| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DSPRITEPARTICLE_H |
| 5 | #define QQUICK3DSPRITEPARTICLE_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QColor> |
| 19 | #include <QVector4D> |
| 20 | #include <QtQml/QQmlListProperty> |
| 21 | |
| 22 | #include <QtQuick3DParticles/private/qquick3dparticle_p.h> |
| 23 | #include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h> |
| 24 | #include <QtQuick3DParticles/private/qquick3dparticledata_p.h> |
| 25 | #include <QtQuick3DParticles/private/qquick3dparticlespritesequence_p.h> |
| 26 | #include <QtQuick3D/private/qquick3dabstractlight_p.h> |
| 27 | #include <QtQuick3DRuntimeRender/private/qssgrenderparticles_p.h> |
| 28 | |
| 29 | QT_BEGIN_NAMESPACE |
| 30 | |
| 31 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSpriteParticle : public QQuick3DParticle |
| 32 | { |
| 33 | Q_OBJECT |
| 34 | Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged) |
| 35 | Q_PROPERTY(QQuick3DTexture *sprite READ sprite WRITE setSprite NOTIFY spriteChanged) |
| 36 | Q_PROPERTY(QQuick3DParticleSpriteSequence *spriteSequence READ spriteSequence WRITE setSpriteSequence NOTIFY spriteSequenceChanged) |
| 37 | Q_PROPERTY(bool billboard READ billboard WRITE setBillboard NOTIFY billboardChanged) |
| 38 | Q_PROPERTY(float particleScale READ particleScale WRITE setParticleScale NOTIFY particleScaleChanged) |
| 39 | Q_PROPERTY(QQuick3DTexture *colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged) |
| 40 | Q_PROPERTY(QQmlListProperty<QQuick3DAbstractLight> lights READ lights NOTIFY lightsChanged REVISION(6, 3)) |
| 41 | Q_PROPERTY(float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged REVISION(6, 3)) |
| 42 | Q_PROPERTY(float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged REVISION(6, 3)) |
| 43 | Q_PROPERTY(bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4)) |
| 44 | QML_NAMED_ELEMENT(SpriteParticle3D) |
| 45 | QML_ADDED_IN_VERSION(6, 2) |
| 46 | |
| 47 | public: |
| 48 | enum BlendMode { SourceOver = 0, Screen, Multiply }; |
| 49 | Q_ENUM(BlendMode) |
| 50 | |
| 51 | QQuick3DParticleSpriteParticle(QQuick3DNode *parent = nullptr); |
| 52 | ~QQuick3DParticleSpriteParticle() override; |
| 53 | |
| 54 | BlendMode blendMode() const; |
| 55 | QQuick3DTexture *sprite() const; |
| 56 | QQuick3DParticleSpriteSequence *spriteSequence() const; |
| 57 | bool billboard() const; |
| 58 | float particleScale() const; |
| 59 | QQuick3DTexture *colorTable() const; |
| 60 | Q_REVISION(6, 3) QQmlListProperty<QQuick3DAbstractLight> lights(); |
| 61 | float offsetX() const; |
| 62 | float offsetY() const; |
| 63 | Q_REVISION(6, 4) bool castsReflections() const; |
| 64 | |
| 65 | public Q_SLOTS: |
| 66 | void setBlendMode(QQuick3DParticleSpriteParticle::BlendMode blendMode); |
| 67 | void setSprite(QQuick3DTexture *sprite); |
| 68 | void setSpriteSequence(QQuick3DParticleSpriteSequence *spriteSequence); |
| 69 | void setBillboard(bool billboard); |
| 70 | void setParticleScale(float scale); |
| 71 | void setColorTable(QQuick3DTexture *colorTable); |
| 72 | void setOffsetX(float value); |
| 73 | void setOffsetY(float value); |
| 74 | Q_REVISION(6, 4) void setCastsReflections(bool castsReflections); |
| 75 | |
| 76 | Q_SIGNALS: |
| 77 | void blendModeChanged(); |
| 78 | void spriteChanged(); |
| 79 | void spriteSequenceChanged(); |
| 80 | void billboardChanged(); |
| 81 | void particleScaleChanged(); |
| 82 | void colorTableChanged(); |
| 83 | Q_REVISION(6, 3) void lightsChanged(); |
| 84 | Q_REVISION(6, 3) void offsetXChanged(); |
| 85 | Q_REVISION(6, 3) void offsetYChanged(); |
| 86 | Q_REVISION(6, 4) void castsReflectionsChanged(); |
| 87 | |
| 88 | protected: |
| 89 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 90 | void reset() override; |
| 91 | void componentComplete() override; |
| 92 | int nextCurrentIndex(const QQuick3DParticleEmitter *emitter) override; |
| 93 | virtual void setParticleData(int particleIndex, |
| 94 | const QVector3D &position, |
| 95 | const QVector3D &rotation, |
| 96 | const QVector4D &color, |
| 97 | float size, float age, |
| 98 | float animationFrame); |
| 99 | virtual void resetParticleData(int particleIndex); |
| 100 | virtual void commitParticles(float); |
| 101 | void setDepthBias(float bias) override |
| 102 | { |
| 103 | QQuick3DParticle::setDepthBias(bias); |
| 104 | markNodesDirty(); |
| 105 | } |
| 106 | |
| 107 | private Q_SLOTS: |
| 108 | void onLightDestroyed(QObject *object); |
| 109 | |
| 110 | public: |
| 111 | friend class QQuick3DParticleSystem; |
| 112 | friend class QQuick3DParticleEmitter; |
| 113 | friend class QQuick3DParticleSpriteSequence; |
| 114 | |
| 115 | enum FeatureLevel |
| 116 | { |
| 117 | Simple = 0, |
| 118 | Mapped, |
| 119 | Animated, |
| 120 | SimpleVLight, |
| 121 | MappedVLight, |
| 122 | AnimatedVLight |
| 123 | }; |
| 124 | |
| 125 | struct SpriteParticleData |
| 126 | { |
| 127 | QVector3D position; |
| 128 | QVector3D rotation; |
| 129 | QVector4D color; |
| 130 | float size = 0.0f; |
| 131 | float age = 0.0f; |
| 132 | float animationFrame = -1.0f; |
| 133 | int emitterIndex = -1; |
| 134 | }; |
| 135 | |
| 136 | class ParticleUpdateNode : public QQuick3DNode |
| 137 | { |
| 138 | public: |
| 139 | ParticleUpdateNode(QQuick3DNode *parent = nullptr) |
| 140 | : QQuick3DNode(parent) |
| 141 | { |
| 142 | } |
| 143 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
| 144 | QQuick3DParticleSpriteParticle *m_particle = nullptr; |
| 145 | bool m_nodeDirty = true; |
| 146 | }; |
| 147 | friend class ParticleUpdateNode; |
| 148 | |
| 149 | struct PerEmitterData |
| 150 | { |
| 151 | ParticleUpdateNode *particleUpdateNode = nullptr; |
| 152 | int particleCount = 0; |
| 153 | int emitterIndex = -1; |
| 154 | const QQuick3DParticleEmitter *emitter = nullptr; |
| 155 | }; |
| 156 | |
| 157 | PerEmitterData &perEmitterData(const QQuick3DNode *updateNode); |
| 158 | PerEmitterData &perEmitterData(int emitterIndex); |
| 159 | QSSGRenderGraphObject *updateParticleNode(const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
| 160 | |
| 161 | protected: |
| 162 | virtual void handleMaxAmountChanged(int amount); |
| 163 | virtual void handleSystemChanged(QQuick3DParticleSystem *system); |
| 164 | void updateNodes(); |
| 165 | void deleteNodes(); |
| 166 | void markNodesDirty(); |
| 167 | |
| 168 | QMap<const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData; |
| 169 | QVector<SpriteParticleData> m_spriteParticleData; |
| 170 | int m_nextEmitterIndex = 0; |
| 171 | FeatureLevel m_featureLevel = FeatureLevel::Simple; |
| 172 | |
| 173 | private: |
| 174 | static QSSGRenderParticles::FeatureLevel mapFeatureLevel(QQuick3DParticleSpriteParticle::FeatureLevel level); |
| 175 | |
| 176 | void updateParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
| 177 | void updateAnimatedParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
| 178 | void updateSceneManager(QQuick3DSceneManager *window); |
| 179 | |
| 180 | |
| 181 | // Call this whenever features which may affect the level change |
| 182 | void updateFeatureLevel(); |
| 183 | |
| 184 | QHash<QByteArray, QMetaObject::Connection> m_connections; |
| 185 | PerEmitterData n_noPerEmitterData; |
| 186 | BlendMode m_blendMode = SourceOver; |
| 187 | QQuick3DTexture *m_sprite = nullptr; |
| 188 | QQuick3DTexture *m_colorTable = nullptr; |
| 189 | float m_particleScale = 5.0f; |
| 190 | bool m_billboard = false; |
| 191 | bool m_useAnimatedParticle = false; |
| 192 | |
| 193 | // Lights |
| 194 | Q_REVISION(6, 3) static void qmlAppendLight(QQmlListProperty<QQuick3DAbstractLight> *list, QQuick3DAbstractLight *light); |
| 195 | Q_REVISION(6, 3) static QQuick3DAbstractLight *qmlLightAt(QQmlListProperty<QQuick3DAbstractLight> *list, qsizetype index); |
| 196 | Q_REVISION(6, 3) static qsizetype qmlLightsCount(QQmlListProperty<QQuick3DAbstractLight> *list); |
| 197 | Q_REVISION(6, 3) static void qmlClearLights(QQmlListProperty<QQuick3DAbstractLight> *list); |
| 198 | QVector<QQuick3DAbstractLight *> m_lights; |
| 199 | QVector3D m_offset = {}; |
| 200 | bool m_castsReflections = true; |
| 201 | }; |
| 202 | |
| 203 | QT_END_NAMESPACE |
| 204 | |
| 205 | #endif |
| 206 | |
| 207 | |