| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "glstatestore_p.h" |
| 5 | #include <QDebug> |
| 6 | #include <QColor> |
| 7 | #include <QFile> |
| 8 | |
| 9 | #ifdef VERBOSE_STATE_STORE |
| 10 | static QFile *beforeFile = 0; |
| 11 | static QFile *afterFile = 0; |
| 12 | #endif |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | GLStateStore::GLStateStore(QOpenGLContext *context, QObject *parent) : |
| 17 | QObject(parent), |
| 18 | QOpenGLFunctions(context) |
| 19 | #ifdef VERBOSE_STATE_STORE |
| 20 | , m_map(EnumToStringMap::newInstance()) |
| 21 | #endif |
| 22 | { |
| 23 | GLint maxVertexAttribs; |
| 24 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &maxVertexAttribs); |
| 25 | |
| 26 | #ifdef VERBOSE_STATE_STORE |
| 27 | qDebug() << "GL_MAX_VERTEX_ATTRIBS: " << maxVertexAttribs; |
| 28 | if (!beforeFile) { |
| 29 | beforeFile = new QFile(QStringLiteral("state_before.txt" )); |
| 30 | afterFile = new QFile(QStringLiteral("state_after.txt" )); |
| 31 | beforeFile->open(QIODevice::WriteOnly); |
| 32 | afterFile->open(QIODevice::WriteOnly); |
| 33 | QDebug beforeInit(beforeFile); |
| 34 | QDebug afterInit(afterFile); |
| 35 | beforeInit << "GL states before 'context switch'" << endl; |
| 36 | afterInit << "GL states after 'context switch'" << endl; |
| 37 | } |
| 38 | #endif |
| 39 | |
| 40 | m_maxVertexAttribs = qMin(a: maxVertexAttribs, b: 2); // Datavis only uses 2 attribs max |
| 41 | m_vertexAttribArrayEnabledStates.reset(other: new GLint[maxVertexAttribs]); |
| 42 | m_vertexAttribArrayBoundBuffers.reset(other: new GLint[maxVertexAttribs]); |
| 43 | m_vertexAttribArraySizes.reset(other: new GLint[maxVertexAttribs]); |
| 44 | m_vertexAttribArrayTypes.reset(other: new GLint[maxVertexAttribs]); |
| 45 | m_vertexAttribArrayNormalized.reset(other: new GLint[maxVertexAttribs]); |
| 46 | m_vertexAttribArrayStrides.reset(other: new GLint[maxVertexAttribs]); |
| 47 | m_vertexAttribArrayOffsets.reset(other: new void *[maxVertexAttribs]); |
| 48 | |
| 49 | initGLDefaultState(); |
| 50 | } |
| 51 | |
| 52 | GLStateStore::~GLStateStore() |
| 53 | { |
| 54 | #ifdef VERBOSE_STATE_STORE |
| 55 | EnumToStringMap::deleteInstance(); |
| 56 | m_map = 0; |
| 57 | #endif |
| 58 | } |
| 59 | |
| 60 | void GLStateStore::storeGLState() |
| 61 | { |
| 62 | #ifdef VERBOSE_STATE_STORE |
| 63 | printCurrentState(true); |
| 64 | #endif |
| 65 | |
| 66 | #if !QT_CONFIG(opengles2) |
| 67 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &m_drawFramebuffer); |
| 68 | glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &m_readFramebuffer); |
| 69 | glGetIntegerv(GL_RENDERBUFFER_BINDING, params: &m_renderbuffer); |
| 70 | #endif |
| 71 | glGetFloatv(GL_COLOR_CLEAR_VALUE, params: m_clearColor); |
| 72 | m_isBlendingEnabled = glIsEnabled(GL_BLEND); |
| 73 | m_isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); |
| 74 | glGetBooleanv(GL_DEPTH_WRITEMASK, params: &m_isDepthWriteEnabled); |
| 75 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, params: &m_clearDepth); |
| 76 | glGetIntegerv(GL_DEPTH_FUNC, params: &m_depthFunc); |
| 77 | glGetBooleanv(GL_POLYGON_OFFSET_FILL, params: &m_polygonOffsetFillEnabled); |
| 78 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, params: &m_polygonOffsetFactor); |
| 79 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, params: &m_polygonOffsetUnits); |
| 80 | |
| 81 | glGetIntegerv(GL_CURRENT_PROGRAM, params: &m_currentProgram); |
| 82 | glGetIntegerv(GL_ACTIVE_TEXTURE, params: &m_activeTexture); |
| 83 | glGetIntegerv(GL_TEXTURE_BINDING_2D, params: &m_texBinding2D); |
| 84 | glGetIntegerv(GL_FRONT_FACE, params: &m_frontFace); |
| 85 | m_isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); |
| 86 | glGetIntegerv(GL_CULL_FACE_MODE, params: &m_cullFaceMode); |
| 87 | glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &m_blendEquationRGB); |
| 88 | glGetIntegerv(GL_BLEND_EQUATION_ALPHA, params: &m_blendEquationAlpha); |
| 89 | glGetIntegerv(GL_BLEND_DST_ALPHA, params: &m_blendDestAlpha); |
| 90 | glGetIntegerv(GL_BLEND_DST_RGB, params: &m_blendDestRGB); |
| 91 | glGetIntegerv(GL_BLEND_SRC_ALPHA, params: &m_blendSrcAlpha); |
| 92 | glGetIntegerv(GL_BLEND_SRC_RGB, params: &m_blendSrcRGB); |
| 93 | glGetIntegerv(GL_SCISSOR_BOX, params: m_scissorBox); |
| 94 | m_isScissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST); |
| 95 | |
| 96 | glGetIntegerv(GL_ARRAY_BUFFER_BINDING, params: &m_boundArrayBuffer); |
| 97 | glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, params: &m_boundElementArrayBuffer); |
| 98 | |
| 99 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
| 100 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, |
| 101 | params: &m_vertexAttribArrayEnabledStates[i]); |
| 102 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
| 103 | params: &m_vertexAttribArrayBoundBuffers[i]); |
| 104 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_SIZE, params: &m_vertexAttribArraySizes[i]); |
| 105 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_TYPE, params: &m_vertexAttribArrayTypes[i]); |
| 106 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, |
| 107 | params: &m_vertexAttribArrayNormalized[i]); |
| 108 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, params: &m_vertexAttribArrayStrides[i]); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | #ifdef VERBOSE_STATE_STORE |
| 113 | void GLStateStore::printCurrentState(bool in) |
| 114 | { |
| 115 | QFile *file; |
| 116 | if (in) |
| 117 | file = beforeFile; |
| 118 | else |
| 119 | file = afterFile; |
| 120 | |
| 121 | if (file->isOpen()) { |
| 122 | QDebug msg(file); |
| 123 | #if !QT_CONFIG(opengles2) |
| 124 | GLint drawFramebuffer; |
| 125 | GLint readFramebuffer; |
| 126 | GLint renderbuffer; |
| 127 | #endif |
| 128 | GLfloat clearColor[4]; |
| 129 | GLfloat clearDepth; |
| 130 | GLboolean isBlendingEnabled = glIsEnabled(GL_BLEND); |
| 131 | GLboolean isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); |
| 132 | GLint depthFunc; |
| 133 | GLboolean isDepthWriteEnabled; |
| 134 | GLint currentProgram; |
| 135 | GLint *vertexAttribArrayEnabledStates = new GLint[m_maxVertexAttribs]; |
| 136 | GLint *vertexAttribArrayBoundBuffers = new GLint[m_maxVertexAttribs]; |
| 137 | GLint *vertexAttribArraySizes = new GLint[m_maxVertexAttribs]; |
| 138 | GLint *vertexAttribArrayTypes = new GLint[m_maxVertexAttribs]; |
| 139 | GLint *vertexAttribArrayNormalized = new GLint[m_maxVertexAttribs]; |
| 140 | GLint *vertexAttribArrayStrides = new GLint[m_maxVertexAttribs]; |
| 141 | GLint activeTexture; |
| 142 | GLint texBinding2D; |
| 143 | GLint arrayBufferBinding; |
| 144 | GLint frontFace; |
| 145 | GLboolean isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); |
| 146 | GLint cullFaceMode; |
| 147 | GLint blendEquationRGB; |
| 148 | GLint blendEquationAlpha; |
| 149 | |
| 150 | GLint blendDestAlpha; |
| 151 | GLint blendDestRGB; |
| 152 | GLint blendSrcAlpha; |
| 153 | GLint blendSrcRGB; |
| 154 | GLint scissorBox[4]; |
| 155 | GLboolean isScissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST); |
| 156 | GLint boundElementArrayBuffer; |
| 157 | GLboolean polygonOffsetFillEnabled; |
| 158 | GLfloat polygonOffsetFactor; |
| 159 | GLfloat polygonOffsetUnits; |
| 160 | |
| 161 | glGetBooleanv(GL_DEPTH_WRITEMASK, &isDepthWriteEnabled); |
| 162 | #if !QT_CONFIG(opengles2) |
| 163 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFramebuffer); |
| 164 | glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFramebuffer); |
| 165 | glGetIntegerv(GL_RENDERBUFFER_BINDING, &renderbuffer); |
| 166 | #endif |
| 167 | glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor); |
| 168 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); |
| 169 | glGetIntegerv(GL_DEPTH_FUNC, &depthFunc); |
| 170 | glGetBooleanv(GL_POLYGON_OFFSET_FILL, &polygonOffsetFillEnabled); |
| 171 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &polygonOffsetFactor); |
| 172 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, &polygonOffsetUnits); |
| 173 | |
| 174 | glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); |
| 175 | glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); |
| 176 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &texBinding2D ); |
| 177 | glGetIntegerv(GL_FRONT_FACE, &frontFace); |
| 178 | glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode); |
| 179 | glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB); |
| 180 | glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha); |
| 181 | glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha); |
| 182 | glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB); |
| 183 | glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha); |
| 184 | glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB); |
| 185 | glGetIntegerv(GL_SCISSOR_BOX, scissorBox); |
| 186 | glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &boundElementArrayBuffer); |
| 187 | glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBufferBinding); |
| 188 | |
| 189 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
| 190 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, |
| 191 | &vertexAttribArrayEnabledStates[i]); |
| 192 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
| 193 | &vertexAttribArrayBoundBuffers[i]); |
| 194 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &vertexAttribArraySizes[i]); |
| 195 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &vertexAttribArrayTypes[i]); |
| 196 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, |
| 197 | &vertexAttribArrayNormalized[i]); |
| 198 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &vertexAttribArrayStrides[i]); |
| 199 | } |
| 200 | |
| 201 | QColor color; |
| 202 | color.setRgbF(clearColor[0], clearColor[1], clearColor[2]); |
| 203 | color.setAlphaF(clearColor[3]); |
| 204 | |
| 205 | #if !QT_CONFIG(opengles2) |
| 206 | msg << "---" << endl; |
| 207 | msg << " GL_DRAW_FRAMEBUFFER_BINDING " << drawFramebuffer << endl; |
| 208 | msg << " GL_READ_FRAMEBUFFER_BINDING " << readFramebuffer << endl; |
| 209 | msg << " GL_RENDERBUFFER_BINDING " << renderbuffer << endl; |
| 210 | #endif |
| 211 | msg << " GL_SCISSOR_TEST " << bool(isScissorTestEnabled) << endl; |
| 212 | msg << " GL_SCISSOR_BOX " << m_scissorBox[0] << m_scissorBox[1] << m_scissorBox[2] |
| 213 | << m_scissorBox[3] << endl; |
| 214 | msg << " GL_COLOR_CLEAR_VALUE " << color << endl; |
| 215 | msg << " GL_DEPTH_CLEAR_VALUE " << clearDepth << endl; |
| 216 | msg << " GL_BLEND " << bool(isBlendingEnabled) << endl; |
| 217 | msg << " GL_BLEND_EQUATION_RGB" << m_map->lookUp(blendEquationRGB) << endl; |
| 218 | msg << " GL_BLEND_EQUATION_ALPHA" << m_map->lookUp(blendEquationAlpha) << endl; |
| 219 | msg << " GL_BLEND_DST_ALPHA" << m_map->lookUp(blendDestAlpha) << endl; |
| 220 | msg << " GL_BLEND_DST_RGB" << m_map->lookUp(blendDestRGB) << endl; |
| 221 | msg << " GL_BLEND_SRC_ALPHA" << m_map->lookUp(blendSrcAlpha) << endl; |
| 222 | msg << " GL_BLEND_SRC_RGB" << m_map->lookUp(blendSrcRGB) << endl; |
| 223 | msg << " GL_DEPTH_TEST " << bool(isDepthTestEnabled) << endl; |
| 224 | msg << " GL_DEPTH_WRITEMASK " << bool(isDepthWriteEnabled) << endl; |
| 225 | msg << " GL_POLYGON_OFFSET_FILL" << bool(polygonOffsetFillEnabled) << endl; |
| 226 | msg << " GL_POLYGON_OFFSET_FACTOR " << polygonOffsetFactor << endl; |
| 227 | msg << " GL_POLYGON_OFFSET_UNITS " << polygonOffsetUnits << endl; |
| 228 | msg << " GL_CULL_FACE " << bool(isCullFaceEnabled) << endl; |
| 229 | msg << " GL_CULL_FACE_MODE " << m_map->lookUp(cullFaceMode) << endl; |
| 230 | msg << " GL_DEPTH_FUNC " << m_map->lookUp(depthFunc) << endl; |
| 231 | msg << " GL_FRONT_FACE " << m_map->lookUp(frontFace) << endl; |
| 232 | msg << " GL_CURRENT_PROGRAM " << currentProgram << endl; |
| 233 | msg << " GL_ACTIVE_TEXTURE " << QString("0x%1" ).arg(activeTexture, 0, 16) << endl; |
| 234 | msg << " GL_TEXTURE_BINDING_2D " << texBinding2D << endl; |
| 235 | msg << " GL_ELEMENT_ARRAY_BUFFER_BINDING " << boundElementArrayBuffer << endl; |
| 236 | msg << " GL_ARRAY_BUFFER_BINDING " << arrayBufferBinding << endl; |
| 237 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
| 238 | msg << " GL_VERTEX_ATTRIB_ARRAY_ENABLED " << i << " = " |
| 239 | << bool(vertexAttribArrayEnabledStates[i]) << endl; |
| 240 | msg << " GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" << i << " = " |
| 241 | << vertexAttribArrayBoundBuffers[i] << endl; |
| 242 | msg << " GL_VERTEX_ATTRIB_ARRAY_SIZE" << i << " = " |
| 243 | << vertexAttribArraySizes[i] << endl; |
| 244 | msg << " GL_VERTEX_ATTRIB_ARRAY_TYPE" << i << " = " |
| 245 | << vertexAttribArrayTypes[i] << endl; |
| 246 | msg << " GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" << i << " = " |
| 247 | << vertexAttribArrayNormalized[i] << endl; |
| 248 | msg << " GL_VERTEX_ATTRIB_ARRAY_STRIDE" << i << " = " |
| 249 | << vertexAttribArrayStrides[i] << endl; |
| 250 | } |
| 251 | } |
| 252 | } |
| 253 | #endif |
| 254 | |
| 255 | void GLStateStore::restoreGLState() |
| 256 | { |
| 257 | #if !QT_CONFIG(opengles2) |
| 258 | glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: m_readFramebuffer); |
| 259 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: m_drawFramebuffer); |
| 260 | glBindRenderbuffer(GL_RENDERBUFFER_BINDING, renderbuffer: m_renderbuffer); |
| 261 | #endif |
| 262 | |
| 263 | if (m_isScissorTestEnabled) |
| 264 | glEnable(GL_SCISSOR_TEST); |
| 265 | else |
| 266 | glDisable(GL_SCISSOR_TEST); |
| 267 | |
| 268 | glScissor(x: m_scissorBox[0], y: m_scissorBox[1], width: m_scissorBox[2], height: m_scissorBox[3]); |
| 269 | glClearColor(red: m_clearColor[0], green: m_clearColor[1], blue: m_clearColor[2], alpha: m_clearColor[3]); |
| 270 | glClearDepthf(depth: m_clearDepth); |
| 271 | if (m_isBlendingEnabled) |
| 272 | glEnable(GL_BLEND); |
| 273 | else |
| 274 | glDisable(GL_BLEND); |
| 275 | |
| 276 | if (m_isDepthTestEnabled) |
| 277 | glEnable(GL_DEPTH_TEST); |
| 278 | else |
| 279 | glDisable(GL_DEPTH_TEST); |
| 280 | |
| 281 | if (m_isCullFaceEnabled) |
| 282 | glEnable(GL_CULL_FACE); |
| 283 | else |
| 284 | glDisable(GL_CULL_FACE); |
| 285 | |
| 286 | glCullFace(mode: m_cullFaceMode); |
| 287 | |
| 288 | glBlendEquationSeparate(modeRGB: m_blendEquationRGB, modeAlpha: m_blendEquationAlpha); |
| 289 | glBlendFuncSeparate(srcRGB: m_blendSrcRGB, dstRGB: m_blendDestRGB, srcAlpha: m_blendSrcAlpha, dstAlpha: m_blendDestAlpha); |
| 290 | |
| 291 | glDepthMask(flag: m_isDepthWriteEnabled); |
| 292 | glDepthFunc(func: m_depthFunc); |
| 293 | glFrontFace(mode: m_frontFace); |
| 294 | |
| 295 | if (m_polygonOffsetFillEnabled) |
| 296 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 297 | else |
| 298 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 299 | |
| 300 | glPolygonOffset(factor: m_polygonOffsetFactor, units: m_polygonOffsetUnits); |
| 301 | |
| 302 | glUseProgram(program: m_currentProgram); |
| 303 | |
| 304 | glActiveTexture(texture: m_activeTexture); |
| 305 | glBindTexture(GL_TEXTURE_2D, texture: m_texBinding2D); |
| 306 | |
| 307 | // Restore bound element array buffer and array buffers |
| 308 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_boundElementArrayBuffer); |
| 309 | for (int i = 0; i < m_maxVertexAttribs; i++) { |
| 310 | if (m_vertexAttribArrayEnabledStates[i]) |
| 311 | glEnableVertexAttribArray(index: i); |
| 312 | else |
| 313 | glDisableVertexAttribArray(index: i); |
| 314 | |
| 315 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexAttribArrayBoundBuffers[i]); |
| 316 | glVertexAttribPointer(indx: i, size: m_vertexAttribArraySizes[i], |
| 317 | type: m_vertexAttribArrayTypes[i], |
| 318 | normalized: m_vertexAttribArrayNormalized[i], |
| 319 | stride: m_vertexAttribArrayStrides[i], |
| 320 | ptr: m_vertexAttribArrayOffsets[i]); |
| 321 | } |
| 322 | |
| 323 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_boundArrayBuffer); |
| 324 | |
| 325 | #ifdef VERBOSE_STATE_STORE |
| 326 | printCurrentState(false); |
| 327 | #endif |
| 328 | } |
| 329 | |
| 330 | void GLStateStore::initGLDefaultState() |
| 331 | { |
| 332 | #if !QT_CONFIG(opengles2) |
| 333 | m_drawFramebuffer = 0; |
| 334 | m_readFramebuffer = 0; |
| 335 | m_renderbuffer = 0; |
| 336 | #endif |
| 337 | m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 1.0f; |
| 338 | m_clearDepth = 1.0f; |
| 339 | m_isBlendingEnabled = GL_FALSE; |
| 340 | m_isDepthTestEnabled = GL_FALSE; |
| 341 | m_depthFunc = GL_LESS; |
| 342 | m_isDepthWriteEnabled = GL_TRUE; |
| 343 | m_currentProgram = 0; |
| 344 | m_texBinding2D = 0; |
| 345 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
| 346 | m_vertexAttribArrayEnabledStates[i] = GL_FALSE; |
| 347 | m_vertexAttribArrayBoundBuffers[i] = 0; |
| 348 | m_vertexAttribArraySizes[i] = 4; |
| 349 | m_vertexAttribArrayTypes[i] = GL_FLOAT; |
| 350 | m_vertexAttribArrayNormalized[i] = GL_FALSE; |
| 351 | m_vertexAttribArrayStrides[i] = 0; |
| 352 | m_vertexAttribArrayOffsets[i] = 0; |
| 353 | } |
| 354 | m_activeTexture = GL_TEXTURE0; |
| 355 | m_frontFace = GL_CCW; |
| 356 | m_isCullFaceEnabled = false; |
| 357 | m_cullFaceMode = GL_BACK; |
| 358 | m_blendEquationRGB = GL_FUNC_ADD; |
| 359 | m_blendEquationAlpha = GL_FUNC_ADD; |
| 360 | m_scissorBox[0] = 0; |
| 361 | m_scissorBox[1] = 0; |
| 362 | m_scissorBox[2] = 0; |
| 363 | m_scissorBox[3] = 0; |
| 364 | m_isScissorTestEnabled = GL_FALSE; |
| 365 | |
| 366 | m_polygonOffsetFillEnabled = GL_FALSE; |
| 367 | m_polygonOffsetFactor = 0.0; |
| 368 | m_polygonOffsetUnits = 0.0; |
| 369 | } |
| 370 | |
| 371 | QT_END_NAMESPACE |
| 372 | |