| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "triangle.h" | 
| 7 | #include "intersector_epilog.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     /*! Intersects M motion blur triangles with 1 ray */ | 
| 14 |     template<int M, bool filter> | 
| 15 |     struct TriangleMvMBIntersector1Moeller | 
| 16 |     { | 
| 17 |       typedef TriangleMvMB<M> Primitive; | 
| 18 |       typedef MoellerTrumboreIntersector1<M> Precalculations; | 
| 19 |  | 
| 20 |       /*! Intersect a ray with the M triangles and updates the hit. */ | 
| 21 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 22 |       { | 
| 23 |         STAT3(normal.trav_prims,1,1,1); | 
| 24 |         const Vec3vf<M> time(ray.time()); | 
| 25 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 26 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 27 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 28 |         pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 29 |       } | 
| 30 |  | 
| 31 |       /*! Test if the ray is occluded by one of M triangles. */ | 
| 32 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 33 |       { | 
| 34 |         STAT3(shadow.trav_prims,1,1,1); | 
| 35 |         const Vec3vf<M> time(ray.time()); | 
| 36 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 37 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 38 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 39 |         return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 40 |       } | 
| 41 |        | 
| 42 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
| 43 |       { | 
| 44 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
| 45 |       } | 
| 46 |     }; | 
| 47 |      | 
| 48 |     /*! Intersects M motion blur triangles with K rays. */ | 
| 49 |     template<int M, int K, bool filter> | 
| 50 |     struct TriangleMvMBIntersectorKMoeller | 
| 51 |     { | 
| 52 |       typedef TriangleMvMB<M> Primitive; | 
| 53 |       typedef MoellerTrumboreIntersectorK<M,K> Precalculations; | 
| 54 |  | 
| 55 |       /*! Intersects K rays with M triangles. */ | 
| 56 |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 57 |       { | 
| 58 |         for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) | 
| 59 |         { | 
| 60 |           if (!tri.valid(i)) break; | 
| 61 |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
| 62 |           const Vec3vf<K> time(ray.time()); | 
| 63 |           const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); | 
| 64 |           const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); | 
| 65 |           const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); | 
| 66 |           pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
| 67 |         } | 
| 68 |       } | 
| 69 |  | 
| 70 |       /*! Test for K rays if they are occluded by any of the M triangles. */ | 
| 71 |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 72 |       { | 
| 73 |         vbool<K> valid0 = valid_i; | 
| 74 |  | 
| 75 |         for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) | 
| 76 |         { | 
| 77 |           if (!tri.valid(i)) break; | 
| 78 |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
| 79 |           const Vec3vf<K> time(ray.time()); | 
| 80 |           const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); | 
| 81 |           const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); | 
| 82 |           const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); | 
| 83 |           pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
| 84 |           if (none(valid0)) break; | 
| 85 |         } | 
| 86 |         return !valid0; | 
| 87 |       } | 
| 88 |        | 
| 89 |       /*! Intersect a ray with M triangles and updates the hit. */ | 
| 90 |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 91 |       { | 
| 92 |         STAT3(normal.trav_prims,1,1,1); | 
| 93 |         const Vec3vf<M> time(ray.time()[k]); | 
| 94 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 95 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 96 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 97 |         pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 98 |       } | 
| 99 |  | 
| 100 |       /*! Test if the ray is occluded by one of the M triangles. */ | 
| 101 |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 102 |       { | 
| 103 |         STAT3(shadow.trav_prims,1,1,1); | 
| 104 |         const Vec3vf<M> time(ray.time()[k]); | 
| 105 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 106 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 107 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 108 |         return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 109 |       } | 
| 110 |     }; | 
| 111 |  | 
| 112 |     /*! Intersects M motion blur triangles with 1 ray */ | 
| 113 |     template<int M, bool filter> | 
| 114 |     struct TriangleMvMBIntersector1Pluecker | 
| 115 |     { | 
| 116 |       typedef TriangleMvMB<M> Primitive; | 
| 117 |       typedef PlueckerIntersector1<M> Precalculations; | 
| 118 |  | 
| 119 |       /*! Intersect a ray with the M triangles and updates the hit. */ | 
| 120 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 121 |       { | 
| 122 |         STAT3(normal.trav_prims,1,1,1); | 
| 123 |         const Vec3vf<M> time(ray.time()); | 
| 124 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 125 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 126 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 127 |         pre.intersect(ray,v0,v1,v2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 128 |       } | 
| 129 |  | 
| 130 |       /*! Test if the ray is occluded by one of M triangles. */ | 
| 131 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 132 |       { | 
| 133 |         STAT3(shadow.trav_prims,1,1,1); | 
| 134 |         const Vec3vf<M> time(ray.time()); | 
| 135 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 136 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 137 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 138 |         return pre.intersect(ray,v0,v1,v2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
| 139 |       } | 
| 140 |        | 
| 141 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
| 142 |       { | 
| 143 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
| 144 |       } | 
| 145 |     }; | 
| 146 |      | 
| 147 |     /*! Intersects M motion blur triangles with K rays. */ | 
| 148 |     template<int M, int K, bool filter> | 
| 149 |     struct TriangleMvMBIntersectorKPluecker | 
| 150 |     { | 
| 151 |       typedef TriangleMvMB<M> Primitive; | 
| 152 |       typedef PlueckerIntersectorK<M,K> Precalculations; | 
| 153 |  | 
| 154 |       /*! Intersects K rays with M triangles. */ | 
| 155 |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 156 |       { | 
| 157 |         for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) | 
| 158 |         { | 
| 159 |           if (!tri.valid(i)) break; | 
| 160 |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
| 161 |           const Vec3vf<K> time(ray.time()); | 
| 162 |           const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); | 
| 163 |           const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); | 
| 164 |           const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); | 
| 165 |           pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
| 166 |         } | 
| 167 |       } | 
| 168 |  | 
| 169 |       /*! Test for K rays if they are occluded by any of the M triangles. */ | 
| 170 |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 171 |       { | 
| 172 |         vbool<K> valid0 = valid_i; | 
| 173 |  | 
| 174 |         for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) | 
| 175 |         { | 
| 176 |           if (!tri.valid(i)) break; | 
| 177 |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
| 178 |           const Vec3vf<K> time(ray.time()); | 
| 179 |           const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); | 
| 180 |           const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); | 
| 181 |           const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); | 
| 182 |           pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
| 183 |           if (none(valid0)) break; | 
| 184 |         } | 
| 185 |         return !valid0; | 
| 186 |       } | 
| 187 |  | 
| 188 |       /*! Intersect a ray with M triangles and updates the hit. */ | 
| 189 |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 190 |       { | 
| 191 |         STAT3(normal.trav_prims,1,1,1); | 
| 192 |         const Vec3vf<M> time(ray.time()[k]); | 
| 193 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 194 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 195 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 196 |         pre.intersect(ray,k,v0,v1,v2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 197 |       } | 
| 198 |  | 
| 199 |       /*! Test if the ray is occluded by one of the M triangles. */ | 
| 200 |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) | 
| 201 |       { | 
| 202 |         STAT3(shadow.trav_prims,1,1,1); | 
| 203 |         const Vec3vf<M> time(ray.time()[k]); | 
| 204 |         const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); | 
| 205 |         const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); | 
| 206 |         const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); | 
| 207 |         return pre.intersect(ray,k,v0,v1,v2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
| 208 |       } | 
| 209 |     }; | 
| 210 |   } | 
| 211 | } | 
| 212 |  |