| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "coneline_intersector.h" | 
| 7 | #include "intersector_epilog.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     template<int M, bool filter> | 
| 14 |     struct ConeCurveMiIntersector1 | 
| 15 |     { | 
| 16 |       typedef LineMi<M> Primitive; | 
| 17 |       typedef CurvePrecalculations1 Precalculations; | 
| 18 |  | 
| 19 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) | 
| 20 |       { | 
| 21 |         STAT3(normal.trav_prims,1,1,1); | 
| 22 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 23 |         Vec4vf<M> v0,v1;  | 
| 24 |         vbool<M> cL,cR; | 
| 25 |         line.gather(v0,v1,cL,cR,geom); | 
| 26 |         const vbool<M> valid = line.valid(); | 
| 27 |         ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 28 |       } | 
| 29 |  | 
| 30 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) | 
| 31 |       { | 
| 32 |         STAT3(shadow.trav_prims,1,1,1); | 
| 33 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 34 |         Vec4vf<M> v0,v1;  | 
| 35 |         vbool<M> cL,cR; | 
| 36 |         line.gather(v0,v1,cL,cR,geom); | 
| 37 |         const vbool<M> valid = line.valid(); | 
| 38 |         return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 39 |         return false; | 
| 40 |       } | 
| 41 |        | 
| 42 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) | 
| 43 |       { | 
| 44 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); | 
| 45 |       } | 
| 46 |     }; | 
| 47 |  | 
| 48 |     template<int M, bool filter> | 
| 49 |     struct ConeCurveMiMBIntersector1 | 
| 50 |     { | 
| 51 |       typedef LineMi<M> Primitive; | 
| 52 |       typedef CurvePrecalculations1 Precalculations; | 
| 53 |  | 
| 54 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) | 
| 55 |       { | 
| 56 |         STAT3(normal.trav_prims,1,1,1); | 
| 57 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 58 |         Vec4vf<M> v0,v1;  | 
| 59 |         vbool<M> cL,cR; | 
| 60 |         line.gather(v0,v1,cL,cR,geom,ray.time()); | 
| 61 |         const vbool<M> valid = line.valid(); | 
| 62 |         ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 63 |       } | 
| 64 |  | 
| 65 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) | 
| 66 |       { | 
| 67 |         STAT3(shadow.trav_prims,1,1,1); | 
| 68 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 69 |         Vec4vf<M> v0,v1;  | 
| 70 |         vbool<M> cL,cR; | 
| 71 |         line.gather(v0,v1,cL,cR,geom,ray.time()); | 
| 72 |         const vbool<M> valid = line.valid(); | 
| 73 |         return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 74 |         return false; | 
| 75 |       } | 
| 76 |        | 
| 77 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) | 
| 78 |       { | 
| 79 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); | 
| 80 |       } | 
| 81 |     }; | 
| 82 |  | 
| 83 |     template<int M, int K, bool filter> | 
| 84 |     struct ConeCurveMiIntersectorK | 
| 85 |     { | 
| 86 |       typedef LineMi<M> Primitive; | 
| 87 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 88 |  | 
| 89 |       static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 90 |       { | 
| 91 |         STAT3(normal.trav_prims,1,1,1); | 
| 92 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 93 |         Vec4vf<M> v0,v1;  | 
| 94 |         vbool<M> cL,cR; | 
| 95 |         line.gather(v0,v1,cL,cR,geom); | 
| 96 |         const vbool<M> valid = line.valid(); | 
| 97 |         ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 98 |       } | 
| 99 |  | 
| 100 |       static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 101 |       { | 
| 102 |         STAT3(shadow.trav_prims,1,1,1); | 
| 103 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 104 |         Vec4vf<M> v0,v1;  | 
| 105 |         vbool<M> cL,cR; | 
| 106 |         line.gather(v0,v1,cL,cR,geom); | 
| 107 |         const vbool<M> valid = line.valid(); | 
| 108 |         return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 109 |       } | 
| 110 |     }; | 
| 111 |  | 
| 112 |     template<int M, int K, bool filter> | 
| 113 |     struct ConeCurveMiMBIntersectorK | 
| 114 |     { | 
| 115 |       typedef LineMi<M> Primitive; | 
| 116 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 117 |  | 
| 118 |       static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context,  const Primitive& line) | 
| 119 |       { | 
| 120 |         STAT3(normal.trav_prims,1,1,1); | 
| 121 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 122 |         Vec4vf<M> v0,v1;  | 
| 123 |         vbool<M> cL,cR; | 
| 124 |         line.gather(v0,v1,cL,cR,geom,ray.time()[k]); | 
| 125 |         const vbool<M> valid = line.valid(); | 
| 126 |         ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 127 |       } | 
| 128 |  | 
| 129 |       static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 130 |       { | 
| 131 |         STAT3(shadow.trav_prims,1,1,1); | 
| 132 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 133 |         Vec4vf<M> v0,v1;  | 
| 134 |         vbool<M> cL,cR; | 
| 135 |         line.gather(v0,v1,cL,cR,geom,ray.time()[k]); | 
| 136 |         const vbool<M> valid = line.valid(); | 
| 137 |         return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 138 |       } | 
| 139 |     }; | 
| 140 |   } | 
| 141 | } | 
| 142 |  |