| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #include "bvh.h" | 
| 5 | #include "bvh_builder.h" | 
| 6 |  | 
| 7 | #include "../builders/primrefgen.h" | 
| 8 | #include "../builders/primrefgen_presplit.h" | 
| 9 | #include "../builders/splitter.h" | 
| 10 |  | 
| 11 | #include "../geometry/linei.h" | 
| 12 | #include "../geometry/triangle.h" | 
| 13 | #include "../geometry/trianglev.h" | 
| 14 | #include "../geometry/trianglev_mb.h" | 
| 15 | #include "../geometry/trianglei.h" | 
| 16 | #include "../geometry/quadv.h" | 
| 17 | #include "../geometry/quadi.h" | 
| 18 | #include "../geometry/object.h" | 
| 19 | #include "../geometry/instance.h" | 
| 20 | #include "../geometry/subgrid.h" | 
| 21 |  | 
| 22 | #include "../common/state.h" | 
| 23 |  | 
| 24 | namespace embree | 
| 25 | { | 
| 26 |   namespace isa | 
| 27 |   { | 
| 28 |     template<int N, typename Primitive> | 
| 29 |     struct CreateLeafSpatial | 
| 30 |     { | 
| 31 |       typedef BVHN<N> BVH; | 
| 32 |       typedef typename BVH::NodeRef NodeRef; | 
| 33 |  | 
| 34 |       __forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {} | 
| 35 |  | 
| 36 |       __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const | 
| 37 |       { | 
| 38 |         size_t n = set.size(); | 
| 39 |         size_t items = Primitive::blocks(n); | 
| 40 |         size_t start = set.begin(); | 
| 41 |         Primitive* accel = (Primitive*) alloc.malloc1(bytes: items*sizeof(Primitive),align: BVH::byteAlignment); | 
| 42 |         typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); | 
| 43 |         for (size_t i=0; i<items; i++) { | 
| 44 |           accel[i].fill(prims,start,set.end(),bvh->scene); | 
| 45 |         } | 
| 46 |         return node; | 
| 47 |       } | 
| 48 |  | 
| 49 |       BVH* bvh; | 
| 50 |     }; | 
| 51 |  | 
| 52 |     template<int N, typename Mesh, typename Primitive, typename Splitter> | 
| 53 |     struct BVHNBuilderFastSpatialSAH : public Builder | 
| 54 |     { | 
| 55 |       typedef BVHN<N> BVH; | 
| 56 |       typedef typename BVH::NodeRef NodeRef; | 
| 57 |       BVH* bvh; | 
| 58 |       Scene* scene; | 
| 59 |       Mesh* mesh; | 
| 60 |       mvector<PrimRef> prims0; | 
| 61 |       GeneralBVHBuilder::Settings settings; | 
| 62 |       const float splitFactor; | 
| 63 |       unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); | 
| 64 |       unsigned int numPreviousPrimitives = 0; | 
| 65 |  | 
| 66 |       BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) | 
| 67 |         : bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), | 
| 68 |           splitFactor(scene->device->max_spatial_split_replications) {} | 
| 69 |  | 
| 70 |       BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) | 
| 71 |         : bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), | 
| 72 |           splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {} | 
| 73 |  | 
| 74 |       // FIXME: shrink bvh->alloc in destructor here and in other builders too | 
| 75 |  | 
| 76 |       void build() | 
| 77 |       { | 
| 78 |         /* we reset the allocator when the mesh size changed */ | 
| 79 |         if (mesh && mesh->numPrimitives != numPreviousPrimitives) { | 
| 80 |           bvh->alloc.clear(); | 
| 81 |         } | 
| 82 |  | 
| 83 | 	/* skip build for empty scene */ | 
| 84 |         const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(mask: Mesh::geom_type,mblur: false); | 
| 85 |         numPreviousPrimitives = numOriginalPrimitives; | 
| 86 |         if (numOriginalPrimitives == 0) { | 
| 87 |           prims0.clear(); | 
| 88 |           bvh->clear(); | 
| 89 |           return; | 
| 90 |         } | 
| 91 |  | 
| 92 |         const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>(); | 
| 93 |         const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS))); | 
| 94 |         double t0 = bvh->preBuild(mesh ? ""  : TOSTRING(isa) "::BVH"  + toString(value: N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH"  : "BuilderFastSpatialSAH" )); | 
| 95 |  | 
| 96 |         /* create primref array */ | 
| 97 |         const size_t numSplitPrimitives = max(a: numOriginalPrimitives,b: size_t(splitFactor*numOriginalPrimitives)); | 
| 98 |         prims0.resize(new_size: numSplitPrimitives); | 
| 99 |  | 
| 100 |         /* enable os_malloc for two level build */ | 
| 101 |         if (mesh) | 
| 102 |           bvh->alloc.setOSallocation(true); | 
| 103 | 	 | 
| 104 | 	NodeRef root(0); | 
| 105 | 	PrimInfo pinfo; | 
| 106 | 	 | 
| 107 |  | 
| 108 |         if (likely(usePreSplits)) | 
| 109 | 	  {		      | 
| 110 |             /* spatial presplit SAH BVH builder */ | 
| 111 | 	    pinfo = mesh ? | 
| 112 | 	      createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) : | 
| 113 | 	      createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface); | 
| 114 |  | 
| 115 | 	    const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); | 
| 116 | 	    const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); | 
| 117 | 	    bvh->alloc.init_estimate(node_bytes+leaf_bytes); | 
| 118 | 	    settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); | 
| 119 |  | 
| 120 | 	    settings.branchingFactor = N; | 
| 121 | 	    settings.maxDepth = BVH::maxBuildDepthLeaf; | 
| 122 |  | 
| 123 | 	    /* call BVH builder */ | 
| 124 | 	    root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings); | 
| 125 | 	  } | 
| 126 | 	else | 
| 127 | 	  { | 
| 128 |             /* standard spatial split SAH BVH builder */ | 
| 129 | 	    pinfo = mesh ? | 
| 130 | 	      createPrimRefArray(mesh,geomID_,numSplitPrimitives,prims0,bvh->scene->progressInterface) : | 
| 131 | 	      createPrimRefArray(scene,Mesh::geom_type,false,numSplitPrimitives,prims0,bvh->scene->progressInterface); | 
| 132 | 	 | 
| 133 | 	    Splitter splitter(scene); | 
| 134 |  | 
| 135 | 	    const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); | 
| 136 | 	    const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); | 
| 137 | 	    bvh->alloc.init_estimate(node_bytes+leaf_bytes); | 
| 138 | 	    settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); | 
| 139 |  | 
| 140 | 	    settings.branchingFactor = N; | 
| 141 | 	    settings.maxDepth = BVH::maxBuildDepthLeaf; | 
| 142 |  | 
| 143 | 	    /* call BVH builder */ | 
| 144 | 	    root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>( | 
| 145 | 								  typename BVH::CreateAlloc(bvh), | 
| 146 | 								  typename BVH::AABBNode::Create2(), | 
| 147 | 								  typename BVH::AABBNode::Set2(), | 
| 148 | 								  CreateLeafSpatial<N,Primitive>(bvh), | 
| 149 | 								  splitter, | 
| 150 | 								  bvh->scene->progressInterface, | 
| 151 | 								  prims0.data(), | 
| 152 | 								  numSplitPrimitives, | 
| 153 | 								  pinfo,settings); | 
| 154 |  | 
| 155 | 	    /* ==================== */ | 
| 156 | 	  } | 
| 157 |  | 
| 158 |         bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); | 
| 159 |         bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); | 
| 160 |  | 
| 161 | 	/* clear temporary data for static geometry */ | 
| 162 | 	if (scene && scene->isStaticAccel()) { | 
| 163 |           prims0.clear(); | 
| 164 |         } | 
| 165 | 	bvh->cleanup(); | 
| 166 |         bvh->postBuild(t0); | 
| 167 |       } | 
| 168 |  | 
| 169 |       void clear() { | 
| 170 |         prims0.clear(); | 
| 171 |       } | 
| 172 |     }; | 
| 173 |  | 
| 174 |     /************************************************************************************/ | 
| 175 |     /************************************************************************************/ | 
| 176 |     /************************************************************************************/ | 
| 177 |     /************************************************************************************/ | 
| 178 |  | 
| 179 |  | 
| 180 | #if defined(EMBREE_GEOMETRY_TRIANGLE) | 
| 181 |  | 
| 182 |     Builder* BVH4Triangle4SceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 183 |     Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 184 |     Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 185 |  | 
| 186 | #if defined(__AVX__) | 
| 187 |     Builder* BVH8Triangle4SceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 188 |     Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 189 | #endif | 
| 190 | #endif | 
| 191 |  | 
| 192 | #if defined(EMBREE_GEOMETRY_QUAD) | 
| 193 |     Builder* BVH4Quad4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 194 |  | 
| 195 | #if defined(__AVX__) | 
| 196 |     Builder* BVH8Quad4vSceneBuilderFastSpatialSAH  (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } | 
| 197 | #endif | 
| 198 |  | 
| 199 | #endif | 
| 200 |   } | 
| 201 | } | 
| 202 |  |