1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "subgrid.h" |
7 | #include "quad_intersector_moeller.h" |
8 | #include "quad_intersector_pluecker.h" |
9 | |
10 | namespace embree |
11 | { |
12 | namespace isa |
13 | { |
14 | |
15 | template<int M> |
16 | __forceinline void interpolateUV(PlueckerHitM<M,UVIdentity<M>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const vint<M> &stepX, const vint<M> &stepY) |
17 | { |
18 | /* correct U,V interpolation across the entire grid */ |
19 | const vint<M> sx((int)subgrid.x()); |
20 | const vint<M> sy((int)subgrid.y()); |
21 | const vint<M> sxM(sx + stepX); |
22 | const vint<M> syM(sy + stepY); |
23 | const float inv_resX = rcp(x: (float)((int)g.resX-1)); |
24 | const float inv_resY = rcp(x: (float)((int)g.resY-1)); |
25 | hit.U = (hit.U + vfloat<M>(sxM) * hit.UVW) * inv_resX; |
26 | hit.V = (hit.V + vfloat<M>(syM) * hit.UVW) * inv_resY; |
27 | } |
28 | |
29 | template<int M, bool filter> |
30 | struct SubGridQuadMIntersector1Pluecker; |
31 | |
32 | template<int M, bool filter> |
33 | struct SubGridQuadMIntersector1Pluecker |
34 | { |
35 | __forceinline SubGridQuadMIntersector1Pluecker() {} |
36 | |
37 | __forceinline SubGridQuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {} |
38 | |
39 | __forceinline void intersect(RayHit& ray, IntersectContext* context, |
40 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
41 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
42 | { |
43 | UVIdentity<M> mapUV; |
44 | PlueckerHitM<M,UVIdentity<M>> hit(mapUV); |
45 | PlueckerIntersector1<M> intersector(ray,nullptr); |
46 | |
47 | Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); |
48 | |
49 | /* intersect first triangle */ |
50 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
51 | { |
52 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
53 | epilog(hit.valid,hit); |
54 | } |
55 | |
56 | /* intersect second triangle */ |
57 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
58 | { |
59 | hit.U = hit.UVW - hit.U; |
60 | hit.V = hit.UVW - hit.V; |
61 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
62 | epilog(hit.valid,hit); |
63 | } |
64 | } |
65 | |
66 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
67 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
68 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
69 | { |
70 | UVIdentity<M> mapUV; |
71 | PlueckerHitM<M,UVIdentity<M>> hit(mapUV); |
72 | PlueckerIntersector1<M> intersector(ray,nullptr); |
73 | Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); |
74 | |
75 | /* intersect first triangle */ |
76 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
77 | { |
78 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
79 | if (epilog(hit.valid,hit)) |
80 | return true; |
81 | } |
82 | |
83 | /* intersect second triangle */ |
84 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
85 | { |
86 | hit.U = hit.UVW - hit.U; |
87 | hit.V = hit.UVW - hit.V; |
88 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
89 | if (epilog(hit.valid,hit)) |
90 | return true; |
91 | } |
92 | return false; |
93 | } |
94 | }; |
95 | |
96 | #if defined (__AVX__) |
97 | |
98 | /*! Intersects 4 quads with 1 ray using AVX */ |
99 | template<bool filter> |
100 | struct SubGridQuadMIntersector1Pluecker<4,filter> |
101 | { |
102 | __forceinline SubGridQuadMIntersector1Pluecker() {} |
103 | |
104 | __forceinline SubGridQuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {} |
105 | |
106 | template<typename Epilog> |
107 | __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const |
108 | { |
109 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
110 | #if !defined(EMBREE_BACKFACE_CULLING) |
111 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
112 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
113 | #else |
114 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
115 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
116 | #endif |
117 | |
118 | UVIdentity<8> mapUV; |
119 | PlueckerHitM<8,UVIdentity<8>> hit(mapUV); |
120 | PlueckerIntersector1<8> intersector(ray,nullptr); |
121 | const vbool8 flags(0,0,0,0,1,1,1,1); |
122 | if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) |
123 | { |
124 | /* correct U,V interpolation across the entire grid */ |
125 | const vfloat8 U = select(flags,hit.UVW - hit.V,hit.U); |
126 | const vfloat8 V = select(flags,hit.UVW - hit.U,hit.V); |
127 | hit.U = U; |
128 | hit.V = V; |
129 | hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); |
130 | interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); |
131 | if (unlikely(epilog(hit.valid,hit))) |
132 | return true; |
133 | } |
134 | return false; |
135 | } |
136 | |
137 | __forceinline bool intersect(RayHit& ray, IntersectContext* context, |
138 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
139 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
140 | { |
141 | return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); |
142 | } |
143 | |
144 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
145 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
146 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
147 | { |
148 | return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); |
149 | } |
150 | }; |
151 | |
152 | #endif |
153 | |
154 | |
155 | /* ----------------------------- */ |
156 | /* -- ray packet intersectors -- */ |
157 | /* ----------------------------- */ |
158 | |
159 | template<int K> |
160 | __forceinline void interpolateUV(const vbool<K>& valid, PlueckerHitK<K,UVIdentity<K>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const unsigned int i) |
161 | { |
162 | /* correct U,V interpolation across the entire grid */ |
163 | const unsigned int sx = subgrid.x() + (unsigned int)(i % 2); |
164 | const unsigned int sy = subgrid.y() + (unsigned int)(i >>1); |
165 | const float inv_resX = rcp(x: (float)(int)(g.resX-1)); |
166 | const float inv_resY = rcp(x: (float)(int)(g.resY-1)); |
167 | hit.U = select(valid,(hit.U + vfloat<K>((float)sx) * hit.UVW) * inv_resX,hit.U); |
168 | hit.V = select(valid,(hit.V + vfloat<K>((float)sy) * hit.UVW) * inv_resY,hit.V); |
169 | } |
170 | |
171 | template<int M, int K, bool filter> |
172 | struct SubGridQuadMIntersectorKPlueckerBase |
173 | { |
174 | __forceinline SubGridQuadMIntersectorKPlueckerBase(const vbool<K>& valid, const RayK<K>& ray) {} |
175 | |
176 | template<typename Epilog> |
177 | __forceinline bool intersectK(const vbool<K>& valid, |
178 | RayK<K>& ray, |
179 | const Vec3vf<K>& v0, |
180 | const Vec3vf<K>& v1, |
181 | const Vec3vf<K>& v2, |
182 | const Vec3vf<K>& v3, |
183 | const GridMesh::Grid &g, |
184 | const SubGrid &subgrid, |
185 | const unsigned int i, |
186 | const Epilog& epilog) const |
187 | { |
188 | UVIdentity<K> mapUV; |
189 | PlueckerHitK<K,UVIdentity<K>> hit(mapUV); |
190 | PlueckerIntersectorK<M,K> intersector; |
191 | |
192 | const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); |
193 | if (any(valid0)) |
194 | { |
195 | interpolateUV(valid0,hit,g,subgrid,i); |
196 | epilog(valid0,hit); |
197 | } |
198 | const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); |
199 | if (any(valid1)) |
200 | { |
201 | hit.U = hit.UVW - hit.U; |
202 | hit.V = hit.UVW - hit.V; |
203 | interpolateUV(valid1,hit,g,subgrid,i); |
204 | epilog(valid1,hit); |
205 | } |
206 | return any(valid0|valid1); |
207 | } |
208 | |
209 | template<typename Epilog> |
210 | __forceinline bool occludedK(const vbool<K>& valid, |
211 | RayK<K>& ray, |
212 | const Vec3vf<K>& v0, |
213 | const Vec3vf<K>& v1, |
214 | const Vec3vf<K>& v2, |
215 | const Vec3vf<K>& v3, |
216 | const GridMesh::Grid &g, |
217 | const SubGrid &subgrid, |
218 | const unsigned int i, |
219 | const Epilog& epilog) const |
220 | { |
221 | UVIdentity<K> mapUV; |
222 | PlueckerHitK<K,UVIdentity<K>> hit(mapUV); |
223 | PlueckerIntersectorK<M,K> intersector; |
224 | |
225 | vbool<K> valid_final = valid; |
226 | const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); |
227 | if (any(valid0)) |
228 | { |
229 | interpolateUV(valid0,hit,g,subgrid,i); |
230 | epilog(valid0,hit); |
231 | valid_final &= !valid0; |
232 | } |
233 | if (none(valid_final)) return true; |
234 | const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); |
235 | if (any(valid1)) |
236 | { |
237 | hit.U = hit.UVW - hit.U; |
238 | hit.V = hit.UVW - hit.V; |
239 | interpolateUV(valid1,hit,g,subgrid,i); |
240 | epilog(valid1,hit); |
241 | valid_final &= !valid1; |
242 | } |
243 | return none(valid_final); |
244 | } |
245 | |
246 | |
247 | }; |
248 | |
249 | |
250 | |
251 | |
252 | template<int M, int K, bool filter> |
253 | struct SubGridQuadMIntersectorKPluecker : public SubGridQuadMIntersectorKPlueckerBase<M,K,filter> |
254 | { |
255 | __forceinline SubGridQuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray) |
256 | : SubGridQuadMIntersectorKPlueckerBase<M,K,filter>(valid,ray) {} |
257 | |
258 | __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
259 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
260 | { |
261 | UVIdentity<M> mapUV; |
262 | PlueckerHitM<M,UVIdentity<M>> hit(mapUV); |
263 | Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID()); |
264 | PlueckerIntersectorK<M,K> intersector; |
265 | |
266 | /* intersect first triangle */ |
267 | if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit)) |
268 | { |
269 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
270 | epilog(hit.valid,hit); |
271 | } |
272 | |
273 | /* intersect second triangle */ |
274 | if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit)) |
275 | { |
276 | hit.U = hit.UVW - hit.U; |
277 | hit.V = hit.UVW - hit.V; |
278 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
279 | epilog(hit.valid,hit); |
280 | } |
281 | } |
282 | |
283 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
284 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
285 | { |
286 | UVIdentity<M> mapUV; |
287 | PlueckerHitM<M,UVIdentity<M>> hit(mapUV); |
288 | Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID()); |
289 | PlueckerIntersectorK<M,K> intersector; |
290 | |
291 | /* intersect first triangle */ |
292 | if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit)) |
293 | { |
294 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
295 | if (epilog(hit.valid,hit)) return true; |
296 | } |
297 | |
298 | /* intersect second triangle */ |
299 | if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit)) |
300 | { |
301 | hit.U = hit.UVW - hit.U; |
302 | hit.V = hit.UVW - hit.V; |
303 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
304 | if (epilog(hit.valid,hit)) return true; |
305 | } |
306 | return false; |
307 | } |
308 | }; |
309 | |
310 | |
311 | #if defined (__AVX__) |
312 | |
313 | /*! Intersects 4 quads with 1 ray using AVX */ |
314 | template<int K, bool filter> |
315 | struct SubGridQuadMIntersectorKPluecker<4,K,filter> : public SubGridQuadMIntersectorKPlueckerBase<4,K,filter> |
316 | { |
317 | __forceinline SubGridQuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray) |
318 | : SubGridQuadMIntersectorKPlueckerBase<4,K,filter>(valid,ray) {} |
319 | |
320 | template<typename Epilog> |
321 | __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
322 | const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const |
323 | { |
324 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
325 | #if !defined(EMBREE_BACKFACE_CULLING) |
326 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
327 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
328 | #else |
329 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
330 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
331 | #endif |
332 | UVIdentity<8> mapUV; |
333 | PlueckerHitM<8,UVIdentity<8>> hit(mapUV); |
334 | PlueckerIntersectorK<8,K> intersector; |
335 | const vbool8 flags(0,0,0,0,1,1,1,1); |
336 | if (unlikely(intersector.intersect(ray,k,vtx0,vtx1,vtx2,mapUV,hit))) |
337 | { |
338 | /* correct U,V interpolation across the entire grid */ |
339 | const vfloat8 U = select(flags,hit.UVW - hit.V,hit.U); |
340 | const vfloat8 V = select(flags,hit.UVW - hit.U,hit.V); |
341 | hit.U = U; |
342 | hit.V = V; |
343 | hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); |
344 | interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); |
345 | if (unlikely(epilog(hit.valid,hit))) |
346 | return true; |
347 | } |
348 | return false; |
349 | } |
350 | |
351 | __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
352 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
353 | { |
354 | return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); |
355 | } |
356 | |
357 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
358 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
359 | { |
360 | return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); |
361 | } |
362 | }; |
363 | #endif |
364 | |
365 | |
366 | } |
367 | } |
368 | |