1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
3
4#ifndef QSPATIALAUDIOSOUNDSOURCE_P_H
5#define QSPATIALAUDIOSOUNDSOURCE_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <qspatialsound.h>
19#include <qaudioengine_p.h>
20#include <qurl.h>
21#include <qvector3d.h>
22#include <qquaternion.h>
23#include <qaudiobuffer.h>
24#include <qaudiodevice.h>
25#include <qmutex.h>
26
27QT_BEGIN_NAMESPACE
28
29class QAudioDecoder;
30class QAudioEnginePrivate;
31
32class QSpatialSoundPrivate : public QAmbientSoundPrivate
33{
34public:
35 QSpatialSoundPrivate(QObject *parent)
36 : QAmbientSoundPrivate(parent, 1)
37 {}
38
39 static QSpatialSoundPrivate *get(QSpatialSound *soundSource)
40 { return soundSource ? soundSource->d : nullptr; }
41
42 QVector3D pos;
43 QQuaternion rotation;
44 QSpatialSound::DistanceModel distanceModel = QSpatialSound::DistanceModel::Logarithmic;
45 float size = .1f;
46 float distanceCutoff = 50.f;
47 float manualAttenuation = 0.f;
48 float occlusionIntensity = 0.f;
49 float directivity = 0.f;
50 float directivityOrder = 1.f;
51 float nearFieldGain = 0.f;
52 float wallDampening = 1.f;
53 float wallOcclusion = 0.f;
54
55 void updateDistanceModel();
56 void updateRoomEffects();
57};
58
59QT_END_NAMESPACE
60
61#endif
62

source code of qtmultimedia/src/spatialaudio/qspatialsound_p.h