1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_
19
20#include "base/audio_buffer.h"
21#include "dsp/mono_pole_filter.h"
22#include "graph/system_settings.h"
23#include "node/processing_node.h"
24
25namespace vraudio {
26
27// Node that accepts a single audio buffer as input and outputs the input buffer
28// with its cuttoff frequency scaled by listener/source directivity and
29// occlusion intensity.
30class OcclusionNode : public ProcessingNode {
31 public:
32 // Constructor.
33 //
34 // @param source_id Output buffer source id.
35 // @param system_settings Global system settings.
36 OcclusionNode(SourceId source_id, const SystemSettings& system_settings);
37
38 protected:
39 // Implements ProcessingNode.
40 const AudioBuffer* AudioProcess(const NodeInput& input) override;
41
42 private:
43 friend class OcclusionNodeTest;
44
45 const SystemSettings& system_settings_;
46
47 // Used to low-pass input audio when a source is occluded or self-occluded.
48 MonoPoleFilter low_pass_filter_;
49
50 // Occlusion intensity value for the current input buffer.
51 float current_occlusion_;
52
53 // Output buffer.
54 AudioBuffer output_buffer_;
55};
56
57} // namespace vraudio
58
59#endif // RESONANCE_AUDIO_GRAPH_OCCLUSION_NODE_H_
60

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/occlusion_node.h