| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dpickresult_p.h" |
| 5 | #include "qquick3dmodel_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | /*! |
| 10 | \qmlvaluetype pickResult |
| 11 | \inqmlmodule QtQuick3D |
| 12 | \brief Contains the results of a pick. |
| 13 | |
| 14 | Created as a return object to View3D::pick. |
| 15 | */ |
| 16 | |
| 17 | QQuick3DPickResult::QQuick3DPickResult() |
| 18 | : m_objectHit(nullptr) |
| 19 | , m_distance(0.0f) |
| 20 | , m_instanceIndex(-1) |
| 21 | , m_itemHit(nullptr) |
| 22 | , m_hitType(QQuick3DPickResultEnums::HitType::Null) |
| 23 | { |
| 24 | |
| 25 | } |
| 26 | |
| 27 | QQuick3DPickResult::QQuick3DPickResult(QQuick3DModel *hitObject, |
| 28 | float distanceFromCamera, |
| 29 | const QVector2D &uvPosition, |
| 30 | const QVector3D &scenePosition, |
| 31 | const QVector3D &position, |
| 32 | const QVector3D &normal, |
| 33 | int instanceIndex) |
| 34 | : m_objectHit(hitObject) |
| 35 | , m_distance(distanceFromCamera) |
| 36 | , m_uvPosition(uvPosition) |
| 37 | , m_scenePosition(scenePosition) |
| 38 | , m_position(position) |
| 39 | , m_normal(normal) |
| 40 | , m_instanceIndex(instanceIndex) |
| 41 | , m_itemHit(nullptr) |
| 42 | , m_hitType(QQuick3DPickResultEnums::HitType::Model) |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | // NB: we are intentionally storing the sceneNormal in the "m_normal" member variable |
| 47 | // as 2D Items always have the same face normal, but we can't calculate the scene normal |
| 48 | // on demand either. This logic should be handled in the respective getters. |
| 49 | QQuick3DPickResult::QQuick3DPickResult(QQuickItem *itemHit, |
| 50 | float distanceFromCamera, |
| 51 | const QVector2D &uvPosition, |
| 52 | const QVector3D &scenePosition, |
| 53 | const QVector3D &position, |
| 54 | const QVector3D &sceneNormal) |
| 55 | : m_objectHit(nullptr) |
| 56 | , m_distance(distanceFromCamera) |
| 57 | , m_uvPosition(uvPosition) |
| 58 | , m_scenePosition(scenePosition) |
| 59 | , m_position(position) |
| 60 | , m_normal(sceneNormal) |
| 61 | , m_instanceIndex(-1) |
| 62 | , m_itemHit(itemHit) |
| 63 | , m_hitType(QQuick3DPickResultEnums::HitType::Item) |
| 64 | { |
| 65 | |
| 66 | } |
| 67 | |
| 68 | /*! |
| 69 | \qmlproperty Model pickResult::objectHit |
| 70 | \readonly |
| 71 | |
| 72 | This property holds the model object hit by the pick. This value will be null if |
| 73 | \l{pickResult::hitType} {hitType} is not \c pickResult.Model. |
| 74 | |
| 75 | \sa itemHit |
| 76 | */ |
| 77 | QQuick3DModel *QQuick3DPickResult::objectHit() const |
| 78 | { |
| 79 | return m_objectHit; |
| 80 | } |
| 81 | |
| 82 | /*! |
| 83 | \qmlproperty real pickResult::distance |
| 84 | \readonly |
| 85 | |
| 86 | This property holds the distance between the pick origin and the hit position |
| 87 | i.e. the length of the ray. In the case of using viewport coordinates for |
| 88 | picking the pick origin will be the active camera's position. |
| 89 | */ |
| 90 | float QQuick3DPickResult::distance() const |
| 91 | { |
| 92 | return m_distance; |
| 93 | } |
| 94 | |
| 95 | /*! |
| 96 | \qmlproperty vector2d pickResult::uvPosition |
| 97 | \readonly |
| 98 | |
| 99 | This property holds the UV position of the hit. The UV position is calculated as |
| 100 | the normalized local x and y coordinates of the hit point relative to the bounding volume. |
| 101 | Useful for further picking against an offscreen-rendered object. |
| 102 | |
| 103 | When \l{pickResult::}{hitType} is \c pickResult.Item this value will represent the position |
| 104 | of the hit in the coordinate space of \l{pickResult::}{itemHit}. |
| 105 | */ |
| 106 | QVector2D QQuick3DPickResult::uvPosition() const |
| 107 | { |
| 108 | return m_uvPosition; |
| 109 | } |
| 110 | |
| 111 | /*! |
| 112 | \qmlproperty vector3d pickResult::scenePosition |
| 113 | \readonly |
| 114 | |
| 115 | This property holds the scene position of the hit. |
| 116 | */ |
| 117 | QVector3D QQuick3DPickResult::scenePosition() const |
| 118 | { |
| 119 | return m_scenePosition; |
| 120 | } |
| 121 | |
| 122 | /*! |
| 123 | \qmlproperty vector3d pickResult::position |
| 124 | \readonly |
| 125 | |
| 126 | This property holds the scene position of the hit in local coordinate |
| 127 | space. |
| 128 | */ |
| 129 | QVector3D QQuick3DPickResult::position() const |
| 130 | { |
| 131 | return m_position; |
| 132 | } |
| 133 | |
| 134 | /*! |
| 135 | \qmlproperty vector3d pickResult::normal |
| 136 | \readonly |
| 137 | |
| 138 | This property holds the normal of the face that was hit in local coordinate |
| 139 | space. |
| 140 | |
| 141 | \note for 2D Items this will always be (0, 0, 1). |
| 142 | */ |
| 143 | QVector3D QQuick3DPickResult::normal() const |
| 144 | { |
| 145 | if (m_itemHit) |
| 146 | return QVector3D(0, 0, 1); |
| 147 | |
| 148 | return m_normal; |
| 149 | } |
| 150 | |
| 151 | |
| 152 | /*! |
| 153 | \qmlproperty vector3d pickResult::sceneNormal |
| 154 | \readonly |
| 155 | |
| 156 | This property holds the normal of the face that was hit in scene coordinate |
| 157 | space. |
| 158 | */ |
| 159 | QVector3D QQuick3DPickResult::sceneNormal() const |
| 160 | { |
| 161 | if (m_objectHit) |
| 162 | return m_objectHit->mapDirectionToScene(localDirection: m_normal); |
| 163 | |
| 164 | return m_normal; |
| 165 | } |
| 166 | |
| 167 | |
| 168 | /*! |
| 169 | \qmlproperty int pickResult::instanceIndex |
| 170 | \readonly |
| 171 | \since 6.5 |
| 172 | |
| 173 | This property holds the index in the instance table for the case |
| 174 | where the pick hit an instance of an instanced model. |
| 175 | */ |
| 176 | int QQuick3DPickResult::instanceIndex() const |
| 177 | { |
| 178 | return m_instanceIndex; |
| 179 | } |
| 180 | |
| 181 | /*! |
| 182 | \qmlproperty Item pickResult::itemHit |
| 183 | \readonly |
| 184 | \since 6.8 |
| 185 | |
| 186 | This property holds the Qt Quick Item hit by the pick. This value will be null if |
| 187 | \l{pickResult::}{hitType} is not \c pickResult.Item. |
| 188 | |
| 189 | \sa objectHit |
| 190 | */ |
| 191 | |
| 192 | QQuickItem *QQuick3DPickResult::itemHit() const |
| 193 | { |
| 194 | return m_itemHit; |
| 195 | } |
| 196 | |
| 197 | /*! |
| 198 | \qmlproperty enumeration pickResult::hitType |
| 199 | \readonly |
| 200 | \since 6.8 |
| 201 | |
| 202 | This property holds the hit type of the pick result. |
| 203 | |
| 204 | \value PickResult.Null The pick did not hit anything. |
| 205 | \value PickResult.Model The pick hit a Model. |
| 206 | \value PickResult.Item The pick hit a QQuickItem. |
| 207 | */ |
| 208 | |
| 209 | QQuick3DPickResultEnums::HitType QQuick3DPickResult::hitType() const |
| 210 | { |
| 211 | return m_hitType; |
| 212 | } |
| 213 | |
| 214 | QT_END_NAMESPACE |
| 215 | |