1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGCUSTOMMATERIAL_H |
5 | #define QSSGCUSTOMMATERIAL_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
19 | #include <QtCore/qurl.h> |
20 | |
21 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
23 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | class Q_QUICK3D_EXPORT QQuick3DCustomMaterial : public QQuick3DMaterial |
28 | { |
29 | Q_OBJECT |
30 | Q_PROPERTY(ShadingMode shadingMode READ shadingMode WRITE setShadingMode NOTIFY shadingModeChanged) |
31 | Q_PROPERTY(QUrl fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) |
32 | Q_PROPERTY(QUrl vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) |
33 | Q_PROPERTY(BlendMode sourceBlend READ srcBlend WRITE setSrcBlend NOTIFY srcBlendChanged) |
34 | Q_PROPERTY(BlendMode destinationBlend READ dstBlend WRITE setDstBlend NOTIFY dstBlendChanged) |
35 | Q_PROPERTY(bool alwaysDirty READ alwaysDirty WRITE setAlwaysDirty NOTIFY alwaysDirtyChanged) |
36 | Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged) |
37 | |
38 | QML_NAMED_ELEMENT(CustomMaterial) |
39 | |
40 | public: |
41 | enum class ShadingMode |
42 | { |
43 | Unshaded, |
44 | Shaded |
45 | }; |
46 | Q_ENUM(ShadingMode) |
47 | |
48 | enum class BlendMode |
49 | { |
50 | NoBlend, |
51 | Zero, |
52 | One, |
53 | SrcColor, |
54 | OneMinusSrcColor, |
55 | DstColor, |
56 | OneMinusDstColor, |
57 | SrcAlpha, |
58 | OneMinusSrcAlpha, |
59 | DstAlpha, |
60 | OneMinusDstAlpha, |
61 | ConstantColor, |
62 | OneMinusConstantColor, |
63 | ConstantAlpha, |
64 | OneMinusConstantAlpha, |
65 | SrcAlphaSaturate |
66 | }; |
67 | Q_ENUM(BlendMode) |
68 | |
69 | explicit QQuick3DCustomMaterial(QQuick3DObject *parent = nullptr); |
70 | ~QQuick3DCustomMaterial() override; |
71 | |
72 | ShadingMode shadingMode() const; |
73 | QUrl vertexShader() const; |
74 | QUrl fragmentShader() const; |
75 | BlendMode srcBlend() const; |
76 | BlendMode dstBlend() const; |
77 | bool alwaysDirty() const; |
78 | float lineWidth() const; |
79 | |
80 | public Q_SLOTS: |
81 | void setShadingMode(QQuick3DCustomMaterial::ShadingMode mode); |
82 | void setVertexShader(const QUrl &url); |
83 | void setFragmentShader(const QUrl &url); |
84 | void setSrcBlend(QQuick3DCustomMaterial::BlendMode mode); |
85 | void setDstBlend(QQuick3DCustomMaterial::BlendMode mode); |
86 | void setAlwaysDirty(bool alwaysDirty); |
87 | void setLineWidth(float width); |
88 | |
89 | Q_SIGNALS: |
90 | void shadingModeChanged(); |
91 | void vertexShaderChanged(); |
92 | void fragmentShaderChanged(); |
93 | void srcBlendChanged(); |
94 | void dstBlendChanged(); |
95 | void alwaysDirtyChanged(); |
96 | void lineWidthChanged(); |
97 | |
98 | protected: |
99 | enum Dirty : quint32 { |
100 | TextureDirty = 0x1, |
101 | PropertyDirty = 0x2, |
102 | ShaderSettingsDirty = 0x4, |
103 | DynamicPropertiesDirty = 0x8, // Special case for custom materials created manually |
104 | AllDirty = std::numeric_limits<quint32>::max() ^ DynamicPropertiesDirty // (DynamicPropertiesDirty is intentionally excluded from AllDirty) |
105 | }; |
106 | |
107 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
108 | void itemChange(ItemChange, const ItemChangeData &) override; |
109 | void markAllDirty() override; |
110 | static void markDirty(QQuick3DCustomMaterial &that, QQuick3DCustomMaterial::Dirty type); |
111 | |
112 | private Q_SLOTS: |
113 | void onPropertyDirty(); |
114 | void onTextureDirty(); |
115 | |
116 | private: |
117 | friend class QQuick3DShaderUtilsTextureInput; |
118 | friend class QQuick3DViewport; |
119 | |
120 | void setDynamicTextureMap(QQuick3DShaderUtilsTextureInput *textureMap); |
121 | |
122 | QSet<QQuick3DShaderUtilsTextureInput *> m_dynamicTextureMaps; |
123 | quint32 m_dirtyAttributes = Dirty::AllDirty; |
124 | BlendMode m_srcBlend = BlendMode::NoBlend; |
125 | BlendMode m_dstBlend = BlendMode::NoBlend; |
126 | ShadingMode m_shadingMode = ShadingMode::Shaded; |
127 | QUrl m_vertexShader; |
128 | QUrl m_fragmentShader; |
129 | bool m_alwaysDirty = false; |
130 | float m_lineWidth = 1.0f; |
131 | }; |
132 | |
133 | QT_END_NAMESPACE |
134 | |
135 | #endif // QSSGCUSTOMMATERIAL_H |
136 | |