| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgrhishadereffectnode_p.h" |
| 5 | #include "qsgdefaultrendercontext_p.h" |
| 6 | #include "qsgrhisupport_p.h" |
| 7 | #include <qsgmaterialshader.h> |
| 8 | #include <qsgtextureprovider.h> |
| 9 | #include <private/qsgplaintexture_p.h> |
| 10 | #include <rhi/qshaderdescription.h> |
| 11 | #include <QQmlFile> |
| 12 | #include <QFile> |
| 13 | #include <QFileSelector> |
| 14 | #include <QMutexLocker> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs) |
| 19 | { |
| 20 | Q_ASSERT(vs.isValid() && fs.isValid()); |
| 21 | m_vs = vs; |
| 22 | m_fs = fs; |
| 23 | |
| 24 | m_error = false; |
| 25 | |
| 26 | //m_constantBufferSize = 0; |
| 27 | m_constants.clear(); |
| 28 | m_samplers.clear(); |
| 29 | m_samplerNameMap.clear(); |
| 30 | m_subRectBindings.clear(); |
| 31 | |
| 32 | m_constants.reserve(size: 8); |
| 33 | m_samplers.reserve(size: 4); |
| 34 | m_samplerNameMap.reserve(size: 4); |
| 35 | } |
| 36 | |
| 37 | void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
| 38 | { |
| 39 | Q_ASSERT(shader.shaderInfo.variables.size() == shader.varData.size()); |
| 40 | static bool shaderEffectDebug = qEnvironmentVariableIntValue(varName: "QSG_RHI_SHADEREFFECT_DEBUG" ); |
| 41 | if (!dirtyIndices) { |
| 42 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
| 43 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
| 44 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) { |
| 45 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
| 46 | Constant c; |
| 47 | c.size = var.size; |
| 48 | c.specialType = vd.specialType; |
| 49 | if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) { |
| 50 | c.value = vd.value; |
| 51 | if (shaderEffectDebug) { |
| 52 | if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
| 53 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
| 54 | << "offset" << var.offset << "value" << c.value; |
| 55 | } else { |
| 56 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
| 57 | << "offset" << var.offset << "special" << c.specialType; |
| 58 | } |
| 59 | } |
| 60 | } else { |
| 61 | Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_" ))); |
| 62 | c.value = var.name.mid(index: 11); |
| 63 | } |
| 64 | m_constants[var.offset] = c; |
| 65 | } |
| 66 | } |
| 67 | } else { |
| 68 | for (int idx : *dirtyIndices) { |
| 69 | const int offset = shader.shaderInfo.variables.at(i: idx).offset; |
| 70 | const QVariant value = shader.varData.at(i: idx).value; |
| 71 | m_constants[offset].value = value; |
| 72 | if (shaderEffectDebug) { |
| 73 | qDebug() << "cbuf update" << shader.shaderInfo.name |
| 74 | << "offset" << offset << "value" << value; |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
| 81 | { |
| 82 | if (!dirtyIndices) { |
| 83 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
| 84 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
| 85 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
| 86 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) { |
| 87 | Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source); |
| 88 | |
| 89 | #ifndef QT_NO_DEBUG |
| 90 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
| 91 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
| 92 | #endif |
| 93 | |
| 94 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
| 95 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
| 96 | } |
| 97 | } |
| 98 | } else { |
| 99 | for (int idx : *dirtyIndices) { |
| 100 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i: idx)); |
| 101 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i: idx)); |
| 102 | |
| 103 | #ifndef QT_NO_DEBUG |
| 104 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
| 105 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
| 106 | #endif |
| 107 | |
| 108 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
| 109 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
| 110 | } |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | void QSGRhiShaderLinker::linkTextureSubRects() |
| 115 | { |
| 116 | // feedConstants stores <name> in Constant::value for subrect entries. Now |
| 117 | // that both constants and textures are known, replace the name with the |
| 118 | // texture binding point. |
| 119 | for (Constant &c : m_constants) { |
| 120 | if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
| 121 | if (c.value.userType() == QMetaType::QByteArray) { |
| 122 | const QByteArray name = c.value.toByteArray(); |
| 123 | if (!m_samplerNameMap.contains(key: name)) |
| 124 | qWarning(msg: "ShaderEffect: qt_SubRect_%s refers to unknown source texture" , name.constData()); |
| 125 | const int binding = m_samplerNameMap[name]; |
| 126 | c.value = binding; |
| 127 | m_subRectBindings.insert(value: binding); |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void QSGRhiShaderLinker::dump() |
| 134 | { |
| 135 | if (m_error) { |
| 136 | qDebug() << "Failed to generate program data" ; |
| 137 | return; |
| 138 | } |
| 139 | qDebug() << "Combined shader data" << m_vs << m_fs; |
| 140 | qDebug() << " - constants" << m_constants; |
| 141 | qDebug() << " - samplers" << m_samplers; |
| 142 | } |
| 143 | |
| 144 | QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c) |
| 145 | { |
| 146 | QDebugStateSaver saver(debug); |
| 147 | debug.space(); |
| 148 | debug << "size" << c.size; |
| 149 | if (c.specialType != QSGShaderEffectNode::VariableData::None) |
| 150 | debug << "special" << c.specialType; |
| 151 | else |
| 152 | debug << "value" << c.value; |
| 153 | return debug; |
| 154 | } |
| 155 | |
| 156 | struct QSGRhiShaderMaterialTypeCache |
| 157 | { |
| 158 | QSGMaterialType *ref(const QShader &vs, const QShader &fs); |
| 159 | void unref(const QShader &vs, const QShader &fs); |
| 160 | void reset() { |
| 161 | for (auto it = m_types.begin(), end = m_types.end(); it != end; ++it) |
| 162 | delete it->type; |
| 163 | m_types.clear(); |
| 164 | clearGraveyard(); |
| 165 | } |
| 166 | void clearGraveyard() { |
| 167 | qDeleteAll(c: m_graveyard); |
| 168 | m_graveyard.clear(); |
| 169 | } |
| 170 | struct Key { |
| 171 | QShader vs; |
| 172 | QShader fs; |
| 173 | size_t hash; |
| 174 | Key(const QShader &vs, const QShader &fs) |
| 175 | : vs(vs), |
| 176 | fs(fs) |
| 177 | { |
| 178 | QtPrivate::QHashCombine hashGen; |
| 179 | hash = hashGen(hashGen(0, vs), fs); |
| 180 | } |
| 181 | bool operator==(const Key &other) const { |
| 182 | return vs == other.vs && fs == other.fs; |
| 183 | } |
| 184 | }; |
| 185 | struct MaterialType { |
| 186 | int ref; |
| 187 | QSGMaterialType *type; |
| 188 | }; |
| 189 | QHash<Key, MaterialType> m_types; |
| 190 | QHash<Key, QSGMaterialType *> m_graveyard; |
| 191 | }; |
| 192 | |
| 193 | size_t qHash(const QSGRhiShaderMaterialTypeCache::Key &key, size_t seed = 0) |
| 194 | { |
| 195 | return seed ^ key.hash; |
| 196 | } |
| 197 | |
| 198 | static QMutex shaderMaterialTypeCacheMutex; |
| 199 | |
| 200 | QSGMaterialType *QSGRhiShaderMaterialTypeCache::ref(const QShader &vs, const QShader &fs) |
| 201 | { |
| 202 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
| 203 | const Key k(vs, fs); |
| 204 | auto it = m_types.find(key: k); |
| 205 | if (it != m_types.end()) { |
| 206 | it->ref += 1; |
| 207 | return it->type; |
| 208 | } |
| 209 | |
| 210 | auto reuseIt = m_graveyard.constFind(key: k); |
| 211 | if (reuseIt != m_graveyard.cend()) { |
| 212 | QSGMaterialType *t = reuseIt.value(); |
| 213 | m_types.insert(key: k, value: { .ref: 1, .type: t }); |
| 214 | m_graveyard.erase(it: reuseIt); |
| 215 | return t; |
| 216 | } |
| 217 | |
| 218 | QSGMaterialType *t = new QSGMaterialType; |
| 219 | m_types.insert(key: k, value: { .ref: 1, .type: t }); |
| 220 | return t; |
| 221 | } |
| 222 | |
| 223 | void QSGRhiShaderMaterialTypeCache::unref(const QShader &vs, const QShader &fs) |
| 224 | { |
| 225 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
| 226 | const Key k(vs, fs); |
| 227 | auto it = m_types.find(key: k); |
| 228 | if (it != m_types.end()) { |
| 229 | if (!--it->ref) { |
| 230 | m_graveyard.insert(key: k, value: it->type); |
| 231 | m_types.erase(it); |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | static QHash<void *, QSGRhiShaderMaterialTypeCache> shaderMaterialTypeCache; |
| 237 | |
| 238 | void QSGRhiShaderEffectNode::resetMaterialTypeCache(void *materialTypeCacheKey) |
| 239 | { |
| 240 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
| 241 | shaderMaterialTypeCache[materialTypeCacheKey].reset(); |
| 242 | } |
| 243 | |
| 244 | void QSGRhiShaderEffectNode::garbageCollectMaterialTypeCache(void *materialTypeCacheKey) |
| 245 | { |
| 246 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
| 247 | shaderMaterialTypeCache[materialTypeCacheKey].clearGraveyard(); |
| 248 | } |
| 249 | |
| 250 | class QSGRhiShaderEffectMaterialShader : public QSGMaterialShader |
| 251 | { |
| 252 | public: |
| 253 | QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material); |
| 254 | |
| 255 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 256 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 257 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 258 | }; |
| 259 | |
| 260 | QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material) |
| 261 | { |
| 262 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
| 263 | setShader(stage: VertexStage, shader: material->m_vertexShader); |
| 264 | setShader(stage: FragmentStage, shader: material->m_fragmentShader); |
| 265 | } |
| 266 | |
| 267 | static inline QColor qsg_premultiply_color(const QColor &c) |
| 268 | { |
| 269 | float r, g, b, a; |
| 270 | c.getRgbF(r: &r, g: &g, b: &b, a: &a); |
| 271 | return QColor::fromRgbF(r: r * a, g: g * a, b: b * a, a); |
| 272 | } |
| 273 | |
| 274 | template<typename T> |
| 275 | static inline void fillUniformBlockMember(char *dst, const T *value, int valueCount, int fieldSizeBytes) |
| 276 | { |
| 277 | const size_t valueBytes = sizeof(T) * valueCount; |
| 278 | const size_t fieldBytes = fieldSizeBytes; |
| 279 | if (valueBytes <= fieldBytes) { |
| 280 | memcpy(dst, value, valueBytes); |
| 281 | if (valueBytes < fieldBytes) |
| 282 | memset(s: dst + valueBytes, c: 0, n: fieldBytes - valueBytes); |
| 283 | } else { |
| 284 | memcpy(dst, value, fieldBytes); |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 289 | { |
| 290 | Q_UNUSED(oldMaterial); |
| 291 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 292 | |
| 293 | bool changed = false; |
| 294 | QByteArray *buf = state.uniformData(); |
| 295 | |
| 296 | for (auto it = mat->m_linker.m_constants.constBegin(), itEnd = mat->m_linker.m_constants.constEnd(); it != itEnd; ++it) { |
| 297 | const int offset = it.key(); |
| 298 | char *dst = buf->data() + offset; |
| 299 | const QSGRhiShaderLinker::Constant &c(it.value()); |
| 300 | if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) { |
| 301 | if (state.isOpacityDirty()) { |
| 302 | const float f = state.opacity(); |
| 303 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
| 304 | changed = true; |
| 305 | } |
| 306 | } else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) { |
| 307 | if (state.isMatrixDirty()) { |
| 308 | Q_ASSERT(state.projectionMatrixCount() == mat->viewCount()); |
| 309 | const int rendererViewCount = state.projectionMatrixCount(); |
| 310 | const int shaderMatrixCount = c.size / 64; |
| 311 | if (shaderMatrixCount < mat->viewCount() && mat->viewCount() >= 2) { |
| 312 | qWarning(msg: "qt_Matrix uniform block member size is wrong: expected at least view_count * 64 bytes, " |
| 313 | "where view_count is %d, meaning %d bytes in total, but got only %d bytes. " |
| 314 | "This may be due to the ShaderEffect and its shaders not being multiview-capable, " |
| 315 | "or they are used with an unexpected render target. " |
| 316 | "Check if the shaders declare qt_Matrix as appropriate, " |
| 317 | "and if gl_ViewIndex is used correctly in the vertex shader." , |
| 318 | mat->viewCount(), mat->viewCount() * 64, c.size); |
| 319 | } |
| 320 | const int matrixCount = qMin(a: rendererViewCount, b: shaderMatrixCount); |
| 321 | size_t offset = 0; |
| 322 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 323 | const QMatrix4x4 m = state.combinedMatrix(index: viewIndex); |
| 324 | fillUniformBlockMember<float>(dst: dst + offset, value: m.constData(), valueCount: 16, fieldSizeBytes: 64); |
| 325 | offset += 64; |
| 326 | } |
| 327 | if (offset < c.size) |
| 328 | memset(s: dst + offset, c: 0, n: c.size - offset); |
| 329 | changed = true; |
| 330 | } |
| 331 | } else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
| 332 | // vec4 |
| 333 | QRectF subRect(0, 0, 1, 1); |
| 334 | const int binding = c.value.toInt(); // filled in by linkTextureSubRects |
| 335 | if (binding < QSGRhiShaderEffectMaterial::MAX_BINDINGS) { |
| 336 | if (QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding)) { |
| 337 | if (QSGTexture *t = tp->texture()) |
| 338 | subRect = t->normalizedTextureSubRect(); |
| 339 | } |
| 340 | } |
| 341 | const float f[4] = { float(subRect.x()), float(subRect.y()), |
| 342 | float(subRect.width()), float(subRect.height()) }; |
| 343 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
| 344 | } else if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
| 345 | changed = true; |
| 346 | switch (int(c.value.userType())) { |
| 347 | case QMetaType::QColor: { |
| 348 | const QColor v = qsg_premultiply_color(c: qvariant_cast<QColor>(v: c.value)).toRgb(); |
| 349 | const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) }; |
| 350 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
| 351 | break; |
| 352 | } |
| 353 | case QMetaType::Float: { |
| 354 | const float f = qvariant_cast<float>(v: c.value); |
| 355 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
| 356 | break; |
| 357 | } |
| 358 | case QMetaType::Double: { |
| 359 | const float f = float(qvariant_cast<double>(v: c.value)); |
| 360 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
| 361 | break; |
| 362 | } |
| 363 | case QMetaType::Int: { |
| 364 | const qint32 i = c.value.toInt(); |
| 365 | fillUniformBlockMember<qint32>(dst, value: &i, valueCount: 1, fieldSizeBytes: c.size); |
| 366 | break; |
| 367 | } |
| 368 | case QMetaType::Bool: { |
| 369 | const qint32 b = c.value.toBool(); |
| 370 | fillUniformBlockMember<qint32>(dst, value: &b, valueCount: 1, fieldSizeBytes: c.size); |
| 371 | break; |
| 372 | } |
| 373 | case QMetaType::QTransform: { // mat3 |
| 374 | const QTransform v = qvariant_cast<QTransform>(v: c.value); |
| 375 | const float m[3][3] = { |
| 376 | { float(v.m11()), float(v.m12()), float(v.m13()) }, |
| 377 | { float(v.m21()), float(v.m22()), float(v.m23()) }, |
| 378 | { float(v.m31()), float(v.m32()), float(v.m33()) } |
| 379 | }; |
| 380 | // stored as 4 floats per column, 1 unused |
| 381 | memset(s: dst, c: 0, n: c.size); |
| 382 | const size_t bytesPerColumn = 4 * sizeof(float); |
| 383 | if (c.size >= bytesPerColumn) |
| 384 | fillUniformBlockMember<float>(dst, value: m[0], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
| 385 | if (c.size >= 2 * bytesPerColumn) |
| 386 | fillUniformBlockMember<float>(dst: dst + bytesPerColumn, value: m[1], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
| 387 | if (c.size >= 3 * bytesPerColumn) |
| 388 | fillUniformBlockMember<float>(dst: dst + 2 * bytesPerColumn, value: m[2], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
| 389 | break; |
| 390 | } |
| 391 | case QMetaType::QSize: |
| 392 | case QMetaType::QSizeF: { // vec2 |
| 393 | const QSizeF v = c.value.toSizeF(); |
| 394 | const float f[2] = { float(v.width()), float(v.height()) }; |
| 395 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
| 396 | break; |
| 397 | } |
| 398 | case QMetaType::QPoint: |
| 399 | case QMetaType::QPointF: { // vec2 |
| 400 | const QPointF v = c.value.toPointF(); |
| 401 | const float f[2] = { float(v.x()), float(v.y()) }; |
| 402 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
| 403 | break; |
| 404 | } |
| 405 | case QMetaType::QRect: |
| 406 | case QMetaType::QRectF: { // vec4 |
| 407 | const QRectF v = c.value.toRectF(); |
| 408 | const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) }; |
| 409 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
| 410 | break; |
| 411 | } |
| 412 | case QMetaType::QVector2D: { // vec2 |
| 413 | const QVector2D v = qvariant_cast<QVector2D>(v: c.value); |
| 414 | const float f[2] = { float(v.x()), float(v.y()) }; |
| 415 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
| 416 | break; |
| 417 | } |
| 418 | case QMetaType::QVector3D: { // vec3 |
| 419 | const QVector3D v = qvariant_cast<QVector3D>(v: c.value); |
| 420 | const float f[3] = { float(v.x()), float(v.y()), float(v.z()) }; |
| 421 | fillUniformBlockMember<float>(dst, value: f, valueCount: 3, fieldSizeBytes: c.size); |
| 422 | break; |
| 423 | } |
| 424 | case QMetaType::QVector4D: { // vec4 |
| 425 | const QVector4D v = qvariant_cast<QVector4D>(v: c.value); |
| 426 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) }; |
| 427 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
| 428 | break; |
| 429 | } |
| 430 | case QMetaType::QQuaternion: { // vec4 |
| 431 | const QQuaternion v = qvariant_cast<QQuaternion>(v: c.value); |
| 432 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) }; |
| 433 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
| 434 | break; |
| 435 | } |
| 436 | case QMetaType::QMatrix4x4: { // mat4 |
| 437 | const QMatrix4x4 m = qvariant_cast<QMatrix4x4>(v: c.value); |
| 438 | fillUniformBlockMember<float>(dst, value: m.constData(), valueCount: 16, fieldSizeBytes: c.size); |
| 439 | break; |
| 440 | } |
| 441 | default: |
| 442 | break; |
| 443 | } |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | return changed; |
| 448 | } |
| 449 | |
| 450 | void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 451 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 452 | { |
| 453 | Q_UNUSED(oldMaterial); |
| 454 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 455 | |
| 456 | if (binding >= QSGRhiShaderEffectMaterial::MAX_BINDINGS) |
| 457 | return; |
| 458 | |
| 459 | QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding); |
| 460 | if (tp) { |
| 461 | if (QSGTexture *t = tp->texture()) { |
| 462 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 463 | |
| 464 | if (t->isAtlasTexture() && !mat->m_geometryUsesTextureSubRect && !mat->usesSubRectUniform(binding)) { |
| 465 | // Why the hassle with the batch: while removedFromAtlas() is |
| 466 | // able to operate with its own resource update batch (which is |
| 467 | // then committed immediately), that approach is wrong when the |
| 468 | // atlas enqueued (in the updateRhiTexture() above) not yet |
| 469 | // committed operations to state.resourceUpdateBatch()... The |
| 470 | // only safe way then is to use the same batch the atlas' |
| 471 | // updateRhiTexture() used. |
| 472 | QSGTexture *newTexture = t->removedFromAtlas(resourceUpdates: state.resourceUpdateBatch()); |
| 473 | if (newTexture) { |
| 474 | t = newTexture; |
| 475 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 476 | } |
| 477 | } |
| 478 | *texture = t; |
| 479 | return; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | if (!mat->m_dummyTexture) { |
| 484 | mat->m_dummyTexture = new QSGPlainTexture; |
| 485 | mat->m_dummyTexture->setFiltering(QSGTexture::Nearest); |
| 486 | mat->m_dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat); |
| 487 | mat->m_dummyTexture->setVerticalWrapMode(QSGTexture::Repeat); |
| 488 | QImage img(128, 128, QImage::Format_ARGB32_Premultiplied); |
| 489 | img.fill(pixel: 0); |
| 490 | mat->m_dummyTexture->setImage(img); |
| 491 | mat->m_dummyTexture->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 492 | } |
| 493 | *texture = mat->m_dummyTexture; |
| 494 | } |
| 495 | |
| 496 | bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
| 497 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 498 | { |
| 499 | Q_UNUSED(state); |
| 500 | Q_UNUSED(oldMaterial); |
| 501 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 502 | |
| 503 | switch (mat->m_cullMode) { |
| 504 | case QSGShaderEffectNode::FrontFaceCulling: |
| 505 | ps->cullMode = GraphicsPipelineState::CullFront; |
| 506 | return true; |
| 507 | case QSGShaderEffectNode::BackFaceCulling: |
| 508 | ps->cullMode = GraphicsPipelineState::CullBack; |
| 509 | return true; |
| 510 | default: |
| 511 | return false; |
| 512 | } |
| 513 | } |
| 514 | |
| 515 | QSGRhiShaderEffectMaterial::QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node) |
| 516 | : m_node(node) |
| 517 | { |
| 518 | setFlag(flags: Blending | RequiresFullMatrix, on: true); // may be changed in syncMaterial() |
| 519 | } |
| 520 | |
| 521 | QSGRhiShaderEffectMaterial::~QSGRhiShaderEffectMaterial() |
| 522 | { |
| 523 | if (m_materialType && m_materialTypeCacheKey) |
| 524 | shaderMaterialTypeCache[m_materialTypeCacheKey].unref(vs: m_vertexShader, fs: m_fragmentShader); |
| 525 | |
| 526 | delete m_dummyTexture; |
| 527 | } |
| 528 | |
| 529 | static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders) |
| 530 | { |
| 531 | for (QSGTextureProvider *tp : textureProviders) { |
| 532 | if (tp && tp->texture() && tp->texture()->isAtlasTexture()) |
| 533 | return true; |
| 534 | } |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const |
| 539 | { |
| 540 | Q_ASSERT(other && type() == other->type()); |
| 541 | const QSGRhiShaderEffectMaterial *o = static_cast<const QSGRhiShaderEffectMaterial *>(other); |
| 542 | |
| 543 | if (int diff = m_cullMode - o->m_cullMode) |
| 544 | return diff; |
| 545 | |
| 546 | if (int diff = m_textureProviders.size() - o->m_textureProviders.size()) |
| 547 | return diff; |
| 548 | |
| 549 | if (m_linker.m_constants != o->m_linker.m_constants) |
| 550 | return 1; |
| 551 | |
| 552 | if (hasAtlasTexture(textureProviders: m_textureProviders) && !m_geometryUsesTextureSubRect) |
| 553 | return -1; |
| 554 | |
| 555 | if (hasAtlasTexture(textureProviders: o->m_textureProviders) && !o->m_geometryUsesTextureSubRect) |
| 556 | return 1; |
| 557 | |
| 558 | for (int binding = 0, count = m_textureProviders.size(); binding != count; ++binding) { |
| 559 | QSGTextureProvider *tp1 = m_textureProviders.at(i: binding); |
| 560 | QSGTextureProvider *tp2 = o->m_textureProviders.at(i: binding); |
| 561 | if (tp1 && tp2) { |
| 562 | QSGTexture *t1 = tp1->texture(); |
| 563 | QSGTexture *t2 = tp2->texture(); |
| 564 | if (t1 && t2) { |
| 565 | const qint64 diff = t1->comparisonKey() - t2->comparisonKey(); |
| 566 | if (diff != 0) |
| 567 | return diff < 0 ? -1 : 1; |
| 568 | } else { |
| 569 | if (!t1 && t2) |
| 570 | return -1; |
| 571 | if (t1 && !t2) |
| 572 | return 1; |
| 573 | } |
| 574 | } else { |
| 575 | if (!tp1 && tp2) |
| 576 | return -1; |
| 577 | if (tp1 && !tp2) |
| 578 | return 1; |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | return 0; |
| 583 | } |
| 584 | |
| 585 | QSGMaterialType *QSGRhiShaderEffectMaterial::type() const |
| 586 | { |
| 587 | return m_materialType; |
| 588 | } |
| 589 | |
| 590 | QSGMaterialShader *QSGRhiShaderEffectMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 591 | { |
| 592 | Q_UNUSED(renderMode); |
| 593 | return new QSGRhiShaderEffectMaterialShader(this); |
| 594 | } |
| 595 | |
| 596 | void QSGRhiShaderEffectMaterial::updateTextureProviders(bool layoutChange) |
| 597 | { |
| 598 | if (layoutChange) { |
| 599 | for (QSGTextureProvider *tp : m_textureProviders) { |
| 600 | if (tp) { |
| 601 | QObject::disconnect(sender: tp, SIGNAL(textureChanged()), receiver: m_node, |
| 602 | SLOT(handleTextureChange())); |
| 603 | QObject::disconnect(sender: tp, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 604 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 605 | } |
| 606 | } |
| 607 | m_textureProviders.fill(t: nullptr, newSize: MAX_BINDINGS); |
| 608 | } |
| 609 | |
| 610 | for (auto it = m_linker.m_samplers.constBegin(), itEnd = m_linker.m_samplers.constEnd(); it != itEnd; ++it) { |
| 611 | const int binding = it.key(); |
| 612 | QQuickItem *source = qobject_cast<QQuickItem *>(o: qvariant_cast<QObject *>(v: it.value())); |
| 613 | QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr; |
| 614 | if (binding >= MAX_BINDINGS) { |
| 615 | qWarning(msg: "Sampler at binding %d exceeds the available ShaderEffect binding slots; ignored" , |
| 616 | binding); |
| 617 | continue; |
| 618 | } |
| 619 | QSGTextureProvider *&activeProvider(m_textureProviders[binding]); |
| 620 | if (newProvider != activeProvider) { |
| 621 | if (activeProvider) { |
| 622 | QObject::disconnect(sender: activeProvider, SIGNAL(textureChanged()), receiver: m_node, |
| 623 | SLOT(handleTextureChange())); |
| 624 | QObject::disconnect(sender: activeProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 625 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 626 | } |
| 627 | if (newProvider) { |
| 628 | Q_ASSERT_X(newProvider->thread() == QThread::currentThread(), |
| 629 | "QSGRhiShaderEffectMaterial::updateTextureProviders" , |
| 630 | "Texture provider must belong to the rendering thread" ); |
| 631 | QObject::connect(sender: newProvider, SIGNAL(textureChanged()), receiver: m_node, SLOT(handleTextureChange())); |
| 632 | QObject::connect(sender: newProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 633 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 634 | } else { |
| 635 | const char *typeName = source ? source->metaObject()->className() : it.value().typeName(); |
| 636 | qWarning(msg: "ShaderEffect: Texture t%d is not assigned a valid texture provider (%s)." , |
| 637 | binding, typeName); |
| 638 | } |
| 639 | activeProvider = newProvider; |
| 640 | } |
| 641 | } |
| 642 | } |
| 643 | |
| 644 | QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc) |
| 645 | : m_material(this) |
| 646 | { |
| 647 | Q_UNUSED(rc); |
| 648 | setFlag(UsePreprocess, true); |
| 649 | setMaterial(&m_material); |
| 650 | } |
| 651 | |
| 652 | QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures) |
| 653 | { |
| 654 | QRectF srcRect(0, 0, 1, 1); |
| 655 | bool geometryUsesTextureSubRect = false; |
| 656 | if (supportsAtlasTextures) { |
| 657 | QSGTextureProvider *tp = nullptr; |
| 658 | for (int binding = 0, count = m_material.m_textureProviders.size(); binding != count; ++binding) { |
| 659 | if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(i: binding)) { |
| 660 | if (!tp) { |
| 661 | tp = candidate; |
| 662 | } else { // there can only be one... |
| 663 | tp = nullptr; |
| 664 | break; |
| 665 | } |
| 666 | } |
| 667 | } |
| 668 | if (tp && tp->texture()) { |
| 669 | srcRect = tp->texture()->normalizedTextureSubRect(); |
| 670 | geometryUsesTextureSubRect = true; |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | if (m_material.m_geometryUsesTextureSubRect != geometryUsesTextureSubRect) { |
| 675 | m_material.m_geometryUsesTextureSubRect = geometryUsesTextureSubRect; |
| 676 | markDirty(bits: QSGNode::DirtyMaterial); |
| 677 | } |
| 678 | |
| 679 | return srcRect; |
| 680 | } |
| 681 | |
| 682 | static QShader loadShaderFromFile(const QString &filename) |
| 683 | { |
| 684 | QFile f(filename); |
| 685 | if (!f.open(flags: QIODevice::ReadOnly)) { |
| 686 | qWarning() << "Failed to find shader" << filename; |
| 687 | return QShader(); |
| 688 | } |
| 689 | return QShader::fromSerialized(data: f.readAll()); |
| 690 | } |
| 691 | |
| 692 | struct QSGRhiShaderEffectDefaultShader |
| 693 | { |
| 694 | QShader shader; |
| 695 | quint32 matrixArrayByteSize; |
| 696 | quint32 opacityOffset; |
| 697 | qint8 viewCount; |
| 698 | static QSGRhiShaderEffectDefaultShader create(const QString &filename, int viewCount); |
| 699 | }; |
| 700 | |
| 701 | QSGRhiShaderEffectDefaultShader QSGRhiShaderEffectDefaultShader::create(const QString &filename, int viewCount) |
| 702 | { |
| 703 | QSGRhiShaderEffectDefaultShader s; |
| 704 | s.shader = loadShaderFromFile(filename); |
| 705 | const QList<QShaderDescription::BlockVariable> uboMembers = s.shader.description().uniformBlocks().constFirst().members; |
| 706 | for (const auto &member: uboMembers) { |
| 707 | if (member.name == QByteArrayLiteral("qt_Matrix" )) |
| 708 | s.matrixArrayByteSize = member.size; |
| 709 | else if (member.name == QByteArrayLiteral("qt_Opacity" )) |
| 710 | s.opacityOffset = member.offset; |
| 711 | } |
| 712 | s.viewCount = viewCount; |
| 713 | return s; |
| 714 | } |
| 715 | |
| 716 | void QSGRhiShaderEffectNode::syncMaterial(SyncData *syncData) |
| 717 | { |
| 718 | static const int defaultVertexShaderCount = 2; |
| 719 | static QSGRhiShaderEffectDefaultShader defaultVertexShaders[defaultVertexShaderCount] = { |
| 720 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb" ), viewCount: 1), |
| 721 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb.mv2qsb" ), viewCount: 2) |
| 722 | }; |
| 723 | static const int defaultFragmentShaderCount = 2; |
| 724 | static QSGRhiShaderEffectDefaultShader defaultFragmentShaders[defaultFragmentShaderCount] = { |
| 725 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb" ), viewCount: 1), |
| 726 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb.mv2qsb" ), viewCount: 2) |
| 727 | }; |
| 728 | |
| 729 | if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) { |
| 730 | m_material.setFlag(flags: QSGMaterial::Blending, on: syncData->blending); |
| 731 | markDirty(bits: QSGNode::DirtyMaterial); |
| 732 | } |
| 733 | |
| 734 | if (m_material.m_cullMode != syncData->cullMode) { |
| 735 | m_material.m_cullMode = syncData->cullMode; |
| 736 | markDirty(bits: QSGNode::DirtyMaterial); |
| 737 | } |
| 738 | |
| 739 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) { |
| 740 | if (m_material.m_materialType) { |
| 741 | shaderMaterialTypeCache[m_material.m_materialTypeCacheKey].unref(vs: m_material.m_vertexShader, |
| 742 | fs: m_material.m_fragmentShader); |
| 743 | } |
| 744 | |
| 745 | m_material.m_hasCustomVertexShader = syncData->vertex.shader->hasShaderCode; |
| 746 | quint32 defaultMatrixArrayByteSize = 0; |
| 747 | if (m_material.m_hasCustomVertexShader) { |
| 748 | m_material.m_vertexShader = syncData->vertex.shader->shaderInfo.rhiShader; |
| 749 | } else { |
| 750 | bool found = false; |
| 751 | for (int i = 0; i < defaultVertexShaderCount; ++i) { |
| 752 | if (defaultVertexShaders[i].viewCount == syncData->viewCount) { |
| 753 | m_material.m_vertexShader = defaultVertexShaders[i].shader; |
| 754 | defaultMatrixArrayByteSize = defaultVertexShaders[i].matrixArrayByteSize; |
| 755 | found = true; |
| 756 | break; |
| 757 | } |
| 758 | } |
| 759 | if (!found) { |
| 760 | qWarning(msg: "No default vertex shader found for view count %d" , syncData->viewCount); |
| 761 | m_material.m_vertexShader = defaultVertexShaders[0].shader; |
| 762 | defaultMatrixArrayByteSize = 64; |
| 763 | } |
| 764 | } |
| 765 | |
| 766 | m_material.m_hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode; |
| 767 | quint32 defaultOpacityOffset = 0; |
| 768 | if (m_material.m_hasCustomFragmentShader) { |
| 769 | m_material.m_fragmentShader = syncData->fragment.shader->shaderInfo.rhiShader; |
| 770 | } else { |
| 771 | bool found = false; |
| 772 | for (int i = 0; i < defaultFragmentShaderCount; ++i) { |
| 773 | if (defaultFragmentShaders[i].viewCount == syncData->viewCount) { |
| 774 | m_material.m_fragmentShader = defaultFragmentShaders[i].shader; |
| 775 | defaultOpacityOffset = defaultFragmentShaders[i].opacityOffset; |
| 776 | found = true; |
| 777 | break; |
| 778 | } |
| 779 | } |
| 780 | if (!found) { |
| 781 | qWarning(msg: "No default fragment shader found for view count %d" , syncData->viewCount); |
| 782 | m_material.m_fragmentShader = defaultFragmentShaders[0].shader; |
| 783 | defaultOpacityOffset = 64; |
| 784 | } |
| 785 | } |
| 786 | |
| 787 | m_material.m_materialType = shaderMaterialTypeCache[syncData->materialTypeCacheKey].ref(vs: m_material.m_vertexShader, |
| 788 | fs: m_material.m_fragmentShader); |
| 789 | m_material.m_materialTypeCacheKey = syncData->materialTypeCacheKey; |
| 790 | |
| 791 | m_material.m_linker.reset(vs: m_material.m_vertexShader, fs: m_material.m_fragmentShader); |
| 792 | |
| 793 | if (m_material.m_hasCustomVertexShader) { |
| 794 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader); |
| 795 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader); |
| 796 | } else { |
| 797 | QSGShaderEffectNode::ShaderData defaultSD; |
| 798 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect vertex shader" ); |
| 799 | defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; |
| 800 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex; |
| 801 | |
| 802 | // { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the matrix is used |
| 803 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
| 804 | v.name = QByteArrayLiteral("qt_Matrix" ); |
| 805 | v.offset = 0; |
| 806 | v.size = defaultMatrixArrayByteSize; |
| 807 | defaultSD.shaderInfo.variables.append(t: v); |
| 808 | QSGShaderEffectNode::VariableData vd; |
| 809 | vd.specialType = QSGShaderEffectNode::VariableData::Matrix; |
| 810 | defaultSD.varData.append(t: vd); |
| 811 | m_material.m_linker.feedConstants(shader: defaultSD); |
| 812 | } |
| 813 | |
| 814 | if (m_material.m_hasCustomFragmentShader) { |
| 815 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader); |
| 816 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader); |
| 817 | } else { |
| 818 | QSGShaderEffectNode::ShaderData defaultSD; |
| 819 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect fragment shader" ); |
| 820 | defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; |
| 821 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment; |
| 822 | |
| 823 | // { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the opacity is used |
| 824 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
| 825 | v.name = QByteArrayLiteral("qt_Opacity" ); |
| 826 | v.offset = defaultOpacityOffset; |
| 827 | v.size = sizeof(float); |
| 828 | defaultSD.shaderInfo.variables.append(t: v); |
| 829 | QSGShaderEffectNode::VariableData vd; |
| 830 | vd.specialType = QSGShaderEffectNode::VariableData::Opacity; |
| 831 | defaultSD.varData.append(t: vd); |
| 832 | |
| 833 | v.name = QByteArrayLiteral("source" ); |
| 834 | v.bindPoint = 1; |
| 835 | v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler; |
| 836 | defaultSD.shaderInfo.variables.append(t: v); |
| 837 | for (const QSGShaderEffectNode::VariableData &extVarData : std::as_const(t: syncData->fragment.shader->varData)) { |
| 838 | if (extVarData.specialType == QSGShaderEffectNode::VariableData::Source) { |
| 839 | vd.value = extVarData.value; |
| 840 | break; |
| 841 | } |
| 842 | } |
| 843 | vd.specialType = QSGShaderEffectNode::VariableData::Source; |
| 844 | defaultSD.varData.append(t: vd); |
| 845 | |
| 846 | m_material.m_linker.feedConstants(shader: defaultSD); |
| 847 | m_material.m_linker.feedSamplers(shader: defaultSD); |
| 848 | } |
| 849 | |
| 850 | m_material.m_linker.linkTextureSubRects(); |
| 851 | m_material.updateTextureProviders(layoutChange: true); |
| 852 | markDirty(bits: QSGNode::DirtyMaterial); |
| 853 | |
| 854 | } else { |
| 855 | |
| 856 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) { |
| 857 | if (!syncData->vertex.dirtyConstants->isEmpty()) |
| 858 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyConstants); |
| 859 | if (!syncData->fragment.dirtyConstants->isEmpty()) |
| 860 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyConstants); |
| 861 | markDirty(bits: QSGNode::DirtyMaterial); |
| 862 | } |
| 863 | |
| 864 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) { |
| 865 | if (!syncData->vertex.dirtyTextures->isEmpty()) |
| 866 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyTextures); |
| 867 | if (!syncData->fragment.dirtyTextures->isEmpty()) |
| 868 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyTextures); |
| 869 | m_material.m_linker.linkTextureSubRects(); |
| 870 | m_material.updateTextureProviders(layoutChange: false); |
| 871 | markDirty(bits: QSGNode::DirtyMaterial); |
| 872 | } |
| 873 | } |
| 874 | |
| 875 | if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.m_hasCustomVertexShader) { |
| 876 | m_material.setFlag(flags: QSGMaterial::RequiresFullMatrix, on: m_material.m_hasCustomVertexShader); |
| 877 | markDirty(bits: QSGNode::DirtyMaterial); |
| 878 | } |
| 879 | } |
| 880 | |
| 881 | void QSGRhiShaderEffectNode::handleTextureChange() |
| 882 | { |
| 883 | markDirty(bits: QSGNode::DirtyMaterial); |
| 884 | emit textureChanged(); |
| 885 | } |
| 886 | |
| 887 | void QSGRhiShaderEffectNode::handleTextureProviderDestroyed(QObject *object) |
| 888 | { |
| 889 | for (QSGTextureProvider *&tp : m_material.m_textureProviders) { |
| 890 | if (tp == object) |
| 891 | tp = nullptr; |
| 892 | } |
| 893 | } |
| 894 | |
| 895 | void QSGRhiShaderEffectNode::preprocess() |
| 896 | { |
| 897 | for (QSGTextureProvider *tp : m_material.m_textureProviders) { |
| 898 | if (tp) { |
| 899 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: tp->texture())) |
| 900 | texture->updateTexture(); |
| 901 | } |
| 902 | } |
| 903 | } |
| 904 | |
| 905 | bool QSGRhiGuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const |
| 906 | { |
| 907 | return false; // because SPIR-V and QRhi make it look so, regardless of the underlying API |
| 908 | } |
| 909 | |
| 910 | QString QSGRhiGuiThreadShaderEffectManager::log() const |
| 911 | { |
| 912 | return QString(); |
| 913 | } |
| 914 | |
| 915 | QSGGuiThreadShaderEffectManager::Status QSGRhiGuiThreadShaderEffectManager::status() const |
| 916 | { |
| 917 | return m_status; |
| 918 | } |
| 919 | |
| 920 | void QSGRhiGuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QUrl &src, ShaderInfo *result) |
| 921 | { |
| 922 | if (!src.scheme().compare(other: QLatin1String("qrc" ), cs: Qt::CaseInsensitive) || src.isLocalFile()) { |
| 923 | if (!m_fileSelector) { |
| 924 | m_fileSelector = new QFileSelector(this); |
| 925 | m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("qsb" )); |
| 926 | } |
| 927 | const QString fn = m_fileSelector->select(filePath: QQmlFile::urlToLocalFileOrQrc(src)); |
| 928 | const QShader s = loadShaderFromFile(filename: fn); |
| 929 | if (!s.isValid()) { |
| 930 | qWarning(msg: "ShaderEffect: Failed to deserialize QShader from %s. " |
| 931 | "Either the filename is incorrect, or it is not a valid .qsb file. " |
| 932 | "In Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. " |
| 933 | "The vertexShader and fragmentShader properties are now URLs that are expected to point to .qsb files generated by the qsb tool. " |
| 934 | "See https://doc.qt.io/qt-6/qtshadertools-index.html for more information." , |
| 935 | qPrintable(fn)); |
| 936 | m_status = Error; |
| 937 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
| 938 | emit logAndStatusChanged(); |
| 939 | return; |
| 940 | } |
| 941 | result->name = fn; |
| 942 | result->rhiShader = s; |
| 943 | const bool ok = reflect(result); |
| 944 | m_status = ok ? Compiled : Error; |
| 945 | emit shaderCodePrepared(ok, typeHint, src, result); |
| 946 | emit logAndStatusChanged(); |
| 947 | } else { |
| 948 | qWarning(msg: "rhi shader effect only supports files (qrc or local) at the moment" ); |
| 949 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
| 950 | } |
| 951 | } |
| 952 | |
| 953 | bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result) |
| 954 | { |
| 955 | switch (result->rhiShader.stage()) { |
| 956 | case QShader::VertexStage: |
| 957 | result->type = ShaderInfo::TypeVertex; |
| 958 | break; |
| 959 | case QShader::FragmentStage: |
| 960 | result->type = ShaderInfo::TypeFragment; |
| 961 | break; |
| 962 | default: |
| 963 | result->type = ShaderInfo::TypeOther; |
| 964 | qWarning(msg: "Unsupported shader stage (%d)" , result->rhiShader.stage()); |
| 965 | return false; |
| 966 | } |
| 967 | |
| 968 | const QShaderDescription desc = result->rhiShader.description(); |
| 969 | |
| 970 | int ubufBinding = -1; |
| 971 | const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks(); |
| 972 | const int ubufCount = ubufs.size(); |
| 973 | for (int i = 0; i < ubufCount; ++i) { |
| 974 | const QShaderDescription::UniformBlock &ubuf(ubufs[i]); |
| 975 | if (ubufBinding == -1 && ubuf.binding >= 0) { |
| 976 | ubufBinding = ubuf.binding; |
| 977 | for (const QShaderDescription::BlockVariable &member : ubuf.members) { |
| 978 | ShaderInfo::Variable v; |
| 979 | v.type = ShaderInfo::Constant; |
| 980 | v.name = member.name; |
| 981 | v.offset = member.offset; |
| 982 | v.size = member.size; |
| 983 | result->variables.append(t: v); |
| 984 | } |
| 985 | } else { |
| 986 | qWarning(msg: "Uniform block %s (binding %d) ignored" , ubuf.blockName.constData(), |
| 987 | ubuf.binding); |
| 988 | } |
| 989 | } |
| 990 | |
| 991 | const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers(); |
| 992 | const int samplerCount = combinedImageSamplers.size(); |
| 993 | for (int i = 0; i < samplerCount; ++i) { |
| 994 | const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]); |
| 995 | ShaderInfo::Variable v; |
| 996 | v.type = ShaderInfo::Sampler; |
| 997 | v.name = combinedImageSampler.name; |
| 998 | v.bindPoint = combinedImageSampler.binding; |
| 999 | result->variables.append(t: v); |
| 1000 | } |
| 1001 | |
| 1002 | return true; |
| 1003 | } |
| 1004 | |
| 1005 | QT_END_NAMESPACE |
| 1006 | |
| 1007 | #include "moc_qsgrhishadereffectnode_p.cpp" |
| 1008 | |