| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticletargetdirection_p.h" |
| 5 | #include "qquick3dparticlerandomizer_p.h" |
| 6 | #include "qquick3dparticlesystem_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | /*! |
| 11 | \qmltype TargetDirection3D |
| 12 | \inherits Direction3D |
| 13 | \inqmlmodule QtQuick3D.Particles3D |
| 14 | \brief For specifying a direction towards the target position. |
| 15 | \since 6.2 |
| 16 | |
| 17 | This element sets emitted particle velocity towards the target position. |
| 18 | |
| 19 | For example, to emit particles towards position (100, 0, 0) with |
| 20 | random magnitude between 10..20: |
| 21 | |
| 22 | \qml |
| 23 | ParticleEmitter3D { |
| 24 | ... |
| 25 | velocity: TargetDirection3D { |
| 26 | position: Qt.vector3d(100, 0, 0) |
| 27 | normalized: true |
| 28 | magnitude: 15.0 |
| 29 | magnitudeVariation: 5.0 |
| 30 | } |
| 31 | } |
| 32 | \endqml |
| 33 | */ |
| 34 | |
| 35 | QQuick3DParticleTargetDirection::QQuick3DParticleTargetDirection(QObject *parent) |
| 36 | : QQuick3DParticleDirection(parent) |
| 37 | { |
| 38 | } |
| 39 | |
| 40 | /*! |
| 41 | \qmlproperty vector3d TargetDirection3D::position |
| 42 | |
| 43 | This property defines the position for particles target. |
| 44 | |
| 45 | The default value is \c (0, 0, 0) (the center of the emitter). |
| 46 | |
| 47 | \sa positionVariation |
| 48 | */ |
| 49 | QVector3D QQuick3DParticleTargetDirection::position() const |
| 50 | { |
| 51 | return m_position; |
| 52 | } |
| 53 | |
| 54 | /*! |
| 55 | \qmlproperty vector3d TargetDirection3D::positionVariation |
| 56 | |
| 57 | This property defines the position variation for particles target. |
| 58 | |
| 59 | The default value is \c (0, 0, 0) (no variation). |
| 60 | |
| 61 | \sa position |
| 62 | */ |
| 63 | QVector3D QQuick3DParticleTargetDirection::positionVariation() const |
| 64 | { |
| 65 | return m_positionVariation; |
| 66 | } |
| 67 | |
| 68 | void QQuick3DParticleTargetDirection::setPosition(const QVector3D &position) |
| 69 | { |
| 70 | if (m_position == position) |
| 71 | return; |
| 72 | |
| 73 | m_position = position; |
| 74 | Q_EMIT positionChanged(); |
| 75 | } |
| 76 | |
| 77 | void QQuick3DParticleTargetDirection::setPositionVariation(const QVector3D &positionVariation) |
| 78 | { |
| 79 | if (m_positionVariation == positionVariation) |
| 80 | return; |
| 81 | |
| 82 | m_positionVariation = positionVariation; |
| 83 | Q_EMIT positionVariationChanged(); |
| 84 | } |
| 85 | |
| 86 | /*! |
| 87 | \qmlproperty bool TargetDirection3D::normalized |
| 88 | |
| 89 | This property defines if the distance to \l position should be considered as normalized or not. |
| 90 | When this is false, distance to the \l position affects the magnitude of the particles velocity. |
| 91 | When set to true, distance is normalized and velocity amount comes only from \l magnitude and |
| 92 | \l magnitudeVariation. |
| 93 | |
| 94 | The default value is \c false. |
| 95 | |
| 96 | \sa magnitude, magnitudeVariation |
| 97 | */ |
| 98 | bool QQuick3DParticleTargetDirection::normalized() const |
| 99 | { |
| 100 | return m_normalized; |
| 101 | } |
| 102 | |
| 103 | void QQuick3DParticleTargetDirection::setNormalized(bool normalized) |
| 104 | { |
| 105 | if (m_normalized == normalized) |
| 106 | return; |
| 107 | |
| 108 | m_normalized = normalized; |
| 109 | Q_EMIT normalizedChanged(); |
| 110 | } |
| 111 | |
| 112 | /*! |
| 113 | \qmlproperty real TargetDirection3D::magnitude |
| 114 | |
| 115 | This property defines the magnitude in position change per second. Negative magnitude |
| 116 | accelerates the opposite way from the \l {TargetDirection3D::position}{position}. |
| 117 | When the \l normalized is false, this is multiplied with the distance to the target position. |
| 118 | |
| 119 | The default value is \c 1.0. |
| 120 | |
| 121 | \sa magnitudeVariation |
| 122 | */ |
| 123 | float QQuick3DParticleTargetDirection::magnitude() const |
| 124 | { |
| 125 | return m_magnitude; |
| 126 | } |
| 127 | |
| 128 | void QQuick3DParticleTargetDirection::setMagnitude(float magnitude) |
| 129 | { |
| 130 | if (qFuzzyCompare(p1: m_magnitude, p2: magnitude)) |
| 131 | return; |
| 132 | |
| 133 | m_magnitude = magnitude; |
| 134 | Q_EMIT magnitudeChanged(); |
| 135 | } |
| 136 | |
| 137 | /*! |
| 138 | \qmlproperty real TargetDirection3D::magnitudeVariation |
| 139 | |
| 140 | This property defines the magnitude variation in position change per second. |
| 141 | When the \l normalized is false, this is multiplied with the distance to the target position. |
| 142 | |
| 143 | The default value is \c 0.0. |
| 144 | |
| 145 | \sa magnitude |
| 146 | */ |
| 147 | float QQuick3DParticleTargetDirection::magnitudeVariation() const |
| 148 | { |
| 149 | return m_magnitudeVariation; |
| 150 | } |
| 151 | |
| 152 | void QQuick3DParticleTargetDirection::setMagnitudeVariation(float magnitudeVariation) |
| 153 | { |
| 154 | if (qFuzzyCompare(p1: m_magnitudeVariation, p2: magnitudeVariation)) |
| 155 | return; |
| 156 | |
| 157 | m_magnitudeVariation = magnitudeVariation; |
| 158 | Q_EMIT magnitudeChangedVariation(); |
| 159 | } |
| 160 | |
| 161 | QVector3D QQuick3DParticleTargetDirection::sample(const QQuick3DParticleData &d) |
| 162 | { |
| 163 | QVector3D ret = m_position - d.startPosition; |
| 164 | if (!m_system) |
| 165 | return ret; |
| 166 | auto rand = m_system->rand(); |
| 167 | |
| 168 | ret.setX(ret.x() - m_positionVariation.x() + rand->get(particleIndex: d.index, user: QPRand::TDirPosXV) * m_positionVariation.x() * 2.0f); |
| 169 | ret.setY(ret.y() - m_positionVariation.y() + rand->get(particleIndex: d.index, user: QPRand::TDirPosYV) * m_positionVariation.y() * 2.0f); |
| 170 | ret.setZ(ret.z() - m_positionVariation.z() + rand->get(particleIndex: d.index, user: QPRand::TDirPosZV) * m_positionVariation.z() * 2.0f); |
| 171 | if (m_normalized) |
| 172 | ret.normalize(); |
| 173 | ret *= (m_magnitude - m_magnitudeVariation + rand->get(particleIndex: d.index, user: QPRand::TDirMagV) * m_magnitudeVariation * 2.0f); |
| 174 | return ret; |
| 175 | } |
| 176 | |
| 177 | QT_END_NAMESPACE |
| 178 | |