1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
3
4#ifndef QSPATIALAUDIOSOUNDSOURCE_P_H
5#define QSPATIALAUDIOSOUNDSOURCE_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtSpatialAudio/qspatialsound.h>
19#include <QtSpatialAudio/private/qambientsound_p.h>
20#include <QtSpatialAudio/private/qaudioengine_p.h>
21#include <QtCore/qurl.h>
22#include <QtCore/qmutex.h>
23#include <QtGui/qquaternion.h>
24#include <QtGui/qvector3d.h>
25#include <QtMultimedia/qaudiobuffer.h>
26#include <QtMultimedia/qaudiodevice.h>
27
28QT_BEGIN_NAMESPACE
29
30class QAudioDecoder;
31class QAudioEnginePrivate;
32
33class QSpatialSoundPrivate : public QAmbientSoundPrivate
34{
35 Q_DECLARE_PUBLIC(QSpatialSound)
36
37public:
38 QSpatialSoundPrivate() : QAmbientSoundPrivate(1) { }
39
40 static QSpatialSoundPrivate *get(QSpatialSound *soundSource)
41 {
42 return soundSource ? soundSource->d_func() : nullptr;
43 }
44
45 QVector3D pos;
46 QQuaternion rotation;
47 QSpatialSound::DistanceModel distanceModel = QSpatialSound::DistanceModel::Logarithmic;
48 float size = .1f;
49 float distanceCutoff = 50.f;
50 float manualAttenuation = 0.f;
51 float occlusionIntensity = 0.f;
52 float directivity = 0.f;
53 float directivityOrder = 1.f;
54 float nearFieldGain = 0.f;
55 float wallDampening = 1.f;
56 float wallOcclusion = 0.f;
57
58 void updateDistanceModel();
59 void updateRoomEffects();
60};
61
62QT_END_NAMESPACE
63
64#endif
65

source code of qtmultimedia/src/spatialaudio/qspatialsound_p.h