| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org> |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #include "qquickanimatorcontroller_p.h" |
| 6 | #include "qquickanimatorjob_p.h" |
| 7 | #include "qquickanimator_p.h" |
| 8 | #include "qquickanimator_p_p.h" |
| 9 | #include <private/qquickitem_p.h> |
| 10 | #if QT_CONFIG(quick_shadereffect) |
| 11 | #include <private/qquickshadereffect_p.h> |
| 12 | #endif |
| 13 | #include <private/qanimationgroupjob_p.h> |
| 14 | |
| 15 | #include <qcoreapplication.h> |
| 16 | #include <qdebug.h> |
| 17 | |
| 18 | QT_BEGIN_NAMESPACE |
| 19 | |
| 20 | struct QQuickTransformAnimatorHelperStore |
| 21 | { |
| 22 | QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> store; |
| 23 | QMutex mutex; |
| 24 | |
| 25 | QQuickTransformAnimatorJob::Helper *acquire(QQuickItem *item) { |
| 26 | mutex.lock(); |
| 27 | QQuickTransformAnimatorJob::Helper *helper = store.value(key: item); |
| 28 | if (!helper) { |
| 29 | helper = new QQuickTransformAnimatorJob::Helper(); |
| 30 | helper->item = item; |
| 31 | store[item] = helper; |
| 32 | } else { |
| 33 | ++helper->ref; |
| 34 | } |
| 35 | mutex.unlock(); |
| 36 | return helper; |
| 37 | } |
| 38 | |
| 39 | void release(QQuickTransformAnimatorJob::Helper *helper) { |
| 40 | mutex.lock(); |
| 41 | if (--helper->ref == 0) { |
| 42 | store.remove(key: helper->item); |
| 43 | delete helper; |
| 44 | } |
| 45 | mutex.unlock(); |
| 46 | } |
| 47 | }; |
| 48 | Q_GLOBAL_STATIC(QQuickTransformAnimatorHelperStore, qquick_transform_animatorjob_helper_store); |
| 49 | |
| 50 | QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, |
| 51 | QQuickAbstractAnimation *animation) |
| 52 | : m_controller(nullptr) |
| 53 | , m_internalState(State_Stopped) |
| 54 | { |
| 55 | m_job.reset(t: job); |
| 56 | |
| 57 | m_isRenderThreadProxy = true; |
| 58 | |
| 59 | setLoopCount(job->loopCount()); |
| 60 | |
| 61 | // Instead of setting duration to job->duration() we need to set it to -1 so that |
| 62 | // it runs as long as the job is running on the render thread. If we gave it |
| 63 | // an explicit duration, it would be stopped, potentially stopping the RT animation |
| 64 | // prematurely. |
| 65 | // This means that the animation driver will tick on the GUI thread as long |
| 66 | // as the animation is running on the render thread, but this overhead will |
| 67 | // be negligiblie compared to animating and re-rendering the scene on the render thread. |
| 68 | m_duration = -1; |
| 69 | |
| 70 | QObject *ctx = findAnimationContext(animation); |
| 71 | if (!ctx) { |
| 72 | qWarning(msg: "QtQuick: unable to find animation context for RT animation..." ); |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | QQuickWindow *window = qobject_cast<QQuickWindow *>(object: ctx); |
| 77 | if (window) { |
| 78 | setWindow(window); |
| 79 | } else { |
| 80 | QQuickItem *item = qobject_cast<QQuickItem *>(o: ctx); |
| 81 | if (item->window()) |
| 82 | setWindow(item->window()); |
| 83 | connect(sender: item, signal: &QQuickItem::windowChanged, context: this, slot: &QQuickAnimatorProxyJob::windowChanged); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void QQuickAnimatorProxyJob::updateLoopCount(int loopCount) |
| 88 | { |
| 89 | m_job->setLoopCount(loopCount); |
| 90 | } |
| 91 | |
| 92 | QQuickAnimatorProxyJob::~QQuickAnimatorProxyJob() |
| 93 | { |
| 94 | if (m_job && m_controller) |
| 95 | m_controller->cancel(job: m_job); |
| 96 | m_job.reset(); |
| 97 | } |
| 98 | |
| 99 | QObject *QQuickAnimatorProxyJob::findAnimationContext(QQuickAbstractAnimation *a) |
| 100 | { |
| 101 | QObject *p = a->parent(); |
| 102 | while (p != nullptr && qobject_cast<QQuickWindow *>(object: p) == nullptr && qobject_cast<QQuickItem *>(o: p) == nullptr) |
| 103 | p = p->parent(); |
| 104 | return p; |
| 105 | } |
| 106 | |
| 107 | void QQuickAnimatorProxyJob::updateCurrentTime(int) |
| 108 | { |
| 109 | if (m_internalState != State_Running) |
| 110 | return; |
| 111 | |
| 112 | // Copy current loop number from the job |
| 113 | // we could make currentLoop() virtual but it would be less efficient |
| 114 | m_currentLoop = m_job->currentLoop(); |
| 115 | |
| 116 | // A proxy which is being ticked should be associated with a window, (see |
| 117 | // setWindow() below). If we get here when there is no more controller we |
| 118 | // have a problem. |
| 119 | Q_ASSERT(m_controller); |
| 120 | |
| 121 | // We do a simple check here to see if the animator has run and stopped on |
| 122 | // the render thread. isPendingStart() will perform a check against jobs |
| 123 | // that have been scheduled for start, but that will not yet have entered |
| 124 | // the actual running state. |
| 125 | // Secondly, we make an unprotected read of the job's state to figure out |
| 126 | // if it is running, but this is ok, since we're only reading the state |
| 127 | // and if the render thread should happen to be writing it concurrently, |
| 128 | // we might get the wrong value for this update, but then we'll simply |
| 129 | // pick it up on the next iterationm when the job is stopped and render |
| 130 | // thread is no longer using it. |
| 131 | if (!m_controller->isPendingStart(job: m_job) |
| 132 | && !m_job->isRunning()) { |
| 133 | stop(); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | void QQuickAnimatorProxyJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State) |
| 138 | { |
| 139 | if (m_state == Running) { |
| 140 | m_internalState = State_Starting; |
| 141 | if (m_controller) { |
| 142 | m_internalState = State_Running; |
| 143 | m_controller->start(job: m_job); |
| 144 | } |
| 145 | |
| 146 | } else if (newState == Stopped) { |
| 147 | m_internalState = State_Stopped; |
| 148 | if (m_controller) { |
| 149 | syncBackCurrentValues(); |
| 150 | m_controller->cancel(job: m_job); |
| 151 | } |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void QQuickAnimatorProxyJob::debugAnimation(QDebug d) const |
| 156 | { |
| 157 | d << "QuickAnimatorProxyJob(" << Qt::hex << (const void *) this << Qt::dec |
| 158 | << "state:" << state() << "duration:" << duration() |
| 159 | << "proxying: (" << job() << ')'; |
| 160 | } |
| 161 | |
| 162 | void QQuickAnimatorProxyJob::windowChanged(QQuickWindow *window) |
| 163 | { |
| 164 | setWindow(window); |
| 165 | } |
| 166 | |
| 167 | void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window) |
| 168 | { |
| 169 | if (!window) { |
| 170 | if (m_job && m_controller) { |
| 171 | disconnect(sender: m_controller->window(), signal: &QQuickWindow::sceneGraphInitialized, |
| 172 | receiver: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 173 | m_controller->cancel(job: m_job); |
| 174 | } |
| 175 | |
| 176 | m_controller = nullptr; |
| 177 | stop(); |
| 178 | |
| 179 | } else if (!m_controller && m_job) { |
| 180 | m_controller = QQuickWindowPrivate::get(c: window)->animationController.get(); |
| 181 | if (window->isSceneGraphInitialized()) |
| 182 | readyToAnimate(); |
| 183 | else |
| 184 | connect(sender: window, signal: &QQuickWindow::sceneGraphInitialized, context: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | void QQuickAnimatorProxyJob::sceneGraphInitialized() |
| 189 | { |
| 190 | if (m_controller) { |
| 191 | disconnect(sender: m_controller->window(), signal: &QQuickWindow::sceneGraphInitialized, receiver: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 192 | readyToAnimate(); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | void QQuickAnimatorProxyJob::readyToAnimate() |
| 197 | { |
| 198 | Q_ASSERT(m_controller); |
| 199 | if (m_internalState == State_Starting) { |
| 200 | m_internalState = State_Running; |
| 201 | m_controller->start(job: m_job); |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | static void qquick_syncback_helper(QAbstractAnimationJob *job) |
| 206 | { |
| 207 | if (job->isRenderThreadJob()) { |
| 208 | static_cast<QQuickAnimatorJob *>(job)->writeBack(); |
| 209 | |
| 210 | } else if (job->isGroup()) { |
| 211 | QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job); |
| 212 | for (QAbstractAnimationJob *a : *g->children()) |
| 213 | qquick_syncback_helper(job: a); |
| 214 | } |
| 215 | |
| 216 | } |
| 217 | |
| 218 | void QQuickAnimatorProxyJob::syncBackCurrentValues() |
| 219 | { |
| 220 | if (m_job) |
| 221 | qquick_syncback_helper(job: m_job.data()); |
| 222 | } |
| 223 | |
| 224 | QQuickAnimatorJob::QQuickAnimatorJob() |
| 225 | : m_target(nullptr) |
| 226 | , m_controller(nullptr) |
| 227 | , m_from(0) |
| 228 | , m_to(0) |
| 229 | , m_value(0) |
| 230 | , m_duration(0) |
| 231 | , m_isTransform(false) |
| 232 | , m_isUniform(false) |
| 233 | { |
| 234 | m_isRenderThreadJob = true; |
| 235 | } |
| 236 | |
| 237 | void QQuickAnimatorJob::debugAnimation(QDebug d) const |
| 238 | { |
| 239 | d << "QuickAnimatorJob(" << Qt::hex << (const void *) this << Qt::dec |
| 240 | << ") state:" << state() << "duration:" << duration() |
| 241 | << "target:" << m_target << "value:" << m_value; |
| 242 | } |
| 243 | |
| 244 | qreal QQuickAnimatorJob::progress(int time) const |
| 245 | { |
| 246 | return m_easing.valueForProgress(progress: (m_duration == 0) ? qreal(1) : qreal(time) / qreal(m_duration)); |
| 247 | } |
| 248 | |
| 249 | void QQuickAnimatorJob::boundValue() |
| 250 | { |
| 251 | qreal rangeMin = m_from; |
| 252 | qreal rangeMax = m_to; |
| 253 | if (m_from > m_to) { |
| 254 | rangeMax = m_from; |
| 255 | rangeMin = m_to; |
| 256 | } |
| 257 | m_value = qBound(min: rangeMin, val: m_value, max: rangeMax); |
| 258 | } |
| 259 | |
| 260 | qreal QQuickAnimatorJob::value() const |
| 261 | { |
| 262 | qreal value = m_to; |
| 263 | if (m_controller) { |
| 264 | m_controller->lock(); |
| 265 | value = m_value; |
| 266 | m_controller->unlock(); |
| 267 | } |
| 268 | return value; |
| 269 | } |
| 270 | |
| 271 | void QQuickAnimatorJob::setTarget(QQuickItem *target) |
| 272 | { |
| 273 | m_target = target; |
| 274 | } |
| 275 | |
| 276 | void QQuickAnimatorJob::initialize(QQuickAnimatorController *controller) |
| 277 | { |
| 278 | m_controller = controller; |
| 279 | } |
| 280 | |
| 281 | QQuickTransformAnimatorJob::QQuickTransformAnimatorJob() |
| 282 | : m_helper(nullptr) |
| 283 | { |
| 284 | m_isTransform = true; |
| 285 | } |
| 286 | |
| 287 | QQuickTransformAnimatorJob::~QQuickTransformAnimatorJob() |
| 288 | { |
| 289 | if (m_helper) |
| 290 | qquick_transform_animatorjob_helper_store()->release(helper: m_helper); |
| 291 | } |
| 292 | |
| 293 | void QQuickTransformAnimatorJob::setTarget(QQuickItem *item) |
| 294 | { |
| 295 | // In the extremely unlikely event that the target of an animator has been |
| 296 | // changed into a new item that sits in the exact same pointer address, we |
| 297 | // want to force syncing it again. |
| 298 | if (m_helper && m_target) |
| 299 | m_helper->wasSynced = false; |
| 300 | QQuickAnimatorJob::setTarget(item); |
| 301 | } |
| 302 | |
| 303 | void QQuickTransformAnimatorJob::preSync() |
| 304 | { |
| 305 | // If the target has changed or become null, release and reset the helper |
| 306 | if (m_helper && (m_helper->item != m_target || !m_target)) { |
| 307 | qquick_transform_animatorjob_helper_store()->release(helper: m_helper); |
| 308 | m_helper = nullptr; |
| 309 | } |
| 310 | |
| 311 | if (!m_target) { |
| 312 | invalidate(); |
| 313 | return; |
| 314 | } |
| 315 | |
| 316 | if (!m_helper) { |
| 317 | m_helper = qquick_transform_animatorjob_helper_store()->acquire(item: m_target); |
| 318 | |
| 319 | // This is a bit superfluous, but it ends up being simpler than the |
| 320 | // alternative. When an item happens to land on the same address as a |
| 321 | // previous item, that helper might not have been fully cleaned up by |
| 322 | // the time it gets taken back into use. As an alternative to storing |
| 323 | // connections to each and every item's QObject::destroyed() and |
| 324 | // having to clean those up afterwards, we simply sync all helpers on |
| 325 | // the first run. The sync is only done once for the run of an |
| 326 | // animation and it is a fairly light function (compared to storing |
| 327 | // potentially thousands of connections and managing their lifetime. |
| 328 | m_helper->wasSynced = false; |
| 329 | } |
| 330 | |
| 331 | m_helper->sync(); |
| 332 | } |
| 333 | |
| 334 | void QQuickTransformAnimatorJob::invalidate() |
| 335 | { |
| 336 | if (m_helper) |
| 337 | m_helper->node = nullptr; |
| 338 | } |
| 339 | |
| 340 | void QQuickTransformAnimatorJob::Helper::sync() |
| 341 | { |
| 342 | const quint32 mask = QQuickItemPrivate::Position |
| 343 | | QQuickItemPrivate::BasicTransform |
| 344 | | QQuickItemPrivate::TransformOrigin |
| 345 | | QQuickItemPrivate::Size; |
| 346 | |
| 347 | QQuickItemPrivate *d = QQuickItemPrivate::get(item); |
| 348 | #if QT_CONFIG(quick_shadereffect) |
| 349 | if (d->extra.isAllocated() |
| 350 | && d->extra->layer |
| 351 | && d->extra->layer->enabled()) { |
| 352 | d = QQuickItemPrivate::get(item: d->extra->layer->m_effectSource); |
| 353 | } |
| 354 | #endif |
| 355 | |
| 356 | quint32 dirty = mask & d->dirtyAttributes; |
| 357 | |
| 358 | if (!wasSynced) { |
| 359 | dirty = 0xffffffffu; |
| 360 | wasSynced = true; |
| 361 | } |
| 362 | |
| 363 | // We update the node before checking on dirty, as the node might have changed without the animator running |
| 364 | node = d->itemNode(); |
| 365 | |
| 366 | if (dirty == 0) |
| 367 | return; |
| 368 | |
| 369 | if (dirty & QQuickItemPrivate::Position) { |
| 370 | dx = item->x(); |
| 371 | dy = item->y(); |
| 372 | } |
| 373 | |
| 374 | if (dirty & QQuickItemPrivate::BasicTransform) { |
| 375 | scale = item->scale(); |
| 376 | rotation = item->rotation(); |
| 377 | } |
| 378 | |
| 379 | if (dirty & (QQuickItemPrivate::TransformOrigin | QQuickItemPrivate::Size)) { |
| 380 | QPointF o = item->transformOriginPoint(); |
| 381 | ox = o.x(); |
| 382 | oy = o.y(); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | void QQuickTransformAnimatorJob::Helper::commit() |
| 387 | { |
| 388 | if (!wasChanged || !node) |
| 389 | return; |
| 390 | |
| 391 | QMatrix4x4 m; |
| 392 | m.translate(x: dx, y: dy); |
| 393 | m.translate(x: ox, y: oy); |
| 394 | m.scale(factor: scale); |
| 395 | m.rotate(angle: rotation, x: 0, y: 0, z: 1); |
| 396 | m.translate(x: -ox, y: -oy); |
| 397 | node->setMatrix(m); |
| 398 | |
| 399 | wasChanged = false; |
| 400 | } |
| 401 | |
| 402 | void QQuickTransformAnimatorJob::commit() |
| 403 | { |
| 404 | if (m_helper) |
| 405 | m_helper->commit(); |
| 406 | } |
| 407 | |
| 408 | void QQuickXAnimatorJob::writeBack() |
| 409 | { |
| 410 | if (m_target) |
| 411 | m_target->setX(value()); |
| 412 | } |
| 413 | |
| 414 | void QQuickXAnimatorJob::updateCurrentTime(int time) |
| 415 | { |
| 416 | if (!m_helper) |
| 417 | return; |
| 418 | |
| 419 | m_value = m_from + (m_to - m_from) * progress(time); |
| 420 | m_helper->dx = m_value; |
| 421 | m_helper->wasChanged = true; |
| 422 | } |
| 423 | |
| 424 | void QQuickYAnimatorJob::writeBack() |
| 425 | { |
| 426 | if (m_target) |
| 427 | m_target->setY(value()); |
| 428 | } |
| 429 | |
| 430 | void QQuickYAnimatorJob::updateCurrentTime(int time) |
| 431 | { |
| 432 | if (!m_helper) |
| 433 | return; |
| 434 | |
| 435 | m_value = m_from + (m_to - m_from) * progress(time); |
| 436 | m_helper->dy = m_value; |
| 437 | m_helper->wasChanged = true; |
| 438 | } |
| 439 | |
| 440 | void QQuickScaleAnimatorJob::writeBack() |
| 441 | { |
| 442 | if (m_target) |
| 443 | m_target->setScale(value()); |
| 444 | } |
| 445 | |
| 446 | void QQuickScaleAnimatorJob::updateCurrentTime(int time) |
| 447 | { |
| 448 | if (!m_helper) |
| 449 | return; |
| 450 | |
| 451 | m_value = m_from + (m_to - m_from) * progress(time); |
| 452 | m_helper->scale = m_value; |
| 453 | m_helper->wasChanged = true; |
| 454 | } |
| 455 | |
| 456 | |
| 457 | QQuickRotationAnimatorJob::QQuickRotationAnimatorJob() |
| 458 | : m_direction(QQuickRotationAnimator::Numerical) |
| 459 | { |
| 460 | } |
| 461 | |
| 462 | extern QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress); |
| 463 | extern QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress); |
| 464 | extern QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress); |
| 465 | |
| 466 | void QQuickRotationAnimatorJob::updateCurrentTime(int time) |
| 467 | { |
| 468 | if (!m_helper) |
| 469 | return; |
| 470 | |
| 471 | float t = progress(time); |
| 472 | |
| 473 | switch (m_direction) { |
| 474 | case QQuickRotationAnimator::Clockwise: |
| 475 | m_value = _q_interpolateClockwiseRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 476 | // The logic in _q_interpolateClockwise comes out a bit wrong |
| 477 | // for the case of X->0 where 0<X<360. It ends on 360 which it |
| 478 | // shouldn't. |
| 479 | if (t == 1) |
| 480 | m_value = m_to; |
| 481 | break; |
| 482 | case QQuickRotationAnimator::Counterclockwise: |
| 483 | m_value = _q_interpolateCounterclockwiseRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 484 | break; |
| 485 | case QQuickRotationAnimator::Shortest: |
| 486 | m_value = _q_interpolateShortestRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 487 | break; |
| 488 | case QQuickRotationAnimator::Numerical: |
| 489 | m_value = m_from + (m_to - m_from) * t; |
| 490 | break; |
| 491 | } |
| 492 | m_helper->rotation = m_value; |
| 493 | m_helper->wasChanged = true; |
| 494 | } |
| 495 | |
| 496 | void QQuickRotationAnimatorJob::writeBack() |
| 497 | { |
| 498 | if (m_target) |
| 499 | m_target->setRotation(value()); |
| 500 | } |
| 501 | |
| 502 | |
| 503 | QQuickOpacityAnimatorJob::QQuickOpacityAnimatorJob() |
| 504 | : m_opacityNode(nullptr) |
| 505 | { |
| 506 | } |
| 507 | |
| 508 | void QQuickOpacityAnimatorJob::postSync() |
| 509 | { |
| 510 | if (!m_target) { |
| 511 | invalidate(); |
| 512 | return; |
| 513 | } |
| 514 | |
| 515 | QQuickItemPrivate *d = QQuickItemPrivate::get(item: m_target); |
| 516 | #if QT_CONFIG(quick_shadereffect) |
| 517 | if (d->extra.isAllocated() |
| 518 | && d->extra->layer |
| 519 | && d->extra->layer->enabled()) { |
| 520 | d = QQuickItemPrivate::get(item: d->extra->layer->m_effectSource); |
| 521 | } |
| 522 | #endif |
| 523 | |
| 524 | m_opacityNode = d->opacityNode(); |
| 525 | |
| 526 | if (!m_opacityNode) { |
| 527 | m_opacityNode = new QSGOpacityNode(); |
| 528 | |
| 529 | /* The item node subtree is like this |
| 530 | * |
| 531 | * itemNode |
| 532 | * (opacityNode) optional |
| 533 | * (clipNode) optional |
| 534 | * (rootNode) optional |
| 535 | * children / paintNode |
| 536 | * |
| 537 | * If the opacity node doesn't exist, we need to insert it into |
| 538 | * the hierarchy between itemNode and clipNode or rootNode. If |
| 539 | * neither clip or root exists, we need to reparent all children |
| 540 | * from itemNode to opacityNode. |
| 541 | */ |
| 542 | QSGNode *iNode = d->itemNode(); |
| 543 | QSGNode *child = d->childContainerNode(); |
| 544 | if (child != iNode) { |
| 545 | if (child->parent()) |
| 546 | child->parent()->removeChildNode(node: child); |
| 547 | m_opacityNode->appendChildNode(node: child); |
| 548 | iNode->appendChildNode(node: m_opacityNode); |
| 549 | } else { |
| 550 | iNode->reparentChildNodesTo(newParent: m_opacityNode); |
| 551 | iNode->appendChildNode(node: m_opacityNode); |
| 552 | } |
| 553 | |
| 554 | d->extra.value().opacityNode = m_opacityNode; |
| 555 | updateCurrentTime(time: 0); |
| 556 | } |
| 557 | Q_ASSERT(m_opacityNode); |
| 558 | } |
| 559 | |
| 560 | void QQuickOpacityAnimatorJob::invalidate() |
| 561 | { |
| 562 | m_opacityNode = nullptr; |
| 563 | } |
| 564 | |
| 565 | void QQuickOpacityAnimatorJob::writeBack() |
| 566 | { |
| 567 | if (m_target) |
| 568 | m_target->setOpacity(value()); |
| 569 | } |
| 570 | |
| 571 | void QQuickOpacityAnimatorJob::updateCurrentTime(int time) |
| 572 | { |
| 573 | if (!m_opacityNode) |
| 574 | return; |
| 575 | |
| 576 | m_value = m_from + (m_to - m_from) * progress(time); |
| 577 | m_opacityNode->setOpacity(m_value); |
| 578 | } |
| 579 | |
| 580 | #if QT_CONFIG(quick_shadereffect) |
| 581 | QQuickUniformAnimatorJob::QQuickUniformAnimatorJob() |
| 582 | { |
| 583 | m_isUniform = true; |
| 584 | } |
| 585 | |
| 586 | void QQuickUniformAnimatorJob::setTarget(QQuickItem *target) |
| 587 | { |
| 588 | // Check target is of expected type |
| 589 | if (qobject_cast<QQuickShaderEffect *>(object: target) != nullptr) |
| 590 | m_target = target; |
| 591 | } |
| 592 | |
| 593 | void QQuickUniformAnimatorJob::updateCurrentTime(int time) |
| 594 | { |
| 595 | if (!m_effect || m_target != m_effect) |
| 596 | return; |
| 597 | |
| 598 | m_value = m_from + (m_to - m_from) * progress(time); |
| 599 | m_effect->updateUniformValue(name: m_uniform, value: m_value); |
| 600 | } |
| 601 | |
| 602 | void QQuickUniformAnimatorJob::writeBack() |
| 603 | { |
| 604 | if (m_target) |
| 605 | m_target->setProperty(name: m_uniform, value: value()); |
| 606 | } |
| 607 | |
| 608 | void QQuickUniformAnimatorJob::postSync() |
| 609 | { |
| 610 | if (!m_target) { |
| 611 | invalidate(); |
| 612 | return; |
| 613 | } |
| 614 | |
| 615 | m_effect = qobject_cast<QQuickShaderEffect *>(object: m_target); |
| 616 | } |
| 617 | |
| 618 | void QQuickUniformAnimatorJob::invalidate() |
| 619 | { |
| 620 | |
| 621 | } |
| 622 | #endif |
| 623 | |
| 624 | QT_END_NAMESPACE |
| 625 | |
| 626 | #include "moc_qquickanimatorjob_p.cpp" |
| 627 | |