| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgrenderloop_p.h" |
| 5 | #include "qsgthreadedrenderloop_p.h" |
| 6 | #include "qsgrhisupport_p.h" |
| 7 | #include <private/qquickanimatorcontroller_p.h> |
| 8 | |
| 9 | #include <QtCore/QCoreApplication> |
| 10 | #include <QtCore/QElapsedTimer> |
| 11 | #include <QtCore/QLibraryInfo> |
| 12 | #include <QtCore/private/qabstractanimation_p.h> |
| 13 | |
| 14 | #include <QtGui/QOffscreenSurface> |
| 15 | #include <QtGui/private/qguiapplication_p.h> |
| 16 | #include <qpa/qplatformintegration.h> |
| 17 | #include <QPlatformSurfaceEvent> |
| 18 | |
| 19 | #include <QtQml/private/qqmlglobal_p.h> |
| 20 | |
| 21 | #include <QtQuick/QQuickWindow> |
| 22 | #include <QtQuick/private/qquickwindow_p.h> |
| 23 | #include <QtQuick/private/qquickitem_p.h> |
| 24 | #include <QtQuick/private/qsgcontext_p.h> |
| 25 | #include <QtQuick/private/qsgrenderer_p.h> |
| 26 | #include <private/qquickprofiler_p.h> |
| 27 | #include <qtquick_tracepoints_p.h> |
| 28 | |
| 29 | #include <private/qsgrhishadereffectnode_p.h> |
| 30 | |
| 31 | #include <private/qsgdefaultrendercontext_p.h> |
| 32 | |
| 33 | #ifdef Q_OS_WIN |
| 34 | #include <QtCore/qt_windows.h> |
| 35 | #endif |
| 36 | |
| 37 | QT_BEGIN_NAMESPACE |
| 38 | |
| 39 | extern bool qsg_useConsistentTiming(); |
| 40 | |
| 41 | #define ENABLE_DEFAULT_BACKEND |
| 42 | |
| 43 | Q_TRACE_POINT(qtquick, QSG_renderWindow_entry) |
| 44 | Q_TRACE_POINT(qtquick, QSG_renderWindow_exit) |
| 45 | Q_TRACE_POINT(qtquick, QSG_polishItems_entry) |
| 46 | Q_TRACE_POINT(qtquick, QSG_polishItems_exit) |
| 47 | Q_TRACE_POINT(qtquick, QSG_sync_entry) |
| 48 | Q_TRACE_POINT(qtquick, QSG_sync_exit) |
| 49 | Q_TRACE_POINT(qtquick, QSG_render_entry) |
| 50 | Q_TRACE_POINT(qtquick, QSG_render_exit) |
| 51 | Q_TRACE_POINT(qtquick, QSG_swap_entry) |
| 52 | Q_TRACE_POINT(qtquick, QSG_swap_exit) |
| 53 | |
| 54 | |
| 55 | /* |
| 56 | - Uses one QRhi per window. (and so each window has its own QOpenGLContext or ID3D11Device(Context) etc.) |
| 57 | - Animations are advanced using the standard timer (no custom animation |
| 58 | driver is installed), so QML animations run as expected even when vsync |
| 59 | throttling is broken. |
| 60 | */ |
| 61 | |
| 62 | DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP); |
| 63 | DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk |
| 64 | |
| 65 | QSGRenderLoop *QSGRenderLoop::s_instance = nullptr; |
| 66 | |
| 67 | QSGRenderLoop::~QSGRenderLoop() |
| 68 | { |
| 69 | } |
| 70 | |
| 71 | void QSGRenderLoop::cleanup() |
| 72 | { |
| 73 | if (!s_instance) |
| 74 | return; |
| 75 | for (QQuickWindow *w : s_instance->windows()) { |
| 76 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: w); |
| 77 | if (wd->windowManager == s_instance) { |
| 78 | s_instance->windowDestroyed(window: w); |
| 79 | wd->windowManager = nullptr; |
| 80 | } |
| 81 | } |
| 82 | delete s_instance; |
| 83 | s_instance = nullptr; |
| 84 | } |
| 85 | |
| 86 | QSurface::SurfaceType QSGRenderLoop::windowSurfaceType() const |
| 87 | { |
| 88 | #ifdef ENABLE_DEFAULT_BACKEND |
| 89 | return QSGRhiSupport::instance()->windowSurfaceType(); |
| 90 | #else |
| 91 | return QSurface::RasterSurface; |
| 92 | #endif |
| 93 | } |
| 94 | |
| 95 | void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
| 96 | { |
| 97 | Q_ASSERT(job); |
| 98 | #ifdef ENABLE_DEFAULT_BACKEND |
| 99 | Q_ASSERT(window); |
| 100 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 101 | if (cd->rhi) |
| 102 | cd->rhi->makeThreadLocalNativeContextCurrent(); |
| 103 | job->run(); |
| 104 | #else |
| 105 | Q_UNUSED(window); |
| 106 | job->run(); |
| 107 | #endif |
| 108 | delete job; |
| 109 | } |
| 110 | |
| 111 | #ifdef ENABLE_DEFAULT_BACKEND |
| 112 | class QSGGuiThreadRenderLoop : public QSGRenderLoop |
| 113 | { |
| 114 | Q_OBJECT |
| 115 | public: |
| 116 | QSGGuiThreadRenderLoop(); |
| 117 | ~QSGGuiThreadRenderLoop(); |
| 118 | |
| 119 | void show(QQuickWindow *window) override; |
| 120 | void hide(QQuickWindow *window) override; |
| 121 | |
| 122 | void windowDestroyed(QQuickWindow *window) override; |
| 123 | |
| 124 | void renderWindow(QQuickWindow *window); |
| 125 | void exposureChanged(QQuickWindow *window) override; |
| 126 | QImage grab(QQuickWindow *window) override; |
| 127 | |
| 128 | void maybeUpdate(QQuickWindow *window) override; |
| 129 | void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. |
| 130 | void handleUpdateRequest(QQuickWindow *) override; |
| 131 | |
| 132 | void releaseResources(QQuickWindow *) override; |
| 133 | |
| 134 | QAnimationDriver *animationDriver() const override { return nullptr; } |
| 135 | |
| 136 | QSGContext *sceneGraphContext() const override; |
| 137 | QSGRenderContext *createRenderContext(QSGContext *) const override; |
| 138 | |
| 139 | void releaseSwapchain(QQuickWindow *window); |
| 140 | void handleDeviceLoss(); |
| 141 | void teardownGraphics(); |
| 142 | |
| 143 | bool eventFilter(QObject *watched, QEvent *event) override; |
| 144 | |
| 145 | struct WindowData { |
| 146 | WindowData() |
| 147 | : updatePending(false), |
| 148 | rhiDeviceLost(false), |
| 149 | rhiDoomed(false) |
| 150 | { } |
| 151 | QRhi *rhi = nullptr; |
| 152 | bool ownRhi = true; |
| 153 | QSGRenderContext *rc = nullptr; |
| 154 | QElapsedTimer timeBetweenRenders; |
| 155 | int sampleCount = 1; |
| 156 | bool updatePending : 1; |
| 157 | bool rhiDeviceLost : 1; |
| 158 | bool rhiDoomed : 1; |
| 159 | }; |
| 160 | |
| 161 | bool ensureRhi(QQuickWindow *window, WindowData &data); |
| 162 | |
| 163 | QHash<QQuickWindow *, WindowData> m_windows; |
| 164 | |
| 165 | QOffscreenSurface *offscreenSurface = nullptr; |
| 166 | QSGContext *sg; |
| 167 | mutable QSet<QSGRenderContext *> pendingRenderContexts; |
| 168 | |
| 169 | bool m_inPolish = false; |
| 170 | |
| 171 | bool swRastFallbackDueToSwapchainFailure = false; |
| 172 | }; |
| 173 | #endif |
| 174 | |
| 175 | QSGRenderLoop *QSGRenderLoop::instance() |
| 176 | { |
| 177 | if (!s_instance) { |
| 178 | |
| 179 | QSGRhiSupport::checkEnvQSgInfo(); |
| 180 | |
| 181 | s_instance = QSGContext::createWindowManager(); |
| 182 | #ifdef ENABLE_DEFAULT_BACKEND |
| 183 | if (!s_instance) { |
| 184 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 185 | |
| 186 | QSGRenderLoopType loopType; |
| 187 | if (rhiSupport->rhiBackend() != QRhi::OpenGLES2) { |
| 188 | loopType = ThreadedRenderLoop; |
| 189 | } else { |
| 190 | if (QGuiApplicationPrivate::platformIntegration()->hasCapability(cap: QPlatformIntegration::ThreadedOpenGL)) |
| 191 | loopType = ThreadedRenderLoop; |
| 192 | else |
| 193 | loopType = BasicRenderLoop; |
| 194 | } |
| 195 | |
| 196 | switch (rhiSupport->rhiBackend()) { |
| 197 | case QRhi::Null: |
| 198 | loopType = BasicRenderLoop; |
| 199 | break; |
| 200 | |
| 201 | case QRhi::D3D11: |
| 202 | // The threaded loop's model may not be suitable for DXGI |
| 203 | // due to the possibility of having the main thread (with |
| 204 | // the Windows message pump) blocked while issuing a |
| 205 | // Present on the render thread. However, according to the |
| 206 | // docs this can be a problem for fullscreen swapchains |
| 207 | // only. So leave threaded enabled by default for now and |
| 208 | // revisit later if there are problems. |
| 209 | break; |
| 210 | |
| 211 | default: |
| 212 | break; |
| 213 | } |
| 214 | |
| 215 | // The environment variables can always override. This is good |
| 216 | // because in some situations it makes perfect sense to try out a |
| 217 | // render loop that is otherwise disabled by default. |
| 218 | |
| 219 | if (qmlNoThreadedRenderer()) |
| 220 | loopType = BasicRenderLoop; |
| 221 | else if (qmlForceThreadedRenderer()) |
| 222 | loopType = ThreadedRenderLoop; |
| 223 | |
| 224 | if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP" ))) { |
| 225 | const QByteArray loopName = qgetenv(varName: "QSG_RENDER_LOOP" ); |
| 226 | if (loopName == "windows" ) { |
| 227 | qWarning(msg: "The 'windows' render loop is no longer supported. Using 'basic' instead." ); |
| 228 | loopType = BasicRenderLoop; |
| 229 | } else if (loopName == "basic" ) { |
| 230 | loopType = BasicRenderLoop; |
| 231 | } else if (loopName == "threaded" ) { |
| 232 | loopType = ThreadedRenderLoop; |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | switch (loopType) { |
| 237 | #if QT_CONFIG(thread) |
| 238 | case ThreadedRenderLoop: |
| 239 | qCDebug(QSG_LOG_INFO, "threaded render loop" ); |
| 240 | s_instance = new QSGThreadedRenderLoop(); |
| 241 | break; |
| 242 | #endif |
| 243 | default: |
| 244 | qCDebug(QSG_LOG_INFO, "basic render loop" ); |
| 245 | s_instance = new QSGGuiThreadRenderLoop(); |
| 246 | break; |
| 247 | } |
| 248 | } |
| 249 | #endif |
| 250 | qAddPostRoutine(QSGRenderLoop::cleanup); |
| 251 | } |
| 252 | |
| 253 | return s_instance; |
| 254 | } |
| 255 | |
| 256 | void QSGRenderLoop::setInstance(QSGRenderLoop *instance) |
| 257 | { |
| 258 | Q_ASSERT(!s_instance); |
| 259 | s_instance = instance; |
| 260 | } |
| 261 | |
| 262 | void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window) |
| 263 | { |
| 264 | // Must always be called on the gui thread. |
| 265 | |
| 266 | // Guard for recursion; relevant due to the MessageBox() on Windows. |
| 267 | static QSet<QQuickWindow *> recurseGuard; |
| 268 | if (recurseGuard.contains(value: window)) |
| 269 | return; |
| 270 | |
| 271 | recurseGuard.insert(value: window); |
| 272 | |
| 273 | QString translatedMessage; |
| 274 | QString untranslatedMessage; |
| 275 | QQuickWindowPrivate::rhiCreationFailureMessage(backendName: QSGRhiSupport::instance()->rhiBackendName(), |
| 276 | translatedMessage: &translatedMessage, |
| 277 | untranslatedMessage: &untranslatedMessage); |
| 278 | // If there is a slot connected to the error signal, emit it and leave it to |
| 279 | // the application to do something with the message. If nothing is connected, |
| 280 | // show a message on our own and terminate. |
| 281 | const bool signalEmitted = |
| 282 | QQuickWindowPrivate::get(c: window)->emitError(error: QQuickWindow::ContextNotAvailable, |
| 283 | msg: translatedMessage); |
| 284 | #if defined(Q_OS_WIN) |
| 285 | if (!signalEmitted && !QLibraryInfo::isDebugBuild() && !GetConsoleWindow()) { |
| 286 | MessageBox(0, (LPCTSTR) translatedMessage.utf16(), |
| 287 | (LPCTSTR)(QCoreApplication::applicationName().utf16()), |
| 288 | MB_OK | MB_ICONERROR); |
| 289 | } |
| 290 | #endif // Q_OS_WIN |
| 291 | if (!signalEmitted) |
| 292 | qFatal(msg: "%s" , qPrintable(untranslatedMessage)); |
| 293 | |
| 294 | recurseGuard.remove(value: window); |
| 295 | } |
| 296 | |
| 297 | #ifdef ENABLE_DEFAULT_BACKEND |
| 298 | QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop() |
| 299 | { |
| 300 | if (qsg_useConsistentTiming()) { |
| 301 | QUnifiedTimer::instance(create: true)->setConsistentTiming(true); |
| 302 | qCDebug(QSG_LOG_INFO, "using fixed animation steps" ); |
| 303 | } |
| 304 | |
| 305 | sg = QSGContext::createDefaultContext(); |
| 306 | } |
| 307 | |
| 308 | QSGGuiThreadRenderLoop::~QSGGuiThreadRenderLoop() |
| 309 | { |
| 310 | qDeleteAll(c: pendingRenderContexts); |
| 311 | delete sg; |
| 312 | } |
| 313 | |
| 314 | void QSGGuiThreadRenderLoop::show(QQuickWindow *window) |
| 315 | { |
| 316 | if (!m_windows.contains(key: window)) |
| 317 | m_windows.insert(key: window, value: {}); |
| 318 | |
| 319 | m_windows[window].timeBetweenRenders.start(); |
| 320 | maybeUpdate(window); |
| 321 | } |
| 322 | |
| 323 | void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) |
| 324 | { |
| 325 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 326 | cd->fireAboutToStop(); |
| 327 | auto it = m_windows.find(key: window); |
| 328 | if (it != m_windows.end()) |
| 329 | it->updatePending = false; |
| 330 | } |
| 331 | |
| 332 | void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) |
| 333 | { |
| 334 | hide(window); |
| 335 | |
| 336 | WindowData data = m_windows.value(key: window, defaultValue: {}); |
| 337 | m_windows.remove(key: window); |
| 338 | |
| 339 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: window); |
| 340 | |
| 341 | if (data.rhi) { |
| 342 | // Direct OpenGL calls in user code need a current context, like |
| 343 | // when rendering; ensure this (no-op when not running on GL). |
| 344 | // Also works when there is no handle() anymore. |
| 345 | data.rhi->makeThreadLocalNativeContextCurrent(); |
| 346 | } |
| 347 | |
| 348 | if (d->swapchain) { |
| 349 | if (window->handle()) { |
| 350 | // We get here when exiting via QCoreApplication::quit() instead of |
| 351 | // through QWindow::close(). |
| 352 | releaseSwapchain(window); |
| 353 | } else { |
| 354 | qWarning(msg: "QSGGuiThreadRenderLoop cleanup with QQuickWindow %p swapchain %p still alive, this should not happen." , |
| 355 | window, d->swapchain); |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | d->cleanupNodesOnShutdown(); |
| 360 | |
| 361 | #if QT_CONFIG(quick_shadereffect) |
| 362 | QSGRhiShaderEffectNode::resetMaterialTypeCache(materialTypeCacheKey: window); |
| 363 | #endif |
| 364 | |
| 365 | if (data.rc) { |
| 366 | data.rc->invalidate(); |
| 367 | delete data.rc; |
| 368 | } |
| 369 | |
| 370 | if (data.ownRhi) |
| 371 | QSGRhiSupport::instance()->destroyRhi(rhi: data.rhi, config: d->graphicsConfig); |
| 372 | |
| 373 | d->rhi = nullptr; |
| 374 | |
| 375 | d->animationController.reset(); |
| 376 | |
| 377 | if (m_windows.isEmpty()) { |
| 378 | delete offscreenSurface; |
| 379 | offscreenSurface = nullptr; |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | void QSGGuiThreadRenderLoop::teardownGraphics() |
| 384 | { |
| 385 | for (auto it = m_windows.begin(), itEnd = m_windows.end(); it != itEnd; ++it) { |
| 386 | if (it->rhi) { |
| 387 | QQuickWindowPrivate::get(c: it.key())->cleanupNodesOnShutdown(); |
| 388 | if (it->rc) |
| 389 | it->rc->invalidate(); |
| 390 | releaseSwapchain(window: it.key()); |
| 391 | if (it->ownRhi) |
| 392 | QSGRhiSupport::instance()->destroyRhi(rhi: it->rhi, config: {}); |
| 393 | it->rhi = nullptr; |
| 394 | } |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | void QSGGuiThreadRenderLoop::handleDeviceLoss() |
| 399 | { |
| 400 | qWarning(msg: "Graphics device lost, cleaning up scenegraph and releasing RHIs" ); |
| 401 | |
| 402 | for (auto it = m_windows.begin(), itEnd = m_windows.end(); it != itEnd; ++it) { |
| 403 | if (!it->rhi || !it->rhi->isDeviceLost()) |
| 404 | continue; |
| 405 | |
| 406 | QQuickWindowPrivate::get(c: it.key())->cleanupNodesOnShutdown(); |
| 407 | |
| 408 | if (it->rc) |
| 409 | it->rc->invalidate(); |
| 410 | |
| 411 | releaseSwapchain(window: it.key()); |
| 412 | it->rhiDeviceLost = true; |
| 413 | |
| 414 | if (it->ownRhi) |
| 415 | QSGRhiSupport::instance()->destroyRhi(rhi: it->rhi, config: {}); |
| 416 | it->rhi = nullptr; |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | void QSGGuiThreadRenderLoop::releaseSwapchain(QQuickWindow *window) |
| 421 | { |
| 422 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 423 | delete wd->rpDescForSwapchain; |
| 424 | wd->rpDescForSwapchain = nullptr; |
| 425 | delete wd->swapchain; |
| 426 | wd->swapchain = nullptr; |
| 427 | delete wd->depthStencilForSwapchain; |
| 428 | wd->depthStencilForSwapchain = nullptr; |
| 429 | wd->hasActiveSwapchain = wd->hasRenderableSwapchain = wd->swapchainJustBecameRenderable = false; |
| 430 | } |
| 431 | |
| 432 | bool QSGGuiThreadRenderLoop::eventFilter(QObject *watched, QEvent *event) |
| 433 | { |
| 434 | switch (event->type()) { |
| 435 | case QEvent::PlatformSurface: |
| 436 | // this is the proper time to tear down the swapchain (while the native window and surface are still around) |
| 437 | if (static_cast<QPlatformSurfaceEvent *>(event)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) { |
| 438 | QQuickWindow *w = qobject_cast<QQuickWindow *>(object: watched); |
| 439 | if (w) |
| 440 | releaseSwapchain(window: w); |
| 441 | // keep this filter on the window - needed for uncommon but valid |
| 442 | // sequences of calls like window->destroy(); window->show(); |
| 443 | } |
| 444 | break; |
| 445 | default: |
| 446 | break; |
| 447 | } |
| 448 | return QObject::eventFilter(watched, event); |
| 449 | } |
| 450 | |
| 451 | bool QSGGuiThreadRenderLoop::ensureRhi(QQuickWindow *window, WindowData &data) |
| 452 | { |
| 453 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 454 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 455 | bool ok = data.rhi != nullptr; |
| 456 | |
| 457 | if (!data.rhi) { |
| 458 | // This block below handles both the initial QRhi initialization and |
| 459 | // also the subsequent reinitialization attempts after a device lost |
| 460 | // (reset) situation. |
| 461 | |
| 462 | if (data.rhiDoomed) // no repeated attempts if the initial attempt failed |
| 463 | return false; |
| 464 | |
| 465 | if (!offscreenSurface) |
| 466 | offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window); |
| 467 | |
| 468 | const bool forcePreferSwRenderer = swRastFallbackDueToSwapchainFailure; |
| 469 | QSGRhiSupport::RhiCreateResult rhiResult = rhiSupport->createRhi(window, offscreenSurface, forcePreferSwRenderer); |
| 470 | data.rhi = rhiResult.rhi; |
| 471 | data.ownRhi = rhiResult.own; |
| 472 | |
| 473 | if (data.rhi) { |
| 474 | data.rhiDeviceLost = false; |
| 475 | |
| 476 | ok = true; |
| 477 | // We need to guarantee that sceneGraphInitialized is |
| 478 | // emitted with a context current, if running with OpenGL. |
| 479 | data.rhi->makeThreadLocalNativeContextCurrent(); |
| 480 | |
| 481 | // The sample count cannot vary between windows as we use the same |
| 482 | // rendercontext for all of them. Decide it here and now. |
| 483 | data.sampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi: data.rhi); |
| 484 | |
| 485 | cd->rhi = data.rhi; // set this early in case something hooked up to rc initialized() accesses it |
| 486 | |
| 487 | QSGDefaultRenderContext::InitParams rcParams; |
| 488 | rcParams.rhi = data.rhi; |
| 489 | rcParams.sampleCount = data.sampleCount; |
| 490 | rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| 491 | rcParams.maybeSurface = window; |
| 492 | cd->context->initialize(params: &rcParams); |
| 493 | } else { |
| 494 | if (!data.rhiDeviceLost) { |
| 495 | data.rhiDoomed = true; |
| 496 | handleContextCreationFailure(window); |
| 497 | } |
| 498 | // otherwise no error, just return false so that we will retry on a subsequent rendering attempt |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | if (data.rhi && !cd->swapchain) { |
| 503 | // if it's not the first window then the rhi is not yet stored to |
| 504 | // QQuickWindowPrivate, do it now |
| 505 | cd->rhi = data.rhi; |
| 506 | |
| 507 | // Unlike the threaded render loop, we use the same rhi for all windows |
| 508 | // and so createRhi() is called only once. Certain initialization may |
| 509 | // need to be done on a per window basis still, so make sure it is done. |
| 510 | rhiSupport->prepareWindowForRhi(window); |
| 511 | |
| 512 | QRhiSwapChain::Flags flags = QRhiSwapChain::UsedAsTransferSource; // may be used in a grab |
| 513 | const QSurfaceFormat requestedFormat = window->requestedFormat(); |
| 514 | |
| 515 | // QQ is always premul alpha. Decide based on alphaBufferSize in |
| 516 | // requestedFormat(). (the platform plugin can override format() but |
| 517 | // what matters here is what the application wanted, hence using the |
| 518 | // requested one) |
| 519 | const bool alpha = requestedFormat.alphaBufferSize() > 0; |
| 520 | if (alpha) |
| 521 | flags |= QRhiSwapChain::SurfaceHasPreMulAlpha; |
| 522 | |
| 523 | // Request NoVSync if swap interval was set to 0 (either by the app or |
| 524 | // by QSG_NO_VSYNC). What this means in practice is another question, |
| 525 | // but at least we tried. |
| 526 | if (requestedFormat.swapInterval() == 0) { |
| 527 | qCDebug(QSG_LOG_INFO, "Swap interval is 0, attempting to disable vsync when presenting." ); |
| 528 | flags |= QRhiSwapChain::NoVSync; |
| 529 | } |
| 530 | |
| 531 | cd->swapchain = data.rhi->newSwapChain(); |
| 532 | static bool depthBufferEnabled = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
| 533 | if (depthBufferEnabled) { |
| 534 | cd->depthStencilForSwapchain = data.rhi->newRenderBuffer(type: QRhiRenderBuffer::DepthStencil, |
| 535 | pixelSize: QSize(), |
| 536 | sampleCount: data.sampleCount, |
| 537 | flags: QRhiRenderBuffer::UsedWithSwapChainOnly); |
| 538 | cd->swapchain->setDepthStencil(cd->depthStencilForSwapchain); |
| 539 | } |
| 540 | cd->swapchain->setWindow(window); |
| 541 | rhiSupport->applySwapChainFormat(scWithWindowSet: cd->swapchain, window); |
| 542 | qCDebug(QSG_LOG_INFO, "MSAA sample count for the swapchain is %d. Alpha channel requested = %s" , |
| 543 | data.sampleCount, alpha ? "yes" : "no" ); |
| 544 | cd->swapchain->setSampleCount(data.sampleCount); |
| 545 | cd->swapchain->setFlags(flags); |
| 546 | cd->rpDescForSwapchain = cd->swapchain->newCompatibleRenderPassDescriptor(); |
| 547 | cd->swapchain->setRenderPassDescriptor(cd->rpDescForSwapchain); |
| 548 | |
| 549 | window->installEventFilter(filterObj: this); |
| 550 | } |
| 551 | |
| 552 | if (!data.rc) { |
| 553 | QSGRenderContext *rc = cd->context; |
| 554 | pendingRenderContexts.remove(value: rc); |
| 555 | data.rc = rc; |
| 556 | if (!data.rc) |
| 557 | qWarning(msg: "No QSGRenderContext for window %p, this should not happen" , window); |
| 558 | } |
| 559 | |
| 560 | return ok; |
| 561 | } |
| 562 | |
| 563 | void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window) |
| 564 | { |
| 565 | auto winDataIt = m_windows.find(key: window); |
| 566 | if (winDataIt == m_windows.end()) |
| 567 | return; |
| 568 | |
| 569 | WindowData &data(*winDataIt); |
| 570 | bool alsoSwap = data.updatePending; |
| 571 | data.updatePending = false; |
| 572 | |
| 573 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 574 | if (!cd->isRenderable()) |
| 575 | return; |
| 576 | |
| 577 | if (!cd->updatesEnabled) |
| 578 | return; |
| 579 | |
| 580 | if (!ensureRhi(window, data)) |
| 581 | return; |
| 582 | |
| 583 | bool lastDirtyWindow = true; |
| 584 | for (auto it = m_windows.cbegin(), end = m_windows.cend(); it != end; ++it) { |
| 585 | if (it->updatePending) { |
| 586 | lastDirtyWindow = false; |
| 587 | break; |
| 588 | } |
| 589 | } |
| 590 | |
| 591 | cd->deliveryAgentPrivate()->flushFrameSynchronousEvents(win: window); |
| 592 | // Event delivery/processing triggered the window to be deleted or stop rendering. |
| 593 | if (!m_windows.contains(key: window)) |
| 594 | return; |
| 595 | |
| 596 | QSize effectiveOutputSize; // always prefer what the surface tells us, not the QWindow |
| 597 | if (cd->swapchain) { |
| 598 | effectiveOutputSize = cd->swapchain->surfacePixelSize(); |
| 599 | // An update request could still be delivered right before we get an |
| 600 | // unexpose. With Vulkan on Windows for example attempting to render |
| 601 | // leads to failures at this stage since the surface size is already 0. |
| 602 | if (effectiveOutputSize.isEmpty()) |
| 603 | return; |
| 604 | } |
| 605 | |
| 606 | Q_TRACE_SCOPE(QSG_renderWindow); |
| 607 | QElapsedTimer renderTimer; |
| 608 | qint64 renderTime = 0, syncTime = 0, polishTime = 0; |
| 609 | const bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled(); |
| 610 | if (profileFrames) |
| 611 | renderTimer.start(); |
| 612 | Q_TRACE(QSG_polishItems_entry); |
| 613 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); |
| 614 | |
| 615 | m_inPolish = true; |
| 616 | cd->polishItems(); |
| 617 | m_inPolish = false; |
| 618 | |
| 619 | if (profileFrames) |
| 620 | polishTime = renderTimer.nsecsElapsed(); |
| 621 | |
| 622 | Q_TRACE(QSG_polishItems_exit); |
| 623 | Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, |
| 624 | QQuickProfiler::SceneGraphRenderLoopFrame, |
| 625 | QQuickProfiler::SceneGraphPolishPolish); |
| 626 | Q_TRACE(QSG_sync_entry); |
| 627 | |
| 628 | emit window->afterAnimating(); |
| 629 | |
| 630 | // Begin the frame before syncing -> sync is where we may invoke |
| 631 | // updatePaintNode() on the items and they may want to do resource updates. |
| 632 | // Also relevant for applications that connect to the before/afterSynchronizing |
| 633 | // signals and want to do graphics stuff already there. |
| 634 | if (cd->swapchain) { |
| 635 | Q_ASSERT(!effectiveOutputSize.isEmpty()); |
| 636 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 637 | const QSize previousOutputSize = cd->swapchain->currentPixelSize(); |
| 638 | if (previousOutputSize != effectiveOutputSize || cd->swapchainJustBecameRenderable) { |
| 639 | if (cd->swapchainJustBecameRenderable) |
| 640 | qCDebug(QSG_LOG_RENDERLOOP, "just became exposed" ); |
| 641 | |
| 642 | cd->hasActiveSwapchain = cd->swapchain->createOrResize(); |
| 643 | if (!cd->hasActiveSwapchain) { |
| 644 | if (data.rhi->isDeviceLost()) { |
| 645 | handleDeviceLoss(); |
| 646 | return; |
| 647 | } else if (previousOutputSize.isEmpty() && !swRastFallbackDueToSwapchainFailure && rhiSupport->attemptReinitWithSwRastUponFail()) { |
| 648 | qWarning(msg: "Failed to create swapchain." |
| 649 | " Retrying by requesting a software rasterizer, if applicable for the 3D API implementation." ); |
| 650 | swRastFallbackDueToSwapchainFailure = true; |
| 651 | teardownGraphics(); |
| 652 | return; |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | cd->swapchainJustBecameRenderable = false; |
| 657 | cd->hasRenderableSwapchain = cd->hasActiveSwapchain; |
| 658 | |
| 659 | if (cd->hasActiveSwapchain) { |
| 660 | // surface size atomicity: now that buildOrResize() succeeded, |
| 661 | // query the size that was used in there by the swapchain, and |
| 662 | // that is the size we will use while preparing the next frame. |
| 663 | effectiveOutputSize = cd->swapchain->currentPixelSize(); |
| 664 | qCDebug(QSG_LOG_RENDERLOOP) << "rhi swapchain size" << effectiveOutputSize; |
| 665 | } else { |
| 666 | qWarning(msg: "Failed to build or resize swapchain" ); |
| 667 | } |
| 668 | } |
| 669 | |
| 670 | emit window->beforeFrameBegin(); |
| 671 | |
| 672 | Q_ASSERT(data.rhi == cd->rhi); |
| 673 | QRhi::FrameOpResult frameResult = data.rhi->beginFrame(swapChain: cd->swapchain); |
| 674 | if (frameResult != QRhi::FrameOpSuccess) { |
| 675 | if (frameResult == QRhi::FrameOpDeviceLost) |
| 676 | handleDeviceLoss(); |
| 677 | else if (frameResult == QRhi::FrameOpError) |
| 678 | qWarning(msg: "Failed to start frame" ); |
| 679 | // out of date is not worth warning about - it may happen even during resizing on some platforms |
| 680 | emit window->afterFrameEnd(); |
| 681 | return; |
| 682 | } |
| 683 | } |
| 684 | |
| 685 | // Enable external OpenGL rendering connected to one of the |
| 686 | // QQuickWindow signals (beforeSynchronizing, beforeRendering, |
| 687 | // etc.) to function like it did on the direct OpenGL path, |
| 688 | // i.e. ensure there is a context current, just in case. |
| 689 | data.rhi->makeThreadLocalNativeContextCurrent(); |
| 690 | |
| 691 | cd->syncSceneGraph(); |
| 692 | if (lastDirtyWindow) |
| 693 | data.rc->endSync(); |
| 694 | |
| 695 | if (profileFrames) |
| 696 | syncTime = renderTimer.nsecsElapsed(); |
| 697 | |
| 698 | Q_TRACE(QSG_sync_exit); |
| 699 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 700 | QQuickProfiler::SceneGraphRenderLoopSync); |
| 701 | Q_TRACE(QSG_render_entry); |
| 702 | |
| 703 | cd->renderSceneGraph(); |
| 704 | |
| 705 | if (profileFrames) |
| 706 | renderTime = renderTimer.nsecsElapsed(); |
| 707 | Q_TRACE(QSG_render_exit); |
| 708 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 709 | QQuickProfiler::SceneGraphRenderLoopRender); |
| 710 | Q_TRACE(QSG_swap_entry); |
| 711 | |
| 712 | const bool needsPresent = alsoSwap && window->isVisible(); |
| 713 | double lastCompletedGpuTime = 0; |
| 714 | if (cd->swapchain) { |
| 715 | QRhi::EndFrameFlags flags; |
| 716 | if (!needsPresent) |
| 717 | flags |= QRhi::SkipPresent; |
| 718 | QRhi::FrameOpResult frameResult = data.rhi->endFrame(swapChain: cd->swapchain, flags); |
| 719 | if (frameResult != QRhi::FrameOpSuccess) { |
| 720 | if (frameResult == QRhi::FrameOpDeviceLost) |
| 721 | handleDeviceLoss(); |
| 722 | else if (frameResult == QRhi::FrameOpError) |
| 723 | qWarning(msg: "Failed to end frame" ); |
| 724 | } else { |
| 725 | lastCompletedGpuTime = cd->swapchain->currentFrameCommandBuffer()->lastCompletedGpuTime(); |
| 726 | } |
| 727 | } |
| 728 | if (needsPresent) |
| 729 | cd->fireFrameSwapped(); |
| 730 | |
| 731 | emit window->afterFrameEnd(); |
| 732 | |
| 733 | qint64 swapTime = 0; |
| 734 | if (profileFrames) |
| 735 | swapTime = renderTimer.nsecsElapsed(); |
| 736 | |
| 737 | Q_TRACE(QSG_swap_exit); |
| 738 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 739 | QQuickProfiler::SceneGraphRenderLoopSwap); |
| 740 | |
| 741 | if (profileFrames) { |
| 742 | qCDebug(QSG_LOG_TIME_RENDERLOOP, |
| 743 | "[window %p][gui thread] syncAndRender: frame rendered in %dms, polish=%d, sync=%d, render=%d, swap=%d, perWindowFrameDelta=%d" , |
| 744 | window, |
| 745 | int(swapTime / 1000000), |
| 746 | int(polishTime / 1000000), |
| 747 | int((syncTime - polishTime) / 1000000), |
| 748 | int((renderTime - syncTime) / 1000000), |
| 749 | int((swapTime - renderTime) / 1000000), |
| 750 | int(data.timeBetweenRenders.restart())); |
| 751 | if (!qFuzzyIsNull(d: lastCompletedGpuTime) && cd->graphicsConfig.timestampsEnabled()) { |
| 752 | qCDebug(QSG_LOG_TIME_RENDERLOOP, "[window %p][gui thread] syncAndRender: last retrieved GPU frame time was %.4f ms" , |
| 753 | window, |
| 754 | lastCompletedGpuTime * 1000.0); |
| 755 | } |
| 756 | } |
| 757 | |
| 758 | // Might have been set during syncSceneGraph() |
| 759 | if (data.updatePending) |
| 760 | maybeUpdate(window); |
| 761 | } |
| 762 | |
| 763 | void QSGGuiThreadRenderLoop::exposureChanged(QQuickWindow *window) |
| 764 | { |
| 765 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 766 | |
| 767 | // This is tricker than used to be. We want to detect having an empty |
| 768 | // surface size (which may be the case even when window->size() is |
| 769 | // non-empty, on some platforms with some graphics APIs!) as well as the |
| 770 | // case when the window just became "newly exposed" (e.g. after a |
| 771 | // minimize-restore on Windows, or when switching between fully obscured - |
| 772 | // not fully obscured on macOS) |
| 773 | |
| 774 | if (!window->isExposed() || (wd->hasActiveSwapchain && wd->swapchain->surfacePixelSize().isEmpty())) |
| 775 | wd->hasRenderableSwapchain = false; |
| 776 | |
| 777 | if (window->isExposed() && !wd->hasRenderableSwapchain && wd->hasActiveSwapchain |
| 778 | && !wd->swapchain->surfacePixelSize().isEmpty()) |
| 779 | { |
| 780 | wd->hasRenderableSwapchain = true; |
| 781 | wd->swapchainJustBecameRenderable = true; |
| 782 | } |
| 783 | |
| 784 | auto winDataIt = m_windows.find(key: window); |
| 785 | if (winDataIt != m_windows.end()) { |
| 786 | if (window->isExposed() && (!winDataIt->rhi || !wd->hasActiveSwapchain || wd->hasRenderableSwapchain)) { |
| 787 | winDataIt->updatePending = true; |
| 788 | renderWindow(window); |
| 789 | } |
| 790 | } |
| 791 | } |
| 792 | |
| 793 | QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) |
| 794 | { |
| 795 | auto winDataIt = m_windows.find(key: window); |
| 796 | if (winDataIt == m_windows.end()) |
| 797 | return QImage(); |
| 798 | |
| 799 | if (!ensureRhi(window, data&: *winDataIt)) |
| 800 | return QImage(); |
| 801 | |
| 802 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 803 | m_inPolish = true; |
| 804 | cd->polishItems(); |
| 805 | m_inPolish = false; |
| 806 | |
| 807 | // The assumption is that the swapchain is usable since on expose we do a |
| 808 | // renderWindow() so one cannot get to grab() without having done at least |
| 809 | // one on-screen frame. |
| 810 | cd->rhi->beginFrame(swapChain: cd->swapchain); |
| 811 | cd->rhi->makeThreadLocalNativeContextCurrent(); // for custom GL rendering before/during/after sync |
| 812 | cd->syncSceneGraph(); |
| 813 | cd->renderSceneGraph(); |
| 814 | QImage image = QSGRhiSupport::instance()->grabAndBlockInCurrentFrame(rhi: cd->rhi, cb: cd->swapchain->currentFrameCommandBuffer()); |
| 815 | cd->rhi->endFrame(swapChain: cd->swapchain, flags: QRhi::SkipPresent); |
| 816 | |
| 817 | image.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
| 818 | return image; |
| 819 | } |
| 820 | |
| 821 | void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) |
| 822 | { |
| 823 | auto winDataIt = m_windows.find(key: window); |
| 824 | if (winDataIt == m_windows.end()) |
| 825 | return; |
| 826 | |
| 827 | // Even if the window is not renderable, |
| 828 | // renderWindow() called on different window |
| 829 | // should not delete QSGTexture's |
| 830 | // from this unrenderable window. |
| 831 | winDataIt->updatePending = true; |
| 832 | |
| 833 | QQuickWindowPrivate *cd = QQuickWindowPrivate::get(c: window); |
| 834 | if (!cd->isRenderable()) |
| 835 | return; |
| 836 | |
| 837 | // An updatePolish() implementation may call update() to get the QQuickItem |
| 838 | // dirtied. That's fine but it also leads to calling this function. |
| 839 | // Requesting another update is a waste then since the updatePolish() call |
| 840 | // will be followed up with a round of sync and render. |
| 841 | if (m_inPolish) |
| 842 | return; |
| 843 | |
| 844 | window->requestUpdate(); |
| 845 | } |
| 846 | |
| 847 | QSGContext *QSGGuiThreadRenderLoop::sceneGraphContext() const |
| 848 | { |
| 849 | return sg; |
| 850 | } |
| 851 | |
| 852 | QSGRenderContext *QSGGuiThreadRenderLoop::createRenderContext(QSGContext *sg) const |
| 853 | { |
| 854 | QSGRenderContext *rc = sg->createRenderContext(); |
| 855 | pendingRenderContexts.insert(value: rc); |
| 856 | return rc; |
| 857 | } |
| 858 | |
| 859 | void QSGGuiThreadRenderLoop::releaseResources(QQuickWindow *w) |
| 860 | { |
| 861 | // No full invalidation of the rendercontext, just clear some caches. |
| 862 | QQuickWindowPrivate *d = QQuickWindowPrivate::get(c: w); |
| 863 | emit d->context->releaseCachedResourcesRequested(); |
| 864 | if (d->renderer) |
| 865 | d->renderer->releaseCachedResources(); |
| 866 | #if QT_CONFIG(quick_shadereffect) |
| 867 | QSGRhiShaderEffectNode::garbageCollectMaterialTypeCache(materialTypeCacheKey: w); |
| 868 | #endif |
| 869 | } |
| 870 | |
| 871 | void QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow *window) |
| 872 | { |
| 873 | renderWindow(window); |
| 874 | } |
| 875 | |
| 876 | #endif // ENABLE_DEFAULT_BACKEND |
| 877 | |
| 878 | QT_END_NAMESPACE |
| 879 | |
| 880 | #include "qsgrenderloop.moc" |
| 881 | #include "moc_qsgrenderloop_p.cpp" |
| 882 | |