this texture object taking |
3275 | into account, the format, dimensions, mipmap levels, array |
3276 | layers and cubemap faces. |
3277 | |
3278 | Once storage has been allocated it is no longer possible to change |
3279 | these properties. |
3280 | |
3281 | If supported QOpenGLTexture makes use of immutable texture |
3282 | storage. However, if immutable texture storage is not available, |
3283 | then the specified \a pixelFormat and \a pixelType will be used |
3284 | to allocate mutable storage; note that in certain OpenGL implementations |
3285 | (notably, OpenGL ES 2) they must perfectly match the format |
3286 | and the type passed to any subsequent setData() call. |
3287 | |
3288 | Once storage has been allocated for the texture then pixel data |
3289 | can be uploaded via one of the setData() overloads. |
3290 | |
3291 | \sa isStorageAllocated(), setData() |
3292 | */ |
3293 | void QOpenGLTexture::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
3294 | { |
3295 | Q_D(QOpenGLTexture); |
3296 | if (d->create()) |
3297 | d->allocateStorage(pixelFormat, pixelType); |
3298 | } |
3299 | |
3300 | /*! |
3301 | Returns \c true if server-side storage for this texture as been |
3302 | allocated. |
3303 | |
3304 | The texture format, dimensions, mipmap levels and array layers |
3305 | cannot be altered once storage ihas been allocated. |
3306 | |
3307 | \sa allocateStorage(), setSize(), setMipLevels(), setLayers(), setFormat() |
3308 | */ |
3309 | bool QOpenGLTexture::isStorageAllocated() const |
3310 | { |
3311 | Q_D(const QOpenGLTexture); |
3312 | return d->storageAllocated; |
3313 | } |
3314 | |
3315 | /*! |
3316 | Attempts to create a texture view onto this texture. A texture |
3317 | view is somewhat analogous to a view in SQL in that it presents |
3318 | a restricted or reinterpreted view of the original data. Texture |
3319 | views do not allocate any more server-side storage, instead relying |
3320 | on the storage buffer of the source texture. |
3321 | |
3322 | Texture views are only available when using immutable storage. For |
3323 | more information on texture views see |
3324 | http://www.opengl.org/wiki/Texture_Storage#Texture_views. |
3325 | |
3326 | The \a target argument specifies the target to use for the view. |
3327 | Only some targets can be used depending upon the target of the original |
3328 | target. For e.g. a view onto a Target1DArray texture can specify |
3329 | either Target1DArray or Target1D but for the latter the number of |
3330 | array layers specified with \a minimumLayer and \a maximumLayer must |
3331 | be exactly 1. |
3332 | |
3333 | Simpliar constraints apply for the \a viewFormat. See the above link |
3334 | and the specification for more details. |
3335 | |
3336 | The \a minimumMipmapLevel, \a maximumMipmapLevel, \a minimumLayer, |
3337 | and \a maximumLayer arguments serve to restrict the parts of the |
3338 | texture accessible by the texture view. |
3339 | |
3340 | If creation of the texture view fails this function will return |
3341 | 0. If the function succeeds it will return a pointer to a new |
3342 | QOpenGLTexture object that will return \c true from its isTextureView() |
3343 | function. |
3344 | |
3345 | \sa isTextureView() |
3346 | */ |
3347 | QOpenGLTexture *QOpenGLTexture::createTextureView(Target target, |
3348 | TextureFormat viewFormat, |
3349 | int minimumMipmapLevel, int maximumMipmapLevel, |
3350 | int minimumLayer, int maximumLayer) const |
3351 | { |
3352 | Q_D(const QOpenGLTexture); |
3353 | if (!isStorageAllocated()) { |
3354 | qWarning(msg: "Cannot set create a texture view of a texture that does not have storage allocated." ); |
3355 | return nullptr; |
3356 | } |
3357 | Q_ASSERT(maximumMipmapLevel >= minimumMipmapLevel); |
3358 | Q_ASSERT(maximumLayer >= minimumLayer); |
3359 | return d->createTextureView(viewTarget: target, viewFormat, |
3360 | minimumMipmapLevel, maximumMipmapLevel, |
3361 | minimumLayer, maximumLayer); |
3362 | } |
3363 | |
3364 | /*! |
3365 | Returns \c true if this texture object is actually a view onto another |
3366 | texture object. |
3367 | |
3368 | \sa createTextureView() |
3369 | */ |
3370 | bool QOpenGLTexture::isTextureView() const |
3371 | { |
3372 | Q_D(const QOpenGLTexture); |
3373 | Q_ASSERT(d->textureId); |
3374 | return d->textureView; |
3375 | } |
3376 | |
3377 | /*! |
3378 | Uploads pixel \a data for this texture object \a mipLevel, array \a layer, and \a cubeFace. |
3379 | Storage must have been allocated before uploading pixel data. Some overloads of setData() |
3380 | will set appropriate dimensions, mipmap levels, and array layers and then allocate storage |
3381 | for you if they have enough information to do so. This will be noted in the function |
3382 | documentation. |
3383 | |
3384 | The structure of the pixel data pointed to by \a data is specified by \a sourceFormat |
3385 | and \a sourceType. The pixel data upload can optionally be controlled by \a options. |
3386 | |
3387 | If using a compressed format() then you should use setCompressedData() instead of this |
3388 | function. |
3389 | |
3390 | \since 5.3 |
3391 | \sa setCompressedData() |
3392 | */ |
3393 | void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, |
3394 | PixelFormat sourceFormat, PixelType sourceType, |
3395 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3396 | { |
3397 | Q_D(QOpenGLTexture); |
3398 | Q_ASSERT(d->textureId); |
3399 | if (!isStorageAllocated()) { |
3400 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3401 | "To do so call allocateStorage() before this function" ); |
3402 | return; |
3403 | } |
3404 | d->setData(mipLevel, layer, layerCount: 1, cubeFace, sourceFormat, sourceType, data, options); |
3405 | } |
3406 | |
3407 | /*! |
3408 | \since 5.9 |
3409 | \overload |
3410 | |
3411 | Parameter \a layerCount is the number of layers in a texture array |
3412 | that are being uploaded/populated by this call. |
3413 | */ |
3414 | void QOpenGLTexture::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options) |
3415 | { |
3416 | Q_D(QOpenGLTexture); |
3417 | Q_ASSERT(d->textureId); |
3418 | if (!isStorageAllocated()) { |
3419 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3420 | "To do so call allocateStorage() before this function" ); |
3421 | return; |
3422 | } |
3423 | d->setData(mipLevel, layer, layerCount, cubeFace, sourceFormat, sourceType, data, options); |
3424 | } |
3425 | |
3426 | /*! |
3427 | \since 5.3 |
3428 | \overload |
3429 | */ |
3430 | void QOpenGLTexture::setData(int mipLevel, int layer, |
3431 | PixelFormat sourceFormat, PixelType sourceType, |
3432 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3433 | { |
3434 | Q_D(QOpenGLTexture); |
3435 | Q_ASSERT(d->textureId); |
3436 | d->setData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3437 | } |
3438 | |
3439 | /*! |
3440 | \since 5.3 |
3441 | \overload |
3442 | */ |
3443 | void QOpenGLTexture::setData(int mipLevel, |
3444 | PixelFormat sourceFormat, PixelType sourceType, |
3445 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3446 | { |
3447 | Q_D(QOpenGLTexture); |
3448 | Q_ASSERT(d->textureId); |
3449 | d->setData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3450 | } |
3451 | |
3452 | /*! |
3453 | \since 5.3 |
3454 | \overload |
3455 | */ |
3456 | void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, |
3457 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3458 | { |
3459 | Q_D(QOpenGLTexture); |
3460 | Q_ASSERT(d->textureId); |
3461 | d->setData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3462 | } |
3463 | |
3464 | /*! |
3465 | \since 5.14 |
3466 | \overload |
3467 | |
3468 | This overload is to be used to update a part of the texture. Parameters \a |
3469 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3470 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3471 | of the sub image. |
3472 | |
3473 | The structure of the pixel data pointed to by \a data is specified by \a |
3474 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3475 | controlled by \a options. |
3476 | */ |
3477 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3478 | int width, int height, int depth, |
3479 | PixelFormat sourceFormat, PixelType sourceType, |
3480 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3481 | { |
3482 | Q_D(QOpenGLTexture); |
3483 | Q_ASSERT(d->textureId); |
3484 | d->setData(xOffset, yOffset, zOffset, |
3485 | width, height, depth, |
3486 | mipLevel: 0, layer: 0, layerCount: 1, |
3487 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3488 | sourceType, data, options); |
3489 | } |
3490 | |
3491 | /*! |
3492 | \since 5.14 |
3493 | \overload |
3494 | |
3495 | This overload is to be used to update a part of the texture. Parameters \a |
3496 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3497 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3498 | of the sub image. The mip map level the sub image we want to |
3499 | update is specified with \a mipLevel. |
3500 | |
3501 | The structure of the pixel data pointed to by \a data is specified by \a |
3502 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3503 | controlled by \a options. |
3504 | */ |
3505 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3506 | int width, int height, int depth, |
3507 | int mipLevel, |
3508 | PixelFormat sourceFormat, PixelType sourceType, |
3509 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3510 | { |
3511 | Q_D(QOpenGLTexture); |
3512 | Q_ASSERT(d->textureId); |
3513 | d->setData(xOffset, yOffset, zOffset, |
3514 | width, height, depth, |
3515 | mipLevel, layer: 0, layerCount: 1, |
3516 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3517 | sourceType, data, options); |
3518 | } |
3519 | |
3520 | /*! |
3521 | \since 5.14 |
3522 | \overload |
3523 | |
3524 | This overload is to be used to update a part of the texture. Parameters \a |
3525 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3526 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3527 | of the sub image. The mip map level and layerof the sub image we want to |
3528 | update are specified with \a mipLevel and \a layer. |
3529 | |
3530 | The structure of the pixel data pointed to by \a data is specified by \a |
3531 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3532 | controlled by \a options. |
3533 | */ |
3534 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3535 | int width, int height, int depth, |
3536 | int mipLevel, int layer, |
3537 | PixelFormat sourceFormat, PixelType sourceType, |
3538 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3539 | { |
3540 | Q_D(QOpenGLTexture); |
3541 | Q_ASSERT(d->textureId); |
3542 | d->setData(xOffset, yOffset, zOffset, |
3543 | width, height, depth, |
3544 | mipLevel, layer, layerCount: 1, |
3545 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3546 | sourceType, data, options); |
3547 | } |
3548 | |
3549 | /*! |
3550 | \since 5.14 |
3551 | \overload |
3552 | |
3553 | This overload is to be used to update a part of the texture. Parameters \a |
3554 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3555 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3556 | of the sub image.The mip map level, layer and cube map face of the sub |
3557 | image we want to update are specified with \a mipLevel, \a layer and \a |
3558 | face. |
3559 | |
3560 | The structure of the pixel data pointed to by \a data is specified by \a |
3561 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3562 | controlled by \a options. |
3563 | */ |
3564 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3565 | int width, int height, int depth, |
3566 | int mipLevel, int layer, |
3567 | CubeMapFace face, |
3568 | PixelFormat sourceFormat, PixelType sourceType, |
3569 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3570 | { |
3571 | Q_D(QOpenGLTexture); |
3572 | Q_ASSERT(d->textureId); |
3573 | d->setData(xOffset, yOffset, zOffset, |
3574 | width, height, depth, |
3575 | mipLevel, layer, layerCount: 1, |
3576 | cubeFace: face, sourceFormat, |
3577 | sourceType, data, options); |
3578 | } |
3579 | |
3580 | /*! |
3581 | \since 5.14 |
3582 | \overload |
3583 | |
3584 | This overload is to be used to update a part of the texture. Parameters \a |
3585 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3586 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3587 | of the sub image.The mip map level, starting layer, cube map face and |
3588 | number of layers of the sub image we want to update are specified with \a |
3589 | mipLevel, \a layer, \a face and \a layerCount. |
3590 | |
3591 | The structure of the pixel data pointed to by \a data is specified by \a |
3592 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3593 | controlled by \a options. |
3594 | */ |
3595 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3596 | int width, int height, int depth, |
3597 | int mipLevel, int layer, |
3598 | CubeMapFace face, int layerCount, |
3599 | PixelFormat sourceFormat, PixelType sourceType, |
3600 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3601 | { |
3602 | Q_D(QOpenGLTexture); |
3603 | Q_ASSERT(d->textureId); |
3604 | d->setData(xOffset, yOffset, zOffset, |
3605 | width, height, depth, |
3606 | mipLevel, layer, layerCount, |
3607 | cubeFace: face, sourceFormat, |
3608 | sourceType, data, options); |
3609 | } |
3610 | |
3611 | /*! |
3612 | This overload of setData() will allocate storage for you. |
3613 | The pixel data is contained in \a image. Mipmaps are generated by default. |
3614 | Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation. |
3615 | |
3616 | \note \a image is automatically converted to QImage::Format_RGBA8888 which |
3617 | may have performance implications for large images with a different format. |
3618 | |
3619 | \overload |
3620 | */ |
3621 | void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps) |
3622 | { |
3623 | QOpenGLContext *context = QOpenGLContext::currentContext(); |
3624 | if (!context) { |
3625 | qWarning(msg: "QOpenGLTexture::setData() requires a valid current context" ); |
3626 | return; |
3627 | } |
3628 | |
3629 | if (image.isNull()) { |
3630 | qWarning(msg: "QOpenGLTexture::setData() tried to set a null image" ); |
3631 | return; |
3632 | } |
3633 | |
3634 | QImage glImage = image.convertToFormat(f: QImage::Format_RGBA8888); |
3635 | if (glImage.isNull()) { |
3636 | qWarning(msg: "QOpenGLTexture::setData() failed to convert image" ); |
3637 | return; |
3638 | } |
3639 | |
3640 | if (context->isOpenGLES() && context->format().majorVersion() < 3) |
3641 | setFormat(QOpenGLTexture::RGBAFormat); |
3642 | else |
3643 | setFormat(QOpenGLTexture::RGBA8_UNorm); |
3644 | |
3645 | setSize(width: image.width(), height: image.height()); |
3646 | setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1); |
3647 | allocateStorage(pixelFormat: QOpenGLTexture::RGBA, pixelType: QOpenGLTexture::UInt8); |
3648 | |
3649 | // Upload pixel data and generate mipmaps |
3650 | QOpenGLPixelTransferOptions uploadOptions; |
3651 | uploadOptions.setAlignment(1); |
3652 | setData(mipLevel: 0, sourceFormat: QOpenGLTexture::RGBA, sourceType: QOpenGLTexture::UInt8, data: glImage.constBits(), options: &uploadOptions); |
3653 | } |
3654 | |
3655 | /*! |
3656 | Uploads compressed pixel \a data to \a mipLevel, array \a layer, and \a cubeFace. |
3657 | The pixel transfer can optionally be controlled with \a options. The \a dataSize |
3658 | argument should specify the size of the data pointed to by \a data. |
3659 | |
3660 | If not using a compressed format() then you should use setData() instead of this |
3661 | function. |
3662 | |
3663 | \since 5.3 |
3664 | */ |
3665 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, |
3666 | int dataSize, const void *data, |
3667 | const QOpenGLPixelTransferOptions * const options) |
3668 | { |
3669 | Q_D(QOpenGLTexture); |
3670 | Q_ASSERT(d->textureId); |
3671 | if (!isStorageAllocated()) { |
3672 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3673 | "To do so call allocateStorage() before this function" ); |
3674 | return; |
3675 | } |
3676 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace, dataSize, data, options); |
3677 | } |
3678 | |
3679 | /*! |
3680 | \since 5.9 |
3681 | \overload |
3682 | |
3683 | Parameter \a layerCount is the number of layers in a texture array |
3684 | that are being uploaded/populated by this call. |
3685 | */ |
3686 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options) |
3687 | { |
3688 | Q_D(QOpenGLTexture); |
3689 | Q_ASSERT(d->textureId); |
3690 | if (!isStorageAllocated()) { |
3691 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3692 | "To do so call allocateStorage() before this function" ); |
3693 | return; |
3694 | } |
3695 | d->setCompressedData(mipLevel, layer, layerCount, cubeFace, dataSize, data, options); |
3696 | } |
3697 | |
3698 | /*! |
3699 | \overload |
3700 | */ |
3701 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data, |
3702 | const QOpenGLPixelTransferOptions * const options) |
3703 | { |
3704 | Q_D(QOpenGLTexture); |
3705 | Q_ASSERT(d->textureId); |
3706 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3707 | } |
3708 | |
3709 | /*! |
3710 | \overload |
3711 | */ |
3712 | void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data, |
3713 | const QOpenGLPixelTransferOptions * const options) |
3714 | { |
3715 | Q_D(QOpenGLTexture); |
3716 | Q_ASSERT(d->textureId); |
3717 | d->setCompressedData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3718 | } |
3719 | |
3720 | /*! |
3721 | \overload |
3722 | */ |
3723 | void QOpenGLTexture::setCompressedData(int dataSize, const void *data, |
3724 | const QOpenGLPixelTransferOptions * const options) |
3725 | { |
3726 | Q_D(QOpenGLTexture); |
3727 | Q_ASSERT(d->textureId); |
3728 | d->setCompressedData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3729 | } |
3730 | |
3731 | /*! |
3732 | Returns \c true if your OpenGL implementation and version supports the texture |
3733 | feature \a feature. |
3734 | */ |
3735 | bool QOpenGLTexture::hasFeature(Feature feature) |
3736 | { |
3737 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
3738 | if (!ctx) { |
3739 | qWarning(msg: "QOpenGLTexture::hasFeature() requires a valid current context" ); |
3740 | return false; |
3741 | } |
3742 | |
3743 | QSurfaceFormat f = ctx->format(); |
3744 | |
3745 | bool supported = false; |
3746 | |
3747 | #if !QT_CONFIG(opengles2) |
3748 | if (!ctx->isOpenGLES()) { |
3749 | switch (feature) { |
3750 | case ImmutableMultisampleStorage: |
3751 | supported = f.version() >= qMakePair(value1: 4, value2: 3) |
3752 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage_multisample" )); |
3753 | break; |
3754 | |
3755 | case TextureBuffer: |
3756 | supported = f.version() >= qMakePair(value1: 3, value2: 0) |
3757 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_buffer_object" )); |
3758 | break; |
3759 | |
3760 | case StencilTexturing: |
3761 | supported = f.version() >= qMakePair(value1: 4, value2: 3) |
3762 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_stencil_texturing" )); |
3763 | break; |
3764 | |
3765 | case ImmutableStorage: |
3766 | supported = f.version() >= qMakePair(value1: 4, value2: 2) |
3767 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage" )) |
3768 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" )); |
3769 | break; |
3770 | |
3771 | case TextureCubeMapArrays: |
3772 | supported = f.version() >= qMakePair(value1: 4, value2: 0) |
3773 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_cube_map_array" )); |
3774 | break; |
3775 | |
3776 | case Swizzle: |
3777 | supported = f.version() >= qMakePair(value1: 3, value2: 3) |
3778 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_swizzle" )); |
3779 | break; |
3780 | |
3781 | case TextureMultisample: |
3782 | supported = f.version() >= qMakePair(value1: 3, value2: 2) |
3783 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_multisample" )); |
3784 | break; |
3785 | |
3786 | case TextureArrays: |
3787 | supported = f.version() >= qMakePair(value1: 3, value2: 0) |
3788 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_array" )); |
3789 | break; |
3790 | |
3791 | case TextureRectangle: |
3792 | supported = f.version() >= qMakePair(value1: 2, value2: 1) |
3793 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_rectangle" )); |
3794 | break; |
3795 | |
3796 | case Texture3D: |
3797 | supported = f.version() >= qMakePair(value1: 1, value2: 3); |
3798 | break; |
3799 | |
3800 | case AnisotropicFiltering: |
3801 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
3802 | break; |
3803 | |
3804 | case NPOTTextures: |
3805 | case NPOTTextureRepeat: |
3806 | supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
3807 | break; |
3808 | |
3809 | case Texture1D: |
3810 | supported = f.version() >= qMakePair(value1: 1, value2: 1); |
3811 | break; |
3812 | |
3813 | case TextureComparisonOperators: |
3814 | // GL 1.4 and GL_ARB_shadow alone support only LEQUAL and GEQUAL; |
3815 | // since we're talking about history anyhow avoid to be extra pedantic |
3816 | // in the feature set, and simply claim supported if we have the full set of operators |
3817 | // (which has been added into 1.5 / GL_EXT_shadow_funcs). |
3818 | supported = f.version() >= qMakePair(value1: 1, value2: 5) |
3819 | || (ctx->hasExtension(QByteArrayLiteral("GL_ARB_shadow" )) |
3820 | && ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_funcs" ))); |
3821 | break; |
3822 | |
3823 | case TextureMipMapLevel: |
3824 | supported = f.version() >= qMakePair(value1: 1, value2: 2); |
3825 | break; |
3826 | |
3827 | case MaxFeatureFlag: |
3828 | break; |
3829 | } |
3830 | } |
3831 | |
3832 | if (ctx->isOpenGLES()) |
3833 | #endif |
3834 | { |
3835 | const char *renderer = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_RENDERER)); |
3836 | switch (feature) { |
3837 | case ImmutableStorage: |
3838 | supported = (f.version() >= qMakePair(value1: 3, value2: 0) || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" ))) |
3839 | && !(renderer && strstr(haystack: renderer, needle: "Mali" )); // do not use on Mali: QTBUG-45106 |
3840 | break; |
3841 | |
3842 | case ImmutableMultisampleStorage: |
3843 | supported = f.version() >= qMakePair(value1: 3, value2: 1); |
3844 | break; |
3845 | |
3846 | case TextureRectangle: |
3847 | break; |
3848 | |
3849 | case TextureArrays: |
3850 | supported = f.version() >= qMakePair(value1: 3, value2: 0); |
3851 | break; |
3852 | |
3853 | case Texture3D: |
3854 | supported = f.version() >= qMakePair(value1: 3, value2: 0) |
3855 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D" )); |
3856 | break; |
3857 | |
3858 | case TextureMultisample: |
3859 | supported = f.version() >= qMakePair(value1: 3, value2: 1); |
3860 | break; |
3861 | |
3862 | case TextureBuffer: |
3863 | break; |
3864 | |
3865 | case TextureCubeMapArrays: |
3866 | break; |
3867 | |
3868 | case Swizzle: |
3869 | supported = f.version() >= qMakePair(value1: 3, value2: 0); |
3870 | break; |
3871 | |
3872 | case StencilTexturing: |
3873 | break; |
3874 | |
3875 | case AnisotropicFiltering: |
3876 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
3877 | break; |
3878 | |
3879 | case NPOTTextures: |
3880 | case NPOTTextureRepeat: |
3881 | supported = f.version() >= qMakePair(value1: 3,value2: 0) |
3882 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot" )) |
3883 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
3884 | break; |
3885 | |
3886 | case Texture1D: |
3887 | break; |
3888 | |
3889 | case TextureComparisonOperators: |
3890 | supported = f.version() >= qMakePair(value1: 3, value2: 0) |
3891 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_samplers" )); |
3892 | break; |
3893 | |
3894 | case TextureMipMapLevel: |
3895 | supported = f.version() >= qMakePair(value1: 3, value2: 0); |
3896 | break; |
3897 | |
3898 | case MaxFeatureFlag: |
3899 | break; |
3900 | } |
3901 | } |
3902 | |
3903 | return supported; |
3904 | } |
3905 | |
3906 | /*! |
3907 | Sets the base mipmap level used for all texture lookups with this texture to \a baseLevel. |
3908 | |
3909 | \note This function has no effect on Qt built for OpenGL ES 2. |
3910 | \sa mipBaseLevel(), setMipMaxLevel(), setMipLevelRange() |
3911 | */ |
3912 | void QOpenGLTexture::setMipBaseLevel(int baseLevel) |
3913 | { |
3914 | Q_D(QOpenGLTexture); |
3915 | d->create(); |
3916 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
3917 | qWarning(msg: "QOpenGLTexture::setMipBaseLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
3918 | return; |
3919 | } |
3920 | Q_ASSERT(d->textureId); |
3921 | Q_ASSERT(d->texFuncs); |
3922 | Q_ASSERT(baseLevel <= d->maxLevel); |
3923 | d->baseLevel = baseLevel; |
3924 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BASE_LEVEL, param: baseLevel); |
3925 | } |
3926 | |
3927 | /*! |
3928 | Returns the mipmap base level used for all texture lookups with this texture. |
3929 | The default is 0. |
3930 | |
3931 | \sa setMipBaseLevel(), mipMaxLevel(), mipLevelRange() |
3932 | */ |
3933 | int QOpenGLTexture::mipBaseLevel() const |
3934 | { |
3935 | Q_D(const QOpenGLTexture); |
3936 | return d->baseLevel; |
3937 | } |
3938 | |
3939 | /*! |
3940 | Sets the maximum mipmap level used for all texture lookups with this texture to \a maxLevel. |
3941 | |
3942 | \note This function has no effect on Qt built for OpenGL ES 2. |
3943 | \sa mipMaxLevel(), setMipBaseLevel(), setMipLevelRange() |
3944 | */ |
3945 | void QOpenGLTexture::setMipMaxLevel(int maxLevel) |
3946 | { |
3947 | Q_D(QOpenGLTexture); |
3948 | d->create(); |
3949 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
3950 | qWarning(msg: "QOpenGLTexture::setMipMaxLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
3951 | return; |
3952 | } |
3953 | Q_ASSERT(d->textureId); |
3954 | Q_ASSERT(d->texFuncs); |
3955 | Q_ASSERT(d->baseLevel <= maxLevel); |
3956 | d->maxLevel = maxLevel; |
3957 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LEVEL, param: maxLevel); |
3958 | } |
3959 | |
3960 | /*! |
3961 | Returns the mipmap maximum level used for all texture lookups with this texture. |
3962 | |
3963 | \sa setMipMaxLevel(), mipBaseLevel(), mipLevelRange() |
3964 | */ |
3965 | int QOpenGLTexture::mipMaxLevel() const |
3966 | { |
3967 | Q_D(const QOpenGLTexture); |
3968 | return d->maxLevel; |
3969 | } |
3970 | |
3971 | /*! |
3972 | Sets the range of mipmap levels that can be used for texture lookups with this texture |
3973 | to range from \a baseLevel to \a maxLevel. |
3974 | |
3975 | \note This function has no effect on Qt built for OpenGL ES 2. |
3976 | \sa setMipBaseLevel(), setMipMaxLevel(), mipLevelRange() |
3977 | */ |
3978 | void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel) |
3979 | { |
3980 | Q_D(QOpenGLTexture); |
3981 | d->create(); |
3982 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
3983 | qWarning(msg: "QOpenGLTexture::setMipLevelRange: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
3984 | return; |
3985 | } |
3986 | Q_ASSERT(d->textureId); |
3987 | Q_ASSERT(d->texFuncs); |
3988 | Q_ASSERT(baseLevel <= maxLevel); |
3989 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BASE_LEVEL, param: baseLevel); |
3990 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LEVEL, param: maxLevel); |
3991 | } |
3992 | |
3993 | /*! |
3994 | Returns the range of mipmap levels that can be used for texture lookups with this texture. |
3995 | |
3996 | \sa mipBaseLevel(), mipMaxLevel() |
3997 | */ |
3998 | QPair<int, int> QOpenGLTexture::mipLevelRange() const |
3999 | { |
4000 | Q_D(const QOpenGLTexture); |
4001 | return qMakePair(value1: d->baseLevel, value2: d->maxLevel); |
4002 | } |
4003 | |
4004 | /*! |
4005 | If \a enabled is \c true, enables automatic mipmap generation for this texture object |
4006 | to occur whenever the level 0 mipmap data is set via setData(). |
4007 | |
4008 | The automatic mipmap generation is enabled by default. |
4009 | |
4010 | \note Mipmap generation is not supported for compressed textures with OpenGL ES 2.0. |
4011 | |
4012 | \sa isAutoMipMapGenerationEnabled(), generateMipMaps() |
4013 | */ |
4014 | void QOpenGLTexture::setAutoMipMapGenerationEnabled(bool enabled) |
4015 | { |
4016 | Q_D(QOpenGLTexture); |
4017 | d->autoGenerateMipMaps = enabled; |
4018 | } |
4019 | |
4020 | /*! |
4021 | Returns whether auto mipmap generation is enabled for this texture object. |
4022 | |
4023 | \sa setAutoMipMapGenerationEnabled(), generateMipMaps() |
4024 | */ |
4025 | bool QOpenGLTexture::isAutoMipMapGenerationEnabled() const |
4026 | { |
4027 | Q_D(const QOpenGLTexture); |
4028 | return d->autoGenerateMipMaps; |
4029 | } |
4030 | |
4031 | /*! |
4032 | Generates mipmaps for this texture object from mipmap level 0. If you are |
4033 | using a texture target and filtering option that requires mipmaps and you |
4034 | have disabled automatic mipmap generation then you need to call this function |
4035 | or the overload to create the mipmap chain. |
4036 | |
4037 | \note Mipmap generation is not supported for compressed textures with OpenGL ES. |
4038 | |
4039 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4040 | */ |
4041 | void QOpenGLTexture::generateMipMaps() |
4042 | { |
4043 | Q_D(QOpenGLTexture); |
4044 | Q_ASSERT(d->texFuncs); |
4045 | Q_ASSERT(d->textureId); |
4046 | if (isCompressedFormat(internalFormat: d->format)) { |
4047 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4048 | if (ctx->isOpenGLES()) |
4049 | return; |
4050 | } |
4051 | d->texFuncs->glGenerateTextureMipmap(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget); |
4052 | } |
4053 | |
4054 | /*! |
4055 | Generates mipmaps for this texture object from mipmap level \a baseLevel. If you are |
4056 | using a texture target and filtering option that requires mipmaps and you |
4057 | have disabled automatic mipmap generation then you need to call this function |
4058 | or the overload to create the mipmap chain. |
4059 | |
4060 | The generation of mipmaps to above \a baseLevel is achieved by setting the mipmap |
4061 | base level to \a baseLevel and then generating the mipmap chain. If \a resetBaseLevel |
4062 | is \c true, then the baseLevel of the texture will be reset to its previous value. |
4063 | |
4064 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4065 | */ |
4066 | void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel) |
4067 | { |
4068 | Q_D(QOpenGLTexture); |
4069 | Q_ASSERT(d->texFuncs); |
4070 | Q_ASSERT(d->textureId); |
4071 | if (isCompressedFormat(internalFormat: d->format)) { |
4072 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4073 | if (ctx->isOpenGLES()) |
4074 | return; |
4075 | } |
4076 | int oldBaseLevel; |
4077 | if (resetBaseLevel) |
4078 | oldBaseLevel = mipBaseLevel(); |
4079 | setMipBaseLevel(baseLevel); |
4080 | d->texFuncs->glGenerateTextureMipmap(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget); |
4081 | if (resetBaseLevel) |
4082 | setMipBaseLevel(oldBaseLevel); |
4083 | } |
4084 | |
4085 | /*! |
4086 | GLSL shaders are able to reorder the components of the vec4 returned by texture |
4087 | functions. It is also desirable to be able to control this reordering from CPU |
4088 | side code. This is made possible by swizzle masks since OpenGL 3.3. |
4089 | |
4090 | Each component of the texture can be mapped to one of the SwizzleValue options. |
4091 | |
4092 | This function maps \a component to the output \a value. |
4093 | |
4094 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4095 | \sa swizzleMask() |
4096 | */ |
4097 | void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value) |
4098 | { |
4099 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4100 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4101 | Q_D(QOpenGLTexture); |
4102 | d->create(); |
4103 | Q_ASSERT(d->texFuncs); |
4104 | Q_ASSERT(d->textureId); |
4105 | if (!d->features.testFlag(flag: Swizzle)) { |
4106 | qWarning(msg: "QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4107 | return; |
4108 | } |
4109 | d->swizzleMask[component - SwizzleRed] = value; |
4110 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, pname: component, param: value); |
4111 | return; |
4112 | } |
4113 | #else |
4114 | Q_UNUSED(component); |
4115 | Q_UNUSED(value); |
4116 | #endif |
4117 | qWarning(msg: "QOpenGLTexture: Texture swizzling is not supported" ); |
4118 | } |
4119 | |
4120 | /*! |
4121 | Parameters \a {r}, \a {g}, \a {b}, and \a {a} are values used for setting |
4122 | the colors red, green, blue, and the alpha value. |
4123 | \overload |
4124 | */ |
4125 | void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g, |
4126 | SwizzleValue b, SwizzleValue a) |
4127 | { |
4128 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4129 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4130 | Q_D(QOpenGLTexture); |
4131 | d->create(); |
4132 | Q_ASSERT(d->texFuncs); |
4133 | Q_ASSERT(d->textureId); |
4134 | if (!d->features.testFlag(flag: Swizzle)) { |
4135 | qWarning(msg: "QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4136 | return; |
4137 | } |
4138 | GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)}; |
4139 | d->swizzleMask[0] = r; |
4140 | d->swizzleMask[1] = g; |
4141 | d->swizzleMask[2] = b; |
4142 | d->swizzleMask[3] = a; |
4143 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, params: swizzleMask); |
4144 | return; |
4145 | } |
4146 | #else |
4147 | Q_UNUSED(r); |
4148 | Q_UNUSED(g); |
4149 | Q_UNUSED(b); |
4150 | Q_UNUSED(a); |
4151 | #endif |
4152 | qWarning(msg: "QOpenGLTexture: Texture swizzling is not supported" ); |
4153 | } |
4154 | |
4155 | /*! |
4156 | Returns the swizzle mask for texture \a component. |
4157 | */ |
4158 | QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent component) const |
4159 | { |
4160 | Q_D(const QOpenGLTexture); |
4161 | return d->swizzleMask[component - SwizzleRed]; |
4162 | } |
4163 | |
4164 | /*! |
4165 | \enum QOpenGLTexture::DepthStencilMode |
4166 | \since 5.4 |
4167 | This enum specifies which component of a depth/stencil texture is |
4168 | accessed when the texture is sampled. |
4169 | |
4170 | \value DepthMode Equivalent to GL_DEPTH_COMPONENT. |
4171 | \value StencilMode Equivalent to GL_STENCIL_INDEX. |
4172 | */ |
4173 | |
4174 | /*! |
4175 | If using a texture that has a combined depth/stencil format this function sets |
4176 | which component of the texture is accessed to \a mode. |
4177 | |
4178 | When the parameter is set to DepthMode, then accessing it from the |
4179 | shader will access the depth component as a single float, as normal. But when |
4180 | the parameter is set to StencilMode, the shader will access the stencil component. |
4181 | |
4182 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4183 | \since 5.4 |
4184 | \sa depthStencilMode() |
4185 | */ |
4186 | void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode) |
4187 | { |
4188 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4189 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4190 | Q_D(QOpenGLTexture); |
4191 | d->create(); |
4192 | Q_ASSERT(d->texFuncs); |
4193 | Q_ASSERT(d->textureId); |
4194 | if (!d->features.testFlag(flag: StencilTexturing)) { |
4195 | qWarning(msg: "QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3 or GL_ARB_stencil_texturing" ); |
4196 | return; |
4197 | } |
4198 | d->depthStencilMode = mode; |
4199 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, param: mode); |
4200 | return; |
4201 | } |
4202 | #else |
4203 | Q_UNUSED(mode); |
4204 | #endif |
4205 | qWarning(msg: "QOpenGLTexture: DepthStencil Mode is not supported" ); |
4206 | } |
4207 | |
4208 | /*! |
4209 | Returns the depth stencil mode for textures using a combined depth/stencil format. |
4210 | |
4211 | \since 5.4 |
4212 | \sa setDepthStencilMode() |
4213 | */ |
4214 | QOpenGLTexture::DepthStencilMode QOpenGLTexture::depthStencilMode() const |
4215 | { |
4216 | Q_D(const QOpenGLTexture); |
4217 | return d->depthStencilMode; |
4218 | } |
4219 | |
4220 | /*! |
4221 | \enum QOpenGLTexture::ComparisonFunction |
4222 | \since 5.5 |
4223 | This enum specifies which comparison operator is used when texture comparison |
4224 | is enabled on this texture. |
4225 | |
4226 | \value CompareLessEqual Equivalent to GL_LEQUAL. |
4227 | \value CompareGreaterEqual Equivalent to GL_GEQUAL. |
4228 | \value CompareLess Equivalent to GL_LESS. |
4229 | \value CompareGreater Equivalent to GL_GREATER. |
4230 | \value CompareEqual Equivalent to GL_EQUAL. |
4231 | \value CompareNotEqual Equivalent to GL_NOTEQUAL. |
4232 | \value CompareAlways Equivalent to GL_ALWAYS. |
4233 | \value CompareNever Equivalent to GL_NEVER. |
4234 | |
4235 | \omitvalue CommpareNotEqual |
4236 | */ |
4237 | |
4238 | /*! |
4239 | \since 5.5 |
4240 | |
4241 | Sets the texture comparison function on this texture to \a function. The texture |
4242 | comparison function is used by shadow samplers when sampling a depth texture. |
4243 | |
4244 | \sa comparisonFunction() |
4245 | */ |
4246 | void QOpenGLTexture::setComparisonFunction(QOpenGLTexture::ComparisonFunction function) |
4247 | { |
4248 | Q_D(QOpenGLTexture); |
4249 | d->create(); |
4250 | if (!d->features.testFlag(flag: TextureComparisonOperators)) { |
4251 | qWarning(msg: "QOpenGLTexture::setComparisonFunction: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4252 | return; |
4253 | } |
4254 | d->comparisonFunction = function; |
4255 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_COMPARE_FUNC, param: function); |
4256 | } |
4257 | |
4258 | /*! |
4259 | \since 5.5 |
4260 | |
4261 | Returns the texture comparison operator set on this texture. By default, a |
4262 | texture has a CompareLessEqual comparison function. |
4263 | |
4264 | \sa setComparisonFunction() |
4265 | */ |
4266 | QOpenGLTexture::ComparisonFunction QOpenGLTexture::comparisonFunction() const |
4267 | { |
4268 | Q_D(const QOpenGLTexture); |
4269 | return d->comparisonFunction; |
4270 | } |
4271 | |
4272 | /*! |
4273 | \enum QOpenGLTexture::ComparisonMode |
4274 | \since 5.5 |
4275 | This enum specifies which comparison mode is used when sampling this texture. |
4276 | |
4277 | \value CompareRefToTexture Equivalent to GL_COMPARE_REF_TO_TEXTURE. |
4278 | \value CompareNone Equivalent to GL_NONE. |
4279 | */ |
4280 | |
4281 | /*! |
4282 | \since 5.5 |
4283 | |
4284 | Sets the texture comparison mode on this texture to \a mode. The texture |
4285 | comparison mode is used by shadow samplers when sampling a depth texture. |
4286 | |
4287 | \sa comparisonMode() |
4288 | */ |
4289 | void QOpenGLTexture::setComparisonMode(QOpenGLTexture::ComparisonMode mode) |
4290 | { |
4291 | Q_D(QOpenGLTexture); |
4292 | d->create(); |
4293 | if (!d->features.testFlag(flag: TextureComparisonOperators)) { |
4294 | qWarning(msg: "QOpenGLTexture::setComparisonMode: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4295 | return; |
4296 | } |
4297 | d->comparisonMode = mode; |
4298 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_COMPARE_MODE, param: mode); |
4299 | } |
4300 | |
4301 | /*! |
4302 | \since 5.5 |
4303 | |
4304 | Returns the texture comparison mode set on this texture. By default, a |
4305 | texture has a CompareNone comparison mode (i.e. comparisons are disabled). |
4306 | |
4307 | \sa setComparisonMode() |
4308 | */ |
4309 | QOpenGLTexture::ComparisonMode QOpenGLTexture::comparisonMode() const |
4310 | { |
4311 | Q_D(const QOpenGLTexture); |
4312 | return d->comparisonMode; |
4313 | } |
4314 | |
4315 | /*! |
4316 | Sets the filter used for minification to \a filter. |
4317 | |
4318 | \sa minificationFilter(), setMagnificationFilter(), setMinMagFilters() |
4319 | */ |
4320 | void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter) |
4321 | { |
4322 | Q_D(QOpenGLTexture); |
4323 | d->create(); |
4324 | Q_ASSERT(d->texFuncs); |
4325 | Q_ASSERT(d->textureId); |
4326 | d->minFilter = filter; |
4327 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_FILTER, param: filter); |
4328 | } |
4329 | |
4330 | /*! |
4331 | Returns the minification filter. |
4332 | |
4333 | \sa setMinificationFilter() |
4334 | */ |
4335 | QOpenGLTexture::Filter QOpenGLTexture::minificationFilter() const |
4336 | { |
4337 | Q_D(const QOpenGLTexture); |
4338 | return d->minFilter; |
4339 | } |
4340 | |
4341 | /*! |
4342 | Sets the magnification filter to \a filter. |
4343 | |
4344 | \sa magnificationFilter(), setMinificationFilter(), setMinMagFilters() |
4345 | */ |
4346 | void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter) |
4347 | { |
4348 | Q_D(QOpenGLTexture); |
4349 | d->create(); |
4350 | Q_ASSERT(d->texFuncs); |
4351 | Q_ASSERT(d->textureId); |
4352 | d->magFilter = filter; |
4353 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAG_FILTER, param: filter); |
4354 | } |
4355 | |
4356 | /*! |
4357 | Returns the magnification filter. |
4358 | |
4359 | \sa setMagnificationFilter() |
4360 | */ |
4361 | QOpenGLTexture::Filter QOpenGLTexture::magnificationFilter() const |
4362 | { |
4363 | Q_D(const QOpenGLTexture); |
4364 | return d->magFilter; |
4365 | } |
4366 | |
4367 | /*! |
4368 | Sets the minification filter to \a minificationFilter and the magnification filter |
4369 | to \a magnificationFilter. |
4370 | |
4371 | \sa minMagFilters(), setMinificationFilter(), setMagnificationFilter() |
4372 | */ |
4373 | void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter, |
4374 | QOpenGLTexture::Filter magnificationFilter) |
4375 | { |
4376 | Q_D(QOpenGLTexture); |
4377 | d->create(); |
4378 | Q_ASSERT(d->texFuncs); |
4379 | Q_ASSERT(d->textureId); |
4380 | d->minFilter = minificationFilter; |
4381 | d->magFilter = magnificationFilter; |
4382 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_FILTER, param: minificationFilter); |
4383 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAG_FILTER, param: magnificationFilter); |
4384 | } |
4385 | |
4386 | /*! |
4387 | Returns the current minification and magnification filters. |
4388 | |
4389 | \sa setMinMagFilters() |
4390 | */ |
4391 | QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> QOpenGLTexture::minMagFilters() const |
4392 | { |
4393 | Q_D(const QOpenGLTexture); |
4394 | return QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>(d->minFilter, d->magFilter); |
4395 | } |
4396 | |
4397 | /*! |
4398 | If your OpenGL implementation supports the GL_EXT_texture_filter_anisotropic extension |
4399 | this function sets the maximum anisotropy level to \a anisotropy. |
4400 | |
4401 | \sa maximumAnisotropy() |
4402 | */ |
4403 | void QOpenGLTexture::setMaximumAnisotropy(float anisotropy) |
4404 | { |
4405 | Q_D(QOpenGLTexture); |
4406 | d->create(); |
4407 | Q_ASSERT(d->texFuncs); |
4408 | Q_ASSERT(d->textureId); |
4409 | if (!d->features.testFlag(flag: AnisotropicFiltering)) { |
4410 | qWarning(msg: "QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic" ); |
4411 | return; |
4412 | } |
4413 | d->maxAnisotropy = anisotropy; |
4414 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, param: anisotropy); |
4415 | } |
4416 | |
4417 | /*! |
4418 | Returns the maximum level of anisotropy to be accounted for when performing texture lookups. |
4419 | This requires the GL_EXT_texture_filter_anisotropic extension. |
4420 | |
4421 | \sa setMaximumAnisotropy() |
4422 | */ |
4423 | float QOpenGLTexture::maximumAnisotropy() const |
4424 | { |
4425 | Q_D(const QOpenGLTexture); |
4426 | return d->maxAnisotropy; |
4427 | } |
4428 | |
4429 | /*! |
4430 | Sets the wrap (or repeat mode) for all texture dimensions to \a mode. |
4431 | |
4432 | \sa wrapMode() |
4433 | */ |
4434 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::WrapMode mode) |
4435 | { |
4436 | Q_D(QOpenGLTexture); |
4437 | d->create(); |
4438 | Q_ASSERT(d->texFuncs); |
4439 | Q_ASSERT(d->textureId); |
4440 | d->setWrapMode(mode); |
4441 | } |
4442 | |
4443 | /*! |
4444 | Holds the texture dimension \a direction. |
4445 | \overload |
4446 | */ |
4447 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
4448 | { |
4449 | Q_D(QOpenGLTexture); |
4450 | d->create(); |
4451 | Q_ASSERT(d->texFuncs); |
4452 | Q_ASSERT(d->textureId); |
4453 | d->setWrapMode(direction, mode); |
4454 | } |
4455 | |
4456 | /*! |
4457 | Returns the wrap mode for the texture dimension \a direction. |
4458 | |
4459 | \sa setWrapMode() |
4460 | */ |
4461 | QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
4462 | { |
4463 | Q_D(const QOpenGLTexture); |
4464 | return d->wrapMode(direction); |
4465 | } |
4466 | |
4467 | /*! |
4468 | Sets the border color of the texture to \a color. |
4469 | |
4470 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4471 | \sa borderColor() |
4472 | */ |
4473 | void QOpenGLTexture::setBorderColor(const QColor &color) |
4474 | { |
4475 | setBorderColor(r: static_cast<float>(color.redF()), g: static_cast<float>(color.greenF()), |
4476 | b: static_cast<float>(color.blueF()), a: static_cast<float>(color.alphaF())); |
4477 | } |
4478 | |
4479 | /*! |
4480 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and \a {a} to the |
4481 | alpha value. |
4482 | \overload |
4483 | */ |
4484 | void QOpenGLTexture::setBorderColor(float r, float g, float b, float a) |
4485 | { |
4486 | #if !QT_CONFIG(opengles2) |
4487 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4488 | Q_D(QOpenGLTexture); |
4489 | d->create(); |
4490 | Q_ASSERT(d->texFuncs); |
4491 | Q_ASSERT(d->textureId); |
4492 | float values[4]; |
4493 | values[0] = r; |
4494 | values[1] = g; |
4495 | values[2] = b; |
4496 | values[3] = a; |
4497 | d->borderColor.clear(); |
4498 | for (int i = 0; i < 4; ++i) |
4499 | d->borderColor.append(t: QVariant(values[i])); |
4500 | d->texFuncs->glTextureParameterfv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4501 | return; |
4502 | } |
4503 | #else |
4504 | Q_UNUSED(r); |
4505 | Q_UNUSED(g); |
4506 | Q_UNUSED(b); |
4507 | Q_UNUSED(a); |
4508 | #endif |
4509 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4510 | } |
4511 | |
4512 | /*! |
4513 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4514 | value to \a {a}. |
4515 | \overload |
4516 | */ |
4517 | void QOpenGLTexture::setBorderColor(int r, int g, int b, int a) |
4518 | { |
4519 | #if !QT_CONFIG(opengles2) |
4520 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4521 | Q_D(QOpenGLTexture); |
4522 | d->create(); |
4523 | Q_ASSERT(d->texFuncs); |
4524 | Q_ASSERT(d->textureId); |
4525 | int values[4]; |
4526 | values[0] = r; |
4527 | values[1] = g; |
4528 | values[2] = b; |
4529 | values[3] = a; |
4530 | d->borderColor.clear(); |
4531 | for (int i = 0; i < 4; ++i) |
4532 | d->borderColor.append(t: QVariant(values[i])); |
4533 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4534 | return; |
4535 | } |
4536 | #else |
4537 | Q_UNUSED(r); |
4538 | Q_UNUSED(g); |
4539 | Q_UNUSED(b); |
4540 | Q_UNUSED(a); |
4541 | #endif |
4542 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4543 | |
4544 | // TODO Handle case of using glTextureParameterIiv() based on format |
4545 | } |
4546 | |
4547 | /*! |
4548 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4549 | value to \a {a}. |
4550 | \overload |
4551 | */ |
4552 | void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a) |
4553 | { |
4554 | #if !QT_CONFIG(opengles2) |
4555 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4556 | Q_D(QOpenGLTexture); |
4557 | d->create(); |
4558 | Q_ASSERT(d->texFuncs); |
4559 | Q_ASSERT(d->textureId); |
4560 | int values[4]; |
4561 | values[0] = int(r); |
4562 | values[1] = int(g); |
4563 | values[2] = int(b); |
4564 | values[3] = int(a); |
4565 | d->borderColor.clear(); |
4566 | for (int i = 0; i < 4; ++i) |
4567 | d->borderColor.append(t: QVariant(values[i])); |
4568 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4569 | return; |
4570 | } |
4571 | #else |
4572 | Q_UNUSED(r); |
4573 | Q_UNUSED(g); |
4574 | Q_UNUSED(b); |
4575 | Q_UNUSED(a); |
4576 | #endif |
4577 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4578 | |
4579 | // TODO Handle case of using glTextureParameterIuiv() based on format |
4580 | } |
4581 | |
4582 | /*! |
4583 | Returns the borderColor of this texture. |
4584 | |
4585 | \sa setBorderColor() |
4586 | */ |
4587 | QColor QOpenGLTexture::borderColor() const |
4588 | { |
4589 | Q_D(const QOpenGLTexture); |
4590 | QColor c(0.0f, 0.0f, 0.0f, 0.0f); |
4591 | if (!d->borderColor.isEmpty()) { |
4592 | c.setRedF(d->borderColor.at(i: 0).toFloat()); |
4593 | c.setGreenF(d->borderColor.at(i: 1).toFloat()); |
4594 | c.setBlueF(d->borderColor.at(i: 2).toFloat()); |
4595 | c.setAlphaF(d->borderColor.at(i: 3).toFloat()); |
4596 | } |
4597 | return c; |
4598 | } |
4599 | |
4600 | /*! |
4601 | Writes the texture border color into the first four elements |
4602 | of the array pointed to by \a border. |
4603 | |
4604 | \sa setBorderColor() |
4605 | */ |
4606 | void QOpenGLTexture::borderColor(float *border) const |
4607 | { |
4608 | Q_D(const QOpenGLTexture); |
4609 | Q_ASSERT(border); |
4610 | if (d->borderColor.isEmpty()) { |
4611 | for (int i = 0; i < 4; ++i) |
4612 | border[i] = 0.0f; |
4613 | } else { |
4614 | for (int i = 0; i < 4; ++i) |
4615 | border[i] = d->borderColor.at(i).toFloat(); |
4616 | } |
4617 | } |
4618 | |
4619 | /*! |
4620 | Writes the texture border color into the first four elements |
4621 | of the array pointed to by \a border. |
4622 | |
4623 | \overload |
4624 | */ |
4625 | void QOpenGLTexture::borderColor(int *border) const |
4626 | { |
4627 | Q_D(const QOpenGLTexture); |
4628 | Q_ASSERT(border); |
4629 | if (d->borderColor.isEmpty()) { |
4630 | for (int i = 0; i < 4; ++i) |
4631 | border[i] = 0; |
4632 | } else { |
4633 | for (int i = 0; i < 4; ++i) |
4634 | border[i] = d->borderColor.at(i).toInt(); |
4635 | } |
4636 | } |
4637 | |
4638 | /*! |
4639 | Writes the texture border color into the first four elements |
4640 | of the array pointed to by \a border. |
4641 | |
4642 | \overload |
4643 | */ |
4644 | void QOpenGLTexture::borderColor(unsigned int *border) const |
4645 | { |
4646 | Q_D(const QOpenGLTexture); |
4647 | Q_ASSERT(border); |
4648 | if (d->borderColor.isEmpty()) { |
4649 | for (int i = 0; i < 4; ++i) |
4650 | border[i] = 0; |
4651 | } else { |
4652 | for (int i = 0; i < 4; ++i) |
4653 | border[i] = d->borderColor.at(i).toUInt(); |
4654 | } |
4655 | } |
4656 | |
4657 | /*! |
4658 | Sets the minimum level of detail to \a value. This limits the selection of highest |
4659 | resolution mipmap (lowest mipmap level). The default value is -1000. |
4660 | |
4661 | \note This function has no effect on Qt built for OpenGL ES 2. |
4662 | \sa minimumLevelOfDetail(), setMaximumLevelOfDetail(), setLevelOfDetailRange() |
4663 | */ |
4664 | void QOpenGLTexture::setMinimumLevelOfDetail(float value) |
4665 | { |
4666 | #if !QT_CONFIG(opengles2) |
4667 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4668 | Q_D(QOpenGLTexture); |
4669 | d->create(); |
4670 | Q_ASSERT(d->texFuncs); |
4671 | Q_ASSERT(d->textureId); |
4672 | Q_ASSERT(value < d->maxLevelOfDetail); |
4673 | d->minLevelOfDetail = value; |
4674 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_LOD, param: value); |
4675 | return; |
4676 | } |
4677 | #else |
4678 | Q_UNUSED(value); |
4679 | #endif |
4680 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4681 | } |
4682 | |
4683 | /*! |
4684 | Returns the minimum level of detail parameter. |
4685 | |
4686 | \sa setMinimumLevelOfDetail(), maximumLevelOfDetail(), levelOfDetailRange() |
4687 | */ |
4688 | float QOpenGLTexture::minimumLevelOfDetail() const |
4689 | { |
4690 | Q_D(const QOpenGLTexture); |
4691 | return d->minLevelOfDetail; |
4692 | } |
4693 | |
4694 | /*! |
4695 | Sets the maximum level of detail to \a value. This limits the selection of lowest |
4696 | resolution mipmap (highest mipmap level). The default value is 1000. |
4697 | |
4698 | \note This function has no effect on Qt built for OpenGL ES 2. |
4699 | \sa maximumLevelOfDetail(), setMinimumLevelOfDetail(), setLevelOfDetailRange() |
4700 | */ |
4701 | void QOpenGLTexture::setMaximumLevelOfDetail(float value) |
4702 | { |
4703 | #if !QT_CONFIG(opengles2) |
4704 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4705 | Q_D(QOpenGLTexture); |
4706 | d->create(); |
4707 | Q_ASSERT(d->texFuncs); |
4708 | Q_ASSERT(d->textureId); |
4709 | Q_ASSERT(value > d->minLevelOfDetail); |
4710 | d->maxLevelOfDetail = value; |
4711 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LOD, param: value); |
4712 | return; |
4713 | } |
4714 | #else |
4715 | Q_UNUSED(value); |
4716 | #endif |
4717 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4718 | } |
4719 | |
4720 | /*! |
4721 | Returns the maximum level of detail parameter. |
4722 | |
4723 | \sa setMaximumLevelOfDetail(), minimumLevelOfDetail(), levelOfDetailRange() |
4724 | */ |
4725 | float QOpenGLTexture::maximumLevelOfDetail() const |
4726 | { |
4727 | Q_D(const QOpenGLTexture); |
4728 | return d->maxLevelOfDetail; |
4729 | } |
4730 | |
4731 | /*! |
4732 | Sets the minimum level of detail parameters to \a min and the maximum level |
4733 | to \a max. |
4734 | \note This function has no effect on Qt built for OpenGL ES 2. |
4735 | \sa levelOfDetailRange(), setMinimumLevelOfDetail(), setMaximumLevelOfDetail() |
4736 | */ |
4737 | void QOpenGLTexture::setLevelOfDetailRange(float min, float max) |
4738 | { |
4739 | #if !QT_CONFIG(opengles2) |
4740 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4741 | Q_D(QOpenGLTexture); |
4742 | d->create(); |
4743 | Q_ASSERT(d->texFuncs); |
4744 | Q_ASSERT(d->textureId); |
4745 | Q_ASSERT(min < max); |
4746 | d->minLevelOfDetail = min; |
4747 | d->maxLevelOfDetail = max; |
4748 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_LOD, param: min); |
4749 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LOD, param: max); |
4750 | return; |
4751 | } |
4752 | #else |
4753 | Q_UNUSED(min); |
4754 | Q_UNUSED(max); |
4755 | #endif |
4756 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4757 | } |
4758 | |
4759 | /*! |
4760 | Returns the minimum and maximum level of detail parameters. |
4761 | |
4762 | \sa setLevelOfDetailRange(), minimumLevelOfDetail(), maximumLevelOfDetail() |
4763 | */ |
4764 | QPair<float, float> QOpenGLTexture::levelOfDetailRange() const |
4765 | { |
4766 | Q_D(const QOpenGLTexture); |
4767 | return qMakePair(value1: d->minLevelOfDetail, value2: d->maxLevelOfDetail); |
4768 | } |
4769 | |
4770 | /*! |
4771 | Sets the level of detail bias to \a bias. |
4772 | Level of detail bias affects the point at which mipmapping levels change. |
4773 | Increasing values for level of detail bias makes the overall images blurrier |
4774 | or smoother. Decreasing values make the overall images sharper. |
4775 | |
4776 | \note This function has no effect on Qt built for OpenGL ES 2. |
4777 | \sa levelofDetailBias() |
4778 | */ |
4779 | void QOpenGLTexture::setLevelofDetailBias(float bias) |
4780 | { |
4781 | #if !QT_CONFIG(opengles2) |
4782 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4783 | Q_D(QOpenGLTexture); |
4784 | d->create(); |
4785 | Q_ASSERT(d->texFuncs); |
4786 | Q_ASSERT(d->textureId); |
4787 | d->levelOfDetailBias = bias; |
4788 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_LOD_BIAS, param: bias); |
4789 | return; |
4790 | } |
4791 | #else |
4792 | Q_UNUSED(bias); |
4793 | #endif |
4794 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4795 | } |
4796 | |
4797 | /*! |
4798 | Returns the level of detail bias parameter. |
4799 | |
4800 | \sa setLevelofDetailBias() |
4801 | */ |
4802 | float QOpenGLTexture::levelofDetailBias() const |
4803 | { |
4804 | Q_D(const QOpenGLTexture); |
4805 | return d->levelOfDetailBias; |
4806 | } |
4807 | |
4808 | #ifndef QT_NO_DEBUG_STREAM |
4809 | QDebug operator<<(QDebug debug, const QOpenGLTexture *t) |
4810 | { |
4811 | QDebugStateSaver saver(debug); |
4812 | debug.nospace(); |
4813 | debug << "QOpenGLTexture(" ; |
4814 | if (t) { |
4815 | const QOpenGLTexturePrivate *d = t->d_ptr.data(); |
4816 | debug << d->target << ", bindingTarget=" << d->bindingTarget |
4817 | << ", size=[" << d->dimensions[0] |
4818 | << ", " << d->dimensions[1]; |
4819 | if (d->target == QOpenGLTexture::Target3D) |
4820 | debug << ", " << d->dimensions[2]; |
4821 | debug << "], format=" << d->format << ", formatClass=" << d->formatClass; |
4822 | if (t->isCreated()) |
4823 | debug << ", textureId=" << d->textureId; |
4824 | if (t->isBound()) |
4825 | debug << ", [bound]" ; |
4826 | if (t->isTextureView()) |
4827 | debug << ", [view]" ; |
4828 | if (d->fixedSamplePositions) |
4829 | debug << ", [fixedSamplePositions]" ; |
4830 | debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers |
4831 | << ", faces=" << d->faces << ", samples=" << d->samples |
4832 | << ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction=" |
4833 | << d->comparisonFunction << ", comparisonMode=" << d->comparisonMode |
4834 | << ", features=" << d->features << ", minificationFilter=" << d->minFilter |
4835 | << ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0]; |
4836 | } else { |
4837 | debug << '0'; |
4838 | } |
4839 | debug << ')'; |
4840 | return debug; |
4841 | } |
4842 | #endif // QT_NO_DEBUG_STREAM |
4843 | |
4844 | QT_END_NAMESPACE |
4845 | |
4846 | #include "moc_qopengltexture.cpp" |
4847 | |