1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "surfaceobject_p.h" |
5 | #include "surface3drenderer_p.h" |
6 | |
7 | #include <QtGui/QVector2D> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | SurfaceObject::SurfaceObject(Surface3DRenderer *renderer) |
12 | : m_axisCacheX(renderer->m_axisCacheX), |
13 | m_axisCacheY(renderer->m_axisCacheY), |
14 | m_axisCacheZ(renderer->m_axisCacheZ), |
15 | m_renderer(renderer) |
16 | { |
17 | glGenBuffers(n: 1, buffers: &m_vertexbuffer); |
18 | glGenBuffers(n: 1, buffers: &m_normalbuffer); |
19 | glGenBuffers(n: 1, buffers: &m_uvbuffer); |
20 | glGenBuffers(n: 1, buffers: &m_elementbuffer); |
21 | glGenBuffers(n: 1, buffers: &m_gridElementbuffer); |
22 | glGenBuffers(n: 1, buffers: &m_uvTextureBuffer); |
23 | } |
24 | |
25 | SurfaceObject::~SurfaceObject() |
26 | { |
27 | if (QOpenGLContext::currentContext()) { |
28 | glDeleteBuffers(n: 1, buffers: &m_gridElementbuffer); |
29 | glDeleteBuffers(n: 1, buffers: &m_uvTextureBuffer); |
30 | } |
31 | } |
32 | |
33 | void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, |
34 | bool changeGeometry, bool polar, bool flipXZ) |
35 | { |
36 | m_columns = space.width(); |
37 | m_rows = space.height(); |
38 | int totalSize = m_rows * m_columns; |
39 | GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
40 | GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
41 | |
42 | m_surfaceType = SurfaceSmooth; |
43 | |
44 | checkDirections(array: dataArray); |
45 | bool indicesDirty = false; |
46 | if (m_dataDimension != m_oldDataDimension) |
47 | indicesDirty = true; |
48 | m_oldDataDimension = m_dataDimension; |
49 | |
50 | // Create/populate vertix table |
51 | if (changeGeometry) |
52 | m_vertices.resize(size: totalSize); |
53 | |
54 | QList<QVector2D> uvs; |
55 | if (changeGeometry) |
56 | uvs.resize(size: totalSize); |
57 | int totalIndex = 0; |
58 | |
59 | // Init min and max to ridiculous values |
60 | m_minY = 10000000.0; |
61 | m_maxY = -10000000.0f; |
62 | |
63 | for (int i = 0; i < m_rows; i++) { |
64 | const QSurfaceDataRow &p = *dataArray.at(i); |
65 | for (int j = 0; j < m_columns; j++) { |
66 | getNormalizedVertex(data: p.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); |
67 | if (changeGeometry) |
68 | uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
69 | totalIndex++; |
70 | } |
71 | } |
72 | |
73 | if (flipXZ) { |
74 | for (int i = 0; i < m_vertices.size(); i++) { |
75 | m_vertices[i].setX(-m_vertices.at(i).x()); |
76 | m_vertices[i].setZ(-m_vertices.at(i).z()); |
77 | } |
78 | } |
79 | |
80 | // Create normals |
81 | int rowLimit = m_rows - 1; |
82 | int colLimit = m_columns - 1; |
83 | if (changeGeometry) |
84 | m_normals.resize(size: totalSize); |
85 | |
86 | totalIndex = 0; |
87 | |
88 | if ((m_dataDimension == BothAscending) || (m_dataDimension == XDescending)) { |
89 | for (int row = 0; row < rowLimit; row++) |
90 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
91 | createSmoothNormalUpperLine(totalIndex); |
92 | } else { // BothDescending || ZDescending |
93 | createSmoothNormalUpperLine(totalIndex); |
94 | for (int row = 1; row < m_rows; row++) |
95 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
96 | } |
97 | |
98 | // Create indices table |
99 | if (changeGeometry || indicesDirty) |
100 | createSmoothIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
101 | |
102 | // Create line element indices |
103 | if (changeGeometry) |
104 | createSmoothGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
105 | |
106 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); |
107 | } |
108 | |
109 | void SurfaceObject::createSmoothNormalBodyLine(int &totalIndex, int column) |
110 | { |
111 | int colLimit = m_columns - 1; |
112 | |
113 | if (m_dataDimension == BothAscending) { |
114 | int end = colLimit + column; |
115 | for (int j = column; j < end; j++) { |
116 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
117 | b: m_vertices.at(i: j + 1), |
118 | c: m_vertices.at(i: j + m_columns)); |
119 | } |
120 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), |
121 | b: m_vertices.at(i: end + m_columns), |
122 | c: m_vertices.at(i: end - 1)); |
123 | } else if (m_dataDimension == XDescending) { |
124 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), |
125 | b: m_vertices.at(i: column + m_columns), |
126 | c: m_vertices.at(i: column + 1)); |
127 | int end = column + m_columns; |
128 | for (int j = column + 1; j < end; j++) { |
129 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
130 | b: m_vertices.at(i: j - 1), |
131 | c: m_vertices.at(i: j + m_columns)); |
132 | } |
133 | } else if (m_dataDimension == ZDescending) { |
134 | int end = colLimit + column; |
135 | for (int j = column; j < end; j++) { |
136 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
137 | b: m_vertices.at(i: j + 1), |
138 | c: m_vertices.at(i: j - m_columns)); |
139 | } |
140 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), |
141 | b: m_vertices.at(i: end - m_columns), |
142 | c: m_vertices.at(i: end - 1)); |
143 | } else { // BothDescending |
144 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), |
145 | b: m_vertices.at(i: column - m_columns), |
146 | c: m_vertices.at(i: column + 1)); |
147 | int end = column + m_columns; |
148 | for (int j = column + 1; j < end; j++) { |
149 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
150 | b: m_vertices.at(i: j - 1), |
151 | c: m_vertices.at(i: j - m_columns)); |
152 | } |
153 | } |
154 | } |
155 | |
156 | void SurfaceObject::createSmoothNormalUpperLine(int &totalIndex) |
157 | { |
158 | if (m_dataDimension == BothAscending) { |
159 | int lineEnd = m_rows * m_columns - 1; |
160 | for (int j = (m_rows - 1) * m_columns; j < lineEnd; j++) { |
161 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
162 | b: m_vertices.at(i: j - m_columns), |
163 | c: m_vertices.at(i: j + 1)); |
164 | } |
165 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineEnd), |
166 | b: m_vertices.at(i: lineEnd - 1), |
167 | c: m_vertices.at(i: lineEnd - m_columns)); |
168 | } else if (m_dataDimension == XDescending) { |
169 | int lineStart = (m_rows - 1) * m_columns; |
170 | int lineEnd = m_rows * m_columns; |
171 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineStart), |
172 | b: m_vertices.at(i: lineStart + 1), |
173 | c: m_vertices.at(i: lineStart - m_columns)); |
174 | for (int j = lineStart + 1; j < lineEnd; j++) { |
175 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
176 | b: m_vertices.at(i: j - m_columns), |
177 | c: m_vertices.at(i: j - 1)); |
178 | } |
179 | } else if (m_dataDimension == ZDescending) { |
180 | int colLimit = m_columns - 1; |
181 | for (int j = 0; j < colLimit; j++) { |
182 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
183 | b: m_vertices.at(i: j + m_columns), |
184 | c: m_vertices.at(i: j + 1)); |
185 | } |
186 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: colLimit), |
187 | b: m_vertices.at(i: colLimit - 1), |
188 | c: m_vertices.at(i: colLimit + m_columns)); |
189 | } else { // BothDescending |
190 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: 0), |
191 | b: m_vertices.at(i: 1), |
192 | c: m_vertices.at(i: m_columns)); |
193 | for (int j = 1; j < m_columns; j++) { |
194 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
195 | b: m_vertices.at(i: j + m_columns), |
196 | c: m_vertices.at(i: j - 1)); |
197 | } |
198 | } |
199 | } |
200 | |
201 | QVector3D SurfaceObject::createSmoothNormalBodyLineItem(int x, int y) |
202 | { |
203 | int p = y * m_columns + x; |
204 | if (m_dataDimension == BothAscending) { |
205 | if (x < m_columns - 1) { |
206 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
207 | c: m_vertices.at(i: p + m_columns)); |
208 | } else { |
209 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
210 | c: m_vertices.at(i: p - 1)); |
211 | } |
212 | } else if (m_dataDimension == XDescending) { |
213 | if (x == 0) { |
214 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
215 | c: m_vertices.at(i: p + 1)); |
216 | } else { |
217 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
218 | c: m_vertices.at(i: p + m_columns)); |
219 | } |
220 | } else if (m_dataDimension == ZDescending) { |
221 | if (x < m_columns - 1) { |
222 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
223 | c: m_vertices.at(i: p - m_columns)); |
224 | } else { |
225 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
226 | c: m_vertices.at(i: p - 1)); |
227 | } |
228 | } else { // BothDescending |
229 | if (x == 0) { |
230 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
231 | c: m_vertices.at(i: p + 1)); |
232 | } else { |
233 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
234 | c: m_vertices.at(i: p - m_columns)); |
235 | } |
236 | } |
237 | } |
238 | |
239 | QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y) |
240 | { |
241 | int p = y * m_columns + x; |
242 | if (m_dataDimension == BothAscending) { |
243 | if (x < m_columns - 1) { |
244 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
245 | c: m_vertices.at(i: p + 1)); |
246 | } else { |
247 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
248 | c: m_vertices.at(i: p - m_columns)); |
249 | } |
250 | } else if (m_dataDimension == XDescending) { |
251 | if (x == 0) { |
252 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
253 | c: m_vertices.at(i: p - m_columns)); |
254 | } else { |
255 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
256 | c: m_vertices.at(i: p - 1)); |
257 | } |
258 | } else if (m_dataDimension == ZDescending) { |
259 | if (x < m_columns - 1) { |
260 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
261 | c: m_vertices.at(i: p + 1)); |
262 | } else { |
263 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
264 | c: m_vertices.at(i: p + m_columns)); |
265 | } |
266 | } else { // BothDescending |
267 | if (x == 0) { |
268 | return normal(a: m_vertices.at(i: 0), b: m_vertices.at(i: 1), |
269 | c: m_vertices.at(i: m_columns)); |
270 | } else { |
271 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
272 | c: m_vertices.at(i: p - 1)); |
273 | } |
274 | } |
275 | } |
276 | |
277 | void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray, |
278 | const QSurfaceDataArray &modelArray) |
279 | { |
280 | if (dataArray.size() == 0 || modelArray.size() == 0) |
281 | return; |
282 | |
283 | int columns = dataArray.at(i: 0)->size(); |
284 | int rows = dataArray.size(); |
285 | float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); |
286 | float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); |
287 | float xMin = dataArray.at(i: 0)->at(i: 0).x(); |
288 | float zMin = dataArray.at(i: 0)->at(i: 0).z(); |
289 | const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); |
290 | const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); |
291 | |
292 | QList<QVector2D> uvs; |
293 | uvs.resize(size: m_rows * m_columns); |
294 | int index = 0; |
295 | for (int i = 0; i < m_rows; i++) { |
296 | float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; |
297 | if (zDescending) |
298 | y = 1.0f - y; |
299 | const QSurfaceDataRow &p = *modelArray.at(i); |
300 | for (int j = 0; j < m_columns; j++) { |
301 | float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; |
302 | if (xDescending) |
303 | x = 1.0f - x; |
304 | uvs[index] = QVector2D(x, y); |
305 | index++; |
306 | } |
307 | } |
308 | |
309 | if (uvs.size() > 0) { |
310 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); |
311 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
312 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
313 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
314 | |
315 | m_returnTextureBuffer = true; |
316 | } |
317 | } |
318 | |
319 | void SurfaceObject::updateSmoothRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
320 | { |
321 | // Update vertices |
322 | int p = rowIndex * m_columns; |
323 | const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); |
324 | |
325 | for (int j = 0; j < m_columns; j++) |
326 | getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); |
327 | |
328 | // Create normals |
329 | bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
330 | int startRow = rowIndex; |
331 | if ((startRow > 0) && upwards) |
332 | startRow--; |
333 | int endRow = rowIndex; |
334 | if (!upwards && (rowIndex < m_rows - 1)) |
335 | endRow++; |
336 | if ((endRow == m_rows - 1) && upwards) |
337 | endRow--; |
338 | int totalIndex = startRow * m_columns; |
339 | |
340 | if ((startRow == 0) && !upwards) { |
341 | createSmoothNormalUpperLine(totalIndex); |
342 | startRow++; |
343 | } |
344 | |
345 | for (int row = startRow; row <= endRow; row++) |
346 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
347 | |
348 | if ((rowIndex == m_rows - 1) && upwards) |
349 | createSmoothNormalUpperLine(totalIndex); |
350 | } |
351 | |
352 | void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, |
353 | bool polar) |
354 | { |
355 | // Update a vertice |
356 | getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), |
357 | vertex&: m_vertices[row * m_columns + column], polar, flipXZ: false); |
358 | |
359 | // Create normals |
360 | bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
361 | bool rightwards = (m_dataDimension == BothAscending) || (m_dataDimension == ZDescending); |
362 | int startRow = row; |
363 | if ((startRow > 0) && upwards) |
364 | startRow--; |
365 | int endRow = row; |
366 | if (!upwards && (row < m_rows - 1)) |
367 | endRow++; |
368 | if ((endRow == m_rows - 1) && upwards) |
369 | endRow--; |
370 | int startCol = column; |
371 | if ((startCol > 0) && rightwards) |
372 | startCol--; |
373 | int endCol = column; |
374 | if ((endCol < m_columns - 1) && !rightwards) |
375 | endCol++; |
376 | |
377 | for (int i = startRow; i <= endRow; i++) { |
378 | for (int j = startCol; j <= endCol; j++) { |
379 | int p = i * m_columns + j; |
380 | if ((i == 0) && !upwards) |
381 | m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); |
382 | else if ((i == m_rows - 1) && upwards) |
383 | m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); |
384 | else |
385 | m_normals[p] = createSmoothNormalBodyLineItem(x: j, y: i); |
386 | } |
387 | } |
388 | } |
389 | |
390 | |
391 | void SurfaceObject::createSmoothIndices(int x, int y, int endX, int endY) |
392 | { |
393 | if (endX >= m_columns) |
394 | endX = m_columns - 1; |
395 | if (endY >= m_rows) |
396 | endY = m_rows - 1; |
397 | if (x > endX) |
398 | x = endX - 1; |
399 | if (y > endY) |
400 | y = endY - 1; |
401 | |
402 | m_indexCount = 6 * (endX - x) * (endY - y); |
403 | GLint *indices = new GLint[m_indexCount]; |
404 | int p = 0; |
405 | int rowEnd = endY * m_columns; |
406 | for (int row = y * m_columns; row < rowEnd; row += m_columns) { |
407 | for (int j = x; j < endX; j++) { |
408 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
409 | // Left triangle |
410 | indices[p++] = row + j + 1; |
411 | indices[p++] = row + m_columns + j; |
412 | indices[p++] = row + j; |
413 | |
414 | // Right triangle |
415 | indices[p++] = row + m_columns + j + 1; |
416 | indices[p++] = row + m_columns + j; |
417 | indices[p++] = row + j + 1; |
418 | } else if (m_dataDimension == XDescending) { |
419 | // Right triangle |
420 | indices[p++] = row + m_columns + j; |
421 | indices[p++] = row + m_columns + j + 1; |
422 | indices[p++] = row + j; |
423 | |
424 | // Left triangle |
425 | indices[p++] = row + j; |
426 | indices[p++] = row + m_columns + j + 1; |
427 | indices[p++] = row + j + 1; |
428 | } else { |
429 | // Left triangle |
430 | indices[p++] = row + m_columns + j; |
431 | indices[p++] = row + m_columns + j + 1; |
432 | indices[p++] = row + j; |
433 | |
434 | // Right triangle |
435 | indices[p++] = row + j; |
436 | indices[p++] = row + m_columns + j + 1; |
437 | indices[p++] = row + j + 1; |
438 | |
439 | } |
440 | } |
441 | } |
442 | |
443 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
444 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
445 | data: indices, GL_STATIC_DRAW); |
446 | |
447 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
448 | |
449 | delete[] indices; |
450 | } |
451 | |
452 | void SurfaceObject::createSmoothGridlineIndices(int x, int y, int endX, int endY) |
453 | { |
454 | if (endX >= m_columns) |
455 | endX = m_columns - 1; |
456 | if (endY >= m_rows) |
457 | endY = m_rows - 1; |
458 | if (x > endX) |
459 | x = endX - 1; |
460 | if (y > endY) |
461 | y = endY - 1; |
462 | |
463 | int nColumns = endX - x + 1; |
464 | int nRows = endY - y + 1; |
465 | m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
466 | GLint *gridIndices = new GLint[m_gridIndexCount]; |
467 | int p = 0; |
468 | for (int i = y, row = m_columns * y; i <= endY; i++, row += m_columns) { |
469 | for (int j = x; j < endX; j++) { |
470 | gridIndices[p++] = row + j; |
471 | gridIndices[p++] = row + j + 1; |
472 | } |
473 | } |
474 | for (int i = y, row = m_columns * y; i < endY; i++, row += m_columns) { |
475 | for (int j = x; j <= endX; j++) { |
476 | gridIndices[p++] = row + j; |
477 | gridIndices[p++] = row + j + m_columns; |
478 | } |
479 | } |
480 | |
481 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); |
482 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), |
483 | data: gridIndices, GL_STATIC_DRAW); |
484 | |
485 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
486 | |
487 | delete[] gridIndices; |
488 | } |
489 | |
490 | void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &space, |
491 | bool changeGeometry, bool polar, bool flipXZ) |
492 | { |
493 | m_columns = space.width(); |
494 | m_rows = space.height(); |
495 | int totalSize = m_rows * m_columns * 2; |
496 | GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
497 | GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
498 | |
499 | checkDirections(array: dataArray); |
500 | bool indicesDirty = false; |
501 | if (m_dataDimension != m_oldDataDimension) |
502 | indicesDirty = true; |
503 | m_oldDataDimension = m_dataDimension; |
504 | |
505 | m_surfaceType = SurfaceFlat; |
506 | |
507 | // Create vertix table |
508 | if (changeGeometry) |
509 | m_vertices.resize(size: totalSize); |
510 | |
511 | QList<QVector2D> uvs; |
512 | if (changeGeometry) |
513 | uvs.resize(size: totalSize); |
514 | |
515 | int totalIndex = 0; |
516 | int rowLimit = m_rows - 1; |
517 | int colLimit = m_columns - 1; |
518 | int doubleColumns = m_columns * 2 - 2; |
519 | int rowColLimit = rowLimit * doubleColumns; |
520 | |
521 | // Init min and max to ridiculous values |
522 | m_minY = 10000000.0; |
523 | m_maxY = -10000000.0f; |
524 | |
525 | for (int i = 0; i < m_rows; i++) { |
526 | const QSurfaceDataRow &row = *dataArray.at(i); |
527 | for (int j = 0; j < m_columns; j++) { |
528 | getNormalizedVertex(data: row.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); |
529 | if (changeGeometry) |
530 | uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
531 | |
532 | totalIndex++; |
533 | |
534 | if (j > 0 && j < colLimit) { |
535 | m_vertices[totalIndex] = m_vertices[totalIndex - 1]; |
536 | if (changeGeometry) |
537 | uvs[totalIndex] = uvs[totalIndex - 1]; |
538 | totalIndex++; |
539 | } |
540 | } |
541 | } |
542 | |
543 | if (flipXZ) { |
544 | for (int i = 0; i < m_vertices.size(); i++) { |
545 | m_vertices[i].setX(-m_vertices.at(i).x()); |
546 | m_vertices[i].setZ(-m_vertices.at(i).z()); |
547 | } |
548 | } |
549 | |
550 | // Create normals & indices table |
551 | GLint *indices = 0; |
552 | if (changeGeometry || indicesDirty) { |
553 | int normalCount = 2 * colLimit * rowLimit; |
554 | m_indexCount = 3 * normalCount; |
555 | indices = new GLint[m_indexCount]; |
556 | m_normals.resize(size: normalCount); |
557 | } |
558 | |
559 | int p = 0; |
560 | totalIndex = 0; |
561 | for (int row = 0, upperRow = doubleColumns; |
562 | row < rowColLimit; |
563 | row += doubleColumns, upperRow += doubleColumns) { |
564 | for (int j = 0; j < doubleColumns; j += 2) { |
565 | createNormals(p&: totalIndex, row, upperRow, j); |
566 | |
567 | if (changeGeometry || indicesDirty) { |
568 | createCoarseIndices(indices, p, row, upperRow, j); |
569 | } |
570 | } |
571 | } |
572 | |
573 | // Create grid line element indices |
574 | if (changeGeometry) |
575 | createCoarseGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
576 | |
577 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices); |
578 | |
579 | delete[] indices; |
580 | } |
581 | |
582 | void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray, |
583 | const QSurfaceDataArray &modelArray) |
584 | { |
585 | if (dataArray.size() == 0 || modelArray.size() == 0) |
586 | return; |
587 | |
588 | int columns = dataArray.at(i: 0)->size(); |
589 | int rows = dataArray.size(); |
590 | float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); |
591 | float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); |
592 | float xMin = dataArray.at(i: 0)->at(i: 0).x(); |
593 | float zMin = dataArray.at(i: 0)->at(i: 0).z(); |
594 | const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); |
595 | const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); |
596 | |
597 | QList<QVector2D> uvs; |
598 | uvs.resize(size: m_rows * m_columns * 2); |
599 | int index = 0; |
600 | int colLimit = m_columns - 1; |
601 | for (int i = 0; i < m_rows; i++) { |
602 | float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; |
603 | if (zDescending) |
604 | y = 1.0f - y; |
605 | const QSurfaceDataRow &p = *modelArray.at(i); |
606 | for (int j = 0; j < m_columns; j++) { |
607 | float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; |
608 | if (xDescending) |
609 | x = 1.0f - x; |
610 | uvs[index] = QVector2D(x, y); |
611 | index++; |
612 | if (j > 0 && j < colLimit) { |
613 | uvs[index] = uvs[index - 1]; |
614 | index++; |
615 | } |
616 | } |
617 | } |
618 | |
619 | if (uvs.size() > 0) { |
620 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); |
621 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
622 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
623 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
624 | |
625 | m_returnTextureBuffer = true; |
626 | } |
627 | } |
628 | |
629 | void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
630 | { |
631 | int colLimit = m_columns - 1; |
632 | int doubleColumns = m_columns * 2 - 2; |
633 | |
634 | int p = rowIndex * doubleColumns; |
635 | const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); |
636 | |
637 | for (int j = 0; j < m_columns; j++) { |
638 | getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); |
639 | if (j > 0 && j < colLimit) { |
640 | m_vertices[p] = m_vertices[p - 1]; |
641 | p++; |
642 | } |
643 | } |
644 | |
645 | // Create normals |
646 | p = rowIndex * doubleColumns; |
647 | if (p > 0) |
648 | p -= doubleColumns; |
649 | int rowLimit = (rowIndex + 1) * doubleColumns; |
650 | if (rowIndex == m_rows - 1) |
651 | rowLimit = rowIndex * doubleColumns; //Topmost row, no normals |
652 | for (int row = p, upperRow = p + doubleColumns; |
653 | row < rowLimit; |
654 | row += doubleColumns, upperRow += doubleColumns) { |
655 | for (int j = 0; j < doubleColumns; j += 2) |
656 | createNormals(p, row, upperRow, j); |
657 | } |
658 | } |
659 | |
660 | void SurfaceObject::updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, |
661 | bool polar) |
662 | { |
663 | int colLimit = m_columns - 1; |
664 | int doubleColumns = m_columns * 2 - 2; |
665 | |
666 | // Update a vertice |
667 | int p = row * doubleColumns + column * 2 - (column > 0); |
668 | getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), vertex&: m_vertices[p++], polar, flipXZ: false); |
669 | |
670 | if (column > 0 && column < colLimit) |
671 | m_vertices[p] = m_vertices[p - 1]; |
672 | |
673 | // Create normals |
674 | int startRow = row; |
675 | if (startRow > 0) |
676 | startRow--; // Change the normal for previous row also |
677 | int startCol = column; |
678 | if (startCol > 0) |
679 | startCol--; |
680 | if (row == m_rows - 1) |
681 | row--; |
682 | if (column == m_columns - 1) |
683 | column--; |
684 | |
685 | for (int i = startRow; i <= row; i++) { |
686 | for (int j = startCol; j <= column; j++) { |
687 | p = i * doubleColumns + j * 2; |
688 | createNormals(p, row: i * doubleColumns, upperRow: (i + 1) * doubleColumns, j: j * 2); |
689 | } |
690 | } |
691 | } |
692 | |
693 | void SurfaceObject::createCoarseSubSection(int x, int y, int columns, int rows) |
694 | { |
695 | if (columns > m_columns) |
696 | columns = m_columns; |
697 | if (rows > m_rows) |
698 | rows = m_rows; |
699 | if (x > columns) |
700 | x = columns - 1; |
701 | if (y > rows) |
702 | y = rows - 1; |
703 | |
704 | int rowLimit = rows - 1; |
705 | int doubleColumns = m_columns * 2 - 2; |
706 | int doubleColumnsLimit = columns * 2 - 2; |
707 | int rowColLimit = rowLimit * doubleColumns; |
708 | m_indexCount = 6 * (columns - 1 - x) * (rowLimit - y); |
709 | |
710 | int p = 0; |
711 | GLint *indices = new GLint[m_indexCount]; |
712 | for (int row = y * doubleColumns, upperRow = (y + 1) * doubleColumns; |
713 | row < rowColLimit; |
714 | row += doubleColumns, upperRow += doubleColumns) { |
715 | for (int j = 2 * x; j < doubleColumnsLimit; j += 2) |
716 | createCoarseIndices(indices, p, row, upperRow, j); |
717 | } |
718 | |
719 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
720 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
721 | data: indices, GL_STATIC_DRAW); |
722 | |
723 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
724 | |
725 | delete[] indices; |
726 | } |
727 | |
728 | void SurfaceObject::createCoarseGridlineIndices(int x, int y, int endX, int endY) |
729 | { |
730 | if (endX >= m_columns) |
731 | endX = m_columns - 1; |
732 | if (endY >= m_rows) |
733 | endY = m_rows - 1; |
734 | if (x > endX) |
735 | x = endX - 1; |
736 | if (y > endY) |
737 | y = endY - 1; |
738 | |
739 | int nColumns = endX - x + 1; |
740 | int nRows = endY - y + 1; |
741 | int doubleEndX = endX * 2; |
742 | int doubleColumns = m_columns * 2 - 2; |
743 | int rowColLimit = endY * doubleColumns; |
744 | |
745 | m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
746 | GLint *gridIndices = new GLint[m_gridIndexCount]; |
747 | int p = 0; |
748 | |
749 | for (int row = y * doubleColumns; row <= rowColLimit; row += doubleColumns) { |
750 | for (int j = x * 2; j < doubleEndX; j += 2) { |
751 | // Horizontal line |
752 | gridIndices[p++] = row + j; |
753 | gridIndices[p++] = row + j + 1; |
754 | |
755 | if (row < rowColLimit) { |
756 | // Vertical line |
757 | gridIndices[p++] = row + j; |
758 | gridIndices[p++] = row + j + doubleColumns; |
759 | } |
760 | } |
761 | } |
762 | // The rightmost line separately, since there isn't double vertice |
763 | for (int i = y * doubleColumns + doubleEndX - 1; i < rowColLimit; i += doubleColumns) { |
764 | gridIndices[p++] = i; |
765 | gridIndices[p++] = i + doubleColumns; |
766 | } |
767 | |
768 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); |
769 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), |
770 | data: gridIndices, GL_STATIC_DRAW); |
771 | |
772 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
773 | |
774 | delete[] gridIndices; |
775 | } |
776 | |
777 | void SurfaceObject::uploadBuffers() |
778 | { |
779 | QList<QVector2D> uvs; // Empty dummy |
780 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); |
781 | } |
782 | |
783 | void SurfaceObject::createBuffers(const QList<QVector3D> &vertices, const QList<QVector2D> &uvs, |
784 | const QList<QVector3D> &normals, const GLint *indices) |
785 | { |
786 | // Move to buffers |
787 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); |
788 | glBufferData(GL_ARRAY_BUFFER, size: vertices.size() * sizeof(QVector3D), |
789 | data: &vertices.at(i: 0), GL_DYNAMIC_DRAW); |
790 | |
791 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); |
792 | glBufferData(GL_ARRAY_BUFFER, size: normals.size() * sizeof(QVector3D), |
793 | data: &normals.at(i: 0), GL_DYNAMIC_DRAW); |
794 | |
795 | if (uvs.size()) { |
796 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); |
797 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
798 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
799 | } |
800 | |
801 | if (indices) { |
802 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
803 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
804 | data: indices, GL_STATIC_DRAW); |
805 | } |
806 | |
807 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
808 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
809 | |
810 | m_meshDataLoaded = true; |
811 | } |
812 | |
813 | void SurfaceObject::checkDirections(const QSurfaceDataArray &array) |
814 | { |
815 | m_dataDimension = BothAscending; |
816 | |
817 | if (array.at(i: 0)->at(i: 0).x() > array.at(i: 0)->at(i: array.at(i: 0)->size() - 1).x()) |
818 | m_dataDimension |= XDescending; |
819 | if (m_axisCacheX.reversed()) |
820 | m_dataDimension ^= XDescending; |
821 | |
822 | if (array.at(i: 0)->at(i: 0).z() > array.at(i: array.size() - 1)->at(i: 0).z()) |
823 | m_dataDimension |= ZDescending; |
824 | if (m_axisCacheZ.reversed()) |
825 | m_dataDimension ^= ZDescending; |
826 | } |
827 | |
828 | void SurfaceObject::getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, |
829 | bool polar, bool flipXZ) |
830 | { |
831 | float normalizedX; |
832 | float normalizedZ; |
833 | if (polar) { |
834 | // Slice don't use polar, so don't care about flip |
835 | m_renderer->calculatePolarXZ(dataPos: data.position(), x&: normalizedX, z&: normalizedZ); |
836 | } else { |
837 | if (flipXZ) { |
838 | normalizedX = m_axisCacheZ.positionAt(value: data.x()); |
839 | normalizedZ = m_axisCacheX.positionAt(value: data.z()); |
840 | } else { |
841 | normalizedX = m_axisCacheX.positionAt(value: data.x()); |
842 | normalizedZ = m_axisCacheZ.positionAt(value: data.z()); |
843 | } |
844 | } |
845 | float normalizedY = m_axisCacheY.positionAt(value: data.y()); |
846 | m_minY = qMin(a: normalizedY, b: m_minY); |
847 | if (!qIsNaN(f: normalizedY) && !qIsInf(f: normalizedY)) |
848 | m_maxY = qMax(a: normalizedY, b: m_maxY); |
849 | vertex.setX(normalizedX); |
850 | vertex.setY(normalizedY); |
851 | vertex.setZ(normalizedZ); |
852 | } |
853 | |
854 | GLuint SurfaceObject::gridElementBuf() |
855 | { |
856 | if (!m_meshDataLoaded) |
857 | qFatal(msg: "No loaded object" ); |
858 | return m_gridElementbuffer; |
859 | } |
860 | |
861 | GLuint SurfaceObject::uvBuf() |
862 | { |
863 | if (!m_meshDataLoaded) |
864 | qFatal(msg: "No loaded object" ); |
865 | |
866 | if (m_returnTextureBuffer) |
867 | return m_uvTextureBuffer; |
868 | else |
869 | return m_uvbuffer; |
870 | } |
871 | |
872 | GLuint SurfaceObject::gridIndexCount() |
873 | { |
874 | return m_gridIndexCount; |
875 | } |
876 | |
877 | QVector3D SurfaceObject::vertexAt(int column, int row) |
878 | { |
879 | int pos = 0; |
880 | if (m_surfaceType == Undefined || !m_vertices.size()) |
881 | return zeroVector; |
882 | |
883 | if (m_surfaceType == SurfaceFlat) |
884 | pos = row * (m_columns * 2 - 2) + column * 2 - (column > 0); |
885 | else |
886 | pos = row * m_columns + column; |
887 | return m_vertices.at(i: pos); |
888 | } |
889 | |
890 | void SurfaceObject::clear() |
891 | { |
892 | m_gridIndexCount = 0; |
893 | m_indexCount = 0; |
894 | m_surfaceType = Undefined; |
895 | m_vertices.clear(); |
896 | m_normals.clear(); |
897 | } |
898 | |
899 | void SurfaceObject::createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j) |
900 | { |
901 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
902 | // Left triangle |
903 | indices[p++] = row + j + 1; |
904 | indices[p++] = upperRow + j; |
905 | indices[p++] = row + j; |
906 | |
907 | // Right triangle |
908 | indices[p++] = upperRow + j + 1; |
909 | indices[p++] = upperRow + j; |
910 | indices[p++] = row + j + 1; |
911 | } else if (m_dataDimension == XDescending) { |
912 | indices[p++] = upperRow + j; |
913 | indices[p++] = upperRow + j + 1; |
914 | indices[p++] = row + j; |
915 | |
916 | indices[p++] = row + j; |
917 | indices[p++] = upperRow + j + 1; |
918 | indices[p++] = row + j + 1; |
919 | } else { |
920 | // Left triangle |
921 | indices[p++] = upperRow + j; |
922 | indices[p++] = upperRow + j + 1; |
923 | indices[p++] = row + j; |
924 | |
925 | // Right triangle |
926 | indices[p++] = row + j; |
927 | indices[p++] = upperRow + j + 1; |
928 | indices[p++] = row + j + 1; |
929 | } |
930 | } |
931 | |
932 | void SurfaceObject::createNormals(int &p, int row, int upperRow, int j) |
933 | { |
934 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
935 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
936 | b: m_vertices.at(i: row + j + 1), |
937 | c: m_vertices.at(i: upperRow + j)); |
938 | |
939 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
940 | b: m_vertices.at(i: upperRow + j + 1), |
941 | c: m_vertices.at(i: upperRow + j)); |
942 | } else if (m_dataDimension == XDescending) { |
943 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
944 | b: m_vertices.at(i: upperRow + j), |
945 | c: m_vertices.at(i: upperRow + j + 1)); |
946 | |
947 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
948 | b: m_vertices.at(i: row + j), |
949 | c: m_vertices.at(i: upperRow + j + 1)); |
950 | } else { |
951 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
952 | b: m_vertices.at(i: upperRow + j), |
953 | c: m_vertices.at(i: upperRow + j + 1)); |
954 | |
955 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
956 | b: m_vertices.at(i: row + j), |
957 | c: m_vertices.at(i: upperRow + j + 1)); |
958 | } |
959 | } |
960 | |
961 | QVector3D SurfaceObject::normal(const QVector3D &a, const QVector3D &b, const QVector3D &c) |
962 | { |
963 | QVector3D v1 = b - a; |
964 | QVector3D v2 = c - a; |
965 | QVector3D normal = QVector3D::crossProduct(v1, v2); |
966 | |
967 | return normal; |
968 | } |
969 | |
970 | QT_END_NAMESPACE |
971 | |