| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgvertexcolormaterial.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | class QSGVertexColorMaterialRhiShader : public QSGMaterialShader |
| 9 | { |
| 10 | public: |
| 11 | QSGVertexColorMaterialRhiShader(int viewCount); |
| 12 | |
| 13 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 14 | }; |
| 15 | |
| 16 | QSGVertexColorMaterialRhiShader::QSGVertexColorMaterialRhiShader(int viewCount) |
| 17 | { |
| 18 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/vertexcolor.vert.qsb" ), viewCount); |
| 19 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/vertexcolor.frag.qsb" ), viewCount); |
| 20 | } |
| 21 | |
| 22 | bool QSGVertexColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *) |
| 23 | { |
| 24 | bool changed = false; |
| 25 | QByteArray *buf = state.uniformData(); |
| 26 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 27 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 28 | |
| 29 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 30 | if (state.isMatrixDirty()) { |
| 31 | const QMatrix4x4 m = state.combinedMatrix(index: viewIndex); |
| 32 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 33 | changed = true; |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | if (state.isOpacityDirty()) { |
| 38 | const float opacity = state.opacity(); |
| 39 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 40 | changed = true; |
| 41 | } |
| 42 | |
| 43 | return changed; |
| 44 | } |
| 45 | |
| 46 | |
| 47 | /*! |
| 48 | \class QSGVertexColorMaterial |
| 49 | \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex |
| 50 | colored geometry in the scene graph. |
| 51 | |
| 52 | \inmodule QtQuick |
| 53 | \ingroup qtquick-scenegraph-materials |
| 54 | |
| 55 | \warning This utility class is only functional when running with the |
| 56 | default backend of the Qt Quick scenegraph. |
| 57 | |
| 58 | The vertex color material will give each vertex in a geometry a color. Pixels between |
| 59 | vertices will be linearly interpolated. The colors can contain transparency. |
| 60 | |
| 61 | The geometry to be rendered with vertex color must have the following layout. Attribute |
| 62 | position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of |
| 63 | 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in |
| 64 | the range 0 to 255 are valid for the color values. |
| 65 | |
| 66 | \note The rendering pipeline expects pixels with premultiplied alpha. |
| 67 | |
| 68 | QSGGeometry::defaultAttributes_ColoredPoint2D() can be used to construct an attribute |
| 69 | set that is compatible with this material. |
| 70 | |
| 71 | The vertex color material respects both current opacity and current matrix when |
| 72 | updating it's rendering state. |
| 73 | */ |
| 74 | |
| 75 | |
| 76 | /*! |
| 77 | Creates a new vertex color material. |
| 78 | */ |
| 79 | |
| 80 | QSGVertexColorMaterial::QSGVertexColorMaterial() |
| 81 | { |
| 82 | setFlag(flags: Blending, on: true); |
| 83 | } |
| 84 | |
| 85 | |
| 86 | /*! |
| 87 | int QSGVertexColorMaterial::compare() const |
| 88 | |
| 89 | As the vertex color material has all its state in the vertex attributes, |
| 90 | all materials will be equal. |
| 91 | |
| 92 | \internal |
| 93 | */ |
| 94 | |
| 95 | int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const |
| 96 | { |
| 97 | return 0; |
| 98 | } |
| 99 | |
| 100 | /*! |
| 101 | \internal |
| 102 | */ |
| 103 | |
| 104 | QSGMaterialType *QSGVertexColorMaterial::type() const |
| 105 | { |
| 106 | static QSGMaterialType type; |
| 107 | return &type; |
| 108 | } |
| 109 | |
| 110 | |
| 111 | |
| 112 | /*! |
| 113 | \internal |
| 114 | */ |
| 115 | |
| 116 | QSGMaterialShader *QSGVertexColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 117 | { |
| 118 | Q_UNUSED(renderMode); |
| 119 | return new QSGVertexColorMaterialRhiShader(viewCount()); |
| 120 | } |
| 121 | |
| 122 | QT_END_NAMESPACE |
| 123 | |