1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSGABSTRACTSOFTWARERENDERER_H |
5 | #define QSGABSTRACTSOFTWARERENDERER_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <private/qsgrenderer_p.h> |
19 | |
20 | #include <QtCore/QHash> |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class QSGSimpleRectNode; |
25 | |
26 | class QSGSoftwareRenderableNode; |
27 | class QSGSoftwareRenderableNodeUpdater; |
28 | |
29 | class Q_QUICK_PRIVATE_EXPORT QSGAbstractSoftwareRenderer : public QSGRenderer |
30 | { |
31 | public: |
32 | QSGAbstractSoftwareRenderer(QSGRenderContext *context); |
33 | virtual ~QSGAbstractSoftwareRenderer(); |
34 | |
35 | QSGSoftwareRenderableNode *renderableNode(QSGNode *node) const; |
36 | void addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode); |
37 | void appendRenderableNode(QSGSoftwareRenderableNode *node); |
38 | |
39 | void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; |
40 | |
41 | void markDirty(); |
42 | |
43 | protected: |
44 | QRegion renderNodes(QPainter *painter); |
45 | void buildRenderList(); |
46 | QRegion optimizeRenderList(); |
47 | |
48 | void setBackgroundColor(const QColor &color); |
49 | void setBackgroundRect(const QRect &rect, qreal devicePixelRatio); |
50 | QColor backgroundColor(); |
51 | QRect backgroundRect(); |
52 | // only known after calling optimizeRenderList() |
53 | bool isOpaque() const { return m_isOpaque; } |
54 | const QVector<QSGSoftwareRenderableNode*> &renderableNodes() const; |
55 | |
56 | private: |
57 | void nodeAdded(QSGNode *node); |
58 | void nodeRemoved(QSGNode *node); |
59 | void nodeGeometryUpdated(QSGNode *node); |
60 | void nodeMaterialUpdated(QSGNode *node); |
61 | void nodeMatrixUpdated(QSGNode *node); |
62 | void nodeOpacityUpdated(QSGNode *node); |
63 | |
64 | QHash<QSGNode*, QSGSoftwareRenderableNode*> m_nodes; |
65 | QVector<QSGSoftwareRenderableNode*> m_renderableNodes; |
66 | |
67 | QSGSimpleRectNode *m_background; |
68 | |
69 | QRegion m_dirtyRegion; |
70 | QRegion m_obscuredRegion; |
71 | qreal m_devicePixelRatio = 1; |
72 | bool m_isOpaque = false; |
73 | |
74 | QSGSoftwareRenderableNodeUpdater *m_nodeUpdater; |
75 | }; |
76 | |
77 | QT_END_NAMESPACE |
78 | |
79 | #endif // QSGABSTRACTSOFTWARERENDERER_H |
80 |