1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsgrhishadereffectnode_p.h" |
5 | #include "qsgdefaultrendercontext_p.h" |
6 | #include "qsgrhisupport_p.h" |
7 | #include <qsgmaterialshader.h> |
8 | #include <qsgtextureprovider.h> |
9 | #include <private/qsgplaintexture_p.h> |
10 | #include <rhi/qshaderdescription.h> |
11 | #include <QQmlFile> |
12 | #include <QFile> |
13 | #include <QFileSelector> |
14 | #include <QMutexLocker> |
15 | |
16 | QT_BEGIN_NAMESPACE |
17 | |
18 | void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs) |
19 | { |
20 | Q_ASSERT(vs.isValid() && fs.isValid()); |
21 | m_vs = vs; |
22 | m_fs = fs; |
23 | |
24 | m_error = false; |
25 | |
26 | m_constantBufferSize = 0; |
27 | m_constants.clear(); |
28 | m_samplers.clear(); |
29 | m_samplerNameMap.clear(); |
30 | m_subRectBindings.clear(); |
31 | |
32 | m_constants.reserve(size: 8); |
33 | m_samplers.reserve(size: 4); |
34 | m_samplerNameMap.reserve(size: 4); |
35 | } |
36 | |
37 | void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
38 | { |
39 | Q_ASSERT(shader.shaderInfo.variables.size() == shader.varData.size()); |
40 | static bool shaderEffectDebug = qEnvironmentVariableIntValue(varName: "QSG_RHI_SHADEREFFECT_DEBUG" ); |
41 | if (!dirtyIndices) { |
42 | m_constantBufferSize = qMax(a: m_constantBufferSize, b: shader.shaderInfo.constantDataSize); |
43 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
44 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
45 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) { |
46 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
47 | Constant c; |
48 | c.size = var.size; |
49 | c.specialType = vd.specialType; |
50 | if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) { |
51 | c.value = vd.value; |
52 | if (shaderEffectDebug) { |
53 | if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
54 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
55 | << "offset" << var.offset << "value" << c.value; |
56 | } else { |
57 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
58 | << "offset" << var.offset << "special" << c.specialType; |
59 | } |
60 | } |
61 | } else { |
62 | Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_" ))); |
63 | c.value = var.name.mid(index: 11); |
64 | } |
65 | m_constants[var.offset] = c; |
66 | } |
67 | } |
68 | } else { |
69 | for (int idx : *dirtyIndices) { |
70 | const int offset = shader.shaderInfo.variables.at(i: idx).offset; |
71 | const QVariant value = shader.varData.at(i: idx).value; |
72 | m_constants[offset].value = value; |
73 | if (shaderEffectDebug) { |
74 | qDebug() << "cbuf update" << shader.shaderInfo.name |
75 | << "offset" << offset << "value" << value; |
76 | } |
77 | } |
78 | } |
79 | } |
80 | |
81 | void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
82 | { |
83 | if (!dirtyIndices) { |
84 | for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) { |
85 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
86 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
87 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) { |
88 | Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source); |
89 | |
90 | #ifndef QT_NO_DEBUG |
91 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
92 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
93 | #endif |
94 | |
95 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
96 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
97 | } |
98 | } |
99 | } else { |
100 | for (int idx : *dirtyIndices) { |
101 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i: idx)); |
102 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i: idx)); |
103 | |
104 | #ifndef QT_NO_DEBUG |
105 | int existingBindPoint = m_samplerNameMap.value(key: var.name, defaultValue: -1); |
106 | Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint); |
107 | #endif |
108 | |
109 | m_samplers.insert(key: var.bindPoint, value: vd.value); |
110 | m_samplerNameMap.insert(key: var.name, value: var.bindPoint); |
111 | } |
112 | } |
113 | } |
114 | |
115 | void QSGRhiShaderLinker::linkTextureSubRects() |
116 | { |
117 | // feedConstants stores <name> in Constant::value for subrect entries. Now |
118 | // that both constants and textures are known, replace the name with the |
119 | // texture binding point. |
120 | for (Constant &c : m_constants) { |
121 | if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
122 | if (c.value.userType() == QMetaType::QByteArray) { |
123 | const QByteArray name = c.value.toByteArray(); |
124 | if (!m_samplerNameMap.contains(key: name)) |
125 | qWarning(msg: "ShaderEffect: qt_SubRect_%s refers to unknown source texture" , name.constData()); |
126 | const int binding = m_samplerNameMap[name]; |
127 | c.value = binding; |
128 | m_subRectBindings.insert(value: binding); |
129 | } |
130 | } |
131 | } |
132 | } |
133 | |
134 | void QSGRhiShaderLinker::dump() |
135 | { |
136 | if (m_error) { |
137 | qDebug() << "Failed to generate program data" ; |
138 | return; |
139 | } |
140 | qDebug() << "Combined shader data" << m_vs << m_fs << "cbuffer size" << m_constantBufferSize; |
141 | qDebug() << " - constants" << m_constants; |
142 | qDebug() << " - samplers" << m_samplers; |
143 | } |
144 | |
145 | QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c) |
146 | { |
147 | QDebugStateSaver saver(debug); |
148 | debug.space(); |
149 | debug << "size" << c.size; |
150 | if (c.specialType != QSGShaderEffectNode::VariableData::None) |
151 | debug << "special" << c.specialType; |
152 | else |
153 | debug << "value" << c.value; |
154 | return debug; |
155 | } |
156 | |
157 | struct QSGRhiShaderMaterialTypeCache |
158 | { |
159 | QSGMaterialType *ref(const QShader &vs, const QShader &fs); |
160 | void unref(const QShader &vs, const QShader &fs); |
161 | void reset() { |
162 | for (auto it = m_types.begin(), end = m_types.end(); it != end; ++it) |
163 | delete it->type; |
164 | m_types.clear(); |
165 | clearGraveyard(); |
166 | } |
167 | void clearGraveyard() { |
168 | qDeleteAll(c: m_graveyard); |
169 | m_graveyard.clear(); |
170 | } |
171 | struct Key { |
172 | QShader vs; |
173 | QShader fs; |
174 | size_t hash; |
175 | Key(const QShader &vs, const QShader &fs) |
176 | : vs(vs), |
177 | fs(fs) |
178 | { |
179 | QtPrivate::QHashCombine hashGen; |
180 | hash = hashGen(hashGen(0, vs), fs); |
181 | } |
182 | bool operator==(const Key &other) const { |
183 | return vs == other.vs && fs == other.fs; |
184 | } |
185 | }; |
186 | struct MaterialType { |
187 | int ref; |
188 | QSGMaterialType *type; |
189 | }; |
190 | QHash<Key, MaterialType> m_types; |
191 | QVector<QSGMaterialType *> m_graveyard; |
192 | }; |
193 | |
194 | size_t qHash(const QSGRhiShaderMaterialTypeCache::Key &key, size_t seed = 0) |
195 | { |
196 | return seed ^ key.hash; |
197 | } |
198 | |
199 | static QMutex shaderMaterialTypeCacheMutex; |
200 | |
201 | QSGMaterialType *QSGRhiShaderMaterialTypeCache::ref(const QShader &vs, const QShader &fs) |
202 | { |
203 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
204 | const Key k(vs, fs); |
205 | auto it = m_types.find(key: k); |
206 | if (it != m_types.end()) { |
207 | it->ref += 1; |
208 | return it->type; |
209 | } |
210 | |
211 | QSGMaterialType *t = new QSGMaterialType; |
212 | m_types.insert(key: k, value: { .ref: 1, .type: t }); |
213 | return t; |
214 | } |
215 | |
216 | void QSGRhiShaderMaterialTypeCache::unref(const QShader &vs, const QShader &fs) |
217 | { |
218 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
219 | const Key k(vs, fs); |
220 | auto it = m_types.find(key: k); |
221 | if (it != m_types.end()) { |
222 | if (!--it->ref) { |
223 | m_graveyard.append(t: it->type); |
224 | m_types.erase(it); |
225 | } |
226 | } |
227 | } |
228 | |
229 | static QHash<void *, QSGRhiShaderMaterialTypeCache> shaderMaterialTypeCache; |
230 | |
231 | void QSGRhiShaderEffectNode::resetMaterialTypeCache(void *materialTypeCacheKey) |
232 | { |
233 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
234 | shaderMaterialTypeCache[materialTypeCacheKey].reset(); |
235 | } |
236 | |
237 | void QSGRhiShaderEffectNode::garbageCollectMaterialTypeCache(void *materialTypeCacheKey) |
238 | { |
239 | QMutexLocker lock(&shaderMaterialTypeCacheMutex); |
240 | shaderMaterialTypeCache[materialTypeCacheKey].clearGraveyard(); |
241 | } |
242 | |
243 | class QSGRhiShaderEffectMaterialShader : public QSGMaterialShader |
244 | { |
245 | public: |
246 | QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material); |
247 | |
248 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
249 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
250 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
251 | }; |
252 | |
253 | QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material) |
254 | { |
255 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
256 | setShader(stage: VertexStage, shader: material->m_vertexShader); |
257 | setShader(stage: FragmentStage, shader: material->m_fragmentShader); |
258 | } |
259 | |
260 | static inline QColor qsg_premultiply_color(const QColor &c) |
261 | { |
262 | float r, g, b, a; |
263 | c.getRgbF(r: &r, g: &g, b: &b, a: &a); |
264 | return QColor::fromRgbF(r: r * a, g: g * a, b: b * a, a); |
265 | } |
266 | |
267 | template<typename T> |
268 | static inline void fillUniformBlockMember(char *dst, const T *value, int valueCount, int fieldSizeBytes) |
269 | { |
270 | const size_t valueBytes = sizeof(T) * valueCount; |
271 | const size_t fieldBytes = fieldSizeBytes; |
272 | if (valueBytes <= fieldBytes) { |
273 | memcpy(dst, value, valueBytes); |
274 | if (valueBytes < fieldBytes) |
275 | memset(s: dst + valueBytes, c: 0, n: fieldBytes - valueBytes); |
276 | } else { |
277 | memcpy(dst, value, fieldBytes); |
278 | } |
279 | } |
280 | |
281 | bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
282 | { |
283 | Q_UNUSED(oldMaterial); |
284 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
285 | |
286 | bool changed = false; |
287 | QByteArray *buf = state.uniformData(); |
288 | |
289 | for (auto it = mat->m_linker.m_constants.constBegin(), itEnd = mat->m_linker.m_constants.constEnd(); it != itEnd; ++it) { |
290 | const int offset = it.key(); |
291 | char *dst = buf->data() + offset; |
292 | const QSGRhiShaderLinker::Constant &c(it.value()); |
293 | if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) { |
294 | if (state.isOpacityDirty()) { |
295 | const float f = state.opacity(); |
296 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
297 | changed = true; |
298 | } |
299 | } else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) { |
300 | if (state.isMatrixDirty()) { |
301 | const QMatrix4x4 m = state.combinedMatrix(); |
302 | fillUniformBlockMember<float>(dst, value: m.constData(), valueCount: 16, fieldSizeBytes: c.size); |
303 | changed = true; |
304 | } |
305 | } else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
306 | // vec4 |
307 | QRectF subRect(0, 0, 1, 1); |
308 | const int binding = c.value.toInt(); // filled in by linkTextureSubRects |
309 | if (binding < QSGRhiShaderEffectMaterial::MAX_BINDINGS) { |
310 | if (QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding)) { |
311 | if (QSGTexture *t = tp->texture()) |
312 | subRect = t->normalizedTextureSubRect(); |
313 | } |
314 | } |
315 | const float f[4] = { float(subRect.x()), float(subRect.y()), |
316 | float(subRect.width()), float(subRect.height()) }; |
317 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
318 | } else if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
319 | changed = true; |
320 | switch (int(c.value.userType())) { |
321 | case QMetaType::QColor: { |
322 | const QColor v = qsg_premultiply_color(c: qvariant_cast<QColor>(v: c.value)).toRgb(); |
323 | const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) }; |
324 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
325 | break; |
326 | } |
327 | case QMetaType::Float: { |
328 | const float f = qvariant_cast<float>(v: c.value); |
329 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
330 | break; |
331 | } |
332 | case QMetaType::Double: { |
333 | const float f = float(qvariant_cast<double>(v: c.value)); |
334 | fillUniformBlockMember<float>(dst, value: &f, valueCount: 1, fieldSizeBytes: c.size); |
335 | break; |
336 | } |
337 | case QMetaType::Int: { |
338 | const qint32 i = c.value.toInt(); |
339 | fillUniformBlockMember<qint32>(dst, value: &i, valueCount: 1, fieldSizeBytes: c.size); |
340 | break; |
341 | } |
342 | case QMetaType::Bool: { |
343 | const qint32 b = c.value.toBool(); |
344 | fillUniformBlockMember<qint32>(dst, value: &b, valueCount: 1, fieldSizeBytes: c.size); |
345 | break; |
346 | } |
347 | case QMetaType::QTransform: { // mat3 |
348 | const QTransform v = qvariant_cast<QTransform>(v: c.value); |
349 | const float m[3][3] = { |
350 | { float(v.m11()), float(v.m12()), float(v.m13()) }, |
351 | { float(v.m21()), float(v.m22()), float(v.m23()) }, |
352 | { float(v.m31()), float(v.m32()), float(v.m33()) } |
353 | }; |
354 | // stored as 4 floats per column, 1 unused |
355 | memset(s: dst, c: 0, n: c.size); |
356 | const size_t bytesPerColumn = 4 * sizeof(float); |
357 | if (c.size >= bytesPerColumn) |
358 | fillUniformBlockMember<float>(dst, value: m[0], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
359 | if (c.size >= 2 * bytesPerColumn) |
360 | fillUniformBlockMember<float>(dst: dst + bytesPerColumn, value: m[1], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
361 | if (c.size >= 3 * bytesPerColumn) |
362 | fillUniformBlockMember<float>(dst: dst + 2 * bytesPerColumn, value: m[2], valueCount: 3, fieldSizeBytes: 3 * sizeof(float)); |
363 | break; |
364 | } |
365 | case QMetaType::QSize: |
366 | case QMetaType::QSizeF: { // vec2 |
367 | const QSizeF v = c.value.toSizeF(); |
368 | const float f[2] = { float(v.width()), float(v.height()) }; |
369 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
370 | break; |
371 | } |
372 | case QMetaType::QPoint: |
373 | case QMetaType::QPointF: { // vec2 |
374 | const QPointF v = c.value.toPointF(); |
375 | const float f[2] = { float(v.x()), float(v.y()) }; |
376 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
377 | break; |
378 | } |
379 | case QMetaType::QRect: |
380 | case QMetaType::QRectF: { // vec4 |
381 | const QRectF v = c.value.toRectF(); |
382 | const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) }; |
383 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
384 | break; |
385 | } |
386 | case QMetaType::QVector2D: { // vec2 |
387 | const QVector2D v = qvariant_cast<QVector2D>(v: c.value); |
388 | const float f[2] = { float(v.x()), float(v.y()) }; |
389 | fillUniformBlockMember<float>(dst, value: f, valueCount: 2, fieldSizeBytes: c.size); |
390 | break; |
391 | } |
392 | case QMetaType::QVector3D: { // vec3 |
393 | const QVector3D v = qvariant_cast<QVector3D>(v: c.value); |
394 | const float f[3] = { float(v.x()), float(v.y()), float(v.z()) }; |
395 | fillUniformBlockMember<float>(dst, value: f, valueCount: 3, fieldSizeBytes: c.size); |
396 | break; |
397 | } |
398 | case QMetaType::QVector4D: { // vec4 |
399 | const QVector4D v = qvariant_cast<QVector4D>(v: c.value); |
400 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) }; |
401 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
402 | break; |
403 | } |
404 | case QMetaType::QQuaternion: { // vec4 |
405 | const QQuaternion v = qvariant_cast<QQuaternion>(v: c.value); |
406 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) }; |
407 | fillUniformBlockMember<float>(dst, value: f, valueCount: 4, fieldSizeBytes: c.size); |
408 | break; |
409 | } |
410 | case QMetaType::QMatrix4x4: { // mat4 |
411 | const QMatrix4x4 m = qvariant_cast<QMatrix4x4>(v: c.value); |
412 | fillUniformBlockMember<float>(dst, value: m.constData(), valueCount: 16, fieldSizeBytes: c.size); |
413 | break; |
414 | } |
415 | default: |
416 | break; |
417 | } |
418 | } |
419 | } |
420 | |
421 | return changed; |
422 | } |
423 | |
424 | void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
425 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
426 | { |
427 | Q_UNUSED(oldMaterial); |
428 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
429 | |
430 | if (binding >= QSGRhiShaderEffectMaterial::MAX_BINDINGS) |
431 | return; |
432 | |
433 | QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding); |
434 | if (tp) { |
435 | if (QSGTexture *t = tp->texture()) { |
436 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
437 | |
438 | if (t->isAtlasTexture() && !mat->m_geometryUsesTextureSubRect && !mat->usesSubRectUniform(binding)) { |
439 | // Why the hassle with the batch: while removedFromAtlas() is |
440 | // able to operate with its own resource update batch (which is |
441 | // then committed immediately), that approach is wrong when the |
442 | // atlas enqueued (in the updateRhiTexture() above) not yet |
443 | // committed operations to state.resourceUpdateBatch()... The |
444 | // only safe way then is to use the same batch the atlas' |
445 | // updateRhiTexture() used. |
446 | QSGTexture *newTexture = t->removedFromAtlas(resourceUpdates: state.resourceUpdateBatch()); |
447 | if (newTexture) { |
448 | t = newTexture; |
449 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
450 | } |
451 | } |
452 | *texture = t; |
453 | return; |
454 | } |
455 | } |
456 | |
457 | if (!mat->m_dummyTexture) { |
458 | mat->m_dummyTexture = new QSGPlainTexture; |
459 | mat->m_dummyTexture->setFiltering(QSGTexture::Nearest); |
460 | mat->m_dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat); |
461 | mat->m_dummyTexture->setVerticalWrapMode(QSGTexture::Repeat); |
462 | QImage img(128, 128, QImage::Format_ARGB32_Premultiplied); |
463 | img.fill(pixel: 0); |
464 | mat->m_dummyTexture->setImage(img); |
465 | mat->m_dummyTexture->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
466 | } |
467 | *texture = mat->m_dummyTexture; |
468 | } |
469 | |
470 | bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
471 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
472 | { |
473 | Q_UNUSED(state); |
474 | Q_UNUSED(oldMaterial); |
475 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
476 | |
477 | switch (mat->m_cullMode) { |
478 | case QSGShaderEffectNode::FrontFaceCulling: |
479 | ps->cullMode = GraphicsPipelineState::CullFront; |
480 | return true; |
481 | case QSGShaderEffectNode::BackFaceCulling: |
482 | ps->cullMode = GraphicsPipelineState::CullBack; |
483 | return true; |
484 | default: |
485 | return false; |
486 | } |
487 | } |
488 | |
489 | QSGRhiShaderEffectMaterial::QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node) |
490 | : m_node(node) |
491 | { |
492 | setFlag(flags: Blending | RequiresFullMatrix, on: true); // may be changed in syncMaterial() |
493 | } |
494 | |
495 | QSGRhiShaderEffectMaterial::~QSGRhiShaderEffectMaterial() |
496 | { |
497 | if (m_materialType && m_materialTypeCacheKey) |
498 | shaderMaterialTypeCache[m_materialTypeCacheKey].unref(vs: m_vertexShader, fs: m_fragmentShader); |
499 | |
500 | delete m_dummyTexture; |
501 | } |
502 | |
503 | static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders) |
504 | { |
505 | for (QSGTextureProvider *tp : textureProviders) { |
506 | if (tp && tp->texture() && tp->texture()->isAtlasTexture()) |
507 | return true; |
508 | } |
509 | return false; |
510 | } |
511 | |
512 | int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const |
513 | { |
514 | Q_ASSERT(other && type() == other->type()); |
515 | const QSGRhiShaderEffectMaterial *o = static_cast<const QSGRhiShaderEffectMaterial *>(other); |
516 | |
517 | if (int diff = m_cullMode - o->m_cullMode) |
518 | return diff; |
519 | |
520 | if (int diff = m_textureProviders.size() - o->m_textureProviders.size()) |
521 | return diff; |
522 | |
523 | if (m_linker.m_constants != o->m_linker.m_constants) |
524 | return 1; |
525 | |
526 | if (hasAtlasTexture(textureProviders: m_textureProviders) && !m_geometryUsesTextureSubRect) |
527 | return -1; |
528 | |
529 | if (hasAtlasTexture(textureProviders: o->m_textureProviders) && !o->m_geometryUsesTextureSubRect) |
530 | return 1; |
531 | |
532 | for (int binding = 0, count = m_textureProviders.size(); binding != count; ++binding) { |
533 | QSGTextureProvider *tp1 = m_textureProviders.at(i: binding); |
534 | QSGTextureProvider *tp2 = o->m_textureProviders.at(i: binding); |
535 | if (tp1 && tp2) { |
536 | QSGTexture *t1 = tp1->texture(); |
537 | QSGTexture *t2 = tp2->texture(); |
538 | if (t1 && t2) { |
539 | const qint64 diff = t1->comparisonKey() - t2->comparisonKey(); |
540 | if (diff != 0) |
541 | return diff < 0 ? -1 : 1; |
542 | } else { |
543 | if (!t1 && t2) |
544 | return -1; |
545 | if (t1 && !t2) |
546 | return 1; |
547 | } |
548 | } else { |
549 | if (!tp1 && tp2) |
550 | return -1; |
551 | if (tp1 && !tp2) |
552 | return 1; |
553 | } |
554 | } |
555 | |
556 | return 0; |
557 | } |
558 | |
559 | QSGMaterialType *QSGRhiShaderEffectMaterial::type() const |
560 | { |
561 | return m_materialType; |
562 | } |
563 | |
564 | QSGMaterialShader *QSGRhiShaderEffectMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
565 | { |
566 | Q_UNUSED(renderMode); |
567 | return new QSGRhiShaderEffectMaterialShader(this); |
568 | } |
569 | |
570 | void QSGRhiShaderEffectMaterial::updateTextureProviders(bool layoutChange) |
571 | { |
572 | if (layoutChange) { |
573 | for (QSGTextureProvider *tp : m_textureProviders) { |
574 | if (tp) { |
575 | QObject::disconnect(sender: tp, SIGNAL(textureChanged()), receiver: m_node, |
576 | SLOT(handleTextureChange())); |
577 | QObject::disconnect(sender: tp, SIGNAL(destroyed(QObject*)), receiver: m_node, |
578 | SLOT(handleTextureProviderDestroyed(QObject*))); |
579 | } |
580 | } |
581 | m_textureProviders.fill(t: nullptr, newSize: MAX_BINDINGS); |
582 | } |
583 | |
584 | for (auto it = m_linker.m_samplers.constBegin(), itEnd = m_linker.m_samplers.constEnd(); it != itEnd; ++it) { |
585 | const int binding = it.key(); |
586 | QQuickItem *source = qobject_cast<QQuickItem *>(o: qvariant_cast<QObject *>(v: it.value())); |
587 | QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr; |
588 | if (binding >= MAX_BINDINGS) { |
589 | qWarning(msg: "Sampler at binding %d exceeds the available ShaderEffect binding slots; ignored" , |
590 | binding); |
591 | continue; |
592 | } |
593 | QSGTextureProvider *&activeProvider(m_textureProviders[binding]); |
594 | if (newProvider != activeProvider) { |
595 | if (activeProvider) { |
596 | QObject::disconnect(sender: activeProvider, SIGNAL(textureChanged()), receiver: m_node, |
597 | SLOT(handleTextureChange())); |
598 | QObject::disconnect(sender: activeProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
599 | SLOT(handleTextureProviderDestroyed(QObject*))); |
600 | } |
601 | if (newProvider) { |
602 | Q_ASSERT_X(newProvider->thread() == QThread::currentThread(), |
603 | "QSGRhiShaderEffectMaterial::updateTextureProviders" , |
604 | "Texture provider must belong to the rendering thread" ); |
605 | QObject::connect(sender: newProvider, SIGNAL(textureChanged()), receiver: m_node, SLOT(handleTextureChange())); |
606 | QObject::connect(sender: newProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
607 | SLOT(handleTextureProviderDestroyed(QObject*))); |
608 | } else { |
609 | const char *typeName = source ? source->metaObject()->className() : it.value().typeName(); |
610 | qWarning(msg: "ShaderEffect: Texture t%d is not assigned a valid texture provider (%s)." , |
611 | binding, typeName); |
612 | } |
613 | activeProvider = newProvider; |
614 | } |
615 | } |
616 | } |
617 | |
618 | QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc) |
619 | : m_material(this) |
620 | { |
621 | Q_UNUSED(rc); |
622 | setFlag(UsePreprocess, true); |
623 | setMaterial(&m_material); |
624 | } |
625 | |
626 | QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures) |
627 | { |
628 | QRectF srcRect(0, 0, 1, 1); |
629 | bool geometryUsesTextureSubRect = false; |
630 | if (supportsAtlasTextures) { |
631 | QSGTextureProvider *tp = nullptr; |
632 | for (int binding = 0, count = m_material.m_textureProviders.size(); binding != count; ++binding) { |
633 | if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(i: binding)) { |
634 | if (!tp) { |
635 | tp = candidate; |
636 | } else { // there can only be one... |
637 | tp = nullptr; |
638 | break; |
639 | } |
640 | } |
641 | } |
642 | if (tp && tp->texture()) { |
643 | srcRect = tp->texture()->normalizedTextureSubRect(); |
644 | geometryUsesTextureSubRect = true; |
645 | } |
646 | } |
647 | |
648 | if (m_material.m_geometryUsesTextureSubRect != geometryUsesTextureSubRect) { |
649 | m_material.m_geometryUsesTextureSubRect = geometryUsesTextureSubRect; |
650 | markDirty(bits: QSGNode::DirtyMaterial); |
651 | } |
652 | |
653 | return srcRect; |
654 | } |
655 | |
656 | static QShader loadShaderFromFile(const QString &filename) |
657 | { |
658 | QFile f(filename); |
659 | if (!f.open(flags: QIODevice::ReadOnly)) { |
660 | qWarning() << "Failed to find shader" << filename; |
661 | return QShader(); |
662 | } |
663 | return QShader::fromSerialized(data: f.readAll()); |
664 | } |
665 | |
666 | void QSGRhiShaderEffectNode::syncMaterial(SyncData *syncData) |
667 | { |
668 | static QShader defaultVertexShader; |
669 | static QShader defaultFragmentShader; |
670 | |
671 | if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) { |
672 | m_material.setFlag(flags: QSGMaterial::Blending, on: syncData->blending); |
673 | markDirty(bits: QSGNode::DirtyMaterial); |
674 | } |
675 | |
676 | if (m_material.m_cullMode != syncData->cullMode) { |
677 | m_material.m_cullMode = syncData->cullMode; |
678 | markDirty(bits: QSGNode::DirtyMaterial); |
679 | } |
680 | |
681 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) { |
682 | if (m_material.m_materialType) { |
683 | shaderMaterialTypeCache[m_material.m_materialTypeCacheKey].unref(vs: m_material.m_vertexShader, |
684 | fs: m_material.m_fragmentShader); |
685 | } |
686 | |
687 | m_material.m_hasCustomVertexShader = syncData->vertex.shader->hasShaderCode; |
688 | if (m_material.m_hasCustomVertexShader) { |
689 | m_material.m_vertexShader = syncData->vertex.shader->shaderInfo.rhiShader; |
690 | } else { |
691 | if (!defaultVertexShader.isValid()) |
692 | defaultVertexShader = loadShaderFromFile(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb" )); |
693 | m_material.m_vertexShader = defaultVertexShader; |
694 | } |
695 | |
696 | m_material.m_hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode; |
697 | if (m_material.m_hasCustomFragmentShader) { |
698 | m_material.m_fragmentShader = syncData->fragment.shader->shaderInfo.rhiShader; |
699 | } else { |
700 | if (!defaultFragmentShader.isValid()) |
701 | defaultFragmentShader = loadShaderFromFile(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb" )); |
702 | m_material.m_fragmentShader = defaultFragmentShader; |
703 | } |
704 | |
705 | m_material.m_materialType = shaderMaterialTypeCache[syncData->materialTypeCacheKey].ref(vs: m_material.m_vertexShader, |
706 | fs: m_material.m_fragmentShader); |
707 | m_material.m_materialTypeCacheKey = syncData->materialTypeCacheKey; |
708 | |
709 | m_material.m_linker.reset(vs: m_material.m_vertexShader, fs: m_material.m_fragmentShader); |
710 | |
711 | if (m_material.m_hasCustomVertexShader) { |
712 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader); |
713 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader); |
714 | } else { |
715 | QSGShaderEffectNode::ShaderData defaultSD; |
716 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect vertex shader" ); |
717 | defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; |
718 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex; |
719 | |
720 | // { mat4 qt_Matrix; float qt_Opacity; } where only the matrix is used |
721 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
722 | v.name = QByteArrayLiteral("qt_Matrix" ); |
723 | v.offset = 0; |
724 | v.size = 16 * sizeof(float); |
725 | defaultSD.shaderInfo.variables.append(t: v); |
726 | QSGShaderEffectNode::VariableData vd; |
727 | vd.specialType = QSGShaderEffectNode::VariableData::Matrix; |
728 | defaultSD.varData.append(t: vd); |
729 | defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); |
730 | m_material.m_linker.feedConstants(shader: defaultSD); |
731 | } |
732 | |
733 | if (m_material.m_hasCustomFragmentShader) { |
734 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader); |
735 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader); |
736 | } else { |
737 | QSGShaderEffectNode::ShaderData defaultSD; |
738 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect fragment shader" ); |
739 | defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; |
740 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment; |
741 | |
742 | // { mat4 qt_Matrix; float qt_Opacity; } where only the opacity is used |
743 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
744 | v.name = QByteArrayLiteral("qt_Opacity" ); |
745 | v.offset = 16 * sizeof(float); |
746 | v.size = sizeof(float); |
747 | defaultSD.shaderInfo.variables.append(t: v); |
748 | QSGShaderEffectNode::VariableData vd; |
749 | vd.specialType = QSGShaderEffectNode::VariableData::Opacity; |
750 | defaultSD.varData.append(t: vd); |
751 | |
752 | v.name = QByteArrayLiteral("source" ); |
753 | v.bindPoint = 1; |
754 | v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler; |
755 | defaultSD.shaderInfo.variables.append(t: v); |
756 | for (const QSGShaderEffectNode::VariableData &extVarData : std::as_const(t: syncData->fragment.shader->varData)) { |
757 | if (extVarData.specialType == QSGShaderEffectNode::VariableData::Source) { |
758 | vd.value = extVarData.value; |
759 | break; |
760 | } |
761 | } |
762 | vd.specialType = QSGShaderEffectNode::VariableData::Source; |
763 | defaultSD.varData.append(t: vd); |
764 | |
765 | defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); |
766 | |
767 | m_material.m_linker.feedConstants(shader: defaultSD); |
768 | m_material.m_linker.feedSamplers(shader: defaultSD); |
769 | } |
770 | |
771 | m_material.m_linker.linkTextureSubRects(); |
772 | m_material.updateTextureProviders(layoutChange: true); |
773 | markDirty(bits: QSGNode::DirtyMaterial); |
774 | |
775 | } else { |
776 | |
777 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) { |
778 | if (!syncData->vertex.dirtyConstants->isEmpty()) |
779 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyConstants); |
780 | if (!syncData->fragment.dirtyConstants->isEmpty()) |
781 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyConstants); |
782 | markDirty(bits: QSGNode::DirtyMaterial); |
783 | } |
784 | |
785 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) { |
786 | if (!syncData->vertex.dirtyTextures->isEmpty()) |
787 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyTextures); |
788 | if (!syncData->fragment.dirtyTextures->isEmpty()) |
789 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyTextures); |
790 | m_material.m_linker.linkTextureSubRects(); |
791 | m_material.updateTextureProviders(layoutChange: false); |
792 | markDirty(bits: QSGNode::DirtyMaterial); |
793 | } |
794 | } |
795 | |
796 | if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.m_hasCustomVertexShader) { |
797 | m_material.setFlag(flags: QSGMaterial::RequiresFullMatrix, on: m_material.m_hasCustomVertexShader); |
798 | markDirty(bits: QSGNode::DirtyMaterial); |
799 | } |
800 | } |
801 | |
802 | void QSGRhiShaderEffectNode::handleTextureChange() |
803 | { |
804 | markDirty(bits: QSGNode::DirtyMaterial); |
805 | emit textureChanged(); |
806 | } |
807 | |
808 | void QSGRhiShaderEffectNode::handleTextureProviderDestroyed(QObject *object) |
809 | { |
810 | for (QSGTextureProvider *&tp : m_material.m_textureProviders) { |
811 | if (tp == object) |
812 | tp = nullptr; |
813 | } |
814 | } |
815 | |
816 | void QSGRhiShaderEffectNode::preprocess() |
817 | { |
818 | for (QSGTextureProvider *tp : m_material.m_textureProviders) { |
819 | if (tp) { |
820 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: tp->texture())) |
821 | texture->updateTexture(); |
822 | } |
823 | } |
824 | } |
825 | |
826 | bool QSGRhiGuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const |
827 | { |
828 | return false; // because SPIR-V and QRhi make it look so, regardless of the underlying API |
829 | } |
830 | |
831 | QString QSGRhiGuiThreadShaderEffectManager::log() const |
832 | { |
833 | return QString(); |
834 | } |
835 | |
836 | QSGGuiThreadShaderEffectManager::Status QSGRhiGuiThreadShaderEffectManager::status() const |
837 | { |
838 | return m_status; |
839 | } |
840 | |
841 | void QSGRhiGuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QUrl &src, ShaderInfo *result) |
842 | { |
843 | if (!src.scheme().compare(other: QLatin1String("qrc" ), cs: Qt::CaseInsensitive) || src.isLocalFile()) { |
844 | if (!m_fileSelector) { |
845 | m_fileSelector = new QFileSelector(this); |
846 | m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("qsb" )); |
847 | } |
848 | const QString fn = m_fileSelector->select(filePath: QQmlFile::urlToLocalFileOrQrc(src)); |
849 | const QShader s = loadShaderFromFile(filename: fn); |
850 | if (!s.isValid()) { |
851 | qWarning(msg: "ShaderEffect: Failed to deserialize QShader from %s. " |
852 | "Either the filename is incorrect, or it is not a valid .qsb file. " |
853 | "In Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. " |
854 | "The vertexShader and fragmentShader properties are now URLs that are expected to point to .qsb files generated by the qsb tool. " |
855 | "See https://doc.qt.io/qt-6/qtshadertools-index.html for more information." , |
856 | qPrintable(fn)); |
857 | m_status = Error; |
858 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
859 | emit logAndStatusChanged(); |
860 | return; |
861 | } |
862 | result->name = fn; |
863 | result->rhiShader = s; |
864 | const bool ok = reflect(result); |
865 | m_status = ok ? Compiled : Error; |
866 | emit shaderCodePrepared(ok, typeHint, src, result); |
867 | emit logAndStatusChanged(); |
868 | } else { |
869 | qWarning(msg: "rhi shader effect only supports files (qrc or local) at the moment" ); |
870 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
871 | } |
872 | } |
873 | |
874 | bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result) |
875 | { |
876 | switch (result->rhiShader.stage()) { |
877 | case QShader::VertexStage: |
878 | result->type = ShaderInfo::TypeVertex; |
879 | break; |
880 | case QShader::FragmentStage: |
881 | result->type = ShaderInfo::TypeFragment; |
882 | break; |
883 | default: |
884 | result->type = ShaderInfo::TypeOther; |
885 | qWarning(msg: "Unsupported shader stage (%d)" , result->rhiShader.stage()); |
886 | return false; |
887 | } |
888 | |
889 | const QShaderDescription desc = result->rhiShader.description(); |
890 | result->constantDataSize = 0; |
891 | |
892 | int ubufBinding = -1; |
893 | const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks(); |
894 | const int ubufCount = ubufs.size(); |
895 | for (int i = 0; i < ubufCount; ++i) { |
896 | const QShaderDescription::UniformBlock &ubuf(ubufs[i]); |
897 | if (ubufBinding == -1 && ubuf.binding >= 0) { |
898 | ubufBinding = ubuf.binding; |
899 | result->constantDataSize = ubuf.size; |
900 | for (const QShaderDescription::BlockVariable &member : ubuf.members) { |
901 | ShaderInfo::Variable v; |
902 | v.type = ShaderInfo::Constant; |
903 | v.name = member.name; |
904 | v.offset = member.offset; |
905 | v.size = member.size; |
906 | result->variables.append(t: v); |
907 | } |
908 | } else { |
909 | qWarning(msg: "Uniform block %s (binding %d) ignored" , ubuf.blockName.constData(), |
910 | ubuf.binding); |
911 | } |
912 | } |
913 | |
914 | const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers(); |
915 | const int samplerCount = combinedImageSamplers.size(); |
916 | for (int i = 0; i < samplerCount; ++i) { |
917 | const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]); |
918 | ShaderInfo::Variable v; |
919 | v.type = ShaderInfo::Sampler; |
920 | v.name = combinedImageSampler.name; |
921 | v.bindPoint = combinedImageSampler.binding; |
922 | result->variables.append(t: v); |
923 | } |
924 | |
925 | return true; |
926 | } |
927 | |
928 | QT_END_NAMESPACE |
929 | |
930 | #include "moc_qsgrhishadereffectnode_p.cpp" |
931 | |