1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSGSOFTWARERENDERABLENODE_H |
5 | #define QSGSOFTWARERENDERABLENODE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick/private/qtquickglobal_p.h> |
19 | |
20 | #include <QtGui/QRegion> |
21 | #include <QtCore/QRect> |
22 | #include <QtGui/QTransform> |
23 | #include <QtQuick/qsgrectanglenode.h> |
24 | #include <QtQuick/qsgimagenode.h> |
25 | #include <QtQuick/qsgninepatchnode.h> |
26 | |
27 | QT_BEGIN_NAMESPACE |
28 | |
29 | class QSGSimpleRectNode; |
30 | class QSGSimpleTextureNode; |
31 | class QSGSoftwareInternalImageNode; |
32 | class QSGSoftwarePainterNode; |
33 | class QSGSoftwareInternalRectangleNode; |
34 | class QSGSoftwareGlyphNode; |
35 | class QSGSoftwareNinePatchNode; |
36 | class QSGSoftwareSpriteNode; |
37 | class QSGRenderNode; |
38 | |
39 | class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode |
40 | { |
41 | public: |
42 | enum NodeType { |
43 | Invalid = -1, |
44 | SimpleRect, |
45 | SimpleTexture, |
46 | Image, |
47 | Painter, |
48 | Rectangle, |
49 | Glyph, |
50 | NinePatch, |
51 | SimpleRectangle, |
52 | SimpleImage, |
53 | #if QT_CONFIG(quick_sprite) |
54 | SpriteNode, |
55 | #endif |
56 | RenderNode |
57 | }; |
58 | |
59 | QSGSoftwareRenderableNode(NodeType type, QSGNode *node); |
60 | ~QSGSoftwareRenderableNode(); |
61 | |
62 | void update(); |
63 | |
64 | QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); |
65 | QRect boundingRectMin() const { return m_boundingRectMin; } |
66 | QRect boundingRectMax() const { return m_boundingRectMax; } |
67 | NodeType type() const { return m_nodeType; } |
68 | bool isOpaque() const { return m_isOpaque; } |
69 | bool isDirty() const { return m_isDirty; } |
70 | bool isDirtyRegionEmpty() const; |
71 | QSGNode *handle() const { return m_handle.node; } |
72 | |
73 | void setTransform(const QTransform &transform); |
74 | void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); |
75 | void setOpacity(float opacity); |
76 | QTransform transform() const { return m_transform; } |
77 | QRegion clipRegion() const { return m_clipRegion; } |
78 | float opacity() const { return m_opacity; } |
79 | |
80 | void markGeometryDirty(); |
81 | void markMaterialDirty(); |
82 | |
83 | void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); |
84 | void subtractDirtyRegion(const QRegion &dirtyRegion); |
85 | |
86 | QRegion previousDirtyRegion(bool wasRemoved = false) const; |
87 | QRegion dirtyRegion() const; |
88 | |
89 | private: |
90 | union RenderableNodeHandle { |
91 | QSGNode *node; |
92 | QSGSimpleRectNode *simpleRectNode; |
93 | QSGSimpleTextureNode *simpleTextureNode; |
94 | QSGSoftwareInternalImageNode *imageNode; |
95 | QSGSoftwarePainterNode *painterNode; |
96 | QSGSoftwareInternalRectangleNode *rectangleNode; |
97 | QSGSoftwareGlyphNode *glpyhNode; |
98 | QSGSoftwareNinePatchNode *ninePatchNode; |
99 | QSGRectangleNode *simpleRectangleNode; |
100 | QSGImageNode *simpleImageNode; |
101 | QSGSoftwareSpriteNode *spriteNode; |
102 | QSGRenderNode *renderNode; |
103 | }; |
104 | |
105 | const NodeType m_nodeType; |
106 | RenderableNodeHandle m_handle; |
107 | |
108 | bool m_isOpaque; |
109 | |
110 | bool m_isDirty; |
111 | QRegion m_dirtyRegion; |
112 | QRegion m_previousDirtyRegion; |
113 | |
114 | QTransform m_transform; |
115 | QRegion m_clipRegion; |
116 | bool m_hasClipRegion; |
117 | float m_opacity; |
118 | |
119 | QRect m_boundingRectMin; |
120 | QRect m_boundingRectMax; |
121 | }; |
122 | |
123 | QT_END_NAMESPACE |
124 | |
125 | #endif // QSGSOFTWARERENDERABLENODE_H |
126 | |