1// Copyright (C) 2022 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-3.0-only
3
4#ifndef QSPATIALAUDIOSOUNDSOURCE_P_H
5#define QSPATIALAUDIOSOUNDSOURCE_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <qspatialsound.h>
19#include <qambientsound_p.h>
20#include <qaudioengine_p.h>
21#include <qurl.h>
22#include <qvector3d.h>
23#include <qquaternion.h>
24#include <qaudiobuffer.h>
25#include <qaudiodevice.h>
26#include <qmutex.h>
27
28QT_BEGIN_NAMESPACE
29
30class QAudioDecoder;
31class QAudioEnginePrivate;
32
33class QSpatialSoundPrivate : public QAmbientSoundPrivate
34{
35public:
36 QSpatialSoundPrivate(QObject *parent)
37 : QAmbientSoundPrivate(parent, 1)
38 {}
39
40 static QSpatialSoundPrivate *get(QSpatialSound *soundSource)
41 { return soundSource ? soundSource->d : nullptr; }
42
43 QVector3D pos;
44 QQuaternion rotation;
45 QSpatialSound::DistanceModel distanceModel = QSpatialSound::DistanceModel::Logarithmic;
46 float size = .1f;
47 float distanceCutoff = 50.f;
48 float manualAttenuation = 0.f;
49 float occlusionIntensity = 0.f;
50 float directivity = 0.f;
51 float directivityOrder = 1.f;
52 float nearFieldGain = 0.f;
53 float wallDampening = 1.f;
54 float wallOcclusion = 0.f;
55
56 void updateDistanceModel();
57 void updateRoomEffects();
58};
59
60QT_END_NAMESPACE
61
62#endif
63

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source code of qtmultimedia/src/spatialaudio/qspatialsound_p.h