| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
| 18 | #define RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
| 19 | |
| 20 | #include "base/audio_buffer.h" |
| 21 | #include "base/spherical_angle.h" |
| 22 | |
| 23 | namespace vraudio { |
| 24 | |
| 25 | // Rotator for first order ambisonic soundfields. It supports ACN channel |
| 26 | // ordering and SN3D normalization (AmbiX). |
| 27 | class FoaRotator { |
| 28 | public: |
| 29 | // @param target_rotation Target rotation to be applied to the input buffer. |
| 30 | // @param input First order soundfield input buffer to be rotated. |
| 31 | // @param output Pointer to output buffer. |
| 32 | // @return True if rotation has been applied. |
| 33 | bool Process(const WorldRotation& target_rotation, const AudioBuffer& input, |
| 34 | AudioBuffer* output); |
| 35 | |
| 36 | private: |
| 37 | // Method which rotates a specified chunk of data in the AudioBuffer. |
| 38 | // |
| 39 | // @param target_rotation Target rotation to be applied to the soundfield. |
| 40 | // @param start_location Sample index in the soundfield where the rotation |
| 41 | // should begin. |
| 42 | // @param duration Number of samples in soundfield to be rotated. |
| 43 | // @param input First order soundfield input buffer to be rotated. |
| 44 | // @param output Pointer to output buffer. |
| 45 | void Rotate(const WorldRotation& target_rotation, size_t start_location, |
| 46 | size_t duration, const AudioBuffer& input, AudioBuffer* output); |
| 47 | |
| 48 | // Current rotation which is used in the interpolation process in order to |
| 49 | // perform a smooth rotation. Initialized with an identity matrix. |
| 50 | WorldRotation current_rotation_; |
| 51 | |
| 52 | // Preallocation of temporary variables used during rotation. |
| 53 | AudioPosition temp_audio_position_; |
| 54 | WorldPosition temp_world_position_; |
| 55 | AudioPosition temp_rotated_audio_position_; |
| 56 | WorldPosition temp_rotated_world_position_; |
| 57 | }; |
| 58 | |
| 59 | } // namespace vraudio |
| 60 | |
| 61 | #endif // RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ |
| 62 | |