1 | // Copyright (C) 2019 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgrhishadereffectnode_p.h" |
5 | #include "qsgdefaultrendercontext_p.h" |
6 | #include "qsgrhisupport_p.h" |
7 | #include <qsgmaterialshader.h> |
8 | #include <qsgtextureprovider.h> |
9 | #include <private/qsgplaintexture_p.h> |
10 | #include <rhi/qshaderdescription.h> |
11 | #include <QQmlFile> |
12 | #include <QFile> |
13 | #include <QFileSelector> |
14 | #include <QMutexLocker> |
15 | |
16 | QT_BEGIN_NAMESPACE |
17 | |
18 | void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs) |
19 | { |
20 | Q_ASSERT(vs.isValid() && fs.isValid()); |
21 | m_vs = vs; |
22 | m_fs = fs; |
23 | |
24 | m_error = false; |
25 | |
26 | //m_constantBufferSize = 0; |
27 | m_constants.clear(); |
28 | m_samplers.clear(); |
29 | m_samplerNameMap.clear(); |
30 | m_subRectBindings.clear(); |
31 | |
32 | m_constants.reserve(size: 8); |
33 | m_samplers.reserve(size: 4); |
34 | m_samplerNameMap.reserve(size: 4); |
35 | } |
36 | |
37 | void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
38 | { |
39 | Q_ASSERT(shader.shaderInfo.variables.size() == shader.varData.size()); |
40 | static bool shaderEffectDebug = qEnvironmentVariableIntValue(varName: "QSG_RHI_SHADEREFFECT_DEBUG"); |
41 | if (!dirtyIndices) { |
42 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
43 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
44 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) { |
45 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
46 | Constant c; |
47 | c.size = var.size; |
48 | c.specialType = vd.specialType; |
49 | if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) { |
50 | c.value = vd.value; |
51 | if (shaderEffectDebug) { |
52 | if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
53 | qDebug() << "cbuf prepare"<< shader.shaderInfo.name << var.name |
54 | << "offset"<< var.offset << "value"<< c.value; |
55 | } else { |
56 | qDebug() << "cbuf prepare"<< shader.shaderInfo.name << var.name |
57 | << "offset"<< var.offset << "special"<< c.specialType; |
58 | } |
59 | } |
60 | } else { |
61 | Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_"))); |
62 | c.value = var.name.mid(index: 11); |
63 | } |
64 | m_constants[var.offset] = c; |
65 | } |
66 | } |
67 | } else { |
68 | for (int idx : *dirtyIndices) { |
69 | const int offset = shader.shaderInfo.variables.at(i: idx).offset; |
70 | const QVariant value = shader.varData.at(i: idx).value; |
71 | m_constants[offset].value = value; |
72 | if (shaderEffectDebug) { |
73 | qDebug() << "cbuf update"<< shader.shaderInfo.name |
74 | << "offset"<< offset << "value"<< value; |
75 | } |
76 | } |
77 | } |
78 | } |
79 | |
80 | void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
81 | { |
82 | if (!dirtyIndices) { |
83 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
84 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
85 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
86 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) { |
87 | Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source); |
88 | |
89 | #ifndef QT_NO_DEBUG |
90 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
91 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
92 | #endif |
93 | |
94 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
95 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
96 | } |
97 | } |
98 | } else { |
99 | for (int idx : *dirtyIndices) { |
100 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i: idx)); |
101 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i: idx)); |
102 | |
103 | #ifndef QT_NO_DEBUG |
104 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
105 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
106 | #endif |
107 | |
108 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
109 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
110 | } |
111 | } |
112 | } |
113 | |
114 | void QSGRhiShaderLinker::linkTextureSubRects() |
115 | { |
116 | // feedConstants stores <name> in Constant::value for subrect entries. Now |
117 | // that both constants and textures are known, replace the name with the |
118 | // texture binding point. |
119 | for (Constant &c : m_constants) { |
120 | if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
121 | if (c.value.userType() == QMetaType::QByteArray) { |
122 | const QByteArray name = c.value.toByteArray(); |
123 | if (!m_samplerNameMap.contains(key: name)) |
124 | qWarning(msg: "ShaderEffect: qt_SubRect_%s refers to unknown source texture", name.constData()); |
125 | const int binding = m_samplerNameMap[name]; |
126 | c.value = binding; |
127 | m_subRectBindings.insert(value: binding); |
128 | } |
129 | } |
130 | } |
131 | } |
132 | |
133 | void QSGRhiShaderLinker::dump() |
134 | { |
135 | if (m_error) { |
136 | qDebug() << "Failed to generate program data"; |
137 | return; |
138 | } |
139 | qDebug() << "Combined shader data"<< m_vs << m_fs; |
140 | qDebug() << " - constants"<< m_constants; |
141 | qDebug() << " - samplers"<< m_samplers; |
142 | } |
143 | |
144 | QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c) |
145 | { |
146 | QDebugStateSaver saver(debug); |
147 | debug.space(); |
148 | debug << "size"<< c.size; |
149 | if (c.specialType != QSGShaderEffectNode::VariableData::None) |
150 | debug << "special"<< c.specialType; |
151 | else |
152 | debug << "value"<< c.value; |
153 | return debug; |
154 | } |
155 | |
156 | struct QSGRhiShaderMaterialTypeCache |
157 | { |
158 | QSGMaterialType *ref(const QShader &vs, const QShader &fs); |
159 | void unref(const QShader &vs, const QShader &fs); |
160 | void reset() { |
161 | for (auto it = m_types.begin(), end = m_types.end(); it != end; ++it) |
162 | delete it->type; |
163 | m_types.clear(); |
164 | clearGraveyard(); |
165 | } |
166 | void clearGraveyard() { |
167 | qDeleteAll(c: m_graveyard); |
168 | m_graveyard.clear(); |
169 | } |
170 | struct Key { |
171 | QShader vs; |
172 | QShader fs; |
173 | size_t hash; |
174 | Key(const QShader &vs, const QShader &fs) |
175 | : vs(vs), |
176 | fs(fs) |
177 | { |
178 | QtPrivate::QHashCombine hashGen; |
179 | hash = hashGen(hashGen(0, vs), fs); |
180 | } |
181 | bool operator==(const Key &other) const { |
182 | return vs == other.vs && fs == other.fs; |
183 | } |
184 | }; |
185 | struct MaterialType { |
186 | int ref; |
187 | QSGMaterialType *type; |
188 | }; |
189 | QHash<Key, MaterialType> m_types; |
190 | QHash<Key, QSGMaterialType *> m_graveyard; |
191 | }; |
192 | |
193 | size_t qHash(const QSGRhiShaderMaterialTypeCache::Key &key, size_t seed = 0) |
194 | { |
195 | return seed ^ key.hash; |
196 | } |
197 | |
198 | static QMutex shaderMaterialTypeCacheMutex; |
199 | |
200 | QSGMaterialType *QSGRhiShaderMaterialTypeCache::ref(const QShader &vs, const QShader &fs) |
201 | { |
202 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
203 | const Key k(vs, fs); |
204 | auto it = m_types.find(key: k); |
205 | if (it != m_types.end()) { |
206 | it->ref += 1; |
207 | return it->type; |
208 | } |
209 | |
210 | auto reuseIt = m_graveyard.constFind(key: k); |
211 | if (reuseIt != m_graveyard.cend()) { |
212 | QSGMaterialType *t = reuseIt.value(); |
213 | m_types.insert(key: k, value: { .ref: 1, .type: t }); |
214 | m_graveyard.erase(it: reuseIt); |
215 | return t; |
216 | } |
217 | |
218 | QSGMaterialType *t = new QSGMaterialType; |
219 | m_types.insert(key: k, value: { .ref: 1, .type: t }); |
220 | return t; |
221 | } |
222 | |
223 | void QSGRhiShaderMaterialTypeCache::unref(const QShader &vs, const QShader &fs) |
224 | { |
225 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
226 | const Key k(vs, fs); |
227 | auto it = m_types.find(key: k); |
228 | if (it != m_types.end()) { |
229 | if (!--it->ref) { |
230 | m_graveyard.insert(key: k, value: it->type); |
231 | m_types.erase(it); |
232 | } |
233 | } |
234 | } |
235 | |
236 | static QHash<void *, QSGRhiShaderMaterialTypeCache> shaderMaterialTypeCache; |
237 | |
238 | void QSGRhiShaderEffectNode::resetMaterialTypeCache(void *materialTypeCacheKey) |
239 | { |
240 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
241 | shaderMaterialTypeCache[materialTypeCacheKey].reset(); |
242 | } |
243 | |
244 | void QSGRhiShaderEffectNode::garbageCollectMaterialTypeCache(void *materialTypeCacheKey) |
245 | { |
246 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
247 | shaderMaterialTypeCache[materialTypeCacheKey].clearGraveyard(); |
248 | } |
249 | |
250 | class QSGRhiShaderEffectMaterialShader : public QSGMaterialShader |
251 | { |
252 | public: |
253 | QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material); |
254 | |
255 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
256 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
257 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
258 | }; |
259 | |
260 | QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material) |
261 | { |
262 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
263 | setShader(stage: VertexStage, shader: material->m_vertexShader); |
264 | setShader(stage: FragmentStage, shader: material->m_fragmentShader); |
265 | } |
266 | |
267 | static inline QColor qsg_premultiply_color(const QColor &c) |
268 | { |
269 | float r, g, b, a; |
270 | c.getRgbF(r: &r, g: &g, b: &b, a: &a); |
271 | return QColor::fromRgbF(r: r * a, g: g * a, b: b * a, a); |
272 | } |
273 | |
274 | template<typename T> |
275 | static inline void fillUniformBlockMember(char *dst, const T *value, int valueCount, int fieldSizeBytes) |
276 | { |
277 | const size_t valueBytes = sizeof(T) * valueCount; |
278 | const size_t fieldBytes = fieldSizeBytes; |
279 | if (valueBytes <= fieldBytes) { |
280 | memcpy(dst, value, valueBytes); |
281 | if (valueBytes < fieldBytes) |
282 | memset(s: dst + valueBytes, c: 0, n: fieldBytes - valueBytes); |
283 | } else { |
284 | memcpy(dst, value, fieldBytes); |
285 | } |
286 | } |
287 | |
288 | bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
289 | { |
290 | Q_UNUSED(oldMaterial); |
291 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
292 | |
293 | bool changed = false; |
294 | QByteArray *buf = state.uniformData(); |
295 | |
296 | for (auto it = mat->m_linker.m_constants.constBegin(), itEnd = mat->m_linker.m_constants.constEnd(); it != itEnd; ++it) { |
297 | const int offset = it.key(); |
298 | char *dst = buf->data() + offset; |
299 | const QSGRhiShaderLinker::Constant &c(it.value()); |
300 | if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) { |
301 | if (state.isOpacityDirty()) { |
302 | const float f = state.opacity(); |
303 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
304 | changed = true; |
305 | } |
306 | } else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) { |
307 | if (state.isMatrixDirty()) { |
308 | Q_ASSERT(state.projectionMatrixCount() == mat->viewCount()); |
309 | const int rendererViewCount = state.projectionMatrixCount(); |
310 | const int shaderMatrixCount = c.size / 64; |
311 | if (shaderMatrixCount < mat->viewCount() && mat->viewCount() >= 2) { |
312 | qWarning(msg: "qt_Matrix uniform block member size is wrong: expected at least view_count * 64 bytes, " |
313 | "where view_count is %d, meaning %d bytes in total, but got only %d bytes. " |
314 | "This may be due to the ShaderEffect and its shaders not being multiview-capable, " |
315 | "or they are used with an unexpected render target. " |
316 | "Check if the shaders declare qt_Matrix as appropriate, " |
317 | "and if gl_ViewIndex is used correctly in the vertex shader.", |
318 | mat->viewCount(), mat->viewCount() * 64, c.size); |
319 | } |
320 | const int matrixCount = qMin(a: rendererViewCount, b: shaderMatrixCount); |
321 | size_t offset = 0; |
322 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
323 | const QMatrix4x4 m = state.combinedMatrix(index: viewIndex); |
324 | fillUniformBlockMember<float>(dst: dst + offset, value: m.constData(), valueCount: 16, fieldSizeBytes: 64); |
325 | offset += 64; |
326 | } |
327 | if (offset < c.size) |
328 | memset(s: dst + offset, c: 0, n: c.size - offset); |
329 | changed = true; |
330 | } |
331 | } else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
332 | // vec4 |
333 | QRectF subRect(0, 0, 1, 1); |
334 | const int binding = c.value.toInt(); // filled in by linkTextureSubRects |
335 | if (binding < QSGRhiShaderEffectMaterial::MAX_BINDINGS) { |
336 | if (QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding)) { |
337 | if (QSGTexture *t = tp->texture()) |
338 | subRect = t->normalizedTextureSubRect(); |
339 | } |
340 | } |
341 | const float f[4] = { float(subRect.x()), float(subRect.y()), |
342 | float(subRect.width()), float(subRect.height()) }; |
343 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
344 | } else if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
345 | changed = true; |
346 | switch (int(c.value.userType())) { |
347 | case QMetaType::QColor: { |
348 | const QColor v = qsg_premultiply_color(c: qvariant_cast<QColor>(v: c.value)).toRgb(); |
349 | const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) }; |
350 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
351 | break; |
352 | } |
353 | case QMetaType::Float: { |
354 | const float f = qvariant_cast<float>(v: c.value); |
355 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
356 | break; |
357 | } |
358 | case QMetaType::Double: { |
359 | const float f = float(qvariant_cast<double>(v: c.value)); |
360 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
361 | break; |
362 | } |
363 | case QMetaType::Int: { |
364 | const qint32 i = c.value.toInt(); |
365 | fillUniformBlockMember<qint32>(dst, value: &i, valueCount: 1, fieldSizeBytes: c.size); |
366 | break; |
367 | } |
368 | case QMetaType::Bool: { |
369 | const qint32 b = c.value.toBool(); |
370 | fillUniformBlockMember<qint32>(dst, value: &b, valueCount: 1, fieldSizeBytes: c.size); |
371 | break; |
372 | } |
373 | case QMetaType::QTransform: { // mat3 |
374 | const QTransform v = qvariant_cast<QTransform>(v: c.value); |
375 | const float m[3][3] = { |
376 | { float(v.m11()), float(v.m12()), float(v.m13()) }, |
377 | { float(v.m21()), float(v.m22()), float(v.m23()) }, |
378 | { float(v.m31()), float(v.m32()), float(v.m33()) } |
379 | }; |
380 | // stored as 4 floats per column, 1 unused |
381 | memset(s: dst, c: 0, n: c.size); |
382 | const size_t bytesPerColumn = 4 * sizeof(float); |
383 | if (c.size >= bytesPerColumn) |
384 | fillUniformBlockMember<float>(dst, value: m[0], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
385 | if (c.size >= 2 * bytesPerColumn) |
386 | fillUniformBlockMember<float>(dst: dst + bytesPerColumn, value: m[1], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
387 | if (c.size >= 3 * bytesPerColumn) |
388 | fillUniformBlockMember<float>(dst: dst + 2 * bytesPerColumn, value: m[2], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
389 | break; |
390 | } |
391 | case QMetaType::QSize: |
392 | case QMetaType::QSizeF: { // vec2 |
393 | const QSizeF v = c.value.toSizeF(); |
394 | const float f[2] = { float(v.width()), float(v.height()) }; |
395 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
396 | break; |
397 | } |
398 | case QMetaType::QPoint: |
399 | case QMetaType::QPointF: { // vec2 |
400 | const QPointF v = c.value.toPointF(); |
401 | const float f[2] = { float(v.x()), float(v.y()) }; |
402 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
403 | break; |
404 | } |
405 | case QMetaType::QRect: |
406 | case QMetaType::QRectF: { // vec4 |
407 | const QRectF v = c.value.toRectF(); |
408 | const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) }; |
409 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
410 | break; |
411 | } |
412 | case QMetaType::QVector2D: { // vec2 |
413 | const QVector2D v = qvariant_cast<QVector2D>(v: c.value); |
414 | const float f[2] = { float(v.x()), float(v.y()) }; |
415 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
416 | break; |
417 | } |
418 | case QMetaType::QVector3D: { // vec3 |
419 | const QVector3D v = qvariant_cast<QVector3D>(v: c.value); |
420 | const float f[3] = { float(v.x()), float(v.y()), float(v.z()) }; |
421 | fillUniformBlockMember<float>(dst, value: f, valueCount: 3, fieldSizeBytes: c.size); |
422 | break; |
423 | } |
424 | case QMetaType::QVector4D: { // vec4 |
425 | const QVector4D v = qvariant_cast<QVector4D>(v: c.value); |
426 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) }; |
427 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
428 | break; |
429 | } |
430 | case QMetaType::QQuaternion: { // vec4 |
431 | const QQuaternion v = qvariant_cast<QQuaternion>(v: c.value); |
432 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) }; |
433 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
434 | break; |
435 | } |
436 | case QMetaType::QMatrix4x4: { // mat4 |
437 | const QMatrix4x4 m = qvariant_cast<QMatrix4x4>(v: c.value); |
438 | fillUniformBlockMember<float>(dst, value: m.constData(), valueCount: 16, fieldSizeBytes: c.size); |
439 | break; |
440 | } |
441 | default: |
442 | break; |
443 | } |
444 | } |
445 | } |
446 | |
447 | return changed; |
448 | } |
449 | |
450 | void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
451 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
452 | { |
453 | Q_UNUSED(oldMaterial); |
454 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
455 | |
456 | if (binding >= QSGRhiShaderEffectMaterial::MAX_BINDINGS) |
457 | return; |
458 | |
459 | QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding); |
460 | if (tp) { |
461 | if (QSGTexture *t = tp->texture()) { |
462 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
463 | |
464 | if (t->isAtlasTexture() && !mat->m_geometryUsesTextureSubRect && !mat->usesSubRectUniform(binding)) { |
465 | // Why the hassle with the batch: while removedFromAtlas() is |
466 | // able to operate with its own resource update batch (which is |
467 | // then committed immediately), that approach is wrong when the |
468 | // atlas enqueued (in the updateRhiTexture() above) not yet |
469 | // committed operations to state.resourceUpdateBatch()... The |
470 | // only safe way then is to use the same batch the atlas' |
471 | // updateRhiTexture() used. |
472 | QSGTexture *newTexture = t->removedFromAtlas(resourceUpdates: state.resourceUpdateBatch()); |
473 | if (newTexture) { |
474 | t = newTexture; |
475 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
476 | } |
477 | } |
478 | *texture = t; |
479 | return; |
480 | } |
481 | } |
482 | |
483 | if (!mat->m_dummyTexture) { |
484 | mat->m_dummyTexture = new QSGPlainTexture; |
485 | mat->m_dummyTexture->setFiltering(QSGTexture::Nearest); |
486 | mat->m_dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat); |
487 | mat->m_dummyTexture->setVerticalWrapMode(QSGTexture::Repeat); |
488 | QImage img(128, 128, QImage::Format_ARGB32_Premultiplied); |
489 | img.fill(pixel: 0); |
490 | mat->m_dummyTexture->setImage(img); |
491 | mat->m_dummyTexture->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
492 | } |
493 | *texture = mat->m_dummyTexture; |
494 | } |
495 | |
496 | bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
497 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
498 | { |
499 | Q_UNUSED(state); |
500 | Q_UNUSED(oldMaterial); |
501 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
502 | |
503 | switch (mat->m_cullMode) { |
504 | case QSGShaderEffectNode::FrontFaceCulling: |
505 | ps->cullMode = GraphicsPipelineState::CullFront; |
506 | return true; |
507 | case QSGShaderEffectNode::BackFaceCulling: |
508 | ps->cullMode = GraphicsPipelineState::CullBack; |
509 | return true; |
510 | default: |
511 | return false; |
512 | } |
513 | } |
514 | |
515 | QSGRhiShaderEffectMaterial::QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node) |
516 | : m_node(node) |
517 | { |
518 | setFlag(flags: Blending | RequiresFullMatrix, on: true); // may be changed in syncMaterial() |
519 | } |
520 | |
521 | QSGRhiShaderEffectMaterial::~QSGRhiShaderEffectMaterial() |
522 | { |
523 | if (m_materialType && m_materialTypeCacheKey) |
524 | shaderMaterialTypeCache[m_materialTypeCacheKey].unref(vs: m_vertexShader, fs: m_fragmentShader); |
525 | |
526 | delete m_dummyTexture; |
527 | } |
528 | |
529 | static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders) |
530 | { |
531 | for (QSGTextureProvider *tp : textureProviders) { |
532 | if (tp && tp->texture() && tp->texture()->isAtlasTexture()) |
533 | return true; |
534 | } |
535 | return false; |
536 | } |
537 | |
538 | int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const |
539 | { |
540 | Q_ASSERT(other && type() == other->type()); |
541 | const QSGRhiShaderEffectMaterial *o = static_cast<const QSGRhiShaderEffectMaterial *>(other); |
542 | |
543 | if (int diff = m_cullMode - o->m_cullMode) |
544 | return diff; |
545 | |
546 | if (int diff = m_textureProviders.size() - o->m_textureProviders.size()) |
547 | return diff; |
548 | |
549 | if (m_linker.m_constants != o->m_linker.m_constants) |
550 | return 1; |
551 | |
552 | if (hasAtlasTexture(textureProviders: m_textureProviders) && !m_geometryUsesTextureSubRect) |
553 | return -1; |
554 | |
555 | if (hasAtlasTexture(textureProviders: o->m_textureProviders) && !o->m_geometryUsesTextureSubRect) |
556 | return 1; |
557 | |
558 | for (int binding = 0, count = m_textureProviders.size(); binding != count; ++binding) { |
559 | QSGTextureProvider *tp1 = m_textureProviders.at(i: binding); |
560 | QSGTextureProvider *tp2 = o->m_textureProviders.at(i: binding); |
561 | if (tp1 && tp2) { |
562 | QSGTexture *t1 = tp1->texture(); |
563 | QSGTexture *t2 = tp2->texture(); |
564 | if (t1 && t2) { |
565 | const qint64 diff = t1->comparisonKey() - t2->comparisonKey(); |
566 | if (diff != 0) |
567 | return diff < 0 ? -1 : 1; |
568 | } else { |
569 | if (!t1 && t2) |
570 | return -1; |
571 | if (t1 && !t2) |
572 | return 1; |
573 | } |
574 | } else { |
575 | if (!tp1 && tp2) |
576 | return -1; |
577 | if (tp1 && !tp2) |
578 | return 1; |
579 | } |
580 | } |
581 | |
582 | return 0; |
583 | } |
584 | |
585 | QSGMaterialType *QSGRhiShaderEffectMaterial::type() const |
586 | { |
587 | return m_materialType; |
588 | } |
589 | |
590 | QSGMaterialShader *QSGRhiShaderEffectMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
591 | { |
592 | Q_UNUSED(renderMode); |
593 | return new QSGRhiShaderEffectMaterialShader(this); |
594 | } |
595 | |
596 | void QSGRhiShaderEffectMaterial::updateTextureProviders(bool layoutChange) |
597 | { |
598 | if (layoutChange) { |
599 | for (QSGTextureProvider *tp : m_textureProviders) { |
600 | if (tp) { |
601 | QObject::disconnect(sender: tp, SIGNAL(textureChanged()), receiver: m_node, |
602 | SLOT(handleTextureChange())); |
603 | QObject::disconnect(sender: tp, SIGNAL(destroyed(QObject*)), receiver: m_node, |
604 | SLOT(handleTextureProviderDestroyed(QObject*))); |
605 | } |
606 | } |
607 | m_textureProviders.fill(t: nullptr, newSize: MAX_BINDINGS); |
608 | } |
609 | |
610 | for (auto it = m_linker.m_samplers.constBegin(), itEnd = m_linker.m_samplers.constEnd(); it != itEnd; ++it) { |
611 | const int binding = it.key(); |
612 | QQuickItem *source = qobject_cast<QQuickItem *>(o: qvariant_cast<QObject *>(v: it.value())); |
613 | QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr; |
614 | if (binding >= MAX_BINDINGS) { |
615 | qWarning(msg: "Sampler at binding %d exceeds the available ShaderEffect binding slots; ignored", |
616 | binding); |
617 | continue; |
618 | } |
619 | QSGTextureProvider *&activeProvider(m_textureProviders[binding]); |
620 | if (newProvider != activeProvider) { |
621 | if (activeProvider) { |
622 | QObject::disconnect(sender: activeProvider, SIGNAL(textureChanged()), receiver: m_node, |
623 | SLOT(handleTextureChange())); |
624 | QObject::disconnect(sender: activeProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
625 | SLOT(handleTextureProviderDestroyed(QObject*))); |
626 | } |
627 | if (newProvider) { |
628 | Q_ASSERT_X(newProvider->thread() == QThread::currentThread(), |
629 | "QSGRhiShaderEffectMaterial::updateTextureProviders", |
630 | "Texture provider must belong to the rendering thread"); |
631 | QObject::connect(sender: newProvider, SIGNAL(textureChanged()), receiver: m_node, SLOT(handleTextureChange())); |
632 | QObject::connect(sender: newProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
633 | SLOT(handleTextureProviderDestroyed(QObject*))); |
634 | } else { |
635 | const char *typeName = source ? source->metaObject()->className() : it.value().typeName(); |
636 | qWarning(msg: "ShaderEffect: Texture t%d is not assigned a valid texture provider (%s).", |
637 | binding, typeName); |
638 | } |
639 | activeProvider = newProvider; |
640 | } |
641 | } |
642 | } |
643 | |
644 | QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc) |
645 | : m_material(this) |
646 | { |
647 | Q_UNUSED(rc); |
648 | setFlag(UsePreprocess, true); |
649 | setMaterial(&m_material); |
650 | } |
651 | |
652 | QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures) |
653 | { |
654 | QRectF srcRect(0, 0, 1, 1); |
655 | bool geometryUsesTextureSubRect = false; |
656 | if (supportsAtlasTextures) { |
657 | QSGTextureProvider *tp = nullptr; |
658 | for (int binding = 0, count = m_material.m_textureProviders.size(); binding != count; ++binding) { |
659 | if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(i: binding)) { |
660 | if (!tp) { |
661 | tp = candidate; |
662 | } else { // there can only be one... |
663 | tp = nullptr; |
664 | break; |
665 | } |
666 | } |
667 | } |
668 | if (tp && tp->texture()) { |
669 | srcRect = tp->texture()->normalizedTextureSubRect(); |
670 | geometryUsesTextureSubRect = true; |
671 | } |
672 | } |
673 | |
674 | if (m_material.m_geometryUsesTextureSubRect != geometryUsesTextureSubRect) { |
675 | m_material.m_geometryUsesTextureSubRect = geometryUsesTextureSubRect; |
676 | markDirty(bits: QSGNode::DirtyMaterial); |
677 | } |
678 | |
679 | return srcRect; |
680 | } |
681 | |
682 | static QShader loadShaderFromFile(const QString &filename) |
683 | { |
684 | QFile f(filename); |
685 | if (!f.open(flags: QIODevice::ReadOnly)) { |
686 | qWarning() << "Failed to find shader"<< filename; |
687 | return QShader(); |
688 | } |
689 | return QShader::fromSerialized(data: f.readAll()); |
690 | } |
691 | |
692 | struct QSGRhiShaderEffectDefaultShader |
693 | { |
694 | QShader shader; |
695 | quint32 matrixArrayByteSize; |
696 | quint32 opacityOffset; |
697 | qint8 viewCount; |
698 | static QSGRhiShaderEffectDefaultShader create(const QString &filename, int viewCount); |
699 | }; |
700 | |
701 | QSGRhiShaderEffectDefaultShader QSGRhiShaderEffectDefaultShader::create(const QString &filename, int viewCount) |
702 | { |
703 | QSGRhiShaderEffectDefaultShader s; |
704 | s.shader = loadShaderFromFile(filename); |
705 | const QList<QShaderDescription::BlockVariable> uboMembers = s.shader.description().uniformBlocks().constFirst().members; |
706 | for (const auto &member: uboMembers) { |
707 | if (member.name == QByteArrayLiteral("qt_Matrix")) |
708 | s.matrixArrayByteSize = member.size; |
709 | else if (member.name == QByteArrayLiteral("qt_Opacity")) |
710 | s.opacityOffset = member.offset; |
711 | } |
712 | s.viewCount = viewCount; |
713 | return s; |
714 | } |
715 | |
716 | void QSGRhiShaderEffectNode::syncMaterial(SyncData *syncData) |
717 | { |
718 | static const int defaultVertexShaderCount = 2; |
719 | static QSGRhiShaderEffectDefaultShader defaultVertexShaders[defaultVertexShaderCount] = { |
720 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb"), viewCount: 1), |
721 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb.mv2qsb"), viewCount: 2) |
722 | }; |
723 | static const int defaultFragmentShaderCount = 2; |
724 | static QSGRhiShaderEffectDefaultShader defaultFragmentShaders[defaultFragmentShaderCount] = { |
725 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb"), viewCount: 1), |
726 | QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb.mv2qsb"), viewCount: 2) |
727 | }; |
728 | |
729 | if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) { |
730 | m_material.setFlag(flags: QSGMaterial::Blending, on: syncData->blending); |
731 | markDirty(bits: QSGNode::DirtyMaterial); |
732 | } |
733 | |
734 | if (m_material.m_cullMode != syncData->cullMode) { |
735 | m_material.m_cullMode = syncData->cullMode; |
736 | markDirty(bits: QSGNode::DirtyMaterial); |
737 | } |
738 | |
739 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) { |
740 | if (m_material.m_materialType) { |
741 | shaderMaterialTypeCache[m_material.m_materialTypeCacheKey].unref(vs: m_material.m_vertexShader, |
742 | fs: m_material.m_fragmentShader); |
743 | } |
744 | |
745 | m_material.m_hasCustomVertexShader = syncData->vertex.shader->hasShaderCode; |
746 | quint32 defaultMatrixArrayByteSize = 0; |
747 | if (m_material.m_hasCustomVertexShader) { |
748 | m_material.m_vertexShader = syncData->vertex.shader->shaderInfo.rhiShader; |
749 | } else { |
750 | bool found = false; |
751 | for (int i = 0; i < defaultVertexShaderCount; ++i) { |
752 | if (defaultVertexShaders[i].viewCount == syncData->viewCount) { |
753 | m_material.m_vertexShader = defaultVertexShaders[i].shader; |
754 | defaultMatrixArrayByteSize = defaultVertexShaders[i].matrixArrayByteSize; |
755 | found = true; |
756 | break; |
757 | } |
758 | } |
759 | if (!found) { |
760 | qWarning(msg: "No default vertex shader found for view count %d", syncData->viewCount); |
761 | m_material.m_vertexShader = defaultVertexShaders[0].shader; |
762 | defaultMatrixArrayByteSize = 64; |
763 | } |
764 | } |
765 | |
766 | m_material.m_hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode; |
767 | quint32 defaultOpacityOffset = 0; |
768 | if (m_material.m_hasCustomFragmentShader) { |
769 | m_material.m_fragmentShader = syncData->fragment.shader->shaderInfo.rhiShader; |
770 | } else { |
771 | bool found = false; |
772 | for (int i = 0; i < defaultFragmentShaderCount; ++i) { |
773 | if (defaultFragmentShaders[i].viewCount == syncData->viewCount) { |
774 | m_material.m_fragmentShader = defaultFragmentShaders[i].shader; |
775 | defaultOpacityOffset = defaultFragmentShaders[i].opacityOffset; |
776 | found = true; |
777 | break; |
778 | } |
779 | } |
780 | if (!found) { |
781 | qWarning(msg: "No default fragment shader found for view count %d", syncData->viewCount); |
782 | m_material.m_fragmentShader = defaultFragmentShaders[0].shader; |
783 | defaultOpacityOffset = 64; |
784 | } |
785 | } |
786 | |
787 | m_material.m_materialType = shaderMaterialTypeCache[syncData->materialTypeCacheKey].ref(vs: m_material.m_vertexShader, |
788 | fs: m_material.m_fragmentShader); |
789 | m_material.m_materialTypeCacheKey = syncData->materialTypeCacheKey; |
790 | |
791 | m_material.m_linker.reset(vs: m_material.m_vertexShader, fs: m_material.m_fragmentShader); |
792 | |
793 | if (m_material.m_hasCustomVertexShader) { |
794 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader); |
795 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader); |
796 | } else { |
797 | QSGShaderEffectNode::ShaderData defaultSD; |
798 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect vertex shader"); |
799 | defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; |
800 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex; |
801 | |
802 | // { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the matrix is used |
803 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
804 | v.name = QByteArrayLiteral("qt_Matrix"); |
805 | v.offset = 0; |
806 | v.size = defaultMatrixArrayByteSize; |
807 | defaultSD.shaderInfo.variables.append(t: v); |
808 | QSGShaderEffectNode::VariableData vd; |
809 | vd.specialType = QSGShaderEffectNode::VariableData::Matrix; |
810 | defaultSD.varData.append(t: vd); |
811 | m_material.m_linker.feedConstants(shader: defaultSD); |
812 | } |
813 | |
814 | if (m_material.m_hasCustomFragmentShader) { |
815 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader); |
816 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader); |
817 | } else { |
818 | QSGShaderEffectNode::ShaderData defaultSD; |
819 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect fragment shader"); |
820 | defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; |
821 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment; |
822 | |
823 | // { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the opacity is used |
824 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
825 | v.name = QByteArrayLiteral("qt_Opacity"); |
826 | v.offset = defaultOpacityOffset; |
827 | v.size = sizeof(float); |
828 | defaultSD.shaderInfo.variables.append(t: v); |
829 | QSGShaderEffectNode::VariableData vd; |
830 | vd.specialType = QSGShaderEffectNode::VariableData::Opacity; |
831 | defaultSD.varData.append(t: vd); |
832 | |
833 | v.name = QByteArrayLiteral("source"); |
834 | v.bindPoint = 1; |
835 | v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler; |
836 | defaultSD.shaderInfo.variables.append(t: v); |
837 | for (const QSGShaderEffectNode::VariableData &extVarData : std::as_const(t: syncData->fragment.shader->varData)) { |
838 | if (extVarData.specialType == QSGShaderEffectNode::VariableData::Source) { |
839 | vd.value = extVarData.value; |
840 | break; |
841 | } |
842 | } |
843 | vd.specialType = QSGShaderEffectNode::VariableData::Source; |
844 | defaultSD.varData.append(t: vd); |
845 | |
846 | m_material.m_linker.feedConstants(shader: defaultSD); |
847 | m_material.m_linker.feedSamplers(shader: defaultSD); |
848 | } |
849 | |
850 | m_material.m_linker.linkTextureSubRects(); |
851 | m_material.updateTextureProviders(layoutChange: true); |
852 | markDirty(bits: QSGNode::DirtyMaterial); |
853 | |
854 | } else { |
855 | |
856 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) { |
857 | if (!syncData->vertex.dirtyConstants->isEmpty()) |
858 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyConstants); |
859 | if (!syncData->fragment.dirtyConstants->isEmpty()) |
860 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyConstants); |
861 | markDirty(bits: QSGNode::DirtyMaterial); |
862 | } |
863 | |
864 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) { |
865 | if (!syncData->vertex.dirtyTextures->isEmpty()) |
866 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyTextures); |
867 | if (!syncData->fragment.dirtyTextures->isEmpty()) |
868 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyTextures); |
869 | m_material.m_linker.linkTextureSubRects(); |
870 | m_material.updateTextureProviders(layoutChange: false); |
871 | markDirty(bits: QSGNode::DirtyMaterial); |
872 | } |
873 | } |
874 | |
875 | if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.m_hasCustomVertexShader) { |
876 | m_material.setFlag(flags: QSGMaterial::RequiresFullMatrix, on: m_material.m_hasCustomVertexShader); |
877 | markDirty(bits: QSGNode::DirtyMaterial); |
878 | } |
879 | } |
880 | |
881 | void QSGRhiShaderEffectNode::handleTextureChange() |
882 | { |
883 | markDirty(bits: QSGNode::DirtyMaterial); |
884 | emit textureChanged(); |
885 | } |
886 | |
887 | void QSGRhiShaderEffectNode::handleTextureProviderDestroyed(QObject *object) |
888 | { |
889 | for (QSGTextureProvider *&tp : m_material.m_textureProviders) { |
890 | if (tp == object) |
891 | tp = nullptr; |
892 | } |
893 | } |
894 | |
895 | void QSGRhiShaderEffectNode::preprocess() |
896 | { |
897 | for (QSGTextureProvider *tp : m_material.m_textureProviders) { |
898 | if (tp) { |
899 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: tp->texture())) |
900 | texture->updateTexture(); |
901 | } |
902 | } |
903 | } |
904 | |
905 | bool QSGRhiGuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const |
906 | { |
907 | return false; // because SPIR-V and QRhi make it look so, regardless of the underlying API |
908 | } |
909 | |
910 | QString QSGRhiGuiThreadShaderEffectManager::log() const |
911 | { |
912 | return QString(); |
913 | } |
914 | |
915 | QSGGuiThreadShaderEffectManager::Status QSGRhiGuiThreadShaderEffectManager::status() const |
916 | { |
917 | return m_status; |
918 | } |
919 | |
920 | void QSGRhiGuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QUrl &src, ShaderInfo *result) |
921 | { |
922 | if (!src.scheme().compare(other: QLatin1String("qrc"), cs: Qt::CaseInsensitive) || src.isLocalFile()) { |
923 | if (!m_fileSelector) { |
924 | m_fileSelector = new QFileSelector(this); |
925 | m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("qsb")); |
926 | } |
927 | const QString fn = m_fileSelector->select(filePath: QQmlFile::urlToLocalFileOrQrc(src)); |
928 | const QShader s = loadShaderFromFile(filename: fn); |
929 | if (!s.isValid()) { |
930 | qWarning(msg: "ShaderEffect: Failed to deserialize QShader from %s. " |
931 | "Either the filename is incorrect, or it is not a valid .qsb file. " |
932 | "In Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. " |
933 | "The vertexShader and fragmentShader properties are now URLs that are expected to point to .qsb files generated by the qsb tool. " |
934 | "See https://doc.qt.io/qt-6/qtshadertools-index.html for more information.", |
935 | qPrintable(fn)); |
936 | m_status = Error; |
937 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
938 | emit logAndStatusChanged(); |
939 | return; |
940 | } |
941 | result->name = fn; |
942 | result->rhiShader = s; |
943 | const bool ok = reflect(result); |
944 | m_status = ok ? Compiled : Error; |
945 | emit shaderCodePrepared(ok, typeHint, src, result); |
946 | emit logAndStatusChanged(); |
947 | } else { |
948 | qWarning(msg: "rhi shader effect only supports files (qrc or local) at the moment"); |
949 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
950 | } |
951 | } |
952 | |
953 | bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result) |
954 | { |
955 | switch (result->rhiShader.stage()) { |
956 | case QShader::VertexStage: |
957 | result->type = ShaderInfo::TypeVertex; |
958 | break; |
959 | case QShader::FragmentStage: |
960 | result->type = ShaderInfo::TypeFragment; |
961 | break; |
962 | default: |
963 | result->type = ShaderInfo::TypeOther; |
964 | qWarning(msg: "Unsupported shader stage (%d)", result->rhiShader.stage()); |
965 | return false; |
966 | } |
967 | |
968 | const QShaderDescription desc = result->rhiShader.description(); |
969 | |
970 | int ubufBinding = -1; |
971 | const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks(); |
972 | const int ubufCount = ubufs.size(); |
973 | for (int i = 0; i < ubufCount; ++i) { |
974 | const QShaderDescription::UniformBlock &ubuf(ubufs[i]); |
975 | if (ubufBinding == -1 && ubuf.binding >= 0) { |
976 | ubufBinding = ubuf.binding; |
977 | for (const QShaderDescription::BlockVariable &member : ubuf.members) { |
978 | ShaderInfo::Variable v; |
979 | v.type = ShaderInfo::Constant; |
980 | v.name = member.name; |
981 | v.offset = member.offset; |
982 | v.size = member.size; |
983 | result->variables.append(t: v); |
984 | } |
985 | } else { |
986 | qWarning(msg: "Uniform block %s (binding %d) ignored", ubuf.blockName.constData(), |
987 | ubuf.binding); |
988 | } |
989 | } |
990 | |
991 | const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers(); |
992 | const int samplerCount = combinedImageSamplers.size(); |
993 | for (int i = 0; i < samplerCount; ++i) { |
994 | const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]); |
995 | ShaderInfo::Variable v; |
996 | v.type = ShaderInfo::Sampler; |
997 | v.name = combinedImageSampler.name; |
998 | v.bindPoint = combinedImageSampler.binding; |
999 | result->variables.append(t: v); |
1000 | } |
1001 | |
1002 | return true; |
1003 | } |
1004 | |
1005 | QT_END_NAMESPACE |
1006 | |
1007 | #include "moc_qsgrhishadereffectnode_p.cpp" |
1008 |
Definitions
- reset
- feedConstants
- feedSamplers
- linkTextureSubRects
- dump
- operator<<
- QSGRhiShaderMaterialTypeCache
- reset
- clearGraveyard
- Key
- Key
- operator==
- MaterialType
- qHash
- shaderMaterialTypeCacheMutex
- ref
- unref
- shaderMaterialTypeCache
- resetMaterialTypeCache
- garbageCollectMaterialTypeCache
- QSGRhiShaderEffectMaterialShader
- QSGRhiShaderEffectMaterialShader
- qsg_premultiply_color
- fillUniformBlockMember
- updateUniformData
- updateSampledImage
- updateGraphicsPipelineState
- QSGRhiShaderEffectMaterial
- ~QSGRhiShaderEffectMaterial
- hasAtlasTexture
- compare
- type
- createShader
- updateTextureProviders
- QSGRhiShaderEffectNode
- updateNormalizedTextureSubRect
- loadShaderFromFile
- QSGRhiShaderEffectDefaultShader
- create
- syncMaterial
- handleTextureChange
- handleTextureProviderDestroyed
- preprocess
- hasSeparateSamplerAndTextureObjects
- log
- status
- prepareShaderCode
Learn Advanced QML with KDAB
Find out more