1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DSPRITEPARTICLE_H |
5 | #define QQUICK3DSPRITEPARTICLE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QColor> |
19 | #include <QVector4D> |
20 | #include <QtQml/QQmlListProperty> |
21 | |
22 | #include <QtQuick3DParticles/private/qquick3dparticle_p.h> |
23 | #include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h> |
24 | #include <QtQuick3DParticles/private/qquick3dparticledata_p.h> |
25 | #include <QtQuick3DParticles/private/qquick3dparticlespritesequence_p.h> |
26 | #include <QtQuick3D/private/qquick3dabstractlight_p.h> |
27 | #include <QtQuick3DRuntimeRender/private/qssgrenderparticles_p.h> |
28 | |
29 | QT_BEGIN_NAMESPACE |
30 | |
31 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSpriteParticle : public QQuick3DParticle |
32 | { |
33 | Q_OBJECT |
34 | Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged) |
35 | Q_PROPERTY(QQuick3DTexture *sprite READ sprite WRITE setSprite NOTIFY spriteChanged) |
36 | Q_PROPERTY(QQuick3DParticleSpriteSequence *spriteSequence READ spriteSequence WRITE setSpriteSequence NOTIFY spriteSequenceChanged) |
37 | Q_PROPERTY(bool billboard READ billboard WRITE setBillboard NOTIFY billboardChanged) |
38 | Q_PROPERTY(float particleScale READ particleScale WRITE setParticleScale NOTIFY particleScaleChanged) |
39 | Q_PROPERTY(QQuick3DTexture *colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged) |
40 | Q_PROPERTY(QQmlListProperty<QQuick3DAbstractLight> lights READ lights NOTIFY lightsChanged REVISION(6, 3)) |
41 | Q_PROPERTY(float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged REVISION(6, 3)) |
42 | Q_PROPERTY(float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged REVISION(6, 3)) |
43 | Q_PROPERTY(bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4)) |
44 | QML_NAMED_ELEMENT(SpriteParticle3D) |
45 | QML_ADDED_IN_VERSION(6, 2) |
46 | |
47 | public: |
48 | enum BlendMode { SourceOver = 0, Screen, Multiply }; |
49 | Q_ENUM(BlendMode) |
50 | |
51 | QQuick3DParticleSpriteParticle(QQuick3DNode *parent = nullptr); |
52 | ~QQuick3DParticleSpriteParticle() override; |
53 | |
54 | BlendMode blendMode() const; |
55 | QQuick3DTexture *sprite() const; |
56 | QQuick3DParticleSpriteSequence *spriteSequence() const; |
57 | bool billboard() const; |
58 | float particleScale() const; |
59 | QQuick3DTexture *colorTable() const; |
60 | Q_REVISION(6, 3) QQmlListProperty<QQuick3DAbstractLight> lights(); |
61 | float offsetX() const; |
62 | float offsetY() const; |
63 | Q_REVISION(6, 4) bool castsReflections() const; |
64 | |
65 | public Q_SLOTS: |
66 | void setBlendMode(QQuick3DParticleSpriteParticle::BlendMode blendMode); |
67 | void setSprite(QQuick3DTexture *sprite); |
68 | void setSpriteSequence(QQuick3DParticleSpriteSequence *spriteSequence); |
69 | void setBillboard(bool billboard); |
70 | void setParticleScale(float scale); |
71 | void setColorTable(QQuick3DTexture *colorTable); |
72 | void setOffsetX(float value); |
73 | void setOffsetY(float value); |
74 | Q_REVISION(6, 4) void setCastsReflections(bool castsReflections); |
75 | |
76 | Q_SIGNALS: |
77 | void blendModeChanged(); |
78 | void spriteChanged(); |
79 | void spriteSequenceChanged(); |
80 | void billboardChanged(); |
81 | void particleScaleChanged(); |
82 | void colorTableChanged(); |
83 | Q_REVISION(6, 3) void lightsChanged(); |
84 | Q_REVISION(6, 3) void offsetXChanged(); |
85 | Q_REVISION(6, 3) void offsetYChanged(); |
86 | Q_REVISION(6, 4) void castsReflectionsChanged(); |
87 | |
88 | protected: |
89 | void itemChange(ItemChange, const ItemChangeData &) override; |
90 | void reset() override; |
91 | void componentComplete() override; |
92 | int nextCurrentIndex(const QQuick3DParticleEmitter *emitter) override; |
93 | virtual void setParticleData(int particleIndex, |
94 | const QVector3D &position, |
95 | const QVector3D &rotation, |
96 | const QVector4D &color, |
97 | float size, float age, |
98 | float animationFrame); |
99 | virtual void resetParticleData(int particleIndex); |
100 | virtual void commitParticles(float); |
101 | void setDepthBias(float bias) override |
102 | { |
103 | QQuick3DParticle::setDepthBias(bias); |
104 | markNodesDirty(); |
105 | } |
106 | |
107 | private Q_SLOTS: |
108 | void onLightDestroyed(QObject *object); |
109 | |
110 | public: |
111 | friend class QQuick3DParticleSystem; |
112 | friend class QQuick3DParticleEmitter; |
113 | friend class QQuick3DParticleSpriteSequence; |
114 | |
115 | enum FeatureLevel |
116 | { |
117 | Simple = 0, |
118 | Mapped, |
119 | Animated, |
120 | SimpleVLight, |
121 | MappedVLight, |
122 | AnimatedVLight |
123 | }; |
124 | |
125 | struct SpriteParticleData |
126 | { |
127 | QVector3D position; |
128 | QVector3D rotation; |
129 | QVector4D color; |
130 | float size = 0.0f; |
131 | float age = 0.0f; |
132 | float animationFrame = -1.0f; |
133 | int emitterIndex = -1; |
134 | }; |
135 | |
136 | class ParticleUpdateNode : public QQuick3DNode |
137 | { |
138 | public: |
139 | ParticleUpdateNode(QQuick3DNode *parent = nullptr) |
140 | : QQuick3DNode(parent) |
141 | { |
142 | } |
143 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
144 | QQuick3DParticleSpriteParticle *m_particle = nullptr; |
145 | bool m_nodeDirty = true; |
146 | }; |
147 | friend class ParticleUpdateNode; |
148 | |
149 | struct PerEmitterData |
150 | { |
151 | ParticleUpdateNode *particleUpdateNode = nullptr; |
152 | int particleCount = 0; |
153 | int emitterIndex = -1; |
154 | const QQuick3DParticleEmitter *emitter = nullptr; |
155 | }; |
156 | |
157 | PerEmitterData &perEmitterData(const QQuick3DNode *updateNode); |
158 | PerEmitterData &perEmitterData(int emitterIndex); |
159 | QSSGRenderGraphObject *updateParticleNode(const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
160 | |
161 | protected: |
162 | virtual void handleMaxAmountChanged(int amount); |
163 | virtual void handleSystemChanged(QQuick3DParticleSystem *system); |
164 | void updateNodes(); |
165 | void deleteNodes(); |
166 | void markNodesDirty(); |
167 | |
168 | QMap<const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData; |
169 | QVector<SpriteParticleData> m_spriteParticleData; |
170 | int m_nextEmitterIndex = 0; |
171 | FeatureLevel m_featureLevel = FeatureLevel::Simple; |
172 | |
173 | private: |
174 | static QSSGRenderParticles::FeatureLevel mapFeatureLevel(QQuick3DParticleSpriteParticle::FeatureLevel level); |
175 | |
176 | void updateParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
177 | void updateAnimatedParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node); |
178 | void updateSceneManager(QQuick3DSceneManager *window); |
179 | |
180 | |
181 | // Call this whenever features which may affect the level change |
182 | void updateFeatureLevel(); |
183 | |
184 | QHash<QByteArray, QMetaObject::Connection> m_connections; |
185 | PerEmitterData n_noPerEmitterData; |
186 | BlendMode m_blendMode = SourceOver; |
187 | QQuick3DTexture *m_sprite = nullptr; |
188 | QQuick3DTexture *m_colorTable = nullptr; |
189 | float m_particleScale = 5.0f; |
190 | bool m_billboard = false; |
191 | bool m_useAnimatedParticle = false; |
192 | |
193 | // Lights |
194 | Q_REVISION(6, 3) static void qmlAppendLight(QQmlListProperty<QQuick3DAbstractLight> *list, QQuick3DAbstractLight *light); |
195 | Q_REVISION(6, 3) static QQuick3DAbstractLight *qmlLightAt(QQmlListProperty<QQuick3DAbstractLight> *list, qsizetype index); |
196 | Q_REVISION(6, 3) static qsizetype qmlLightsCount(QQmlListProperty<QQuick3DAbstractLight> *list); |
197 | Q_REVISION(6, 3) static void qmlClearLights(QQmlListProperty<QQuick3DAbstractLight> *list); |
198 | QVector<QQuick3DAbstractLight *> m_lights; |
199 | QVector3D m_offset = {}; |
200 | bool m_castsReflections = true; |
201 | }; |
202 | |
203 | QT_END_NAMESPACE |
204 | |
205 | #endif |
206 | |
207 | |