| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickparticlesystem_p.h" |
| 5 | #include <QtQuick/qsgnode.h> |
| 6 | #include "qquickparticleemitter_p.h" |
| 7 | #include "qquickparticleaffector_p.h" |
| 8 | #include "qquickparticlepainter_p.h" |
| 9 | #include <private/qquickspriteengine_p.h> |
| 10 | #include <private/qquicksprite_p.h> |
| 11 | #include "qquickv4particledata_p.h" |
| 12 | #include "qquickparticlegroup_p.h" |
| 13 | |
| 14 | #include "qquicktrailemitter_p.h"//###For auto-follow on states, perhaps should be in emitter? |
| 15 | #include <private/qqmlengine_p.h> |
| 16 | #include <private/qqmlglobal_p.h> |
| 17 | #include <private/qqmlvaluetypewrapper_p.h> |
| 18 | #include <cmath> |
| 19 | #include <QDebug> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | //###Switch to define later, for now user-friendly (no compilation) debugging is worth it |
| 23 | DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) |
| 24 | |
| 25 | |
| 26 | /* \internal ParticleSystem internals documentation |
| 27 | |
| 28 | Affectors, Painters, Emitters and Groups all register themselves on construction as a callback |
| 29 | from their setSystem (or componentComplete if they have a system from a parent). |
| 30 | |
| 31 | Particle data is stored by group, They have a group index (used by the particle system almost |
| 32 | everywhere) and a global index (used by the Stochastic state engine powering stochastic group |
| 33 | transitions). Each group has a recycling list/heap that stores the particle data. |
| 34 | |
| 35 | The recycling list/heap is a heap of particle data sorted by when they're expected to die. If |
| 36 | they die prematurely then they are marked as reusable (and will probably still be alive when |
| 37 | they exit the heap). If they have their life extended, then they aren't dead when expected. |
| 38 | If this happens, they go back in the heap with the new estimate. If they have died on schedule, |
| 39 | then the indexes are marked as reusable. If no indexes are reusable when new particles are |
| 40 | requested, then the list is extended. This relatively complex datastructure is because memory |
| 41 | allocation and deallocation on this scale proved to be a significant performance cost. In order |
| 42 | to reuse the indexes validly (even when particles can have their life extended or cut short |
| 43 | dynamically, or particle counts grow) this seemed to be the most efficient option for keeping |
| 44 | track of which indices could be reused. |
| 45 | |
| 46 | When a new particle is emitted, the emitter gets a new datum from the group (through the |
| 47 | system), and sets properties on it. Then it's passed back to the group briefly so that it can |
| 48 | now guess when the particle will die. Then the painters get a change to initialize properties |
| 49 | as well, since particle data includes shared data from painters as well as logical particle |
| 50 | data. |
| 51 | |
| 52 | Every animation advance, the simulation advances by running all emitters for the elapsed |
| 53 | duration, then running all affectors, then telling all particle painters to update changed |
| 54 | particles. The ParticlePainter superclass stores these changes, and they are implemented |
| 55 | when the painter is called to paint in the render thread. |
| 56 | |
| 57 | Particle group changes move the particle from one group to another by killing the old particle |
| 58 | and then creating a new one with the same data in the new group. |
| 59 | |
| 60 | Note that currently groups only grow. Given that data is stored in vectors, it is non-trivial |
| 61 | to pluck out the unused indexes when the count goes down. Given the dynamic nature of the |
| 62 | system, it is difficult to tell if those unused data instances will be used again. Still, |
| 63 | some form of garbage collection is on the long term plan. |
| 64 | */ |
| 65 | |
| 66 | /*! |
| 67 | \qmltype ParticleSystem |
| 68 | //! \nativetype QQuickParticleSystem |
| 69 | \inqmlmodule QtQuick.Particles |
| 70 | \brief A system which includes particle painter, emitter, and affector types. |
| 71 | \ingroup qtquick-particles |
| 72 | |
| 73 | */ |
| 74 | |
| 75 | /*! |
| 76 | \qmlproperty bool QtQuick.Particles::ParticleSystem::running |
| 77 | |
| 78 | If running is set to false, the particle system will stop the simulation. All particles |
| 79 | will be destroyed when the system is set to running again. |
| 80 | |
| 81 | It can also be controlled with the start() and stop() methods. |
| 82 | */ |
| 83 | |
| 84 | |
| 85 | /*! |
| 86 | \qmlproperty bool QtQuick.Particles::ParticleSystem::paused |
| 87 | |
| 88 | If paused is set to true, the particle system will not advance the simulation. When |
| 89 | paused is set to false again, the simulation will resume from the same point it was |
| 90 | paused. |
| 91 | |
| 92 | The simulation will automatically pause if it detects that there are no live particles |
| 93 | left, and unpause when new live particles are added. |
| 94 | |
| 95 | It can also be controlled with the pause() and resume() methods. |
| 96 | */ |
| 97 | |
| 98 | /*! |
| 99 | \qmlproperty bool QtQuick.Particles::ParticleSystem::empty |
| 100 | |
| 101 | empty is set to true when there are no live particles left in the system. |
| 102 | |
| 103 | You can use this to pause the system, keeping it from spending any time updating, |
| 104 | but you will need to resume it in order for additional particles to be generated |
| 105 | by the system. |
| 106 | |
| 107 | To kill all the particles in the system, use an Age affector. |
| 108 | */ |
| 109 | |
| 110 | /*! |
| 111 | \qmlproperty list<Sprite> QtQuick.Particles::ParticleSystem::particleStates |
| 112 | |
| 113 | You can define a sub-set of particle groups in this property in order to provide them |
| 114 | with stochastic state transitions. |
| 115 | |
| 116 | Each QtQuick::Sprite in this list is interpreted as corresponding to the particle group |
| 117 | with the same name. Any transitions defined in these sprites will take effect on the particle |
| 118 | groups as well. Additionally TrailEmitters, Affectors and ParticlePainters defined |
| 119 | inside one of these sprites are automatically associated with the corresponding particle group. |
| 120 | */ |
| 121 | |
| 122 | /*! |
| 123 | \qmlmethod QtQuick.Particles::ParticleSystem::pause() |
| 124 | |
| 125 | Pauses the simulation if it is running. |
| 126 | |
| 127 | \sa resume, paused |
| 128 | */ |
| 129 | |
| 130 | /*! |
| 131 | \qmlmethod QtQuick.Particles::ParticleSystem::resume() |
| 132 | |
| 133 | Resumes the simulation if it is paused. |
| 134 | |
| 135 | \sa pause, paused |
| 136 | */ |
| 137 | |
| 138 | /*! |
| 139 | \qmlmethod QtQuick.Particles::ParticleSystem::start() |
| 140 | |
| 141 | Starts the simulation if it has not already running. |
| 142 | |
| 143 | \sa stop, restart, running |
| 144 | */ |
| 145 | |
| 146 | /*! |
| 147 | \qmlmethod QtQuick.Particles::ParticleSystem::stop() |
| 148 | |
| 149 | Stops the simulation if it is running. |
| 150 | |
| 151 | \sa start, restart, running |
| 152 | */ |
| 153 | |
| 154 | /*! |
| 155 | \qmlmethod QtQuick.Particles::ParticleSystem::restart() |
| 156 | |
| 157 | Stops the simulation if it is running, and then starts it. |
| 158 | |
| 159 | \sa start, stop, running |
| 160 | */ |
| 161 | /*! |
| 162 | \qmlmethod QtQuick.Particles::ParticleSystem::reset() |
| 163 | |
| 164 | Discards all currently existing particles. |
| 165 | |
| 166 | */ |
| 167 | |
| 168 | static inline int roundedTime(qreal a) |
| 169 | {// in ms |
| 170 | return (int)qRound(d: a*1000.0); |
| 171 | } |
| 172 | |
| 173 | QQuickParticleDataHeap::QQuickParticleDataHeap() |
| 174 | : m_data(0) |
| 175 | { |
| 176 | m_data.reserve(asize: 1000); |
| 177 | clear(); |
| 178 | } |
| 179 | |
| 180 | void QQuickParticleDataHeap::grow() //###Consider automatic growth vs resize() calls from GroupData |
| 181 | { |
| 182 | m_data.resize(size: qsizetype(1) << ++m_size); |
| 183 | } |
| 184 | |
| 185 | void QQuickParticleDataHeap::insert(QQuickParticleData* data) |
| 186 | { |
| 187 | insertTimed(data, time: roundedTime(a: data->t + data->lifeSpan)); |
| 188 | } |
| 189 | |
| 190 | void QQuickParticleDataHeap::insertTimed(QQuickParticleData* data, int time) |
| 191 | { |
| 192 | //TODO: Optimize 0 lifespan (or already dead) case |
| 193 | if (m_lookups.contains(key: time)) { |
| 194 | m_data[m_lookups[time]].data << data; |
| 195 | return; |
| 196 | } |
| 197 | if (m_end == (1 << m_size)) |
| 198 | grow(); |
| 199 | m_data[m_end].time = time; |
| 200 | m_data[m_end].data.clear(); |
| 201 | m_data[m_end].data.insert(value: data); |
| 202 | m_lookups.insert(key: time, value: m_end); |
| 203 | bubbleUp(m_end++); |
| 204 | } |
| 205 | |
| 206 | int QQuickParticleDataHeap::top() |
| 207 | { |
| 208 | Q_ASSERT(!isEmpty()); |
| 209 | return m_data[0].time; |
| 210 | } |
| 211 | |
| 212 | QSet<QQuickParticleData*> QQuickParticleDataHeap::pop() |
| 213 | { |
| 214 | if (!m_end) |
| 215 | return QSet<QQuickParticleData*> (); |
| 216 | QSet<QQuickParticleData*> ret = m_data[0].data; |
| 217 | m_lookups.remove(key: m_data[0].time); |
| 218 | if (m_end == 1) { |
| 219 | --m_end; |
| 220 | } else { |
| 221 | m_data[0] = m_data[--m_end]; |
| 222 | bubbleDown(0); |
| 223 | } |
| 224 | return ret; |
| 225 | } |
| 226 | |
| 227 | void QQuickParticleDataHeap::clear() |
| 228 | { |
| 229 | m_size = 0; |
| 230 | m_end = 0; |
| 231 | //m_size is in powers of two. So to start at 0 we have one allocated |
| 232 | m_data.resize(size: 1); |
| 233 | m_lookups.clear(); |
| 234 | } |
| 235 | |
| 236 | bool QQuickParticleDataHeap::contains(QQuickParticleData* d) |
| 237 | { |
| 238 | for (int i=0; i<m_end; i++) |
| 239 | if (m_data[i].data.contains(value: d)) |
| 240 | return true; |
| 241 | return false; |
| 242 | } |
| 243 | |
| 244 | void QQuickParticleDataHeap::swap(int a, int b) |
| 245 | { |
| 246 | m_tmp = m_data[a]; |
| 247 | m_data[a] = m_data[b]; |
| 248 | m_data[b] = m_tmp; |
| 249 | m_lookups[m_data[a].time] = a; |
| 250 | m_lookups[m_data[b].time] = b; |
| 251 | } |
| 252 | |
| 253 | void QQuickParticleDataHeap::bubbleUp(int idx)//tends to be called once |
| 254 | { |
| 255 | if (!idx) |
| 256 | return; |
| 257 | int parent = (idx-1)/2; |
| 258 | if (m_data[idx].time < m_data[parent].time) { |
| 259 | swap(a: idx, b: parent); |
| 260 | bubbleUp(idx: parent); |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | void QQuickParticleDataHeap::bubbleDown(int idx)//tends to be called log n times |
| 265 | { |
| 266 | int left = idx*2 + 1; |
| 267 | if (left >= m_end) |
| 268 | return; |
| 269 | int lesser = left; |
| 270 | int right = idx*2 + 2; |
| 271 | if (right < m_end) { |
| 272 | if (m_data[left].time > m_data[right].time) |
| 273 | lesser = right; |
| 274 | } |
| 275 | if (m_data[idx].time > m_data[lesser].time) { |
| 276 | swap(a: idx, b: lesser); |
| 277 | bubbleDown(idx: lesser); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | QQuickParticleGroupData::QQuickParticleGroupData(const QString &name, QQuickParticleSystem* sys) |
| 282 | : index(sys->registerParticleGroupData(name, pgd: this)) |
| 283 | , m_size(0) |
| 284 | , m_system(sys) |
| 285 | { |
| 286 | initList(); |
| 287 | } |
| 288 | |
| 289 | QQuickParticleGroupData::~QQuickParticleGroupData() |
| 290 | { |
| 291 | for (QQuickParticleData *d : std::as_const(t&: data)) |
| 292 | delete d; |
| 293 | } |
| 294 | |
| 295 | QString QQuickParticleGroupData::name() const//### Worth caching as well? |
| 296 | { |
| 297 | return m_system->groupIds.key(value: index); |
| 298 | } |
| 299 | |
| 300 | void QQuickParticleGroupData::setSize(int newSize) |
| 301 | { |
| 302 | if (newSize == m_size) |
| 303 | return; |
| 304 | Q_ASSERT(newSize > m_size);//XXX allow shrinking |
| 305 | data.resize(size: newSize); |
| 306 | freeList.resize(newSize); |
| 307 | for (int i=m_size; i<newSize; i++) { |
| 308 | data[i] = new QQuickParticleData; |
| 309 | data[i]->groupId = index; |
| 310 | data[i]->index = i; |
| 311 | } |
| 312 | int delta = newSize - m_size; |
| 313 | m_size = newSize; |
| 314 | for (QQuickParticlePainter *p : std::as_const(t&: painters)) |
| 315 | p->setCount(p->count() + delta); |
| 316 | } |
| 317 | |
| 318 | void QQuickParticleGroupData::initList() |
| 319 | { |
| 320 | dataHeap.clear(); |
| 321 | } |
| 322 | |
| 323 | void QQuickParticleGroupData::kill(QQuickParticleData* d) |
| 324 | { |
| 325 | Q_ASSERT(d->groupId == index); |
| 326 | d->lifeSpan = 0;//Kill off |
| 327 | for (QQuickParticlePainter *p : std::as_const(t&: painters)) |
| 328 | p->reload(d); |
| 329 | freeList.free(index: d->index); |
| 330 | } |
| 331 | |
| 332 | QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits) |
| 333 | { |
| 334 | //recycle();//Extra recycler round to be sure? |
| 335 | |
| 336 | while (freeList.hasUnusedEntries()) { |
| 337 | int idx = freeList.alloc(); |
| 338 | if (data[idx]->stillAlive(system: m_system)) {// ### This means resurrection of 'dead' particles. Is that allowed? |
| 339 | prepareRecycler(d: data[idx]); |
| 340 | continue; |
| 341 | } |
| 342 | return data[idx]; |
| 343 | } |
| 344 | if (respectsLimits) |
| 345 | return nullptr; |
| 346 | |
| 347 | int oldSize = m_size; |
| 348 | setSize(oldSize + 10);//###+1,10%,+10? Choose something non-arbitrarily |
| 349 | int idx = freeList.alloc(); |
| 350 | Q_ASSERT(idx == oldSize); |
| 351 | return data[idx]; |
| 352 | } |
| 353 | |
| 354 | bool QQuickParticleGroupData::recycle() |
| 355 | { |
| 356 | m_latestAliveParticles.clear(); |
| 357 | |
| 358 | while (!dataHeap.isEmpty() && dataHeap.top() <= m_system->timeInt) { |
| 359 | for (QQuickParticleData *datum : dataHeap.pop()) { |
| 360 | if (!datum->stillAlive(system: m_system)) { |
| 361 | freeList.free(index: datum->index); |
| 362 | } else { |
| 363 | m_latestAliveParticles.push_back(t: datum); |
| 364 | } |
| 365 | } |
| 366 | } |
| 367 | |
| 368 | for (auto particle : m_latestAliveParticles) |
| 369 | prepareRecycler(d: particle); //ttl has been altered mid-way, put it back |
| 370 | |
| 371 | //TODO: If the data is clear, gc (consider shrinking stack size)? |
| 372 | return freeList.count() == 0; |
| 373 | } |
| 374 | |
| 375 | void QQuickParticleGroupData::prepareRecycler(QQuickParticleData* d) |
| 376 | { |
| 377 | if (d->lifeSpan*1000 < m_system->maxLife) { |
| 378 | dataHeap.insert(data: d); |
| 379 | } else { |
| 380 | int extend = 2 * m_system->maxLife / 3; |
| 381 | while ((roundedTime(a: d->t) + extend) <= m_system->timeInt) |
| 382 | d->extendLife(time: m_system->maxLife / 3000.0, particleSystem: m_system); |
| 383 | dataHeap.insertTimed(data: d, time: roundedTime(a: d->t) + extend); |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | QQuickV4ParticleData QQuickParticleData::v4Value(QQuickParticleSystem *particleSystem) |
| 388 | { |
| 389 | return QQuickV4ParticleData(this, particleSystem); |
| 390 | } |
| 391 | |
| 392 | void QQuickParticleData::debugDump(QQuickParticleSystem* particleSystem) const |
| 393 | { |
| 394 | qDebug() << "Particle" << systemIndex << groupId << "/" << index << stillAlive(system: particleSystem) |
| 395 | << "Pos: " << x << "," << y |
| 396 | << "Vel: " << vx << "," << vy |
| 397 | << "Acc: " << ax << "," << ay |
| 398 | << "Size: " << size << "," << endSize |
| 399 | << "Time: " << t << "," <<lifeSpan << ";" << (particleSystem->timeInt / 1000.0) ; |
| 400 | } |
| 401 | |
| 402 | void QQuickParticleData::extendLife(float time, QQuickParticleSystem* particleSystem) |
| 403 | { |
| 404 | qreal newX = curX(particleSystem); |
| 405 | qreal newY = curY(particleSystem); |
| 406 | qreal newVX = curVX(particleSystem); |
| 407 | qreal newVY = curVY(particleSystem); |
| 408 | |
| 409 | t += time; |
| 410 | animT += time; |
| 411 | |
| 412 | qreal elapsed = (particleSystem->timeInt / 1000.0) - t; |
| 413 | qreal evy = newVY - elapsed*ay; |
| 414 | qreal ey = newY - elapsed*evy - 0.5 * elapsed*elapsed*ay; |
| 415 | qreal evx = newVX - elapsed*ax; |
| 416 | qreal ex = newX - elapsed*evx - 0.5 * elapsed*elapsed*ax; |
| 417 | |
| 418 | x = ex; |
| 419 | vx = evx; |
| 420 | y = ey; |
| 421 | vy = evy; |
| 422 | } |
| 423 | |
| 424 | QQuickParticleSystem::QQuickParticleSystem(QQuickItem *parent) : |
| 425 | QQuickItem(parent), |
| 426 | stateEngine(nullptr), |
| 427 | nextFreeGroupId(0), |
| 428 | m_animation(nullptr), |
| 429 | m_running(true), |
| 430 | initialized(0), |
| 431 | particleCount(0), |
| 432 | m_nextIndex(0), |
| 433 | m_componentComplete(false), |
| 434 | m_paused(false), |
| 435 | m_empty(true) |
| 436 | { |
| 437 | m_debugMode = qmlParticlesDebug(); |
| 438 | } |
| 439 | |
| 440 | QQuickParticleSystem::~QQuickParticleSystem() |
| 441 | { |
| 442 | for (QQuickParticleGroupData *gd : std::as_const(t&: groupData)) |
| 443 | delete gd; |
| 444 | } |
| 445 | |
| 446 | void QQuickParticleSystem::initGroups() |
| 447 | { |
| 448 | m_reusableIndexes.clear(); |
| 449 | m_nextIndex = 0; |
| 450 | |
| 451 | qDeleteAll(c: groupData); |
| 452 | groupData.clear(); |
| 453 | groupIds.clear(); |
| 454 | nextFreeGroupId = 0; |
| 455 | |
| 456 | for (auto e : std::as_const(t&: m_emitters)) { |
| 457 | e->reclaculateGroupId(); |
| 458 | } |
| 459 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
| 460 | p->recalculateGroupIds(); |
| 461 | } |
| 462 | |
| 463 | QQuickParticleGroupData *pd = new QQuickParticleGroupData(QString(), this); // Default group |
| 464 | Q_ASSERT(pd->index == 0); |
| 465 | Q_UNUSED(pd); |
| 466 | } |
| 467 | |
| 468 | void QQuickParticleSystem::registerParticlePainter(QQuickParticlePainter* p) |
| 469 | { |
| 470 | if (m_debugMode) |
| 471 | qDebug() << "Registering Painter" << p << "to" << this; |
| 472 | //TODO: a way to Unregister emitters, painters and affectors |
| 473 | m_painters << QPointer<QQuickParticlePainter>(p);//###Set or uniqueness checking? |
| 474 | |
| 475 | connect(sender: p, signal: &QQuickParticlePainter::groupsChanged, context: this, slot: [this, p] { this->loadPainter(p); }, type: Qt::QueuedConnection); |
| 476 | loadPainter(p); |
| 477 | } |
| 478 | |
| 479 | void QQuickParticleSystem::registerParticleEmitter(QQuickParticleEmitter* e) |
| 480 | { |
| 481 | if (m_debugMode) |
| 482 | qDebug() << "Registering Emitter" << e << "to" << this; |
| 483 | m_emitters << QPointer<QQuickParticleEmitter>(e);//###How to get them out? |
| 484 | } |
| 485 | |
| 486 | void QQuickParticleSystem::finishRegisteringParticleEmitter(QQuickParticleEmitter* e) |
| 487 | { |
| 488 | connect(sender: e, signal: &QQuickParticleEmitter::particleCountChanged, |
| 489 | context: this, slot: &QQuickParticleSystem::emittersChanged); |
| 490 | connect(sender: e, signal: &QQuickParticleEmitter::groupChanged, |
| 491 | context: this, slot: &QQuickParticleSystem::emittersChanged); |
| 492 | if (m_componentComplete) |
| 493 | emitterAdded(e); |
| 494 | e->reset();//Start, so that starttime factors appropriately |
| 495 | } |
| 496 | |
| 497 | void QQuickParticleSystem::registerParticleAffector(QQuickParticleAffector* a) |
| 498 | { |
| 499 | if (m_debugMode) |
| 500 | qDebug() << "Registering Affector" << a << "to" << this; |
| 501 | if (!m_affectors.contains(t: a)) |
| 502 | m_affectors << QPointer<QQuickParticleAffector>(a); |
| 503 | } |
| 504 | |
| 505 | void QQuickParticleSystem::registerParticleGroup(QQuickParticleGroup* g) |
| 506 | { |
| 507 | if (m_debugMode) |
| 508 | qDebug() << "Registering Group" << g << "to" << this; |
| 509 | m_groups << QPointer<QQuickParticleGroup>(g); |
| 510 | createEngine(); |
| 511 | } |
| 512 | |
| 513 | void QQuickParticleSystem::setRunning(bool arg) |
| 514 | { |
| 515 | if (m_running != arg) { |
| 516 | m_running = arg; |
| 517 | emit runningChanged(arg); |
| 518 | setPaused(false); |
| 519 | if (m_animation)//Not created until componentCompleted |
| 520 | m_running ? m_animation->start() : m_animation->stop(); |
| 521 | reset(); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | void QQuickParticleSystem::setPaused(bool arg) { |
| 526 | if (m_paused != arg) { |
| 527 | m_paused = arg; |
| 528 | if (m_animation && m_animation->state() != QAbstractAnimation::Stopped) |
| 529 | m_paused ? m_animation->pause() : m_animation->resume(); |
| 530 | if (!m_paused) { |
| 531 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
| 532 | if (p) { |
| 533 | p->update(); |
| 534 | } |
| 535 | } |
| 536 | } |
| 537 | emit pausedChanged(arg); |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | void QQuickParticleSystem::statePropertyRedirect(QQmlListProperty<QObject> *prop, QObject *value) |
| 542 | { |
| 543 | //Hooks up automatic state-associated stuff |
| 544 | QQuickParticleSystem* sys = qobject_cast<QQuickParticleSystem*>(object: prop->object->parent()); |
| 545 | QQuickParticleGroup* group = qobject_cast<QQuickParticleGroup*>(object: prop->object); |
| 546 | if (!group || !sys || !value) |
| 547 | return; |
| 548 | stateRedirect(group, sys, value); |
| 549 | } |
| 550 | |
| 551 | void QQuickParticleSystem::stateRedirect(QQuickParticleGroup* group, QQuickParticleSystem* sys, QObject *value) |
| 552 | { |
| 553 | QStringList list; |
| 554 | list << group->name(); |
| 555 | QQuickParticleAffector* a = qobject_cast<QQuickParticleAffector*>(object: value); |
| 556 | if (a) { |
| 557 | a->setParentItem(sys); |
| 558 | a->setGroups(list); |
| 559 | a->setSystem(sys); |
| 560 | return; |
| 561 | } |
| 562 | QQuickTrailEmitter* fe = qobject_cast<QQuickTrailEmitter*>(object: value); |
| 563 | if (fe) { |
| 564 | fe->setParentItem(sys); |
| 565 | fe->setFollow(group->name()); |
| 566 | fe->setSystem(sys); |
| 567 | return; |
| 568 | } |
| 569 | QQuickParticleEmitter* e = qobject_cast<QQuickParticleEmitter*>(object: value); |
| 570 | if (e) { |
| 571 | e->setParentItem(sys); |
| 572 | e->setGroup(group->name()); |
| 573 | e->setSystem(sys); |
| 574 | return; |
| 575 | } |
| 576 | QQuickParticlePainter* p = qobject_cast<QQuickParticlePainter*>(object: value); |
| 577 | if (p) { |
| 578 | p->setParentItem(sys); |
| 579 | p->setGroups(list); |
| 580 | p->setSystem(sys); |
| 581 | return; |
| 582 | } |
| 583 | qWarning() << value << " was placed inside a particle system state but cannot be taken into the particle system. It will be lost." ; |
| 584 | } |
| 585 | |
| 586 | |
| 587 | int QQuickParticleSystem::registerParticleGroupData(const QString &name, QQuickParticleGroupData *pgd) |
| 588 | { |
| 589 | Q_ASSERT(!groupIds.contains(name)); |
| 590 | int id; |
| 591 | if (nextFreeGroupId >= groupData.size()) { |
| 592 | groupData.push_back(t: pgd); |
| 593 | nextFreeGroupId = groupData.size(); |
| 594 | id = nextFreeGroupId - 1; |
| 595 | } else { |
| 596 | id = nextFreeGroupId; |
| 597 | groupData[id] = pgd; |
| 598 | searchNextFreeGroupId(); |
| 599 | } |
| 600 | groupIds.insert(key: name, value: id); |
| 601 | return id; |
| 602 | } |
| 603 | |
| 604 | void QQuickParticleSystem::searchNextFreeGroupId() |
| 605 | { |
| 606 | ++nextFreeGroupId; |
| 607 | for (int ei = groupData.size(); nextFreeGroupId != ei; ++nextFreeGroupId) { |
| 608 | if (groupData[nextFreeGroupId] == nullptr) { |
| 609 | return; |
| 610 | } |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | void QQuickParticleSystem::componentComplete() |
| 615 | |
| 616 | { |
| 617 | QQuickItem::componentComplete(); |
| 618 | m_componentComplete = true; |
| 619 | m_animation = new QQuickParticleSystemAnimation(this); |
| 620 | reset();//restarts animation as well |
| 621 | } |
| 622 | |
| 623 | void QQuickParticleSystem::reset() |
| 624 | { |
| 625 | if (!m_componentComplete) |
| 626 | return; |
| 627 | |
| 628 | timeInt = 0; |
| 629 | //Clear guarded pointers which have been deleted |
| 630 | m_emitters.removeAll(t: nullptr); |
| 631 | m_painters.removeAll(t: nullptr); |
| 632 | m_affectors.removeAll(t: nullptr); |
| 633 | |
| 634 | bySysIdx.resize(size: 0); |
| 635 | initGroups();//Also clears all logical particles |
| 636 | |
| 637 | if (!m_running) |
| 638 | return; |
| 639 | |
| 640 | for (QQuickParticleEmitter *e : std::as_const(t&: m_emitters)) |
| 641 | e->reset(); |
| 642 | |
| 643 | emittersChanged(); |
| 644 | |
| 645 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) { |
| 646 | loadPainter(p); |
| 647 | p->reset(); |
| 648 | } |
| 649 | |
| 650 | //### Do affectors need reset too? |
| 651 | if (m_animation) {//Animation is explicitly disabled in benchmarks |
| 652 | //reset restarts animation (if running) |
| 653 | if ((m_animation->state() == QAbstractAnimation::Running)) |
| 654 | m_animation->stop(); |
| 655 | m_animation->start(); |
| 656 | if (m_paused) |
| 657 | m_animation->pause(); |
| 658 | } |
| 659 | |
| 660 | initialized = true; |
| 661 | } |
| 662 | |
| 663 | |
| 664 | void QQuickParticleSystem::loadPainter(QQuickParticlePainter *painter) |
| 665 | { |
| 666 | if (!m_componentComplete || !painter) |
| 667 | return; |
| 668 | |
| 669 | for (QQuickParticleGroupData *sg : groupData) { |
| 670 | sg->painters.removeOne(element: painter); |
| 671 | } |
| 672 | |
| 673 | int particleCount = 0; |
| 674 | if (painter->groups().isEmpty()) {//Uses default particle |
| 675 | static QStringList def = QStringList() << QString(); |
| 676 | painter->setGroups(def); |
| 677 | particleCount += groupData[0]->size(); |
| 678 | groupData[0]->painters << painter; |
| 679 | } else { |
| 680 | for (auto groupId : painter->groupIds()) { |
| 681 | QQuickParticleGroupData *gd = groupData[groupId]; |
| 682 | particleCount += gd->size(); |
| 683 | gd->painters << painter; |
| 684 | } |
| 685 | } |
| 686 | painter->setCount(particleCount); |
| 687 | painter->update();//Initial update here |
| 688 | return; |
| 689 | } |
| 690 | |
| 691 | void QQuickParticleSystem::emittersChanged() |
| 692 | { |
| 693 | if (!m_componentComplete) |
| 694 | return; |
| 695 | |
| 696 | QVector<int> previousSizes; |
| 697 | QVector<int> newSizes; |
| 698 | previousSizes.reserve(asize: groupData.size()); |
| 699 | newSizes.reserve(asize: groupData.size()); |
| 700 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
| 701 | previousSizes << groupData[i]->size(); |
| 702 | newSizes << 0; |
| 703 | } |
| 704 | |
| 705 | // Populate groups and set sizes. |
| 706 | for (int i = 0; i < m_emitters.size(); ) { |
| 707 | QQuickParticleEmitter *e = m_emitters.at(i); |
| 708 | if (!e) { |
| 709 | m_emitters.removeAt(i); |
| 710 | continue; |
| 711 | } |
| 712 | |
| 713 | int groupId = e->groupId(); |
| 714 | if (groupId == QQuickParticleGroupData::InvalidID) { |
| 715 | groupId = (new QQuickParticleGroupData(e->group(), this))->index; |
| 716 | previousSizes << 0; |
| 717 | newSizes << 0; |
| 718 | } |
| 719 | newSizes[groupId] += e->particleCount(); |
| 720 | //###: Cull emptied groups? |
| 721 | |
| 722 | ++i; |
| 723 | } |
| 724 | |
| 725 | //TODO: Garbage collection? |
| 726 | particleCount = 0; |
| 727 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
| 728 | groupData[i]->setSize(qMax(a: newSizes[i], b: previousSizes[i])); |
| 729 | particleCount += groupData[i]->size(); |
| 730 | } |
| 731 | |
| 732 | postProcessEmitters(); |
| 733 | } |
| 734 | |
| 735 | void QQuickParticleSystem::postProcessEmitters() |
| 736 | { |
| 737 | if (m_debugMode) |
| 738 | qDebug() << "Particle system emitters changed. New particle count: " << particleCount << "in" << groupData.size() << "groups." ; |
| 739 | |
| 740 | if (particleCount > bySysIdx.size())//New datum requests haven't updated it |
| 741 | bySysIdx.resize(size: particleCount); |
| 742 | |
| 743 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) {//Groups may have changed |
| 744 | if (a) { |
| 745 | a->m_updateIntSet = true; |
| 746 | } |
| 747 | } |
| 748 | |
| 749 | for (QQuickParticlePainter *p : std::as_const(t&: m_painters)) |
| 750 | loadPainter(painter: p); |
| 751 | |
| 752 | if (!m_groups.isEmpty()) |
| 753 | createEngine(); |
| 754 | |
| 755 | } |
| 756 | |
| 757 | void QQuickParticleSystem::emitterAdded(QQuickParticleEmitter *e) |
| 758 | { |
| 759 | if (!m_componentComplete) |
| 760 | return; |
| 761 | |
| 762 | // Populate group and set size. |
| 763 | const int groupId = e->groupId(); |
| 764 | if (groupId == QQuickParticleGroupData::InvalidID) { |
| 765 | QQuickParticleGroupData *group = new QQuickParticleGroupData(e->group(), this); |
| 766 | group->setSize(e->particleCount()); |
| 767 | } else { |
| 768 | QQuickParticleGroupData *group = groupData[groupId]; |
| 769 | group->setSize(group->size() + e->particleCount()); |
| 770 | } |
| 771 | |
| 772 | // groupData can have changed independently, so we still have to iterate it all |
| 773 | // to count the particles. |
| 774 | particleCount = 0; |
| 775 | for (int i = 0, ei = groupData.size(); i != ei; ++i) |
| 776 | particleCount += groupData[i]->size(); |
| 777 | |
| 778 | postProcessEmitters(); |
| 779 | } |
| 780 | |
| 781 | void QQuickParticleSystem::createEngine() |
| 782 | { |
| 783 | if (!m_componentComplete) |
| 784 | return; |
| 785 | if (stateEngine && m_debugMode) |
| 786 | qDebug() << "Resetting Existing Sprite Engine..." ; |
| 787 | //### Solve the losses if size/states go down |
| 788 | for (QQuickParticleGroup *group : std::as_const(t&: m_groups)) { |
| 789 | bool exists = false; |
| 790 | for (auto it = groupIds.keyBegin(), end = groupIds.keyEnd(); it != end; ++it) { |
| 791 | if (group->name() == *it) { |
| 792 | exists = true; |
| 793 | break; |
| 794 | } |
| 795 | } |
| 796 | if (!exists) { |
| 797 | new QQuickParticleGroupData(group->name(), this); |
| 798 | } |
| 799 | } |
| 800 | |
| 801 | if (m_groups.size()) { |
| 802 | //Reorder groups List so as to have the same order as groupData |
| 803 | // TODO: can't we just merge the two lists? |
| 804 | QList<QQuickParticleGroup*> newList; |
| 805 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
| 806 | bool exists = false; |
| 807 | QString name = groupData[i]->name(); |
| 808 | for (QQuickParticleGroup *existing : std::as_const(t&: m_groups)) { |
| 809 | if (existing->name() == name) { |
| 810 | newList << existing; |
| 811 | exists = true; |
| 812 | } |
| 813 | } |
| 814 | if (!exists) { |
| 815 | newList << new QQuickParticleGroup(this); |
| 816 | newList.back()->setName(name); |
| 817 | } |
| 818 | } |
| 819 | m_groups = newList; |
| 820 | QList<QQuickStochasticState*> states; |
| 821 | states.reserve(asize: m_groups.size()); |
| 822 | for (QQuickParticleGroup *g : std::as_const(t&: m_groups)) |
| 823 | states << (QQuickStochasticState*)g; |
| 824 | |
| 825 | if (!stateEngine) |
| 826 | stateEngine = new QQuickStochasticEngine(this); |
| 827 | stateEngine->setCount(particleCount); |
| 828 | stateEngine->m_states = states; |
| 829 | |
| 830 | connect(sender: stateEngine, signal: &QQuickStochasticEngine::stateChanged, |
| 831 | context: this, slot: &QQuickParticleSystem::particleStateChange); |
| 832 | |
| 833 | } else { |
| 834 | if (stateEngine) |
| 835 | delete stateEngine; |
| 836 | stateEngine = nullptr; |
| 837 | } |
| 838 | |
| 839 | } |
| 840 | |
| 841 | void QQuickParticleSystem::particleStateChange(int idx) |
| 842 | { |
| 843 | moveGroups(d: bySysIdx[idx], newGIdx: stateEngine->curState(index: idx)); |
| 844 | } |
| 845 | |
| 846 | void QQuickParticleSystem::moveGroups(QQuickParticleData *d, int newGIdx) |
| 847 | { |
| 848 | if (!d || newGIdx == d->groupId) |
| 849 | return; |
| 850 | |
| 851 | QQuickParticleData *pd = newDatum(groupId: newGIdx, respectLimits: false, sysIdx: d->systemIndex, cloneFrom: d); |
| 852 | if (!pd) |
| 853 | return; |
| 854 | |
| 855 | finishNewDatum(pd); |
| 856 | |
| 857 | d->systemIndex = -1; |
| 858 | groupData[d->groupId]->kill(d); |
| 859 | } |
| 860 | |
| 861 | int QQuickParticleSystem::nextSystemIndex() |
| 862 | { |
| 863 | if (!m_reusableIndexes.isEmpty()) { |
| 864 | int ret = *(m_reusableIndexes.begin()); |
| 865 | m_reusableIndexes.remove(value: ret); |
| 866 | return ret; |
| 867 | } |
| 868 | if (m_nextIndex >= bySysIdx.size()) { |
| 869 | bySysIdx.resize(size: bySysIdx.size() < 10 ? 10 : bySysIdx.size()*1.1);//###+1,10%,+10? Choose something non-arbitrarily |
| 870 | if (stateEngine) |
| 871 | stateEngine->setCount(bySysIdx.size()); |
| 872 | |
| 873 | } |
| 874 | return m_nextIndex++; |
| 875 | } |
| 876 | |
| 877 | QQuickParticleData *QQuickParticleSystem::newDatum( |
| 878 | int groupId, bool respectLimits, int sysIndex, |
| 879 | const QQuickParticleData *cloneFrom) |
| 880 | { |
| 881 | Q_ASSERT(groupId < groupData.size());//XXX shouldn't really be an assert |
| 882 | |
| 883 | QQuickParticleData *ret = groupData[groupId]->newDatum(respectsLimits: respectLimits); |
| 884 | if (!ret) |
| 885 | return nullptr; |
| 886 | |
| 887 | if (cloneFrom) { |
| 888 | // We need to retain the "identity" information of the new particle data since it may be |
| 889 | // "recycled" and still be tracked. |
| 890 | const int retainedIndex = ret->index; |
| 891 | const int retainedGroupId = ret->groupId; |
| 892 | const int retainedSystemIndex = ret->systemIndex; |
| 893 | *ret = *cloneFrom; |
| 894 | ret->index = retainedIndex; |
| 895 | ret->groupId = retainedGroupId; |
| 896 | ret->systemIndex = retainedSystemIndex; |
| 897 | } |
| 898 | |
| 899 | if (sysIndex == -1) { |
| 900 | if (ret->systemIndex == -1) |
| 901 | ret->systemIndex = nextSystemIndex(); |
| 902 | } else { |
| 903 | if (ret->systemIndex != -1) { |
| 904 | if (stateEngine) |
| 905 | stateEngine->stop(index: ret->systemIndex); |
| 906 | m_reusableIndexes << ret->systemIndex; |
| 907 | bySysIdx[ret->systemIndex] = 0; |
| 908 | } |
| 909 | ret->systemIndex = sysIndex; |
| 910 | } |
| 911 | bySysIdx[ret->systemIndex] = ret; |
| 912 | |
| 913 | if (stateEngine) |
| 914 | stateEngine->start(index: ret->systemIndex, state: ret->groupId); |
| 915 | |
| 916 | m_empty = false; |
| 917 | return ret; |
| 918 | } |
| 919 | |
| 920 | void QQuickParticleSystem::emitParticle(QQuickParticleData* pd, QQuickParticleEmitter* particleEmitter) |
| 921 | {// called from prepareNextFrame()->emitWindow - enforce? |
| 922 | //Account for relative emitter position |
| 923 | bool okay = false; |
| 924 | QTransform t = particleEmitter->itemTransform(this, &okay); |
| 925 | if (okay) { |
| 926 | qreal tx,ty; |
| 927 | t.map(x: pd->x, y: pd->y, tx: &tx, ty: &ty); |
| 928 | pd->x = tx; |
| 929 | pd->y = ty; |
| 930 | } |
| 931 | |
| 932 | finishNewDatum(pd); |
| 933 | } |
| 934 | |
| 935 | void QQuickParticleSystem::finishNewDatum(QQuickParticleData *pd) |
| 936 | { |
| 937 | Q_ASSERT(pd); |
| 938 | groupData[pd->groupId]->prepareRecycler(d: pd); |
| 939 | |
| 940 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) |
| 941 | if (a && a->m_needsReset) |
| 942 | a->reset(pd); |
| 943 | for (QQuickParticlePainter *p : std::as_const(t&: groupData[pd->groupId]->painters)) |
| 944 | if (p) |
| 945 | p->load(pd); |
| 946 | } |
| 947 | |
| 948 | void QQuickParticleSystem::updateCurrentTime( int currentTime ) |
| 949 | { |
| 950 | if (!initialized) |
| 951 | return;//error in initialization |
| 952 | |
| 953 | //### Elapsed time never shrinks - may cause problems if left emitting for weeks at a time. |
| 954 | qreal dt = timeInt / 1000.; |
| 955 | timeInt = currentTime; |
| 956 | qreal time = timeInt / 1000.; |
| 957 | dt = time - dt; |
| 958 | needsReset.clear(); |
| 959 | |
| 960 | m_emitters.removeAll(t: nullptr); |
| 961 | m_painters.removeAll(t: nullptr); |
| 962 | m_affectors.removeAll(t: nullptr); |
| 963 | |
| 964 | bool oldClear = m_empty; |
| 965 | m_empty = true; |
| 966 | for (QQuickParticleGroupData *gd : std::as_const(t&: groupData))//Recycle all groups and see if they're out of live particles |
| 967 | m_empty = gd->recycle() && m_empty; |
| 968 | |
| 969 | if (stateEngine) |
| 970 | stateEngine->updateSprites(time: timeInt); |
| 971 | |
| 972 | for (QQuickParticleEmitter *emitter : std::as_const(t&: m_emitters)) |
| 973 | emitter->emitWindow(timeStamp: timeInt); |
| 974 | for (QQuickParticleAffector *a : std::as_const(t&: m_affectors)) |
| 975 | a->affectSystem(dt); |
| 976 | for (QQuickParticleData *d : needsReset) |
| 977 | for (QQuickParticlePainter *p : std::as_const(t&: groupData[d->groupId]->painters)) |
| 978 | p->reload(d); |
| 979 | |
| 980 | if (oldClear != m_empty) |
| 981 | emptyChanged(arg: m_empty); |
| 982 | } |
| 983 | |
| 984 | int QQuickParticleSystem::systemSync(QQuickParticlePainter* p) |
| 985 | { |
| 986 | if (!m_running) |
| 987 | return 0; |
| 988 | if (!initialized) |
| 989 | return 0;//error in initialization |
| 990 | p->performPendingCommits(); |
| 991 | return timeInt; |
| 992 | } |
| 993 | |
| 994 | |
| 995 | QT_END_NAMESPACE |
| 996 | |
| 997 | #include "moc_qquickparticlesystem_p.cpp" |
| 998 | |