| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "quadv.h" | 
| 7 | #include "triangle_intersector_moeller.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     template<int M> | 
| 14 |     struct QuadHitM | 
| 15 |     { | 
| 16 |       __forceinline QuadHitM() {} | 
| 17 |  | 
| 18 |       __forceinline QuadHitM(const vbool<M>& valid, | 
| 19 |                              const vfloat<M>& U, | 
| 20 |                              const vfloat<M>& V, | 
| 21 |                              const vfloat<M>& T, | 
| 22 |                              const vfloat<M>& absDen, | 
| 23 |                              const Vec3vf<M>& Ng, | 
| 24 |                              const vbool<M>& flags) | 
| 25 |         : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {} | 
| 26 |  | 
| 27 |       __forceinline void finalize() | 
| 28 |       { | 
| 29 |         const vfloat<M> rcpAbsDen = rcp(absDen); | 
| 30 |         vt = T * rcpAbsDen; | 
| 31 |         const vfloat<M> u = min(U * rcpAbsDen,1.0f); | 
| 32 |         const vfloat<M> v = min(V * rcpAbsDen,1.0f); | 
| 33 |         const vfloat<M> u1 = vfloat<M>(1.0f) - u; | 
| 34 |         const vfloat<M> v1 = vfloat<M>(1.0f) - v; | 
| 35 | #if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING) | 
| 36 |         vu = select(flags,u1,u); | 
| 37 |         vv = select(flags,v1,v); | 
| 38 |         vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z); | 
| 39 | #else | 
| 40 |         const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f)); | 
| 41 |         vv = select(flags,u1,v); | 
| 42 |         vu = select(flags,v1,u); | 
| 43 |         vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z); | 
| 44 | #endif | 
| 45 |       } | 
| 46 |  | 
| 47 |       __forceinline Vec2f uv(const size_t i) | 
| 48 |       { | 
| 49 |         const float u = vu[i]; | 
| 50 |         const float v = vv[i]; | 
| 51 |         return Vec2f(u,v); | 
| 52 |       } | 
| 53 |  | 
| 54 |       __forceinline float   t(const size_t i) { return vt[i]; } | 
| 55 |       __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
| 56 |  | 
| 57 |     private: | 
| 58 |       vfloat<M> U; | 
| 59 |       vfloat<M> V; | 
| 60 |       vfloat<M> T; | 
| 61 |       vfloat<M> absDen; | 
| 62 |       Vec3vf<M> tri_Ng; | 
| 63 |  | 
| 64 |     public: | 
| 65 |       vbool<M> valid; | 
| 66 |       vfloat<M> vu; | 
| 67 |       vfloat<M> vv; | 
| 68 |       vfloat<M> vt; | 
| 69 |       Vec3vf<M> vNg; | 
| 70 |  | 
| 71 |     public: | 
| 72 |       const vbool<M> flags; | 
| 73 |     }; | 
| 74 |  | 
| 75 |     template<int K> | 
| 76 |     struct QuadHitK | 
| 77 |     { | 
| 78 |       __forceinline QuadHitK(const vfloat<K>& U, | 
| 79 |                              const vfloat<K>& V, | 
| 80 |                              const vfloat<K>& T, | 
| 81 |                              const vfloat<K>& absDen, | 
| 82 |                              const Vec3vf<K>& Ng, | 
| 83 |                              const vbool<K>& flags) | 
| 84 |         : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {} | 
| 85 |  | 
| 86 |       __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const | 
| 87 |       { | 
| 88 |         const vfloat<K> rcpAbsDen = rcp(absDen); | 
| 89 |         const vfloat<K> t = T * rcpAbsDen; | 
| 90 |         const vfloat<K> u0 = min(U * rcpAbsDen,1.0f); | 
| 91 |         const vfloat<K> v0 = min(V * rcpAbsDen,1.0f); | 
| 92 |         const vfloat<K> u1 = vfloat<K>(1.0f) - u0; | 
| 93 |         const vfloat<K> v1 = vfloat<K>(1.0f) - v0; | 
| 94 |         const vfloat<K> u = select(flags,u1,u0); | 
| 95 |         const vfloat<K> v = select(flags,v1,v0); | 
| 96 |         const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z); | 
| 97 |         return std::make_tuple(u,v,t,Ng); | 
| 98 |       } | 
| 99 |  | 
| 100 |     private: | 
| 101 |       const vfloat<K> U; | 
| 102 |       const vfloat<K> V; | 
| 103 |       const vfloat<K> T; | 
| 104 |       const vfloat<K> absDen; | 
| 105 |       const vbool<K> flags; | 
| 106 |       const Vec3vf<K> tri_Ng; | 
| 107 |     }; | 
| 108 |  | 
| 109 |     /* ----------------------------- */ | 
| 110 |     /* -- single ray intersectors -- */ | 
| 111 |     /* ----------------------------- */ | 
| 112 |  | 
| 113 |  | 
| 114 |     template<int M, bool filter> | 
| 115 |     struct QuadMIntersector1MoellerTrumbore; | 
| 116 |  | 
| 117 |     /*! Intersects M quads with 1 ray */ | 
| 118 |     template<int M, bool filter> | 
| 119 |     struct QuadMIntersector1MoellerTrumbore | 
| 120 |     { | 
| 121 |       __forceinline QuadMIntersector1MoellerTrumbore() {} | 
| 122 |  | 
| 123 |       __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
| 124 |  | 
| 125 |       __forceinline void intersect(RayHit& ray, IntersectContext* context, | 
| 126 |                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 127 |                                    const vuint<M>& geomID, const vuint<M>& primID) const | 
| 128 |       { | 
| 129 |         UVIdentity<M> mapUV; | 
| 130 |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 131 |         MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
| 132 |         Intersect1EpilogM<M,filter> epilog(ray,context,geomID,primID); | 
| 133 |  | 
| 134 |         /* intersect first triangle */ | 
| 135 |         if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
| 136 |           epilog(hit.valid,hit); | 
| 137 |  | 
| 138 |         /* intersect second triangle */ | 
| 139 |         if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
| 140 |         { | 
| 141 |           hit.U = hit.absDen - hit.U; | 
| 142 |           hit.V = hit.absDen - hit.V; | 
| 143 |           epilog(hit.valid,hit); | 
| 144 |         } | 
| 145 |       } | 
| 146 |        | 
| 147 |       __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
| 148 |                                   const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 149 |                                   const vuint<M>& geomID, const vuint<M>& primID) const | 
| 150 |       { | 
| 151 |         UVIdentity<M> mapUV; | 
| 152 |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 153 |         MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
| 154 |         Occluded1EpilogM<M,filter> epilog(ray,context,geomID,primID); | 
| 155 |  | 
| 156 |         /* intersect first triangle */ | 
| 157 |         if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
| 158 |         { | 
| 159 |           if (epilog(hit.valid,hit)) | 
| 160 |             return true; | 
| 161 |         } | 
| 162 |  | 
| 163 |         /* intersect second triangle */ | 
| 164 |         if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
| 165 |         { | 
| 166 |           hit.U = hit.absDen - hit.U; | 
| 167 |           hit.V = hit.absDen - hit.V; | 
| 168 |           if (epilog(hit.valid,hit)) | 
| 169 |             return true; | 
| 170 |         } | 
| 171 |         return false; | 
| 172 |       } | 
| 173 |     }; | 
| 174 |  | 
| 175 | #if defined(__AVX__) | 
| 176 |  | 
| 177 |     /*! Intersects 4 quads with 1 ray using AVX */ | 
| 178 |     template<bool filter> | 
| 179 |     struct QuadMIntersector1MoellerTrumbore<4,filter> | 
| 180 |     { | 
| 181 |       __forceinline QuadMIntersector1MoellerTrumbore() {} | 
| 182 |  | 
| 183 |       __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
| 184 |        | 
| 185 |       template<typename Epilog> | 
| 186 |       __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const | 
| 187 |       { | 
| 188 |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
| 189 | #if !defined(EMBREE_BACKFACE_CULLING) | 
| 190 |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
| 191 |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));         | 
| 192 | #else | 
| 193 |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
| 194 |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
| 195 | #endif | 
| 196 |         UVIdentity<8> mapUV; | 
| 197 |         MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); | 
| 198 |         MoellerTrumboreIntersector1<8> intersector(ray,nullptr); | 
| 199 |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
| 200 |         if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) | 
| 201 |         { | 
| 202 |           vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen; | 
| 203 |  | 
| 204 | #if !defined(EMBREE_BACKFACE_CULLING) | 
| 205 |           hit.U = select(flags,absDen-V,U); | 
| 206 |           hit.V = select(flags,absDen-U,V); | 
| 207 |           hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR | 
| 208 | #else | 
| 209 |           hit.U = select(flags,absDen-U,U); | 
| 210 |           hit.V = select(flags,absDen-V,V); | 
| 211 | #endif | 
| 212 |           if (unlikely(epilog(hit.valid,hit))) | 
| 213 |             return true; | 
| 214 |         } | 
| 215 |         return false; | 
| 216 |       } | 
| 217 |        | 
| 218 |       __forceinline bool intersect(RayHit& ray, IntersectContext* context, | 
| 219 |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 220 |                                    const vuint4& geomID, const vuint4& primID) const | 
| 221 |       { | 
| 222 |         return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); | 
| 223 |       } | 
| 224 |        | 
| 225 |       __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
| 226 |                                   const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 227 |                                   const vuint4& geomID, const vuint4& primID) const | 
| 228 |       { | 
| 229 |         return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); | 
| 230 |       } | 
| 231 |     }; | 
| 232 |  | 
| 233 | #endif | 
| 234 |  | 
| 235 |     /* ----------------------------- */ | 
| 236 |     /* -- ray packet intersectors -- */ | 
| 237 |     /* ----------------------------- */ | 
| 238 |  | 
| 239 |  | 
| 240 |     struct MoellerTrumboreIntersector1KTriangleM | 
| 241 |     { | 
| 242 |       /*! Intersect k'th ray from ray packet of size K with M triangles. */ | 
| 243 |       template<int M, int K, typename Epilog> | 
| 244 |       static  __forceinline bool intersect(RayK<K>& ray, | 
| 245 |                                            size_t k, | 
| 246 |                                            const Vec3vf<M>& tri_v0, | 
| 247 |                                            const Vec3vf<M>& tri_e1, | 
| 248 |                                            const Vec3vf<M>& tri_e2, | 
| 249 |                                            const Vec3vf<M>& tri_Ng, | 
| 250 |                                            const vbool<M>& flags, | 
| 251 |                                            const Epilog& epilog) | 
| 252 |       { | 
| 253 |         /* calculate denominator */ | 
| 254 |         const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k); | 
| 255 |         const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k); | 
| 256 |         const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; | 
| 257 |         const Vec3vf<M> R = cross(C,D); | 
| 258 |         const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); | 
| 259 |         const vfloat<M> absDen = abs(den); | 
| 260 |         const vfloat<M> sgnDen = signmsk(den); | 
| 261 |          | 
| 262 |         /* perform edge tests */ | 
| 263 |         const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; | 
| 264 |         const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; | 
| 265 |          | 
| 266 |         /* perform backface culling */ | 
| 267 | #if defined(EMBREE_BACKFACE_CULLING) | 
| 268 |         vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 269 | #else | 
| 270 |         vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
| 271 | #endif | 
| 272 |         if (likely(none(valid))) return false; | 
| 273 |          | 
| 274 |         /* perform depth test */ | 
| 275 |         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; | 
| 276 |         valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); | 
| 277 |         if (likely(none(valid))) return false; | 
| 278 |          | 
| 279 |         /* calculate hit information */ | 
| 280 |         QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags); | 
| 281 |         return epilog(valid,hit); | 
| 282 |       } | 
| 283 |        | 
| 284 |       template<int M, int K, typename Epilog> | 
| 285 |       static __forceinline bool intersect1(RayK<K>& ray, | 
| 286 |                                            size_t k, | 
| 287 |                                            const Vec3vf<M>& v0, | 
| 288 |                                            const Vec3vf<M>& v1, | 
| 289 |                                            const Vec3vf<M>& v2, | 
| 290 |                                            const vbool<M>& flags, | 
| 291 |                                            const Epilog& epilog) | 
| 292 |       { | 
| 293 |         const Vec3vf<M> e1 = v0-v1; | 
| 294 |         const Vec3vf<M> e2 = v2-v0; | 
| 295 |         const Vec3vf<M> Ng = cross(e2,e1); | 
| 296 |         return intersect<M,K>(ray,k,v0,e1,e2,Ng,flags,epilog); | 
| 297 |       } | 
| 298 |     }; | 
| 299 |  | 
| 300 |     template<int M, int K, bool filter> | 
| 301 |     struct QuadMIntersectorKMoellerTrumboreBase | 
| 302 |     { | 
| 303 |       __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} | 
| 304 |              | 
| 305 |       /*! Intersects K rays with one of M triangles. */ | 
| 306 |       template<typename Epilog> | 
| 307 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0, | 
| 308 |                                         RayK<K>& ray, | 
| 309 |                                         const Vec3vf<K>& tri_v0, | 
| 310 |                                         const Vec3vf<K>& tri_e1, | 
| 311 |                                         const Vec3vf<K>& tri_e2, | 
| 312 |                                         const Vec3vf<K>& tri_Ng, | 
| 313 |                                         const vbool<K>& flags, | 
| 314 |                                         const Epilog& epilog) const | 
| 315 |       {  | 
| 316 |         /* calculate denominator */ | 
| 317 |         vbool<K> valid = valid0; | 
| 318 |         const Vec3vf<K> C = tri_v0 - ray.org; | 
| 319 |         const Vec3vf<K> R = cross(C,ray.dir); | 
| 320 |         const vfloat<K> den = dot(tri_Ng,ray.dir); | 
| 321 |         const vfloat<K> absDen = abs(den); | 
| 322 |         const vfloat<K> sgnDen = signmsk(den); | 
| 323 |          | 
| 324 |         /* test against edge p2 p0 */ | 
| 325 |         const vfloat<K> U = dot(R,tri_e2) ^ sgnDen; | 
| 326 |         valid &= U >= 0.0f; | 
| 327 |         if (likely(none(valid))) return false; | 
| 328 |          | 
| 329 |         /* test against edge p0 p1 */ | 
| 330 |         const vfloat<K> V = dot(R,tri_e1) ^ sgnDen; | 
| 331 |         valid &= V >= 0.0f; | 
| 332 |         if (likely(none(valid))) return false; | 
| 333 |          | 
| 334 |         /* test against edge p1 p2 */ | 
| 335 |         const vfloat<K> W = absDen-U-V; | 
| 336 |         valid &= W >= 0.0f; | 
| 337 |         if (likely(none(valid))) return false; | 
| 338 |          | 
| 339 |         /* perform depth test */ | 
| 340 |         const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; | 
| 341 |         valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar); | 
| 342 |         if (unlikely(none(valid))) return false; | 
| 343 |          | 
| 344 |         /* perform backface culling */ | 
| 345 | #if defined(EMBREE_BACKFACE_CULLING) | 
| 346 |         valid &= den < vfloat<K>(zero); | 
| 347 |         if (unlikely(none(valid))) return false; | 
| 348 | #else | 
| 349 |         valid &= den != vfloat<K>(zero); | 
| 350 |         if (unlikely(none(valid))) return false; | 
| 351 | #endif | 
| 352 |          | 
| 353 |         /* calculate hit information */ | 
| 354 |         QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags); | 
| 355 |         return epilog(valid,hit); | 
| 356 |       } | 
| 357 |        | 
| 358 |       /*! Intersects K rays with one of M quads. */ | 
| 359 |       template<typename Epilog> | 
| 360 |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
| 361 |                                         RayK<K>& ray, | 
| 362 |                                         const Vec3vf<K>& tri_v0, | 
| 363 |                                         const Vec3vf<K>& tri_v1, | 
| 364 |                                         const Vec3vf<K>& tri_v2, | 
| 365 |                                         const vbool<K>& flags, | 
| 366 |                                         const Epilog& epilog) const | 
| 367 |       { | 
| 368 |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
| 369 |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
| 370 |         const Vec3vf<K> Ng = cross(e2,e1); | 
| 371 |         return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog); | 
| 372 |       } | 
| 373 |  | 
| 374 |       /*! Intersects K rays with one of M quads. */ | 
| 375 |       template<typename Epilog> | 
| 376 |       __forceinline bool intersectK(const vbool<K>& valid0,  | 
| 377 |                                     RayK<K>& ray, | 
| 378 |                                     const Vec3vf<K>& v0, | 
| 379 |                                     const Vec3vf<K>& v1, | 
| 380 |                                     const Vec3vf<K>& v2, | 
| 381 |                                     const Vec3vf<K>& v3, | 
| 382 |                                     const Epilog& epilog) const | 
| 383 |       { | 
| 384 |         intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog); | 
| 385 |         if (none(valid0)) return true; | 
| 386 |         intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog); | 
| 387 |         return none(valid0); | 
| 388 |       } | 
| 389 |     }; | 
| 390 |  | 
| 391 |     template<int M, int K, bool filter> | 
| 392 |     struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter> | 
| 393 |     { | 
| 394 |       __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
| 395 |         : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} | 
| 396 |  | 
| 397 |       __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
| 398 |                                     const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 399 |                                     const vuint<M>& geomID, const vuint<M>& primID) const | 
| 400 |       { | 
| 401 |         Intersect1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); | 
| 402 |         MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog); | 
| 403 |         MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog); | 
| 404 |       } | 
| 405 |        | 
| 406 |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
| 407 |                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 408 |                                    const vuint<M>& geomID, const vuint<M>& primID) const | 
| 409 |       { | 
| 410 |         Occluded1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); | 
| 411 |         if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true; | 
| 412 |         if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true; | 
| 413 |         return false; | 
| 414 |       } | 
| 415 |     }; | 
| 416 |  | 
| 417 |  | 
| 418 | #if defined(__AVX__) | 
| 419 |  | 
| 420 |     /*! Intersects 4 quads with 1 ray using AVX */ | 
| 421 |     template<int K, bool filter> | 
| 422 |     struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> | 
| 423 |     { | 
| 424 |       __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
| 425 |         : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} | 
| 426 |        | 
| 427 |       template<typename Epilog> | 
| 428 |       __forceinline bool intersect1(RayK<K>& ray, size_t k, | 
| 429 |                                     const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const | 
| 430 |       { | 
| 431 |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
| 432 | #if !defined(EMBREE_BACKFACE_CULLING) | 
| 433 |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
| 434 |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); | 
| 435 | #else | 
| 436 |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
| 437 |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
| 438 | #endif | 
| 439 |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
| 440 |         return MoellerTrumboreIntersector1KTriangleM::intersect1<8,K>(ray,k,vtx0,vtx1,vtx2,flags,epilog);  | 
| 441 |       } | 
| 442 |        | 
| 443 |       __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
| 444 |                                     const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 445 |                                     const vuint4& geomID, const vuint4& primID) const | 
| 446 |       { | 
| 447 |         return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); | 
| 448 |       } | 
| 449 |        | 
| 450 |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
| 451 |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 452 |                                    const vuint4& geomID, const vuint4& primID) const | 
| 453 |       { | 
| 454 |         return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); | 
| 455 |       } | 
| 456 |     }; | 
| 457 |  | 
| 458 | #endif | 
| 459 |   } | 
| 460 | } | 
| 461 |  |