| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticlespriteparticle_p.h" |
| 5 | #include "qquick3dparticleemitter_p.h" |
| 6 | |
| 7 | #include <QtQuick3D/private/qquick3dobject_p.h> |
| 8 | |
| 9 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | /*! |
| 14 | \qmltype SpriteParticle3D |
| 15 | \inherits Particle3D |
| 16 | \inqmlmodule QtQuick3D.Particles3D |
| 17 | \brief Particle using a 2D sprite texture. |
| 18 | \since 6.2 |
| 19 | |
| 20 | The SpriteParticle3D is a logical particle element that creates particles |
| 21 | from a 2D sprite texture. |
| 22 | */ |
| 23 | |
| 24 | QQuick3DParticleSpriteParticle::QQuick3DParticleSpriteParticle(QQuick3DNode *parent) |
| 25 | : QQuick3DParticle(parent) |
| 26 | { |
| 27 | m_connections.insert(key: "maxAmount" , value: QObject::connect(sender: this, signal: &QQuick3DParticle::maxAmountChanged, context: this, slot: [this]() { |
| 28 | handleMaxAmountChanged(amount: m_maxAmount); |
| 29 | })); |
| 30 | m_connections.insert(key: "system" , value: QObject::connect(sender: this, signal: &QQuick3DParticle::systemChanged, context: this, slot: [this]() { |
| 31 | handleSystemChanged(system: system()); |
| 32 | })); |
| 33 | m_connections.insert(key: "sortMode" , value: QObject::connect(sender: this, signal: &QQuick3DParticle::sortModeChanged, context: this, slot: [this]() { |
| 34 | markNodesDirty(); |
| 35 | })); |
| 36 | } |
| 37 | |
| 38 | QQuick3DParticleSpriteParticle::~QQuick3DParticleSpriteParticle() |
| 39 | { |
| 40 | if (m_spriteSequence) |
| 41 | m_spriteSequence->m_parentParticle = nullptr; |
| 42 | for (const auto &connection : std::as_const(t&: m_connections)) |
| 43 | QObject::disconnect(connection); |
| 44 | deleteNodes(); |
| 45 | |
| 46 | auto lightList = lights(); |
| 47 | qmlClearLights(list: &lightList); |
| 48 | } |
| 49 | |
| 50 | void QQuick3DParticleSpriteParticle::deleteNodes() |
| 51 | { |
| 52 | for (const PerEmitterData &value : std::as_const(t&: m_perEmitterData)) { |
| 53 | value.particleUpdateNode->m_particle = nullptr; |
| 54 | delete value.particleUpdateNode; |
| 55 | } |
| 56 | m_perEmitterData.clear(); |
| 57 | } |
| 58 | |
| 59 | /*! |
| 60 | \qmlproperty enumeration SpriteParticle3D::BlendMode |
| 61 | |
| 62 | Defines the blending mode for the particles. |
| 63 | |
| 64 | \value SpriteParticle3D.SourceOver |
| 65 | Blend particles with SourceOver mode. |
| 66 | \value SpriteParticle3D.Screen |
| 67 | Blend particles with Screen mode. |
| 68 | \value SpriteParticle3D.Multiply |
| 69 | Blend particles with Multiply mode. |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \qmlproperty BlendMode SpriteParticle3D::blendMode |
| 74 | |
| 75 | This property defines the blending mode used for rendering the particles. |
| 76 | |
| 77 | The default value is \c SpriteParticle3D.SourceOver. |
| 78 | */ |
| 79 | QQuick3DParticleSpriteParticle::BlendMode QQuick3DParticleSpriteParticle::blendMode() const |
| 80 | { |
| 81 | return m_blendMode; |
| 82 | } |
| 83 | |
| 84 | /*! |
| 85 | \qmlproperty Texture SpriteParticle3D::sprite |
| 86 | |
| 87 | This property defines the \l Texture used for the particles. |
| 88 | |
| 89 | For example, to use "snowFlake.png" as the particles texture: |
| 90 | |
| 91 | \qml |
| 92 | SpriteParticle3D { |
| 93 | id: snowParticle |
| 94 | ... |
| 95 | sprite: Texture { |
| 96 | source: "images/snowflake.png" |
| 97 | } |
| 98 | } |
| 99 | \endqml |
| 100 | */ |
| 101 | QQuick3DTexture *QQuick3DParticleSpriteParticle::sprite() const |
| 102 | { |
| 103 | return m_sprite; |
| 104 | } |
| 105 | |
| 106 | /*! |
| 107 | \qmlproperty SpriteSequence3D SpriteParticle3D::spriteSequence |
| 108 | |
| 109 | This property defines the sprite sequence properties for the particle. |
| 110 | If the \l sprite texture contains a frame sequence, set this property |
| 111 | to define the frame count, animation direction etc. features. |
| 112 | */ |
| 113 | |
| 114 | QQuick3DParticleSpriteSequence *QQuick3DParticleSpriteParticle::spriteSequence() const |
| 115 | { |
| 116 | return m_spriteSequence; |
| 117 | } |
| 118 | |
| 119 | /*! |
| 120 | \qmlproperty bool SpriteParticle3D::billboard |
| 121 | |
| 122 | This property defines if the particle texture should always be aligned |
| 123 | face towards the screen. |
| 124 | |
| 125 | \note When set to \c true, \l Particle3D \l {Particle3D::alignMode}{alignMode} |
| 126 | property does not have an effect. |
| 127 | |
| 128 | The default value is \c false. |
| 129 | */ |
| 130 | bool QQuick3DParticleSpriteParticle::billboard() const |
| 131 | { |
| 132 | return m_billboard; |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | \qmlproperty real SpriteParticle3D::particleScale |
| 137 | |
| 138 | This property defines the scale multiplier of the particles. |
| 139 | To adjust the particles sizes in the emitter, use \ ParticleEmitter3D |
| 140 | \l {ParticleEmitter3D::particleScale}{particleScale}, |
| 141 | \l {ParticleEmitter3D::particleEndScale}{particleEndScale}, and |
| 142 | \l {ParticleEmitter3D::particleScaleVariation}{particleScaleVariation} |
| 143 | properties. |
| 144 | |
| 145 | The default value is \c 5.0. |
| 146 | */ |
| 147 | float QQuick3DParticleSpriteParticle::particleScale() const |
| 148 | { |
| 149 | return m_particleScale; |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | \qmlproperty Texture SpriteParticle3D::colorTable |
| 154 | |
| 155 | This property defines the \l Texture used for coloring the particles. |
| 156 | The image can be a 1D or a 2D texture. Horizontal pixels determine the particle color over its |
| 157 | \l {ParticleEmitter3D::lifeSpan}{lifeSpan}. For example, when the particle is halfway through |
| 158 | its life, it will have the color specified halfway across the image. If the image is 2D, |
| 159 | vertical row is randomly selected for each particle. For example, a c {256 x 4} image |
| 160 | contains \c 4 different coloring options for particles. |
| 161 | */ |
| 162 | QQuick3DTexture *QQuick3DParticleSpriteParticle::colorTable() const |
| 163 | { |
| 164 | return m_colorTable; |
| 165 | } |
| 166 | |
| 167 | /*! |
| 168 | \qmlproperty list<Light> SpriteParticle3D::lights |
| 169 | \since 6.3 |
| 170 | |
| 171 | This property contains a list of \l [QtQuick3D QML] {Light}{lights} used |
| 172 | for rendering the particles. |
| 173 | \note For optimal performance, define lights only if they are needed and keep |
| 174 | the amount of lights at minimum. |
| 175 | */ |
| 176 | |
| 177 | QQmlListProperty<QQuick3DAbstractLight> QQuick3DParticleSpriteParticle::lights() |
| 178 | { |
| 179 | return QQmlListProperty<QQuick3DAbstractLight>(this, |
| 180 | nullptr, |
| 181 | QQuick3DParticleSpriteParticle::qmlAppendLight, |
| 182 | QQuick3DParticleSpriteParticle::qmlLightsCount, |
| 183 | QQuick3DParticleSpriteParticle::qmlLightAt, |
| 184 | QQuick3DParticleSpriteParticle::qmlClearLights); |
| 185 | } |
| 186 | |
| 187 | /*! |
| 188 | \qmlproperty real SpriteParticle3D::offsetX |
| 189 | \since 6.3 |
| 190 | |
| 191 | This property defines the particles offset in the X axis |
| 192 | */ |
| 193 | float QQuick3DParticleSpriteParticle::offsetX() const |
| 194 | { |
| 195 | return m_offset.x(); |
| 196 | } |
| 197 | |
| 198 | /*! |
| 199 | \qmlproperty real SpriteParticle3D::offsetY |
| 200 | \since 6.3 |
| 201 | |
| 202 | This property defines the particles offset in the Y axis |
| 203 | */ |
| 204 | float QQuick3DParticleSpriteParticle::offsetY() const |
| 205 | { |
| 206 | return m_offset.y(); |
| 207 | } |
| 208 | |
| 209 | /*! |
| 210 | \qmlproperty bool SpriteParticle3D::castsReflections |
| 211 | \since 6.4 |
| 212 | |
| 213 | When this property is set to \c true, the sprite is rendered by reflection probes and can be |
| 214 | seen in the reflections. |
| 215 | */ |
| 216 | bool QQuick3DParticleSpriteParticle::castsReflections() const |
| 217 | { |
| 218 | return m_castsReflections; |
| 219 | } |
| 220 | |
| 221 | void QQuick3DParticleSpriteParticle::setBlendMode(BlendMode blendMode) |
| 222 | { |
| 223 | if (m_blendMode == blendMode) |
| 224 | return; |
| 225 | m_blendMode = blendMode; |
| 226 | markNodesDirty(); |
| 227 | Q_EMIT blendModeChanged(); |
| 228 | } |
| 229 | |
| 230 | void QQuick3DParticleSpriteParticle::setSprite(QQuick3DTexture *sprite) |
| 231 | { |
| 232 | if (m_sprite == sprite) |
| 233 | return; |
| 234 | |
| 235 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DParticleSpriteParticle::setSprite, newO: sprite, oldO: m_sprite); |
| 236 | |
| 237 | m_sprite = sprite; |
| 238 | markNodesDirty(); |
| 239 | Q_EMIT spriteChanged(); |
| 240 | } |
| 241 | |
| 242 | void QQuick3DParticleSpriteParticle::setSpriteSequence(QQuick3DParticleSpriteSequence *spriteSequence) |
| 243 | { |
| 244 | if (m_spriteSequence == spriteSequence) |
| 245 | return; |
| 246 | |
| 247 | m_spriteSequence = spriteSequence; |
| 248 | updateFeatureLevel(); |
| 249 | markNodesDirty(); |
| 250 | Q_EMIT spriteSequenceChanged(); |
| 251 | } |
| 252 | |
| 253 | void QQuick3DParticleSpriteParticle::setBillboard(bool billboard) |
| 254 | { |
| 255 | if (m_billboard == billboard) |
| 256 | return; |
| 257 | m_billboard = billboard; |
| 258 | markNodesDirty(); |
| 259 | Q_EMIT billboardChanged(); |
| 260 | } |
| 261 | |
| 262 | void QQuick3DParticleSpriteParticle::setParticleScale(float scale) |
| 263 | { |
| 264 | if (qFuzzyCompare(p1: scale, p2: m_particleScale)) |
| 265 | return; |
| 266 | m_particleScale = scale; |
| 267 | markNodesDirty(); |
| 268 | Q_EMIT particleScaleChanged(); |
| 269 | } |
| 270 | |
| 271 | void QQuick3DParticleSpriteParticle::setColorTable(QQuick3DTexture *colorTable) |
| 272 | { |
| 273 | if (m_colorTable == colorTable) |
| 274 | return; |
| 275 | |
| 276 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DParticleSpriteParticle::setColorTable, newO: colorTable, oldO: m_colorTable); |
| 277 | |
| 278 | m_colorTable = colorTable; |
| 279 | updateFeatureLevel(); |
| 280 | markNodesDirty(); |
| 281 | Q_EMIT colorTableChanged(); |
| 282 | } |
| 283 | |
| 284 | void QQuick3DParticleSpriteParticle::setOffsetX(float value) |
| 285 | { |
| 286 | if (qFuzzyCompare(p1: value, p2: m_offset.x())) |
| 287 | return; |
| 288 | |
| 289 | m_offset.setX(value); |
| 290 | emit offsetXChanged(); |
| 291 | } |
| 292 | |
| 293 | void QQuick3DParticleSpriteParticle::setOffsetY(float value) |
| 294 | { |
| 295 | if (qFuzzyCompare(p1: value, p2: m_offset.y())) |
| 296 | return; |
| 297 | |
| 298 | m_offset.setY(value); |
| 299 | emit offsetYChanged(); |
| 300 | } |
| 301 | |
| 302 | void QQuick3DParticleSpriteParticle::setCastsReflections(bool castsReflections) |
| 303 | { |
| 304 | if (m_castsReflections == castsReflections) |
| 305 | return; |
| 306 | m_castsReflections = castsReflections; |
| 307 | emit castsReflectionsChanged(); |
| 308 | } |
| 309 | |
| 310 | void QQuick3DParticleSpriteParticle::itemChange(QQuick3DObject::ItemChange change, |
| 311 | const QQuick3DObject::ItemChangeData &value) |
| 312 | { |
| 313 | if (change == QQuick3DObject::ItemSceneChange) |
| 314 | updateSceneManager(window: value.sceneManager); |
| 315 | } |
| 316 | |
| 317 | static QSSGRenderParticles::BlendMode mapBlendMode(QQuick3DParticleSpriteParticle::BlendMode mode) |
| 318 | { |
| 319 | switch (mode) { |
| 320 | case QQuick3DParticleSpriteParticle::SourceOver: |
| 321 | return QSSGRenderParticles::BlendMode::SourceOver; |
| 322 | case QQuick3DParticleSpriteParticle::Screen: |
| 323 | return QSSGRenderParticles::BlendMode::Screen; |
| 324 | case QQuick3DParticleSpriteParticle::Multiply: |
| 325 | return QSSGRenderParticles::BlendMode::Multiply; |
| 326 | } |
| 327 | |
| 328 | Q_UNREACHABLE_RETURN(QSSGRenderParticles::BlendMode::SourceOver); |
| 329 | } |
| 330 | |
| 331 | QSSGRenderParticles::FeatureLevel QQuick3DParticleSpriteParticle::mapFeatureLevel(QQuick3DParticleSpriteParticle::FeatureLevel level) |
| 332 | { |
| 333 | switch (level) { |
| 334 | case QQuick3DParticleSpriteParticle::Simple: |
| 335 | return QSSGRenderParticles::FeatureLevel::Simple; |
| 336 | case QQuick3DParticleSpriteParticle::Mapped: |
| 337 | return QSSGRenderParticles::FeatureLevel::Mapped; |
| 338 | case QQuick3DParticleSpriteParticle::Animated: |
| 339 | return QSSGRenderParticles::FeatureLevel::Animated; |
| 340 | case QQuick3DParticleSpriteParticle::SimpleVLight: |
| 341 | return QSSGRenderParticles::FeatureLevel::SimpleVLight; |
| 342 | case QQuick3DParticleSpriteParticle::MappedVLight: |
| 343 | return QSSGRenderParticles::FeatureLevel::MappedVLight; |
| 344 | case QQuick3DParticleSpriteParticle::AnimatedVLight: |
| 345 | return QSSGRenderParticles::FeatureLevel::AnimatedVLight; |
| 346 | } |
| 347 | |
| 348 | Q_UNREACHABLE_RETURN(QSSGRenderParticles::FeatureLevel::Simple); |
| 349 | } |
| 350 | |
| 351 | QSSGRenderGraphObject *QQuick3DParticleSpriteParticle::ParticleUpdateNode::updateSpatialNode(QSSGRenderGraphObject *node) |
| 352 | { |
| 353 | if (m_particle) { |
| 354 | node = m_particle->updateParticleNode(updateNode: this, node); |
| 355 | QQuick3DNode::updateSpatialNode(node); |
| 356 | Q_QUICK3D_PROFILE_ASSIGN_ID_SG(m_particle, node); |
| 357 | auto particles = static_cast<QSSGRenderParticles *>(node); |
| 358 | |
| 359 | if (m_particle->m_featureLevel == QQuick3DParticleSpriteParticle::Animated || m_particle->m_featureLevel == QQuick3DParticleSpriteParticle::AnimatedVLight) |
| 360 | m_particle->updateAnimatedParticleBuffer(updateNode: this, node: particles); |
| 361 | else |
| 362 | m_particle->updateParticleBuffer(updateNode: this, node: particles); |
| 363 | |
| 364 | m_nodeDirty = false; |
| 365 | } |
| 366 | return node; |
| 367 | } |
| 368 | |
| 369 | QQuick3DParticleSpriteParticle::PerEmitterData &QQuick3DParticleSpriteParticle::perEmitterData(const QQuick3DNode *updateNode) |
| 370 | { |
| 371 | for (auto &perEmitter : m_perEmitterData) { |
| 372 | if (perEmitter.particleUpdateNode == updateNode) |
| 373 | return perEmitter; |
| 374 | } |
| 375 | return n_noPerEmitterData; |
| 376 | } |
| 377 | |
| 378 | QQuick3DParticleSpriteParticle::PerEmitterData &QQuick3DParticleSpriteParticle::perEmitterData(int emitterIndex) |
| 379 | { |
| 380 | for (auto &perEmitter : m_perEmitterData) { |
| 381 | if (perEmitter.emitterIndex == emitterIndex) |
| 382 | return perEmitter; |
| 383 | } |
| 384 | return n_noPerEmitterData; |
| 385 | } |
| 386 | |
| 387 | QSSGRenderGraphObject *QQuick3DParticleSpriteParticle::updateParticleNode(const ParticleUpdateNode *updateNode, |
| 388 | QSSGRenderGraphObject *node) |
| 389 | { |
| 390 | if (!node) { |
| 391 | markAllDirty(); |
| 392 | node = new QSSGRenderParticles(); |
| 393 | } |
| 394 | |
| 395 | auto particles = static_cast<QSSGRenderParticles *>(node); |
| 396 | const auto &perEmitter = perEmitterData(updateNode); |
| 397 | |
| 398 | if (!updateNode->m_nodeDirty) |
| 399 | return particles; |
| 400 | |
| 401 | if (perEmitter.particleCount == 0) |
| 402 | return particles; |
| 403 | |
| 404 | if (m_sprite) |
| 405 | particles->m_sprite = m_sprite->getRenderImage(); |
| 406 | else |
| 407 | particles->m_sprite = nullptr; |
| 408 | |
| 409 | if (m_spriteSequence) { |
| 410 | particles->m_spriteImageCount = m_spriteSequence->m_frameCount; |
| 411 | particles->m_blendImages = m_spriteSequence->m_interpolate; |
| 412 | } else { |
| 413 | particles->m_spriteImageCount = 1; |
| 414 | particles->m_blendImages = true; |
| 415 | } |
| 416 | |
| 417 | particles->m_hasTransparency = hasTransparency(); |
| 418 | |
| 419 | if (m_colorTable) |
| 420 | particles->m_colorTable = m_colorTable->getRenderImage(); |
| 421 | else |
| 422 | particles->m_colorTable = nullptr; |
| 423 | |
| 424 | if (!m_lights.isEmpty()) { |
| 425 | // Matches to QSSGRenderParticles lights |
| 426 | QVarLengthArray<QSSGRenderLight *, 4> lightNodes; |
| 427 | for (auto light : std::as_const(t&: m_lights)) { |
| 428 | auto lightPrivate = QQuick3DObjectPrivate::get(item: light); |
| 429 | auto lightNode = static_cast<QSSGRenderLight *>(lightPrivate->spatialNode); |
| 430 | lightNodes.append(t: lightNode); |
| 431 | } |
| 432 | particles->m_lights = lightNodes; |
| 433 | } |
| 434 | |
| 435 | particles->m_blendMode = mapBlendMode(mode: m_blendMode); |
| 436 | particles->m_billboard = m_billboard; |
| 437 | particles->m_depthBiasSq = QSSGRenderNode::signedSquared(val: perEmitter.emitter->depthBias()); |
| 438 | particles->m_featureLevel = mapFeatureLevel(level: m_featureLevel); |
| 439 | particles->m_depthSorting = sortMode() == QQuick3DParticle::SortDistance; |
| 440 | particles->m_castsReflections = m_castsReflections; |
| 441 | |
| 442 | return particles; |
| 443 | } |
| 444 | |
| 445 | void QQuick3DParticleSpriteParticle::handleMaxAmountChanged(int amount) |
| 446 | { |
| 447 | if (m_particleData.size() == amount) |
| 448 | return; |
| 449 | |
| 450 | m_particleData.resize(size: amount); |
| 451 | m_spriteParticleData.resize(size: amount); |
| 452 | reset(); |
| 453 | } |
| 454 | |
| 455 | void QQuick3DParticleSpriteParticle::handleSystemChanged(QQuick3DParticleSystem *system) |
| 456 | { |
| 457 | for (PerEmitterData &value : m_perEmitterData) { |
| 458 | delete value.particleUpdateNode; |
| 459 | value.particleUpdateNode = new ParticleUpdateNode(system); |
| 460 | value.particleUpdateNode->m_particle = this; |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | void QQuick3DParticleSpriteParticle::updateNodes() |
| 465 | { |
| 466 | for (const PerEmitterData &value : std::as_const(t&: m_perEmitterData)) |
| 467 | value.particleUpdateNode->update(); |
| 468 | } |
| 469 | |
| 470 | void QQuick3DParticleSpriteParticle::markNodesDirty() |
| 471 | { |
| 472 | for (const PerEmitterData &value : std::as_const(t&: m_perEmitterData)) |
| 473 | value.particleUpdateNode->m_nodeDirty = true; |
| 474 | } |
| 475 | |
| 476 | void QQuick3DParticleSpriteParticle::updateFeatureLevel() |
| 477 | { |
| 478 | FeatureLevel featureLevel = FeatureLevel::Simple; |
| 479 | if (m_lights.isEmpty()) { |
| 480 | if (m_colorTable) |
| 481 | featureLevel = FeatureLevel::Mapped; |
| 482 | if (m_spriteSequence) |
| 483 | featureLevel = FeatureLevel::Animated; |
| 484 | } else { |
| 485 | featureLevel = FeatureLevel::SimpleVLight; |
| 486 | if (m_colorTable) |
| 487 | featureLevel = FeatureLevel::MappedVLight; |
| 488 | if (m_spriteSequence) |
| 489 | featureLevel = FeatureLevel::AnimatedVLight; |
| 490 | } |
| 491 | if (featureLevel != m_featureLevel) |
| 492 | m_featureLevel = featureLevel; |
| 493 | } |
| 494 | |
| 495 | void QQuick3DParticleSpriteParticle::componentComplete() |
| 496 | { |
| 497 | if (!system() && qobject_cast<QQuick3DParticleSystem *>(object: parentItem())) |
| 498 | setSystem(qobject_cast<QQuick3DParticleSystem *>(object: parentItem())); |
| 499 | |
| 500 | QQuick3DParticle::componentComplete(); |
| 501 | } |
| 502 | |
| 503 | void QQuick3DParticleSpriteParticle::reset() |
| 504 | { |
| 505 | QQuick3DParticle::reset(); |
| 506 | deleteNodes(); |
| 507 | m_nextEmitterIndex = 0; |
| 508 | m_spriteParticleData.fill(t: {}); |
| 509 | } |
| 510 | |
| 511 | void QQuick3DParticleSpriteParticle::commitParticles(float) |
| 512 | { |
| 513 | markAllDirty(); |
| 514 | update(); |
| 515 | updateNodes(); |
| 516 | } |
| 517 | |
| 518 | int QQuick3DParticleSpriteParticle::nextCurrentIndex(const QQuick3DParticleEmitter *emitter) |
| 519 | { |
| 520 | if (!m_perEmitterData.contains(key: emitter)) { |
| 521 | m_perEmitterData.insert(key: emitter, value: PerEmitterData()); |
| 522 | auto &perEmitter = m_perEmitterData[emitter]; |
| 523 | perEmitter.particleUpdateNode = new ParticleUpdateNode(system()); |
| 524 | perEmitter.emitter = emitter; |
| 525 | perEmitter.particleUpdateNode->m_particle = this; |
| 526 | perEmitter.emitterIndex = m_nextEmitterIndex++; |
| 527 | } |
| 528 | auto &perEmitter = m_perEmitterData[emitter]; |
| 529 | int index = QQuick3DParticle::nextCurrentIndex(emitter); |
| 530 | if (m_spriteParticleData[index].emitterIndex != perEmitter.emitterIndex) { |
| 531 | if (m_spriteParticleData[index].emitterIndex >= 0) |
| 532 | perEmitterData(emitterIndex: m_spriteParticleData[index].emitterIndex).particleCount--; |
| 533 | perEmitter.particleCount++; |
| 534 | } |
| 535 | m_spriteParticleData[index].emitterIndex = perEmitter.emitterIndex; |
| 536 | return index; |
| 537 | } |
| 538 | |
| 539 | void QQuick3DParticleSpriteParticle::setParticleData(int particleIndex, |
| 540 | const QVector3D &position, |
| 541 | const QVector3D &rotation, |
| 542 | const QVector4D &color, |
| 543 | float size, float age, |
| 544 | float animationFrame) |
| 545 | { |
| 546 | auto &dst = m_spriteParticleData[particleIndex]; |
| 547 | dst = {.position: position, .rotation: rotation, .color: color, .size: size, .age: age, .animationFrame: animationFrame, .emitterIndex: dst.emitterIndex}; |
| 548 | } |
| 549 | |
| 550 | void QQuick3DParticleSpriteParticle::resetParticleData(int particleIndex) |
| 551 | { |
| 552 | auto &dst = m_spriteParticleData[particleIndex]; |
| 553 | if (dst.size > 0.0f) |
| 554 | dst = {.position: {}, .rotation: {}, .color: {}, .size: 0.0f, .age: 0.0f, .animationFrame: -1.0f, .emitterIndex: dst.emitterIndex}; |
| 555 | } |
| 556 | |
| 557 | void QQuick3DParticleSpriteParticle::updateParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *spatialNode) |
| 558 | { |
| 559 | const auto &perEmitter = perEmitterData(updateNode); |
| 560 | const auto &particles = m_spriteParticleData; |
| 561 | QSSGRenderParticles *node = static_cast<QSSGRenderParticles *>(spatialNode); |
| 562 | if (!node) |
| 563 | return; |
| 564 | const int particleCount = perEmitter.particleCount; |
| 565 | if (node->m_particleBuffer.particleCount() != particleCount || m_useAnimatedParticle) |
| 566 | node->m_particleBuffer.resize(particleCount, particleSize: sizeof(QSSGParticleSimple)); |
| 567 | |
| 568 | m_useAnimatedParticle = false; |
| 569 | char *dest = node->m_particleBuffer.pointer(); |
| 570 | const SpriteParticleData *src = particles.data(); |
| 571 | const int pps = node->m_particleBuffer.particlesPerSlice(); |
| 572 | const int ss = node->m_particleBuffer.sliceStride(); |
| 573 | const int slices = node->m_particleBuffer.sliceCount(); |
| 574 | const int emitterIndex = perEmitter.emitterIndex; |
| 575 | int i = 0; |
| 576 | QSSGBounds3 bounds; |
| 577 | const auto smode = sortMode(); |
| 578 | if (smode == QQuick3DParticle::SortNewest || smode == QQuick3DParticle::SortOldest) { |
| 579 | int offset = m_currentIndex; |
| 580 | int step = (smode == QQuick3DParticle::SortNewest) ? -1 : 1; |
| 581 | int li = 0; |
| 582 | const auto sourceIndex = [&](int linearIndex, int offset, int wrap) -> int { |
| 583 | return (linearIndex + offset + wrap) % wrap; |
| 584 | }; |
| 585 | for (int s = 0; s < slices; s++) { |
| 586 | QSSGParticleSimple *dp = reinterpret_cast<QSSGParticleSimple *>(dest); |
| 587 | for (int p = 0; p < pps && i < particleCount; ) { |
| 588 | const SpriteParticleData *data = src + sourceIndex(li * step, offset, m_maxAmount); |
| 589 | if (data->emitterIndex == emitterIndex) { |
| 590 | if (data->size > 0.0f) |
| 591 | bounds.include(v: data->position); |
| 592 | dp->position = data->position; |
| 593 | dp->rotation = data->rotation * float(M_PI / 180.0f); |
| 594 | dp->color = data->color; |
| 595 | dp->size = data->size * m_particleScale; |
| 596 | dp->age = data->age; |
| 597 | dp++; |
| 598 | p++; |
| 599 | i++; |
| 600 | } |
| 601 | li++; |
| 602 | } |
| 603 | dest += ss; |
| 604 | } |
| 605 | } else { |
| 606 | for (int s = 0; s < slices; s++) { |
| 607 | QSSGParticleSimple *dp = reinterpret_cast<QSSGParticleSimple *>(dest); |
| 608 | for (int p = 0; p < pps && i < particleCount; ) { |
| 609 | if (src->emitterIndex == emitterIndex) { |
| 610 | if (src->size > 0.0f) |
| 611 | bounds.include(v: src->position); |
| 612 | dp->position = src->position; |
| 613 | dp->rotation = src->rotation * float(M_PI / 180.0f); |
| 614 | dp->color = src->color; |
| 615 | dp->size = src->size * m_particleScale; |
| 616 | dp->age = src->age; |
| 617 | dp++; |
| 618 | p++; |
| 619 | i++; |
| 620 | } |
| 621 | src++; |
| 622 | } |
| 623 | dest += ss; |
| 624 | } |
| 625 | } |
| 626 | node->m_particleBuffer.setBounds(bounds); |
| 627 | } |
| 628 | |
| 629 | void QQuick3DParticleSpriteParticle::updateAnimatedParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *spatialNode) |
| 630 | { |
| 631 | const auto &perEmitter = perEmitterData(updateNode); |
| 632 | const auto &particles = m_spriteParticleData; |
| 633 | QSSGRenderParticles *node = static_cast<QSSGRenderParticles *>(spatialNode); |
| 634 | if (!node) |
| 635 | return; |
| 636 | const int particleCount = perEmitter.particleCount; |
| 637 | if (node->m_particleBuffer.particleCount() != particleCount || !m_useAnimatedParticle) |
| 638 | node->m_particleBuffer.resize(particleCount, particleSize: sizeof(QSSGParticleAnimated)); |
| 639 | |
| 640 | m_useAnimatedParticle = true; |
| 641 | char *dest = node->m_particleBuffer.pointer(); |
| 642 | const SpriteParticleData *src = particles.data(); |
| 643 | const int pps = node->m_particleBuffer.particlesPerSlice(); |
| 644 | const int ss = node->m_particleBuffer.sliceStride(); |
| 645 | const int slices = node->m_particleBuffer.sliceCount(); |
| 646 | const int emitterIndex = perEmitter.emitterIndex; |
| 647 | int i = 0; |
| 648 | QSSGBounds3 bounds; |
| 649 | const auto smode = sortMode(); |
| 650 | if (smode == QQuick3DParticle::SortNewest || smode == QQuick3DParticle::SortOldest) { |
| 651 | int offset = m_currentIndex; |
| 652 | int step = (smode == QQuick3DParticle::SortNewest) ? -1 : 1; |
| 653 | int li = 0; |
| 654 | const auto sourceIndex = [&](int linearIndex, int offset, int wrap) -> int { |
| 655 | return (linearIndex + offset + wrap) % wrap; |
| 656 | }; |
| 657 | for (int s = 0; s < slices; s++) { |
| 658 | QSSGParticleAnimated *dp = reinterpret_cast<QSSGParticleAnimated *>(dest); |
| 659 | for (int p = 0; p < pps && i < particleCount; ) { |
| 660 | const SpriteParticleData *data = src + sourceIndex(li * step, offset, m_maxAmount); |
| 661 | if (data->emitterIndex == emitterIndex) { |
| 662 | if (data->size > 0.0f) |
| 663 | bounds.include(v: data->position); |
| 664 | dp->position = data->position; |
| 665 | dp->rotation = data->rotation * float(M_PI / 180.0f); |
| 666 | dp->color = data->color; |
| 667 | dp->size = data->size * m_particleScale; |
| 668 | dp->age = data->age; |
| 669 | dp->animationFrame = data->animationFrame; |
| 670 | dp++; |
| 671 | p++; |
| 672 | i++; |
| 673 | } |
| 674 | li++; |
| 675 | } |
| 676 | dest += ss; |
| 677 | } |
| 678 | } else { |
| 679 | for (int s = 0; s < slices; s++) { |
| 680 | QSSGParticleAnimated *dp = reinterpret_cast<QSSGParticleAnimated *>(dest); |
| 681 | for (int p = 0; p < pps && i < particleCount; ) { |
| 682 | if (src->emitterIndex == emitterIndex) { |
| 683 | if (src->size > 0.0f) |
| 684 | bounds.include(v: src->position); |
| 685 | dp->position = src->position; |
| 686 | dp->rotation = src->rotation * float(M_PI / 180.0f); |
| 687 | dp->color = src->color; |
| 688 | dp->size = src->size * m_particleScale; |
| 689 | dp->age = src->age; |
| 690 | dp->animationFrame = src->animationFrame; |
| 691 | dp++; |
| 692 | p++; |
| 693 | i++; |
| 694 | } |
| 695 | src++; |
| 696 | } |
| 697 | dest += ss; |
| 698 | } |
| 699 | } |
| 700 | node->m_particleBuffer.setBounds(bounds); |
| 701 | } |
| 702 | |
| 703 | void QQuick3DParticleSpriteParticle::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 704 | { |
| 705 | // Check all the resource value's scene manager, and update as necessary. |
| 706 | if (sceneManager) { |
| 707 | QQuick3DObjectPrivate::refSceneManager(obj: m_sprite, mgr&: *sceneManager); |
| 708 | QQuick3DObjectPrivate::refSceneManager(obj: m_colorTable, mgr&: *sceneManager); |
| 709 | } else { |
| 710 | QQuick3DObjectPrivate::derefSceneManager(obj: m_sprite); |
| 711 | QQuick3DObjectPrivate::derefSceneManager(obj: m_colorTable); |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | // Lights |
| 716 | void QQuick3DParticleSpriteParticle::onLightDestroyed(QObject *object) |
| 717 | { |
| 718 | bool found = false; |
| 719 | for (int i = 0; i < m_lights.size(); ++i) { |
| 720 | if (m_lights[i] == object) { |
| 721 | m_lights.removeAt(i: i--); |
| 722 | found = true; |
| 723 | } |
| 724 | } |
| 725 | if (found) { |
| 726 | updateFeatureLevel(); |
| 727 | markNodesDirty(); |
| 728 | } |
| 729 | } |
| 730 | |
| 731 | void QQuick3DParticleSpriteParticle::qmlAppendLight(QQmlListProperty<QQuick3DAbstractLight> *list, QQuick3DAbstractLight *light) |
| 732 | { |
| 733 | if (!light) |
| 734 | return; |
| 735 | |
| 736 | // Light must be id of an existing View3D light and not inline light element |
| 737 | if (light->parentItem()) { |
| 738 | QQuick3DParticleSpriteParticle *self = static_cast<QQuick3DParticleSpriteParticle *>(list->object); |
| 739 | self->m_lights.push_back(t: light); |
| 740 | self->updateFeatureLevel(); |
| 741 | self->markNodesDirty(); |
| 742 | // Make sure ligths are removed when destroyed |
| 743 | connect(sender: light, signal: &QQuick3DParticleSpriteParticle::destroyed, context: self, slot: &QQuick3DParticleSpriteParticle::onLightDestroyed); |
| 744 | } |
| 745 | } |
| 746 | |
| 747 | QQuick3DAbstractLight *QQuick3DParticleSpriteParticle::qmlLightAt(QQmlListProperty<QQuick3DAbstractLight> *list, qsizetype index) |
| 748 | { |
| 749 | QQuick3DParticleSpriteParticle *self = static_cast<QQuick3DParticleSpriteParticle *>(list->object); |
| 750 | if (index >= self->m_lights.size()) { |
| 751 | qWarning(msg: "The index exceeds the range of valid light targets." ); |
| 752 | return nullptr; |
| 753 | } |
| 754 | return self->m_lights.at(i: index); |
| 755 | } |
| 756 | |
| 757 | qsizetype QQuick3DParticleSpriteParticle::qmlLightsCount(QQmlListProperty<QQuick3DAbstractLight> *list) |
| 758 | { |
| 759 | QQuick3DParticleSpriteParticle *self = static_cast<QQuick3DParticleSpriteParticle *>(list->object); |
| 760 | return self->m_lights.size(); |
| 761 | } |
| 762 | |
| 763 | void QQuick3DParticleSpriteParticle::qmlClearLights(QQmlListProperty<QQuick3DAbstractLight> *list) |
| 764 | { |
| 765 | QQuick3DParticleSpriteParticle *self = static_cast<QQuick3DParticleSpriteParticle *>(list->object); |
| 766 | for (const auto &light : std::as_const(t&: self->m_lights)) { |
| 767 | if (light->parentItem() == nullptr) |
| 768 | QQuick3DObjectPrivate::get(item: light)->derefSceneManager(); |
| 769 | disconnect(sender: light, signal: &QQuick3DParticleSpriteParticle::destroyed, receiver: self, slot: &QQuick3DParticleSpriteParticle::onLightDestroyed); |
| 770 | } |
| 771 | self->m_lights.clear(); |
| 772 | self->updateFeatureLevel(); |
| 773 | self->markNodesDirty(); |
| 774 | } |
| 775 | |
| 776 | QT_END_NAMESPACE |
| 777 | |