| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickspritegoal_p.h" |
| 5 | #include <private/qquickspriteengine_p.h> |
| 6 | #include <private/qquicksprite_p.h> |
| 7 | #include "qquickimageparticle_p.h" |
| 8 | #include <QDebug> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | /*! |
| 13 | \qmltype SpriteGoal |
| 14 | \nativetype QQuickSpriteGoalAffector |
| 15 | \inqmlmodule QtQuick.Particles |
| 16 | \ingroup qtquick-images-sprites |
| 17 | \inherits ParticleAffector |
| 18 | \brief For changing the state of a sprite particle. |
| 19 | |
| 20 | */ |
| 21 | /*! |
| 22 | \qmlproperty string QtQuick.Particles::SpriteGoal::goalState |
| 23 | |
| 24 | The name of the Sprite which the affected particles should move to. |
| 25 | |
| 26 | Sprite states have defined durations and transitions between them, setting goalState |
| 27 | will cause it to disregard any path weightings (including 0) and head down the path |
| 28 | which will reach the goalState quickest. It will pass through intermediate states |
| 29 | on that path. |
| 30 | */ |
| 31 | /*! |
| 32 | \qmlproperty bool QtQuick.Particles::SpriteGoal::jump |
| 33 | |
| 34 | If true, affected sprites will jump directly to the goal state instead of taking the |
| 35 | shortest valid path to get there. They will also not finish their current state, |
| 36 | but immediately move to the beginning of the goal state. |
| 37 | |
| 38 | Default is false. |
| 39 | */ |
| 40 | /*! |
| 41 | \qmlproperty bool QtQuick.Particles::SpriteGoal::systemStates |
| 42 | |
| 43 | deprecated, use GroupGoal instead |
| 44 | */ |
| 45 | |
| 46 | QQuickSpriteGoalAffector::QQuickSpriteGoalAffector(QQuickItem *parent) : |
| 47 | QQuickParticleAffector(parent), |
| 48 | m_goalIdx(-1), |
| 49 | m_lastEngine(nullptr), |
| 50 | m_jump(false), |
| 51 | m_systemStates(false), |
| 52 | m_notUsingEngine(false) |
| 53 | { |
| 54 | m_ignoresTime = true; |
| 55 | } |
| 56 | |
| 57 | void QQuickSpriteGoalAffector::updateStateIndex(QQuickStochasticEngine* e) |
| 58 | { |
| 59 | if (m_systemStates){ |
| 60 | m_goalIdx = m_system->groupIds[m_goalState]; |
| 61 | }else{ |
| 62 | m_lastEngine = e; |
| 63 | for (int i=0; i<e->stateCount(); i++){ |
| 64 | if (e->state(idx: i)->name() == m_goalState){ |
| 65 | m_goalIdx = i; |
| 66 | return; |
| 67 | } |
| 68 | } |
| 69 | m_goalIdx = -1;//Can't find it |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | void QQuickSpriteGoalAffector::setGoalState(const QString &arg) |
| 74 | { |
| 75 | if (m_goalState != arg) { |
| 76 | m_goalState = arg; |
| 77 | emit goalStateChanged(arg); |
| 78 | if (m_goalState.isEmpty()) |
| 79 | m_goalIdx = -1; |
| 80 | else |
| 81 | m_goalIdx = -2; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | bool QQuickSpriteGoalAffector::affectParticle(QQuickParticleData *d, qreal dt) |
| 86 | { |
| 87 | Q_UNUSED(dt); |
| 88 | QQuickStochasticEngine *engine = nullptr; |
| 89 | if (!m_systemStates){ |
| 90 | //TODO: Affect all engines |
| 91 | for (QQuickParticlePainter *p : m_system->groupData[d->groupId]->painters) { |
| 92 | if (qobject_cast<QQuickImageParticle*>(object: p)) |
| 93 | engine = qobject_cast<QQuickImageParticle*>(object: p)->spriteEngine(); |
| 94 | } |
| 95 | } else { |
| 96 | engine = m_system->stateEngine; |
| 97 | if (!engine) |
| 98 | m_notUsingEngine = true; |
| 99 | } |
| 100 | if (!engine && !m_notUsingEngine) |
| 101 | return false; |
| 102 | |
| 103 | if (m_goalIdx == -2 || engine != m_lastEngine) |
| 104 | updateStateIndex(e: engine); |
| 105 | int index = d->index; |
| 106 | if (m_systemStates) |
| 107 | index = d->systemIndex; |
| 108 | if (m_notUsingEngine){//systemStates && no stochastic states defined. So cut out the engine |
| 109 | //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group |
| 110 | m_system->moveGroups(d, newGIdx: m_goalIdx); |
| 111 | }else if (engine->curState(index) != m_goalIdx){ |
| 112 | engine->setGoal(state: m_goalIdx, sprite: index, jump: m_jump); |
| 113 | return true; //Doesn't affect particle data, but necessary for onceOff |
| 114 | } |
| 115 | return false; |
| 116 | } |
| 117 | |
| 118 | QT_END_NAMESPACE |
| 119 | |
| 120 | #include "moc_qquickspritegoal_p.cpp" |
| 121 | |