1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGCAMERA_H |
5 | #define QSSGCAMERA_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | struct QSSGRenderCamera; |
23 | class Q_QUICK3D_EXPORT QQuick3DCamera : public QQuick3DNode |
24 | { |
25 | Q_OBJECT |
26 | Q_PROPERTY(bool frustumCullingEnabled READ frustumCullingEnabled WRITE setFrustumCullingEnabled NOTIFY frustumCullingEnabledChanged) |
27 | Q_PROPERTY(QQuick3DNode *lookAtNode READ lookAtNode WRITE setLookAtNode NOTIFY lookAtNodeChanged REVISION(6, 4)) |
28 | Q_PROPERTY(float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5)) |
29 | QML_NAMED_ELEMENT(Camera) |
30 | QML_UNCREATABLE("Camera is Abstract" ) |
31 | public: |
32 | Q_INVOKABLE QVector3D mapToViewport(const QVector3D &scenePos) const; |
33 | Q_INVOKABLE QVector3D mapFromViewport(const QVector3D &viewportPos) const; |
34 | QVector3D mapToViewport(const QVector3D &scenePos, |
35 | qreal width, |
36 | qreal height); |
37 | QVector3D mapFromViewport(const QVector3D &viewportPos, |
38 | qreal width, |
39 | qreal height); |
40 | |
41 | Q_INVOKABLE void lookAt(const QVector3D &scenePos); |
42 | Q_INVOKABLE void lookAt(QQuick3DNode *node); |
43 | |
44 | // It will be used only after the scene was drawn. |
45 | // It means that the spatialNode of this camera already was created. |
46 | void updateGlobalVariables(const QRectF &inViewport); |
47 | |
48 | bool frustumCullingEnabled() const; |
49 | QQuick3DNode *lookAtNode() const; |
50 | Q_REVISION(6, 5) float levelOfDetailBias() const; |
51 | |
52 | public Q_SLOTS: |
53 | void setFrustumCullingEnabled(bool frustumCullingEnabled); |
54 | void setLookAtNode(QQuick3DNode *node); |
55 | Q_REVISION(6, 5) void setLevelOfDetailBias(float newLevelOFDetailBias); |
56 | |
57 | Q_SIGNALS: |
58 | void frustumCullingEnabledChanged(); |
59 | Q_REVISION(6, 4) void lookAtNodeChanged(); |
60 | Q_REVISION(6, 5) void levelOfDetailBiasChanged(); |
61 | |
62 | protected: |
63 | explicit QQuick3DCamera(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr); |
64 | |
65 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
66 | |
67 | private Q_SLOTS: |
68 | void updateLookAt(); |
69 | |
70 | private: |
71 | bool m_frustumCullingEnabled = false; |
72 | QQuick3DNode *m_lookAtNode = nullptr; |
73 | float m_levelOfDetailBias = 1.0f; |
74 | }; |
75 | |
76 | QT_END_NAMESPACE |
77 | |
78 | #endif // QSSGCAMERA_H |
79 | |