| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGCUSTOMMATERIAL_H |
| 5 | #define QSSGCUSTOMMATERIAL_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
| 19 | #include <QtCore/qurl.h> |
| 20 | |
| 21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 23 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | class Q_QUICK3D_EXPORT QQuick3DCustomMaterial : public QQuick3DMaterial |
| 28 | { |
| 29 | Q_OBJECT |
| 30 | Q_PROPERTY(ShadingMode shadingMode READ shadingMode WRITE setShadingMode NOTIFY shadingModeChanged) |
| 31 | Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) |
| 32 | Q_PROPERTY(QUrl vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) |
| 33 | Q_PROPERTY(QString __fragmentShaderCode READ fragmentShaderCode WRITE setFragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION(6, 8)) |
| 34 | Q_PROPERTY(QString __vertexShaderCode READ vertexShaderCode WRITE setVertexShaderCode NOTIFY vertexShaderCodeChanged REVISION(6, 8)) |
| 35 | Q_PROPERTY(BlendMode sourceBlend READ srcBlend WRITE setSrcBlend NOTIFY srcBlendChanged) |
| 36 | Q_PROPERTY(BlendMode destinationBlend READ dstBlend WRITE setDstBlend NOTIFY dstBlendChanged) |
| 37 | Q_PROPERTY(BlendMode sourceAlphaBlend READ srcAlphaBlend WRITE setSrcAlphaBlend NOTIFY srcAlphaBlendChanged REVISION(6, 7)) |
| 38 | Q_PROPERTY(BlendMode destinationAlphaBlend READ dstAlphaBlend WRITE setDstAlphaBlend NOTIFY dstAlphaBlendChanged REVISION(6, 7)) |
| 39 | Q_PROPERTY(bool alwaysDirty READ alwaysDirty WRITE setAlwaysDirty NOTIFY alwaysDirtyChanged) |
| 40 | Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged) |
| 41 | |
| 42 | QML_NAMED_ELEMENT(CustomMaterial) |
| 43 | |
| 44 | public: |
| 45 | enum class ShadingMode |
| 46 | { |
| 47 | Unshaded, |
| 48 | Shaded |
| 49 | }; |
| 50 | Q_ENUM(ShadingMode) |
| 51 | |
| 52 | enum class BlendMode |
| 53 | { |
| 54 | NoBlend, |
| 55 | Zero, |
| 56 | One, |
| 57 | SrcColor, |
| 58 | OneMinusSrcColor, |
| 59 | DstColor, |
| 60 | OneMinusDstColor, |
| 61 | SrcAlpha, |
| 62 | OneMinusSrcAlpha, |
| 63 | DstAlpha, |
| 64 | OneMinusDstAlpha, |
| 65 | ConstantColor, |
| 66 | OneMinusConstantColor, |
| 67 | ConstantAlpha, |
| 68 | OneMinusConstantAlpha, |
| 69 | SrcAlphaSaturate |
| 70 | }; |
| 71 | Q_ENUM(BlendMode) |
| 72 | |
| 73 | explicit QQuick3DCustomMaterial(QQuick3DObject *parent = nullptr); |
| 74 | ~QQuick3DCustomMaterial() override; |
| 75 | |
| 76 | ShadingMode shadingMode() const; |
| 77 | QUrl vertexShader() const; |
| 78 | QUrl fragmentShader() const; |
| 79 | Q_REVISION(6, 8) QString vertexShaderCode() const; |
| 80 | Q_REVISION(6, 8) QString fragmentShaderCode() const; |
| 81 | BlendMode srcBlend() const; |
| 82 | BlendMode dstBlend() const; |
| 83 | Q_REVISION(6, 7) BlendMode srcAlphaBlend() const; |
| 84 | Q_REVISION(6, 7) BlendMode dstAlphaBlend() const; |
| 85 | bool alwaysDirty() const; |
| 86 | float lineWidth() const; |
| 87 | |
| 88 | public Q_SLOTS: |
| 89 | void setShadingMode(QQuick3DCustomMaterial::ShadingMode mode); |
| 90 | void setVertexShader(const QUrl &url); |
| 91 | void setFragmentShader(const QUrl &url); |
| 92 | Q_REVISION(6, 8) void setVertexShaderCode(const QString &code); |
| 93 | Q_REVISION(6, 8) void setFragmentShaderCode(const QString &code); |
| 94 | void setSrcBlend(QQuick3DCustomMaterial::BlendMode mode); |
| 95 | void setDstBlend(QQuick3DCustomMaterial::BlendMode mode); |
| 96 | Q_REVISION(6, 7) void setSrcAlphaBlend(QQuick3DCustomMaterial::BlendMode mode); |
| 97 | Q_REVISION(6, 7) void setDstAlphaBlend(QQuick3DCustomMaterial::BlendMode mode); |
| 98 | void setAlwaysDirty(bool alwaysDirty); |
| 99 | void setLineWidth(float width); |
| 100 | |
| 101 | Q_SIGNALS: |
| 102 | void shadingModeChanged(); |
| 103 | void vertexShaderChanged(); |
| 104 | void fragmentShaderChanged(); |
| 105 | Q_REVISION(6, 8) void vertexShaderCodeChanged(); |
| 106 | Q_REVISION(6, 8) void fragmentShaderCodeChanged(); |
| 107 | void srcBlendChanged(); |
| 108 | void dstBlendChanged(); |
| 109 | Q_REVISION(6, 7) void srcAlphaBlendChanged(); |
| 110 | Q_REVISION(6, 7) void dstAlphaBlendChanged(); |
| 111 | void alwaysDirtyChanged(); |
| 112 | void lineWidthChanged(); |
| 113 | |
| 114 | protected: |
| 115 | enum Dirty : quint32 { |
| 116 | TextureDirty = 0x1, |
| 117 | PropertyDirty = 0x2, |
| 118 | ShaderSettingsDirty = 0x4, |
| 119 | DynamicPropertiesDirty = 0x8, // Special case for custom materials created manually |
| 120 | AllDirty = std::numeric_limits<quint32>::max() ^ DynamicPropertiesDirty // (DynamicPropertiesDirty is intentionally excluded from AllDirty) |
| 121 | }; |
| 122 | |
| 123 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 124 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 125 | void markAllDirty() override; |
| 126 | static void markDirty(QQuick3DCustomMaterial &that, QQuick3DCustomMaterial::Dirty type); |
| 127 | |
| 128 | private Q_SLOTS: |
| 129 | void onPropertyDirty(); |
| 130 | void onTextureDirty(); |
| 131 | |
| 132 | private: |
| 133 | friend class QQuick3DShaderUtilsTextureInput; |
| 134 | friend class QQuick3DViewport; |
| 135 | |
| 136 | void setDynamicTextureMap(QQuick3DShaderUtilsTextureInput *textureMap); |
| 137 | |
| 138 | QSet<QQuick3DShaderUtilsTextureInput *> m_dynamicTextureMaps; |
| 139 | quint32 m_dirtyAttributes = Dirty::AllDirty; |
| 140 | BlendMode m_srcBlend = BlendMode::NoBlend; |
| 141 | BlendMode m_dstBlend = BlendMode::NoBlend; |
| 142 | BlendMode m_srcAlphaBlend = BlendMode::NoBlend; |
| 143 | BlendMode m_dstAlphaBlend = BlendMode::NoBlend; |
| 144 | ShadingMode m_shadingMode = ShadingMode::Shaded; |
| 145 | QUrl m_vertexShader; |
| 146 | QUrl m_fragmentShader; |
| 147 | QString m_vertexShaderCode; |
| 148 | QString m_fragmentShaderCode; |
| 149 | bool m_alwaysDirty = false; |
| 150 | float m_lineWidth = 1.0f; |
| 151 | }; |
| 152 | |
| 153 | QT_END_NAMESPACE |
| 154 | |
| 155 | #endif // QSSGCUSTOMMATERIAL_H |
| 156 | |