| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | // |
| 5 | // W A R N I N G |
| 6 | // ------------- |
| 7 | // |
| 8 | // This file is not part of the QtDataVisualization API. It exists purely as an |
| 9 | // implementation detail. This header file may change from version to |
| 10 | // version without notice, or even be removed. |
| 11 | // |
| 12 | // We mean it. |
| 13 | |
| 14 | #ifndef Q3DSCATTERRENDERER_P_H |
| 15 | #define Q3DSCATTERRENDERER_P_H |
| 16 | |
| 17 | #include "datavisualizationglobal_p.h" |
| 18 | #include "scatter3dcontroller_p.h" |
| 19 | #include "abstract3drenderer_p.h" |
| 20 | #include "scatterrenderitem_p.h" |
| 21 | |
| 22 | QT_FORWARD_DECLARE_CLASS(QSizeF) |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | class ShaderHelper; |
| 27 | class Q3DScene; |
| 28 | class ScatterSeriesRenderCache; |
| 29 | class QScatterDataItem; |
| 30 | |
| 31 | class Q_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer |
| 32 | { |
| 33 | Q_OBJECT |
| 34 | |
| 35 | private: |
| 36 | // Internal state |
| 37 | ScatterRenderItem *m_selectedItem; // points to renderitem array |
| 38 | bool m_updateLabels; |
| 39 | ShaderHelper *m_dotShader; |
| 40 | ShaderHelper *m_dotGradientShader; |
| 41 | ShaderHelper *m_staticSelectedItemGradientShader; |
| 42 | ShaderHelper *m_staticSelectedItemShader; |
| 43 | ShaderHelper *m_pointShader; |
| 44 | ShaderHelper *m_depthShader; |
| 45 | ShaderHelper *m_selectionShader; |
| 46 | ShaderHelper *m_backgroundShader; |
| 47 | ShaderHelper *m_staticGradientPointShader; |
| 48 | GLuint m_bgrTexture; |
| 49 | GLuint m_selectionTexture; |
| 50 | GLuint m_depthFrameBuffer; |
| 51 | GLuint m_selectionFrameBuffer; |
| 52 | GLuint m_selectionDepthBuffer; |
| 53 | GLfloat m_shadowQualityToShader; |
| 54 | GLint m_shadowQualityMultiplier; |
| 55 | float m_scaleX; |
| 56 | float m_scaleY; |
| 57 | float m_scaleZ; |
| 58 | int m_selectedItemIndex; |
| 59 | ScatterSeriesRenderCache *m_selectedSeriesCache; |
| 60 | ScatterSeriesRenderCache *m_oldSelectedSeriesCache; |
| 61 | GLfloat m_dotSizeScale; |
| 62 | ScatterRenderItem m_dummyRenderItem; |
| 63 | GLfloat m_maxItemSize; |
| 64 | int m_clickedIndex; |
| 65 | bool m_havePointSeries; |
| 66 | bool m_haveMeshSeries; |
| 67 | bool m_haveUniformColorMeshSeries; |
| 68 | bool m_haveGradientMeshSeries; |
| 69 | |
| 70 | public: |
| 71 | explicit Scatter3DRenderer(Scatter3DController *controller); |
| 72 | ~Scatter3DRenderer(); |
| 73 | |
| 74 | void updateData() override; |
| 75 | void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override; |
| 76 | SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override; |
| 77 | void updateItems(const QList<Scatter3DController::ChangeItem> &items); |
| 78 | void updateScene(Q3DScene *scene) override; |
| 79 | void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
| 80 | const QStringList &labels) override; |
| 81 | void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, |
| 82 | bool visible) override; |
| 83 | void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint) override; |
| 84 | void updateMargin(float margin) override; |
| 85 | |
| 86 | QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override; |
| 87 | |
| 88 | inline int clickedIndex() const { return m_clickedIndex; } |
| 89 | void resetClickedStatus(); |
| 90 | |
| 91 | void render(GLuint defaultFboHandle) override; |
| 92 | |
| 93 | public Q_SLOTS: |
| 94 | void updateSelectedItem(int index, QScatter3DSeries *series); |
| 95 | |
| 96 | protected: |
| 97 | void contextCleanup() override; |
| 98 | void initializeOpenGL() override; |
| 99 | void fixCameraTarget(QVector3D &target) override; |
| 100 | void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override; |
| 101 | |
| 102 | private: |
| 103 | void initShaders(const QString &vertexShader, const QString &fragmentShader) override; |
| 104 | void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override; |
| 105 | void initStaticSelectedItemShaders(const QString &vertexShader, |
| 106 | const QString &fragmentShader, |
| 107 | const QString &gradientVertexShader, |
| 108 | const QString &gradientFragmentShader) override; |
| 109 | void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override; |
| 110 | void updateTextures() override; |
| 111 | void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override; |
| 112 | |
| 113 | void drawScene(GLuint defaultFboHandle); |
| 114 | void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
| 115 | const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); |
| 116 | |
| 117 | void loadBackgroundMesh(); |
| 118 | void initSelectionShader(); |
| 119 | void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override; |
| 120 | void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); |
| 121 | void initSelectionBuffer() override; |
| 122 | void initDepthShader(); |
| 123 | void updateDepthBuffer() override; |
| 124 | void initPointShader(); |
| 125 | void calculateTranslation(ScatterRenderItem &item); |
| 126 | void calculateSceneScalingFactors(); |
| 127 | |
| 128 | void selectionColorToSeriesAndIndex(const QVector4D &color, int &index, |
| 129 | QAbstract3DSeries *&series); |
| 130 | inline void updateRenderItem(const QScatterDataItem &dataItem, ScatterRenderItem &renderItem); |
| 131 | |
| 132 | Q_DISABLE_COPY(Scatter3DRenderer) |
| 133 | }; |
| 134 | |
| 135 | QT_END_NAMESPACE |
| 136 | |
| 137 | #endif |
| 138 | |