1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgsoftwarethreadedrenderloop_p.h" |
5 | #include "qsgsoftwarecontext_p.h" |
6 | #include "qsgsoftwarerenderer_p.h" |
7 | |
8 | #include <private/qsgrenderer_p.h> |
9 | #include <private/qquickwindow_p.h> |
10 | #include <private/qquickitem_p.h> |
11 | #include <private/qquickprofiler_p.h> |
12 | #include <private/qquickanimatorcontroller_p.h> |
13 | #include <private/qquickprofiler_p.h> |
14 | #include <private/qqmldebugserviceinterfaces_p.h> |
15 | #include <private/qqmldebugconnector_p.h> |
16 | |
17 | #include <qpa/qplatformbackingstore.h> |
18 | |
19 | #include <QtCore/QQueue> |
20 | #include <QtCore/QElapsedTimer> |
21 | #include <QtCore/QThread> |
22 | #include <QtCore/QMutex> |
23 | #include <QtCore/QWaitCondition> |
24 | #include <QtGui/QGuiApplication> |
25 | #include <QtGui/QBackingStore> |
26 | #include <QtQuick/QQuickWindow> |
27 | |
28 | #include <qtquick_tracepoints_p.h> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | class QSGSoftwareWindowEvent : public QEvent |
33 | { |
34 | public: |
35 | QSGSoftwareWindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { } |
36 | QQuickWindow *window; |
37 | }; |
38 | |
39 | class QSGSoftwareTryReleaseEvent : public QSGSoftwareWindowEvent |
40 | { |
41 | public: |
42 | QSGSoftwareTryReleaseEvent(QQuickWindow *win, bool destroy) |
43 | : QSGSoftwareWindowEvent(win, QEvent::Type(WM_TryRelease)), destroying(destroy) { } |
44 | bool destroying; |
45 | }; |
46 | |
47 | class QSGSoftwareSyncEvent : public QSGSoftwareWindowEvent |
48 | { |
49 | public: |
50 | QSGSoftwareSyncEvent(QQuickWindow *c, bool inExpose, bool force) |
51 | : QSGSoftwareWindowEvent(c, QEvent::Type(WM_RequestSync)) |
52 | , size(c->size()) |
53 | , dpr(c->effectiveDevicePixelRatio()) |
54 | , syncInExpose(inExpose) |
55 | , forceRenderPass(force) { } |
56 | QSize size; |
57 | float dpr; |
58 | bool syncInExpose; |
59 | bool forceRenderPass; |
60 | }; |
61 | |
62 | class QSGSoftwareGrabEvent : public QSGSoftwareWindowEvent |
63 | { |
64 | public: |
65 | QSGSoftwareGrabEvent(QQuickWindow *c, QImage *result) |
66 | : QSGSoftwareWindowEvent(c, QEvent::Type(WM_Grab)), image(result) { } |
67 | QImage *image; |
68 | }; |
69 | |
70 | class QSGSoftwareJobEvent : public QSGSoftwareWindowEvent |
71 | { |
72 | public: |
73 | QSGSoftwareJobEvent(QQuickWindow *c, QRunnable *postedJob) |
74 | : QSGSoftwareWindowEvent(c, QEvent::Type(WM_PostJob)), job(postedJob) { } |
75 | ~QSGSoftwareJobEvent() { delete job; } |
76 | QRunnable *job; |
77 | }; |
78 | |
79 | class QSGSoftwareEventQueue : public QQueue<QEvent *> |
80 | { |
81 | public: |
82 | void addEvent(QEvent *e) { |
83 | mutex.lock(); |
84 | enqueue(t: e); |
85 | if (waiting) |
86 | condition.wakeOne(); |
87 | mutex.unlock(); |
88 | } |
89 | |
90 | QEvent *takeEvent(bool wait) { |
91 | mutex.lock(); |
92 | if (isEmpty() && wait) { |
93 | waiting = true; |
94 | condition.wait(lockedMutex: &mutex); |
95 | waiting = false; |
96 | } |
97 | QEvent *e = dequeue(); |
98 | mutex.unlock(); |
99 | return e; |
100 | } |
101 | |
102 | bool hasMoreEvents() { |
103 | mutex.lock(); |
104 | bool has = !isEmpty(); |
105 | mutex.unlock(); |
106 | return has; |
107 | } |
108 | |
109 | private: |
110 | QMutex mutex; |
111 | QWaitCondition condition; |
112 | bool waiting = false; |
113 | }; |
114 | |
115 | static inline int qsgrl_animation_interval() |
116 | { |
117 | const qreal refreshRate = QGuiApplication::primaryScreen() ? QGuiApplication::primaryScreen()->refreshRate() : 0; |
118 | return refreshRate < 1 ? 16 : int(1000 / refreshRate); |
119 | } |
120 | |
121 | class QSGSoftwareRenderThread : public QThread |
122 | { |
123 | Q_OBJECT |
124 | public: |
125 | QSGSoftwareRenderThread(QSGSoftwareThreadedRenderLoop *rl, QSGRenderContext *renderContext) |
126 | : renderLoop(rl) |
127 | { |
128 | rc = static_cast<QSGSoftwareRenderContext *>(renderContext); |
129 | vsyncDelta = qsgrl_animation_interval(); |
130 | } |
131 | |
132 | ~QSGSoftwareRenderThread() |
133 | { |
134 | delete rc; |
135 | } |
136 | |
137 | bool event(QEvent *e) override; |
138 | void run() override; |
139 | |
140 | void syncAndRender(); |
141 | void sync(bool inExpose); |
142 | |
143 | void requestRepaint() |
144 | { |
145 | if (sleeping) |
146 | stopEventProcessing = true; |
147 | if (exposedWindow) |
148 | pendingUpdate |= RepaintRequest; |
149 | } |
150 | |
151 | void processEventsAndWaitForMore(); |
152 | void processEvents(); |
153 | void postEvent(QEvent *e); |
154 | |
155 | enum UpdateRequest { |
156 | SyncRequest = 0x01, |
157 | RepaintRequest = 0x02, |
158 | ExposeRequest = 0x04 | RepaintRequest | SyncRequest |
159 | }; |
160 | |
161 | QSGSoftwareThreadedRenderLoop *renderLoop; |
162 | QSGSoftwareRenderContext *rc; |
163 | QAnimationDriver *rtAnim = nullptr; |
164 | volatile bool active = false; |
165 | uint pendingUpdate = 0; |
166 | bool sleeping = false; |
167 | bool syncResultedInChanges = false; |
168 | float vsyncDelta; |
169 | QMutex mutex; |
170 | QWaitCondition waitCondition; |
171 | QQuickWindow *exposedWindow = nullptr; |
172 | QBackingStore *backingStore = nullptr; |
173 | bool stopEventProcessing = false; |
174 | QSGSoftwareEventQueue eventQueue; |
175 | QElapsedTimer renderThrottleTimer; |
176 | qint64 syncTime; |
177 | qint64 renderTime; |
178 | qint64 sinceLastTime; |
179 | |
180 | public slots: |
181 | void onSceneGraphChanged() { |
182 | syncResultedInChanges = true; |
183 | } |
184 | }; |
185 | |
186 | bool QSGSoftwareRenderThread::event(QEvent *e) |
187 | { |
188 | switch ((int)e->type()) { |
189 | |
190 | case WM_Obscure: |
191 | Q_ASSERT(!exposedWindow || exposedWindow == static_cast<QSGSoftwareWindowEvent *>(e)->window); |
192 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_Obscure" << exposedWindow; |
193 | mutex.lock(); |
194 | if (exposedWindow) { |
195 | QQuickWindowPrivate::get(c: exposedWindow)->fireAboutToStop(); |
196 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Obscure - window removed" ); |
197 | exposedWindow = nullptr; |
198 | delete backingStore; |
199 | backingStore = nullptr; |
200 | } |
201 | waitCondition.wakeOne(); |
202 | mutex.unlock(); |
203 | return true; |
204 | |
205 | case WM_RequestSync: { |
206 | QSGSoftwareSyncEvent *wme = static_cast<QSGSoftwareSyncEvent *>(e); |
207 | if (sleeping) |
208 | stopEventProcessing = true; |
209 | exposedWindow = wme->window; |
210 | if (backingStore == nullptr) |
211 | backingStore = new QBackingStore(exposedWindow); |
212 | if (backingStore->size() != exposedWindow->size()) |
213 | backingStore->resize(size: exposedWindow->size()); |
214 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_RequestSync" << exposedWindow; |
215 | pendingUpdate |= SyncRequest; |
216 | if (wme->syncInExpose) { |
217 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - triggered from expose" ); |
218 | pendingUpdate |= ExposeRequest; |
219 | } |
220 | if (wme->forceRenderPass) { |
221 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - repaint regardless" ); |
222 | pendingUpdate |= RepaintRequest; |
223 | } |
224 | return true; |
225 | } |
226 | |
227 | case WM_TryRelease: { |
228 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease" ); |
229 | mutex.lock(); |
230 | renderLoop->lockedForSync = true; |
231 | QSGSoftwareTryReleaseEvent *wme = static_cast<QSGSoftwareTryReleaseEvent *>(e); |
232 | // Only when no windows are exposed anymore or we are shutting down. |
233 | if (!exposedWindow || wme->destroying) { |
234 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - invalidating rc" ); |
235 | if (wme->window) { |
236 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
237 | if (wme->destroying) { |
238 | // Bye bye nodes... |
239 | wd->cleanupNodesOnShutdown(); |
240 | } |
241 | rc->invalidate(); |
242 | QCoreApplication::processEvents(); |
243 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
244 | if (wme->destroying) |
245 | wd->animationController.reset(); |
246 | } |
247 | if (wme->destroying) |
248 | active = false; |
249 | if (sleeping) |
250 | stopEventProcessing = true; |
251 | } else { |
252 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - not releasing because window is still active" ); |
253 | } |
254 | waitCondition.wakeOne(); |
255 | renderLoop->lockedForSync = false; |
256 | mutex.unlock(); |
257 | return true; |
258 | } |
259 | |
260 | case WM_Grab: { |
261 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab" ); |
262 | QSGSoftwareGrabEvent *wme = static_cast<QSGSoftwareGrabEvent *>(e); |
263 | Q_ASSERT(wme->window); |
264 | Q_ASSERT(wme->window == exposedWindow || !exposedWindow); |
265 | mutex.lock(); |
266 | if (wme->window) { |
267 | // Grabbing is generally done by rendering a frame and reading the |
268 | // color buffer contents back, without presenting, and then |
269 | // creating a QImage from the returned data. It is terribly |
270 | // inefficient since it involves a full blocking wait for the GPU. |
271 | // However, our hands are tied by the existing, synchronous APIs of |
272 | // QQuickWindow and such. |
273 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
274 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
275 | if (softwareRenderer) |
276 | softwareRenderer->setBackingStore(backingStore); |
277 | rc->initialize(params: nullptr); |
278 | wd->syncSceneGraph(); |
279 | rc->endSync(); |
280 | wd->renderSceneGraph(); |
281 | *wme->image = backingStore->handle()->toImage(); |
282 | } |
283 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab - waking gui to handle result" ); |
284 | waitCondition.wakeOne(); |
285 | mutex.unlock(); |
286 | return true; |
287 | } |
288 | |
289 | case WM_PostJob: { |
290 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob" ); |
291 | QSGSoftwareJobEvent *wme = static_cast<QSGSoftwareJobEvent *>(e); |
292 | Q_ASSERT(wme->window == exposedWindow); |
293 | if (exposedWindow) { |
294 | wme->job->run(); |
295 | delete wme->job; |
296 | wme->job = nullptr; |
297 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob - job done" ); |
298 | } |
299 | return true; |
300 | } |
301 | |
302 | default: |
303 | break; |
304 | } |
305 | |
306 | return QThread::event(event: e); |
307 | } |
308 | |
309 | void QSGSoftwareRenderThread::postEvent(QEvent *e) |
310 | { |
311 | eventQueue.addEvent(e); |
312 | } |
313 | |
314 | void QSGSoftwareRenderThread::processEvents() |
315 | { |
316 | while (eventQueue.hasMoreEvents()) { |
317 | QEvent *e = eventQueue.takeEvent(wait: false); |
318 | event(e); |
319 | delete e; |
320 | } |
321 | } |
322 | |
323 | void QSGSoftwareRenderThread::processEventsAndWaitForMore() |
324 | { |
325 | stopEventProcessing = false; |
326 | while (!stopEventProcessing) { |
327 | QEvent *e = eventQueue.takeEvent(wait: true); |
328 | event(e); |
329 | delete e; |
330 | } |
331 | } |
332 | |
333 | void QSGSoftwareRenderThread::run() |
334 | { |
335 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run()" ); |
336 | |
337 | rtAnim = rc->sceneGraphContext()->createAnimationDriver(parent: nullptr); |
338 | rtAnim->install(); |
339 | |
340 | if (QQmlDebugConnector::service<QQmlProfilerService>()) |
341 | QQuickProfiler::registerAnimationCallback(); |
342 | |
343 | renderThrottleTimer.start(); |
344 | |
345 | while (active) { |
346 | if (exposedWindow) |
347 | syncAndRender(); |
348 | |
349 | processEvents(); |
350 | QCoreApplication::processEvents(); |
351 | |
352 | if (pendingUpdate == 0 || !exposedWindow) { |
353 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - done drawing, sleep" ); |
354 | sleeping = true; |
355 | processEventsAndWaitForMore(); |
356 | sleeping = false; |
357 | } |
358 | } |
359 | |
360 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run() exiting" ); |
361 | |
362 | delete rtAnim; |
363 | rtAnim = nullptr; |
364 | |
365 | rc->moveToThread(thread: renderLoop->thread()); |
366 | moveToThread(thread: renderLoop->thread()); |
367 | } |
368 | |
369 | void QSGSoftwareRenderThread::sync(bool inExpose) |
370 | { |
371 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync" ); |
372 | |
373 | mutex.lock(); |
374 | Q_ASSERT_X(renderLoop->lockedForSync, "QSGSoftwareRenderThread::sync()" , "sync triggered with gui not locked" ); |
375 | |
376 | if (exposedWindow) { |
377 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
378 | bool hadRenderer = wd->renderer != nullptr; |
379 | // If the scene graph was touched since the last sync() make sure it sends the |
380 | // changed signal. |
381 | if (wd->renderer) |
382 | wd->renderer->clearChangedFlag(); |
383 | |
384 | rc->initialize(params: nullptr); |
385 | wd->syncSceneGraph(); |
386 | rc->endSync(); |
387 | |
388 | if (!hadRenderer && wd->renderer) { |
389 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - created renderer" ); |
390 | syncResultedInChanges = true; |
391 | connect(sender: wd->renderer, signal: &QSGRenderer::sceneGraphChanged, context: this, |
392 | slot: &QSGSoftwareRenderThread::onSceneGraphChanged, type: Qt::DirectConnection); |
393 | } |
394 | |
395 | // Process deferred deletes now, directly after the sync as deleteLater |
396 | // on the GUI must now also have resulted in SG changes and the delete |
397 | // is a safe operation. |
398 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
399 | } |
400 | |
401 | if (!inExpose) { |
402 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync complete, waking gui" ); |
403 | waitCondition.wakeOne(); |
404 | mutex.unlock(); |
405 | } |
406 | } |
407 | |
408 | void QSGSoftwareRenderThread::syncAndRender() |
409 | { |
410 | Q_TRACE_SCOPE(QSG_syncAndRender); |
411 | Q_TRACE(QSG_sync_entry); |
412 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame); |
413 | |
414 | QElapsedTimer waitTimer; |
415 | waitTimer.start(); |
416 | |
417 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - syncAndRender()" ); |
418 | |
419 | syncResultedInChanges = false; |
420 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
421 | |
422 | const bool repaintRequested = pendingUpdate & RepaintRequest; |
423 | const bool syncRequested = pendingUpdate & SyncRequest; |
424 | const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest; |
425 | pendingUpdate = 0; |
426 | |
427 | emit exposedWindow->beforeFrameBegin(); |
428 | |
429 | if (syncRequested) |
430 | sync(inExpose: exposeRequested); |
431 | |
432 | Q_TRACE(QSG_sync_exit); |
433 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
434 | QQuickProfiler::SceneGraphRenderLoopSync); |
435 | |
436 | if (!syncResultedInChanges && !repaintRequested) { |
437 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - no changes, render aborted" ); |
438 | int waitTime = vsyncDelta - (int) waitTimer.elapsed(); |
439 | if (waitTime > 0) |
440 | msleep(waitTime); |
441 | return; |
442 | } |
443 | |
444 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started" ); |
445 | Q_TRACE(QSG_render_entry); |
446 | |
447 | if (rtAnim->isRunning()) { |
448 | wd->animationController->lock(); |
449 | rtAnim->advance(); |
450 | wd->animationController->unlock(); |
451 | } |
452 | |
453 | bool canRender = wd->renderer != nullptr; |
454 | |
455 | if (canRender) { |
456 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
457 | if (softwareRenderer) |
458 | softwareRenderer->setBackingStore(backingStore); |
459 | wd->renderSceneGraph(); |
460 | |
461 | Q_TRACE(QSG_render_exit); |
462 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
463 | QQuickProfiler::SceneGraphRenderLoopRender); |
464 | Q_TRACE(QSG_swap_entry); |
465 | |
466 | if (softwareRenderer) |
467 | backingStore->flush(region: softwareRenderer->flushRegion()); |
468 | |
469 | // Since there is no V-Sync with QBackingStore, throttle rendering the refresh |
470 | // rate of the current screen the window is on. |
471 | int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed(); |
472 | if (blockTime > 0) { |
473 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms" , blockTime); |
474 | msleep(blockTime); |
475 | } |
476 | renderThrottleTimer.restart(); |
477 | |
478 | wd->fireFrameSwapped(); |
479 | } else { |
480 | Q_TRACE(QSG_render_exit); |
481 | Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, |
482 | QQuickProfiler::SceneGraphRenderLoopSync, 1); |
483 | Q_TRACE(QSG_swap_entry); |
484 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render" ); |
485 | } |
486 | |
487 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering done" ); |
488 | |
489 | emit exposedWindow->afterFrameEnd(); |
490 | |
491 | if (exposeRequested) { |
492 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - wake gui after initial expose" ); |
493 | waitCondition.wakeOne(); |
494 | mutex.unlock(); |
495 | } |
496 | |
497 | Q_TRACE(QSG_swap_exit); |
498 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
499 | QQuickProfiler::SceneGraphRenderLoopSwap); |
500 | } |
501 | |
502 | QSGSoftwareThreadedRenderLoop::WindowData *QSGSoftwareThreadedRenderLoop::windowFor(QQuickWindow *window) |
503 | { |
504 | for (const auto &t : std::as_const(t&: m_windows)) { |
505 | if (t.window == window) |
506 | return const_cast<WindowData *>(&t); |
507 | } |
508 | return nullptr; |
509 | } |
510 | |
511 | |
512 | QSGSoftwareThreadedRenderLoop::QSGSoftwareThreadedRenderLoop() |
513 | { |
514 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop constructor" ); |
515 | m_sg = new QSGSoftwareContext; |
516 | m_anim = m_sg->createAnimationDriver(parent: this); |
517 | connect(sender: m_anim, signal: &QAnimationDriver::started, context: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStarted); |
518 | connect(sender: m_anim, signal: &QAnimationDriver::stopped, context: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStopped); |
519 | m_anim->install(); |
520 | } |
521 | |
522 | QSGSoftwareThreadedRenderLoop::~QSGSoftwareThreadedRenderLoop() |
523 | { |
524 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop destructor" ); |
525 | delete m_sg; |
526 | } |
527 | |
528 | void QSGSoftwareThreadedRenderLoop::show(QQuickWindow *window) |
529 | { |
530 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "show" << window; |
531 | } |
532 | |
533 | void QSGSoftwareThreadedRenderLoop::hide(QQuickWindow *window) |
534 | { |
535 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "hide" << window; |
536 | |
537 | if (window->isExposed()) |
538 | handleObscurity(w: windowFor(window)); |
539 | |
540 | releaseResources(window); |
541 | } |
542 | |
543 | void QSGSoftwareThreadedRenderLoop::resize(QQuickWindow *window) |
544 | { |
545 | if (!window->isExposed() || window->size().isEmpty()) |
546 | return; |
547 | |
548 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "resize" << window << window->size(); |
549 | } |
550 | |
551 | void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window) |
552 | { |
553 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "window destroyed" << window; |
554 | |
555 | WindowData *w = windowFor(window); |
556 | if (!w) |
557 | return; |
558 | |
559 | handleObscurity(w); |
560 | handleResourceRelease(w, destroying: true); |
561 | |
562 | QSGSoftwareRenderThread *thread = w->thread; |
563 | while (thread->isRunning()) |
564 | QThread::yieldCurrentThread(); |
565 | |
566 | Q_ASSERT(thread->thread() == QThread::currentThread()); |
567 | delete thread; |
568 | |
569 | for (int i = 0; i < m_windows.size(); ++i) { |
570 | if (m_windows.at(i).window == window) { |
571 | m_windows.removeAt(i); |
572 | break; |
573 | } |
574 | } |
575 | |
576 | // Now that we altered the window list, we may need to stop the animation |
577 | // timer even if we didn't via handleObscurity. This covers the case where |
578 | // we destroy a visible & exposed QQuickWindow. |
579 | startOrStopAnimationTimer(); |
580 | } |
581 | |
582 | void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window) |
583 | { |
584 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "exposure changed" << window; |
585 | |
586 | if (window->isExposed()) { |
587 | handleExposure(window); |
588 | } else { |
589 | WindowData *w = windowFor(window); |
590 | if (w) |
591 | handleObscurity(w); |
592 | } |
593 | } |
594 | |
595 | QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window) |
596 | { |
597 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "grab" << window; |
598 | |
599 | WindowData *w = windowFor(window); |
600 | // Have to support invisible (but created()'ed) windows as well. |
601 | // Unlike with GL, leaving that case for QQuickWindow to handle is not feasible. |
602 | const bool tempExpose = !w; |
603 | if (tempExpose) { |
604 | handleExposure(window); |
605 | w = windowFor(window); |
606 | Q_ASSERT(w); |
607 | } |
608 | |
609 | if (!w->thread->isRunning()) |
610 | return QImage(); |
611 | |
612 | if (!window->handle()) |
613 | window->create(); |
614 | |
615 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
616 | wd->polishItems(); |
617 | |
618 | QImage result; |
619 | w->thread->mutex.lock(); |
620 | lockedForSync = true; |
621 | w->thread->postEvent(e: new QSGSoftwareGrabEvent(window, &result)); |
622 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
623 | lockedForSync = false; |
624 | w->thread->mutex.unlock(); |
625 | |
626 | result.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
627 | |
628 | if (tempExpose) |
629 | handleObscurity(w); |
630 | |
631 | return result; |
632 | } |
633 | |
634 | void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window) |
635 | { |
636 | WindowData *w = windowFor(window); |
637 | if (!w) |
638 | return; |
639 | |
640 | if (w->thread == QThread::currentThread()) { |
641 | w->thread->requestRepaint(); |
642 | return; |
643 | } |
644 | |
645 | // We set forceRenderPass because we want to make sure the QQuickWindow |
646 | // actually does a full render pass after the next sync. |
647 | w->forceRenderPass = true; |
648 | scheduleUpdate(w); |
649 | } |
650 | |
651 | void QSGSoftwareThreadedRenderLoop::maybeUpdate(QQuickWindow *window) |
652 | { |
653 | WindowData *w = windowFor(window); |
654 | if (w) |
655 | scheduleUpdate(w); |
656 | } |
657 | |
658 | void QSGSoftwareThreadedRenderLoop::handleUpdateRequest(QQuickWindow *window) |
659 | { |
660 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleUpdateRequest" << window; |
661 | |
662 | WindowData *w = windowFor(window); |
663 | if (w) |
664 | polishAndSync(w, inExpose: false); |
665 | } |
666 | |
667 | QAnimationDriver *QSGSoftwareThreadedRenderLoop::animationDriver() const |
668 | { |
669 | return m_anim; |
670 | } |
671 | |
672 | QSGContext *QSGSoftwareThreadedRenderLoop::sceneGraphContext() const |
673 | { |
674 | return m_sg; |
675 | } |
676 | |
677 | QSGRenderContext *QSGSoftwareThreadedRenderLoop::createRenderContext(QSGContext *) const |
678 | { |
679 | return m_sg->createRenderContext(); |
680 | } |
681 | |
682 | void QSGSoftwareThreadedRenderLoop::releaseResources(QQuickWindow *window) |
683 | { |
684 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "releaseResources" << window; |
685 | |
686 | WindowData *w = windowFor(window); |
687 | if (w) |
688 | handleResourceRelease(w, destroying: false); |
689 | } |
690 | |
691 | void QSGSoftwareThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
692 | { |
693 | WindowData *w = windowFor(window); |
694 | if (w && w->thread && w->thread->exposedWindow) |
695 | w->thread->postEvent(e: new QSGSoftwareJobEvent(window, job)); |
696 | else |
697 | delete job; |
698 | } |
699 | |
700 | QSurface::SurfaceType QSGSoftwareThreadedRenderLoop::windowSurfaceType() const |
701 | { |
702 | return QSurface::RasterSurface; |
703 | } |
704 | |
705 | bool QSGSoftwareThreadedRenderLoop::interleaveIncubation() const |
706 | { |
707 | bool somethingVisible = false; |
708 | for (const WindowData &w : m_windows) { |
709 | if (w.window->isVisible() && w.window->isExposed()) { |
710 | somethingVisible = true; |
711 | break; |
712 | } |
713 | } |
714 | return somethingVisible && m_anim->isRunning(); |
715 | } |
716 | |
717 | int QSGSoftwareThreadedRenderLoop::flags() const |
718 | { |
719 | return SupportsGrabWithoutExpose; |
720 | } |
721 | |
722 | bool QSGSoftwareThreadedRenderLoop::event(QEvent *e) |
723 | { |
724 | if (e->type() == QEvent::Timer) { |
725 | QTimerEvent *te = static_cast<QTimerEvent *>(e); |
726 | if (te->timerId() == animationTimer) { |
727 | m_anim->advance(); |
728 | emit timeToIncubate(); |
729 | return true; |
730 | } |
731 | } |
732 | |
733 | return QObject::event(event: e); |
734 | } |
735 | |
736 | void QSGSoftwareThreadedRenderLoop::onAnimationStarted() |
737 | { |
738 | startOrStopAnimationTimer(); |
739 | |
740 | for (const WindowData &w : std::as_const(t&: m_windows)) |
741 | w.window->requestUpdate(); |
742 | } |
743 | |
744 | void QSGSoftwareThreadedRenderLoop::onAnimationStopped() |
745 | { |
746 | startOrStopAnimationTimer(); |
747 | } |
748 | |
749 | void QSGSoftwareThreadedRenderLoop::startOrStopAnimationTimer() |
750 | { |
751 | int exposedWindowCount = 0; |
752 | const WindowData *exposed = nullptr; |
753 | |
754 | for (int i = 0; i < m_windows.size(); ++i) { |
755 | const WindowData &w(m_windows[i]); |
756 | if (w.window->isVisible() && w.window->isExposed()) { |
757 | ++exposedWindowCount; |
758 | exposed = &w; |
759 | } |
760 | } |
761 | |
762 | if (animationTimer && (exposedWindowCount == 1 || !m_anim->isRunning())) { |
763 | killTimer(id: animationTimer); |
764 | animationTimer = 0; |
765 | // If animations are running, make sure we keep on animating |
766 | if (m_anim->isRunning()) |
767 | exposed->window->requestUpdate(); |
768 | } else if (!animationTimer && exposedWindowCount != 1 && m_anim->isRunning()) { |
769 | animationTimer = startTimer(interval: qsgrl_animation_interval()); |
770 | } |
771 | } |
772 | |
773 | void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window) |
774 | { |
775 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleExposure" << window; |
776 | |
777 | WindowData *w = windowFor(window); |
778 | if (!w) { |
779 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "adding window to list" ); |
780 | WindowData win; |
781 | win.window = window; |
782 | QSGRenderContext *rc = QQuickWindowPrivate::get(c: window)->context; // will transfer ownership |
783 | win.thread = new QSGSoftwareRenderThread(this, rc); |
784 | win.updateDuringSync = false; |
785 | win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt |
786 | m_windows.append(t: win); |
787 | w = &m_windows.last(); |
788 | } |
789 | |
790 | // set this early as we'll be rendering shortly anyway and this avoids |
791 | // special casing exposure in polishAndSync. |
792 | w->thread->exposedWindow = window; |
793 | |
794 | if (w->window->size().isEmpty() |
795 | || (w->window->isTopLevel() && !w->window->geometry().intersects(r: w->window->screen()->availableGeometry()))) { |
796 | #ifndef QT_NO_DEBUG |
797 | qWarning().noquote().nospace() << "QSGSotwareThreadedRenderLoop: expose event received for window " |
798 | << w->window << " with invalid geometry: " << w->window->geometry() |
799 | << " on " << w->window->screen(); |
800 | #endif |
801 | } |
802 | |
803 | if (!w->window->handle()) |
804 | w->window->create(); |
805 | |
806 | // Start render thread if it is not running |
807 | if (!w->thread->isRunning()) { |
808 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread" ); |
809 | // Push a few things to the render thread. |
810 | QQuickAnimatorController *controller |
811 | = QQuickWindowPrivate::get(c: w->window)->animationController.get(); |
812 | if (controller->thread() != w->thread) |
813 | controller->moveToThread(thread: w->thread); |
814 | if (w->thread->thread() == QThread::currentThread()) { |
815 | w->thread->rc->moveToThread(thread: w->thread); |
816 | w->thread->moveToThread(thread: w->thread); |
817 | } |
818 | |
819 | w->thread->active = true; |
820 | w->thread->start(); |
821 | |
822 | if (!w->thread->isRunning()) |
823 | qFatal(msg: "Render thread failed to start, aborting application." ); |
824 | } |
825 | |
826 | polishAndSync(w, inExpose: true); |
827 | |
828 | startOrStopAnimationTimer(); |
829 | } |
830 | |
831 | void QSGSoftwareThreadedRenderLoop::handleObscurity(QSGSoftwareThreadedRenderLoop::WindowData *w) |
832 | { |
833 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleObscurity" << w->window; |
834 | |
835 | if (w->thread->isRunning()) { |
836 | w->thread->mutex.lock(); |
837 | w->thread->postEvent(e: new QSGSoftwareWindowEvent(w->window, QEvent::Type(WM_Obscure))); |
838 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
839 | w->thread->mutex.unlock(); |
840 | } |
841 | |
842 | startOrStopAnimationTimer(); |
843 | } |
844 | |
845 | void QSGSoftwareThreadedRenderLoop::scheduleUpdate(QSGSoftwareThreadedRenderLoop::WindowData *w) |
846 | { |
847 | if (!QCoreApplication::instance()) |
848 | return; |
849 | |
850 | if (!w || !w->thread->isRunning()) |
851 | return; |
852 | |
853 | QThread *current = QThread::currentThread(); |
854 | if (current != QCoreApplication::instance()->thread() && (current != w->thread || !lockedForSync)) { |
855 | qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()" ; |
856 | return; |
857 | } |
858 | |
859 | if (current == w->thread) { |
860 | w->updateDuringSync = true; |
861 | return; |
862 | } |
863 | |
864 | w->window->requestUpdate(); |
865 | } |
866 | |
867 | void QSGSoftwareThreadedRenderLoop::handleResourceRelease(QSGSoftwareThreadedRenderLoop::WindowData *w, bool destroying) |
868 | { |
869 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleResourceRelease" << (destroying ? "destroying" : "hide/releaseResources" ) << w->window; |
870 | |
871 | w->thread->mutex.lock(); |
872 | if (w->thread->isRunning() && w->thread->active) { |
873 | QQuickWindow *window = w->window; |
874 | |
875 | // Note that window->handle() is typically null by this time because |
876 | // the platform window is already destroyed. This should not be a |
877 | // problem for the D3D cleanup. |
878 | |
879 | w->thread->postEvent(e: new QSGSoftwareTryReleaseEvent(window, destroying)); |
880 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
881 | |
882 | // Avoid a shutdown race condition. |
883 | // If SG is invalidated and 'active' becomes false, the thread's run() |
884 | // method will exit. handleExposure() relies on QThread::isRunning() (because it |
885 | // potentially needs to start the thread again) and our mutex cannot be used to |
886 | // track the thread stopping, so we wait a few nanoseconds extra so the thread |
887 | // can exit properly. |
888 | if (!w->thread->active) |
889 | w->thread->wait(); |
890 | } |
891 | w->thread->mutex.unlock(); |
892 | } |
893 | |
894 | void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop::WindowData *w, bool inExpose) |
895 | { |
896 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "polishAndSync" << (inExpose ? "(in expose)" : "(normal)" ) << w->window; |
897 | |
898 | QQuickWindow *window = w->window; |
899 | if (!w->thread || !w->thread->exposedWindow) { |
900 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - not exposed, abort" ); |
901 | return; |
902 | } |
903 | |
904 | // Flush pending touch events. |
905 | QQuickWindowPrivate::get(c: window)->deliveryAgentPrivate()->flushFrameSynchronousEvents(win: window); |
906 | // The delivery of the event might have caused the window to stop rendering |
907 | w = windowFor(window); |
908 | if (!w || !w->thread || !w->thread->exposedWindow) { |
909 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - removed after touch event flushing, abort" ); |
910 | return; |
911 | } |
912 | |
913 | Q_TRACE_SCOPE(QSG_polishAndSync); |
914 | |
915 | Q_TRACE(QSG_polishItems_entry); |
916 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync); |
917 | |
918 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
919 | wd->polishItems(); |
920 | |
921 | Q_TRACE(QSG_polishItems_exit); |
922 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
923 | QQuickProfiler::SceneGraphPolishAndSyncPolish); |
924 | Q_TRACE(QSG_sync_entry); |
925 | |
926 | w->updateDuringSync = false; |
927 | |
928 | emit window->afterAnimating(); |
929 | |
930 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - lock for sync" ); |
931 | w->thread->mutex.lock(); |
932 | lockedForSync = true; |
933 | w->thread->postEvent(e: new QSGSoftwareSyncEvent(window, inExpose, w->forceRenderPass)); |
934 | w->forceRenderPass = false; |
935 | |
936 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync" ); |
937 | |
938 | Q_TRACE(QSG_sync_exit); |
939 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
940 | QQuickProfiler::SceneGraphPolishAndSyncWait); |
941 | Q_TRACE(QSG_wait_entry); |
942 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
943 | lockedForSync = false; |
944 | w->thread->mutex.unlock(); |
945 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync" ); |
946 | |
947 | Q_TRACE(QSG_wait_exit); |
948 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
949 | QQuickProfiler::SceneGraphPolishAndSyncSync); |
950 | Q_TRACE(QSG_animations_entry); |
951 | |
952 | if (!animationTimer && m_anim->isRunning()) { |
953 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations" ); |
954 | m_anim->advance(); |
955 | // We need to trigger another sync to keep animations running... |
956 | w->window->requestUpdate(); |
957 | emit timeToIncubate(); |
958 | } else if (w->updateDuringSync) { |
959 | w->window->requestUpdate(); |
960 | } |
961 | |
962 | Q_TRACE(QSG_animations_exit); |
963 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync, |
964 | QQuickProfiler::SceneGraphPolishAndSyncAnimations); |
965 | } |
966 | |
967 | QT_END_NAMESPACE |
968 | |
969 | #include "qsgsoftwarethreadedrenderloop.moc" |
970 | #include "moc_qsgsoftwarethreadedrenderloop_p.cpp" |
971 | |