1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "selectionpointer_p.h" |
5 | #include "shaderhelper_p.h" |
6 | #include "objecthelper_p.h" |
7 | #include "texturehelper_p.h" |
8 | #include "q3dcamera_p.h" |
9 | #include "utils_p.h" |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | const GLfloat spSliceUnits = 2.5; |
14 | |
15 | SelectionPointer::SelectionPointer(Drawer *drawer) |
16 | : QObject(0), |
17 | m_labelShader(0), |
18 | m_pointShader(0), |
19 | m_labelObj(0), |
20 | m_pointObj(0), |
21 | m_textureHelper(0), |
22 | m_cachedTheme(drawer->theme()), |
23 | m_labelBackground(false), |
24 | m_drawer(drawer), |
25 | m_cachedScene(0) |
26 | { |
27 | initializeOpenGL(); |
28 | |
29 | QObject::connect(sender: m_drawer, signal: &Drawer::drawerChanged, |
30 | context: this, slot: &SelectionPointer::handleDrawerChange); |
31 | } |
32 | |
33 | SelectionPointer::~SelectionPointer() |
34 | { |
35 | delete m_labelShader; |
36 | delete m_pointShader; |
37 | delete m_textureHelper; |
38 | } |
39 | |
40 | void SelectionPointer::initializeOpenGL() |
41 | { |
42 | initializeOpenGLFunctions(); |
43 | |
44 | m_textureHelper = new TextureHelper(); |
45 | m_drawer->initializeOpenGL(); |
46 | |
47 | initShaders(); |
48 | } |
49 | |
50 | void SelectionPointer::updateScene(Q3DScene *scene) |
51 | { |
52 | m_cachedScene = scene; |
53 | } |
54 | |
55 | void SelectionPointer::renderSelectionPointer(GLuint defaultFboHandle, bool useOrtho) |
56 | { |
57 | Q_UNUSED(defaultFboHandle); |
58 | |
59 | glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), |
60 | width: m_mainViewPort.width(), height: m_mainViewPort.height()); |
61 | |
62 | Q3DCamera *camera = m_cachedScene->activeCamera(); |
63 | |
64 | QMatrix4x4 itModelMatrix; |
65 | |
66 | // Get view matrix |
67 | QMatrix4x4 viewMatrix; |
68 | QMatrix4x4 projectionMatrix; |
69 | GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); |
70 | if (m_cachedIsSlicingActivated) { |
71 | GLfloat sliceUnitsScaled = spSliceUnits / m_autoScaleAdjustment; |
72 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
73 | projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, |
74 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
75 | nearPlane: -1.0f, farPlane: 4.0f); |
76 | } else if (useOrtho) { |
77 | viewMatrix = camera->d_ptr->viewMatrix(); |
78 | GLfloat orthoRatio = 2.0f; |
79 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
80 | bottom: -orthoRatio, top: orthoRatio, |
81 | nearPlane: 0.0f, farPlane: 100.0f); |
82 | } else { |
83 | viewMatrix = camera->d_ptr->viewMatrix(); |
84 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
85 | } |
86 | |
87 | QMatrix4x4 modelMatrix; |
88 | QMatrix4x4 MVPMatrix; |
89 | |
90 | // Position the pointer ball |
91 | modelMatrix.translate(vector: m_position); |
92 | |
93 | if (!m_rotation.isIdentity()) { |
94 | modelMatrix.rotate(quaternion: m_rotation); |
95 | itModelMatrix.rotate(quaternion: m_rotation); |
96 | } |
97 | |
98 | // Scale the point with fixed values (at this point) |
99 | QVector3D scaleVector(0.05f, 0.05f, 0.05f); |
100 | modelMatrix.scale(vector: scaleVector); |
101 | itModelMatrix.scale(vector: scaleVector); |
102 | |
103 | MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; |
104 | |
105 | QVector3D lightPos = m_cachedScene->activeLight()->position(); |
106 | |
107 | // |
108 | // Draw the point |
109 | // |
110 | m_pointShader->bind(); |
111 | m_pointShader->setUniformValue(uniform: m_pointShader->lightP(), value: lightPos); |
112 | m_pointShader->setUniformValue(uniform: m_pointShader->view(), value: viewMatrix); |
113 | m_pointShader->setUniformValue(uniform: m_pointShader->model(), value: modelMatrix); |
114 | m_pointShader->setUniformValue(uniform: m_pointShader->nModel(), value: itModelMatrix.inverted().transposed()); |
115 | m_pointShader->setUniformValue(uniform: m_pointShader->color(), value: m_highlightColor); |
116 | m_pointShader->setUniformValue(uniform: m_pointShader->MVP(), value: MVPMatrix); |
117 | m_pointShader->setUniformValue(uniform: m_pointShader->ambientS(), |
118 | value: m_cachedTheme->ambientLightStrength()); |
119 | m_pointShader->setUniformValue(uniform: m_pointShader->lightS(), value: m_cachedTheme->lightStrength() * 2.0f); |
120 | m_pointShader->setUniformValue(uniform: m_pointShader->lightColor(), |
121 | value: Utils::vectorFromColor(color: m_cachedTheme->lightColor())); |
122 | |
123 | m_drawer->drawObject(shader: m_pointShader, object: m_pointObj); |
124 | } |
125 | |
126 | void SelectionPointer::renderSelectionLabel(GLuint defaultFboHandle, bool useOrtho) |
127 | { |
128 | Q_UNUSED(defaultFboHandle); |
129 | |
130 | glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), |
131 | width: m_mainViewPort.width(), height: m_mainViewPort.height()); |
132 | |
133 | Q3DCamera *camera = m_cachedScene->activeCamera(); |
134 | |
135 | // Get view matrix |
136 | QMatrix4x4 viewMatrix; |
137 | QMatrix4x4 modelMatrixLabel; |
138 | QMatrix4x4 projectionMatrix; |
139 | GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); |
140 | if (m_cachedIsSlicingActivated) { |
141 | GLfloat sliceUnitsScaled = spSliceUnits / m_autoScaleAdjustment; |
142 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
143 | projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, |
144 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
145 | nearPlane: -1.0f, farPlane: 4.0f); |
146 | } else if (useOrtho) { |
147 | viewMatrix = camera->d_ptr->viewMatrix(); |
148 | GLfloat orthoRatio = 2.0f; |
149 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
150 | bottom: -orthoRatio, top: orthoRatio, |
151 | nearPlane: 0.0f, farPlane: 100.0f); |
152 | } else { |
153 | viewMatrix = camera->d_ptr->viewMatrix(); |
154 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
155 | } |
156 | |
157 | QSize textureSize = m_labelItem.size(); |
158 | |
159 | // Calculate scale factor to get uniform font size |
160 | GLfloat scaledFontSize = 0.05f + m_drawer->font().pointSizeF() / 500.0f; |
161 | GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height(); |
162 | |
163 | // Position label |
164 | QVector3D labelAlign(0.0f, 1.0f * scaledFontSize + 0.05f, 0.0f); |
165 | modelMatrixLabel.translate(vector: m_position + labelAlign); |
166 | |
167 | // Position the label towards the camera |
168 | float camRotationsX = camera->xRotation(); |
169 | float camRotationsY = camera->yRotation(); |
170 | if (!m_cachedIsSlicingActivated) { |
171 | modelMatrixLabel.rotate(angle: -camRotationsX, x: 0.0f, y: 1.0f, z: 0.0f); |
172 | modelMatrixLabel.rotate(angle: -camRotationsY, x: 1.0f, y: 0.0f, z: 0.0f); |
173 | } |
174 | |
175 | // Scale label based on text size |
176 | modelMatrixLabel.scale(vector: QVector3D((GLfloat)textureSize.width() * scaleFactor, |
177 | scaledFontSize, |
178 | 0.0f)); |
179 | |
180 | // Make label to be always on top |
181 | glDisable(GL_DEPTH_TEST); |
182 | |
183 | // Make label transparent |
184 | glEnable(GL_BLEND); |
185 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
186 | |
187 | m_labelShader->bind(); |
188 | |
189 | QMatrix4x4 MVPMatrix; |
190 | |
191 | // Set shader bindings |
192 | MVPMatrix = projectionMatrix * viewMatrix * modelMatrixLabel; |
193 | m_labelShader->setUniformValue(uniform: m_labelShader->MVP(), value: MVPMatrix); |
194 | |
195 | // Draw the object |
196 | m_drawer->drawObject(shader: m_labelShader, object: m_labelObj, textureId: m_labelItem.textureId()); |
197 | |
198 | // Release shader |
199 | glUseProgram(program: 0); |
200 | |
201 | // Disable transparency |
202 | glDisable(GL_BLEND); |
203 | |
204 | // Depth test back to normal |
205 | glEnable(GL_DEPTH_TEST); |
206 | } |
207 | |
208 | void SelectionPointer::setPosition(const QVector3D &position) |
209 | { |
210 | m_position = position; |
211 | } |
212 | |
213 | void SelectionPointer::updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment) |
214 | { |
215 | m_cachedIsSlicingActivated = sliceActivated; |
216 | m_autoScaleAdjustment = autoScaleAdjustment; |
217 | } |
218 | |
219 | void SelectionPointer::setHighlightColor(const QVector4D &colorVector) |
220 | { |
221 | m_highlightColor = colorVector; |
222 | } |
223 | |
224 | void SelectionPointer::setRotation(const QQuaternion &rotation) |
225 | { |
226 | m_rotation = rotation; |
227 | } |
228 | |
229 | void SelectionPointer::setLabel(const QString &label, bool themeChange) |
230 | { |
231 | if (themeChange || m_label != label) { |
232 | m_label = label; |
233 | m_drawer->generateLabelItem(item&: m_labelItem, text: m_label); |
234 | } |
235 | } |
236 | |
237 | void SelectionPointer::setPointerObject(ObjectHelper *object) |
238 | { |
239 | m_pointObj = object; |
240 | } |
241 | |
242 | void SelectionPointer::setLabelObject(ObjectHelper *object) |
243 | { |
244 | m_labelObj = object; |
245 | } |
246 | |
247 | void SelectionPointer::handleDrawerChange() |
248 | { |
249 | m_cachedTheme = m_drawer->theme(); |
250 | setLabel(label: m_label, themeChange: true); |
251 | } |
252 | |
253 | void SelectionPointer::updateBoundingRect(const QRect &rect) |
254 | { |
255 | m_mainViewPort = rect; |
256 | } |
257 | |
258 | void SelectionPointer::initShaders() |
259 | { |
260 | // The shader for printing the text label |
261 | if (m_labelShader) |
262 | delete m_labelShader; |
263 | m_labelShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), |
264 | QStringLiteral(":/shaders/fragmentLabel" )); |
265 | m_labelShader->initialize(); |
266 | |
267 | // The shader for the small point ball |
268 | if (m_pointShader) |
269 | delete m_pointShader; |
270 | |
271 | if (Utils::isOpenGLES()) { |
272 | m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
273 | QStringLiteral(":/shaders/fragmentES2" )); |
274 | } else { |
275 | m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
276 | QStringLiteral(":/shaders/fragment" )); |
277 | } |
278 | |
279 | m_pointShader->initialize(); |
280 | } |
281 | |
282 | QT_END_NAMESPACE |
283 | |