1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickparticlesystem_p.h" |
5 | #include <QtQuick/qsgnode.h> |
6 | #include "qquickparticleemitter_p.h" |
7 | #include "qquickparticleaffector_p.h" |
8 | #include "qquickparticlepainter_p.h" |
9 | #include <private/qquickspriteengine_p.h> |
10 | #include <private/qquicksprite_p.h> |
11 | #include "qquickv4particledata_p.h" |
12 | #include "qquickparticlegroup_p.h" |
13 | |
14 | #include "qquicktrailemitter_p.h"//###For auto-follow on states, perhaps should be in emitter? |
15 | #include <private/qqmlengine_p.h> |
16 | #include <private/qqmlglobal_p.h> |
17 | #include <private/qqmlvaluetypewrapper_p.h> |
18 | #include <cmath> |
19 | #include <QDebug> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | //###Switch to define later, for now user-friendly (no compilation) debugging is worth it |
23 | DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) |
24 | |
25 | |
26 | /* \internal ParticleSystem internals documentation |
27 | |
28 | Affectors, Painters, Emitters and Groups all register themselves on construction as a callback |
29 | from their setSystem (or componentComplete if they have a system from a parent). |
30 | |
31 | Particle data is stored by group, They have a group index (used by the particle system almost |
32 | everywhere) and a global index (used by the Stochastic state engine powering stochastic group |
33 | transitions). Each group has a recycling list/heap that stores the particle data. |
34 | |
35 | The recycling list/heap is a heap of particle data sorted by when they're expected to die. If |
36 | they die prematurely then they are marked as reusable (and will probably still be alive when |
37 | they exit the heap). If they have their life extended, then they aren't dead when expected. |
38 | If this happens, they go back in the heap with the new estimate. If they have died on schedule, |
39 | then the indexes are marked as reusable. If no indexes are reusable when new particles are |
40 | requested, then the list is extended. This relatively complex datastructure is because memory |
41 | allocation and deallocation on this scale proved to be a significant performance cost. In order |
42 | to reuse the indexes validly (even when particles can have their life extended or cut short |
43 | dynamically, or particle counts grow) this seemed to be the most efficient option for keeping |
44 | track of which indices could be reused. |
45 | |
46 | When a new particle is emitted, the emitter gets a new datum from the group (through the |
47 | system), and sets properties on it. Then it's passed back to the group briefly so that it can |
48 | now guess when the particle will die. Then the painters get a change to initialize properties |
49 | as well, since particle data includes shared data from painters as well as logical particle |
50 | data. |
51 | |
52 | Every animation advance, the simulation advances by running all emitters for the elapsed |
53 | duration, then running all affectors, then telling all particle painters to update changed |
54 | particles. The ParticlePainter superclass stores these changes, and they are implemented |
55 | when the painter is called to paint in the render thread. |
56 | |
57 | Particle group changes move the particle from one group to another by killing the old particle |
58 | and then creating a new one with the same data in the new group. |
59 | |
60 | Note that currently groups only grow. Given that data is stored in vectors, it is non-trivial |
61 | to pluck out the unused indexes when the count goes down. Given the dynamic nature of the |
62 | system, it is difficult to tell if those unused data instances will be used again. Still, |
63 | some form of garbage collection is on the long term plan. |
64 | */ |
65 | |
66 | /*! |
67 | \qmltype ParticleSystem |
68 | //! \nativetype QQuickParticleSystem |
69 | \inqmlmodule QtQuick.Particles |
70 | \brief A system which includes particle painter, emitter, and affector types. |
71 | \ingroup qtquick-particles |
72 | |
73 | */ |
74 | |
75 | /*! |
76 | \qmlproperty bool QtQuick.Particles::ParticleSystem::running |
77 | |
78 | If running is set to false, the particle system will stop the simulation. All particles |
79 | will be destroyed when the system is set to running again. |
80 | |
81 | It can also be controlled with the start() and stop() methods. |
82 | */ |
83 | |
84 | |
85 | /*! |
86 | \qmlproperty bool QtQuick.Particles::ParticleSystem::paused |
87 | |
88 | If paused is set to true, the particle system will not advance the simulation. When |
89 | paused is set to false again, the simulation will resume from the same point it was |
90 | paused. |
91 | |
92 | The simulation will automatically pause if it detects that there are no live particles |
93 | left, and unpause when new live particles are added. |
94 | |
95 | It can also be controlled with the pause() and resume() methods. |
96 | */ |
97 | |
98 | /*! |
99 | \qmlproperty bool QtQuick.Particles::ParticleSystem::empty |
100 | |
101 | empty is set to true when there are no live particles left in the system. |
102 | |
103 | You can use this to pause the system, keeping it from spending any time updating, |
104 | but you will need to resume it in order for additional particles to be generated |
105 | by the system. |
106 | |
107 | To kill all the particles in the system, use an Age affector. |
108 | */ |
109 | |
110 | /*! |
111 | \qmlproperty list<Sprite> QtQuick.Particles::ParticleSystem::particleStates |
112 | |
113 | You can define a sub-set of particle groups in this property in order to provide them |
114 | with stochastic state transitions. |
115 | |
116 | Each QtQuick::Sprite in this list is interpreted as corresponding to the particle group |
117 | with the same name. Any transitions defined in these sprites will take effect on the particle |
118 | groups as well. Additionally TrailEmitters, Affectors and ParticlePainters defined |
119 | inside one of these sprites are automatically associated with the corresponding particle group. |
120 | */ |
121 | |
122 | /*! |
123 | \qmlmethod QtQuick.Particles::ParticleSystem::pause() |
124 | |
125 | Pauses the simulation if it is running. |
126 | |
127 | \sa resume, paused |
128 | */ |
129 | |
130 | /*! |
131 | \qmlmethod QtQuick.Particles::ParticleSystem::resume() |
132 | |
133 | Resumes the simulation if it is paused. |
134 | |
135 | \sa pause, paused |
136 | */ |
137 | |
138 | /*! |
139 | \qmlmethod QtQuick.Particles::ParticleSystem::start() |
140 | |
141 | Starts the simulation if it has not already running. |
142 | |
143 | \sa stop, restart, running |
144 | */ |
145 | |
146 | /*! |
147 | \qmlmethod QtQuick.Particles::ParticleSystem::stop() |
148 | |
149 | Stops the simulation if it is running. |
150 | |
151 | \sa start, restart, running |
152 | */ |
153 | |
154 | /*! |
155 | \qmlmethod QtQuick.Particles::ParticleSystem::restart() |
156 | |
157 | Stops the simulation if it is running, and then starts it. |
158 | |
159 | \sa start, stop, running |
160 | */ |
161 | /*! |
162 | \qmlmethod QtQuick.Particles::ParticleSystem::reset() |
163 | |
164 | Discards all currently existing particles. |
165 | |
166 | */ |
167 | |
168 | static inline int roundedTime(qreal a) |
169 | {// in ms |
170 | return (int)qRound(d: a*1000.0); |
171 | } |
172 | |
173 | QQuickParticleDataHeap::QQuickParticleDataHeap() |
174 | : m_data(0) |
175 | { |
176 | m_data.reserve(asize: 1000); |
177 | clear(); |
178 | } |
179 | |
180 | void QQuickParticleDataHeap::grow() //###Consider automatic growth vs resize() calls from GroupData |
181 | { |
182 | m_data.resize(size: qsizetype(1) << ++m_size); |
183 | } |
184 | |
185 | void QQuickParticleDataHeap::insert(QQuickParticleData* data) |
186 | { |
187 | insertTimed(data, time: roundedTime(a: data->t + data->lifeSpan)); |
188 | } |
189 | |
190 | void QQuickParticleDataHeap::insertTimed(QQuickParticleData* data, int time) |
191 | { |
192 | //TODO: Optimize 0 lifespan (or already dead) case |
193 | if (m_lookups.contains(key: time)) { |
194 | m_data[m_lookups[time]].data << data; |
195 | return; |
196 | } |
197 | if (m_end == (1 << m_size)) |
198 | grow(); |
199 | m_data[m_end].time = time; |
200 | m_data[m_end].data.clear(); |
201 | m_data[m_end].data.insert(value: data); |
202 | m_lookups.insert(key: time, value: m_end); |
203 | bubbleUp(m_end++); |
204 | } |
205 | |
206 | int QQuickParticleDataHeap::top() |
207 | { |
208 | Q_ASSERT(!isEmpty()); |
209 | return m_data[0].time; |
210 | } |
211 | |
212 | QSet<QQuickParticleData*> QQuickParticleDataHeap::pop() |
213 | { |
214 | if (!m_end) |
215 | return QSet<QQuickParticleData*> (); |
216 | QSet<QQuickParticleData*> ret = m_data[0].data; |
217 | m_lookups.remove(key: m_data[0].time); |
218 | if (m_end == 1) { |
219 | --m_end; |
220 | } else { |
221 | m_data[0] = m_data[--m_end]; |
222 | bubbleDown(0); |
223 | } |
224 | return ret; |
225 | } |
226 | |
227 | void QQuickParticleDataHeap::clear() |
228 | { |
229 | m_size = 0; |
230 | m_end = 0; |
231 | //m_size is in powers of two. So to start at 0 we have one allocated |
232 | m_data.resize(size: 1); |
233 | m_lookups.clear(); |
234 | } |
235 | |
236 | bool QQuickParticleDataHeap::contains(QQuickParticleData* d) |
237 | { |
238 | for (int i=0; i<m_end; i++) |
239 | if (m_data[i].data.contains(value: d)) |
240 | return true; |
241 | return false; |
242 | } |
243 | |
244 | void QQuickParticleDataHeap::swap(int a, int b) |
245 | { |
246 | m_tmp = m_data[a]; |
247 | m_data[a] = m_data[b]; |
248 | m_data[b] = m_tmp; |
249 | m_lookups[m_data[a].time] = a; |
250 | m_lookups[m_data[b].time] = b; |
251 | } |
252 | |
253 | void QQuickParticleDataHeap::bubbleUp(int idx)//tends to be called once |
254 | { |
255 | if (!idx) |
256 | return; |
257 | int parent = (idx-1)/2; |
258 | if (m_data[idx].time < m_data[parent].time) { |
259 | swap(a: idx, b: parent); |
260 | bubbleUp(idx: parent); |
261 | } |
262 | } |
263 | |
264 | void QQuickParticleDataHeap::bubbleDown(int idx)//tends to be called log n times |
265 | { |
266 | int left = idx*2 + 1; |
267 | if (left >= m_end) |
268 | return; |
269 | int lesser = left; |
270 | int right = idx*2 + 2; |
271 | if (right < m_end) { |
272 | if (m_data[left].time > m_data[right].time) |
273 | lesser = right; |
274 | } |
275 | if (m_data[idx].time > m_data[lesser].time) { |
276 | swap(a: idx, b: lesser); |
277 | bubbleDown(idx: lesser); |
278 | } |
279 | } |
280 | |
281 | QQuickParticleGroupData::QQuickParticleGroupData(const QString &name, QQuickParticleSystem* sys) |
282 | : index(sys->registerParticleGroupData(name, pgd: this)) |
283 | , m_size(0) |
284 | , m_system(sys) |
285 | { |
286 | initList(); |
287 | } |
288 | |
289 | QQuickParticleGroupData::~QQuickParticleGroupData() |
290 | { |
291 | for (QQuickParticleData *d : std::as_const(t&: data)) |
292 | delete d; |
293 | } |
294 | |
295 | QString QQuickParticleGroupData::name() const//### Worth caching as well? |
296 | { |
297 | return m_system->groupIds.key(value: index); |
298 | } |
299 | |
300 | void QQuickParticleGroupData::setSize(int newSize) |
301 | { |
302 | if (newSize == m_size) |
303 | return; |
304 | Q_ASSERT(newSize > m_size);//XXX allow shrinking |
305 | data.resize(size: newSize); |
306 | freeList.resize(newSize); |
307 | for (int i=m_size; i<newSize; i++) { |
308 | data[i] = new QQuickParticleData; |
309 | data[i]->groupId = index; |
310 | data[i]->index = i; |
311 | } |
312 | int delta = newSize - m_size; |
313 | m_size = newSize; |
314 | for (QQuickParticlePainter *p : std::as_const(t&: painters)) |
315 | p->setCount(p->count() + delta); |
316 | } |
317 | |
318 | void QQuickParticleGroupData::initList() |
319 | { |
320 | dataHeap.clear(); |
321 | } |
322 | |
323 | void QQuickParticleGroupData::kill(QQuickParticleData* d) |
324 | { |
325 | Q_ASSERT(d->groupId == index); |
326 | d->lifeSpan = 0;//Kill off |
327 | for (QQuickParticlePainter *p : std::as_const(t&: painters)) |
328 | p->reload(d); |
329 | freeList.free(index: d->index); |
330 | } |
331 | |
332 | QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits) |
333 | { |
334 | //recycle();//Extra recycler round to be sure? |
335 | |
336 | while (freeList.hasUnusedEntries()) { |
337 | int idx = freeList.alloc(); |
338 | if (data[idx]->stillAlive(system: m_system)) {// ### This means resurrection of 'dead' particles. Is that allowed? |
339 | prepareRecycler(d: data[idx]); |
340 | continue; |
341 | } |
342 | return data[idx]; |
343 | } |
344 | if (respectsLimits) |
345 | return nullptr; |
346 | |
347 | int oldSize = m_size; |
348 | setSize(oldSize + 10);//###+1,10%,+10? Choose something non-arbitrarily |
349 | int idx = freeList.alloc(); |
350 | Q_ASSERT(idx == oldSize); |
351 | return data[idx]; |
352 | } |
353 | |
354 | bool QQuickParticleGroupData::recycle() |
355 | { |
356 | m_latestAliveParticles.clear(); |
357 | |
358 | while (!dataHeap.isEmpty() && dataHeap.top() <= m_system->timeInt) { |
359 | for (QQuickParticleData *datum : dataHeap.pop()) { |
360 | if (!datum->stillAlive(system: m_system)) { |
361 | freeList.free(index: datum->index); |
362 | } else { |
363 | m_latestAliveParticles.push_back(t: datum); |
364 | } |
365 | } |
366 | } |
367 | |
368 | for (auto particle : m_latestAliveParticles) |
369 | prepareRecycler(d: particle); //ttl has been altered mid-way, put it back |
370 | |
371 | //TODO: If the data is clear, gc (consider shrinking stack size)? |
372 | return freeList.count() == 0; |
373 | } |
374 | |
375 | void QQuickParticleGroupData::prepareRecycler(QQuickParticleData* d) |
376 | { |
377 | if (d->lifeSpan*1000 < m_system->maxLife) { |
378 | dataHeap.insert(data: d); |
379 | } else { |
380 | int extend = 2 * m_system->maxLife / 3; |
381 | while ((roundedTime(a: d->t) + extend) <= m_system->timeInt) |
382 | d->extendLife(time: m_system->maxLife / 3000.0, particleSystem: m_system); |
383 | dataHeap.insertTimed(data: d, time: roundedTime(a: d->t) + extend); |
384 | } |
385 | } |
386 | |
387 | QQuickV4ParticleData QQuickParticleData::v4Value(QQuickParticleSystem *particleSystem) |
388 | { |
389 | return QQuickV4ParticleData(this, particleSystem); |
390 | } |
391 | |
392 | void QQuickParticleData::debugDump(QQuickParticleSystem* particleSystem) const |
393 | { |
394 | qDebug() << "Particle"<< systemIndex << groupId << "/"<< index << stillAlive(system: particleSystem) |
395 | << "Pos: "<< x << ","<< y |
396 | << "Vel: "<< vx << ","<< vy |
397 | << "Acc: "<< ax << ","<< ay |
398 | << "Size: "<< size << ","<< endSize |
399 | << "Time: "<< t << ","<<lifeSpan << ";"<< (particleSystem->timeInt / 1000.0) ; |
400 | } |
401 | |
402 | void QQuickParticleData::extendLife(float time, QQuickParticleSystem* particleSystem) |
403 | { |
404 | qreal newX = curX(particleSystem); |
405 | qreal newY = curY(particleSystem); |
406 | qreal newVX = curVX(particleSystem); |
407 | qreal newVY = curVY(particleSystem); |
408 | |
409 | t += time; |
410 | animT += time; |
411 | |
412 | qreal elapsed = (particleSystem->timeInt / 1000.0) - t; |
413 | qreal evy = newVY - elapsed*ay; |
414 | qreal ey = newY - elapsed*evy - 0.5 * elapsed*elapsed*ay; |
415 | qreal evx = newVX - elapsed*ax; |
416 | qreal ex = newX - elapsed*evx - 0.5 * elapsed*elapsed*ax; |
417 | |
418 | x = ex; |
419 | vx = evx; |
420 | y = ey; |
421 | vy = evy; |
422 | } |
423 | |
424 | QQuickParticleSystem::QQuickParticleSystem(QQuickItem *parent) : |
425 | QQuickItem(parent), |
426 | stateEngine(nullptr), |
427 | nextFreeGroupId(0), |
428 | m_animation(nullptr), |
429 | m_running(true), |
430 | initialized(0), |
431 | particleCount(0), |
432 | m_nextIndex(0), |
433 | m_componentComplete(false), |
434 | m_paused(false), |
435 | m_empty(true) |
436 | { |
437 | m_debugMode = qmlParticlesDebug(); |
438 | } |
439 | |
440 | QQuickParticleSystem::~QQuickParticleSystem() |
441 | { |
442 | for (QQuickParticleGroupData *gd : std::as_const(t&: groupData)) |
443 | delete gd; |
444 | } |
445 | |
446 | void QQuickParticleSystem::initGroups() |
447 | { |
448 | m_reusableIndexes.clear(); |
449 | m_nextIndex = 0; |
450 | |
451 | qDeleteAll(c: groupData); |
452 | groupData.clear(); |
453 | groupIds.clear(); |
454 | nextFreeGroupId = 0; |
455 | |
456 | for (auto e : std::as_const(t&: m_emitters)) { |
457 | e->reclaculateGroupId(); |
458 | } |
459 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
460 | p->recalculateGroupIds(); |
461 | } |
462 | |
463 | QQuickParticleGroupData *pd = new QQuickParticleGroupData(QString(), this); // Default group |
464 | Q_ASSERT(pd->index == 0); |
465 | Q_UNUSED(pd); |
466 | } |
467 | |
468 | void QQuickParticleSystem::registerParticlePainter(QQuickParticlePainter* p) |
469 | { |
470 | if (m_debugMode) |
471 | qDebug() << "Registering Painter"<< p << "to"<< this; |
472 | //TODO: a way to Unregister emitters, painters and affectors |
473 | m_painters << QPointer<QQuickParticlePainter>(p);//###Set or uniqueness checking? |
474 | |
475 | connect(sender: p, signal: &QQuickParticlePainter::groupsChanged, context: this, slot: [this, p] { this->loadPainter(p); }, type: Qt::QueuedConnection); |
476 | loadPainter(p); |
477 | } |
478 | |
479 | void QQuickParticleSystem::registerParticleEmitter(QQuickParticleEmitter* e) |
480 | { |
481 | if (m_debugMode) |
482 | qDebug() << "Registering Emitter"<< e << "to"<< this; |
483 | m_emitters << QPointer<QQuickParticleEmitter>(e);//###How to get them out? |
484 | } |
485 | |
486 | void QQuickParticleSystem::finishRegisteringParticleEmitter(QQuickParticleEmitter* e) |
487 | { |
488 | connect(sender: e, signal: &QQuickParticleEmitter::particleCountChanged, |
489 | context: this, slot: &QQuickParticleSystem::emittersChanged); |
490 | connect(sender: e, signal: &QQuickParticleEmitter::groupChanged, |
491 | context: this, slot: &QQuickParticleSystem::emittersChanged); |
492 | if (m_componentComplete) |
493 | emitterAdded(e); |
494 | e->reset();//Start, so that starttime factors appropriately |
495 | } |
496 | |
497 | void QQuickParticleSystem::registerParticleAffector(QQuickParticleAffector* a) |
498 | { |
499 | if (m_debugMode) |
500 | qDebug() << "Registering Affector"<< a << "to"<< this; |
501 | if (!m_affectors.contains(t: a)) |
502 | m_affectors << QPointer<QQuickParticleAffector>(a); |
503 | } |
504 | |
505 | void QQuickParticleSystem::registerParticleGroup(QQuickParticleGroup* g) |
506 | { |
507 | if (m_debugMode) |
508 | qDebug() << "Registering Group"<< g << "to"<< this; |
509 | m_groups << QPointer<QQuickParticleGroup>(g); |
510 | createEngine(); |
511 | } |
512 | |
513 | void QQuickParticleSystem::setRunning(bool arg) |
514 | { |
515 | if (m_running != arg) { |
516 | m_running = arg; |
517 | emit runningChanged(arg); |
518 | setPaused(false); |
519 | if (m_animation)//Not created until componentCompleted |
520 | m_running ? m_animation->start() : m_animation->stop(); |
521 | reset(); |
522 | } |
523 | } |
524 | |
525 | void QQuickParticleSystem::setPaused(bool arg) { |
526 | if (m_paused != arg) { |
527 | m_paused = arg; |
528 | if (m_animation && m_animation->state() != QAbstractAnimation::Stopped) |
529 | m_paused ? m_animation->pause() : m_animation->resume(); |
530 | if (!m_paused) { |
531 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
532 | if (p) { |
533 | p->update(); |
534 | } |
535 | } |
536 | } |
537 | emit pausedChanged(arg); |
538 | } |
539 | } |
540 | |
541 | void QQuickParticleSystem::statePropertyRedirect(QQmlListProperty<QObject> *prop, QObject *value) |
542 | { |
543 | //Hooks up automatic state-associated stuff |
544 | QQuickParticleSystem* sys = qobject_cast<QQuickParticleSystem*>(object: prop->object->parent()); |
545 | QQuickParticleGroup* group = qobject_cast<QQuickParticleGroup*>(object: prop->object); |
546 | if (!group || !sys || !value) |
547 | return; |
548 | stateRedirect(group, sys, value); |
549 | } |
550 | |
551 | void QQuickParticleSystem::stateRedirect(QQuickParticleGroup* group, QQuickParticleSystem* sys, QObject *value) |
552 | { |
553 | QStringList list; |
554 | list << group->name(); |
555 | QQuickParticleAffector* a = qobject_cast<QQuickParticleAffector*>(object: value); |
556 | if (a) { |
557 | a->setParentItem(sys); |
558 | a->setGroups(list); |
559 | a->setSystem(sys); |
560 | return; |
561 | } |
562 | QQuickTrailEmitter* fe = qobject_cast<QQuickTrailEmitter*>(object: value); |
563 | if (fe) { |
564 | fe->setParentItem(sys); |
565 | fe->setFollow(group->name()); |
566 | fe->setSystem(sys); |
567 | return; |
568 | } |
569 | QQuickParticleEmitter* e = qobject_cast<QQuickParticleEmitter*>(object: value); |
570 | if (e) { |
571 | e->setParentItem(sys); |
572 | e->setGroup(group->name()); |
573 | e->setSystem(sys); |
574 | return; |
575 | } |
576 | QQuickParticlePainter* p = qobject_cast<QQuickParticlePainter*>(object: value); |
577 | if (p) { |
578 | p->setParentItem(sys); |
579 | p->setGroups(list); |
580 | p->setSystem(sys); |
581 | return; |
582 | } |
583 | qWarning() << value << " was placed inside a particle system state but cannot be taken into the particle system. It will be lost."; |
584 | } |
585 | |
586 | |
587 | int QQuickParticleSystem::registerParticleGroupData(const QString &name, QQuickParticleGroupData *pgd) |
588 | { |
589 | Q_ASSERT(!groupIds.contains(name)); |
590 | int id; |
591 | if (nextFreeGroupId >= groupData.size()) { |
592 | groupData.push_back(t: pgd); |
593 | nextFreeGroupId = groupData.size(); |
594 | id = nextFreeGroupId - 1; |
595 | } else { |
596 | id = nextFreeGroupId; |
597 | groupData[id] = pgd; |
598 | searchNextFreeGroupId(); |
599 | } |
600 | groupIds.insert(key: name, value: id); |
601 | return id; |
602 | } |
603 | |
604 | void QQuickParticleSystem::searchNextFreeGroupId() |
605 | { |
606 | ++nextFreeGroupId; |
607 | for (int ei = groupData.size(); nextFreeGroupId != ei; ++nextFreeGroupId) { |
608 | if (groupData[nextFreeGroupId] == nullptr) { |
609 | return; |
610 | } |
611 | } |
612 | } |
613 | |
614 | void QQuickParticleSystem::componentComplete() |
615 | |
616 | { |
617 | QQuickItem::componentComplete(); |
618 | m_componentComplete = true; |
619 | m_animation = new QQuickParticleSystemAnimation(this); |
620 | reset();//restarts animation as well |
621 | } |
622 | |
623 | void QQuickParticleSystem::reset() |
624 | { |
625 | if (!m_componentComplete) |
626 | return; |
627 | |
628 | timeInt = 0; |
629 | //Clear guarded pointers which have been deleted |
630 | m_emitters.removeAll(t: nullptr); |
631 | m_painters.removeAll(t: nullptr); |
632 | m_affectors.removeAll(t: nullptr); |
633 | |
634 | bySysIdx.resize(size: 0); |
635 | initGroups();//Also clears all logical particles |
636 | |
637 | if (!m_running) |
638 | return; |
639 | |
640 | for (QQuickParticleEmitter *e : std::as_const(t&: m_emitters)) |
641 | e->reset(); |
642 | |
643 | emittersChanged(); |
644 | |
645 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
646 | loadPainter(p); |
647 | p->reset(); |
648 | } |
649 | |
650 | //### Do affectors need reset too? |
651 | if (m_animation) {//Animation is explicitly disabled in benchmarks |
652 | //reset restarts animation (if running) |
653 | if ((m_animation->state() == QAbstractAnimation::Running)) |
654 | m_animation->stop(); |
655 | m_animation->start(); |
656 | if (m_paused) |
657 | m_animation->pause(); |
658 | } |
659 | |
660 | initialized = true; |
661 | } |
662 | |
663 | |
664 | void QQuickParticleSystem::loadPainter(QQuickParticlePainter *painter) |
665 | { |
666 | if (!m_componentComplete || !painter) |
667 | return; |
668 | |
669 | for (QQuickParticleGroupData *sg : groupData) { |
670 | sg->painters.removeOne(element: painter); |
671 | } |
672 | |
673 | int particleCount = 0; |
674 | if (painter->groups().isEmpty()) {//Uses default particle |
675 | static QStringList def = QStringList() << QString(); |
676 | painter->setGroups(def); |
677 | particleCount += groupData[0]->size(); |
678 | groupData[0]->painters << painter; |
679 | } else { |
680 | for (auto groupId : painter->groupIds()) { |
681 | QQuickParticleGroupData *gd = groupData[groupId]; |
682 | particleCount += gd->size(); |
683 | gd->painters << painter; |
684 | } |
685 | } |
686 | painter->setCount(particleCount); |
687 | painter->update();//Initial update here |
688 | return; |
689 | } |
690 | |
691 | void QQuickParticleSystem::emittersChanged() |
692 | { |
693 | if (!m_componentComplete) |
694 | return; |
695 | |
696 | QVector<int> previousSizes; |
697 | QVector<int> newSizes; |
698 | previousSizes.reserve(asize: groupData.size()); |
699 | newSizes.reserve(asize: groupData.size()); |
700 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
701 | previousSizes << groupData[i]->size(); |
702 | newSizes << 0; |
703 | } |
704 | |
705 | // Populate groups and set sizes. |
706 | for (int i = 0; i < m_emitters.size(); ) { |
707 | QQuickParticleEmitter *e = m_emitters.at(i); |
708 | if (!e) { |
709 | m_emitters.removeAt(i); |
710 | continue; |
711 | } |
712 | |
713 | int groupId = e->groupId(); |
714 | if (groupId == QQuickParticleGroupData::InvalidID) { |
715 | groupId = (new QQuickParticleGroupData(e->group(), this))->index; |
716 | previousSizes << 0; |
717 | newSizes << 0; |
718 | } |
719 | newSizes[groupId] += e->particleCount(); |
720 | //###: Cull emptied groups? |
721 | |
722 | ++i; |
723 | } |
724 | |
725 | //TODO: Garbage collection? |
726 | particleCount = 0; |
727 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
728 | groupData[i]->setSize(qMax(a: newSizes[i], b: previousSizes[i])); |
729 | particleCount += groupData[i]->size(); |
730 | } |
731 | |
732 | postProcessEmitters(); |
733 | } |
734 | |
735 | void QQuickParticleSystem::postProcessEmitters() |
736 | { |
737 | if (m_debugMode) |
738 | qDebug() << "Particle system emitters changed. New particle count: "<< particleCount << "in"<< groupData.size() << "groups."; |
739 | |
740 | if (particleCount > bySysIdx.size())//New datum requests haven't updated it |
741 | bySysIdx.resize(size: particleCount); |
742 | |
743 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) {//Groups may have changed |
744 | if (a) { |
745 | a->m_updateIntSet = true; |
746 | } |
747 | } |
748 | |
749 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) |
750 | loadPainter(painter: p); |
751 | |
752 | if (!m_groups.isEmpty()) |
753 | createEngine(); |
754 | |
755 | } |
756 | |
757 | void QQuickParticleSystem::emitterAdded(QQuickParticleEmitter *e) |
758 | { |
759 | if (!m_componentComplete) |
760 | return; |
761 | |
762 | // Populate group and set size. |
763 | const int groupId = e->groupId(); |
764 | if (groupId == QQuickParticleGroupData::InvalidID) { |
765 | QQuickParticleGroupData *group = new QQuickParticleGroupData(e->group(), this); |
766 | group->setSize(e->particleCount()); |
767 | } else { |
768 | QQuickParticleGroupData *group = groupData[groupId]; |
769 | group->setSize(group->size() + e->particleCount()); |
770 | } |
771 | |
772 | // groupData can have changed independently, so we still have to iterate it all |
773 | // to count the particles. |
774 | particleCount = 0; |
775 | for (int i = 0, ei = groupData.size(); i != ei; ++i) |
776 | particleCount += groupData[i]->size(); |
777 | |
778 | postProcessEmitters(); |
779 | } |
780 | |
781 | void QQuickParticleSystem::createEngine() |
782 | { |
783 | if (!m_componentComplete) |
784 | return; |
785 | if (stateEngine && m_debugMode) |
786 | qDebug() << "Resetting Existing Sprite Engine..."; |
787 | //### Solve the losses if size/states go down |
788 | for (QQuickParticleGroup *group : std::as_const(t&: m_groups)) { |
789 | bool exists = false; |
790 | for (auto it = groupIds.keyBegin(), end = groupIds.keyEnd(); it != end; ++it) { |
791 | if (group->name() == *it) { |
792 | exists = true; |
793 | break; |
794 | } |
795 | } |
796 | if (!exists) { |
797 | new QQuickParticleGroupData(group->name(), this); |
798 | } |
799 | } |
800 | |
801 | if (m_groups.size()) { |
802 | //Reorder groups List so as to have the same order as groupData |
803 | // TODO: can't we just merge the two lists? |
804 | QList<QQuickParticleGroup*> newList; |
805 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
806 | bool exists = false; |
807 | QString name = groupData[i]->name(); |
808 | for (QQuickParticleGroup *existing : std::as_const(t&: m_groups)) { |
809 | if (existing->name() == name) { |
810 | newList << existing; |
811 | exists = true; |
812 | } |
813 | } |
814 | if (!exists) { |
815 | newList << new QQuickParticleGroup(this); |
816 | newList.back()->setName(name); |
817 | } |
818 | } |
819 | m_groups = newList; |
820 | QList<QQuickStochasticState*> states; |
821 | states.reserve(asize: m_groups.size()); |
822 | for (QQuickParticleGroup *g : std::as_const(t&: m_groups)) |
823 | states << (QQuickStochasticState*)g; |
824 | |
825 | if (!stateEngine) |
826 | stateEngine = new QQuickStochasticEngine(this); |
827 | stateEngine->setCount(particleCount); |
828 | stateEngine->m_states = states; |
829 | |
830 | connect(sender: stateEngine, signal: &QQuickStochasticEngine::stateChanged, |
831 | context: this, slot: &QQuickParticleSystem::particleStateChange); |
832 | |
833 | } else { |
834 | if (stateEngine) |
835 | delete stateEngine; |
836 | stateEngine = nullptr; |
837 | } |
838 | |
839 | } |
840 | |
841 | void QQuickParticleSystem::particleStateChange(int idx) |
842 | { |
843 | moveGroups(d: bySysIdx[idx], newGIdx: stateEngine->curState(index: idx)); |
844 | } |
845 | |
846 | void QQuickParticleSystem::moveGroups(QQuickParticleData *d, int newGIdx) |
847 | { |
848 | if (!d || newGIdx == d->groupId) |
849 | return; |
850 | |
851 | QQuickParticleData *pd = newDatum(groupId: newGIdx, respectLimits: false, sysIdx: d->systemIndex, cloneFrom: d); |
852 | if (!pd) |
853 | return; |
854 | |
855 | finishNewDatum(pd); |
856 | |
857 | d->systemIndex = -1; |
858 | groupData[d->groupId]->kill(d); |
859 | } |
860 | |
861 | int QQuickParticleSystem::nextSystemIndex() |
862 | { |
863 | if (!m_reusableIndexes.isEmpty()) { |
864 | int ret = *(m_reusableIndexes.begin()); |
865 | m_reusableIndexes.remove(value: ret); |
866 | return ret; |
867 | } |
868 | if (m_nextIndex >= bySysIdx.size()) { |
869 | bySysIdx.resize(size: bySysIdx.size() < 10 ? 10 : bySysIdx.size()*1.1);//###+1,10%,+10? Choose something non-arbitrarily |
870 | if (stateEngine) |
871 | stateEngine->setCount(bySysIdx.size()); |
872 | |
873 | } |
874 | return m_nextIndex++; |
875 | } |
876 | |
877 | QQuickParticleData *QQuickParticleSystem::newDatum( |
878 | int groupId, bool respectLimits, int sysIndex, |
879 | const QQuickParticleData *cloneFrom) |
880 | { |
881 | Q_ASSERT(groupId < groupData.size());//XXX shouldn't really be an assert |
882 | |
883 | QQuickParticleData *ret = groupData[groupId]->newDatum(respectsLimits: respectLimits); |
884 | if (!ret) |
885 | return nullptr; |
886 | |
887 | if (cloneFrom) { |
888 | // We need to retain the "identity" information of the new particle data since it may be |
889 | // "recycled" and still be tracked. |
890 | const int retainedIndex = ret->index; |
891 | const int retainedGroupId = ret->groupId; |
892 | const int retainedSystemIndex = ret->systemIndex; |
893 | *ret = *cloneFrom; |
894 | ret->index = retainedIndex; |
895 | ret->groupId = retainedGroupId; |
896 | ret->systemIndex = retainedSystemIndex; |
897 | } |
898 | |
899 | if (sysIndex == -1) { |
900 | if (ret->systemIndex == -1) |
901 | ret->systemIndex = nextSystemIndex(); |
902 | } else { |
903 | if (ret->systemIndex != -1) { |
904 | if (stateEngine) |
905 | stateEngine->stop(index: ret->systemIndex); |
906 | m_reusableIndexes << ret->systemIndex; |
907 | bySysIdx[ret->systemIndex] = 0; |
908 | } |
909 | ret->systemIndex = sysIndex; |
910 | } |
911 | bySysIdx[ret->systemIndex] = ret; |
912 | |
913 | if (stateEngine) |
914 | stateEngine->start(index: ret->systemIndex, state: ret->groupId); |
915 | |
916 | m_empty = false; |
917 | return ret; |
918 | } |
919 | |
920 | void QQuickParticleSystem::emitParticle(QQuickParticleData* pd, QQuickParticleEmitter* particleEmitter) |
921 | {// called from prepareNextFrame()->emitWindow - enforce? |
922 | //Account for relative emitter position |
923 | bool okay = false; |
924 | QTransform t = particleEmitter->itemTransform(this, &okay); |
925 | if (okay) { |
926 | qreal tx,ty; |
927 | t.map(x: pd->x, y: pd->y, tx: &tx, ty: &ty); |
928 | pd->x = tx; |
929 | pd->y = ty; |
930 | } |
931 | |
932 | finishNewDatum(pd); |
933 | } |
934 | |
935 | void QQuickParticleSystem::finishNewDatum(QQuickParticleData *pd) |
936 | { |
937 | Q_ASSERT(pd); |
938 | groupData[pd->groupId]->prepareRecycler(d: pd); |
939 | |
940 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) |
941 | if (a && a->m_needsReset) |
942 | a->reset(pd); |
943 | for (QQuickParticlePainter *p : std::as_const(t&: groupData[pd->groupId]->painters)) |
944 | if (p) |
945 | p->load(pd); |
946 | } |
947 | |
948 | void QQuickParticleSystem::updateCurrentTime( int currentTime ) |
949 | { |
950 | if (!initialized) |
951 | return;//error in initialization |
952 | |
953 | //### Elapsed time never shrinks - may cause problems if left emitting for weeks at a time. |
954 | qreal dt = timeInt / 1000.; |
955 | timeInt = currentTime; |
956 | qreal time = timeInt / 1000.; |
957 | dt = time - dt; |
958 | needsReset.clear(); |
959 | |
960 | m_emitters.removeAll(t: nullptr); |
961 | m_painters.removeAll(t: nullptr); |
962 | m_affectors.removeAll(t: nullptr); |
963 | |
964 | bool oldClear = m_empty; |
965 | m_empty = true; |
966 | for (QQuickParticleGroupData *gd : std::as_const(t&: groupData))//Recycle all groups and see if they're out of live particles |
967 | m_empty = gd->recycle() && m_empty; |
968 | |
969 | if (stateEngine) |
970 | stateEngine->updateSprites(time: timeInt); |
971 | |
972 | for (QQuickParticleEmitter *emitter : std::as_const(t&: m_emitters)) |
973 | emitter->emitWindow(timeStamp: timeInt); |
974 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) |
975 | a->affectSystem(dt); |
976 | for (QQuickParticleData *d : needsReset) |
977 | for (QQuickParticlePainter *p : std::as_const(t&: groupData[d->groupId]->painters)) |
978 | p->reload(d); |
979 | |
980 | if (oldClear != m_empty) |
981 | emptyChanged(arg: m_empty); |
982 | } |
983 | |
984 | int QQuickParticleSystem::systemSync(QQuickParticlePainter* p) |
985 | { |
986 | if (!m_running) |
987 | return 0; |
988 | if (!initialized) |
989 | return 0;//error in initialization |
990 | p->performPendingCommits(); |
991 | return timeInt; |
992 | } |
993 | |
994 | |
995 | QT_END_NAMESPACE |
996 | |
997 | #include "moc_qquickparticlesystem_p.cpp" |
998 |
Definitions
- qmlParticlesDebug
- roundedTime
- QQuickParticleDataHeap
- grow
- insert
- insertTimed
- top
- pop
- clear
- contains
- swap
- bubbleUp
- bubbleDown
- QQuickParticleGroupData
- ~QQuickParticleGroupData
- name
- setSize
- initList
- kill
- newDatum
- recycle
- prepareRecycler
- v4Value
- debugDump
- extendLife
- QQuickParticleSystem
- ~QQuickParticleSystem
- initGroups
- registerParticlePainter
- registerParticleEmitter
- finishRegisteringParticleEmitter
- registerParticleAffector
- registerParticleGroup
- setRunning
- setPaused
- statePropertyRedirect
- stateRedirect
- registerParticleGroupData
- searchNextFreeGroupId
- componentComplete
- reset
- loadPainter
- emittersChanged
- postProcessEmitters
- emitterAdded
- createEngine
- particleStateChange
- moveGroups
- nextSystemIndex
- newDatum
- emitParticle
- finishNewDatum
- updateCurrentTime
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