| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qtypes.h" |
| 5 | #include <private/qquickmultieffect_p_p.h> |
| 6 | #include <private/qquickshadereffect_p.h> |
| 7 | #include <private/qquickshadereffectsource_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | Q_LOGGING_CATEGORY(lcQuickEffect, "qt.quick.effects" ) |
| 12 | |
| 13 | /*! |
| 14 | \keyword Qt Quick Effects |
| 15 | \qmlmodule QtQuick.Effects |
| 16 | \title Qt Quick Effects QML Types |
| 17 | \ingroup qmlmodules |
| 18 | \brief Provides QML types for applying one or more simple graphical effects to Qt Quick items. |
| 19 | |
| 20 | To use the types in this module, import the module with the following line: |
| 21 | |
| 22 | \qml |
| 23 | import QtQuick.Effects |
| 24 | \endqml |
| 25 | */ |
| 26 | |
| 27 | /*! |
| 28 | \qmltype MultiEffect |
| 29 | \nativetype QQuickMultiEffect |
| 30 | \inqmlmodule QtQuick.Effects |
| 31 | \inherits Item |
| 32 | \ingroup qtquick-effects |
| 33 | \brief Applies post-processing effect to an item. |
| 34 | |
| 35 | The MultiEffect type, the successor to the deprecated Qt Graphical Effects |
| 36 | from Qt 5, applies a post-processing effect to the \l source item. Compared |
| 37 | to the Qt Graphical Effects module, MultiEffect combines multiple |
| 38 | effects (blur, shadow, colorization etc.) into a single item and shader |
| 39 | which makes it better for multiple effects. There are several shader |
| 40 | variations and the most optimal one gets selected based on the features |
| 41 | used. |
| 42 | |
| 43 | MultiEffect is designed specifically for most common effects and can be easily animated. |
| 44 | If the MultiEffect doesn't contain the effect you need, consider implementing a custom |
| 45 | effect using \l {Qt Quick Effect Maker}. For more information about shader effects, |
| 46 | see the \l ShaderEffect reference documentation. |
| 47 | |
| 48 | Note that MultiEffect type renders a new visual item alongside the source |
| 49 | item. To apply the effect to the source item, you need to place the new |
| 50 | MultiEffect item at the position of the source item. If the source item and |
| 51 | the MultiEffect item are not opaque, both the items can be visible, thus you |
| 52 | may not get the desired effect. To hide the source item, do any of |
| 53 | these: |
| 54 | |
| 55 | \list |
| 56 | \li Set \c{visible: false} for the source item. In this case, the source |
| 57 | item is not rendered at all and cannot receive touch or click input. |
| 58 | \li Set \c{opacity: 0} for the source item. In this case, the source |
| 59 | item is completely transparent, but still can receive touch or click |
| 60 | input. |
| 61 | \endlist |
| 62 | |
| 63 | \section1 Example Usage |
| 64 | |
| 65 | The following example shows how to apply a saturation effect to an item: |
| 66 | |
| 67 | \table 70% |
| 68 | \row |
| 69 | \li \image multieffect-example1.png |
| 70 | \li \qml |
| 71 | import QtQuick |
| 72 | import QtQuick.Effects |
| 73 | |
| 74 | ... |
| 75 | Image { |
| 76 | id: sourceItem |
| 77 | source: "qt_logo_green_rgb.png" |
| 78 | // Hide the source item, otherwise both the source item and |
| 79 | // MultiEffect will be rendered |
| 80 | visible: false |
| 81 | // or you can set: |
| 82 | // opacity: 0 |
| 83 | } |
| 84 | // Renders a new item with the specified effects rendered |
| 85 | // at the same position where the source item was rendered |
| 86 | MultiEffect { |
| 87 | source: sourceItem |
| 88 | anchors.fill: sourceItem |
| 89 | saturation: -1.0 |
| 90 | } |
| 91 | \endqml |
| 92 | \endtable |
| 93 | |
| 94 | The following example shows how to apply a saturation effect to |
| 95 | a \l [QML]{Item#Item Layers}{layered Item}: |
| 96 | |
| 97 | \table 70% |
| 98 | \row |
| 99 | \li \image multieffect-example1.png |
| 100 | \li \qml |
| 101 | import QtQuick |
| 102 | import QtQuick.Effects |
| 103 | |
| 104 | ... |
| 105 | Image { |
| 106 | id: sourceItem |
| 107 | source: "qt_logo_green_rgb.png" |
| 108 | layer.enabled: true |
| 109 | // For the layered items, you can assign a MultiEffect directly |
| 110 | // to layer.effect. |
| 111 | layer.effect: MultiEffect { |
| 112 | saturation: -1.0 |
| 113 | } |
| 114 | } |
| 115 | \endqml |
| 116 | \endtable |
| 117 | |
| 118 | The following example shows how to apply multiple effects at the same time: |
| 119 | |
| 120 | \table 70% |
| 121 | \row |
| 122 | \li \image multieffect-example2.png |
| 123 | \li \qml |
| 124 | import QtQuick |
| 125 | import QtQuick.Effects |
| 126 | |
| 127 | ... |
| 128 | MultiEffect { |
| 129 | source: sourceItem |
| 130 | anchors.fill: sourceItem |
| 131 | brightness: 0.4 |
| 132 | saturation: 0.2 |
| 133 | blurEnabled: true |
| 134 | blurMax: 64 |
| 135 | blur: 1.0 |
| 136 | } |
| 137 | \endqml |
| 138 | \endtable |
| 139 | |
| 140 | Below is an example of how to use the mask, colorization and brightness effects together to |
| 141 | fade away an element. This kind of hiding/showing of elements can be, for example, bind |
| 142 | to a slider value or animations like NumberAnimation. Note how the \c visible property is |
| 143 | false when the item is totally faded away, to avoid unnecessary rendering of the effect. |
| 144 | |
| 145 | \table 70% |
| 146 | \row |
| 147 | \li \image multieffect-example3.png |
| 148 | \li \qml |
| 149 | import QtQuick |
| 150 | import QtQuick.Effects |
| 151 | import QtQuick.Controls.Material |
| 152 | |
| 153 | ... |
| 154 | MultiEffect { |
| 155 | property real effectAmount: effectSlider.value |
| 156 | source: sourceItem |
| 157 | anchors.fill: sourceItem |
| 158 | brightness: effectAmount |
| 159 | colorizationColor: "#ff20d0" |
| 160 | colorization: effectAmount |
| 161 | maskEnabled: true |
| 162 | maskSource: Image { |
| 163 | source: "mask.png" |
| 164 | } |
| 165 | maskSpreadAtMin: 0.2 |
| 166 | maskThresholdMin: effectAmount |
| 167 | visible: effectAmount < 1.0 |
| 168 | } |
| 169 | Slider { |
| 170 | id: effectSlider |
| 171 | anchors.bottom: parent.bottom |
| 172 | anchors.horizontalCenter: parent.horizontalCenter |
| 173 | } |
| 174 | \endqml |
| 175 | \endtable |
| 176 | |
| 177 | \section1 Performance |
| 178 | There are a few things to consider for optimal performance: |
| 179 | \list |
| 180 | \li To get the most optimal shader, enable only the effects which you actually use |
| 181 | (see \l blurEnabled, \l shadowEnabled, \l maskEnabled). Simple color effects (\l brightness, |
| 182 | \l contrast, \l saturation, \l colorization) are always enabled, so using them doesn't |
| 183 | add extra overhead. |
| 184 | \li See the \b {Performance notes} of the properties which may change the shader or the effect |
| 185 | item size and don't modify these during animations. |
| 186 | \li When the MultiEffect isn't used, remember to set its \c visible property to be false to |
| 187 | avoid rendering the effects in the background. |
| 188 | \li Blur and shadow are the heaviest effects. With these, prefer increasing \l blurMultiplier |
| 189 | over \l blurMax and avoid using \l source items which animate, so blurring doesn't need |
| 190 | to be regenerated in every frame. |
| 191 | \li Apply effects to optimally sized QML elements as more pixels means more work for |
| 192 | the GPU. When applying the blur effect to the whole background, remember to set |
| 193 | \l autoPaddingEnabled false or the effect grows "outside" the window / screen. |
| 194 | \endlist |
| 195 | |
| 196 | \include notes.qdocinc shadereffectsource and multieffect |
| 197 | */ |
| 198 | |
| 199 | /*! |
| 200 | \qmlsignal QtQuick.Effects::MultiEffect::shaderChanged() |
| 201 | |
| 202 | This signal is emitted when the used shader changes. |
| 203 | \sa fragmentShader, vertexShader |
| 204 | */ |
| 205 | |
| 206 | QQuickMultiEffect::QQuickMultiEffect(QQuickItem *parent) |
| 207 | : QQuickItem(*new QQuickMultiEffectPrivate, parent) |
| 208 | { |
| 209 | setFlag(flag: ItemHasContents); |
| 210 | } |
| 211 | |
| 212 | QQuickMultiEffect::~QQuickMultiEffect() |
| 213 | { |
| 214 | } |
| 215 | |
| 216 | /*! |
| 217 | \qmlproperty Item QtQuick.Effects::MultiEffect::source |
| 218 | |
| 219 | This property holds the item to be used as a source for the effect. |
| 220 | If needed, MultiEffect will internally generate a \l ShaderEffectSource |
| 221 | as the texture source. |
| 222 | |
| 223 | \note It is not supported to let the effect include itself, for instance |
| 224 | by setting source to the effect's parent. |
| 225 | |
| 226 | \note If the source item has \l {QtQuick::Item::layer.enabled} {layer.enabled} set to true, |
| 227 | it will be used directly. This is good for the performance and often desired, when the source |
| 228 | is hidden. But if the source remains visible and the effect adds padding (autoPaddingEnabled, |
| 229 | paddingRect), that padding can affect the appearance of the source item. |
| 230 | |
| 231 | \sa hasProxySource |
| 232 | */ |
| 233 | QQuickItem *QQuickMultiEffect::source() const |
| 234 | { |
| 235 | Q_D(const QQuickMultiEffect); |
| 236 | return d->source(); |
| 237 | } |
| 238 | |
| 239 | void QQuickMultiEffect::setSource(QQuickItem *item) |
| 240 | { |
| 241 | Q_D(QQuickMultiEffect); |
| 242 | d->setSource(item); |
| 243 | } |
| 244 | |
| 245 | /*! |
| 246 | \qmlproperty bool QtQuick.Effects::MultiEffect::autoPaddingEnabled |
| 247 | |
| 248 | When blur or shadow effects are enabled and this is set to true (default), |
| 249 | the item size is padded automatically based on blurMax and blurMultiplier. |
| 250 | Note that \l paddingRect is always added to the size. |
| 251 | |
| 252 | \image multieffect-example4.png |
| 253 | |
| 254 | \sa paddingRect |
| 255 | |
| 256 | \include notes.qdocinc performance item size |
| 257 | |
| 258 | \include notes.qdocinc performance item resize |
| 259 | */ |
| 260 | bool QQuickMultiEffect::autoPaddingEnabled() const |
| 261 | { |
| 262 | Q_D(const QQuickMultiEffect); |
| 263 | return d->autoPaddingEnabled(); |
| 264 | } |
| 265 | |
| 266 | void QQuickMultiEffect::setAutoPaddingEnabled(bool enabled) |
| 267 | { |
| 268 | Q_D(QQuickMultiEffect); |
| 269 | d->setAutoPaddingEnabled(enabled); |
| 270 | } |
| 271 | |
| 272 | /*! |
| 273 | \qmlproperty rect QtQuick.Effects::MultiEffect::paddingRect |
| 274 | |
| 275 | Set this to increase item size manually so that blur and/or shadows will fit. |
| 276 | If autoPaddingEnabled is true and paddingRect is not set, the item is padded |
| 277 | to fit maximally blurred item based on blurMax and blurMultiplier. When |
| 278 | enabling the shadow, you typically need to take \l shadowHorizontalOffset and |
| 279 | \l shadowVerticalOffset into account and adjust this paddingRect accordingly. |
| 280 | |
| 281 | Below is an example of adjusting paddingRect with autoPaddingEnabled set to |
| 282 | false so that the shadow fits inside the MultiEffect item. |
| 283 | |
| 284 | \image multieffect-example5.png |
| 285 | |
| 286 | \sa autoPaddingEnabled |
| 287 | |
| 288 | \include notes.qdocinc performance item size |
| 289 | |
| 290 | \include notes.qdocinc performance item resize |
| 291 | */ |
| 292 | QRectF QQuickMultiEffect::paddingRect() const |
| 293 | { |
| 294 | Q_D(const QQuickMultiEffect); |
| 295 | return d->paddingRect(); |
| 296 | } |
| 297 | |
| 298 | void QQuickMultiEffect::setPaddingRect(const QRectF &rect) |
| 299 | { |
| 300 | Q_D(QQuickMultiEffect); |
| 301 | d->setPaddingRect(rect); |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | \qmlproperty real QtQuick.Effects::MultiEffect::brightness |
| 306 | |
| 307 | This property defines how much the source brightness is increased or |
| 308 | decreased. |
| 309 | |
| 310 | The value ranges from -1.0 to 1.0. By default, the property is set to \c |
| 311 | 0.0 (no change). |
| 312 | */ |
| 313 | qreal QQuickMultiEffect::brightness() const |
| 314 | { |
| 315 | Q_D(const QQuickMultiEffect); |
| 316 | return d->brightness(); |
| 317 | } |
| 318 | |
| 319 | void QQuickMultiEffect::setBrightness(qreal brightness) |
| 320 | { |
| 321 | Q_D(QQuickMultiEffect); |
| 322 | d->setBrightness(brightness); |
| 323 | } |
| 324 | |
| 325 | /*! |
| 326 | \qmlproperty real QtQuick.Effects::MultiEffect::contrast |
| 327 | |
| 328 | This property defines how much the source contrast is increased or |
| 329 | decreased. |
| 330 | |
| 331 | The value ranges from -1.0 to 1.0. By default, the property is set to \c |
| 332 | 0.0 (no change). |
| 333 | */ |
| 334 | qreal QQuickMultiEffect::contrast() const |
| 335 | { |
| 336 | Q_D(const QQuickMultiEffect); |
| 337 | return d->contrast(); |
| 338 | } |
| 339 | |
| 340 | void QQuickMultiEffect::setContrast(qreal contrast) |
| 341 | { |
| 342 | Q_D(QQuickMultiEffect); |
| 343 | d->setContrast(contrast); |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | \qmlproperty real QtQuick.Effects::MultiEffect::saturation |
| 348 | |
| 349 | This property defines how much the source saturation is increased or |
| 350 | decreased. |
| 351 | |
| 352 | The value ranges from -1.0 (totally desaturated) to inf. By default, |
| 353 | the property is set to \c 0.0 (no change). |
| 354 | */ |
| 355 | qreal QQuickMultiEffect::saturation() const |
| 356 | { |
| 357 | Q_D(const QQuickMultiEffect); |
| 358 | return d->saturation(); |
| 359 | } |
| 360 | |
| 361 | void QQuickMultiEffect::setSaturation(qreal saturation) |
| 362 | { |
| 363 | Q_D(QQuickMultiEffect); |
| 364 | d->setSaturation(saturation); |
| 365 | } |
| 366 | |
| 367 | /*! |
| 368 | \qmlproperty real QtQuick.Effects::MultiEffect::colorization |
| 369 | |
| 370 | This property defines how much the source is colorized with the |
| 371 | colorizationColor. |
| 372 | |
| 373 | The value ranges from 0.0 (not colorized) to 1.0 (fully colorized). |
| 374 | By default, the property is set to \c 0.0 (no change). |
| 375 | */ |
| 376 | qreal QQuickMultiEffect::colorization() const |
| 377 | { |
| 378 | Q_D(const QQuickMultiEffect); |
| 379 | return d->colorization(); |
| 380 | } |
| 381 | |
| 382 | void QQuickMultiEffect::setColorization(qreal colorization) |
| 383 | { |
| 384 | Q_D(QQuickMultiEffect); |
| 385 | d->setColorization(colorization); |
| 386 | } |
| 387 | |
| 388 | /*! |
| 389 | \qmlproperty color QtQuick.Effects::MultiEffect::colorizationColor |
| 390 | |
| 391 | This property defines the RGBA color value which is used to |
| 392 | colorize the source. |
| 393 | |
| 394 | By default, the property is set to \c {Qt.rgba(1.0, 0.0, 0.0, 1.0)} (red). |
| 395 | |
| 396 | \sa colorization |
| 397 | */ |
| 398 | QColor QQuickMultiEffect::colorizationColor() const |
| 399 | { |
| 400 | Q_D(const QQuickMultiEffect); |
| 401 | return d->colorizationColor(); |
| 402 | } |
| 403 | |
| 404 | void QQuickMultiEffect::setColorizationColor(const QColor &color) |
| 405 | { |
| 406 | Q_D(QQuickMultiEffect); |
| 407 | d->setColorizationColor(color); |
| 408 | } |
| 409 | |
| 410 | /*! |
| 411 | \qmlproperty bool QtQuick.Effects::MultiEffect::blurEnabled |
| 412 | |
| 413 | Enables the blur effect. |
| 414 | |
| 415 | \include notes.qdocinc performance shader regen |
| 416 | */ |
| 417 | bool QQuickMultiEffect::blurEnabled() const |
| 418 | { |
| 419 | Q_D(const QQuickMultiEffect); |
| 420 | return d->blurEnabled(); |
| 421 | } |
| 422 | |
| 423 | void QQuickMultiEffect::setBlurEnabled(bool enabled) |
| 424 | { |
| 425 | Q_D(QQuickMultiEffect); |
| 426 | d->setBlurEnabled(enabled); |
| 427 | } |
| 428 | |
| 429 | /*! |
| 430 | \qmlproperty real QtQuick.Effects::MultiEffect::blur |
| 431 | |
| 432 | This property defines how much blur (radius) is applied to the source. |
| 433 | |
| 434 | The value ranges from 0.0 (no blur) to 1.0 (full blur). By default, |
| 435 | the property is set to \c 0.0 (no change). The amount of full blur |
| 436 | is affected by blurMax and blurMultiplier. |
| 437 | |
| 438 | \b {Performance note:} If you don't need to go close to 1.0 at any point |
| 439 | of blur animations, consider reducing blurMax or blurMultiplier for |
| 440 | optimal performance. |
| 441 | */ |
| 442 | qreal QQuickMultiEffect::blur() const |
| 443 | { |
| 444 | Q_D(const QQuickMultiEffect); |
| 445 | return d->blur(); |
| 446 | } |
| 447 | |
| 448 | void QQuickMultiEffect::setBlur(qreal blur) |
| 449 | { |
| 450 | Q_D(QQuickMultiEffect); |
| 451 | d->setBlur(blur); |
| 452 | } |
| 453 | |
| 454 | /*! |
| 455 | \qmlproperty int QtQuick.Effects::MultiEffect::blurMax |
| 456 | |
| 457 | This property defines the maximum pixel radius that blur with value |
| 458 | 1.0 will reach. |
| 459 | |
| 460 | Meaningful range of this value is from 2 (subtle blur) to 64 (high |
| 461 | blur). By default, the property is set to \c 32. For the most optimal |
| 462 | performance, select as small value as you need. |
| 463 | |
| 464 | \note This affects to both blur and shadow effects. |
| 465 | |
| 466 | \include notes.qdocinc performance shader regen |
| 467 | |
| 468 | \include notes.qdocinc performance item resize |
| 469 | */ |
| 470 | int QQuickMultiEffect::blurMax() const |
| 471 | { |
| 472 | Q_D(const QQuickMultiEffect); |
| 473 | return d->blurMax(); |
| 474 | } |
| 475 | |
| 476 | void QQuickMultiEffect::setBlurMax(int blurMax) |
| 477 | { |
| 478 | Q_D(QQuickMultiEffect); |
| 479 | d->setBlurMax(blurMax); |
| 480 | } |
| 481 | |
| 482 | /*! |
| 483 | \qmlproperty real QtQuick.Effects::MultiEffect::blurMultiplier |
| 484 | |
| 485 | This property defines a multiplier for extending the blur radius. |
| 486 | |
| 487 | The value ranges from 0.0 (not multiplied) to inf. By default, |
| 488 | the property is set to \c 0.0. Incresing the multiplier extends the |
| 489 | blur radius, but decreases the blur quality. This is more performant |
| 490 | option for a bigger blur radius than blurMax as it doesn't increase |
| 491 | the amount of texture lookups. |
| 492 | |
| 493 | \note This affects to both blur and shadow effects. |
| 494 | |
| 495 | \include notes.qdocinc performance item resize |
| 496 | */ |
| 497 | qreal QQuickMultiEffect::blurMultiplier() const |
| 498 | { |
| 499 | Q_D(const QQuickMultiEffect); |
| 500 | return d->blurMultiplier(); |
| 501 | } |
| 502 | |
| 503 | void QQuickMultiEffect::setBlurMultiplier(qreal blurMultiplier) |
| 504 | { |
| 505 | Q_D(QQuickMultiEffect); |
| 506 | d->setBlurMultiplier(blurMultiplier); |
| 507 | } |
| 508 | |
| 509 | /*! |
| 510 | \qmlproperty bool QtQuick.Effects::MultiEffect::shadowEnabled |
| 511 | |
| 512 | Enables the shadow effect. |
| 513 | |
| 514 | \include notes.qdocinc performance shader regen |
| 515 | */ |
| 516 | bool QQuickMultiEffect::shadowEnabled() const |
| 517 | { |
| 518 | Q_D(const QQuickMultiEffect); |
| 519 | return d->shadowEnabled(); |
| 520 | } |
| 521 | |
| 522 | void QQuickMultiEffect::setShadowEnabled(bool enabled) |
| 523 | { |
| 524 | Q_D(QQuickMultiEffect); |
| 525 | d->setShadowEnabled(enabled); |
| 526 | } |
| 527 | |
| 528 | /*! |
| 529 | \qmlproperty real QtQuick.Effects::MultiEffect::shadowOpacity |
| 530 | |
| 531 | This property defines the opacity of the drop shadow. This value |
| 532 | is multiplied with the \c shadowColor alpha value. |
| 533 | |
| 534 | The value ranges from 0.0 (fully transparent) to 1.0 (fully opaque). |
| 535 | By default, the property is set to \c 1.0. |
| 536 | */ |
| 537 | qreal QQuickMultiEffect::shadowOpacity() const |
| 538 | { |
| 539 | Q_D(const QQuickMultiEffect); |
| 540 | return d->shadowOpacity(); |
| 541 | } |
| 542 | |
| 543 | void QQuickMultiEffect::setShadowOpacity(qreal shadowOpacity) |
| 544 | { |
| 545 | Q_D(QQuickMultiEffect); |
| 546 | d->setShadowOpacity(shadowOpacity); |
| 547 | } |
| 548 | |
| 549 | /*! |
| 550 | \qmlproperty real QtQuick.Effects::MultiEffect::shadowBlur |
| 551 | |
| 552 | This property defines how much blur (radius) is applied to the shadow. |
| 553 | |
| 554 | The value ranges from 0.0 (no blur) to 1.0 (full blur). By default, |
| 555 | the property is set to \c 1.0. The amount of full blur |
| 556 | is affected by blurMax and blurMultiplier. |
| 557 | |
| 558 | \b {Performance note:} The most optimal way to reduce shadow blurring is |
| 559 | to make blurMax smaller (if it isn't needed for item blur). Just remember |
| 560 | to not adjust blurMax during animations. |
| 561 | */ |
| 562 | qreal QQuickMultiEffect::shadowBlur() const |
| 563 | { |
| 564 | Q_D(const QQuickMultiEffect); |
| 565 | return d->shadowBlur(); |
| 566 | } |
| 567 | |
| 568 | void QQuickMultiEffect::setShadowBlur(qreal shadowBlur) |
| 569 | { |
| 570 | Q_D(QQuickMultiEffect); |
| 571 | d->setShadowBlur(shadowBlur); |
| 572 | } |
| 573 | |
| 574 | /*! |
| 575 | \qmlproperty real QtQuick.Effects::MultiEffect::shadowHorizontalOffset |
| 576 | |
| 577 | This property defines the horizontal offset of the shadow from the |
| 578 | item center. |
| 579 | |
| 580 | The value ranges from -inf to inf. By default, the property is set |
| 581 | to \c 0.0. |
| 582 | |
| 583 | \note When moving shadow position away from center and adding |
| 584 | shadowBlur, you possibly also need to increase the paddingRect |
| 585 | accordingly if you want the shadow to not be clipped. |
| 586 | */ |
| 587 | qreal QQuickMultiEffect::shadowHorizontalOffset() const |
| 588 | { |
| 589 | Q_D(const QQuickMultiEffect); |
| 590 | return d->shadowHorizontalOffset(); |
| 591 | } |
| 592 | |
| 593 | void QQuickMultiEffect::setShadowHorizontalOffset(qreal offset) |
| 594 | { |
| 595 | Q_D(QQuickMultiEffect); |
| 596 | d->setShadowHorizontalOffset(offset); |
| 597 | } |
| 598 | |
| 599 | /*! |
| 600 | \qmlproperty real QtQuick.Effects::MultiEffect::shadowVerticalOffset |
| 601 | |
| 602 | This property defines the vertical offset of the shadow from the |
| 603 | item center. |
| 604 | |
| 605 | The value ranges from -inf to inf. By default, the property is set |
| 606 | to \c 0.0. |
| 607 | |
| 608 | \note When moving shadow position away from center and adding |
| 609 | shadowBlur, you possibly also need to increase the paddingRect |
| 610 | accordingly if you want the shadow to not be clipped. |
| 611 | */ |
| 612 | qreal QQuickMultiEffect::shadowVerticalOffset() const |
| 613 | { |
| 614 | Q_D(const QQuickMultiEffect); |
| 615 | return d->shadowVerticalOffset(); |
| 616 | } |
| 617 | |
| 618 | void QQuickMultiEffect::setShadowVerticalOffset(qreal offset) |
| 619 | { |
| 620 | Q_D(QQuickMultiEffect); |
| 621 | d->setShadowVerticalOffset(offset); |
| 622 | } |
| 623 | |
| 624 | /*! |
| 625 | \qmlproperty color QtQuick.Effects::MultiEffect::shadowColor |
| 626 | |
| 627 | This property defines the RGBA color value which is used for |
| 628 | the shadow. It is useful for example when a shadow is used for |
| 629 | simulating a glow effect. |
| 630 | |
| 631 | By default, the property is set to \c {Qt.rgba(0.0, 0.0, 0.0, 1.0)} |
| 632 | (black). |
| 633 | */ |
| 634 | QColor QQuickMultiEffect::shadowColor() const |
| 635 | { |
| 636 | Q_D(const QQuickMultiEffect); |
| 637 | return d->shadowColor(); |
| 638 | } |
| 639 | |
| 640 | void QQuickMultiEffect::setShadowColor(const QColor &color) |
| 641 | { |
| 642 | Q_D(QQuickMultiEffect); |
| 643 | d->setShadowColor(color); |
| 644 | } |
| 645 | |
| 646 | /*! |
| 647 | \qmlproperty real QtQuick.Effects::MultiEffect::shadowScale |
| 648 | |
| 649 | This property defines the scale of the shadow. Scaling is applied from |
| 650 | the center of the item. |
| 651 | |
| 652 | The value ranges from 0 to inf. By default, the property is set to |
| 653 | \c 1.0. |
| 654 | |
| 655 | \note When increasing the shadowScale, you possibly also need to |
| 656 | increase the paddingRect accordingly to avoid the shadow from being |
| 657 | clipped. |
| 658 | */ |
| 659 | qreal QQuickMultiEffect::shadowScale() const |
| 660 | { |
| 661 | Q_D(const QQuickMultiEffect); |
| 662 | return d->shadowScale(); |
| 663 | } |
| 664 | |
| 665 | void QQuickMultiEffect::setShadowScale(qreal shadowScale) |
| 666 | { |
| 667 | Q_D(QQuickMultiEffect); |
| 668 | d->setShadowScale(shadowScale); |
| 669 | } |
| 670 | |
| 671 | /*! |
| 672 | \qmlproperty bool QtQuick.Effects::MultiEffect::maskEnabled |
| 673 | |
| 674 | Enables the mask effect. |
| 675 | |
| 676 | \include notes.qdocinc performance shader regen |
| 677 | */ |
| 678 | bool QQuickMultiEffect::maskEnabled() const |
| 679 | { |
| 680 | Q_D(const QQuickMultiEffect); |
| 681 | return d->maskEnabled(); |
| 682 | } |
| 683 | |
| 684 | void QQuickMultiEffect::setMaskEnabled(bool enabled) |
| 685 | { |
| 686 | Q_D(QQuickMultiEffect); |
| 687 | d->setMaskEnabled(enabled); |
| 688 | } |
| 689 | |
| 690 | /*! |
| 691 | \qmlproperty Item QtQuick.Effects::MultiEffect::maskSource |
| 692 | |
| 693 | Source item for the mask effect. Should point to ShaderEffectSource, |
| 694 | item with \l {QtQuick::Item::layer.enabled} {layer.enabled} set to \c true, |
| 695 | or to an item that can be directly used as a texture source (for example, |
| 696 | \l [QML] Image). The alpha channel of the source item is used for masking. |
| 697 | |
| 698 | If the maskSource and the source have different dimensions, the maskSource |
| 699 | image is stretched to match the source size. |
| 700 | */ |
| 701 | QQuickItem *QQuickMultiEffect::maskSource() const |
| 702 | { |
| 703 | Q_D(const QQuickMultiEffect); |
| 704 | return d->maskSource(); |
| 705 | } |
| 706 | |
| 707 | void QQuickMultiEffect::setMaskSource(QQuickItem *item) |
| 708 | { |
| 709 | Q_D(QQuickMultiEffect); |
| 710 | d->setMaskSource(item); |
| 711 | } |
| 712 | |
| 713 | /*! |
| 714 | \qmlproperty real QtQuick.Effects::MultiEffect::maskThresholdMin |
| 715 | |
| 716 | This property defines a lower threshold value for the mask pixels. |
| 717 | The mask pixels that have an alpha value below this property are used |
| 718 | to completely mask away the corresponding pixels from the source item. |
| 719 | The mask pixels that have a higher alpha value are used to alphablend |
| 720 | the source item to the display. |
| 721 | |
| 722 | The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By |
| 723 | default, the property is set to \c 0.0. |
| 724 | */ |
| 725 | qreal QQuickMultiEffect::maskThresholdMin() const |
| 726 | { |
| 727 | Q_D(const QQuickMultiEffect); |
| 728 | return d->maskThresholdMin(); |
| 729 | } |
| 730 | |
| 731 | void QQuickMultiEffect::setMaskThresholdMin(qreal threshold) |
| 732 | { |
| 733 | Q_D(QQuickMultiEffect); |
| 734 | d->setMaskThresholdMin(threshold); |
| 735 | } |
| 736 | |
| 737 | /*! |
| 738 | \qmlproperty real QtQuick.Effects::MultiEffect::maskSpreadAtMin |
| 739 | |
| 740 | This property defines the smoothness of the mask edges near the |
| 741 | maskThresholdMin. Setting higher spread values softens the transition |
| 742 | from the transparent mask pixels towards opaque mask pixels by adding |
| 743 | interpolated values between them. |
| 744 | |
| 745 | The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge). |
| 746 | By default, the property is set to \c 0.0. |
| 747 | */ |
| 748 | qreal QQuickMultiEffect::maskSpreadAtMin() const |
| 749 | { |
| 750 | Q_D(const QQuickMultiEffect); |
| 751 | return d->maskSpreadAtMin(); |
| 752 | } |
| 753 | |
| 754 | void QQuickMultiEffect::setMaskSpreadAtMin(qreal spread) |
| 755 | { |
| 756 | Q_D(QQuickMultiEffect); |
| 757 | d->setMaskSpreadAtMin(spread); |
| 758 | } |
| 759 | |
| 760 | /*! |
| 761 | \qmlproperty real QtQuick.Effects::MultiEffect::maskThresholdMax |
| 762 | |
| 763 | This property defines an upper threshold value for the mask pixels. |
| 764 | The mask pixels that have an alpha value below this property are used |
| 765 | to completely mask away the corresponding pixels from the source item. |
| 766 | The mask pixels that have a higher alpha value are used to alphablend |
| 767 | the source item to the display. |
| 768 | |
| 769 | The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By |
| 770 | default, the property is set to \c 1.0. |
| 771 | */ |
| 772 | qreal QQuickMultiEffect::maskThresholdMax() const |
| 773 | { |
| 774 | Q_D(const QQuickMultiEffect); |
| 775 | return d->maskThresholdMax(); |
| 776 | } |
| 777 | |
| 778 | void QQuickMultiEffect::setMaskThresholdMax(qreal threshold) |
| 779 | { |
| 780 | Q_D(QQuickMultiEffect); |
| 781 | d->setMaskThresholdMax(threshold); |
| 782 | } |
| 783 | |
| 784 | /*! |
| 785 | \qmlproperty real QtQuick.Effects::MultiEffect::maskSpreadAtMax |
| 786 | |
| 787 | This property defines the smoothness of the mask edges near the |
| 788 | maskThresholdMax. Using higher spread values softens the transition |
| 789 | from the transparent mask pixels towards opaque mask pixels by adding |
| 790 | interpolated values between them. |
| 791 | |
| 792 | The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge). |
| 793 | By default, the property is set to \c 0.0. |
| 794 | */ |
| 795 | qreal QQuickMultiEffect::maskSpreadAtMax() const |
| 796 | { |
| 797 | Q_D(const QQuickMultiEffect); |
| 798 | return d->maskSpreadAtMax(); |
| 799 | } |
| 800 | |
| 801 | void QQuickMultiEffect::setMaskSpreadAtMax(qreal spread) |
| 802 | { |
| 803 | Q_D(QQuickMultiEffect); |
| 804 | d->setMaskSpreadAtMax(spread); |
| 805 | } |
| 806 | |
| 807 | /*! |
| 808 | \qmlproperty bool QtQuick.Effects::MultiEffect::maskInverted |
| 809 | |
| 810 | This property switches the mask to the opposite side; instead of |
| 811 | masking away the content outside maskThresholdMin and maskThresholdMax, |
| 812 | content between them will get masked away. |
| 813 | |
| 814 | By default, the property is set to \c false. |
| 815 | */ |
| 816 | bool QQuickMultiEffect::maskInverted() const |
| 817 | { |
| 818 | Q_D(const QQuickMultiEffect); |
| 819 | return d->maskInverted(); |
| 820 | } |
| 821 | |
| 822 | void QQuickMultiEffect::setMaskInverted(bool inverted) |
| 823 | { |
| 824 | Q_D(QQuickMultiEffect); |
| 825 | d->setMaskInverted(inverted); |
| 826 | } |
| 827 | |
| 828 | /*! |
| 829 | \qmlproperty rect QtQuick.Effects::MultiEffect::itemRect |
| 830 | \readonly |
| 831 | |
| 832 | Read-only access to effect item rectangle. This can be used e.g. to see |
| 833 | the area item covers. |
| 834 | |
| 835 | \sa paddingRect, autoPaddingEnabled |
| 836 | */ |
| 837 | QRectF QQuickMultiEffect::itemRect() const |
| 838 | { |
| 839 | Q_D(const QQuickMultiEffect); |
| 840 | return d->itemRect(); |
| 841 | } |
| 842 | |
| 843 | /*! |
| 844 | \qmlproperty string QtQuick.Effects::MultiEffect::fragmentShader |
| 845 | \readonly |
| 846 | |
| 847 | Read-only access to filename of the currently used fragment shader. |
| 848 | */ |
| 849 | QString QQuickMultiEffect::fragmentShader() const |
| 850 | { |
| 851 | Q_D(const QQuickMultiEffect); |
| 852 | return d->fragmentShader(); |
| 853 | } |
| 854 | |
| 855 | /*! |
| 856 | \qmlproperty string QtQuick.Effects::MultiEffect::vertexShader |
| 857 | \readonly |
| 858 | |
| 859 | Read-only access to filename of the currently used vertex shader. |
| 860 | */ |
| 861 | QString QQuickMultiEffect::vertexShader() const |
| 862 | { |
| 863 | Q_D(const QQuickMultiEffect); |
| 864 | return d->vertexShader(); |
| 865 | } |
| 866 | |
| 867 | /*! |
| 868 | \qmlproperty bool QtQuick.Effects::MultiEffect::hasProxySource |
| 869 | \readonly |
| 870 | |
| 871 | Returns true when the MultiEffect internally creates \l ShaderEffectSource |
| 872 | for the \l source item and false when \l source item is used as-is. |
| 873 | For example when source is \l Image element or \l Item with |
| 874 | \l {QtQuick::Item::layer.enabled} {layer.enabled} set to \c true, |
| 875 | this additional proxy source is not needed. |
| 876 | */ |
| 877 | bool QQuickMultiEffect::hasProxySource() const |
| 878 | { |
| 879 | Q_D(const QQuickMultiEffect); |
| 880 | return d->hasProxySource(); |
| 881 | } |
| 882 | |
| 883 | // *** protected *** |
| 884 | |
| 885 | void QQuickMultiEffect::componentComplete() |
| 886 | { |
| 887 | Q_D(QQuickMultiEffect); |
| 888 | QQuickItem::componentComplete(); |
| 889 | d->initialize(); |
| 890 | } |
| 891 | |
| 892 | void QQuickMultiEffect::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) |
| 893 | { |
| 894 | Q_D(QQuickMultiEffect); |
| 895 | QQuickItem::geometryChange(newGeometry, oldGeometry); |
| 896 | if (width() > 0 && height() > 0) |
| 897 | d->handleGeometryChange(newGeometry, oldGeometry); |
| 898 | } |
| 899 | |
| 900 | void QQuickMultiEffect::itemChange(ItemChange change, const ItemChangeData &value) |
| 901 | { |
| 902 | Q_D(QQuickMultiEffect); |
| 903 | d->handleItemChange(change, value); |
| 904 | QQuickItem::itemChange(change, value); |
| 905 | } |
| 906 | |
| 907 | // *** private *** |
| 908 | |
| 909 | QQuickMultiEffectPrivate::QQuickMultiEffectPrivate() |
| 910 | { |
| 911 | } |
| 912 | |
| 913 | QQuickMultiEffectPrivate::~QQuickMultiEffectPrivate() |
| 914 | { |
| 915 | } |
| 916 | |
| 917 | void QQuickMultiEffectPrivate::handleGeometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) |
| 918 | { |
| 919 | Q_UNUSED(oldGeometry); |
| 920 | Q_UNUSED(newGeometry); |
| 921 | initialize(); |
| 922 | if (!m_shaderEffect) |
| 923 | return; |
| 924 | updateBlurItemSizes(); |
| 925 | updateSourcePadding(); |
| 926 | } |
| 927 | |
| 928 | void QQuickMultiEffectPrivate::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value) |
| 929 | { |
| 930 | Q_UNUSED(value); |
| 931 | if (change == QQuickItem::ItemSceneChange) |
| 932 | initialize(); |
| 933 | } |
| 934 | |
| 935 | |
| 936 | QQuickItem *QQuickMultiEffectPrivate::source() const |
| 937 | { |
| 938 | return m_sourceItem; |
| 939 | } |
| 940 | |
| 941 | void QQuickMultiEffectPrivate::setSource(QQuickItem *item) |
| 942 | { |
| 943 | Q_Q(QQuickMultiEffect); |
| 944 | if (item == m_sourceItem) |
| 945 | return; |
| 946 | |
| 947 | m_sourceItem = item; |
| 948 | if (m_shaderSource) |
| 949 | m_shaderSource->setInput(m_sourceItem); |
| 950 | |
| 951 | updateSourcePadding(); |
| 952 | q->update(); |
| 953 | Q_EMIT q->sourceChanged(); |
| 954 | } |
| 955 | |
| 956 | bool QQuickMultiEffectPrivate::autoPaddingEnabled() const |
| 957 | { |
| 958 | return m_autoPaddingEnabled; |
| 959 | } |
| 960 | |
| 961 | void QQuickMultiEffectPrivate::setAutoPaddingEnabled(bool enabled) |
| 962 | { |
| 963 | Q_Q(QQuickMultiEffect); |
| 964 | if (enabled == m_autoPaddingEnabled) |
| 965 | return; |
| 966 | |
| 967 | m_autoPaddingEnabled = enabled; |
| 968 | updateSourcePadding(); |
| 969 | q->update(); |
| 970 | Q_EMIT q->autoPaddingEnabledChanged(); |
| 971 | } |
| 972 | |
| 973 | QRectF QQuickMultiEffectPrivate::paddingRect() const |
| 974 | { |
| 975 | return m_paddingRect; |
| 976 | } |
| 977 | |
| 978 | void QQuickMultiEffectPrivate::setPaddingRect(const QRectF &rect) |
| 979 | { |
| 980 | Q_Q(QQuickMultiEffect); |
| 981 | if (rect == m_paddingRect) |
| 982 | return; |
| 983 | m_paddingRect = rect; |
| 984 | updateCenterOffset(); |
| 985 | updateSourcePadding(); |
| 986 | q->update(); |
| 987 | emit q->paddingRectChanged(); |
| 988 | } |
| 989 | |
| 990 | qreal QQuickMultiEffectPrivate::brightness() const |
| 991 | { |
| 992 | return m_brightness; |
| 993 | } |
| 994 | |
| 995 | void QQuickMultiEffectPrivate::setBrightness(qreal brightness) |
| 996 | { |
| 997 | Q_Q(QQuickMultiEffect); |
| 998 | if (brightness == m_brightness) |
| 999 | return; |
| 1000 | |
| 1001 | m_brightness = brightness; |
| 1002 | if (m_shaderEffect) |
| 1003 | m_shaderEffect->setProperty(name: "brightness" , value: m_brightness); |
| 1004 | |
| 1005 | q->update(); |
| 1006 | Q_EMIT q->brightnessChanged(); |
| 1007 | } |
| 1008 | |
| 1009 | qreal QQuickMultiEffectPrivate::contrast() const |
| 1010 | { |
| 1011 | return m_contrast; |
| 1012 | } |
| 1013 | |
| 1014 | void QQuickMultiEffectPrivate::setContrast(qreal contrast) |
| 1015 | { |
| 1016 | Q_Q(QQuickMultiEffect); |
| 1017 | if (contrast == m_contrast) |
| 1018 | return; |
| 1019 | |
| 1020 | m_contrast = contrast; |
| 1021 | if (m_shaderEffect) |
| 1022 | m_shaderEffect->setProperty(name: "contrast" , value: m_contrast); |
| 1023 | |
| 1024 | q->update(); |
| 1025 | Q_EMIT q->contrastChanged(); |
| 1026 | } |
| 1027 | |
| 1028 | qreal QQuickMultiEffectPrivate::saturation() const |
| 1029 | { |
| 1030 | return m_saturation; |
| 1031 | } |
| 1032 | |
| 1033 | void QQuickMultiEffectPrivate::setSaturation(qreal saturation) |
| 1034 | { |
| 1035 | Q_Q(QQuickMultiEffect); |
| 1036 | if (saturation == m_saturation) |
| 1037 | return; |
| 1038 | |
| 1039 | m_saturation = saturation; |
| 1040 | if (m_shaderEffect) |
| 1041 | m_shaderEffect->setProperty(name: "saturation" , value: m_saturation); |
| 1042 | |
| 1043 | q->update(); |
| 1044 | Q_EMIT q->saturationChanged(); |
| 1045 | } |
| 1046 | |
| 1047 | qreal QQuickMultiEffectPrivate::colorization() const |
| 1048 | { |
| 1049 | return m_colorization; |
| 1050 | } |
| 1051 | |
| 1052 | void QQuickMultiEffectPrivate::setColorization(qreal colorization) |
| 1053 | { |
| 1054 | Q_Q(QQuickMultiEffect); |
| 1055 | if (colorization == m_colorization) |
| 1056 | return; |
| 1057 | |
| 1058 | m_colorization = colorization; |
| 1059 | updateColorizationColor(); |
| 1060 | |
| 1061 | q->update(); |
| 1062 | Q_EMIT q->colorizationChanged(); |
| 1063 | } |
| 1064 | |
| 1065 | QColor QQuickMultiEffectPrivate::colorizationColor() const |
| 1066 | { |
| 1067 | return m_colorizationColor; |
| 1068 | } |
| 1069 | |
| 1070 | void QQuickMultiEffectPrivate::setColorizationColor(const QColor &color) |
| 1071 | { |
| 1072 | Q_Q(QQuickMultiEffect); |
| 1073 | if (color == m_colorizationColor) |
| 1074 | return; |
| 1075 | |
| 1076 | m_colorizationColor = color; |
| 1077 | updateColorizationColor(); |
| 1078 | |
| 1079 | q->update(); |
| 1080 | Q_EMIT q->colorizationColorChanged(); |
| 1081 | } |
| 1082 | |
| 1083 | bool QQuickMultiEffectPrivate::blurEnabled() const |
| 1084 | { |
| 1085 | return m_blurEnabled; |
| 1086 | } |
| 1087 | |
| 1088 | void QQuickMultiEffectPrivate::setBlurEnabled(bool enabled) |
| 1089 | { |
| 1090 | Q_Q(QQuickMultiEffect); |
| 1091 | if (enabled == m_blurEnabled) |
| 1092 | return; |
| 1093 | |
| 1094 | m_blurEnabled = enabled; |
| 1095 | updateSourcePadding(); |
| 1096 | updateBlurLevel(); |
| 1097 | updateEffectShaders(); |
| 1098 | |
| 1099 | q->update(); |
| 1100 | Q_EMIT q->blurEnabledChanged(); |
| 1101 | } |
| 1102 | |
| 1103 | qreal QQuickMultiEffectPrivate::blur() const |
| 1104 | { |
| 1105 | return m_blur; |
| 1106 | } |
| 1107 | |
| 1108 | void QQuickMultiEffectPrivate::setBlur(qreal blur) |
| 1109 | { |
| 1110 | Q_Q(QQuickMultiEffect); |
| 1111 | if (blur == m_blur) |
| 1112 | return; |
| 1113 | |
| 1114 | m_blur = blur; |
| 1115 | updateBlurWeights(); |
| 1116 | |
| 1117 | q->update(); |
| 1118 | Q_EMIT q->blurChanged(); |
| 1119 | } |
| 1120 | |
| 1121 | int QQuickMultiEffectPrivate::blurMax() const |
| 1122 | { |
| 1123 | return m_blurMax; |
| 1124 | } |
| 1125 | |
| 1126 | void QQuickMultiEffectPrivate::setBlurMax(int blurMax) |
| 1127 | { |
| 1128 | Q_Q(QQuickMultiEffect); |
| 1129 | if (blurMax == m_blurMax) |
| 1130 | return; |
| 1131 | |
| 1132 | m_blurMax = blurMax; |
| 1133 | updateSourcePadding(); |
| 1134 | updateBlurLevel(); |
| 1135 | updateBlurItemSizes(); |
| 1136 | updateBlurWeights(); |
| 1137 | updateShadowBlurWeights(); |
| 1138 | updateEffectShaders(); |
| 1139 | |
| 1140 | q->update(); |
| 1141 | Q_EMIT q->blurMaxChanged(); |
| 1142 | } |
| 1143 | |
| 1144 | qreal QQuickMultiEffectPrivate::blurMultiplier() const |
| 1145 | { |
| 1146 | return m_blurMultiplier; |
| 1147 | } |
| 1148 | |
| 1149 | void QQuickMultiEffectPrivate::setBlurMultiplier(qreal blurMultiplier) |
| 1150 | { |
| 1151 | Q_Q(QQuickMultiEffect); |
| 1152 | if (blurMultiplier == m_blurMultiplier) |
| 1153 | return; |
| 1154 | |
| 1155 | m_blurMultiplier = blurMultiplier; |
| 1156 | updateSourcePadding(); |
| 1157 | updateBlurItemSizes(forceUpdate: true); |
| 1158 | updateBlurWeights(); |
| 1159 | updateShadowBlurWeights(); |
| 1160 | |
| 1161 | q->update(); |
| 1162 | Q_EMIT q->blurMultiplierChanged(); |
| 1163 | } |
| 1164 | |
| 1165 | bool QQuickMultiEffectPrivate::shadowEnabled() const |
| 1166 | { |
| 1167 | return m_shadowEnabled; |
| 1168 | } |
| 1169 | |
| 1170 | void QQuickMultiEffectPrivate::setShadowEnabled(bool enabled) |
| 1171 | { |
| 1172 | Q_Q(QQuickMultiEffect); |
| 1173 | if (enabled == m_shadowEnabled) |
| 1174 | return; |
| 1175 | |
| 1176 | m_shadowEnabled = enabled; |
| 1177 | updateSourcePadding(); |
| 1178 | updateBlurLevel(); |
| 1179 | updateEffectShaders(); |
| 1180 | |
| 1181 | q->update(); |
| 1182 | Q_EMIT q->shadowEnabledChanged(); |
| 1183 | } |
| 1184 | |
| 1185 | qreal QQuickMultiEffectPrivate::shadowOpacity() const |
| 1186 | { |
| 1187 | return m_shadowOpacity; |
| 1188 | } |
| 1189 | |
| 1190 | void QQuickMultiEffectPrivate::setShadowOpacity(qreal shadowOpacity) |
| 1191 | { |
| 1192 | Q_Q(QQuickMultiEffect); |
| 1193 | if (shadowOpacity == m_shadowOpacity) |
| 1194 | return; |
| 1195 | |
| 1196 | m_shadowOpacity = shadowOpacity; |
| 1197 | updateShadowColor(); |
| 1198 | |
| 1199 | q->update(); |
| 1200 | Q_EMIT q->shadowOpacityChanged(); |
| 1201 | } |
| 1202 | |
| 1203 | qreal QQuickMultiEffectPrivate::shadowBlur() const |
| 1204 | { |
| 1205 | return m_shadowBlur; |
| 1206 | } |
| 1207 | |
| 1208 | void QQuickMultiEffectPrivate::setShadowBlur(qreal shadowBlur) |
| 1209 | { |
| 1210 | Q_Q(QQuickMultiEffect); |
| 1211 | if (shadowBlur == m_shadowBlur) |
| 1212 | return; |
| 1213 | |
| 1214 | m_shadowBlur = shadowBlur; |
| 1215 | updateShadowBlurWeights(); |
| 1216 | |
| 1217 | q->update(); |
| 1218 | Q_EMIT q->shadowBlurChanged(); |
| 1219 | } |
| 1220 | |
| 1221 | qreal QQuickMultiEffectPrivate::shadowHorizontalOffset() const |
| 1222 | { |
| 1223 | return m_shadowHorizontalOffset; |
| 1224 | } |
| 1225 | |
| 1226 | void QQuickMultiEffectPrivate::setShadowHorizontalOffset(qreal offset) |
| 1227 | { |
| 1228 | Q_Q(QQuickMultiEffect); |
| 1229 | if (offset == m_shadowHorizontalOffset) |
| 1230 | return; |
| 1231 | |
| 1232 | m_shadowHorizontalOffset = offset; |
| 1233 | updateShadowOffset(); |
| 1234 | |
| 1235 | q->update(); |
| 1236 | Q_EMIT q->shadowHorizontalOffsetChanged(); |
| 1237 | } |
| 1238 | |
| 1239 | qreal QQuickMultiEffectPrivate::shadowVerticalOffset() const |
| 1240 | { |
| 1241 | return m_shadowVerticalOffset; |
| 1242 | } |
| 1243 | |
| 1244 | void QQuickMultiEffectPrivate::setShadowVerticalOffset(qreal offset) |
| 1245 | { |
| 1246 | Q_Q(QQuickMultiEffect); |
| 1247 | if (offset == m_shadowVerticalOffset) |
| 1248 | return; |
| 1249 | |
| 1250 | m_shadowVerticalOffset = offset; |
| 1251 | updateShadowOffset(); |
| 1252 | |
| 1253 | q->update(); |
| 1254 | Q_EMIT q->shadowVerticalOffsetChanged(); |
| 1255 | } |
| 1256 | |
| 1257 | QColor QQuickMultiEffectPrivate::shadowColor() const |
| 1258 | { |
| 1259 | return m_shadowColor; |
| 1260 | } |
| 1261 | |
| 1262 | void QQuickMultiEffectPrivate::setShadowColor(const QColor &color) |
| 1263 | { |
| 1264 | Q_Q(QQuickMultiEffect); |
| 1265 | if (color == m_shadowColor) |
| 1266 | return; |
| 1267 | |
| 1268 | m_shadowColor = color; |
| 1269 | updateShadowColor(); |
| 1270 | |
| 1271 | q->update(); |
| 1272 | Q_EMIT q->shadowColorChanged(); |
| 1273 | } |
| 1274 | |
| 1275 | qreal QQuickMultiEffectPrivate::shadowScale() const |
| 1276 | { |
| 1277 | return m_shadowScale; |
| 1278 | } |
| 1279 | |
| 1280 | void QQuickMultiEffectPrivate::setShadowScale(qreal shadowScale) |
| 1281 | { |
| 1282 | Q_Q(QQuickMultiEffect); |
| 1283 | if (shadowScale == m_shadowScale) |
| 1284 | return; |
| 1285 | |
| 1286 | m_shadowScale = shadowScale; |
| 1287 | updateCenterOffset(); |
| 1288 | if (m_shaderEffect) |
| 1289 | m_shaderEffect->setProperty(name: "shadowScale" , value: 1.0 / m_shadowScale); |
| 1290 | |
| 1291 | q->update(); |
| 1292 | Q_EMIT q->shadowScaleChanged(); |
| 1293 | } |
| 1294 | |
| 1295 | bool QQuickMultiEffectPrivate::maskEnabled() const |
| 1296 | { |
| 1297 | return m_maskEnabled; |
| 1298 | } |
| 1299 | |
| 1300 | void QQuickMultiEffectPrivate::setMaskEnabled(bool enabled) |
| 1301 | { |
| 1302 | Q_Q(QQuickMultiEffect); |
| 1303 | if (enabled == m_maskEnabled) |
| 1304 | return; |
| 1305 | |
| 1306 | m_maskEnabled = enabled; |
| 1307 | updateEffectShaders(); |
| 1308 | |
| 1309 | q->update(); |
| 1310 | Q_EMIT q->maskEnabledChanged(); |
| 1311 | } |
| 1312 | |
| 1313 | QQuickItem *QQuickMultiEffectPrivate::maskSource() const |
| 1314 | { |
| 1315 | return m_maskSourceItem; |
| 1316 | } |
| 1317 | |
| 1318 | void QQuickMultiEffectPrivate::setMaskSource(QQuickItem *item) |
| 1319 | { |
| 1320 | Q_Q(QQuickMultiEffect); |
| 1321 | if (item == m_maskSourceItem) |
| 1322 | return; |
| 1323 | |
| 1324 | m_maskSourceItem = item; |
| 1325 | if (m_shaderEffect) { |
| 1326 | auto maskSourceVariant = QVariant::fromValue<QQuickItem*>(value: m_maskSourceItem); |
| 1327 | m_shaderEffect->setProperty(name: "maskSrc" , value: maskSourceVariant); |
| 1328 | } |
| 1329 | |
| 1330 | q->update(); |
| 1331 | Q_EMIT q->maskSourceChanged(); |
| 1332 | } |
| 1333 | |
| 1334 | qreal QQuickMultiEffectPrivate::maskThresholdMin() const |
| 1335 | { |
| 1336 | return m_maskThresholdMin; |
| 1337 | } |
| 1338 | |
| 1339 | void QQuickMultiEffectPrivate::setMaskThresholdMin(qreal threshold) |
| 1340 | { |
| 1341 | Q_Q(QQuickMultiEffect); |
| 1342 | if (threshold == m_maskThresholdMin) |
| 1343 | return; |
| 1344 | |
| 1345 | m_maskThresholdMin = threshold; |
| 1346 | updateMaskThresholdSpread(); |
| 1347 | |
| 1348 | q->update(); |
| 1349 | Q_EMIT q->maskThresholdMinChanged(); |
| 1350 | } |
| 1351 | |
| 1352 | qreal QQuickMultiEffectPrivate::maskSpreadAtMin() const |
| 1353 | { |
| 1354 | return m_maskSpreadAtMin; |
| 1355 | } |
| 1356 | |
| 1357 | void QQuickMultiEffectPrivate::setMaskSpreadAtMin(qreal spread) |
| 1358 | { |
| 1359 | Q_Q(QQuickMultiEffect); |
| 1360 | if (spread == m_maskSpreadAtMin) |
| 1361 | return; |
| 1362 | |
| 1363 | m_maskSpreadAtMin = spread; |
| 1364 | updateMaskThresholdSpread(); |
| 1365 | |
| 1366 | q->update(); |
| 1367 | Q_EMIT q->maskSpreadAtMinChanged(); |
| 1368 | } |
| 1369 | |
| 1370 | qreal QQuickMultiEffectPrivate::maskThresholdMax() const |
| 1371 | { |
| 1372 | return m_maskThresholdMax; |
| 1373 | } |
| 1374 | |
| 1375 | void QQuickMultiEffectPrivate::setMaskThresholdMax(qreal threshold) |
| 1376 | { |
| 1377 | Q_Q(QQuickMultiEffect); |
| 1378 | if (threshold == m_maskThresholdMax) |
| 1379 | return; |
| 1380 | |
| 1381 | m_maskThresholdMax = threshold; |
| 1382 | updateMaskThresholdSpread(); |
| 1383 | |
| 1384 | q->update(); |
| 1385 | Q_EMIT q->maskThresholdMaxChanged(); |
| 1386 | } |
| 1387 | |
| 1388 | qreal QQuickMultiEffectPrivate::maskSpreadAtMax() const |
| 1389 | { |
| 1390 | return m_maskSpreadAtMax; |
| 1391 | } |
| 1392 | |
| 1393 | void QQuickMultiEffectPrivate::setMaskSpreadAtMax(qreal spread) |
| 1394 | { |
| 1395 | Q_Q(QQuickMultiEffect); |
| 1396 | if (spread == m_maskSpreadAtMax) |
| 1397 | return; |
| 1398 | |
| 1399 | m_maskSpreadAtMax = spread; |
| 1400 | updateMaskThresholdSpread(); |
| 1401 | |
| 1402 | q->update(); |
| 1403 | Q_EMIT q->maskSpreadAtMaxChanged(); |
| 1404 | } |
| 1405 | |
| 1406 | bool QQuickMultiEffectPrivate::maskInverted() const |
| 1407 | { |
| 1408 | return m_maskInverted; |
| 1409 | } |
| 1410 | |
| 1411 | void QQuickMultiEffectPrivate::setMaskInverted(bool inverted) |
| 1412 | { |
| 1413 | Q_Q(QQuickMultiEffect); |
| 1414 | if (inverted == m_maskInverted) |
| 1415 | return; |
| 1416 | |
| 1417 | m_maskInverted = inverted; |
| 1418 | if (m_shaderEffect) |
| 1419 | m_shaderEffect->setProperty(name: "maskInverted" , value: float(m_maskInverted)); |
| 1420 | |
| 1421 | q->update(); |
| 1422 | Q_EMIT q->maskInvertedChanged(); |
| 1423 | } |
| 1424 | |
| 1425 | QRectF QQuickMultiEffectPrivate::itemRect() const |
| 1426 | { |
| 1427 | if (!m_shaderEffect || !m_shaderSource) |
| 1428 | return QRectF(); |
| 1429 | |
| 1430 | QRectF sourceRect = m_shaderSource->sourceRect(); |
| 1431 | if (sourceRect.width() > 0 && sourceRect.height() > 0) |
| 1432 | return sourceRect; |
| 1433 | else |
| 1434 | return m_shaderEffect->boundingRect(); |
| 1435 | } |
| 1436 | |
| 1437 | QString QQuickMultiEffectPrivate::fragmentShader() const |
| 1438 | { |
| 1439 | return m_fragShader; |
| 1440 | } |
| 1441 | |
| 1442 | QString QQuickMultiEffectPrivate::vertexShader() const |
| 1443 | { |
| 1444 | return m_vertShader; |
| 1445 | } |
| 1446 | |
| 1447 | bool QQuickMultiEffectPrivate::hasProxySource() const |
| 1448 | { |
| 1449 | return m_shaderSource && m_shaderSource->isActive(); |
| 1450 | } |
| 1451 | |
| 1452 | // This initializes the component. It will be ran once, when |
| 1453 | // the component is ready and it has a valid size. |
| 1454 | void QQuickMultiEffectPrivate::initialize() |
| 1455 | { |
| 1456 | Q_Q(QQuickMultiEffect); |
| 1457 | if (m_initialized) |
| 1458 | return; |
| 1459 | if (!q->isComponentComplete()) |
| 1460 | return; |
| 1461 | if (!q->window()) |
| 1462 | return; |
| 1463 | if (q->width() <= 0 || q->height() <= 0) |
| 1464 | return; |
| 1465 | |
| 1466 | m_shaderEffect = new QQuickShaderEffect(q); |
| 1467 | m_shaderSource = new QGfxSourceProxyME(q); |
| 1468 | QObject::connect(sender: m_shaderSource, signal: &QGfxSourceProxyME::outputChanged, context: q, slot: [this] { proxyOutputChanged(); }); |
| 1469 | QObject::connect(sender: m_shaderSource, signal: &QGfxSourceProxyME::activeChanged, context: q, slot: &QQuickMultiEffect::hasProxySourceChanged); |
| 1470 | |
| 1471 | m_shaderEffect->setParentItem(q); |
| 1472 | m_shaderEffect->setSize(q->size()); |
| 1473 | |
| 1474 | m_shaderSource->setParentItem(q); |
| 1475 | m_shaderSource->setSize(q->size()); |
| 1476 | m_shaderSource->setInput(m_sourceItem); |
| 1477 | |
| 1478 | updateCenterOffset(); |
| 1479 | updateMaskThresholdSpread(); |
| 1480 | updateBlurWeights(); |
| 1481 | updateShadowBlurWeights(); |
| 1482 | updateColorizationColor(); |
| 1483 | updateShadowColor(); |
| 1484 | updateShadowOffset(); |
| 1485 | |
| 1486 | // Create properties |
| 1487 | auto sourceVariant = QVariant::fromValue<QQuickItem*>(value: m_shaderSource->output()); |
| 1488 | m_shaderEffect->setProperty(name: "src" , value: sourceVariant); |
| 1489 | m_shaderEffect->setProperty(name: "brightness" , value: m_brightness); |
| 1490 | m_shaderEffect->setProperty(name: "contrast" , value: m_contrast); |
| 1491 | m_shaderEffect->setProperty(name: "saturation" , value: m_saturation); |
| 1492 | m_shaderEffect->setProperty(name: "shadowScale" , value: 1.0 / m_shadowScale); |
| 1493 | auto maskSourceVariant = QVariant::fromValue<QQuickItem*>(value: m_maskSourceItem); |
| 1494 | m_shaderEffect->setProperty(name: "maskSrc" , value: maskSourceVariant); |
| 1495 | m_shaderEffect->setProperty(name: "maskInverted" , value: float(m_maskInverted)); |
| 1496 | |
| 1497 | updateBlurLevel(); |
| 1498 | updateBlurItemSizes(); |
| 1499 | updateSourcePadding(); |
| 1500 | |
| 1501 | updateEffectShaders(); |
| 1502 | |
| 1503 | m_initialized = true; |
| 1504 | } |
| 1505 | |
| 1506 | void QQuickMultiEffectPrivate::updateMaskThresholdSpread() |
| 1507 | { |
| 1508 | if (!m_shaderEffect) |
| 1509 | return; |
| 1510 | |
| 1511 | // Calculate threshold and spread values for mask |
| 1512 | // smoothstep, keeping always edge0 < edge1. |
| 1513 | const qreal c0 = 0.0001; |
| 1514 | const qreal c1 = 1.0 - c0; |
| 1515 | const qreal mt1 = m_maskThresholdMin + c0; |
| 1516 | const qreal ms1 = m_maskSpreadAtMin + 1.0; |
| 1517 | const qreal mt2 = c1 - m_maskThresholdMax; |
| 1518 | const qreal ms2 = m_maskSpreadAtMax + 1.0; |
| 1519 | const QVector4D maskThresholdSpread = QVector4D( |
| 1520 | mt1 * ms1 - (ms1 - c1), |
| 1521 | mt1 * ms1, |
| 1522 | mt2 * ms2 - (ms2 - c1), |
| 1523 | mt2 * ms2); |
| 1524 | m_shaderEffect->setProperty(name: "mask" , value: maskThresholdSpread); |
| 1525 | } |
| 1526 | |
| 1527 | void QQuickMultiEffectPrivate::updateCenterOffset() |
| 1528 | { |
| 1529 | if (!m_shaderEffect) |
| 1530 | return; |
| 1531 | |
| 1532 | const qreal scale = 1.0 / m_shadowScale; |
| 1533 | QVector2D centerOffset((1.0 - scale) * (0.5 + 0.5 * (m_paddingRect.x() - m_paddingRect.width()) / m_shaderEffect->width()), |
| 1534 | (1.0 - scale) * (0.5 + 0.5 * (m_paddingRect.y() - m_paddingRect.height()) / m_shaderEffect->height())); |
| 1535 | m_shaderEffect->setProperty(name: "centerOffset" , value: centerOffset); |
| 1536 | } |
| 1537 | |
| 1538 | void QQuickMultiEffectPrivate::updateShadowOffset() |
| 1539 | { |
| 1540 | if (!m_shaderEffect) |
| 1541 | return; |
| 1542 | |
| 1543 | QVector2D shadowOffset = QVector2D(m_shadowHorizontalOffset / m_shaderEffect->width(), m_shadowVerticalOffset / m_shaderEffect->height()); |
| 1544 | m_shaderEffect->setProperty(name: "shadowOffset" , value: shadowOffset); |
| 1545 | } |
| 1546 | |
| 1547 | void QQuickMultiEffectPrivate::updateColorizationColor() |
| 1548 | { |
| 1549 | if (!m_shaderEffect) |
| 1550 | return; |
| 1551 | |
| 1552 | float alpha = std::clamp(val: float(m_colorizationColor.alphaF() * m_colorization), lo: 0.0f, hi: 1.0f); |
| 1553 | QVector4D colorizationColor(m_colorizationColor.redF(), |
| 1554 | m_colorizationColor.greenF(), |
| 1555 | m_colorizationColor.blueF(), |
| 1556 | alpha); |
| 1557 | m_shaderEffect->setProperty(name: "colorizationColor" , value: colorizationColor); |
| 1558 | } |
| 1559 | |
| 1560 | void QQuickMultiEffectPrivate::updateShadowColor() |
| 1561 | { |
| 1562 | if (!m_shaderEffect) |
| 1563 | return; |
| 1564 | |
| 1565 | // Shader shadowColor has premultiplied alpha |
| 1566 | float alpha = std::clamp(val: float(m_shadowOpacity), lo: 0.0f, hi: 1.0f); |
| 1567 | QVector4D shadowColor(m_shadowColor.redF() * alpha, |
| 1568 | m_shadowColor.greenF() * alpha, |
| 1569 | m_shadowColor.blueF() * alpha, |
| 1570 | m_shadowColor.alphaF() * alpha); |
| 1571 | m_shaderEffect->setProperty(name: "shadowColor" , value: shadowColor); |
| 1572 | } |
| 1573 | |
| 1574 | float QQuickMultiEffectPrivate::calculateLod(float blurAmount) |
| 1575 | { |
| 1576 | return qSqrt(v: blurAmount * float(m_blurMax) / 64.0f) * 1.2f - 0.2f; |
| 1577 | } |
| 1578 | |
| 1579 | float QQuickMultiEffectPrivate::blurWeight(float v) |
| 1580 | { |
| 1581 | return std::max(a: 0.0f, b: std::min(a: 1.0f, b: 1.0f - v * 2.0f)); |
| 1582 | } |
| 1583 | |
| 1584 | void QQuickMultiEffectPrivate::getBlurWeights(float blurLod, QVector4D &blurWeight1, QVector2D &blurWeight2) |
| 1585 | { |
| 1586 | float bw1 = blurWeight(v: std::fabs(x: blurLod - 0.1f)); |
| 1587 | float bw2 = blurWeight(v: std::fabs(x: blurLod - 0.3f)); |
| 1588 | float bw3 = blurWeight(v: std::fabs(x: blurLod - 0.5f)); |
| 1589 | float bw4 = blurWeight(v: std::fabs(x: blurLod - 0.7f)); |
| 1590 | float bw5 = blurWeight(v: std::fabs(x: blurLod - 0.9f)); |
| 1591 | float bw6 = blurWeight(v: std::fabs(x: blurLod - 1.1f)); |
| 1592 | float bsum = bw1 + bw2 + bw3 + bw4 + bw5 + bw6; |
| 1593 | blurWeight1 = QVector4D(bw1 / bsum, bw2 / bsum, bw3 / bsum, bw4 / bsum); |
| 1594 | blurWeight2 = QVector2D(bw5 / bsum, bw6 / bsum); |
| 1595 | } |
| 1596 | |
| 1597 | void QQuickMultiEffectPrivate::updateBlurWeights() |
| 1598 | { |
| 1599 | if (!m_shaderEffect) |
| 1600 | return; |
| 1601 | float blurLod = calculateLod(blurAmount: m_blur); |
| 1602 | getBlurWeights(blurLod, blurWeight1&: m_blurWeight1, blurWeight2&: m_blurWeight2); |
| 1603 | m_shaderEffect->setProperty(name: "blurWeight1" , value: m_blurWeight1); |
| 1604 | m_shaderEffect->setProperty(name: "blurWeight2" , value: m_blurWeight2); |
| 1605 | } |
| 1606 | |
| 1607 | void QQuickMultiEffectPrivate::updateShadowBlurWeights() |
| 1608 | { |
| 1609 | if (!m_shaderEffect) |
| 1610 | return; |
| 1611 | float blurLod = calculateLod(blurAmount: m_shadowBlur); |
| 1612 | getBlurWeights(blurLod, blurWeight1&: m_shadowBlurWeight1, blurWeight2&: m_shadowBlurWeight2); |
| 1613 | m_shaderEffect->setProperty(name: "shadowBlurWeight1" , value: m_shadowBlurWeight1); |
| 1614 | m_shaderEffect->setProperty(name: "shadowBlurWeight2" , value: m_shadowBlurWeight2); |
| 1615 | } |
| 1616 | |
| 1617 | void QQuickMultiEffectPrivate::updateBlurItemSizes(bool forceUpdate) |
| 1618 | { |
| 1619 | if (m_blurEffects.isEmpty() || !m_shaderSource || !m_sourceItem) |
| 1620 | return; |
| 1621 | |
| 1622 | // First blur item size to be half of th source item |
| 1623 | // extended size, rounded to next divisible by 16. |
| 1624 | QSizeF sourceSize = itemRect().size(); |
| 1625 | QSizeF firstItemSize(std::ceil(x: sourceSize.width() / 16) * 8, |
| 1626 | std::ceil(x: sourceSize.height() / 16) * 8); |
| 1627 | |
| 1628 | if (!forceUpdate && m_firstBlurItemSize == firstItemSize) |
| 1629 | return; |
| 1630 | |
| 1631 | qCDebug(lcQuickEffect) << "Source size:" << sourceSize; |
| 1632 | m_firstBlurItemSize = firstItemSize; |
| 1633 | |
| 1634 | for (int i = 0; i < m_blurEffects.size(); i++) { |
| 1635 | auto *blurEffect = m_blurEffects[i]; |
| 1636 | QSizeF itemSize = (i == 0) ? firstItemSize : m_blurEffects[i - 1]->size() * 0.5; |
| 1637 | qCDebug(lcQuickEffect) << "Blur item" << i << ":" << itemSize; |
| 1638 | blurEffect->setSize(itemSize); |
| 1639 | |
| 1640 | const QVector2D offset((1.0 + m_blurMultiplier) / itemSize.width(), |
| 1641 | (1.0 + m_blurMultiplier) / itemSize.height()); |
| 1642 | blurEffect->setProperty(name: "offset" , value: offset); |
| 1643 | } |
| 1644 | } |
| 1645 | |
| 1646 | void QQuickMultiEffectPrivate::updateEffectShaders() |
| 1647 | { |
| 1648 | Q_Q(QQuickMultiEffect); |
| 1649 | if (!q->isComponentComplete() || !m_shaderEffect) |
| 1650 | return; |
| 1651 | |
| 1652 | QString vShader = QStringLiteral("multieffect_c" ); |
| 1653 | if (m_shadowEnabled) |
| 1654 | vShader += QStringLiteral("s" ); |
| 1655 | |
| 1656 | QString fShader = QStringLiteral("multieffect_c" ); |
| 1657 | if (m_maskEnabled) |
| 1658 | fShader += QStringLiteral("m" ); |
| 1659 | if (m_blurEnabled && m_blurMax > 0) |
| 1660 | fShader += QStringLiteral("b" ); |
| 1661 | if (m_shadowEnabled) |
| 1662 | fShader += QStringLiteral("s" ); |
| 1663 | |
| 1664 | fShader += QString::number(m_blurLevel); |
| 1665 | |
| 1666 | bool shaderChanged = false; |
| 1667 | if (fShader != m_fragShader) { |
| 1668 | shaderChanged = true; |
| 1669 | m_fragShader = fShader; |
| 1670 | QUrl fs = QUrl(QStringLiteral("qrc:/data/shaders/%1.frag.qsb" ).arg(a: m_fragShader)); |
| 1671 | m_shaderEffect->setFragmentShader(fs); |
| 1672 | Q_EMIT q->fragmentShaderChanged(); |
| 1673 | } |
| 1674 | if (vShader != m_vertShader) { |
| 1675 | shaderChanged = true; |
| 1676 | m_vertShader = vShader; |
| 1677 | QUrl vs = QUrl(QStringLiteral("qrc:/data/shaders/%1.vert.qsb" ).arg(a: m_vertShader)); |
| 1678 | m_shaderEffect->setVertexShader(vs); |
| 1679 | Q_EMIT q->vertexShaderChanged(); |
| 1680 | } |
| 1681 | if (shaderChanged) { |
| 1682 | qCDebug(lcQuickEffect) << this << "Shaders: " << m_fragShader << m_vertShader; |
| 1683 | Q_EMIT q->shaderChanged(); |
| 1684 | } |
| 1685 | } |
| 1686 | |
| 1687 | void QQuickMultiEffectPrivate::updateBlurLevel(bool forceUpdate) |
| 1688 | { |
| 1689 | int blurLevel = 0; |
| 1690 | if ((m_blurEnabled || m_shadowEnabled) && m_blurMax > 0) { |
| 1691 | if (m_blurMax > 32) |
| 1692 | blurLevel = 3; |
| 1693 | else if (m_blurMax > 16) |
| 1694 | blurLevel = 2; |
| 1695 | else |
| 1696 | blurLevel = 1; |
| 1697 | } |
| 1698 | |
| 1699 | if (blurLevel != m_blurLevel || (blurLevel > 0 && m_blurEffects.isEmpty()) || forceUpdate) { |
| 1700 | // Blur level has changed or blur items need to be |
| 1701 | // initially created. |
| 1702 | updateBlurItemsAmount(blurLevel); |
| 1703 | // When the level grows, new items must be resized |
| 1704 | if (blurLevel > m_blurLevel) |
| 1705 | updateBlurItemSizes(forceUpdate: true); |
| 1706 | } |
| 1707 | m_blurLevel = blurLevel; |
| 1708 | } |
| 1709 | |
| 1710 | void QQuickMultiEffectPrivate::updateBlurItemsAmount(int blurLevel) |
| 1711 | { |
| 1712 | Q_Q(QQuickMultiEffect); |
| 1713 | if (!m_shaderEffect) |
| 1714 | return; |
| 1715 | |
| 1716 | const auto engine = qmlEngine(q); |
| 1717 | if (!engine) |
| 1718 | return; |
| 1719 | |
| 1720 | // Lowest blur level uses 3 items, highest 5 items. |
| 1721 | int itemsAmount = blurLevel == 0 ? 0 : blurLevel + 2; |
| 1722 | |
| 1723 | if (m_blurEffects.size() < itemsAmount) { |
| 1724 | // Add more blur items. |
| 1725 | // Note that by design blur items are only added and never reduced |
| 1726 | // during the lifetime of the effect component. |
| 1727 | QUrl blurVs = QUrl(QStringLiteral("qrc:/data/shaders/bluritems.vert.qsb" )); |
| 1728 | QUrl blurFs = QUrl(QStringLiteral("qrc:/data/shaders/bluritems.frag.qsb" )); |
| 1729 | QQmlComponent blurComponent(engine, QUrl(QStringLiteral("qrc:/data/BlurItem.qml" ))); |
| 1730 | for (int i = m_blurEffects.size(); i < itemsAmount; i++) { |
| 1731 | auto blurEffect = qobject_cast<QQuickShaderEffect*>(object: blurComponent.create()); |
| 1732 | blurEffect->setParent(q); |
| 1733 | blurEffect->setParentItem(q); |
| 1734 | auto sourceVariant = QVariant::fromValue<QQuickItem*>(value: blurEffect); |
| 1735 | QString sourceProperty = QStringLiteral("blurSrc%1" ).arg(a: i + 1); |
| 1736 | m_shaderEffect->setProperty(name: sourceProperty.toUtf8(), value: sourceVariant); |
| 1737 | // Initial value to avoid "'source' does not have a matching property" warning. |
| 1738 | // Will be updated with the correct one few lines forward. |
| 1739 | blurEffect->setProperty(name: "source" , value: sourceVariant); |
| 1740 | QQuickItemPrivate *priv = QQuickItemPrivate::get(item: blurEffect); |
| 1741 | priv->layer()->setEnabled(true); |
| 1742 | priv->layer()->setSmooth(true); |
| 1743 | blurEffect->setVertexShader(blurVs); |
| 1744 | blurEffect->setFragmentShader(blurFs); |
| 1745 | m_blurEffects << blurEffect; |
| 1746 | } |
| 1747 | } |
| 1748 | |
| 1749 | // Set the blur items source components |
| 1750 | if (!m_dummyShaderSource) |
| 1751 | m_dummyShaderSource = new QQuickShaderEffectSource(q); |
| 1752 | for (int i = 0; i < m_blurEffects.size(); i++) { |
| 1753 | auto *blurEffect = m_blurEffects[i]; |
| 1754 | auto sourceItem = (i >= itemsAmount) ? |
| 1755 | static_cast<QQuickItem *>(m_dummyShaderSource) : (i == 0) ? |
| 1756 | static_cast<QQuickItem *>(m_shaderSource->output()) : |
| 1757 | static_cast<QQuickItem *>(m_blurEffects[i - 1]); |
| 1758 | auto sourceVariant = QVariant::fromValue<QQuickItem*>(value: sourceItem); |
| 1759 | blurEffect->setProperty(name: "source" , value: sourceVariant); |
| 1760 | } |
| 1761 | } |
| 1762 | |
| 1763 | void QQuickMultiEffectPrivate::updateSourcePadding() |
| 1764 | { |
| 1765 | Q_Q(QQuickMultiEffect); |
| 1766 | if (!m_shaderEffect || !m_shaderSource) |
| 1767 | return; |
| 1768 | |
| 1769 | const bool blurItemsNeeded = (m_blurEnabled || m_shadowEnabled) && (m_blurMax > 0); |
| 1770 | const int itemPadding = m_autoPaddingEnabled && blurItemsNeeded ? m_blurMax * (1.0 + m_blurMultiplier) : 0; |
| 1771 | |
| 1772 | // Set the shader effect size |
| 1773 | if (m_paddingRect != QRectF() || itemPadding > 0) { |
| 1774 | QRectF effectRect(-m_paddingRect.x() - itemPadding, |
| 1775 | -m_paddingRect.y() - itemPadding, |
| 1776 | q->width() + m_paddingRect.x() + m_paddingRect.width() + (itemPadding * 2), |
| 1777 | q->height() + m_paddingRect.y() + m_paddingRect.height() + (itemPadding * 2)); |
| 1778 | m_shaderEffect->setX(effectRect.x()); |
| 1779 | m_shaderEffect->setY(effectRect.y()); |
| 1780 | m_shaderEffect->setWidth(effectRect.width()); |
| 1781 | m_shaderEffect->setHeight(effectRect.height()); |
| 1782 | |
| 1783 | // Set the source size |
| 1784 | m_shaderSource->setSize(m_shaderEffect->size()); |
| 1785 | |
| 1786 | // When m_sourceItem is set and has size, use that as the base size. |
| 1787 | // When effect is used as a component in Item "layer.effect", source |
| 1788 | // doesn't have a size and then we follow the effect item size. |
| 1789 | const qreal baseWidth = m_sourceItem && m_sourceItem->width() > 0 ? m_sourceItem->width() : q->width(); |
| 1790 | const qreal baseHeight = m_sourceItem && m_sourceItem->height() > 0 ? m_sourceItem->height() : q->height(); |
| 1791 | |
| 1792 | // Set the source rect |
| 1793 | const qreal widthMultiplier = q->width() > 0 ? baseWidth / q->width() : 1.0; |
| 1794 | const qreal heightMultiplier = q->height() > 0 ? baseHeight / q->height() : 1.0; |
| 1795 | const qreal xPadding = itemPadding * widthMultiplier; |
| 1796 | const qreal yPadding = itemPadding * heightMultiplier; |
| 1797 | QRectF rect = QRectF(m_paddingRect.x() * widthMultiplier, |
| 1798 | m_paddingRect.y() * heightMultiplier, |
| 1799 | m_paddingRect.width() * widthMultiplier, |
| 1800 | m_paddingRect.height() * heightMultiplier); |
| 1801 | QRectF sourceRect = QRectF(-rect.x() - xPadding, |
| 1802 | -rect.y() - yPadding, |
| 1803 | baseWidth + rect.x() + rect.width() + xPadding * 2, |
| 1804 | baseHeight + rect.y() + rect.height() + yPadding * 2); |
| 1805 | m_shaderSource->setSourceRect(sourceRect); |
| 1806 | } else { |
| 1807 | m_shaderEffect->setX(0); |
| 1808 | m_shaderEffect->setY(0); |
| 1809 | m_shaderEffect->setSize(q->size()); |
| 1810 | m_shaderSource->setSize(q->size()); |
| 1811 | m_shaderSource->setSourceRect(QRectF()); |
| 1812 | } |
| 1813 | |
| 1814 | updateShadowOffset(); |
| 1815 | updateProxyActiveCheck(); |
| 1816 | updateBlurItemSizes(); |
| 1817 | Q_EMIT q->paddingRectChanged(); |
| 1818 | Q_EMIT q->itemRectChanged(); |
| 1819 | Q_EMIT q->itemSizeChanged(); |
| 1820 | } |
| 1821 | |
| 1822 | void QQuickMultiEffectPrivate::proxyOutputChanged() |
| 1823 | { |
| 1824 | if (!m_shaderSource) |
| 1825 | return; |
| 1826 | |
| 1827 | auto sourceVariant = QVariant::fromValue<QQuickItem*>(value: m_shaderSource->output()); |
| 1828 | m_shaderEffect->setProperty(name: "src" , value: sourceVariant); |
| 1829 | |
| 1830 | // Force updating the blur items since the source output has changed |
| 1831 | updateBlurLevel(forceUpdate: true); |
| 1832 | updateBlurItemSizes(); |
| 1833 | updateSourcePadding(); |
| 1834 | } |
| 1835 | |
| 1836 | void QQuickMultiEffectPrivate::updateProxyActiveCheck() |
| 1837 | { |
| 1838 | if (!m_shaderSource) |
| 1839 | return; |
| 1840 | |
| 1841 | m_shaderSource->polish(); |
| 1842 | } |
| 1843 | |
| 1844 | QT_END_NAMESPACE |
| 1845 | |
| 1846 | #include "moc_qquickmultieffect_p.cpp" |
| 1847 | |