1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGCUSTOMMATERIAL_H |
5 | #define QSSGCUSTOMMATERIAL_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
19 | #include <QtCore/qurl.h> |
20 | |
21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
23 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | class Q_QUICK3D_EXPORT QQuick3DCustomMaterial : public QQuick3DMaterial |
28 | { |
29 | Q_OBJECT |
30 | Q_PROPERTY(ShadingMode shadingMode READ shadingMode WRITE setShadingMode NOTIFY shadingModeChanged) |
31 | Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) |
32 | Q_PROPERTY(QUrl vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) |
33 | Q_PROPERTY(QString __fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION(6, 8)) |
34 | Q_PROPERTY(QString __vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged REVISION(6, 8)) |
35 | Q_PROPERTY(BlendMode sourceBlend READ srcBlend WRITE setSrcBlend NOTIFY srcBlendChanged) |
36 | Q_PROPERTY(BlendMode destinationBlend READ dstBlend WRITE setDstBlend NOTIFY dstBlendChanged) |
37 | Q_PROPERTY(BlendMode sourceAlphaBlend READ srcAlphaBlend WRITE setSrcAlphaBlend NOTIFY srcAlphaBlendChanged REVISION(6, 7)) |
38 | Q_PROPERTY(BlendMode destinationAlphaBlend READ dstAlphaBlend WRITE setDstAlphaBlend NOTIFY dstAlphaBlendChanged REVISION(6, 7)) |
39 | Q_PROPERTY(bool alwaysDirty READ alwaysDirty WRITE setAlwaysDirty NOTIFY alwaysDirtyChanged) |
40 | Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged) |
41 | |
42 | QML_NAMED_ELEMENT(CustomMaterial) |
43 | |
44 | public: |
45 | enum class ShadingMode |
46 | { |
47 | Unshaded, |
48 | Shaded |
49 | }; |
50 | Q_ENUM(ShadingMode) |
51 | |
52 | enum class BlendMode |
53 | { |
54 | NoBlend, |
55 | Zero, |
56 | One, |
57 | SrcColor, |
58 | OneMinusSrcColor, |
59 | DstColor, |
60 | OneMinusDstColor, |
61 | SrcAlpha, |
62 | OneMinusSrcAlpha, |
63 | DstAlpha, |
64 | OneMinusDstAlpha, |
65 | ConstantColor, |
66 | OneMinusConstantColor, |
67 | ConstantAlpha, |
68 | OneMinusConstantAlpha, |
69 | SrcAlphaSaturate |
70 | }; |
71 | Q_ENUM(BlendMode) |
72 | |
73 | explicit QQuick3DCustomMaterial(QQuick3DObject *parent = nullptr); |
74 | ~QQuick3DCustomMaterial() override; |
75 | |
76 | ShadingMode shadingMode() const; |
77 | QUrl vertexShader() const; |
78 | QUrl fragmentShader() const; |
79 | Q_REVISION(6, 8) QString vertexShaderCode() const; |
80 | Q_REVISION(6, 8) QString fragmentShaderCode() const; |
81 | BlendMode srcBlend() const; |
82 | BlendMode dstBlend() const; |
83 | Q_REVISION(6, 7) BlendMode srcAlphaBlend() const; |
84 | Q_REVISION(6, 7) BlendMode dstAlphaBlend() const; |
85 | bool alwaysDirty() const; |
86 | float lineWidth() const; |
87 | |
88 | public Q_SLOTS: |
89 | void setShadingMode(QQuick3DCustomMaterial::ShadingMode mode); |
90 | void setVertexShader(const QUrl &url); |
91 | void setFragmentShader(const QUrl &url); |
92 | Q_REVISION(6, 8) void setVertexShaderCode(const QString &code); |
93 | Q_REVISION(6, 8) void setFragmentShaderCode(const QString &code); |
94 | void setSrcBlend(QQuick3DCustomMaterial::BlendMode mode); |
95 | void setDstBlend(QQuick3DCustomMaterial::BlendMode mode); |
96 | Q_REVISION(6, 7) void setSrcAlphaBlend(QQuick3DCustomMaterial::BlendMode mode); |
97 | Q_REVISION(6, 7) void setDstAlphaBlend(QQuick3DCustomMaterial::BlendMode mode); |
98 | void setAlwaysDirty(bool alwaysDirty); |
99 | void setLineWidth(float width); |
100 | |
101 | Q_SIGNALS: |
102 | void shadingModeChanged(); |
103 | void vertexShaderChanged(); |
104 | void fragmentShaderChanged(); |
105 | Q_REVISION(6, 8) void vertexShaderCodeChanged(); |
106 | Q_REVISION(6, 8) void fragmentShaderCodeChanged(); |
107 | void srcBlendChanged(); |
108 | void dstBlendChanged(); |
109 | Q_REVISION(6, 7) void srcAlphaBlendChanged(); |
110 | Q_REVISION(6, 7) void dstAlphaBlendChanged(); |
111 | void alwaysDirtyChanged(); |
112 | void lineWidthChanged(); |
113 | |
114 | protected: |
115 | enum Dirty : quint32 { |
116 | TextureDirty = 0x1, |
117 | PropertyDirty = 0x2, |
118 | ShaderSettingsDirty = 0x4, |
119 | DynamicPropertiesDirty = 0x8, // Special case for custom materials created manually |
120 | AllDirty = std::numeric_limits<quint32>::max() ^ DynamicPropertiesDirty // (DynamicPropertiesDirty is intentionally excluded from AllDirty) |
121 | }; |
122 | |
123 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
124 | void itemChange(ItemChange, const ItemChangeData &) override; |
125 | void markAllDirty() override; |
126 | static void markDirty(QQuick3DCustomMaterial &that, QQuick3DCustomMaterial::Dirty type); |
127 | |
128 | private Q_SLOTS: |
129 | void onPropertyDirty(); |
130 | void onTextureDirty(); |
131 | |
132 | private: |
133 | friend class QQuick3DShaderUtilsTextureInput; |
134 | friend class QQuick3DViewport; |
135 | |
136 | void setDynamicTextureMap(QQuick3DShaderUtilsTextureInput *textureMap); |
137 | |
138 | QSet<QQuick3DShaderUtilsTextureInput *> m_dynamicTextureMaps; |
139 | quint32 m_dirtyAttributes = Dirty::AllDirty; |
140 | BlendMode m_srcBlend = BlendMode::NoBlend; |
141 | BlendMode m_dstBlend = BlendMode::NoBlend; |
142 | BlendMode m_srcAlphaBlend = BlendMode::NoBlend; |
143 | BlendMode m_dstAlphaBlend = BlendMode::NoBlend; |
144 | ShadingMode m_shadingMode = ShadingMode::Shaded; |
145 | QUrl m_vertexShader; |
146 | QUrl m_fragmentShader; |
147 | QString m_vertexShaderCode; |
148 | QString m_fragmentShaderCode; |
149 | bool m_alwaysDirty = false; |
150 | float m_lineWidth = 1.0f; |
151 | }; |
152 | |
153 | QT_END_NAMESPACE |
154 | |
155 | #endif // QSSGCUSTOMMATERIAL_H |
156 | |