| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgsoftwarerenderer_p.h" |
| 5 | |
| 6 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
| 7 | #include "qsgsoftwarerenderlistbuilder_p.h" |
| 8 | #include "qsgsoftwarecontext_p.h" |
| 9 | #include "qsgsoftwarerenderablenode_p.h" |
| 10 | |
| 11 | #include <QtGui/QPaintDevice> |
| 12 | #include <QtGui/QBackingStore> |
| 13 | #include <QElapsedTimer> |
| 14 | |
| 15 | Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer" ) |
| 16 | |
| 17 | QT_BEGIN_NAMESPACE |
| 18 | |
| 19 | QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context) |
| 20 | : QSGAbstractSoftwareRenderer(context) |
| 21 | , m_paintDevice(nullptr) |
| 22 | , m_backingStore(nullptr) |
| 23 | { |
| 24 | } |
| 25 | |
| 26 | QSGSoftwareRenderer::~QSGSoftwareRenderer() |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device) |
| 31 | { |
| 32 | m_paintDevice = device; |
| 33 | m_backingStore = nullptr; |
| 34 | } |
| 35 | |
| 36 | QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const |
| 37 | { |
| 38 | return m_paintDevice; |
| 39 | } |
| 40 | |
| 41 | void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore) |
| 42 | { |
| 43 | m_backingStore = backingStore; |
| 44 | m_paintDevice = nullptr; |
| 45 | } |
| 46 | |
| 47 | QRegion QSGSoftwareRenderer::flushRegion() const |
| 48 | { |
| 49 | return m_flushRegion; |
| 50 | } |
| 51 | |
| 52 | void QSGSoftwareRenderer::renderScene() |
| 53 | { |
| 54 | QSGRenderer::renderScene(); |
| 55 | } |
| 56 | |
| 57 | void QSGSoftwareRenderer::render() |
| 58 | { |
| 59 | if (!m_paintDevice && !m_backingStore && !m_rt.paintDevice) |
| 60 | return; |
| 61 | |
| 62 | QPaintDevice *paintDevice = m_paintDevice ? m_paintDevice : m_rt.paintDevice; |
| 63 | QSize paintSize; |
| 64 | qreal paintDevicePixelRatio = 1.0; |
| 65 | |
| 66 | if (paintDevice) { |
| 67 | paintSize = QSize(paintDevice->width(), paintDevice->height()); |
| 68 | paintDevicePixelRatio = paintDevice->devicePixelRatio(); |
| 69 | } else { |
| 70 | // For HiDPI QBackingStores, the paint device is valid between calls to |
| 71 | // beginPaint() and endPaint(). See: QTBUG-55875 |
| 72 | |
| 73 | m_backingStore->beginPaint(QRegion()); |
| 74 | |
| 75 | const QPaintDevice *backingStorePaintDevice = m_backingStore->paintDevice(); |
| 76 | paintSize = QSize(backingStorePaintDevice->width(), backingStorePaintDevice->height()); |
| 77 | paintDevicePixelRatio = backingStorePaintDevice->devicePixelRatio(); |
| 78 | |
| 79 | m_backingStore->endPaint(); |
| 80 | } |
| 81 | |
| 82 | QElapsedTimer renderTimer; |
| 83 | |
| 84 | setBackgroundColor(clearColor()); |
| 85 | setBackgroundRect(rect: QRect(0, 0, |
| 86 | paintSize.width() / paintDevicePixelRatio, |
| 87 | paintSize.height() / paintDevicePixelRatio), |
| 88 | devicePixelRatio: paintDevicePixelRatio); |
| 89 | |
| 90 | // Build Renderlist |
| 91 | // The renderlist is created by visiting each node in the tree and when a |
| 92 | // renderable node is reach, we find the coorosponding RenderableNode object |
| 93 | // and append it to the renderlist. At this point the RenderableNode object |
| 94 | // should not need any further updating so it is just a matter of appending |
| 95 | // RenderableNodes |
| 96 | renderTimer.start(); |
| 97 | buildRenderList(); |
| 98 | qint64 buildRenderListTime = renderTimer.restart(); |
| 99 | |
| 100 | // Optimize Renderlist |
| 101 | // This is a pass through the renderlist to determine what actually needs to |
| 102 | // be painted. Without this pass the renderlist will simply render each item |
| 103 | // from back to front, with a high potential for overdraw. It would also lead |
| 104 | // to the entire window being flushed every frame. The objective of the |
| 105 | // optimization pass is to only paint dirty nodes that are not occuluded. A |
| 106 | // side effect of this is that additional nodes may need to be marked dirty to |
| 107 | // force a repaint. It is also important that any item that needs to be |
| 108 | // repainted only paints what is needed, via the use of clip regions. |
| 109 | const QRegion updateRegion = optimizeRenderList(); |
| 110 | qint64 optimizeRenderListTime = renderTimer.restart(); |
| 111 | |
| 112 | // If Rendering to a backingstore, prepare it to be updated |
| 113 | bool usingBackingStore = false; |
| 114 | if (!paintDevice) { |
| 115 | m_backingStore->beginPaint(updateRegion); |
| 116 | paintDevice = m_backingStore->paintDevice(); |
| 117 | usingBackingStore = true; |
| 118 | } |
| 119 | |
| 120 | QPainter painter(paintDevice); |
| 121 | painter.setRenderHint(hint: QPainter::Antialiasing); |
| 122 | auto rc = static_cast<QSGSoftwareRenderContext *>(context()); |
| 123 | QPainter *prevPainter = rc->m_activePainter; |
| 124 | rc->m_activePainter = &painter; |
| 125 | |
| 126 | // Render the contents Renderlist |
| 127 | m_flushRegion = renderNodes(painter: &painter); |
| 128 | qint64 renderTime = renderTimer.elapsed(); |
| 129 | |
| 130 | painter.end(); |
| 131 | if (usingBackingStore) |
| 132 | m_backingStore->endPaint(); |
| 133 | |
| 134 | rc->m_activePainter = prevPainter; |
| 135 | qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime; |
| 136 | } |
| 137 | |
| 138 | QT_END_NAMESPACE |
| 139 | |