1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "glstatestore_p.h" |
5 | #include <QDebug> |
6 | #include <QColor> |
7 | #include <QFile> |
8 | |
9 | #ifdef VERBOSE_STATE_STORE |
10 | static QFile *beforeFile = 0; |
11 | static QFile *afterFile = 0; |
12 | #endif |
13 | |
14 | GLStateStore::GLStateStore(QOpenGLContext *context, QObject *parent) : |
15 | QObject(parent), |
16 | QOpenGLFunctions(context) |
17 | #ifdef VERBOSE_STATE_STORE |
18 | , m_map(EnumToStringMap::newInstance()) |
19 | #endif |
20 | { |
21 | GLint maxVertexAttribs; |
22 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &maxVertexAttribs); |
23 | |
24 | #ifdef VERBOSE_STATE_STORE |
25 | qDebug() << "GL_MAX_VERTEX_ATTRIBS: " << maxVertexAttribs; |
26 | if (!beforeFile) { |
27 | beforeFile = new QFile(QStringLiteral("state_before.txt" )); |
28 | afterFile = new QFile(QStringLiteral("state_after.txt" )); |
29 | beforeFile->open(QIODevice::WriteOnly); |
30 | afterFile->open(QIODevice::WriteOnly); |
31 | QDebug beforeInit(beforeFile); |
32 | QDebug afterInit(afterFile); |
33 | beforeInit << "GL states before 'context switch'" << endl; |
34 | afterInit << "GL states after 'context switch'" << endl; |
35 | } |
36 | #endif |
37 | |
38 | m_maxVertexAttribs = qMin(a: maxVertexAttribs, b: 2); // Datavis only uses 2 attribs max |
39 | m_vertexAttribArrayEnabledStates.reset(other: new GLint[maxVertexAttribs]); |
40 | m_vertexAttribArrayBoundBuffers.reset(other: new GLint[maxVertexAttribs]); |
41 | m_vertexAttribArraySizes.reset(other: new GLint[maxVertexAttribs]); |
42 | m_vertexAttribArrayTypes.reset(other: new GLint[maxVertexAttribs]); |
43 | m_vertexAttribArrayNormalized.reset(other: new GLint[maxVertexAttribs]); |
44 | m_vertexAttribArrayStrides.reset(other: new GLint[maxVertexAttribs]); |
45 | m_vertexAttribArrayOffsets.reset(other: new void *[maxVertexAttribs]); |
46 | |
47 | initGLDefaultState(); |
48 | } |
49 | |
50 | GLStateStore::~GLStateStore() |
51 | { |
52 | #ifdef VERBOSE_STATE_STORE |
53 | EnumToStringMap::deleteInstance(); |
54 | m_map = 0; |
55 | #endif |
56 | } |
57 | |
58 | void GLStateStore::storeGLState() |
59 | { |
60 | #ifdef VERBOSE_STATE_STORE |
61 | printCurrentState(true); |
62 | #endif |
63 | |
64 | #if !QT_CONFIG(opengles2) |
65 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &m_drawFramebuffer); |
66 | glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &m_readFramebuffer); |
67 | glGetIntegerv(GL_RENDERBUFFER_BINDING, params: &m_renderbuffer); |
68 | #endif |
69 | glGetFloatv(GL_COLOR_CLEAR_VALUE, params: m_clearColor); |
70 | m_isBlendingEnabled = glIsEnabled(GL_BLEND); |
71 | m_isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); |
72 | glGetBooleanv(GL_DEPTH_WRITEMASK, params: &m_isDepthWriteEnabled); |
73 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, params: &m_clearDepth); |
74 | glGetIntegerv(GL_DEPTH_FUNC, params: &m_depthFunc); |
75 | glGetBooleanv(GL_POLYGON_OFFSET_FILL, params: &m_polygonOffsetFillEnabled); |
76 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, params: &m_polygonOffsetFactor); |
77 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, params: &m_polygonOffsetUnits); |
78 | |
79 | glGetIntegerv(GL_CURRENT_PROGRAM, params: &m_currentProgram); |
80 | glGetIntegerv(GL_ACTIVE_TEXTURE, params: &m_activeTexture); |
81 | glGetIntegerv(GL_TEXTURE_BINDING_2D, params: &m_texBinding2D); |
82 | glGetIntegerv(GL_FRONT_FACE, params: &m_frontFace); |
83 | m_isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); |
84 | glGetIntegerv(GL_CULL_FACE_MODE, params: &m_cullFaceMode); |
85 | glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &m_blendEquationRGB); |
86 | glGetIntegerv(GL_BLEND_EQUATION_ALPHA, params: &m_blendEquationAlpha); |
87 | glGetIntegerv(GL_BLEND_DST_ALPHA, params: &m_blendDestAlpha); |
88 | glGetIntegerv(GL_BLEND_DST_RGB, params: &m_blendDestRGB); |
89 | glGetIntegerv(GL_BLEND_SRC_ALPHA, params: &m_blendSrcAlpha); |
90 | glGetIntegerv(GL_BLEND_SRC_RGB, params: &m_blendSrcRGB); |
91 | glGetIntegerv(GL_SCISSOR_BOX, params: m_scissorBox); |
92 | m_isScissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST); |
93 | |
94 | glGetIntegerv(GL_ARRAY_BUFFER_BINDING, params: &m_boundArrayBuffer); |
95 | glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, params: &m_boundElementArrayBuffer); |
96 | |
97 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
98 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, |
99 | params: &m_vertexAttribArrayEnabledStates[i]); |
100 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
101 | params: &m_vertexAttribArrayBoundBuffers[i]); |
102 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_SIZE, params: &m_vertexAttribArraySizes[i]); |
103 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_TYPE, params: &m_vertexAttribArrayTypes[i]); |
104 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, |
105 | params: &m_vertexAttribArrayNormalized[i]); |
106 | glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, params: &m_vertexAttribArrayStrides[i]); |
107 | } |
108 | } |
109 | |
110 | #ifdef VERBOSE_STATE_STORE |
111 | void GLStateStore::printCurrentState(bool in) |
112 | { |
113 | QFile *file; |
114 | if (in) |
115 | file = beforeFile; |
116 | else |
117 | file = afterFile; |
118 | |
119 | if (file->isOpen()) { |
120 | QDebug msg(file); |
121 | #if !QT_CONFIG(opengles2) |
122 | GLint drawFramebuffer; |
123 | GLint readFramebuffer; |
124 | GLint renderbuffer; |
125 | #endif |
126 | GLfloat clearColor[4]; |
127 | GLfloat clearDepth; |
128 | GLboolean isBlendingEnabled = glIsEnabled(GL_BLEND); |
129 | GLboolean isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); |
130 | GLint depthFunc; |
131 | GLboolean isDepthWriteEnabled; |
132 | GLint currentProgram; |
133 | GLint *vertexAttribArrayEnabledStates = new GLint[m_maxVertexAttribs]; |
134 | GLint *vertexAttribArrayBoundBuffers = new GLint[m_maxVertexAttribs]; |
135 | GLint *vertexAttribArraySizes = new GLint[m_maxVertexAttribs]; |
136 | GLint *vertexAttribArrayTypes = new GLint[m_maxVertexAttribs]; |
137 | GLint *vertexAttribArrayNormalized = new GLint[m_maxVertexAttribs]; |
138 | GLint *vertexAttribArrayStrides = new GLint[m_maxVertexAttribs]; |
139 | GLint activeTexture; |
140 | GLint texBinding2D; |
141 | GLint arrayBufferBinding; |
142 | GLint frontFace; |
143 | GLboolean isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); |
144 | GLint cullFaceMode; |
145 | GLint blendEquationRGB; |
146 | GLint blendEquationAlpha; |
147 | |
148 | GLint blendDestAlpha; |
149 | GLint blendDestRGB; |
150 | GLint blendSrcAlpha; |
151 | GLint blendSrcRGB; |
152 | GLint scissorBox[4]; |
153 | GLboolean isScissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST); |
154 | GLint boundElementArrayBuffer; |
155 | GLboolean polygonOffsetFillEnabled; |
156 | GLfloat polygonOffsetFactor; |
157 | GLfloat polygonOffsetUnits; |
158 | |
159 | glGetBooleanv(GL_DEPTH_WRITEMASK, &isDepthWriteEnabled); |
160 | #if !QT_CONFIG(opengles2) |
161 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFramebuffer); |
162 | glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFramebuffer); |
163 | glGetIntegerv(GL_RENDERBUFFER_BINDING, &renderbuffer); |
164 | #endif |
165 | glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor); |
166 | glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); |
167 | glGetIntegerv(GL_DEPTH_FUNC, &depthFunc); |
168 | glGetBooleanv(GL_POLYGON_OFFSET_FILL, &polygonOffsetFillEnabled); |
169 | glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &polygonOffsetFactor); |
170 | glGetFloatv(GL_POLYGON_OFFSET_UNITS, &polygonOffsetUnits); |
171 | |
172 | glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram); |
173 | glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); |
174 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &texBinding2D ); |
175 | glGetIntegerv(GL_FRONT_FACE, &frontFace); |
176 | glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode); |
177 | glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB); |
178 | glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha); |
179 | glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha); |
180 | glGetIntegerv(GL_BLEND_DST_RGB, &blendDestRGB); |
181 | glGetIntegerv(GL_BLEND_SRC_ALPHA, &blendSrcAlpha); |
182 | glGetIntegerv(GL_BLEND_SRC_RGB, &blendSrcRGB); |
183 | glGetIntegerv(GL_SCISSOR_BOX, scissorBox); |
184 | glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &boundElementArrayBuffer); |
185 | glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBufferBinding); |
186 | |
187 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
188 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, |
189 | &vertexAttribArrayEnabledStates[i]); |
190 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
191 | &vertexAttribArrayBoundBuffers[i]); |
192 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &vertexAttribArraySizes[i]); |
193 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &vertexAttribArrayTypes[i]); |
194 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, |
195 | &vertexAttribArrayNormalized[i]); |
196 | glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &vertexAttribArrayStrides[i]); |
197 | } |
198 | |
199 | QColor color; |
200 | color.setRgbF(clearColor[0], clearColor[1], clearColor[2]); |
201 | color.setAlphaF(clearColor[3]); |
202 | |
203 | #if !QT_CONFIG(opengles2) |
204 | msg << "---" << endl; |
205 | msg << " GL_DRAW_FRAMEBUFFER_BINDING " << drawFramebuffer << endl; |
206 | msg << " GL_READ_FRAMEBUFFER_BINDING " << readFramebuffer << endl; |
207 | msg << " GL_RENDERBUFFER_BINDING " << renderbuffer << endl; |
208 | #endif |
209 | msg << " GL_SCISSOR_TEST " << bool(isScissorTestEnabled) << endl; |
210 | msg << " GL_SCISSOR_BOX " << m_scissorBox[0] << m_scissorBox[1] << m_scissorBox[2] |
211 | << m_scissorBox[3] << endl; |
212 | msg << " GL_COLOR_CLEAR_VALUE " << color << endl; |
213 | msg << " GL_DEPTH_CLEAR_VALUE " << clearDepth << endl; |
214 | msg << " GL_BLEND " << bool(isBlendingEnabled) << endl; |
215 | msg << " GL_BLEND_EQUATION_RGB" << m_map->lookUp(blendEquationRGB) << endl; |
216 | msg << " GL_BLEND_EQUATION_ALPHA" << m_map->lookUp(blendEquationAlpha) << endl; |
217 | msg << " GL_BLEND_DST_ALPHA" << m_map->lookUp(blendDestAlpha) << endl; |
218 | msg << " GL_BLEND_DST_RGB" << m_map->lookUp(blendDestRGB) << endl; |
219 | msg << " GL_BLEND_SRC_ALPHA" << m_map->lookUp(blendSrcAlpha) << endl; |
220 | msg << " GL_BLEND_SRC_RGB" << m_map->lookUp(blendSrcRGB) << endl; |
221 | msg << " GL_DEPTH_TEST " << bool(isDepthTestEnabled) << endl; |
222 | msg << " GL_DEPTH_WRITEMASK " << bool(isDepthWriteEnabled) << endl; |
223 | msg << " GL_POLYGON_OFFSET_FILL" << bool(polygonOffsetFillEnabled) << endl; |
224 | msg << " GL_POLYGON_OFFSET_FACTOR " << polygonOffsetFactor << endl; |
225 | msg << " GL_POLYGON_OFFSET_UNITS " << polygonOffsetUnits << endl; |
226 | msg << " GL_CULL_FACE " << bool(isCullFaceEnabled) << endl; |
227 | msg << " GL_CULL_FACE_MODE " << m_map->lookUp(cullFaceMode) << endl; |
228 | msg << " GL_DEPTH_FUNC " << m_map->lookUp(depthFunc) << endl; |
229 | msg << " GL_FRONT_FACE " << m_map->lookUp(frontFace) << endl; |
230 | msg << " GL_CURRENT_PROGRAM " << currentProgram << endl; |
231 | msg << " GL_ACTIVE_TEXTURE " << QString("0x%1" ).arg(activeTexture, 0, 16) << endl; |
232 | msg << " GL_TEXTURE_BINDING_2D " << texBinding2D << endl; |
233 | msg << " GL_ELEMENT_ARRAY_BUFFER_BINDING " << boundElementArrayBuffer << endl; |
234 | msg << " GL_ARRAY_BUFFER_BINDING " << arrayBufferBinding << endl; |
235 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
236 | msg << " GL_VERTEX_ATTRIB_ARRAY_ENABLED " << i << " = " |
237 | << bool(vertexAttribArrayEnabledStates[i]) << endl; |
238 | msg << " GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" << i << " = " |
239 | << vertexAttribArrayBoundBuffers[i] << endl; |
240 | msg << " GL_VERTEX_ATTRIB_ARRAY_SIZE" << i << " = " |
241 | << vertexAttribArraySizes[i] << endl; |
242 | msg << " GL_VERTEX_ATTRIB_ARRAY_TYPE" << i << " = " |
243 | << vertexAttribArrayTypes[i] << endl; |
244 | msg << " GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" << i << " = " |
245 | << vertexAttribArrayNormalized[i] << endl; |
246 | msg << " GL_VERTEX_ATTRIB_ARRAY_STRIDE" << i << " = " |
247 | << vertexAttribArrayStrides[i] << endl; |
248 | } |
249 | } |
250 | } |
251 | #endif |
252 | |
253 | void GLStateStore::restoreGLState() |
254 | { |
255 | #if !QT_CONFIG(opengles2) |
256 | glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: m_readFramebuffer); |
257 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: m_drawFramebuffer); |
258 | glBindRenderbuffer(GL_RENDERBUFFER_BINDING, renderbuffer: m_renderbuffer); |
259 | #endif |
260 | |
261 | if (m_isScissorTestEnabled) |
262 | glEnable(GL_SCISSOR_TEST); |
263 | else |
264 | glDisable(GL_SCISSOR_TEST); |
265 | |
266 | glScissor(x: m_scissorBox[0], y: m_scissorBox[1], width: m_scissorBox[2], height: m_scissorBox[3]); |
267 | glClearColor(red: m_clearColor[0], green: m_clearColor[1], blue: m_clearColor[2], alpha: m_clearColor[3]); |
268 | glClearDepthf(depth: m_clearDepth); |
269 | if (m_isBlendingEnabled) |
270 | glEnable(GL_BLEND); |
271 | else |
272 | glDisable(GL_BLEND); |
273 | |
274 | if (m_isDepthTestEnabled) |
275 | glEnable(GL_DEPTH_TEST); |
276 | else |
277 | glDisable(GL_DEPTH_TEST); |
278 | |
279 | if (m_isCullFaceEnabled) |
280 | glEnable(GL_CULL_FACE); |
281 | else |
282 | glDisable(GL_CULL_FACE); |
283 | |
284 | glCullFace(mode: m_cullFaceMode); |
285 | |
286 | glBlendEquationSeparate(modeRGB: m_blendEquationRGB, modeAlpha: m_blendEquationAlpha); |
287 | glBlendFuncSeparate(srcRGB: m_blendSrcRGB, dstRGB: m_blendDestRGB, srcAlpha: m_blendSrcAlpha, dstAlpha: m_blendDestAlpha); |
288 | |
289 | glDepthMask(flag: m_isDepthWriteEnabled); |
290 | glDepthFunc(func: m_depthFunc); |
291 | glFrontFace(mode: m_frontFace); |
292 | |
293 | if (m_polygonOffsetFillEnabled) |
294 | glEnable(GL_POLYGON_OFFSET_FILL); |
295 | else |
296 | glDisable(GL_POLYGON_OFFSET_FILL); |
297 | |
298 | glPolygonOffset(factor: m_polygonOffsetFactor, units: m_polygonOffsetUnits); |
299 | |
300 | glUseProgram(program: m_currentProgram); |
301 | |
302 | glActiveTexture(texture: m_activeTexture); |
303 | glBindTexture(GL_TEXTURE_2D, texture: m_texBinding2D); |
304 | |
305 | // Restore bound element array buffer and array buffers |
306 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_boundElementArrayBuffer); |
307 | for (int i = 0; i < m_maxVertexAttribs; i++) { |
308 | if (m_vertexAttribArrayEnabledStates[i]) |
309 | glEnableVertexAttribArray(index: i); |
310 | else |
311 | glDisableVertexAttribArray(index: i); |
312 | |
313 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexAttribArrayBoundBuffers[i]); |
314 | glVertexAttribPointer(indx: i, size: m_vertexAttribArraySizes[i], |
315 | type: m_vertexAttribArrayTypes[i], |
316 | normalized: m_vertexAttribArrayNormalized[i], |
317 | stride: m_vertexAttribArrayStrides[i], |
318 | ptr: m_vertexAttribArrayOffsets[i]); |
319 | } |
320 | |
321 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_boundArrayBuffer); |
322 | |
323 | #ifdef VERBOSE_STATE_STORE |
324 | printCurrentState(false); |
325 | #endif |
326 | } |
327 | |
328 | void GLStateStore::initGLDefaultState() |
329 | { |
330 | #if !QT_CONFIG(opengles2) |
331 | m_drawFramebuffer = 0; |
332 | m_readFramebuffer = 0; |
333 | m_renderbuffer = 0; |
334 | #endif |
335 | m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 1.0f; |
336 | m_clearDepth = 1.0f; |
337 | m_isBlendingEnabled = GL_FALSE; |
338 | m_isDepthTestEnabled = GL_FALSE; |
339 | m_depthFunc = GL_LESS; |
340 | m_isDepthWriteEnabled = GL_TRUE; |
341 | m_currentProgram = 0; |
342 | m_texBinding2D = 0; |
343 | for (int i = 0; i < m_maxVertexAttribs;i++) { |
344 | m_vertexAttribArrayEnabledStates[i] = GL_FALSE; |
345 | m_vertexAttribArrayBoundBuffers[i] = 0; |
346 | m_vertexAttribArraySizes[i] = 4; |
347 | m_vertexAttribArrayTypes[i] = GL_FLOAT; |
348 | m_vertexAttribArrayNormalized[i] = GL_FALSE; |
349 | m_vertexAttribArrayStrides[i] = 0; |
350 | m_vertexAttribArrayOffsets[i] = 0; |
351 | } |
352 | m_activeTexture = GL_TEXTURE0; |
353 | m_frontFace = GL_CCW; |
354 | m_isCullFaceEnabled = false; |
355 | m_cullFaceMode = GL_BACK; |
356 | m_blendEquationRGB = GL_FUNC_ADD; |
357 | m_blendEquationAlpha = GL_FUNC_ADD; |
358 | m_scissorBox[0] = 0; |
359 | m_scissorBox[1] = 0; |
360 | m_scissorBox[2] = 0; |
361 | m_scissorBox[3] = 0; |
362 | m_isScissorTestEnabled = GL_FALSE; |
363 | |
364 | m_polygonOffsetFillEnabled = GL_FALSE; |
365 | m_polygonOffsetFactor = 0.0; |
366 | m_polygonOffsetUnits = 0.0; |
367 | } |
368 | |