1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_ |
18 | #define RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_ |
19 | |
20 | #include "base/audio_buffer.h" |
21 | #include "graph/system_settings.h" |
22 | #include "node/processing_node.h" |
23 | |
24 | namespace vraudio { |
25 | |
26 | // Node that accepts an ambisonic buffer as input and extracts its W channel |
27 | // onto a mono output buffer. |
28 | class MonoFromSoundfieldNode : public ProcessingNode { |
29 | public: |
30 | MonoFromSoundfieldNode(SourceId source_id, |
31 | const SystemSettings& system_settings); |
32 | |
33 | protected: |
34 | // Implements |ProcessingNode|. |
35 | const AudioBuffer* AudioProcess(const NodeInput& input) override; |
36 | |
37 | private: |
38 | // Mono audio buffer to store output data. |
39 | AudioBuffer output_buffer_; |
40 | }; |
41 | |
42 | } // namespace vraudio |
43 | |
44 | #endif // RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_ |
45 | |