| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICKMULTIEFFECT_P_P_H |
| 5 | #define QQUICKMULTIEFFECT_P_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <private/qtquickglobal_p.h> |
| 19 | |
| 20 | QT_REQUIRE_CONFIG(quick_shadereffect); |
| 21 | |
| 22 | #include <private/qquickmultieffect_p.h> |
| 23 | #include <private/qquickitem_p.h> |
| 24 | #include <private/qgfxsourceproxy_p.h> |
| 25 | #include <QtCore/qvector.h> |
| 26 | |
| 27 | QT_BEGIN_NAMESPACE |
| 28 | |
| 29 | class QQuickShaderEffect; |
| 30 | class QQuickShaderEffectSource; |
| 31 | |
| 32 | class QQuickMultiEffectPrivate : public QQuickItemPrivate |
| 33 | { |
| 34 | Q_DECLARE_PUBLIC(QQuickMultiEffect) |
| 35 | |
| 36 | public: |
| 37 | QQuickMultiEffectPrivate(); |
| 38 | ~QQuickMultiEffectPrivate(); |
| 39 | |
| 40 | QQuickItem *source() const; |
| 41 | void setSource(QQuickItem *item); |
| 42 | |
| 43 | bool autoPaddingEnabled() const; |
| 44 | void setAutoPaddingEnabled(bool enabled); |
| 45 | |
| 46 | QRectF paddingRect() const; |
| 47 | void setPaddingRect(const QRectF &rect); |
| 48 | |
| 49 | qreal brightness() const; |
| 50 | void setBrightness(qreal brightness); |
| 51 | |
| 52 | qreal contrast() const; |
| 53 | void setContrast(qreal contrast); |
| 54 | |
| 55 | qreal saturation() const; |
| 56 | void setSaturation(qreal saturation); |
| 57 | |
| 58 | qreal colorization() const; |
| 59 | void setColorization(qreal colorization); |
| 60 | |
| 61 | QColor colorizationColor() const; |
| 62 | void setColorizationColor(const QColor &color); |
| 63 | |
| 64 | bool blurEnabled() const; |
| 65 | void setBlurEnabled(bool enabled); |
| 66 | |
| 67 | qreal blur() const; |
| 68 | void setBlur(qreal blur); |
| 69 | |
| 70 | int blurMax() const; |
| 71 | void setBlurMax(int blurMax); |
| 72 | |
| 73 | qreal blurMultiplier() const; |
| 74 | void setBlurMultiplier(qreal blurMultiplier); |
| 75 | |
| 76 | bool shadowEnabled() const; |
| 77 | void setShadowEnabled(bool enabled); |
| 78 | |
| 79 | qreal shadowOpacity() const; |
| 80 | void setShadowOpacity(qreal shadowOpacity); |
| 81 | |
| 82 | qreal shadowBlur() const; |
| 83 | void setShadowBlur(qreal shadowBlur); |
| 84 | |
| 85 | qreal shadowHorizontalOffset() const; |
| 86 | void setShadowHorizontalOffset(qreal offset); |
| 87 | |
| 88 | qreal shadowVerticalOffset() const; |
| 89 | void setShadowVerticalOffset(qreal offset); |
| 90 | |
| 91 | QColor shadowColor() const; |
| 92 | void setShadowColor(const QColor &color); |
| 93 | |
| 94 | qreal shadowScale() const; |
| 95 | void setShadowScale(qreal shadowScale); |
| 96 | |
| 97 | bool maskEnabled() const; |
| 98 | void setMaskEnabled(bool enabled); |
| 99 | |
| 100 | QQuickItem *maskSource() const; |
| 101 | void setMaskSource(QQuickItem *item); |
| 102 | |
| 103 | qreal maskThresholdMin() const; |
| 104 | void setMaskThresholdMin(qreal threshold); |
| 105 | |
| 106 | qreal maskSpreadAtMin() const; |
| 107 | void setMaskSpreadAtMin(qreal spread); |
| 108 | |
| 109 | qreal maskThresholdMax() const; |
| 110 | void setMaskThresholdMax(qreal threshold); |
| 111 | |
| 112 | qreal maskSpreadAtMax() const; |
| 113 | void setMaskSpreadAtMax(qreal spread); |
| 114 | |
| 115 | bool maskInverted() const; |
| 116 | void setMaskInverted(bool inverted); |
| 117 | |
| 118 | QRectF itemRect() const; |
| 119 | QString fragmentShader() const; |
| 120 | QString vertexShader() const; |
| 121 | bool hasProxySource() const; |
| 122 | |
| 123 | void handleGeometryChange(const QRectF &newGeometry, const QRectF &oldGeometry); |
| 124 | void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); |
| 125 | void initialize(); |
| 126 | void updateMaskThresholdSpread(); |
| 127 | void updateCenterOffset(); |
| 128 | void updateShadowOffset(); |
| 129 | void updateColorizationColor(); |
| 130 | void updateShadowColor(); |
| 131 | float calculateLod(float blurAmount); |
| 132 | float blurWeight(float v); |
| 133 | void getBlurWeights(float blurLod, QVector4D &blurWeight1, QVector2D &blurWeight2); |
| 134 | void updateBlurWeights(); |
| 135 | void updateShadowBlurWeights(); |
| 136 | void updateBlurItemSizes(bool forceUpdate = false); |
| 137 | void updateEffectShaders(); |
| 138 | void updateBlurLevel(bool forceUpdate = false); |
| 139 | void updateBlurItemsAmount(int blurLevel); |
| 140 | void updateSourcePadding(); |
| 141 | void updateProxyActiveCheck(); |
| 142 | void proxyOutputChanged(); |
| 143 | |
| 144 | private: |
| 145 | bool m_initialized = false; |
| 146 | QQuickItem *m_sourceItem = nullptr; |
| 147 | QGfxSourceProxyME *m_shaderSource = nullptr; |
| 148 | QQuickShaderEffect *m_shaderEffect = nullptr; |
| 149 | QQuickShaderEffectSource *m_dummyShaderSource = nullptr; |
| 150 | QVector<QQuickShaderEffect *> m_blurEffects; |
| 151 | bool m_autoPaddingEnabled = true; |
| 152 | QRectF m_paddingRect; |
| 153 | qreal m_brightness = 0.0; |
| 154 | qreal m_contrast = 0.0; |
| 155 | qreal m_saturation = 0.0; |
| 156 | qreal m_colorization = 0.0; |
| 157 | QColor m_colorizationColor = { 255, 0, 0, 255 }; |
| 158 | bool m_blurEnabled = false; |
| 159 | qreal m_blur = 0.0; |
| 160 | int m_blurMax = 32; |
| 161 | qreal m_blurMultiplier = 0.0; |
| 162 | bool m_shadowEnabled = false; |
| 163 | qreal m_shadowOpacity = 1.0; |
| 164 | qreal m_shadowBlur = 1.0; |
| 165 | qreal m_shadowHorizontalOffset = 0.0; |
| 166 | qreal m_shadowVerticalOffset = 0.0; |
| 167 | QColor m_shadowColor = { 0, 0, 0, 255 }; |
| 168 | qreal m_shadowScale = 1.0; |
| 169 | bool m_maskEnabled = false; |
| 170 | QQuickItem *m_maskSourceItem = nullptr; |
| 171 | qreal m_maskThresholdMin = 0.0; |
| 172 | qreal m_maskSpreadAtMin = 0.0; |
| 173 | qreal m_maskThresholdMax = 1.0; |
| 174 | qreal m_maskSpreadAtMax = 0.0; |
| 175 | bool m_maskInverted = false; |
| 176 | |
| 177 | int m_blurLevel = 0; |
| 178 | QString m_vertShader; |
| 179 | QString m_fragShader; |
| 180 | QSizeF m_firstBlurItemSize; |
| 181 | |
| 182 | QVector4D m_blurWeight1; |
| 183 | QVector2D m_blurWeight2; |
| 184 | QVector4D m_shadowBlurWeight1; |
| 185 | QVector2D m_shadowBlurWeight2; |
| 186 | }; |
| 187 | |
| 188 | |
| 189 | |
| 190 | QT_END_NAMESPACE |
| 191 | |
| 192 | #endif // QQUICKMULTIEFFECT_P_P_H |
| 193 | |