| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgdefaultrendercontext_p.h" |
| 5 | #include "qsgcurveglyphatlas_p.h" |
| 6 | |
| 7 | #include <QtGui/QGuiApplication> |
| 8 | |
| 9 | #include <QtQuick/private/qsgbatchrenderer_p.h> |
| 10 | #include <QtQuick/private/qsgrenderer_p.h> |
| 11 | #include <QtQuick/private/qsgrhiatlastexture_p.h> |
| 12 | #include <QtQuick/private/qsgrhidistancefieldglyphcache_p.h> |
| 13 | #include <QtQuick/private/qsgmaterialshader_p.h> |
| 14 | |
| 15 | #include <QtQuick/private/qsgcompressedtexture_p.h> |
| 16 | |
| 17 | #include <QtQuick/qsgrendererinterface.h> |
| 18 | #include <QtQuick/qquickgraphicsconfiguration.h> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | QSGDefaultRenderContext::QSGDefaultRenderContext(QSGContext *context) |
| 23 | : QSGRenderContext(context) |
| 24 | , m_rhi(nullptr) |
| 25 | , m_maxTextureSize(0) |
| 26 | , m_rhiAtlasManager(nullptr) |
| 27 | , m_currentFrameCommandBuffer(nullptr) |
| 28 | , m_currentFrameRenderPass(nullptr) |
| 29 | , m_useDepthBufferFor2D(true) |
| 30 | , m_glyphCacheResourceUpdates(nullptr) |
| 31 | { |
| 32 | } |
| 33 | |
| 34 | /*! |
| 35 | Initializes the scene graph render context with the GL context \a context. This also |
| 36 | emits the ready() signal so that the QML graph can start building scene graph nodes. |
| 37 | */ |
| 38 | void QSGDefaultRenderContext::initialize(const QSGRenderContext::InitParams *params) |
| 39 | { |
| 40 | if (!m_sg) |
| 41 | return; |
| 42 | |
| 43 | const InitParams *initParams = static_cast<const InitParams *>(params); |
| 44 | if (initParams->sType != INIT_PARAMS_MAGIC) |
| 45 | qFatal(msg: "QSGDefaultRenderContext: Invalid parameters passed to initialize()" ); |
| 46 | |
| 47 | m_initParams = *initParams; |
| 48 | |
| 49 | m_rhi = m_initParams.rhi; |
| 50 | m_maxTextureSize = m_rhi->resourceLimit(limit: QRhi::TextureSizeMax); |
| 51 | if (!m_rhiAtlasManager) |
| 52 | m_rhiAtlasManager = new QSGRhiAtlasTexture::Manager(this, m_initParams.initialSurfacePixelSize, m_initParams.maybeSurface); |
| 53 | |
| 54 | m_glyphCacheResourceUpdates = nullptr; |
| 55 | |
| 56 | m_sg->renderContextInitialized(renderContext: this); |
| 57 | |
| 58 | emit initialized(); |
| 59 | } |
| 60 | |
| 61 | void QSGDefaultRenderContext::invalidateGlyphCaches() |
| 62 | { |
| 63 | { |
| 64 | auto it = m_glyphCaches.begin(); |
| 65 | while (it != m_glyphCaches.end()) { |
| 66 | if (!(*it)->isActive()) { |
| 67 | delete *it; |
| 68 | it = m_glyphCaches.erase(it); |
| 69 | } else { |
| 70 | ++it; |
| 71 | } |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | qDeleteAll(c: m_curveGlyphAtlases); |
| 76 | m_curveGlyphAtlases.clear(); |
| 77 | |
| 78 | { |
| 79 | auto it = m_fontEnginesToClean.begin(); |
| 80 | while (it != m_fontEnginesToClean.end()) { |
| 81 | if (it.value() == 0) { |
| 82 | it.key()->clearGlyphCache(key: this); |
| 83 | if (!it.key()->ref.deref()) |
| 84 | delete it.key(); |
| 85 | it = m_fontEnginesToClean.erase(it); |
| 86 | } else { |
| 87 | ++it; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void QSGDefaultRenderContext::invalidate() |
| 94 | { |
| 95 | if (!m_rhi) |
| 96 | return; |
| 97 | |
| 98 | qDeleteAll(c: m_texturesToDelete); |
| 99 | m_texturesToDelete.clear(); |
| 100 | |
| 101 | qDeleteAll(c: m_textures); |
| 102 | m_textures.clear(); |
| 103 | |
| 104 | /* The cleanup of the atlas textures is a bit intriguing. |
| 105 | As part of the cleanup in the threaded render loop, we |
| 106 | do: |
| 107 | 1. call this function |
| 108 | 2. call QCoreApp::sendPostedEvents() to immediately process |
| 109 | any pending deferred deletes. |
| 110 | 3. delete the GL context. |
| 111 | |
| 112 | As textures need the atlas manager while cleaning up, the |
| 113 | manager needs to be cleaned up after the textures, so |
| 114 | we post a deleteLater here at the very bottom so it gets |
| 115 | deferred deleted last. |
| 116 | |
| 117 | Another alternative would be to use a QPointer in |
| 118 | QSGOpenGLAtlasTexture::Texture, but this seemed simpler. |
| 119 | */ |
| 120 | if (m_rhiAtlasManager) { |
| 121 | m_rhiAtlasManager->invalidate(); |
| 122 | m_rhiAtlasManager->deleteLater(); |
| 123 | m_rhiAtlasManager = nullptr; |
| 124 | } |
| 125 | |
| 126 | // The following piece of code will read/write to the font engine's caches, |
| 127 | // potentially from different threads. However, this is safe because this |
| 128 | // code is only called from QQuickWindow's shutdown which is called |
| 129 | // only when the GUI is blocked, and multiple threads will call it in |
| 130 | // sequence. (see qsgdefaultglyphnode_p.cpp's init()) |
| 131 | for (auto it = m_fontEnginesToClean.constBegin(); it != m_fontEnginesToClean.constEnd(); ++it) { |
| 132 | it.key()->clearGlyphCache(key: this); |
| 133 | if (!it.key()->ref.deref()) |
| 134 | delete it.key(); |
| 135 | } |
| 136 | m_fontEnginesToClean.clear(); |
| 137 | |
| 138 | qDeleteAll(c: m_curveGlyphAtlases); |
| 139 | m_curveGlyphAtlases.clear(); |
| 140 | |
| 141 | qDeleteAll(c: m_glyphCaches); |
| 142 | m_glyphCaches.clear(); |
| 143 | |
| 144 | resetGlyphCacheResources(); |
| 145 | |
| 146 | m_rhi = nullptr; |
| 147 | |
| 148 | if (m_sg) |
| 149 | m_sg->renderContextInvalidated(renderContext: this); |
| 150 | |
| 151 | emit invalidated(); |
| 152 | } |
| 153 | |
| 154 | void QSGDefaultRenderContext::prepareSync(qreal devicePixelRatio, |
| 155 | QRhiCommandBuffer *cb, |
| 156 | const QQuickGraphicsConfiguration &config) |
| 157 | { |
| 158 | m_currentDevicePixelRatio = devicePixelRatio; |
| 159 | m_useDepthBufferFor2D = config.isDepthBufferEnabledFor2D(); |
| 160 | |
| 161 | // we store the command buffer already here, in case there is something in |
| 162 | // an updatePaintNode() implementation that leads to needing it (for |
| 163 | // example, an updateTexture() call on a QSGRhiLayer) |
| 164 | m_currentFrameCommandBuffer = cb; |
| 165 | } |
| 166 | |
| 167 | void QSGDefaultRenderContext::beginNextFrame(QSGRenderer *renderer, const QSGRenderTarget &renderTarget, |
| 168 | RenderPassCallback mainPassRecordingStart, |
| 169 | RenderPassCallback mainPassRecordingEnd, |
| 170 | void *callbackUserData) |
| 171 | { |
| 172 | renderer->setRenderTarget(renderTarget); |
| 173 | renderer->setRenderPassRecordingCallbacks(start: mainPassRecordingStart, end: mainPassRecordingEnd, userData: callbackUserData); |
| 174 | |
| 175 | m_currentFrameCommandBuffer = renderTarget.cb; // usually the same as what was passed to prepareSync() but cannot count on that having been called |
| 176 | m_currentFrameRenderPass = renderTarget.rpDesc; |
| 177 | } |
| 178 | |
| 179 | void QSGDefaultRenderContext::renderNextFrame(QSGRenderer *renderer) |
| 180 | { |
| 181 | renderer->renderScene(); |
| 182 | } |
| 183 | |
| 184 | void QSGDefaultRenderContext::endNextFrame(QSGRenderer *renderer) |
| 185 | { |
| 186 | Q_UNUSED(renderer); |
| 187 | m_currentFrameCommandBuffer = nullptr; |
| 188 | m_currentFrameRenderPass = nullptr; |
| 189 | } |
| 190 | |
| 191 | QSGTexture *QSGDefaultRenderContext::createTexture(const QImage &image, uint flags) const |
| 192 | { |
| 193 | bool atlas = flags & CreateTexture_Atlas; |
| 194 | bool mipmap = flags & CreateTexture_Mipmap; |
| 195 | bool alpha = flags & CreateTexture_Alpha; |
| 196 | |
| 197 | // The atlas implementation is only supported from the render thread and |
| 198 | // does not support mipmaps. |
| 199 | if (m_rhi) { |
| 200 | if (!mipmap && atlas && QThread::currentThread() == m_rhi->thread()) { |
| 201 | QSGTexture *t = m_rhiAtlasManager->create(image, hasAlphaChannel: alpha); |
| 202 | if (t) |
| 203 | return t; |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | QSGPlainTexture *texture = new QSGPlainTexture; |
| 208 | texture->setImage(image); |
| 209 | if (texture->hasAlphaChannel() && !alpha) |
| 210 | texture->setHasAlphaChannel(false); |
| 211 | |
| 212 | return texture; |
| 213 | } |
| 214 | |
| 215 | QSGRenderer *QSGDefaultRenderContext::createRenderer(QSGRendererInterface::RenderMode renderMode) |
| 216 | { |
| 217 | return new QSGBatchRenderer::Renderer(this, renderMode); |
| 218 | } |
| 219 | |
| 220 | QSGTexture *QSGDefaultRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const |
| 221 | { |
| 222 | // This is only used for atlasing compressed textures. Returning null implies no atlas. |
| 223 | |
| 224 | if (m_rhi && QThread::currentThread() == m_rhi->thread()) |
| 225 | return m_rhiAtlasManager->create(factory); |
| 226 | |
| 227 | return nullptr; |
| 228 | } |
| 229 | |
| 230 | void QSGDefaultRenderContext::initializeRhiShader(QSGMaterialShader *shader, QShader::Variant shaderVariant) |
| 231 | { |
| 232 | QSGMaterialShaderPrivate::get(s: shader)->prepare(vertexShaderVariant: shaderVariant); |
| 233 | } |
| 234 | |
| 235 | void QSGDefaultRenderContext::preprocess() |
| 236 | { |
| 237 | for (auto it = m_glyphCaches.begin(); it != m_glyphCaches.end(); ++it) { |
| 238 | it.value()->processPendingGlyphs(); |
| 239 | it.value()->update(); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | QSGCurveGlyphAtlas *QSGDefaultRenderContext::curveGlyphAtlas(const QRawFont &font) |
| 244 | { |
| 245 | FontKey key = FontKey(font, 0); |
| 246 | QSGCurveGlyphAtlas *atlas = m_curveGlyphAtlases.value(key, defaultValue: nullptr); |
| 247 | if (atlas == nullptr) { |
| 248 | atlas = new QSGCurveGlyphAtlas(font); |
| 249 | m_curveGlyphAtlases.insert(key, value: atlas); |
| 250 | } |
| 251 | |
| 252 | return atlas; |
| 253 | } |
| 254 | |
| 255 | QSGDistanceFieldGlyphCache *QSGDefaultRenderContext::distanceFieldGlyphCache(const QRawFont &font, int renderTypeQuality) |
| 256 | { |
| 257 | FontKey key(font, renderTypeQuality); |
| 258 | QSGDistanceFieldGlyphCache *cache = m_glyphCaches.value(key, defaultValue: 0); |
| 259 | if (!cache && font.isValid()) { |
| 260 | cache = new QSGRhiDistanceFieldGlyphCache(this, font, renderTypeQuality); |
| 261 | m_glyphCaches.insert(key, value: cache); |
| 262 | } |
| 263 | |
| 264 | return cache; |
| 265 | } |
| 266 | |
| 267 | QRhiResourceUpdateBatch *QSGDefaultRenderContext::maybeGlyphCacheResourceUpdates() |
| 268 | { |
| 269 | return m_glyphCacheResourceUpdates; |
| 270 | } |
| 271 | |
| 272 | QRhiResourceUpdateBatch *QSGDefaultRenderContext::glyphCacheResourceUpdates() |
| 273 | { |
| 274 | if (!m_glyphCacheResourceUpdates) |
| 275 | m_glyphCacheResourceUpdates = m_rhi->nextResourceUpdateBatch(); |
| 276 | |
| 277 | return m_glyphCacheResourceUpdates; |
| 278 | } |
| 279 | |
| 280 | void QSGDefaultRenderContext::deferredReleaseGlyphCacheTexture(QRhiTexture *texture) |
| 281 | { |
| 282 | if (texture) |
| 283 | m_pendingGlyphCacheTextures.insert(value: texture); |
| 284 | } |
| 285 | |
| 286 | void QSGDefaultRenderContext::resetGlyphCacheResources() |
| 287 | { |
| 288 | if (m_glyphCacheResourceUpdates) { |
| 289 | m_glyphCacheResourceUpdates->release(); |
| 290 | m_glyphCacheResourceUpdates = nullptr; |
| 291 | } |
| 292 | |
| 293 | for (QRhiTexture *t : std::as_const(t&: m_pendingGlyphCacheTextures)) |
| 294 | t->deleteLater(); // the QRhiTexture object stays valid for the current frame |
| 295 | |
| 296 | m_pendingGlyphCacheTextures.clear(); |
| 297 | } |
| 298 | |
| 299 | QT_END_NAMESPACE |
| 300 | |
| 301 | #include "moc_qsgdefaultrendercontext_p.cpp" |
| 302 | |