1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | // |
5 | // W A R N I N G |
6 | // ------------- |
7 | // |
8 | // This file is not part of the QtDataVisualization API. It exists purely as an |
9 | // implementation detail. This header file may change from version to |
10 | // version without notice, or even be removed. |
11 | // |
12 | // We mean it. |
13 | |
14 | #ifndef Q3DSCATTERRENDERER_P_H |
15 | #define Q3DSCATTERRENDERER_P_H |
16 | |
17 | #include "datavisualizationglobal_p.h" |
18 | #include "scatter3dcontroller_p.h" |
19 | #include "abstract3drenderer_p.h" |
20 | #include "scatterrenderitem_p.h" |
21 | |
22 | QT_FORWARD_DECLARE_CLASS(QSizeF) |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class ShaderHelper; |
27 | class Q3DScene; |
28 | class ScatterSeriesRenderCache; |
29 | class QScatterDataItem; |
30 | |
31 | class Q_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer |
32 | { |
33 | Q_OBJECT |
34 | |
35 | private: |
36 | // Internal state |
37 | ScatterRenderItem *m_selectedItem; // points to renderitem array |
38 | bool m_updateLabels; |
39 | ShaderHelper *m_dotShader; |
40 | ShaderHelper *m_dotGradientShader; |
41 | ShaderHelper *m_staticSelectedItemGradientShader; |
42 | ShaderHelper *m_staticSelectedItemShader; |
43 | ShaderHelper *m_pointShader; |
44 | ShaderHelper *m_depthShader; |
45 | ShaderHelper *m_selectionShader; |
46 | ShaderHelper *m_backgroundShader; |
47 | ShaderHelper *m_staticGradientPointShader; |
48 | GLuint m_bgrTexture; |
49 | GLuint m_selectionTexture; |
50 | GLuint m_depthFrameBuffer; |
51 | GLuint m_selectionFrameBuffer; |
52 | GLuint m_selectionDepthBuffer; |
53 | GLfloat m_shadowQualityToShader; |
54 | GLint m_shadowQualityMultiplier; |
55 | float m_scaleX; |
56 | float m_scaleY; |
57 | float m_scaleZ; |
58 | int m_selectedItemIndex; |
59 | ScatterSeriesRenderCache *m_selectedSeriesCache; |
60 | ScatterSeriesRenderCache *m_oldSelectedSeriesCache; |
61 | GLfloat m_dotSizeScale; |
62 | ScatterRenderItem m_dummyRenderItem; |
63 | GLfloat m_maxItemSize; |
64 | int m_clickedIndex; |
65 | bool m_havePointSeries; |
66 | bool m_haveMeshSeries; |
67 | bool m_haveUniformColorMeshSeries; |
68 | bool m_haveGradientMeshSeries; |
69 | |
70 | public: |
71 | explicit Scatter3DRenderer(Scatter3DController *controller); |
72 | ~Scatter3DRenderer(); |
73 | |
74 | void updateData() override; |
75 | void updateSeries(const QList<QAbstract3DSeries *> &seriesList) override; |
76 | SeriesRenderCache *createNewCache(QAbstract3DSeries *series) override; |
77 | void updateItems(const QList<Scatter3DController::ChangeItem> &items); |
78 | void updateScene(Q3DScene *scene) override; |
79 | void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
80 | const QStringList &labels) override; |
81 | void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, |
82 | bool visible) override; |
83 | void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint) override; |
84 | void updateMargin(float margin) override; |
85 | |
86 | QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute) override; |
87 | |
88 | inline int clickedIndex() const { return m_clickedIndex; } |
89 | void resetClickedStatus(); |
90 | |
91 | void render(GLuint defaultFboHandle) override; |
92 | |
93 | public Q_SLOTS: |
94 | void updateSelectedItem(int index, QScatter3DSeries *series); |
95 | |
96 | protected: |
97 | void contextCleanup() override; |
98 | void initializeOpenGL() override; |
99 | void fixCameraTarget(QVector3D &target) override; |
100 | void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) override; |
101 | |
102 | private: |
103 | void initShaders(const QString &vertexShader, const QString &fragmentShader) override; |
104 | void initGradientShaders(const QString &vertexShader, const QString &fragmentShader) override; |
105 | void initStaticSelectedItemShaders(const QString &vertexShader, |
106 | const QString &fragmentShader, |
107 | const QString &gradientVertexShader, |
108 | const QString &gradientFragmentShader) override; |
109 | void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) override; |
110 | void updateTextures() override; |
111 | void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) override; |
112 | |
113 | void drawScene(GLuint defaultFboHandle); |
114 | void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
115 | const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); |
116 | |
117 | void loadBackgroundMesh(); |
118 | void initSelectionShader(); |
119 | void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) override; |
120 | void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); |
121 | void initSelectionBuffer() override; |
122 | void initDepthShader(); |
123 | void updateDepthBuffer() override; |
124 | void initPointShader(); |
125 | void calculateTranslation(ScatterRenderItem &item); |
126 | void calculateSceneScalingFactors(); |
127 | |
128 | void selectionColorToSeriesAndIndex(const QVector4D &color, int &index, |
129 | QAbstract3DSeries *&series); |
130 | inline void updateRenderItem(const QScatterDataItem &dataItem, ScatterRenderItem &renderItem); |
131 | |
132 | Q_DISABLE_COPY(Scatter3DRenderer) |
133 | }; |
134 | |
135 | QT_END_NAMESPACE |
136 | |
137 | #endif |
138 | |