1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_
19
20#include "base/audio_buffer.h"
21#include "graph/system_settings.h"
22#include "node/processing_node.h"
23
24namespace vraudio {
25
26// Node that accepts an ambisonic buffer as input and extracts its W channel
27// onto a mono output buffer.
28class MonoFromSoundfieldNode : public ProcessingNode {
29 public:
30 MonoFromSoundfieldNode(SourceId source_id,
31 const SystemSettings& system_settings);
32
33 protected:
34 // Implements |ProcessingNode|.
35 const AudioBuffer* AudioProcess(const NodeInput& input) override;
36
37 private:
38 // Mono audio buffer to store output data.
39 AudioBuffer output_buffer_;
40};
41
42} // namespace vraudio
43
44#endif // RESONANCE_AUDIO_GRAPH_MONO_FROM_SOUNDFIELD_NODE_H_
45

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/mono_from_soundfield_node.h