| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dskeleton_p.h" |
| 5 | #include "qquick3dobject_p.h" |
| 6 | #include "qquick3dnode_p_p.h" |
| 7 | |
| 8 | #include <QtQuick3DRuntimeRender/private/qssgrenderskeleton_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | /*! |
| 13 | \qmltype Skeleton |
| 14 | \inherits Node |
| 15 | \inqmlmodule QtQuick3D |
| 16 | \brief Defines a skeletal animation hierarchy. |
| 17 | |
| 18 | A skeleton defines how a model can be animated using \l {Vertex Skinning} |
| 19 | {skeletal animation}. It contains a hierarchy of \l {Joint} nodes. Each joint can be |
| 20 | transformed for a skinning animation. |
| 21 | |
| 22 | \qml |
| 23 | Skeleton { |
| 24 | id: qmlskeleton |
| 25 | Joint { |
| 26 | id: joint0 |
| 27 | index: 0 |
| 28 | skeletonRoot: qmlskeleton |
| 29 | Joint { |
| 30 | id: joint1 |
| 31 | index: 1 |
| 32 | skeletonRoot: qmlskeleton |
| 33 | } |
| 34 | } |
| 35 | } |
| 36 | \endqml |
| 37 | |
| 38 | \sa {Joint::skeletonRoot}, {Model::skeleton}, {Qt Quick 3D - Simple Skinning Example#skeleton-and-joint-hierarchy} |
| 39 | */ |
| 40 | |
| 41 | QQuick3DSkeleton::QQuick3DSkeleton(QQuick3DNode *parent) |
| 42 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Skeleton)), parent) |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | QQuick3DSkeleton::~QQuick3DSkeleton() |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | QSSGRenderGraphObject *QQuick3DSkeleton::updateSpatialNode(QSSGRenderGraphObject *node) |
| 51 | { |
| 52 | if (!node) |
| 53 | node = new QSSGRenderSkeleton(); |
| 54 | |
| 55 | QQuick3DNode::updateSpatialNode(node); |
| 56 | |
| 57 | auto skeletonNode = static_cast<QSSGRenderSkeleton *>(node); |
| 58 | |
| 59 | return skeletonNode; |
| 60 | } |
| 61 | |
| 62 | QT_END_NAMESPACE |
| 63 |
