| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #ifndef RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ | 
| 18 | #define RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ | 
| 19 |  | 
| 20 | #include "base/audio_buffer.h" | 
| 21 | #include "base/spherical_angle.h" | 
| 22 |  | 
| 23 | namespace vraudio { | 
| 24 |  | 
| 25 | // Rotator for first order ambisonic soundfields. It supports ACN channel | 
| 26 | // ordering and SN3D normalization (AmbiX). | 
| 27 | class FoaRotator { | 
| 28 |  public: | 
| 29 |   // @param target_rotation Target rotation to be applied to the input buffer. | 
| 30 |   // @param input First order soundfield input buffer to be rotated. | 
| 31 |   // @param output Pointer to output buffer. | 
| 32 |   // @return True if rotation has been applied. | 
| 33 |   bool Process(const WorldRotation& target_rotation, const AudioBuffer& input, | 
| 34 |                AudioBuffer* output); | 
| 35 |  | 
| 36 |  private: | 
| 37 |   // Method which rotates a specified chunk of data in the AudioBuffer. | 
| 38 |   // | 
| 39 |   // @param target_rotation Target rotation to be applied to the soundfield. | 
| 40 |   // @param start_location Sample index in the soundfield where the rotation | 
| 41 |   //     should begin. | 
| 42 |   // @param duration Number of samples in soundfield to be rotated. | 
| 43 |   // @param input First order soundfield input buffer to be rotated. | 
| 44 |   // @param output Pointer to output buffer. | 
| 45 |   void Rotate(const WorldRotation& target_rotation, size_t start_location, | 
| 46 |               size_t duration, const AudioBuffer& input, AudioBuffer* output); | 
| 47 |  | 
| 48 |   // Current rotation which is used in the interpolation process in order to | 
| 49 |   // perform a smooth rotation. Initialized with an identity matrix. | 
| 50 |   WorldRotation current_rotation_; | 
| 51 |  | 
| 52 |   // Preallocation of temporary variables used during rotation. | 
| 53 |   AudioPosition temp_audio_position_; | 
| 54 |   WorldPosition temp_world_position_; | 
| 55 |   AudioPosition temp_rotated_audio_position_; | 
| 56 |   WorldPosition temp_rotated_world_position_; | 
| 57 | }; | 
| 58 |  | 
| 59 | }  // namespace vraudio | 
| 60 |  | 
| 61 | #endif  // RESONANCE_AUDIO_AMBISONICS_FOA_ROTATOR_H_ | 
| 62 |  |