| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DPPARTICLESYSTEM_H |
| 5 | #define QQUICK3DPPARTICLESYSTEM_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DParticles/qtquick3dparticlesglobal.h> |
| 19 | #include <QtQuick3D/private/qquick3dnode_p.h> |
| 20 | #include <QtQuick3D/private/qquick3ddefaultmaterial_p.h> |
| 21 | #include <QtQuick3D/private/qquick3dprincipledmaterial_p.h> |
| 22 | #include <QtQuick3D/private/qquick3dloader_p.h> |
| 23 | #include <QtQuick3DParticles/private/qquick3dparticlesystemlogging_p.h> |
| 24 | #include <QtQuick3DParticles/private/qquick3dparticlerandomizer_p.h> |
| 25 | #include <QtQuick3DParticles/private/qquick3dparticledata_p.h> |
| 26 | #include <QElapsedTimer> |
| 27 | #include <QVector> |
| 28 | #include <QList> |
| 29 | #include <QHash> |
| 30 | #include <QPointer> |
| 31 | #include <QAbstractAnimation> |
| 32 | #include <QtQml/qqml.h> |
| 33 | #include <QElapsedTimer> |
| 34 | #include <QTimer> |
| 35 | |
| 36 | QT_BEGIN_NAMESPACE |
| 37 | |
| 38 | class QQuick3DParticleSpriteParticle; |
| 39 | class QQuick3DParticleModelParticle; |
| 40 | class QQuick3DParticleModelBlendParticle; |
| 41 | class QQuick3DParticleEmitter; |
| 42 | class QQuick3DParticleTrailEmitter; |
| 43 | class QQuick3DParticleAffector; |
| 44 | class QQuick3DParticleStatelessAffector; |
| 45 | |
| 46 | class QQuick3DParticle; |
| 47 | class QQuick3DParticleSystemAnimation; |
| 48 | class QQuick3DParticleSystemUpdate; |
| 49 | class QQuick3DParticleInstanceTable; |
| 50 | |
| 51 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSystem : public QQuick3DNode |
| 52 | { |
| 53 | Q_OBJECT |
| 54 | Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) |
| 55 | Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged) |
| 56 | Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged) |
| 57 | Q_PROPERTY(int time READ time WRITE setTime NOTIFY timeChanged) |
| 58 | Q_PROPERTY(bool useRandomSeed READ useRandomSeed WRITE setUseRandomSeed NOTIFY useRandomSeedChanged) |
| 59 | Q_PROPERTY(int seed READ seed WRITE setSeed NOTIFY seedChanged) |
| 60 | Q_PROPERTY(bool logging READ logging WRITE setLogging NOTIFY loggingChanged) |
| 61 | Q_PROPERTY(QQuick3DParticleSystemLogging *loggingData READ loggingData NOTIFY loggingDataChanged) |
| 62 | QML_NAMED_ELEMENT(ParticleSystem3D) |
| 63 | QML_ADDED_IN_VERSION(6, 2) |
| 64 | |
| 65 | public: |
| 66 | QQuick3DParticleSystem(QQuick3DNode *parent = nullptr); |
| 67 | ~QQuick3DParticleSystem() override; |
| 68 | |
| 69 | bool isRunning() const; |
| 70 | bool isPaused() const; |
| 71 | int startTime() const; |
| 72 | int time() const; |
| 73 | bool useRandomSeed() const; |
| 74 | int seed() const; |
| 75 | // Return the total amount of particles |
| 76 | int particleCount() const; |
| 77 | bool logging() const; |
| 78 | QQuick3DParticleSystemLogging *loggingData() const; |
| 79 | |
| 80 | // Registering of different components into system |
| 81 | void registerParticle(QQuick3DParticle *particle); |
| 82 | void unRegisterParticle(QQuick3DParticle *particle); |
| 83 | void registerParticleEmitter(QQuick3DParticleEmitter* e); |
| 84 | void unRegisterParticleEmitter(QQuick3DParticleEmitter* e); |
| 85 | void registerParticleAffector(QQuick3DParticleAffector* a); |
| 86 | void unRegisterParticleAffector(QQuick3DParticleAffector* a); |
| 87 | |
| 88 | void updateCurrentTime(int currentTime); |
| 89 | |
| 90 | QPRand *rand(); |
| 91 | bool isShared(const QQuick3DParticle *particle) const; |
| 92 | int currentTime() const; |
| 93 | |
| 94 | struct TrailEmits { |
| 95 | QQuick3DParticleTrailEmitter *emitter = nullptr; |
| 96 | int amount = 0; |
| 97 | }; |
| 98 | |
| 99 | Q_INVOKABLE void reset(); |
| 100 | |
| 101 | public Q_SLOTS: |
| 102 | void setRunning(bool running); |
| 103 | void setPaused(bool paused); |
| 104 | void setStartTime(int startTime); |
| 105 | void setTime(int time); |
| 106 | void setUseRandomSeed(bool randomize); |
| 107 | void setSeed(int seed); |
| 108 | void setLogging(bool logging); |
| 109 | |
| 110 | void setEditorTime(int time); |
| 111 | |
| 112 | Q_SIGNALS: |
| 113 | void runningChanged(); |
| 114 | void pausedChanged(); |
| 115 | void timeChanged(); |
| 116 | void startTimeChanged(); |
| 117 | void useRandomSeedChanged(); |
| 118 | void seedChanged(); |
| 119 | void loggingChanged(); |
| 120 | void loggingDataChanged(); |
| 121 | |
| 122 | protected: |
| 123 | void componentComplete() override; |
| 124 | |
| 125 | private: |
| 126 | void registerParticleModel(QQuick3DParticleModelParticle* m); |
| 127 | void registerParticleSprite(QQuick3DParticleSpriteParticle* m); |
| 128 | void updateLoggingData(); |
| 129 | void resetLoggingVariables(); |
| 130 | void doSeedRandomization(); |
| 131 | void refresh(); |
| 132 | void markDirty(); |
| 133 | void processModelParticle(QQuick3DParticleModelParticle *modelParticle, const QVector<TrailEmits> &trailEmits, float timeS); |
| 134 | void processSpriteParticle(QQuick3DParticleSpriteParticle *spriteParticle, const QVector<TrailEmits> &trailEmits, float timeS); |
| 135 | void processModelBlendParticle(QQuick3DParticleModelBlendParticle *particle, const QVector<TrailEmits> &trailEmits, float timeS); |
| 136 | void processParticleCommon(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticleData *d, float particleTimeS); |
| 137 | void processParticleFadeInOut(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, float particleTimeS, float particleTimeLeftS); |
| 138 | void processParticleAlignment(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, const QQuick3DParticleData *d); |
| 139 | static bool isGloballyDisabled(); |
| 140 | static bool isEditorModeOn(); |
| 141 | |
| 142 | private: |
| 143 | friend class QQuick3DParticleEmitter; |
| 144 | friend class QQuick3DParticleTrailEmitter; |
| 145 | friend class QQuick3DParticleSystemUpdate; |
| 146 | friend class QQuick3DParticleSystemAnimation; |
| 147 | friend class QQuick3DParticleModelBlendParticle; |
| 148 | |
| 149 | bool m_running; |
| 150 | bool m_paused; |
| 151 | bool m_initialized; |
| 152 | bool m_componentComplete; |
| 153 | // This animation runs the system, progressing time with pause, continue etc. |
| 154 | QQuick3DParticleSystemAnimation *m_animation = nullptr; |
| 155 | // This animation handles system dirty updates and runs always. |
| 156 | // It makes sure that updates are done in sync with other animations and only once per frame. |
| 157 | QQuick3DParticleSystemUpdate *m_updateAnimation = nullptr; |
| 158 | |
| 159 | QList<QQuick3DParticle *> m_particles; |
| 160 | QList<QQuick3DParticleEmitter *> m_emitters; |
| 161 | QList<QQuick3DParticleTrailEmitter *> m_trailEmitters; |
| 162 | QList<QQuick3DParticleAffector *> m_affectors; |
| 163 | QMap<QQuick3DParticleAffector *, QMetaObject::Connection> m_connections; |
| 164 | |
| 165 | int m_startTime = 0; |
| 166 | // Current time in ms |
| 167 | int m_time = 0; |
| 168 | int m_currentTime = 0; |
| 169 | |
| 170 | // This overrides the time when editor mode is on |
| 171 | int m_editorTime = 0; |
| 172 | |
| 173 | QElapsedTimer m_perfTimer; |
| 174 | QTimer m_loggingTimer; |
| 175 | qint64 m_timeAnimation = 0; |
| 176 | int m_particlesMax = 0; |
| 177 | int m_particlesUsed = 0; |
| 178 | int m_updates = 0; |
| 179 | bool m_useRandomSeed = true; |
| 180 | int m_seed = 0; |
| 181 | bool m_logging; |
| 182 | QQuick3DParticleSystemLogging *m_loggingData = nullptr; |
| 183 | QPRand m_rand; |
| 184 | int m_particleIdIndex = 0; |
| 185 | }; |
| 186 | |
| 187 | class QQuick3DParticleSystemAnimation : public QAbstractAnimation |
| 188 | { |
| 189 | Q_OBJECT |
| 190 | public: |
| 191 | QQuick3DParticleSystemAnimation(QQuick3DParticleSystem *system) |
| 192 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) |
| 193 | { } |
| 194 | protected: |
| 195 | void updateCurrentTime(int t) override |
| 196 | { |
| 197 | // Keep the time property up-to-date |
| 198 | if (!m_system->isEditorModeOn() && !m_system->isGloballyDisabled()) |
| 199 | m_system->setTime(t); |
| 200 | |
| 201 | m_system->updateCurrentTime(currentTime: t + m_system->startTime()); |
| 202 | } |
| 203 | |
| 204 | int duration() const override |
| 205 | { |
| 206 | return -1; |
| 207 | } |
| 208 | |
| 209 | private: |
| 210 | QQuick3DParticleSystem *m_system; |
| 211 | }; |
| 212 | |
| 213 | class QQuick3DParticleSystemUpdate : public QAbstractAnimation |
| 214 | { |
| 215 | Q_OBJECT |
| 216 | public: |
| 217 | QQuick3DParticleSystemUpdate(QQuick3DParticleSystem *system) |
| 218 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) |
| 219 | { } |
| 220 | |
| 221 | void setDirty(bool dirty) |
| 222 | { |
| 223 | m_dirty = dirty; |
| 224 | } |
| 225 | |
| 226 | protected: |
| 227 | void updateCurrentTime(int t) override |
| 228 | { |
| 229 | Q_UNUSED(t); |
| 230 | if (m_dirty) |
| 231 | m_system->refresh(); |
| 232 | } |
| 233 | |
| 234 | int duration() const override |
| 235 | { |
| 236 | return -1; |
| 237 | } |
| 238 | |
| 239 | private: |
| 240 | QQuick3DParticleSystem *m_system; |
| 241 | bool m_dirty = false; |
| 242 | }; |
| 243 | |
| 244 | QT_END_NAMESPACE |
| 245 | |
| 246 | #endif // QQUICK3DPPARTICLESYSTEM_H |
| 247 | |
| 248 | |
| 249 | |