1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dpickresult_p.h" |
5 | #include "qquick3dmodel_p.h" |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | /*! |
10 | \qmlvaluetype pickResult |
11 | \inqmlmodule QtQuick3D |
12 | \brief Contains the results of a pick. |
13 | |
14 | Created as a return object to View3D::pick. |
15 | */ |
16 | |
17 | QQuick3DPickResult::QQuick3DPickResult() |
18 | : m_objectHit(nullptr) |
19 | , m_distance(0.0f) |
20 | , m_instanceIndex(-1) |
21 | , m_itemHit(nullptr) |
22 | , m_hitType(QQuick3DPickResultEnums::HitType::Null) |
23 | { |
24 | |
25 | } |
26 | |
27 | QQuick3DPickResult::QQuick3DPickResult(QQuick3DModel *hitObject, |
28 | float distanceFromCamera, |
29 | const QVector2D &uvPosition, |
30 | const QVector3D &scenePosition, |
31 | const QVector3D &position, |
32 | const QVector3D &normal, |
33 | int instanceIndex) |
34 | : m_objectHit(hitObject) |
35 | , m_distance(distanceFromCamera) |
36 | , m_uvPosition(uvPosition) |
37 | , m_scenePosition(scenePosition) |
38 | , m_position(position) |
39 | , m_normal(normal) |
40 | , m_instanceIndex(instanceIndex) |
41 | , m_itemHit(nullptr) |
42 | , m_hitType(QQuick3DPickResultEnums::HitType::Model) |
43 | { |
44 | } |
45 | |
46 | // NB: we are intentionally storing the sceneNormal in the "m_normal" member variable |
47 | // as 2D Items always have the same face normal, but we can't calculate the scene normal |
48 | // on demand either. This logic should be handled in the respective getters. |
49 | QQuick3DPickResult::QQuick3DPickResult(QQuickItem *itemHit, |
50 | float distanceFromCamera, |
51 | const QVector2D &uvPosition, |
52 | const QVector3D &scenePosition, |
53 | const QVector3D &position, |
54 | const QVector3D &sceneNormal) |
55 | : m_objectHit(nullptr) |
56 | , m_distance(distanceFromCamera) |
57 | , m_uvPosition(uvPosition) |
58 | , m_scenePosition(scenePosition) |
59 | , m_position(position) |
60 | , m_normal(sceneNormal) |
61 | , m_instanceIndex(-1) |
62 | , m_itemHit(itemHit) |
63 | , m_hitType(QQuick3DPickResultEnums::HitType::Item) |
64 | { |
65 | |
66 | } |
67 | |
68 | /*! |
69 | \qmlproperty Model pickResult::objectHit |
70 | \readonly |
71 | |
72 | This property holds the model object hit by the pick. This value will be null if |
73 | \l{pickResult::hitType} {hitType} is not \c pickResult.Model. |
74 | |
75 | \sa itemHit |
76 | */ |
77 | QQuick3DModel *QQuick3DPickResult::objectHit() const |
78 | { |
79 | return m_objectHit; |
80 | } |
81 | |
82 | /*! |
83 | \qmlproperty float pickResult::distance |
84 | \readonly |
85 | |
86 | This property holds the distance between the pick origin and the hit position |
87 | i.e. the length of the ray. In the case of using viewport coordinates for |
88 | picking the pick origin will be the active camera's position. |
89 | */ |
90 | float QQuick3DPickResult::distance() const |
91 | { |
92 | return m_distance; |
93 | } |
94 | |
95 | /*! |
96 | \qmlproperty vector2d pickResult::uvPosition |
97 | \readonly |
98 | |
99 | This property holds the UV position of the hit. The UV position is calculated as |
100 | the normalized local x and y coordinates of the hit point relative to the bounding volume. |
101 | Useful for further picking against an offscreen-rendered object. |
102 | |
103 | When \l{pickResult::}{hitType} is \c pickResult.Item this value will represent the position |
104 | of the hit in the coordinate space of \l{pickResult::}{itemHit}. |
105 | */ |
106 | QVector2D QQuick3DPickResult::uvPosition() const |
107 | { |
108 | return m_uvPosition; |
109 | } |
110 | |
111 | /*! |
112 | \qmlproperty vector3d pickResult::scenePosition |
113 | \readonly |
114 | |
115 | This property holds the scene position of the hit. |
116 | */ |
117 | QVector3D QQuick3DPickResult::scenePosition() const |
118 | { |
119 | return m_scenePosition; |
120 | } |
121 | |
122 | /*! |
123 | \qmlproperty vector3d pickResult::position |
124 | \readonly |
125 | |
126 | This property holds the scene position of the hit in local coordinate |
127 | space. |
128 | */ |
129 | QVector3D QQuick3DPickResult::position() const |
130 | { |
131 | return m_position; |
132 | } |
133 | |
134 | /*! |
135 | \qmlproperty vector3d pickResult::normal |
136 | \readonly |
137 | |
138 | This property holds the normal of the face that was hit in local coordinate |
139 | space. |
140 | |
141 | \note for 2D Items this will always be (0, 0, 1). |
142 | */ |
143 | QVector3D QQuick3DPickResult::normal() const |
144 | { |
145 | if (m_itemHit) |
146 | return QVector3D(0, 0, 1); |
147 | |
148 | return m_normal; |
149 | } |
150 | |
151 | |
152 | /*! |
153 | \qmlproperty vector3d pickResult::sceneNormal |
154 | \readonly |
155 | |
156 | This property holds the normal of the face that was hit in scene coordinate |
157 | space. |
158 | */ |
159 | QVector3D QQuick3DPickResult::sceneNormal() const |
160 | { |
161 | if (m_objectHit) |
162 | return m_objectHit->mapDirectionToScene(localDirection: m_normal); |
163 | |
164 | return m_normal; |
165 | } |
166 | |
167 | |
168 | /*! |
169 | \qmlproperty int pickResult::instanceIndex |
170 | \readonly |
171 | \since 6.5 |
172 | |
173 | This property holds the index in the instance table for the case |
174 | where the pick hit an instance of an instanced model. |
175 | */ |
176 | int QQuick3DPickResult::instanceIndex() const |
177 | { |
178 | return m_instanceIndex; |
179 | } |
180 | |
181 | /*! |
182 | \qmlproperty Item pickResult::itemHit |
183 | \readonly |
184 | \since 6.8 |
185 | |
186 | This property holds the Qt Quick Item hit by the pick. This value will be null if |
187 | \l{pickResult::}{hitType} is not \c pickResult.Item. |
188 | |
189 | \sa objectHit |
190 | */ |
191 | |
192 | QQuickItem *QQuick3DPickResult::itemHit() const |
193 | { |
194 | return m_itemHit; |
195 | } |
196 | |
197 | /*! |
198 | \qmlproperty enumeration pickResult::hitType |
199 | \readonly |
200 | \since 6.8 |
201 | |
202 | This property holds the hit type of the pick result. |
203 | |
204 | \value PickResult.Null The pick did not hit anything. |
205 | \value PickResult.Model The pick hit a Model. |
206 | \value PickResult.Item The pick hit a QQuickItem. |
207 | */ |
208 | |
209 | QQuick3DPickResultEnums::HitType QQuick3DPickResult::hitType() const |
210 | { |
211 | return m_hitType; |
212 | } |
213 | |
214 | QT_END_NAMESPACE |
215 | |