1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#include "dsp/occlusion_calculator.h"
18
19#include <cmath>
20
21#include "base/logging.h"
22#include "base/misc_math.h"
23
24namespace vraudio {
25
26float CalculateDirectivity(float alpha, float order,
27 const SphericalAngle& spherical_angle) {
28 // Clamp alpha weighting.
29 const float alpha_clamped = std::min(a: std::max(a: alpha, b: 0.0f), b: 1.0f);
30
31 // Check for zero-valued alpha (omnidirectional).
32 if (alpha_clamped < std::numeric_limits<float>::epsilon()) {
33 return 1.0f;
34 } else {
35 const float gain = (1.0f - alpha_clamped) +
36 alpha_clamped * (std::cos(x: spherical_angle.azimuth()) *
37 std::cos(x: spherical_angle.elevation()));
38
39 return std::pow(x: std::abs(x: gain), y: std::max(a: order, b: 1.0f));
40 }
41}
42
43float CalculateOcclusionFilterCoefficient(float directivity,
44 float occlusion_intensity) {
45 DCHECK_GE(occlusion_intensity, 0.0f);
46
47 const float occlusion_factor =
48 1.0f / IntegerPow(base: occlusion_intensity + 1.0f, exp: 4);
49 return std::max(a: 0.0f, b: 1.0f - directivity * occlusion_factor);
50}
51
52} // namespace vraudio
53

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/dsp/occlusion_calculator.cc