| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "triangle.h" | 
| 7 | #include "triangle_intersector_moeller.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     /*! Intersects M triangles with 1 ray */ | 
| 14 |     template<int M, bool filter> | 
| 15 |     struct TriangleMIntersector1Moeller | 
| 16 |     { | 
| 17 |       typedef TriangleM<M> Primitive; | 
| 18 |       typedef MoellerTrumboreIntersector1<M> Precalculations; | 
| 19 |  | 
| 20 |       /*! Intersect a ray with the M triangles and updates the hit. */ | 
| 21 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM<M>& tri) | 
| 22 |       { | 
| 23 |         STAT3(normal.trav_prims,1,1,1); | 
| 24 |         pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 25 |       } | 
| 26 |  | 
| 27 |       /*! Test if the ray is occluded by one of M triangles. */ | 
| 28 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM<M>& tri) | 
| 29 |       { | 
| 30 |         STAT3(shadow.trav_prims,1,1,1); | 
| 31 |         return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 32 |       } | 
| 33 |        | 
| 34 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
| 35 |       { | 
| 36 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
| 37 |       } | 
| 38 |        | 
| 39 |     }; | 
| 40 |  | 
| 41 |     /*! Intersects M triangles with K rays. */ | 
| 42 |     template<int M, int K, bool filter> | 
| 43 |     struct TriangleMIntersectorKMoeller | 
| 44 |     { | 
| 45 |       typedef TriangleM<M> Primitive; | 
| 46 |       typedef MoellerTrumboreIntersectorK<M,K> Precalculations; | 
| 47 |  | 
| 48 |       /*! Intersects K rays with M triangles. */ | 
| 49 |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleM<M>& tri) | 
| 50 |       { | 
| 51 |         STAT_USER(0,TriangleM<M>::max_size()); | 
| 52 |         for (size_t i=0; i<TriangleM<M>::max_size(); i++) | 
| 53 |         { | 
| 54 |           if (!tri.valid(i)) break; | 
| 55 |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
| 56 |           const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i); | 
| 57 |           const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i); | 
| 58 |           const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i); | 
| 59 |           pre.intersectEdgeK(valid_i,ray,p0,e1,e2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
| 60 |         } | 
| 61 |       } | 
| 62 |  | 
| 63 |       /*! Test for K rays if they are occluded by any of the M triangles. */ | 
| 64 |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleM<M>& tri) | 
| 65 |       { | 
| 66 |         vbool<K> valid0 = valid_i; | 
| 67 |  | 
| 68 |         for (size_t i=0; i<TriangleM<M>::max_size(); i++) | 
| 69 |         { | 
| 70 |           if (!tri.valid(i)) break; | 
| 71 |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
| 72 |           const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i); | 
| 73 |           const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i); | 
| 74 |           const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i); | 
| 75 |           pre.intersectEdgeK(valid0,ray,p0,e1,e2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
| 76 |           if (none(valid0)) break; | 
| 77 |         } | 
| 78 |         return !valid0; | 
| 79 |       } | 
| 80 |        | 
| 81 |       /*! Intersect a ray with M triangles and updates the hit. */ | 
| 82 |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri) | 
| 83 |       { | 
| 84 |         STAT3(normal.trav_prims,1,1,1); | 
| 85 |         pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 86 |       } | 
| 87 |  | 
| 88 |       /*! Test if the ray is occluded by one of the M triangles. */ | 
| 89 |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri) | 
| 90 |       { | 
| 91 |         STAT3(shadow.trav_prims,1,1,1); | 
| 92 |         return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 93 |       } | 
| 94 |     }; | 
| 95 |   } | 
| 96 | } | 
| 97 |  |