1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4
5#ifndef QSGDEFAULTINTERNALRECTANGLENODE_P_H
6#define QSGDEFAULTINTERNALRECTANGLENODE_P_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <private/qsgadaptationlayer_p.h>
20#include <private/qsgbasicinternalrectanglenode_p.h>
21#include <QtQuick/qsgvertexcolormaterial.h>
22
23QT_BEGIN_NAMESPACE
24
25class QSGContext;
26
27class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial
28{
29public:
30 QSGSmoothColorMaterial();
31
32 int compare(const QSGMaterial *other) const override;
33
34protected:
35 QSGMaterialType *type() const override;
36 QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
37};
38
39class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalRectangleNode : public QSGBasicInternalRectangleNode
40{
41public:
42 QSGDefaultInternalRectangleNode();
43
44private:
45 void updateMaterialAntialiasing() override;
46 void updateMaterialBlending(QSGNode::DirtyState *state) override;
47
48 QSGVertexColorMaterial m_material;
49 QSGSmoothColorMaterial m_smoothMaterial;
50};
51
52QT_END_NAMESPACE
53
54#endif
55

source code of qtdeclarative/src/quick/scenegraph/qsgdefaultinternalrectanglenode_p.h