| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "roundline_intersector.h" | 
| 7 | #include "intersector_epilog.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     template<int M, bool filter> | 
| 14 |     struct RoundLinearCurveMiIntersector1 | 
| 15 |     { | 
| 16 |       typedef LineMi<M> Primitive; | 
| 17 |       typedef CurvePrecalculations1 Precalculations; | 
| 18 |  | 
| 19 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) | 
| 20 |       { | 
| 21 |         STAT3(normal.trav_prims,1,1,1); | 
| 22 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 23 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); | 
| 24 |         const vbool<M> valid = line.valid(); | 
| 25 |         RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 26 |       } | 
| 27 |  | 
| 28 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) | 
| 29 |       { | 
| 30 |         STAT3(shadow.trav_prims,1,1,1); | 
| 31 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 32 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); | 
| 33 |         const vbool<M> valid = line.valid(); | 
| 34 |         return RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 35 |       } | 
| 36 |        | 
| 37 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) | 
| 38 |       { | 
| 39 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); | 
| 40 |       } | 
| 41 |     }; | 
| 42 |  | 
| 43 |     template<int M, bool filter> | 
| 44 |     struct RoundLinearCurveMiMBIntersector1 | 
| 45 |     { | 
| 46 |       typedef LineMi<M> Primitive; | 
| 47 |       typedef CurvePrecalculations1 Precalculations; | 
| 48 |  | 
| 49 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) | 
| 50 |       { | 
| 51 |         STAT3(normal.trav_prims,1,1,1); | 
| 52 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 53 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); | 
| 54 |         const vbool<M> valid = line.valid(); | 
| 55 |         RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 56 |       } | 
| 57 |  | 
| 58 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) | 
| 59 |       { | 
| 60 |         STAT3(shadow.trav_prims,1,1,1); | 
| 61 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 62 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); | 
| 63 |         const vbool<M> valid = line.valid(); | 
| 64 |         return RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID())); | 
| 65 |       } | 
| 66 |        | 
| 67 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) | 
| 68 |       { | 
| 69 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line); | 
| 70 |       } | 
| 71 |     }; | 
| 72 |  | 
| 73 |     template<int M, int K, bool filter> | 
| 74 |     struct RoundLinearCurveMiIntersectorK | 
| 75 |     { | 
| 76 |       typedef LineMi<M> Primitive; | 
| 77 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 78 |  | 
| 79 |       static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 80 |       { | 
| 81 |         STAT3(normal.trav_prims,1,1,1); | 
| 82 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 83 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); | 
| 84 |         const vbool<M> valid = line.valid(); | 
| 85 |         RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 86 |       } | 
| 87 |  | 
| 88 |       static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 89 |       { | 
| 90 |         STAT3(shadow.trav_prims,1,1,1); | 
| 91 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 92 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); | 
| 93 |         const vbool<M> valid = line.valid(); | 
| 94 |         return RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 95 |       } | 
| 96 |     }; | 
| 97 |  | 
| 98 |     template<int M, int K, bool filter> | 
| 99 |     struct RoundLinearCurveMiMBIntersectorK | 
| 100 |     { | 
| 101 |       typedef LineMi<M> Primitive; | 
| 102 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 103 |  | 
| 104 |       static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context,  const Primitive& line) | 
| 105 |       { | 
| 106 |         STAT3(normal.trav_prims,1,1,1); | 
| 107 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 108 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); | 
| 109 |         const vbool<M> valid = line.valid(); | 
| 110 |         RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 111 |       } | 
| 112 |  | 
| 113 |       static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line) | 
| 114 |       { | 
| 115 |         STAT3(shadow.trav_prims,1,1,1); | 
| 116 |         const LineSegments* geom = context->scene->get<LineSegments>(line.geomID()); | 
| 117 |         Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); | 
| 118 |         const vbool<M> valid = line.valid(); | 
| 119 |         return RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID())); | 
| 120 |       } | 
| 121 |     }; | 
| 122 |   } | 
| 123 | } | 
| 124 |  |