1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
18 | #define RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
19 | |
20 | #include "base/audio_buffer.h" |
21 | #include "base/spherical_angle.h" |
22 | |
23 | namespace vraudio { |
24 | |
25 | // Rotator for first order ambisonic soundfields. It supports ACN channel |
26 | // ordering and SN3D normalization (AmbiX). |
27 | class FoaRotator { |
28 | public: |
29 | // @param target_rotation Target rotation to be applied to the input buffer. |
30 | // @param input First order soundfield input buffer to be rotated. |
31 | // @param output Pointer to output buffer. |
32 | // @return True if rotation has been applied. |
33 | bool Process(const WorldRotation& target_rotation, const AudioBuffer& input, |
34 | AudioBuffer* output); |
35 | |
36 | private: |
37 | // Method which rotates a specified chunk of data in the AudioBuffer. |
38 | // |
39 | // @param target_rotation Target rotation to be applied to the soundfield. |
40 | // @param start_location Sample index in the soundfield where the rotation |
41 | // should begin. |
42 | // @param duration Number of samples in soundfield to be rotated. |
43 | // @param input First order soundfield input buffer to be rotated. |
44 | // @param output Pointer to output buffer. |
45 | void Rotate(const WorldRotation& target_rotation, size_t start_location, |
46 | size_t duration, const AudioBuffer& input, AudioBuffer* output); |
47 | |
48 | // Current rotation which is used in the interpolation process in order to |
49 | // perform a smooth rotation. Initialized with an identity matrix. |
50 | WorldRotation current_rotation_; |
51 | |
52 | // Preallocation of temporary variables used during rotation. |
53 | AudioPosition temp_audio_position_; |
54 | WorldPosition temp_world_position_; |
55 | AudioPosition temp_rotated_audio_position_; |
56 | WorldPosition temp_rotated_world_position_; |
57 | }; |
58 | |
59 | } // namespace vraudio |
60 | |
61 | #endif // RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
62 | |