1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DPPARTICLESYSTEM_H |
5 | #define QQUICK3DPPARTICLESYSTEM_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DParticles/qtquick3dparticlesglobal.h> |
19 | #include <QtQuick3D/private/qquick3dnode_p.h> |
20 | #include <QtQuick3D/private/qquick3ddefaultmaterial_p.h> |
21 | #include <QtQuick3D/private/qquick3dprincipledmaterial_p.h> |
22 | #include <QtQuick3D/private/qquick3dloader_p.h> |
23 | #include <QtQuick3DParticles/private/qquick3dparticlesystemlogging_p.h> |
24 | #include <QtQuick3DParticles/private/qquick3dparticlerandomizer_p.h> |
25 | #include <QtQuick3DParticles/private/qquick3dparticledata_p.h> |
26 | #include <QElapsedTimer> |
27 | #include <QVector> |
28 | #include <QList> |
29 | #include <QHash> |
30 | #include <QPointer> |
31 | #include <QAbstractAnimation> |
32 | #include <QtQml/qqml.h> |
33 | #include <QElapsedTimer> |
34 | #include <QTimer> |
35 | |
36 | QT_BEGIN_NAMESPACE |
37 | |
38 | class QQuick3DParticleSpriteParticle; |
39 | class QQuick3DParticleModelParticle; |
40 | class QQuick3DParticleModelBlendParticle; |
41 | class QQuick3DParticleEmitter; |
42 | class QQuick3DParticleTrailEmitter; |
43 | class QQuick3DParticleAffector; |
44 | class QQuick3DParticleStatelessAffector; |
45 | |
46 | class QQuick3DParticle; |
47 | class QQuick3DParticleSystemAnimation; |
48 | class QQuick3DParticleSystemUpdate; |
49 | class QQuick3DParticleInstanceTable; |
50 | |
51 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSystem : public QQuick3DNode |
52 | { |
53 | Q_OBJECT |
54 | Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) |
55 | Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged) |
56 | Q_PROPERTY(int startTime READ startTime WRITE setStartTime NOTIFY startTimeChanged) |
57 | Q_PROPERTY(int time READ time WRITE setTime NOTIFY timeChanged) |
58 | Q_PROPERTY(bool useRandomSeed READ useRandomSeed WRITE setUseRandomSeed NOTIFY useRandomSeedChanged) |
59 | Q_PROPERTY(int seed READ seed WRITE setSeed NOTIFY seedChanged) |
60 | Q_PROPERTY(bool logging READ logging WRITE setLogging NOTIFY loggingChanged) |
61 | Q_PROPERTY(QQuick3DParticleSystemLogging *loggingData READ loggingData NOTIFY loggingDataChanged) |
62 | QML_NAMED_ELEMENT(ParticleSystem3D) |
63 | QML_ADDED_IN_VERSION(6, 2) |
64 | |
65 | public: |
66 | QQuick3DParticleSystem(QQuick3DNode *parent = nullptr); |
67 | ~QQuick3DParticleSystem() override; |
68 | |
69 | bool isRunning() const; |
70 | bool isPaused() const; |
71 | int startTime() const; |
72 | int time() const; |
73 | bool useRandomSeed() const; |
74 | int seed() const; |
75 | // Return the total amount of particles |
76 | int particleCount() const; |
77 | bool logging() const; |
78 | QQuick3DParticleSystemLogging *loggingData() const; |
79 | |
80 | // Registering of different components into system |
81 | void registerParticle(QQuick3DParticle *particle); |
82 | void unRegisterParticle(QQuick3DParticle *particle); |
83 | void registerParticleEmitter(QQuick3DParticleEmitter* e); |
84 | void unRegisterParticleEmitter(QQuick3DParticleEmitter* e); |
85 | void registerParticleAffector(QQuick3DParticleAffector* a); |
86 | void unRegisterParticleAffector(QQuick3DParticleAffector* a); |
87 | |
88 | void updateCurrentTime(int currentTime); |
89 | |
90 | QPRand *rand(); |
91 | bool isShared(const QQuick3DParticle *particle) const; |
92 | int currentTime() const; |
93 | |
94 | struct TrailEmits { |
95 | QQuick3DParticleTrailEmitter *emitter = nullptr; |
96 | int amount = 0; |
97 | }; |
98 | |
99 | Q_INVOKABLE void reset(); |
100 | |
101 | public Q_SLOTS: |
102 | void setRunning(bool running); |
103 | void setPaused(bool paused); |
104 | void setStartTime(int startTime); |
105 | void setTime(int time); |
106 | void setUseRandomSeed(bool randomize); |
107 | void setSeed(int seed); |
108 | void setLogging(bool logging); |
109 | |
110 | void setEditorTime(int time); |
111 | |
112 | Q_SIGNALS: |
113 | void runningChanged(); |
114 | void pausedChanged(); |
115 | void timeChanged(); |
116 | void startTimeChanged(); |
117 | void useRandomSeedChanged(); |
118 | void seedChanged(); |
119 | void loggingChanged(); |
120 | void loggingDataChanged(); |
121 | |
122 | protected: |
123 | void componentComplete() override; |
124 | |
125 | private: |
126 | void registerParticleModel(QQuick3DParticleModelParticle* m); |
127 | void registerParticleSprite(QQuick3DParticleSpriteParticle* m); |
128 | void updateLoggingData(); |
129 | void resetLoggingVariables(); |
130 | void doSeedRandomization(); |
131 | void refresh(); |
132 | void markDirty(); |
133 | void processModelParticle(QQuick3DParticleModelParticle *modelParticle, const QVector<TrailEmits> &trailEmits, float timeS); |
134 | void processSpriteParticle(QQuick3DParticleSpriteParticle *spriteParticle, const QVector<TrailEmits> &trailEmits, float timeS); |
135 | void processModelBlendParticle(QQuick3DParticleModelBlendParticle *particle, const QVector<TrailEmits> &trailEmits, float timeS); |
136 | void processParticleCommon(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticleData *d, float particleTimeS); |
137 | void processParticleFadeInOut(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, float particleTimeS, float particleTimeLeftS); |
138 | void processParticleAlignment(QQuick3DParticleDataCurrent ¤tData, const QQuick3DParticle *particle, const QQuick3DParticleData *d); |
139 | static bool isGloballyDisabled(); |
140 | static bool isEditorModeOn(); |
141 | |
142 | private: |
143 | friend class QQuick3DParticleEmitter; |
144 | friend class QQuick3DParticleTrailEmitter; |
145 | friend class QQuick3DParticleSystemUpdate; |
146 | friend class QQuick3DParticleSystemAnimation; |
147 | friend class QQuick3DParticleModelBlendParticle; |
148 | |
149 | bool m_running; |
150 | bool m_paused; |
151 | bool m_initialized; |
152 | bool m_componentComplete; |
153 | // This animation runs the system, progressing time with pause, continue etc. |
154 | QQuick3DParticleSystemAnimation *m_animation = nullptr; |
155 | // This animation handles system dirty updates and runs always. |
156 | // It makes sure that updates are done in sync with other animations and only once per frame. |
157 | QQuick3DParticleSystemUpdate *m_updateAnimation = nullptr; |
158 | |
159 | QList<QQuick3DParticle *> m_particles; |
160 | QList<QQuick3DParticleEmitter *> m_emitters; |
161 | QList<QQuick3DParticleTrailEmitter *> m_trailEmitters; |
162 | QList<QQuick3DParticleAffector *> m_affectors; |
163 | QMap<QQuick3DParticleAffector *, QMetaObject::Connection> m_connections; |
164 | |
165 | int m_startTime = 0; |
166 | // Current time in ms |
167 | int m_time = 0; |
168 | int m_currentTime = 0; |
169 | |
170 | // This overrides the time when editor mode is on |
171 | int m_editorTime = 0; |
172 | |
173 | QElapsedTimer m_perfTimer; |
174 | QTimer m_loggingTimer; |
175 | qint64 m_timeAnimation = 0; |
176 | int m_particlesMax = 0; |
177 | int m_particlesUsed = 0; |
178 | int m_updates = 0; |
179 | bool m_useRandomSeed = true; |
180 | int m_seed = 0; |
181 | bool m_logging; |
182 | QQuick3DParticleSystemLogging *m_loggingData = nullptr; |
183 | QPRand m_rand; |
184 | int m_particleIdIndex = 0; |
185 | }; |
186 | |
187 | class QQuick3DParticleSystemAnimation : public QAbstractAnimation |
188 | { |
189 | Q_OBJECT |
190 | public: |
191 | QQuick3DParticleSystemAnimation(QQuick3DParticleSystem *system) |
192 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) |
193 | { } |
194 | protected: |
195 | void updateCurrentTime(int t) override |
196 | { |
197 | // Keep the time property up-to-date |
198 | if (!m_system->isEditorModeOn() && !m_system->isGloballyDisabled()) |
199 | m_system->setTime(t); |
200 | |
201 | m_system->updateCurrentTime(currentTime: t + m_system->startTime()); |
202 | } |
203 | |
204 | int duration() const override |
205 | { |
206 | return -1; |
207 | } |
208 | |
209 | private: |
210 | QQuick3DParticleSystem *m_system; |
211 | }; |
212 | |
213 | class QQuick3DParticleSystemUpdate : public QAbstractAnimation |
214 | { |
215 | Q_OBJECT |
216 | public: |
217 | QQuick3DParticleSystemUpdate(QQuick3DParticleSystem *system) |
218 | : QAbstractAnimation(static_cast<QObject *>(system)), m_system(system) |
219 | { } |
220 | |
221 | void setDirty(bool dirty) |
222 | { |
223 | m_dirty = dirty; |
224 | } |
225 | |
226 | protected: |
227 | void updateCurrentTime(int t) override |
228 | { |
229 | Q_UNUSED(t); |
230 | if (m_dirty) |
231 | m_system->refresh(); |
232 | } |
233 | |
234 | int duration() const override |
235 | { |
236 | return -1; |
237 | } |
238 | |
239 | private: |
240 | QQuick3DParticleSystem *m_system; |
241 | bool m_dirty = false; |
242 | }; |
243 | |
244 | QT_END_NAMESPACE |
245 | |
246 | #endif // QQUICK3DPPARTICLESYSTEM_H |
247 | |
248 | |
249 | |