| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgflatcolormaterial.h" |
| 5 | #include <private/qsgmaterialshader_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | class FlatColorMaterialRhiShader : public QSGMaterialShader |
| 10 | { |
| 11 | public: |
| 12 | FlatColorMaterialRhiShader(int viewCount); |
| 13 | |
| 14 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 15 | |
| 16 | static QSGMaterialType type; |
| 17 | }; |
| 18 | |
| 19 | QSGMaterialType FlatColorMaterialRhiShader::type; |
| 20 | |
| 21 | FlatColorMaterialRhiShader::FlatColorMaterialRhiShader(int viewCount) |
| 22 | { |
| 23 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.vert.qsb" ), viewCount); |
| 24 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.frag.qsb" ), viewCount); |
| 25 | } |
| 26 | |
| 27 | bool FlatColorMaterialRhiShader::updateUniformData(RenderState &state, |
| 28 | QSGMaterial *newMaterial, |
| 29 | QSGMaterial *oldMaterial) |
| 30 | { |
| 31 | Q_ASSERT(!oldMaterial || newMaterial->type() == oldMaterial->type()); |
| 32 | QSGFlatColorMaterial *oldMat = static_cast<QSGFlatColorMaterial *>(oldMaterial); |
| 33 | QSGFlatColorMaterial *mat = static_cast<QSGFlatColorMaterial *>(newMaterial); |
| 34 | bool changed = false; |
| 35 | QByteArray *buf = state.uniformData(); |
| 36 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 37 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 38 | |
| 39 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 40 | if (state.isMatrixDirty()) { |
| 41 | const QMatrix4x4 m = state.combinedMatrix(index: viewIndex); |
| 42 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 43 | changed = true; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | const QColor &c = mat->color(); |
| 48 | if (!oldMat || c != oldMat->color() || state.isOpacityDirty()) { |
| 49 | float r, g, b, a; |
| 50 | c.getRgbF(r: &r, g: &g, b: &b, a: &a); |
| 51 | const float opacity = state.opacity() * a; |
| 52 | QVector4D v(r * opacity, g * opacity, b * opacity, opacity); |
| 53 | Q_ASSERT(sizeof(v) == 16); |
| 54 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &v, n: 16); |
| 55 | changed = true; |
| 56 | } |
| 57 | |
| 58 | return changed; |
| 59 | } |
| 60 | |
| 61 | |
| 62 | /*! |
| 63 | \class QSGFlatColorMaterial |
| 64 | |
| 65 | \brief The QSGFlatColorMaterial class provides a convenient way of rendering |
| 66 | solid colored geometry in the scene graph. |
| 67 | |
| 68 | \inmodule QtQuick |
| 69 | \ingroup qtquick-scenegraph-materials |
| 70 | |
| 71 | \warning This utility class is only functional when running with the default |
| 72 | backend of the Qt Quick scenegraph. |
| 73 | |
| 74 | The flat color material will fill every pixel in a geometry using |
| 75 | a solid color. The color can contain transparency. |
| 76 | |
| 77 | The geometry to be rendered with a flat color material requires |
| 78 | vertices in attribute location 0 in the QSGGeometry object to render |
| 79 | correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute |
| 80 | set compatible with this material. |
| 81 | |
| 82 | The flat color material respects both current opacity and current matrix |
| 83 | when updating its rendering state. |
| 84 | */ |
| 85 | |
| 86 | |
| 87 | /*! |
| 88 | Constructs a new flat color material. |
| 89 | |
| 90 | The default color is white. |
| 91 | */ |
| 92 | |
| 93 | QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | /*! |
| 98 | \fn const QColor &QSGFlatColorMaterial::color() const |
| 99 | |
| 100 | Returns this flat color material's color. |
| 101 | |
| 102 | The default color is white. |
| 103 | */ |
| 104 | |
| 105 | |
| 106 | |
| 107 | /*! |
| 108 | Sets this flat color material's color to \a color. |
| 109 | */ |
| 110 | |
| 111 | void QSGFlatColorMaterial::setColor(const QColor &color) |
| 112 | { |
| 113 | m_color = color; |
| 114 | setFlag(flags: Blending, on: m_color.alpha() != 0xff); |
| 115 | } |
| 116 | |
| 117 | |
| 118 | |
| 119 | /*! |
| 120 | \internal |
| 121 | */ |
| 122 | |
| 123 | QSGMaterialType *QSGFlatColorMaterial::type() const |
| 124 | { |
| 125 | return &FlatColorMaterialRhiShader::type; |
| 126 | } |
| 127 | |
| 128 | |
| 129 | |
| 130 | /*! |
| 131 | \internal |
| 132 | */ |
| 133 | |
| 134 | QSGMaterialShader *QSGFlatColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 135 | { |
| 136 | Q_UNUSED(renderMode); |
| 137 | return new FlatColorMaterialRhiShader(viewCount()); |
| 138 | } |
| 139 | |
| 140 | |
| 141 | /*! |
| 142 | \internal |
| 143 | */ |
| 144 | |
| 145 | int QSGFlatColorMaterial::compare(const QSGMaterial *other) const |
| 146 | { |
| 147 | const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other); |
| 148 | return m_color.rgba() - flat->color().rgba(); |
| 149 | |
| 150 | } |
| 151 | |
| 152 | QT_END_NAMESPACE |
| 153 | |